Modeling & Texturing a Viking Shield in Blender & Substance Painter

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  • Опубліковано 13 лип 2024
  • ➤ Download the Project File: pixlways.gumroad.com/l/shield
    ➤ Download Texel Density Checker Addon: mrven.gumroad.com/l/CEIOR
    ➤ Download UV Packer Addon: www.uv-packer.com/blender/
    ➤ Download Blender: www.blender.org/download/
    Learn how to model and texture a realistic Viking shield in Blender and Substance Painter in this step-by-step tutorial.
    Viking history enthusiasts, cosplayers, game developers, and CG artists will find this shield perfect for any Norse-inspired project.
    The techniques covered in this tutorial can be applied to modeling and texturing other props and assets as well. We'll be explaining the process from start to finish using Blender and Substance Painter.
    Everything is carefully demonstrated so you can follow along even as a beginner. Having an intermediate knowledge of Blender and Substance will help you get the most out of it.
    Chapters:
    00:00 Intro
    00:16 Modeling
    17:23 Unwraping
    24:11 Substance Painter
    31:32 Back to Blender
    32:32 YOUR ARTWORKS!
    🎨 Akira:
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    🎨 Cris Dominguez:
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    Twitter: / crisdoes3d
    🎨 E.Talha Yalçın:
    Instagram: / loba.3d
    Behance: www.behance.net/enestalhayaln
    🎨 Don't forget to share your final renders with us! We're eager to promote your exceptional work in our upcoming videos. To submit your renders, simply share your work on social media and mention Pixlways in your post, or email your renders to us at pixlways@gmail.com with the subject line "I did it."
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    #3DModeling #Blendercommunity #pixlways #blender #b3d #blender3d #blendertutorial #viking #vikingshield #modeling #texturing #substancepainter #gamedev #3dart #digitalart #medieval #props #assets

КОМЕНТАРІ • 112

  • @games7151
    @games7151 9 місяців тому +13

    Less than 7 minutes into the video and already I've learned many things that eluded me for months of working with Blender. Great tutorial.

    • @pixlways
      @pixlways  9 місяців тому +1

      Awesome, so glad the tutorial is helping unlock new techniques for you already! Really motivating to hear the content is useful. Thanks for watching and the feedback!

  • @9playday4
    @9playday4 23 дні тому +3

    Great video on how to make a shield!
    I do have to mention that there is the usual "blender problem", though. With this, we (educators and industry professionals) mean that an asset is not optimized.
    In any form of entertainment it is still important to optimize your meshes. Otherwise you run into the risk of having 300 GB+ games (shade thrown at AAA-studios), or excruciatingly long render times, among other issues. If you'd go back and show how to make an optimized version, and take advantage of the high-poly to low-poly baking workflow, many game art students, self taught artists, and of course educators, would be thankful.
    Additionally, I'd suggest trying to stick to a single 4k texture at most per asset, as this is usually enough for many assets at this scale. Texel density is your friend: TD of 5.12 for 3rd person games and 10.24 for 1st person games and 20.48 for film (although in many cases 10.24 is still enough).
    (TD of 5.12 = 512x512 texture on a 1m x 1m plane. Meaning 5.12px/cm)
    I hope my feedback can help create a better future for all 3D artists, no matter the skill level.
    All the best on your venture, I look forward to seeing more of your content.
    P.S. I'm aware many think that these things aren't important for VFX, or film, and so on. This is, however, not true. Even large VFX and film productions make optimized models and textures for the assets used in their shots and renders.

  • @Demokritt
    @Demokritt 3 дні тому

    Great and easy to follow tutorial. Keep it up!

  • @aliborvayeh7123
    @aliborvayeh7123 Місяць тому +2

    bro im in love with u
    this one video answers so many of my questions that ive been searching for on youtube and google for 5 hours

  • @EtherealAlex
    @EtherealAlex 2 місяці тому

    This was so helpful thank you and please keep making these type of tutorials 🎉

  • @expresslysoy8573
    @expresslysoy8573 Місяць тому

    thank you for the tutorial. it gave a lot of insight to the blender > substance workflow questions I couldn't figure out. much love < 3

  • @norbertkrasny6231
    @norbertkrasny6231 Місяць тому

    Thanks you so much. Great tutorial - good timing, speaking, steps, instructions. Good job.

  • @SeuGago
    @SeuGago Місяць тому

    Thank you so much! I'm from Brazil and learning a lot with your tutorial.

  • @user-xx1tl6jp7t
    @user-xx1tl6jp7t 2 місяці тому

    Thanks for such a High-quality tutorial ...I learned a lot ...... My texturing and UV unwrapping are leveled up.

  • @L0SHKE
    @L0SHKE 9 місяців тому +2

    I could watch this all day!

    • @pixlways
      @pixlways  9 місяців тому +1

      Thanks so much, Loshke! Really glad you enjoyed the tutorial that much. Comments like this totally make our day. Thanks for watching and the kind words!

  • @azad3h
    @azad3h 9 місяців тому +1

    Amazing tutorial! Quick and easy to understand. Thank you for this!😍👏👍

    • @pixlways
      @pixlways  9 місяців тому

      Thanks so much! Really appreciate you watching and the kind words. We aim to make tutorials simple and helpful, so I'm glad this one worked for you. Thanks for the support! 😍😍

  • @ilkerschannel
    @ilkerschannel 2 місяці тому

    the only video that i needed

  • @InfernalWAVE
    @InfernalWAVE 4 місяці тому

    Oh man THANK YOU. i have been trying to wrap my head around this workflow for like the whole day, this is the first video that made it clear. thanks a lot for not making it super complicated

    • @pixlways
      @pixlways  4 місяці тому

      You're very welcome! Glad it helped

  • @AspandDos1
    @AspandDos1 7 місяців тому

    Love your tutorials!

    • @pixlways
      @pixlways  6 місяців тому

      Thank you! Glad you love them!

  • @MrDaril123
    @MrDaril123 9 місяців тому +1

    Just finished my version and it looks dope :)
    Your tutorial was nice and easy to follow !
    Thank you !

    • @pixlways
      @pixlways  9 місяців тому

      That's amazing! We'd love to see how it turned out - please send us your version when you can. Thanks for watching the tutorial and letting us know it was helpful. Feedback like this helps us improve, so we really appreciate you taking the time!

  • @nickegorov3215
    @nickegorov3215 8 місяців тому +2

    I just wanted to express my sincere thanks for the high-quality tutorial you provided here, it's really good

    • @pixlways
      @pixlways  8 місяців тому

      Thank you so much, we truly appreciate the kind words! Thrilled you found the tutorial helpful. Feedback like this keeps us motivated!

  • @sahs2118
    @sahs2118 9 місяців тому

    Another great one! Thanks for the tutorial! :D

    • @pixlways
      @pixlways  9 місяців тому +1

      Really appreciate the kind words. So glad you found the tutorial helpful. Means a lot that you took the time to watch and comment!

  • @godwinyo5206
    @godwinyo5206 9 місяців тому

    You are one of the best blender guys here on youtube!!

    • @pixlways
      @pixlways  9 місяців тому +1

      Wow, thank you so much for the high praise! We're just happy to be helping others learn Blender. Appreciate you watching and the amazing support!

  • @peabrainz
    @peabrainz 8 місяців тому +4

    watched it from the start. gonna start to do this once i get home

    • @peabrainz
      @peabrainz 8 місяців тому

      Done all the process. im so happy. i learn a lot. Thasnk you very much!

    • @pixlways
      @pixlways  8 місяців тому

      So awesome you completed the full tutorial project! Thrilled to hear you learned a lot too. Thanks for the feedback, means a lot! Would love to see how your version turned out.

  • @shynnobi
    @shynnobi 7 місяців тому

    Awesome tutorial, thanks for sharing!

    • @pixlways
      @pixlways  7 місяців тому +1

      Thank you for sharing your awesome artwork on Instagram! We'll feature your renders in our upcoming videos. Your 3D models are inspiring, thanks for adding your creative voice to the community! Keep creating.

  • @tztz8
    @tztz8 Місяць тому

    thank you

  • @alekseipismennyi5375
    @alekseipismennyi5375 9 місяців тому

    Amazing tutorial, ive been following your works and recreating them. hope to get good and be able to create myself anything. Thank you!

    • @pixlways
      @pixlways  9 місяців тому

      That's awesome! Thanks for watching and recreating the tutorials - that's the best way to learn. Keep it up and you'll be creating your own amazing works in no time! We would LOVE to see your recreations and progress. Really appreciate the support.

  • @niushaghobadi
    @niushaghobadi 8 місяців тому +1

    Very beautiful.. How good that the material and texture were also part of the training, as well as the substance painter, thank you 👍

    • @pixlways
      @pixlways  8 місяців тому

      Thank you, we're glad you enjoyed the full tutorial including texturing in Substance Painter!

  • @_blender_man_
    @_blender_man_ 5 місяців тому

    Happy to find such a clever Blender user! Thanks a lot also for a Substance knowledge sharing! And special thanks for Cast modifier trick to deform the shield 🛡️👍🏻👍🏻👍🏻👍🏻 SUBSCRIBED !

    • @pixlways
      @pixlways  5 місяців тому

      You are very welcome. Glad it was helpful 🙌

  • @darkzed3595
    @darkzed3595 2 місяці тому

    Great tutorial! fighting!

  • @lazarevnik
    @lazarevnik 5 місяців тому

    Great tutorial! Thanks!

    • @pixlways
      @pixlways  5 місяців тому +1

      Glad it was helpful!

  • @michaeljoseph4772
    @michaeljoseph4772 3 місяці тому

    Amazing lesson, thanks so much!!

    • @pixlways
      @pixlways  3 місяці тому

      Glad you liked it!

  • @user-js2tm8pr9w
    @user-js2tm8pr9w 2 місяці тому

    huge thanks from morocco

  • @philmehrart
    @philmehrart 8 місяців тому

    Man you are such a fantastic tutor, I've been going through all your kits on here (some of them twice) to really nail down modeling techniques in Blender, coming from Maya but want to make the switch. It would be awesome to see an advanced modeling course from you doing several assets, would happily pay for that, your teaching is great. Thanks for all the help

    • @pixlways
      @pixlways  8 місяців тому

      Wow, thank you so much for the high praise and kind words! It means the world to us to hear that. An advanced modeling course is a fantastic idea that we will absolutely look into creating! Please feel free to share any specific topics or assets you'd find useful for something like that. And thank you again - it's feedback and encouragement from dedicated students like yourself that makes the effort all worthwhile. Looking forward to bringing you more tutorials very soon!

  • @kokanibaat
    @kokanibaat 29 днів тому

    Super.....👌👌

  • @dcraydesign
    @dcraydesign 6 місяців тому

    Thank you! Great lesson;)

    • @pixlways
      @pixlways  6 місяців тому +1

      You're welcome! Glad you enjoyed the lesson! 😊👍

  • @DVI--D77
    @DVI--D77 8 місяців тому

    great tut thanks

    • @pixlways
      @pixlways  8 місяців тому

      Thanks, really glad you enjoyed the tutorial.

  • @lobabae
    @lobabae 9 місяців тому

    Thanks for mentioning my project

    • @pixlways
      @pixlways  9 місяців тому

      Of course, your project deserved the shoutout! Keep up the awesome work, we can't wait to see what you create next! Thanks so much for watching and for being an inspiring part of this community.

  • @rvmzes3531
    @rvmzes3531 2 місяці тому

    thank you so much )))

  • @angrygamerz3987
    @angrygamerz3987 3 місяці тому

    really good tutorial

  • @shamilabdulmutaliev1300
    @shamilabdulmutaliev1300 4 місяці тому

    Thank you!!

    • @pixlways
      @pixlways  4 місяці тому

      You're welcome!

  • @soussiatarek3236
    @soussiatarek3236 4 місяці тому

    it's really good , you are the best

    • @pixlways
      @pixlways  4 місяці тому

      Thank you so much!

  • @FPChris
    @FPChris 6 місяців тому

    Really good

  • @mohamadhabibi4602
    @mohamadhabibi4602 9 місяців тому

    amazing

    • @pixlways
      @pixlways  9 місяців тому

      Thanks, So glad you enjoyed the tutorial.

  • @foodcravings_nitol
    @foodcravings_nitol 8 місяців тому

    this is so nice...

    • @pixlways
      @pixlways  8 місяців тому

      Thank you, appreciate the kind words!

  • @noobplays4376
    @noobplays4376 6 місяців тому

    Great tutorialas always

    • @noobplays4376
      @noobplays4376 6 місяців тому

      I will add some timestamps of new things I have learnt under here😊

    • @noobplays4376
      @noobplays4376 6 місяців тому

      6:40 cast modifier
      17:16

    • @pixlways
      @pixlways  6 місяців тому

      Thanks, really appreciate the kind words)

  • @basabrajgupta
    @basabrajgupta 6 місяців тому +1

    For selecting sharp edges you can go up to select option and click select sharp edges. It will select all the hard edges, making uv unwrap faster, hope this helps!

    • @pixlways
      @pixlways  5 місяців тому

      Great tip! Thanks for sharing. This can indeed speed up the UV unwrap process. Appreciate the advice! 👍

  • @Morkyxkautrz
    @Morkyxkautrz 9 місяців тому

    Nice Tutorial, Others also make other types of things like swords, daggers and bows.

    • @pixlways
      @pixlways  9 місяців тому +1

      Thanks, glad you enjoyed the tutorial! Great suggestion on covering other medieval props like swords, daggers and bows. We actually have some tutorials on creating an induction sword and a timelapse dagger that you might be interested in as well. We'll definitely consider exploring more medieval weapons and props in future videos too. Appreciate the feedback. Thanks for watching and the input!

  • @Crox77777
    @Crox77777 2 місяці тому +1

    Which hdri did you use in this project

  • @lossapote
    @lossapote 8 місяців тому

    Great tut. I wonder if Steam version of SP is worth buying. I don't have that program.

    • @pixlways
      @pixlways  8 місяців тому +1

      Thanks, glad you enjoyed the tutorial! As for Substance Painter on Steam, the core features and workflow are the same as the regular desktop version. The main advantages of the Steam version are:
      - Easier install/updates through Steam
      - Pay once instead of a subscription
      - Built-in community content browser
      - VR painting mode (if you have VR headset)
      So it can be a good option if you prefer the Steam convenience and owning it outright vs paying a subscription. But the free trial is great for testing it out first either way. Let me know if you have any other questions!

  • @oliverhuynhhh
    @oliverhuynhhh 3 місяці тому

    I only have one question. Why did you bake texture before starting the painting process? Is it to optimise something?

  • @sfdh5580
    @sfdh5580 9 місяців тому

    Amazing tutorial! I have one question though, is it possible to use only blender to make the textures?

    • @pixlways
      @pixlways  9 місяців тому

      Thanks! Glad you liked the tutorial. Good question - you can actually create textures completely in Blender too. I used Substance for more advanced controls, but Blender has a powerful shader editor to build textures. Let me know if you have any other questions.

    • @sfdh5580
      @sfdh5580 9 місяців тому

      @@pixlwaysThanks for the reply!

  • @MrCenturion
    @MrCenturion 8 місяців тому

    Hello! When adding scratches, you connected the rough, height and normal channels. Will the final result be different if the normal channel is not connected? and in general, what is the difference in SP between the height and normal channels? Thank you!

    • @pixlways
      @pixlways  8 місяців тому +1

      Great question! The Height channel controls physical depth/displacement, while Normals control the lighting angles and illusion of depth. So using both gives scratches proper shadows, irregularity and depth. In general for textures, Height = physical depth, Normals = simulated lighting depth. It's an important aspect of texturing! Thanks for the insightful question.

    • @MrCenturion
      @MrCenturion 8 місяців тому

      @@pixlways Thank you for the detailed answer! 🙂

  • @manu4893
    @manu4893 4 місяці тому +1

    Hello, great tutorial, but i was wondering, what does the mark seam option do, and why is it necessary

    • @pixlways
      @pixlways  4 місяці тому +1

      Seams are used in the process of unwrapping a 3D model. Marking seams allow you to define where the UV map will be cut and flattened.

    • @manu4893
      @manu4893 4 місяці тому

      @@pixlways thank you, and if i don't do it, will the texture be crooked?

    • @pixlways
      @pixlways  4 місяці тому +1

      Unwrapping a 3D model involves various methods and tools. Marking seam is a common approach but, you can use different techniques or workflows like Cylindrical or Spherical Projection, Box mapping, etc. Overall if you want to apply a texture on your model you need to UV unwrap it first.

    • @manu4893
      @manu4893 4 місяці тому

      @@pixlways thanks again, you are the best

  • @bukvins77
    @bukvins77 5 місяців тому +4

    Noob question here: This is too dense for a game asset Iam assuming. What do? Retopology by hand?

    • @pixlways
      @pixlways  5 місяців тому +4

      Not a noob question at all! Don't apply your Subdivision Surface modifier; try to retopo your mesh without it. also, You can use tools like the "Remesh" features in Blender.

    • @vincentprice713
      @vincentprice713 4 місяці тому +3

      Don't apply most of the modifiers especially subdivision surface. Bake the textures using the a high poly model to a low poly version. I just used this shield for unity.

  • @TheGamingChad.
    @TheGamingChad. 4 місяці тому

    is there any way i can load a 2560x1440 texture that i made in photoshop?

    • @pixlways
      @pixlways  4 місяці тому

      You can load that. Use Mapping node to adjust it.

  • @Distanant
    @Distanant 3 дні тому

    UV Packer isnt working for me

  • @rishabhsharma472
    @rishabhsharma472 3 місяці тому

    i am getting black lines in my mesh🥲🥲😭😭

  • @saba9224
    @saba9224 8 місяців тому

    can u make smthing game ready?

    • @pixlways
      @pixlways  8 місяців тому

      Thanks for the suggestion! Making game-ready assets is something we're interested in covering more of in the future. Appreciate the input!

  • @sargis3738
    @sargis3738 8 місяців тому

    Hey please make Gun VSS

    • @pixlways
      @pixlways  8 місяців тому

      Appreciate the VSS gun tutorial suggestion! Modeling weapons is something we're open to covering more in the future. Thanks for the input!

    • @sargis3738
      @sargis3738 7 місяців тому

      @@pixlwaysVSS so interesting gun for modelling plies make VSS

  • @omidebrahimiart
    @omidebrahimiart 5 місяців тому

    Modeling in the Blender software is really hard, especially with all add on. After two years of training, it's like I didn't learn anything.😔😔😔😔

    • @pixlways
      @pixlways  4 місяці тому

      I'm sorry to hear that you're finding Blender challenging, but don't lose hope! Learning Blender can indeed be tough. However, you're not alone in this journey. Our channel is here to help you every step of the way.

  • @dougnftgames3476
    @dougnftgames3476 18 днів тому

    m,y bolean dont work has your, simples dont do nothing

  • @wonkaytry
    @wonkaytry 20 днів тому +1

    all these tutorials should be called CLICK AND DRAG materials, there's ZERO tutorial explaining WHY's and basic things like how to use the brush tool how to draw a simple height/bump detail etc ZEROOOO! so F frustrating all I see is just ppl clicking and dragging materials...........wonder why everything has the "substance look"