I want to have this coming out of a dragons mouth. Having it emitted from any part of the model doesn't work as I can not control the direction of the stream. Using inherit direction doesn't do what I need. The only way is to parent the emitter to my animated mesh, then manually key the rotation so the stream pointing where it should go. Is there any way to parent a primitive to the imported mesh? Or is there another way to do this? thanks
Very very good Tutorial! It helps a lot that you explain exactly what the different sliders and options do in the final result! Do you have a video about animating the movement to an existing character animation?
Cannot say why that would be exactly but I'd like at my heat, flames injection, post modulation, etc there is a search function built into the node window that should help you find flames and test the values there.
Please make more tutorials about Embergen. Thank you!
Great tutorial Please make more tutorials about Embergen. Thank you!
Amazing
I'm finally diving deep into Embergen and I can't thank you enough for this tutorial.
Sick tutorial
I want to have this coming out of a dragons mouth. Having it emitted from any part of the model doesn't work as I can not control the direction of the stream. Using inherit direction doesn't do what I need. The only way is to parent the emitter to my animated mesh, then manually key the rotation so the stream pointing where it should go. Is there any way to parent a primitive to the imported mesh? Or is there another way to do this? thanks
Working on a new tut for exactly that.
@@RoyalsAndRogues I ended up manually keying the emitter, not the best solution. Look forward to the video. Thanks.
Very very good Tutorial! It helps a lot that you explain exactly what the different sliders and options do in the final result!
Do you have a video about animating the movement to an existing character animation?
Working on it :)
If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?
Check out our dragons breath tutorial for how to parent the emission to a model!
ua-cam.com/video/eDFWHFjw84E/v-deo.html
All OK but why my fire is shooting in downwards and ya i also set my direction to x still😅
Might be gravity is too high
please make video on how to export this to 3dsmax or maya
I don't use those but the export process should be the same for most software. I might make a video about that soon.
@@GD15555 I know that Janga was working with OTOY on getting one for c4d, only time will tell if they do more.
my flame is disappeared but in shading tab its enabled
Cannot say why that would be exactly but I'd like at my heat, flames injection, post modulation, etc there is a search function built into the node window that should help you find flames and test the values there.
can i ask you what specs your computer has?
Here is my rig: kit.co/Royals_and_Rogues/my-rig