EmberGen Tutorial: Starship Launch Real-Time VFX Simulation | RedefineFX

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 19

  • @RedefineFX
    @RedefineFX  Рік тому

    Want to keep learning EmberGen? Join thousands of artists who have taken my Free EmberGen Magic FX Crash Course (10 tutorials): redefinefx.com/magic/

  • @kingdesignerr
    @kingdesignerr Рік тому +1

    Finally Embergen content 🔥

  • @StarkRaveness
    @StarkRaveness Рік тому

    Excellent information, well presented dude. You just got another subscriber!

  • @activemotionpictures
    @activemotionpictures Рік тому

    I just subscribed to your channel. I would like to see more videos like this, hands on the parameters. I've learned a lot. Thank you for sharing!

  • @DavidWinstead
    @DavidWinstead Рік тому

    Awesome effect man, I love EmberGen and sooo ready for LiquiGen...Thanks for sharing!

  • @Aero3D
    @Aero3D Рік тому +1

    Incredible Work!!!

  • @patrickg.1521
    @patrickg.1521 9 місяців тому

    Are you interested in a specific EmberGen tutorial? Please let me know in the comments. Yessss i am , one for 3dsmax if possible .... just bought embergen i trying to import to 3dsmax but not only clouds but fire .... Been trying for days to import but all that does is clouds particles .....the renders in VRay are all dull looking with no colors for fuel burning etc ... Please can you help ?? Thanks for your tutorials ..... nice share

  • @UnrealQW
    @UnrealQW Рік тому +1

    The interface is huge. Please make letters even smaller in your videos!

    • @RedefineFX
      @RedefineFX  Рік тому +2

      This tutorial is free. Please do complain even more!

    • @wiktorwektor123
      @wiktorwektor123 Рік тому

      @@RedefineFX What an amazing response to whiny entitled brat who can't even say thank you for free knowledge or just shut up.

  • @MrMertens.
    @MrMertens. 11 місяців тому

    How I link the smoke to an animated object

  • @sturm3d
    @sturm3d Рік тому

    I wonder why the smoke doesn't really seem to get light from the fire.

    • @RedefineFX
      @RedefineFX  Рік тому +1

      can be boosted further with Flames contribution under Shading node - Scattering

    • @sturm3d
      @sturm3d Рік тому

      Okay - Thanks for this useful info!

  • @HuseenMurad
    @HuseenMurad 11 місяців тому

    Can this be done in Unreal Niagara?

    • @RedefineFX
      @RedefineFX  11 місяців тому

      yes, I've already done it

  • @hieunguyen-kv3el
    @hieunguyen-kv3el Рік тому

    where to i find that rocket model??