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I just found your channel a couple of hours ago and I've learned so many new things like using Substance Painter, please keep uploading videos you're a fantastic teacher.
Just finished the model on this. Its a really nice 2nd project for a noob after the BlenderGuru donut, to better understand building and extruding to reference specs. I'll need to go find a UV Unwrap and Substance tutorial now, but this was terrific for gaining confidence on a multi-part hard-surface build. Earned a sub.
Modeling this was the most humble experience for me in Blender, took me around 8 hours. I tried to keep up with you step by step and sometimes tried to overcome some problems with topology. Thanks for the tutorial.
Great video, learned so much from it. Thank you. One thing though. The thing you're pulling down at 35:47 is a thread, so it should be dragged down on one side and up on another.
Hi your channel is insane it's the only one that helped me about the Blender + Substance Painter workflow, would be great If in the future we will have more advanced tutorials on the Substance Painter part and why not Substance Designer 😊 anyways doing an great job 😄
hi! came across your channel today. i haven't tried it yet, i just hope that i will be able to follow it. wanted to learn blender for 3d printing. just by watching it, i hope i found a channel that would help me learn. gonna do it later and I'll let you know. anyways, it looks good. 😊
Hi...i am new to 3d modeling...i want to make a game that its graphic is the same as man hunt 1...which released 15 years ago...is this game need high end graphic card?
Hi! Please explain how you extrude with Ctrl vertices/edges/faces exactly to the level (say, Z-coordinate) of other vertices/edges/faces. You show it in these shorts: ua-cam.com/users/shortsbGEEucuxe2M and ua-cam.com/users/shorts-OMjDWNZ4ck. Is this some add-on? I can't repeat this in v4.2.
All the chamfers should have been done at the very last moment, when the model was completely ready. But you started from the very beginning, because of this, creating chamfers took too much time.
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FlexiSpot E7 standing desk: shrsl.com/4p0kj
The FlexiSpot E7 and E7 Pro Premium Standing Desk not only enhances productivity but also features superior cable management for a tidy and organized workspace.
One of the best if not the best hard surface modeling channel on UA-cam
modeling this wrench is when everything clicked for me. thank you because now I feel unstoppable when it comes to hard surfaces
So glad to hear that! I’d love to see more work from you, Andrew.
I just found your channel a couple of hours ago and I've learned so many new things like using Substance Painter, please keep uploading videos you're a fantastic teacher.
Just finished the model on this. Its a really nice 2nd project for a noob after the BlenderGuru donut, to better understand building and extruding to reference specs. I'll need to go find a UV Unwrap and Substance tutorial now, but this was terrific for gaining confidence on a multi-part hard-surface build. Earned a sub.
If the modeling of the hand tools in this type of tool set comes out, I think it will be a very nice series, I will stay tuned.
Modeling this was the most humble experience for me in Blender, took me around 8 hours. I tried to keep up with you step by step and sometimes tried to overcome some problems with topology. Thanks for the tutorial.
Perfect Blender Tutorial Doesn't exis*******
then come this guy
Hey, it's good to see you back with another awesome video.
Hey, Loshke! Thank you so much ❤️
Great work ❤❤ as I'm new in blender I'm facing many problems in modeling but your channel make me hope to do any kind of modeling.... Keep it up
Great video, learned so much from it. Thank you.
One thing though. The thing you're pulling down at 35:47 is a thread, so it should be dragged down on one side and up on another.
YAY! You're back 🎉 great to see another video from you!
The blue and red wrench is my model , i feel so happy for my work to be showed here😊
You've been doing great; keep it up!
Hi your channel is insane it's the only one that helped me about the Blender + Substance Painter workflow, would be great If in the future we will have more advanced tutorials on the Substance Painter part and why not Substance Designer 😊 anyways doing an great job 😄
So glad it was helpful
yesss i made it in the video
Excellent tutorial..
Yeah hello, participants of wrench challenge) It was cool, Thx🔥
If you are ever going to make another challenge let me know!
We usually announce challenges on Instagram.
Thank you ❤
hi! came across your channel today. i haven't tried it yet, i just hope that i will be able to follow it. wanted to learn blender for 3d printing. just by watching it, i hope i found a channel that would help me learn. gonna do it later and I'll let you know. anyways, it looks good. 😊
Next Video: animate it and losen and tighten a bolt
do a car or robot, that'd be nice to see
i'm stuck on 58:24. Don't know how to pop up the unrap menu. help!!!
Do a katana pleaseee!!!!!!
Next video on car modal 🎦
bro do you know how to model kaijus?
where can i find the Reference image can anyone help me pls
Reference image link added to the description. Also you can find it in the project file.
@@pixlways thanks
Crazy subscribed 1 hour ago, saw that the last video was 6 months ago 😅
Ha ha! Yeah, it’s been a while since we posted any videos.
@@pixlways we?
Just when i was asking where you went.
👏👏🔥
🙏❤️
Hi...i am new to 3d modeling...i want to make a game that its graphic is the same as man hunt 1...which released 15 years ago...is this game need high end graphic card?
Hi! Please explain how you extrude with Ctrl vertices/edges/faces exactly to the level (say, Z-coordinate) of other vertices/edges/faces. You show it in these shorts: ua-cam.com/users/shortsbGEEucuxe2M and ua-cam.com/users/shorts-OMjDWNZ4ck. Is this some add-on? I can't repeat this in v4.2.
I explain that here: 6:07
@@pixlways Oh, yes, of course: the snap. I didn't select the target. So, the Ctrl acted in another way. Thanks!
All the chamfers should have been done at the very last moment, when the model was completely ready. But you started from the very beginning, because of this, creating chamfers took too much time.