You're very welcome! I'm glad that the tutorial was helpful and made the process feel easy for you. If you ever need more guidance or have any questions, don't hesitate to ask. Happy to assist anytime! 😊👍
Thank you very much for your kind words! I truly appreciate your feedback. If you ever have more questions or need assistance, feel free to reach out. Your support means a lot! ❤🙏😍
could you explain why you make the sphere segments into 24 and the reason you rotate the duplicates into 60 degree? the other videos dont really explain your thought process as well like the valve where you rotate 7.5 degree, i suggest explaining more on your next video🙂
I'm glad you're loving the tutorial! 😊 Thanks for the kind words, and if you have any more questions or need further assistance, feel free to ask. Happy learning!
Friend, will there be a sequel with texturing? I did the same grenade model, I don't understand how to properly sweep and bake without artifacts. Thanks
Hello Kordmaster, I’m so glad you’ve replicated the grenade model, and I would love to see your result. We won’t be providing a video on baking and texturing the model. However, I can direct you to one of our videos which follows the same process. Please check it out, and if you have any questions, don’t hesitate to ask. Here’s the video: ua-cam.com/video/VcWPMNZXseo/v-deo.htmlfeature=shared
Wonderful I finished modelling with yout TUT. I might figure out some errors while modelling myself nad I'm wondering if there's a way to complete the model with texture.
That's great that you were able to follow the tutorial and complete the modeling! Don't worry about any errors, that's part of the learning process. For texturing the model, here are a few tips: Use reference images to recreate realistic materials Start simple with basic color first Look into UV unwrapping if new to texturing Consider a program like Substance Painter for advanced texturing We'd be happy to help if you have any other questions as you texture your model! We'd also love to see your progress - feel free to share images of your work. Texturing can really bring a model to life. Keep up the great learning!
@@pixlways thank you for the description I'm getting stuck at uv unwrap due to I don't know how to remesh objects the mesh is too thick to unwrap in UV. Still struggling but I'm ok with adding basic material for the scene
Thank you! Probably not, but you can follow our other texture creation tutorials; the process is the same. Check out 'Vale Material Creation' via this link: ua-cam.com/video/VcWPMNZXseo/v-deo.htmlfeature=shared
It depends on your model and where you're using it. Usually, on flat surfaces, you have more flexibility to use ngons, and they typically don't cause problems. However, in general, it's acceptable to incorporate tris and ngons in your modeling.
Probably not. But the process is the same we did in our "Valve Material Creation Tutorial in Blender & Substance Painter" tutorial. You can watch it here: ua-cam.com/video/VcWPMNZXseo/v-deo.html
@@andyfarr6981 Appreciate you looking out for original content creators! Chamferzone is an awesome tutor, but we just happened to cover the same subject matter in our own unique ways. It's common for multiple CG artists to model similar objects like this, while having different approaches and teaching styles. Rest assured this was not stolen from anyone - though we have a lot of respect for other talented creators like Chamferzone pushing Blender education forward. Healthy discussion and crediting others is so important in this community. Thanks for the clarification!
Thanks for the tutorial. Not only teaching me how to do it, the best thing is you make it feels so easy
You're very welcome! I'm glad that the tutorial was helpful and made the process feel easy for you. If you ever need more guidance or have any questions, don't hesitate to ask. Happy to assist anytime! 😊👍
Congratulations. You're so good to explain. Clear, calm, focused and don't waist our time with too many other converstions.👍👍🤩
Thank you very much for your kind words! I truly appreciate your feedback. If you ever have more questions or need assistance, feel free to reach out. Your support means a lot! ❤🙏😍
Great tips, especially the Mesh Symmetric option! Could you also add the reference photo link in the description?
It was very good. Thank you for your interesting, useful and practical training.👌👍👏
Thank you for your comment, Glad it was useful
Thank you bro
thanks a lot for ur tuts! uve done great job for community! cheers from Russia
25:35 thanks i never knew this settings existed
30:59 screw as well
You're so welcome my friend)
I love your videos man please make more
Thank you so much! Sure thing, thanks for watching!
Normal are red inside the grenade (in thre holes) What can I do?
Thanks Bro 🎉
Any time my friend
Oh my! Found a rare gem! What a channel 👏 subscribed 👏
Thank you so much for your support! 🌟
Awesome as always! Keep up the good work you guys!
Thank you so much Loshke! Really appreciate your support!
could you explain why you make the sphere segments into 24 and the reason you rotate the duplicates into 60 degree? the other videos dont really explain your thought process as well like the valve where you rotate 7.5 degree, i suggest explaining more on your next video🙂
also the reason why you do the bevel twice not all at once
Im loving you brother this is really good tutorial ive seen in a while...
I'm glad you're loving the tutorial! 😊 Thanks for the kind words, and if you have any more questions or need further assistance, feel free to ask. Happy learning!
@@pixlwaysyeah more tutorial I always wanted to model tomahawk from Assassin's creed would be so cool if you make tutorials based on it
Thanks
That's a good idea. We'll consider it for our future tutorial. Thanks for your suggestion.
Good topology
Thank you!
Amazing content! Congratulations, dude!
Thanks a ton!
hey can you make texturing video also
Friend, will there be a sequel with texturing? I did the same grenade model, I don't understand how to properly sweep and bake without artifacts. Thanks
Hello Kordmaster, I’m so glad you’ve replicated the grenade model, and I would love to see your result. We won’t be providing a video on baking and texturing the model. However, I can direct you to one of our videos which follows the same process. Please check it out, and if you have any questions, don’t hesitate to ask. Here’s the video: ua-cam.com/video/VcWPMNZXseo/v-deo.htmlfeature=shared
😍😍😍
🙏❤
Wonderful I finished modelling with yout TUT. I might figure out some errors while modelling myself nad I'm wondering if there's a way to complete the model with texture.
That's great that you were able to follow the tutorial and complete the modeling! Don't worry about any errors, that's part of the learning process.
For texturing the model, here are a few tips:
Use reference images to recreate realistic materials
Start simple with basic color first
Look into UV unwrapping if new to texturing
Consider a program like Substance Painter for advanced texturing
We'd be happy to help if you have any other questions as you texture your model! We'd also love to see your progress - feel free to share images of your work. Texturing can really bring a model to life. Keep up the great learning!
@@pixlways thank you for the description I'm getting stuck at uv unwrap due to I don't know how to remesh objects the mesh is too thick to unwrap in UV. Still struggling but I'm ok with adding basic material for the scene
progress update: about two hours into making the flashbang... and only six minutes into the video. Is this what all of 3D modeling is like?
A great tutorial. Could you follow up with texturing?
Thank you! Probably not, but you can follow our other texture creation tutorials; the process is the same. Check out 'Vale Material Creation' via this link: ua-cam.com/video/VcWPMNZXseo/v-deo.htmlfeature=shared
want to ask and its probably the usual old topology debate but is it okay to have tris or ngons in modelling? 😁
It depends on your model and where you're using it. Usually, on flat surfaces, you have more flexibility to use ngons, and they typically don't cause problems. However, in general, it's acceptable to incorporate tris and ngons in your modeling.
Will the substance video come?
Probably not. But the process is the same we did in our "Valve Material Creation Tutorial in Blender & Substance Painter" tutorial. You can watch it here: ua-cam.com/video/VcWPMNZXseo/v-deo.html
@@pixlways ty man
Why you steal this tutorial?
Whom did he steal it from?
@@quartermaster2809 Chamfer Zone he did not realize steal it. I was just looking for the original cause it went into great detail.
@@andyfarr6981 Appreciate you looking out for original content creators! Chamferzone is an awesome tutor, but we just happened to cover the same subject matter in our own unique ways. It's common for multiple CG artists to model similar objects like this, while having different approaches and teaching styles. Rest assured this was not stolen from anyone - though we have a lot of respect for other talented creators like Chamferzone pushing Blender education forward. Healthy discussion and crediting others is so important in this community. Thanks for the clarification!