LiquiGen Quick Start Guide

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 37

  • @thearcaneartbyjac5170
    @thearcaneartbyjac5170 3 місяці тому +2

    Wow... can't express how useful this was. Thank you! :)

  • @patrushevcom
    @patrushevcom 3 місяці тому +3

    Great, thank you for your efforts to bring one of the first liquigen tutorials!

  • @thegloriouspictures
    @thegloriouspictures 2 місяці тому +1

    You're a godsend, man!!! Thank you so much! Subscribed!!!

  • @SeanBowes
    @SeanBowes 3 місяці тому

    Nice one! May need to try this out on my next project so this is super helpful and timely

  • @Ali_Kisitu
    @Ali_Kisitu 3 місяці тому +2

    great job here

  • @jbach
    @jbach Місяць тому

    Great stuff! Keep em coming.

  • @Krzyh4
    @Krzyh4 3 місяці тому

    Thanks for that tutorial man. It's a really good one. You deserve more views!

  • @Mokmaheim
    @Mokmaheim 2 місяці тому +1

    Very Helpful!! Thank you!!

  • @innerwave_studio
    @innerwave_studio Місяць тому

    Thanks guys ❤‍🔥

  • @tonyvarkey1966
    @tonyvarkey1966 Місяць тому

    great video

  • @pascalfrei8130
    @pascalfrei8130 3 місяці тому

    thanks man!

  • @alaehatoum5429
    @alaehatoum5429 3 місяці тому

    Thanks!

  • @alaehatoum5429
    @alaehatoum5429 3 місяці тому

    Great tutorial, very thorough. Quick question though, how are you hiding the primitives while still using them to emit and interact with other particles

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому

      Emitter node > Activity > Show
      Same with other nodes Collider > general > show
      The other thing is under view in your preview window uncheck "All input shapes when paused".

  • @FX_AnimationStudios
    @FX_AnimationStudios 3 місяці тому

    Hi!! thanks..very useful video... I'd like to see interactions between LG and Blender and also Unreal... Im finding it hard to understand the relationship between DCCs.. especially scale and exporting to the correct fps... LG is simulating at 60fps.. but really u need either 24/25 or 30 fps for cinematics..when i export it will be very fast in blender for example... and in Unreal it will import in low resolution....and the fps thingy is still an issue in unreal as well... when u iport a character to LG to simulate liquid interaction.. it comes in VERY small.. even if blender is set to 1.0 in units...come to think of it.. perhaps the liquids in LG are too "big"??

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому

      I'll try to include Blender in my next tutorial about Import/exporting with Liquigen. I just wanted to get this out ASAP so people could start playing around without being lost.
      I'm not a blender user but will see where I can get with it.

    • @FX_AnimationStudios
      @FX_AnimationStudios 3 місяці тому

      @@RoyalsAndRogues makes sense... but if you're not comfortable in blender I could also use an unreal workflow with Liguigen! :)

  • @EdVizenor
    @EdVizenor 3 місяці тому

    QUESTION: Would this be similar for Embergen too?

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому +1

      I have a beginner's guide for embergen. They are both node based and share some similarities but way more setting and inputs in Embergen

  • @DimiArt
    @DimiArt 3 місяці тому

    After exporting my particles from liquigen to blender and then giving them a mesh via geometry nodes (Mesh to points node) how do i texture the particles?

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому

      You can use an Add material node to give it a material

    • @DimiArt
      @DimiArt 3 місяці тому

      @@RoyalsAndRogues thanks for the reply, after doing some resesrch i found out on my own but i appreciate it!

  • @joshchilders1
    @joshchilders1 3 місяці тому

    Can I have the fluid travel along an imported spline?

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому +2

      Working on importing and attraction for the next tutorial.

    • @joshchilders1
      @joshchilders1 3 місяці тому +1

      @@RoyalsAndRogueslooking forward to it. this was super helpful

  • @jamesli3705
    @jamesli3705 3 місяці тому

    can you make object floating on the surface yet?

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому +1

      Depends on how you do it. You can make an object have a floating animation and import that as a collision object. Or you can align an object to the surface and offset it in your DCC . But I don't think you can drop a rubber duck into Liquigen and have it float around live.

  • @KLKstudios
    @KLKstudios 26 днів тому

    We can not render it just for licencen

  • @周强-c9g
    @周强-c9g Місяць тому

    how to export whitewater?

    • @RoyalsAndRogues
      @RoyalsAndRogues  Місяць тому

      It's under particles instead of mesh. There are check boxes for each type and they should import as their own points clouds in your DCC

  • @JC-Z
    @JC-Z 3 місяці тому

    Can it spray water like a spray gun

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому

      Yes, easily. I don't cover that type of emission here but you could easily set it up.

    • @RoyalsAndRogues
      @RoyalsAndRogues  3 місяці тому

      If you want it to spray wide look a my blood splat video (Put a cone in front of the emitter and up the direction it shoots in).
      If you want a jet of water just up the emission direction/target.