Thank you so much for your kind words! Your support and positive feedback mean a lot to us. We appreciate your encouragement and hope to continue providing helpful content in the future. Thank you for watching and being a part of our community! ❤️🙌👍
Really informative. The only quibble I have is with the threads of the nut. I’ve seen several tutorials where they make threads on a screw or a nut, and most of them don’t take into account the fact that the threads go all the way to the ends. It’s hard to model, but having unthreaded portions at either end sort of bothers me.
You've made a good point. The threads should extend all the way to the ends of the screws and nuts. Yes, it's challenging to model, but I'll give it a try. If I manage to solve the modeling, I'll create a tutorial video for it. Thanks for considering this point and sharing your opinion! 🙌
I can't seem to connect all the duplicate parts perfectly together. If I space them out 45 degrees there is too much space in between them. How do I fix this?
Start with 24 vertices for the cylinder. Rotate 7.5 degrees from the z-axis, and be careful not to reposition the edges when you separate out a single part. Also, make sure the origin is on the 3D cursor at the world origin. It should work perfectly.
I followed but when I use the array, each piece overlaps and does not join/match perfectly like yours. THESE are the moments where I learn, because I have to pasue and figure this hurdle out.
I understand the challenge. When deleting the rest and keeping the main segment, be cautious not to alter the boundary edges. At 03:40, we move these edges, but changing the pivot to 3D cursor prevents crossing boundaries for joining other parts. Take it step by step, and you'll overcome it!
Thank you for sharing your thoughts! Add-ons can indeed offer a significant boost, but it's true that some may come with certain issues or compatibility challenges. We appreciate your feedback and hope you continue to enjoy using Blender, whether with or without add-ons.
This tutorial cover a lot of techniques of modeling to apply in different 3d objects. Thank you!
You're very welcome! Glad it was helpful
Nice one. Please finish the tutorial by showing materials and surface imperfections.
Thanks! We will discuss that in the next part. So, stay tune!
Another awesome tutorial. So much detail and the amount of work put into this is just awesome!
Thank you Loshke for your wonderful feedback! We sincerely appreciate your support. Thank you for being a part of our community!
So easy to follow and cover the basics very well.👍👏thank you ❤️
Thank you so much for your kind words! Your support and positive feedback mean a lot to us. We appreciate your encouragement and hope to continue providing helpful content in the future. Thank you for watching and being a part of our community! ❤️🙌👍
I got hired by valve after making this!!
thank you for this video
I really liked this tutorial. You explain very clearly and simply. 👌Thank you🙏🏻
Glad it was helpful!
Oh, thank you!❤
such a perfect model 👾👾
Thank you Naser
Thank you for taking the time to create this video!
You're very welcome! Thanks for watching and your comment!
Very nice. We need more modeling tutorials like this
Thank you for your positive feedback! I'm glad you found the tutorial helpful
Use a boolean modifier to create the threads on the bolt super easy... you already did the hard part with the nut.
You're right. Boolean also works. Thank you for taking the time to provide such helpful feedback.
thanks for you tutorial ❤️🔥
perfect tutorial!thank you a lot, it is helpful.
So glad you found the tutorial useful! Thanks for the kind words.
This is GEM!
Thank you!
Thank you bro
You're very welcome! Thanks for your comment
When using the bridge edge after joining the two cylinders it just goes absolutely haywire, any idea how to fix
Are you sure you joined the two cylinders correctly? In most cases, this occurs when the objects are not connected.
Muchas Gracias
De nada, ¡estoy aquí para ayudar! 😊👍
Really informative. The only quibble I have is with the threads of the nut. I’ve seen several tutorials where they make threads on a screw or a nut, and most of them don’t take into account the fact that the threads go all the way to the ends. It’s hard to model, but having unthreaded portions at either end sort of bothers me.
You've made a good point. The threads should extend all the way to the ends of the screws and nuts. Yes, it's challenging to model, but I'll give it a try. If I manage to solve the modeling, I'll create a tutorial video for it. Thanks for considering this point and sharing your opinion! 🙌
Did anyone else had the valve game intro sound playing in their head looking at these?
I can't seem to connect all the duplicate parts perfectly together. If I space them out 45 degrees there is too much space in between them. How do I fix this?
Start with 24 vertices for the cylinder. Rotate 7.5 degrees from the z-axis, and be careful not to reposition the edges when you separate out a single part. Also, make sure the origin is on the 3D cursor at the world origin. It should work perfectly.
😮❤
I followed but when I use the array, each piece overlaps and does not join/match perfectly like yours. THESE are the moments where I learn, because I have to pasue and figure this hurdle out.
I understand the challenge. When deleting the rest and keeping the main segment, be cautious not to alter the boundary edges. At 03:40, we move these edges, but changing the pivot to 3D cursor prevents crossing boundaries for joining other parts. Take it step by step, and you'll overcome it!
tremendo muy bueno pregunto ¿ habra segunda parte ? sobre texturizado gracias
¡Gracias! Aquí está la segunda parte sobre texturizado: ua-cam.com/video/VcWPMNZXseo/v-deo.html
Where can I get that image viewer you use?
Download it from here: www.pureref.com/
🔥❤️
❤
4.29
addons are fast but some come with issues. Vanilla Blender is super sweet tho
Thank you for sharing your thoughts! Add-ons can indeed offer a significant boost, but it's true that some may come with certain issues or compatibility challenges. We appreciate your feedback and hope you continue to enjoy using Blender, whether with or without add-ons.
need texturing tutorial
Thank you for your suggestion! We'll cover that in the next part. Stay tune!
😕 promo sm