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Royals & Rogues
United States
Приєднався 27 лис 2018
Everyone has ideas. Let's start making them.
Welcome to Royals & Rogues -- A crew of independent creatives, banding together, to help make each other's art. Come learn how to use creative tools, gain encouragement from other artist's stories, and follow our filmmaking journey.
Drop us a line if you ever want to join -- discord.gg/U6ZBQH8n
Welcome to Royals & Rogues -- A crew of independent creatives, banding together, to help make each other's art. Come learn how to use creative tools, gain encouragement from other artist's stories, and follow our filmmaking journey.
Drop us a line if you ever want to join -- discord.gg/U6ZBQH8n
Artists Shouldn't Worry About A.I.
Today, I want to dive into the common misconception that A.I. will replace artists in the creative industries is misplaced. While artificial intelligence is making incredible strides in generating images, music, and writing, it is not something to fear because human artists will always have a unique and irreplaceable role in the creative process.
Subscribe for more videos like this, or for my tutorials where I'll tackle more technical parts of creating motion graphics and 3D art.
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Take a look at project files available for purchase here: alecroyalsandrogues.gumroad.com/l/Melting
00:00 Introduction
00:48 Value of Art
02:38 The Watch Analogy
04:40 Images Tell Abstract Stories
07:21 Testing A.I.
10:18 Be Intentional
11:22 The Next Steps
Subscribe for more videos like this, or for my tutorials where I'll tackle more technical parts of creating motion graphics and 3D art.
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Take a look at project files available for purchase here: alecroyalsandrogues.gumroad.com/l/Melting
00:00 Introduction
00:48 Value of Art
02:38 The Watch Analogy
04:40 Images Tell Abstract Stories
07:21 Testing A.I.
10:18 Be Intentional
11:22 The Next Steps
Переглядів: 966
Відео
Speeding Up Animation with Motion Capture | Tycho Decay Dev Vlog
Переглядів 31728 днів тому
I'm diving back into the development of R&R's first internal short film, I am hoping to make the journey more personal and keep you all regularly updated.
Hollywood Needs Fresh Ideas - The Current State of Indie Filmmaking
Переглядів 99Місяць тому
After attending the 2024 SIGRAPH Conference, Alec & Robert sat down to discuss the general lessons taken away from the conference and the industry's perspective on the state of indie short filmmaking. SIGGRAPH is an annual conference on computer graphics and interactive techniques. Next year will be August 10-14 in Vancouver! 00:00 Introduction 00:56 Why Aren't Digital Short Films Being Made? 0...
3D Melting Sim | LiquiGen Tutorial
Переглядів 976Місяць тому
Watch as we show you how two different ways to melt static objects in LiquiGen like a candle or a chocolate rabbit. Subscribe for when the next tutorial lands and leave a comment for other tutorials you want to see. Purchase the project files here: alecroyalsandrogues.gumroad.com/l/Melting Try LiquiGen For Free: embergen.sjv.io/g1gRd9 00:00 Introduction & Annoucement 03:21 Partial Melting 16:21...
The Fan Film with a Million Views - "Half-Life: OVERWORLD" | Unknown Dino
Переглядів 1372 місяці тому
Unknown Dino is 3D artist specializing in sci-fi creature design & animation and the creator "Half-Life: OVERWORLD - The Combine World Animation" fan film. Today, we discuss how to stay motivated in personal projects, the power of storytelling in short films, and what funding can do for the future of short films. Watch Half-Life: OVERWORLD: ua-cam.com/video/lJOZN3YhLtY/v-deo.html For more work:...
LiquiGen Advanced Tutorial | Importing Objects, Exporting Mesh
Переглядів 5 тис.3 місяці тому
In this follow-up to our LiquiGen Quick Start Guide, we're diving right back into the action. In this video, we’ll guide you through importing objects and exporting meshes with ease. We’re also tackling one of the more challenging effects creating still, smooth water by recreating an effect from the 1981 film Excalibur. Subscribe for more and leave a comment for what else you want to see explai...
LiquiGen Quick Start Guide
Переглядів 5 тис.3 місяці тому
This is the fastest way I can think of to get you started with LiquiGen. Try LiquiGen For Free: embergen.sjv.io/g1gRd9 Free Project File: alecroyalsandrogues.gumroad.com/l/LGQuick Become a stalker: linktr.ee/RoyalsandRogues 00:00 Into 01:00 UI 1:52 Constant | Forces 2:32 Drag | Forces 2:41 Line | Forces 3:08 Shape | Forces 3:50 Toroidal | Forces 4:20 Turbulence | Forces 4:51 Emitter | Node 6:32...
How Hollywood Makes Blood VFX
Переглядів 6194 місяці тому
Everybody loves a good blood splatter and there are several ways to make them. Today, I'm breaking down the three techniques. Expect to learn the advantages of each method and why one might be preferred over the others along with how to create your own effects in each way using the essential tools of compressed air, After Effects, and LiquiGen. Watch now to learn how to make your film's blood-s...
After Death - The Future of VFX | Crafthive Interview
Переглядів 1535 місяців тому
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Hang and Connect Anything in C4D [UPDATED] | Rope and Connectors Tutorial
Переглядів 5 тис.6 місяців тому
Hang and Connect Anything in C4D [UPDATED] | Rope and Connectors Tutorial
Heart Wrenching Paper Art - "Gruff" Short Film | Julian Curi
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Bringing Embergen Particles Into Blender & Cinema4D | Alembic Importing
Переглядів 12 тис.9 місяців тому
Bringing Embergen Particles Into Blender & Cinema4D | Alembic Importing
Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial
Переглядів 8 тис.10 місяців тому
Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial
Building a Sustainable Short Film Business | Blauw Films Founder Leonardo Verkoelen
Переглядів 11611 місяців тому
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Don't Chase Your Popular Art | Adam Spizak Pt 3
Переглядів 7411 місяців тому
Don't Chase Your Popular Art | Adam Spizak Pt 3
Are We Creatively Obese? | Adam Spizak Pt 2
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The Secret to Success as an Artist | Adam Spizak Pt 1
Переглядів 139Рік тому
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How to Hang and Wrap Objects with Ropes in C4D
Переглядів 9 тис.Рік тому
How to Hang and Wrap Objects with Ropes in C4D
You Need to Love the Artistic Process | Aleks Sakowski
Переглядів 282Рік тому
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How "Buzzkill" Short Film Was Made | Director Peter Ahern Interview
Переглядів 209Рік тому
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The Artistic Pitfall: How Judging Others Can Stifle Your Creativity
Переглядів 139Рік тому
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The Future of Digital Short films | Blauw Films Leonardo Verkoelen Interview
Переглядів 170Рік тому
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how to motion blur the whitewater particles?
ua-cam.com/video/7pVP7WjTYLE/v-deo.htmlsi=KmF3u1K0TvbX5DIy&t=1002 I cover it here for the mesh. Particle data doesn't include motion blur. You would need to add objects to the particles using a matrix and them blur those in your renderer or compositor.
Hope for me will come when more artists realise there’s safety in numbers, we’re better off banding together, forming more independent guilds, collectives, and creator owned businesses
Really interesting comments here. The relationship between value and meaning is something we all took for granted before AI, but it turns out that this is not a simple matter. The common sense view is that if an AI can generate a picture that looks as good as a picture created by a human artist then the two are the same and therefore have the same value. But would those who- in the past- paid human artists hundreds or even thousands of dollars for their work be happy to pay the same amount for an AI generated image? No, they would not. But if you asked them why not, I guess they would say something like 'Well, that AI image took zero effort or skill to come up with, so there's no way I'm paying the same rate I would have paid a Human Artist for the same image' This is quite odd in a way- after all it's the image they are buying, not the effort and skill that went into making it- so why has the price suddenly gone down when they know it's an AI image? This is not an easy question to answer but it seems that the value of an image is bound up with the human effort and skill that went into it's creation- and by eliminating that human input the AI has also eliminated the value of the image itself. But why is that human effort and skill so important when it comes to the value of the Art? I think that what is really at issue here is meaning. The reason that it matters that a human artist made the art is because that art then has meaning- it was the result of a process whereby a sentient mind applied itself to an act of intentional communication. The real problem with AI Art is that we know that the AI had nothing to say to us- when it made that image it did not do so in an effort to express anything, or to communicate anything- it has no mind, no sentience- it's outputs have no meaning because no meaning was intended by the thing that generated them. Perhaps the real issue here is we are sentient beings and we value highly the communication and connections we have with other sentient beings. And it may be that the value we find in the work of human artists is not merely in the quality of their rendering but in the fact that we know that their art is an expression of their sentience, their desire and intent to speak to us through the medium of their Art. AI Art, on the other hand, is the product on non sentient machines that have neither the ability or the desire to communicate with us, and no matter how well rendered their outputs we cannot see those output as having any value because they are meaningless to us, and that which has no meaning has no value to us, because we are sentient beings for whom meaning is the measure of all that we value and care about. That's why you are right to say that if my house was on fire it would be the Dog I would save over any valuable object because as a sentient being I place more value on the simple sentience of that animal than on any dead artefact no matter how much it may be 'worth' in terms of money- and I think most people would agree with this- which is quite an optimistic thought to end with.
Hello, is there a way to parent the domain to the emitter so that I can have my character move across the scene without being limited with the domain?
Yes, check "Import Control" under Simulation node> Domain> Import Control then you'll have an option to link your imported model's transform to the domain. The next update should have "sparse" sims and the bounding box won't matter which will be awesome.
I don't think the reason AI isn't a threat is because artists are special. We aren't. We don't have some amazing gift. We're just regular old normal flawed people. And that is why AI won't replace them because when people consume art they want to share a human experience. That's why they consume it. You can't get human perspective from a machine. There's room in the world for AI and human art, just like there's room for drum machines and drummers. It doesn't matter how good the machines get, they wont replace you. Some artist will, and have already, used AI as a media for creating really interesting art, just like for decades there have been really creative musicians making new music from nothing but samples. You can't tell me that 'frontier psychiatrist' by the avalanches isn't new and creative, yet there is nothing in that song but pre-recorded bits of previous work. At the same time Jesse Welles is blowin up because people just crave authenticity. It's not black and white, one or the other. Just like how samples and synths in music haven't replaced acoustic instruments, AI will never replace analog art, because people crave the real human experience.
Nailed it.
btw there is a button in embergen ( 1.1.2 i think ) that exports a single alembic file
Yeah this whole thing is out of date. Need to make a v2. Also C4D imports better.
@RoyalsAndRogues yep we need a v.2 hehe
Correct me if Im wrong. Buying respect, instead of earning it - is ok. But create with AI - is not ok? There is something realy wrong with this logic.Dont get me wrong, Im absolutley against creating with help of AI in all forms.
You miss the point. It's not about the "buying" it's the fact that value isn't in the physical object but the concepts around it. Just like the drill bit example, no one values a bit because it's a bit but because of what it means for them. You might not respect a watch, so for you, it's not of value, just like art, some people will value it others won't but WHAT you value in art isn't the image, the pixels or the paint, it's the meaning, and that's what AI lacks.
@RoyalsAndRogues Sorry, hard to explain myself in non native language. I understand your point, I ment something else. What I mean is, world is already twisted if you can say "you can buy respect". Creating with help of AI dosnt seem worse then we already have. Yes, it is unnaturall, and even unethicall, but is it really worse then " Go buy abit of respect."?
@daniilponomarenko6 I don't think you _ can_ buy respect, I think the _reason_ someone buys a $10K watch, is because they _want_ "respect", not because they want "a watch" that is the argument I am making. I don't respect watches, so I'm not interested in them, but a clerk at a store that thinks you'll spend more... he might. This also works in the inverse, in some places a gaudy watch might actually get you worse service, again it's not because the person hates accurate time pieces, or punctual people, it's because they don't like what the watch means, that this person has money and can flaunt it. It would be a bad idea to wear your Rolex and suite to a punk rock show in the 80s. As far as morals go, I don't really think we can talk morally in the modern tech world. Most of our tech has unpleasant origins and to play "who's the most ethical?" gets messy quick. I am mostly here to say "If you make art, no matter how, what makes it worth something is the meaning it represents which is something AI cannot assign."
Tell them
Everyone talking, nothing is happening. AI is gonna ruin a segment of this industry
What do you mean by "happening?"
@@RoyalsAndRogues no AI company is being sanctioned for stealing art and any content. Businessmen would do anything to save money and if AI can help them design templates then that's that, plus the demand for art in general is declining and AI is making it worse. No one cares expect for the creatives, I'm l an not saying it to be mean but it's what it is. Let's try to adapt
No worries! That's where those businessmen won't have any own intention of creating real and value. Therefore they don't mean anything real for the product they are selling. There is no purpose or meaning for what they are providing to the customers. They don't survive like Rolex
May AI overtake all artists 🙏🙏🙏
👆 " that's bait."
While I agree with most points, I look at AI Flicks (the YT account) ,and I see kids and coworkers listening or watching AI made videos. And as time goes by, humans will become harder to find, as there would be so many such videos. I tried to tell these people that they are AI, but they won't listen.
I still see artists shorts getting more attention and views, the only AI art I've seen framed is cheep Ikea /hobby store art that would have been a stock photo anyway. I haven't seen AI really take the place of anything except the most basic of images that again would have been stock. I think we'll be okay.
@@RoyalsAndRogues Michael Smith, AI Flicks, AI FlickNips, AI Stories, and so many more. Like with TikTok, the algorithm promotes such videos once you click on one.
@@RoyalsAndRogues Did you remove my reply? Or was it UA-cam? Welp, I'd love to give you more evidence, but YT will remove the comment, good luck!
@@GrimReaperNegi Nope don't believe in deleting non bot/spam/hate comments. I'll see if it is in review.
Artists have a great opportunity to leverage the inherent disdain people have towards AI it into a context for the establish the value of human made art by comparison. Simple things like showing process and establishing the value of a work made by a person can leverage AI into an opportunity for artists that didn't exist before.
Great very encouraging take on this! I think most of my questions going forward with AI is how to communicate this difference to clients and people who are easily fooled by AI's "artistic" ability.
great! can i purchase this project file? thanks!
Hi how I can get embergen
embergen.sjv.io/g1gRd9 Follow the link it has a free trail and purchase options.
Marmaduke’s looking intense and seriously impressive! It’s awesome to get a glimpse behind the scenes, really adds to the anticipation. Excited to see what’s next!
Looking good!
Nice!
We can not render it just for licencen
Wat?
This is sick!
Damn
you cant do tutorials
doesnt works. you didnt show how to connect a skull to rope. my objet is falling down with a rope
ua-cam.com/video/BzzwkoWhAFo/v-deo.html&si=RPjSOI6ikJWgcYJP for connection to the object. ua-cam.com/video/BzzwkoWhAFo/v-deo.html&si=PrkmwgnlEpmIUmPw for locking the rope in the air. Hope this helps.
Many thanks!
great video
Cool dude will do this
Great stuff! Keep em coming.
Thanks guys ❤🔥
how to export whitewater?
It's under particles instead of mesh. There are check boxes for each type and they should import as their own points clouds in your DCC
Very cool
Hey thanks! Love your channel always learn a lot when you drop a video.
Help my life bro
Cool! I did something similar with a skull in Embergen. Created this in Unreal and After Effects. ua-cam.com/video/ZKCjYa6KAog/v-deo.htmlsi=cXAW7cnGVNScNdeN
Thats great!!
Thanks for this update!
some crazy and fun ideas here 💦
That works and is more than fair. Thank you!
Thank you for explaining how to get motion blur from Liquigen to Blender, I couldn't figure it out! Very good tutorial.
Should work without tweaking anything if you checked export velocity in blender. Make sure under "scene" in blender you ahve motion blur checked and use Cycles GPU. Don't know if it works in Eevee.
I wish it was longer, great job!
👏
Dino's a fantastic artist/filmmaker! Great interview!
It was great talking with him! I probably could have shut up and listened a bit more haha. But he was a very gracious guest.
You're a godsend, man!!! Thank you so much! Subscribed!!!
awesome !! i downloaded your PF but my simulation is not hight quality , it's more mud than water lol any one to help me to fix that ?
What are you trying to do?
@@RoyalsAndRogues bring out the x wing in the water, how do you manage the resolution of your simulation?
@@Maelrocuet3D I don't think you would need the liquid totally still for that, so I would up the FLIP ratio and lower the stickiness. Remember you can animate almost any setting so you can have it be sticky for the first second or so to get a nice coating then drop it to 0 so everything slides off.
@@RoyalsAndRogues okay all right thank you, we waitting your next video :)
@@RoyalsAndRogues just last question, do you know why I have particles rising into the air? they rise very high.
Thanks!
I did one nuclear explosion on embergen, and was the first try, when I render it in VDB, it came out over a 300GB just for one explosion, is there another way to make any fire/explosion in embergen, and export to blender, without being that heavy??
That's BIG file mine are typically 5-15GB. What's your voxel count/size? Do you need the sim itself to be that big?
@@RoyalsAndRogues actually I have no clue, I'm new to embergen, so it was the first time using it. =/ so I have no clue what you are talking about, and what node to check those parameters. =/
@@seuporco543 Simulation node> Domain> Voxel Count/Voxel size. Most domains are like 256 cubed. Above it shows the current count.
Nice Tutorial but sir how to disconnect this hang object in other place, like helicopter are moving with object and drop the somewhere road like so can make tutorials sir
You talked to much kind'a ruined the reaction😐😮💨
😬 oops
I have no idea what the first thing your talking about. Beginner? Assuming I know quite a lot already. Wow what a bad demo!!👎
I use Arnold in c4d and I don`t know what to do(
Wow,Thank you for showing this.
Your tutorials are really nice! It would be awesome to see if liquigen can handle large scale sims and make them nice and detailed. That would be a real test to see if it competes with the big guys. Thanks!
Like oceans and rivers? That's sorta the easiest thing to do haha. Working on a large waterfall sim
@@RoyalsAndRogues yes, a large waterfall would be a good test, thank you! I was also thinking whether liquigen can mix different color liquids. I don't have liquigen yet and i haven't played with it. Just throwing some thoughts here.
@@bfewdv It's worth it, tons of fun and insanely fast. What it lacks in depth it makes up for in speed. If want to give it a try I have a link the the description for a free trial that lets JangaFX know I sent you.
Thank you! If i decide to go with the trial, it will be through your link :)