EmberGen -- Powerful Real-Time VFX Software for Smoke, Fire, Fluids, etc.

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 31

  • @gamefromscratch
    @gamefromscratch  2 роки тому

    Links
    gamefromscratch.com/embergen-real-time-fluid-simulation-2/
    -----------------------------------------------------------------------------------------------------------
    *Support* : www.patreon.com/gamefromscratch
    *GameDev News* : gamefromscratch.com
    *GameDev Tutorials* : devga.me
    *Discord* : discord.com/invite/R7tUVbD
    *Twitter* : twitter.com/gamefromscratch
    -----------------------------------------------------------------------------------------------------------

  • @nikluz3807
    @nikluz3807 2 роки тому +34

    Props to this man for always delivering 30 minutes of dialogue within 15 minutes.

  • @DonChups
    @DonChups 2 роки тому

    Tempted about using the trial to get the hang of it and let my laptop rendering as many sequences as it can handle. My future me would be grateful.

  • @mosth8ed
    @mosth8ed 2 роки тому +4

    It works really good using Proton, you just can't apply your license if you have purchased it. If you are just using the trial, though, it runs great. They are working on a linux version, it is just not done yet.

  • @raymk
    @raymk 2 роки тому +4

    Extremely realistic, so this might better be used in a film production rather than in game development because honestly speaking, both Unity and Unreal can achieve a certain level of realistic VFX with direct native support to the game.
    Also, both of those engines, especially Unreal, are starting to be used in film production also! It's hard to imagine how stand-alone apps like this can compete with game engines actually.
    ----
    I've used Unity to make:
    - Games
    - Simple VFXs in my video
    - Interactive presentation in school
    - Video editing

    • @bloodshoot1115
      @bloodshoot1115 2 роки тому +2

      Please explain to me how to create some fire in unreal without any texture created in another software

  • @brobpony4792
    @brobpony4792 2 роки тому

    Janga also acquired GTV (Game Texture Viewer) from Overscore and made it free.

  • @evannibbe9375
    @evannibbe9375 2 роки тому +1

    I far prefer it when you talk about open source stuff, particularly stuff that works on Linux

  • @GuilleAcoustic
    @GuilleAcoustic 2 роки тому

    Not directly linked to Embergen, but what would you use to make node graph UI (langage, API, etc.) ? I've been wanting to make a few tools for a game dev project and that would be very useful (something like Blender or Maya node UI).

    • @gamefromscratch
      @gamefromscratch  2 роки тому +1

      Probably ImGUI - ua-cam.com/video/Du--cH01ZWI/v-deo.html
      or Neosis - gamefromscratch.com/noesisgui-hands-on-with-the-game-user-interface-framework/

  • @Tallacus
    @Tallacus 2 роки тому +5

    I will stick with Unreal's Niagra

  • @philluo3968
    @philluo3968 2 роки тому

    why my line force dont have chaos

  • @_flavio_silva
    @_flavio_silva 2 роки тому

    😲😲

  • @sanyi9667
    @sanyi9667 2 роки тому +1

    isn't UE5s niagara better than this? and it's free

    • @damaomiX
      @damaomiX 2 роки тому

      It is not as detailed as this, because it is realtime.

    • @damaomiX
      @damaomiX 2 роки тому

      Another point is that Niagara is GPU based, so it is faster. This one is CPU based I think, because it uses Odin language to compute.

    • @lunapictures7989
      @lunapictures7989 2 роки тому +3

      @@damaomiX EmberGen is GPU based

  • @gower1973
    @gower1973 2 роки тому +1

    It doesn’t look 60fps real-time to me, why does the fire and smoke always look like it’s running in slow motion?

    • @guybrush3000
      @guybrush3000 2 роки тому +2

      realtime is not synonymous with 60 fps. The point is that it’s interactive, with playback that doesn’t require lots of pre-processing to see the final result.
      For a game running 60 fps, you’d still want to pre-render the simulation and play it back as a flipbook on particle quads, but the process to generating that flipbook would have very fast feedback for quick iteration and rendering, compared to conventional simulation tools

    • @BitHalo
      @BitHalo 2 роки тому +1

      ​@@guybrush3000 ^^^^^^^^^^^^^^^^^^^

  • @deathsins_game
    @deathsins_game 9 місяців тому

    Bro its not even ue5 its EmberGen

  • @mitek1qw
    @mitek1qw 2 роки тому

    херня а не урок, либо я тупой

  • @EricLefebvrePhotography
    @EricLefebvrePhotography 2 роки тому +6

    I was super interested until I saw it's a damned subscription service.

    • @gamefromscratch
      @gamefromscratch  2 роки тому +10

      It's not subscription though, its subscription support, its a perpetual license.

    • @EricLefebvrePhotography
      @EricLefebvrePhotography 2 роки тому +6

      @@gamefromscratch You are correct. I appologise for the spreading of miss information.

  • @murat.A
    @murat.A 2 роки тому +6

    Amber Heard Gens? No Thanks! :D
    sry, for this very bad joke :)

    • @Elwaves2925
      @Elwaves2925 2 роки тому +4

      It was no worse than the joke that is Amber herself. ;-)

    • @bloodcaine
      @bloodcaine 2 роки тому +1

      i wanna die fr

  • @nowherebrain
    @nowherebrain 2 роки тому +1

    I gave you a thumbs up, but I wish you wouldn't cover anything with a payment plan..I understand it still works after the year..but that's for now...we can't keep supporting this garbage business model.