Modeling & Texturing a Viking Shield in Blender & Substance Painter
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- Опубліковано 13 лип 2024
- ➤ Download the Project File: pixlways.gumroad.com/l/shield
➤ Download Texel Density Checker Addon: mrven.gumroad.com/l/CEIOR
➤ Download UV Packer Addon: www.uv-packer.com/blender/
➤ Download Blender: www.blender.org/download/
Learn how to model and texture a realistic Viking shield in Blender and Substance Painter in this step-by-step tutorial.
Viking history enthusiasts, cosplayers, game developers, and CG artists will find this shield perfect for any Norse-inspired project.
The techniques covered in this tutorial can be applied to modeling and texturing other props and assets as well. We'll be explaining the process from start to finish using Blender and Substance Painter.
Everything is carefully demonstrated so you can follow along even as a beginner. Having an intermediate knowledge of Blender and Substance will help you get the most out of it.
Chapters:
00:00 Intro
00:16 Modeling
17:23 Unwraping
24:11 Substance Painter
31:32 Back to Blender
32:32 YOUR ARTWORKS!
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#3DModeling #Blendercommunity #pixlways #blender #b3d #blender3d #blendertutorial #viking #vikingshield #modeling #texturing #substancepainter #gamedev #3dart #digitalart #medieval #props #assets
Less than 7 minutes into the video and already I've learned many things that eluded me for months of working with Blender. Great tutorial.
Awesome, so glad the tutorial is helping unlock new techniques for you already! Really motivating to hear the content is useful. Thanks for watching and the feedback!
Great video on how to make a shield!
I do have to mention that there is the usual "blender problem", though. With this, we (educators and industry professionals) mean that an asset is not optimized.
In any form of entertainment it is still important to optimize your meshes. Otherwise you run into the risk of having 300 GB+ games (shade thrown at AAA-studios), or excruciatingly long render times, among other issues. If you'd go back and show how to make an optimized version, and take advantage of the high-poly to low-poly baking workflow, many game art students, self taught artists, and of course educators, would be thankful.
Additionally, I'd suggest trying to stick to a single 4k texture at most per asset, as this is usually enough for many assets at this scale. Texel density is your friend: TD of 5.12 for 3rd person games and 10.24 for 1st person games and 20.48 for film (although in many cases 10.24 is still enough).
(TD of 5.12 = 512x512 texture on a 1m x 1m plane. Meaning 5.12px/cm)
I hope my feedback can help create a better future for all 3D artists, no matter the skill level.
All the best on your venture, I look forward to seeing more of your content.
P.S. I'm aware many think that these things aren't important for VFX, or film, and so on. This is, however, not true. Even large VFX and film productions make optimized models and textures for the assets used in their shots and renders.
Great and easy to follow tutorial. Keep it up!
bro im in love with u
this one video answers so many of my questions that ive been searching for on youtube and google for 5 hours
This was so helpful thank you and please keep making these type of tutorials 🎉
thank you for the tutorial. it gave a lot of insight to the blender > substance workflow questions I couldn't figure out. much love < 3
Thanks you so much. Great tutorial - good timing, speaking, steps, instructions. Good job.
Thank you so much! I'm from Brazil and learning a lot with your tutorial.
Thanks for such a High-quality tutorial ...I learned a lot ...... My texturing and UV unwrapping are leveled up.
I could watch this all day!
Thanks so much, Loshke! Really glad you enjoyed the tutorial that much. Comments like this totally make our day. Thanks for watching and the kind words!
Amazing tutorial! Quick and easy to understand. Thank you for this!😍👏👍
Thanks so much! Really appreciate you watching and the kind words. We aim to make tutorials simple and helpful, so I'm glad this one worked for you. Thanks for the support! 😍😍
the only video that i needed
Oh man THANK YOU. i have been trying to wrap my head around this workflow for like the whole day, this is the first video that made it clear. thanks a lot for not making it super complicated
You're very welcome! Glad it helped
Love your tutorials!
Thank you! Glad you love them!
Just finished my version and it looks dope :)
Your tutorial was nice and easy to follow !
Thank you !
That's amazing! We'd love to see how it turned out - please send us your version when you can. Thanks for watching the tutorial and letting us know it was helpful. Feedback like this helps us improve, so we really appreciate you taking the time!
I just wanted to express my sincere thanks for the high-quality tutorial you provided here, it's really good
Thank you so much, we truly appreciate the kind words! Thrilled you found the tutorial helpful. Feedback like this keeps us motivated!
Another great one! Thanks for the tutorial! :D
Really appreciate the kind words. So glad you found the tutorial helpful. Means a lot that you took the time to watch and comment!
You are one of the best blender guys here on youtube!!
Wow, thank you so much for the high praise! We're just happy to be helping others learn Blender. Appreciate you watching and the amazing support!
watched it from the start. gonna start to do this once i get home
Done all the process. im so happy. i learn a lot. Thasnk you very much!
So awesome you completed the full tutorial project! Thrilled to hear you learned a lot too. Thanks for the feedback, means a lot! Would love to see how your version turned out.
Awesome tutorial, thanks for sharing!
Thank you for sharing your awesome artwork on Instagram! We'll feature your renders in our upcoming videos. Your 3D models are inspiring, thanks for adding your creative voice to the community! Keep creating.
thank you
Amazing tutorial, ive been following your works and recreating them. hope to get good and be able to create myself anything. Thank you!
That's awesome! Thanks for watching and recreating the tutorials - that's the best way to learn. Keep it up and you'll be creating your own amazing works in no time! We would LOVE to see your recreations and progress. Really appreciate the support.
Very beautiful.. How good that the material and texture were also part of the training, as well as the substance painter, thank you 👍
Thank you, we're glad you enjoyed the full tutorial including texturing in Substance Painter!
Happy to find such a clever Blender user! Thanks a lot also for a Substance knowledge sharing! And special thanks for Cast modifier trick to deform the shield 🛡️👍🏻👍🏻👍🏻👍🏻 SUBSCRIBED !
You are very welcome. Glad it was helpful 🙌
Great tutorial! fighting!
Great tutorial! Thanks!
Glad it was helpful!
Amazing lesson, thanks so much!!
Glad you liked it!
huge thanks from morocco
Man you are such a fantastic tutor, I've been going through all your kits on here (some of them twice) to really nail down modeling techniques in Blender, coming from Maya but want to make the switch. It would be awesome to see an advanced modeling course from you doing several assets, would happily pay for that, your teaching is great. Thanks for all the help
Wow, thank you so much for the high praise and kind words! It means the world to us to hear that. An advanced modeling course is a fantastic idea that we will absolutely look into creating! Please feel free to share any specific topics or assets you'd find useful for something like that. And thank you again - it's feedback and encouragement from dedicated students like yourself that makes the effort all worthwhile. Looking forward to bringing you more tutorials very soon!
Super.....👌👌
Thank you! Great lesson;)
You're welcome! Glad you enjoyed the lesson! 😊👍
great tut thanks
Thanks, really glad you enjoyed the tutorial.
Thanks for mentioning my project
Of course, your project deserved the shoutout! Keep up the awesome work, we can't wait to see what you create next! Thanks so much for watching and for being an inspiring part of this community.
thank you so much )))
really good tutorial
Thank you!
Thank you!!
You're welcome!
it's really good , you are the best
Thank you so much!
Really good
Thank you!
amazing
Thanks, So glad you enjoyed the tutorial.
this is so nice...
Thank you, appreciate the kind words!
Great tutorialas always
I will add some timestamps of new things I have learnt under here😊
6:40 cast modifier
17:16
Thanks, really appreciate the kind words)
For selecting sharp edges you can go up to select option and click select sharp edges. It will select all the hard edges, making uv unwrap faster, hope this helps!
Great tip! Thanks for sharing. This can indeed speed up the UV unwrap process. Appreciate the advice! 👍
Nice Tutorial, Others also make other types of things like swords, daggers and bows.
Thanks, glad you enjoyed the tutorial! Great suggestion on covering other medieval props like swords, daggers and bows. We actually have some tutorials on creating an induction sword and a timelapse dagger that you might be interested in as well. We'll definitely consider exploring more medieval weapons and props in future videos too. Appreciate the feedback. Thanks for watching and the input!
Which hdri did you use in this project
Great tut. I wonder if Steam version of SP is worth buying. I don't have that program.
Thanks, glad you enjoyed the tutorial! As for Substance Painter on Steam, the core features and workflow are the same as the regular desktop version. The main advantages of the Steam version are:
- Easier install/updates through Steam
- Pay once instead of a subscription
- Built-in community content browser
- VR painting mode (if you have VR headset)
So it can be a good option if you prefer the Steam convenience and owning it outright vs paying a subscription. But the free trial is great for testing it out first either way. Let me know if you have any other questions!
I only have one question. Why did you bake texture before starting the painting process? Is it to optimise something?
Amazing tutorial! I have one question though, is it possible to use only blender to make the textures?
Thanks! Glad you liked the tutorial. Good question - you can actually create textures completely in Blender too. I used Substance for more advanced controls, but Blender has a powerful shader editor to build textures. Let me know if you have any other questions.
@@pixlwaysThanks for the reply!
Hello! When adding scratches, you connected the rough, height and normal channels. Will the final result be different if the normal channel is not connected? and in general, what is the difference in SP between the height and normal channels? Thank you!
Great question! The Height channel controls physical depth/displacement, while Normals control the lighting angles and illusion of depth. So using both gives scratches proper shadows, irregularity and depth. In general for textures, Height = physical depth, Normals = simulated lighting depth. It's an important aspect of texturing! Thanks for the insightful question.
@@pixlways Thank you for the detailed answer! 🙂
Hello, great tutorial, but i was wondering, what does the mark seam option do, and why is it necessary
Seams are used in the process of unwrapping a 3D model. Marking seams allow you to define where the UV map will be cut and flattened.
@@pixlways thank you, and if i don't do it, will the texture be crooked?
Unwrapping a 3D model involves various methods and tools. Marking seam is a common approach but, you can use different techniques or workflows like Cylindrical or Spherical Projection, Box mapping, etc. Overall if you want to apply a texture on your model you need to UV unwrap it first.
@@pixlways thanks again, you are the best
Noob question here: This is too dense for a game asset Iam assuming. What do? Retopology by hand?
Not a noob question at all! Don't apply your Subdivision Surface modifier; try to retopo your mesh without it. also, You can use tools like the "Remesh" features in Blender.
Don't apply most of the modifiers especially subdivision surface. Bake the textures using the a high poly model to a low poly version. I just used this shield for unity.
is there any way i can load a 2560x1440 texture that i made in photoshop?
You can load that. Use Mapping node to adjust it.
UV Packer isnt working for me
i am getting black lines in my mesh🥲🥲😭😭
can u make smthing game ready?
Thanks for the suggestion! Making game-ready assets is something we're interested in covering more of in the future. Appreciate the input!
Hey please make Gun VSS
Appreciate the VSS gun tutorial suggestion! Modeling weapons is something we're open to covering more in the future. Thanks for the input!
@@pixlwaysVSS so interesting gun for modelling plies make VSS
Modeling in the Blender software is really hard, especially with all add on. After two years of training, it's like I didn't learn anything.😔😔😔😔
I'm sorry to hear that you're finding Blender challenging, but don't lose hope! Learning Blender can indeed be tough. However, you're not alone in this journey. Our channel is here to help you every step of the way.
m,y bolean dont work has your, simples dont do nothing
all these tutorials should be called CLICK AND DRAG materials, there's ZERO tutorial explaining WHY's and basic things like how to use the brush tool how to draw a simple height/bump detail etc ZEROOOO! so F frustrating all I see is just ppl clicking and dragging materials...........wonder why everything has the "substance look"