Pixlways
Pixlways
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Pipe Wrench 3D Modeling in Blender
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In this tutorial, we're going in-depth into our recent Instagram 3D modeling challenge in which you had to model an old pipe wrench. And, man, you guys did a fantastic job and sent us your final 3D models! Of course, there's many ways to skin a cat, or in this case, model a pipe wrench, but in this tutorial we'll show you one way to do it in Blender. And don't forget to stay tuned to the end of the video to see your amazing entries!
➤ Reference Images: www.reddit.com/r/Tools/comments/11zo8f5/looking_to_restore_this_old_wrench_had_a_few/
➤ Download the Project File: pixlways.gumroad.com/l/wrench
➤ Download Blender: www.blender.org/download/
➤ Instagram: pixlways
---
Music track: Onion by Lukrembo
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Music track: Affogato by Lukrembo
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Music track: Your Vibe by Pufino
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Music track: Hot Mocha by Lukrembo
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#3DModeling #BlenderTutorial #Blendercommunity #wrench #props
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КОМЕНТАРІ

  • @SpunkMayo
    @SpunkMayo Годину тому

    Oh look, a crapper.

  • @tilenkos2065
    @tilenkos2065 Годину тому

    Wait, how do you flatten Z??

  • @M.bakr41
    @M.bakr41 3 години тому

    Niece

  • @kaanozk
    @kaanozk 6 годин тому

    i always cut everything in half, so later on , i hjust have to mirror it. saves 50% the work , if you have more than a couple steps

  • @maz1980s
    @maz1980s 11 годин тому

    کارت درسته آقا

  • @simbapimba1183
    @simbapimba1183 13 годин тому

    Easy

  • @yassinemorev9109
    @yassinemorev9109 13 годин тому

    make a plane then screw it to 90 degrees + extrude to have quarter cylinder then glue a cube with bool modifier, will keep materials intact afterwards so u can better UV unwrap it

  • @albandejerph4264
    @albandejerph4264 14 годин тому

    You gain some time by modeling a fourth of the model and mirror on two axis

  • @zbruch66
    @zbruch66 20 годин тому

    I just love your voice over )

  • @zbruch66
    @zbruch66 22 години тому

    I love you trick with the loop “how model this?” 👍😉

  • @endoplazmikret
    @endoplazmikret День тому

    İşte aradığım tarz video.🎉

  • @Joygulplay
    @Joygulplay День тому

    Sir I think you left an Ngon

  • @catty6151
    @catty6151 День тому

    Just shade smooth, lord 💀

  • @Sagegabs
    @Sagegabs День тому

    I really like how blender meshes look so soft.

  • @chriscosby6612
    @chriscosby6612 День тому

    I tell u that you have an ngon

  • @chriscosby6612
    @chriscosby6612 День тому

    I tell u that you have an ngon

  • @Kenjifoxhog5437
    @Kenjifoxhog5437 День тому

    Wow, this is how you make a nut on blender.

  • @bagboybrown
    @bagboybrown 2 дні тому

    I'd just bool that cut.

  • @Sagegabs
    @Sagegabs 2 дні тому

    I am a Maya user but watching this was very cool, I liked how you did the inner spiral.

  • @cptairwolf
    @cptairwolf 2 дні тому

    you can stop adding edges at the 30 second mark... that's absolutely no advantage to adding edges to faces that are already planar.

  • @7h134n
    @7h134n 2 дні тому

    Threece

  • @Mihajlo_Ragaji
    @Mihajlo_Ragaji 2 дні тому

    😂🤣😂🤣

  • @RickB1792
    @RickB1792 2 дні тому

    What a weird way to model that simple part!

  • @peterdavid7167
    @peterdavid7167 3 дні тому

    13:20 - 13:25 Shift V 👍

  • @AbdelrahmanAmr3D
    @AbdelrahmanAmr3D 3 дні тому

    This is awesome, thank you so much!

  • @playa_421
    @playa_421 3 дні тому

    do a little bit of research into topology and edgeflow

  • @leonardomanjarrez9
    @leonardomanjarrez9 3 дні тому

    Are you Tiago Catarino?

  • @indevairand
    @indevairand 3 дні тому

    how did you do that at 5:07 ?

    • @Rob1s_r
      @Rob1s_r 2 дні тому

      [ Ctrl ] and press [ + ] multiple times on the numpad

    • @indevairand
      @indevairand 2 дні тому

      @@Rob1s_r thanks buddy

  • @leroyspeelt
    @leroyspeelt 3 дні тому

    But now ur model is cut in many pieces

  • @SareALMTv
    @SareALMTv 3 дні тому

    How did you do this move please? I mean a reverse copy of the body0:45

  • @SareALMTv
    @SareALMTv 3 дні тому

    How did you do this move please? I mean a reverse copy of the body0:45

    • @GimmeSomeChicken
      @GimmeSomeChicken 2 дні тому

      Hi it's the mirror modifier, don't forget to check the merge button so it becomes one object

    • @SareALMTv
      @SareALMTv День тому

      @@GimmeSomeChicken نايس

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr 4 дні тому

    how you came up with that ?

  • @IvanSchoeman
    @IvanSchoeman 4 дні тому

    Absolute best tut i have seen in a while!

  • @ArksideGames
    @ArksideGames 4 дні тому

    yummy

  • @SPECULATION-STATION
    @SPECULATION-STATION 4 дні тому

    How is he adding the edge loops in object mode ?

  • @NoenD_io
    @NoenD_io 4 дні тому

    1. Shear a cube 2. Boolean modifier 3. Done

  • @romeorift1891
    @romeorift1891 4 дні тому

    I was literally just thinking about this and saw it, perfect timing

  • @yen-_-
    @yen-_- 4 дні тому

    большое количество полигонов(

  • @ordinaryfox4408
    @ordinaryfox4408 4 дні тому

    What did he do when he fixed the tri-quad edge intersection alignment of the vertex, I must know, please?

  • @DasLenny
    @DasLenny 4 дні тому

    At a couple of moments I'd love to to know more about the why (than just the how) - like why did you reposition the metal parts before exporting?

  • @SnappBacc
    @SnappBacc 5 днів тому

    *Interpenetration of solids assignment flashbacks*

  • @Kurell171
    @Kurell171 5 днів тому

    I just wouldnt bother with any sort of quads or subd, because this is a detail youd use for hardsurface models that dont need to deform, so good topology is optional

  • @Simsim3e
    @Simsim3e 5 днів тому

    That looks so sexy

  • @AlexanderGarzon
    @AlexanderGarzon 5 днів тому

    I would use a boolean to cut the cross shape into the cylinder

  • @LoreEG1999
    @LoreEG1999 5 днів тому

    Qué ese N-Gon que estoy viendo >:(

  • @RH3D
    @RH3D 5 днів тому

    Why are you teaching people to add edgeloops for no reason? Its a very bad and pointless habit in 3d

  • @caydenhester1310
    @caydenhester1310 5 днів тому

    So something g I figured out recently, if you want to flatten your verts or edges you can use the edge slide tool and slide it to an edge that is already flat and just move it back.

  • @RH3D
    @RH3D 6 днів тому

    Almost..

  • @21Liberdade
    @21Liberdade 6 днів тому

    Minor tip if you don't want to select all edges one by one 1. Select just one 2. Shift + G 3. Choose "Length" and reduce the threshold to smth below .01, like .005, to exclude the circles For the circles: Select one Shift G Select Polygon Sides Bevel

  • @maddog2314
    @maddog2314 6 днів тому

    Ok so something with the knife is that here he uses click then drag. If you use click and drag, it will cut while following your cursor and you won't be able to adjust the cut. Click and drag will give a more organic, wobbly cut.

    • @maddog2314
      @maddog2314 6 днів тому

      Another thing: use the scroll wheel to control the number of segments while beveling.