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Love Potion: 3D Icon Modeling from 2D Design - Blender Tutorial

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  • Опубліковано 16 сер 2024
  • ✨Learn How to Animate the Liquid Inside Your Potions: • Blender Magic: How to ...
    In this Blender tutorial we're going to make a Love Potion from a 2D design.
    Katerina Kirkach Portfolio: www.artstation...
    Download Heart Maps: drive.google.c...
    Download HDRI Christmas Photo Studio: polyhaven.com/...
    Download Fingerprints roughness texture: www.poliigon.c...
    (Update: The link doesn't work anymore. You can download this free map instead: www.poliigon.c...
    or you can download another fingerprint free map from here: www.texturecan...)
    Download Blender: www.blender.or...
    00:00 Intro
    00:40 Bottle
    05:50 Lid
    08:30 Rope
    16:22 Ticket
    21:50 Liquid
    25:50 Fixing Normals
    27:32 Object Angle
    29:14 Set Camera
    30:43 Add Plane
    31:10 HDRI
    32:04 Plane Material
    32:35 Bottle Material
    33:23 Add Light
    37:20 Liquid Material
    38:18 Rope Material
    40:00 Lid Material
    41:50 Ticket Material
    43:18 Particle
    47:49 Render Output
    48:17 Outro

КОМЕНТАРІ • 67

  • @pixlways
    @pixlways  Рік тому +4

    ✨Learn How to Animate the Liquid Inside Your Potions: ua-cam.com/video/WoOT9-ZeoKQ/v-deo.html

  • @AAChaveiro
    @AAChaveiro Рік тому +4

    That was an extremely simple tutorial with an astounding result. Thank you for sharing your knowledge 🥰

    • @pixlways
      @pixlways  Рік тому

      Thanks for the great feedback! I'm happy you found the tutorial simple and useful. Let me know if you have any requests for future tutorials. 😍

  • @azad3h
    @azad3h Рік тому

    This has been easier to follow than most other tutorials. Thank you very much🙏

    • @pixlways
      @pixlways  Рік тому +1

      Thank you, that's terrific to hear 🙏

  • @artemtsenev
    @artemtsenev Рік тому +1

    Thank you for this excellent tutorial. Liked, Subscribed. I am waiting for a new interesting tutorials.

    • @pixlways
      @pixlways  Рік тому

      I appreciate your support, Artem. We hope our tutorials will be helpful to you.

  • @randallmiller3162
    @randallmiller3162 10 місяців тому

    Excellent Tutorial and I learned a great deal. Thank you!

    • @pixlways
      @pixlways  10 місяців тому

      Thanks, so glad you found it helpful! Really appreciate the feedback.

  • @KismetBP
    @KismetBP Рік тому +1

    This is something I always wanted to get around to making in Blender. +1 Sub Wonderfully done! ❤🤘

    • @pixlways
      @pixlways  Рік тому

      Thank you so much for your support and kind words! We're glad you enjoyed the tutorial and found it helpful. Don't hesitate to let us know if you have any other requests for Blender tutorials. And welcome to the Pixlways community, we appreciate having you here! 😊👍

  • @satyamsingh-tc2ov
    @satyamsingh-tc2ov Рік тому

    Wooohh that looks awesome !!

  • @ihabyaareb3328
    @ihabyaareb3328 Рік тому

    Nice work, thank you 😊

  • @kentarcajuan
    @kentarcajuan Рік тому

    Thanks, I was looking for something like this

    • @pixlways
      @pixlways  Рік тому

      I'm glad you found it useful

  • @chaakoraa
    @chaakoraa Рік тому

    Great tutorial! Thanks for sharing it,,

    • @pixlways
      @pixlways  Рік тому

      Thank you for your kind words! Glad it was helpful

  • @thgscrs
    @thgscrs 4 місяці тому

    I'm new to blender and I have a question. When making the liquid, couldn't you have just used a boolean and cut the shape out of the top of it? that seems easier than deforming everything with the lattice tool and then trying to move it back into shape

  • @Rafael-AA
    @Rafael-AA Рік тому +4

    Would you make a video about the post processing process?
    It could even be a timelapse. (my renders always fall in the "ugly not post processed render")

    • @pixlways
      @pixlways  Рік тому

      Sure thing! The main adjustment is increasing brightness and contrast. The background should also be darker than the object.

    • @pixlways
      @pixlways  Рік тому

      Here is a tutorial on post-processing, I hope you find it helpful:
      ua-cam.com/video/kzqHjummVDU/v-deo.html

  • @niushaghobadi
    @niushaghobadi Рік тому

    It was great .good luck 👍👌

  • @user-ke6ff7fu8u
    @user-ke6ff7fu8u Рік тому

    thank for tutorial good one

  • @sculptn3dprints
    @sculptn3dprints Рік тому

    love it!

  • @kadabra8
    @kadabra8 Рік тому +1

    Це так прекрасно) шкода що так мало переглядів(

  • @SvetlanaK_Sunday
    @SvetlanaK_Sunday Рік тому

    Thank you!!!

  • @_voidvision
    @_voidvision Рік тому

    Amazing

  • @kebrashmebra9597
    @kebrashmebra9597 Рік тому +1

    at the final render bubbles does not rendering and fluid has gray color :(
    in the viewport anything is Ok
    Upd. need to Unlink Basckup liquid object
    now final render is good :)

    • @pixlways
      @pixlways  Рік тому +1

      Glad to hear that you were able to figure it out! Thanks for updating and letting me know what worked for you. Keep up the good work and happy modeling! 😊

  • @TheTsimbal
    @TheTsimbal Рік тому +3

    It's great. How to make the liquid inside move?

    • @pixlways
      @pixlways  Рік тому +2

      Update:
      Here's how: ua-cam.com/video/WoOT9-ZeoKQ/v-deo.html
      ----------
      Thank you. The model is not designed for animation, but if you want to animate the liquid, create a new sphere, delete the top half, and then use the Wave modifier. Here is an animated version you can check out:
      instagram.com/p/CopKKEvDVTc/

  • @lynalyna2996
    @lynalyna2996 Рік тому +1

    In 22:05 when u selected multiple faces to make the liquid how I can do it with only a keyboard (shortcuts) because I don't have a mouse yet

    • @pixlways
      @pixlways  Рік тому +1

      In "Edit mode" When you have a selection of vertices, edges, or faces, you can press Ctrl + NumPad + (plus sign) or Ctrl + NumPad - (minus sign) to grow or shrink the scope of the selection through the connected elements.

    • @tatianavargas3668
      @tatianavargas3668 Рік тому

      @@pixlways thanks mate

  • @akselwilliamdanenbarger7969

    It loocks awsame.

    • @pixlways
      @pixlways  Рік тому

      Your positive feedback is greatly appreciated. Thank you for your comment!

  • @loopcuthero
    @loopcuthero Рік тому +1

    Hello, I am following this tutorial. but there is a problem with liquid material. I did everything as in the tutorial. But potion becomes partially transparent. Any idea why it happens?

    • @pixlways
      @pixlways  Рік тому

      Hello! I'm sorry to hear that you're having trouble with the liquid material in the tutorial. Please check out Transmission, Transmission Roughness, Roughness, IOR, and Base Color on your shader, also check out the roughness map if you added it to your object. Another thing you can do is make sure to add a small gap between the liquid and the bottle and don't overlap the liquid with the bottle, that will give you a different result. I hope this information was helpful. If it did not address your issue, please let me know so that I can suggest another solution.

    • @Vicky-xb9dv
      @Vicky-xb9dv Рік тому

      it might also be that it is reflecting the rope. I had this issue because I made a model a bit differently. try rotating the water and see if it makes any better.

  • @veronicagodi4074
    @veronicagodi4074 Рік тому

    thanks for this video and super cool result!
    But I have problems with my Bump node (doesn't change anything) and the liquid stay white in the render image and I can't figured it out why
    Can someone help me?

    • @pixlways
      @pixlways  Рік тому

      Thank you, Veronica! If you have multiple liquid objects, check out they do not show in the final render that might be the problem (in Outliner, turn off the camera icon in front of the object). Regarding the bump node, if you mean the roughness map on glass, don't forget to put the Color space to Non-color. Hope that help!

  • @HiImHipster
    @HiImHipster Рік тому

    my glass bottle looks a little brown and muddy, not super clear. not sure why. regardless, love the tutorial! thanks.

    • @pixlways
      @pixlways  Рік тому

      Check the multiply node after roughness map. Also, check the Transmission Roughness on BSDF node. And also, the Volume node after BSDF node. These parameters could result in your glass appearing hazy and less clear. It's advisable to keep them at lower values. I hope this information proves helpful!

  • @ambreclaudel9702
    @ambreclaudel9702 7 місяців тому

    Help i can’t make my bottle transparent.. i can’t see the liquid in it ..

    • @pixlways
      @pixlways  7 місяців тому +1

      Besides increasing the Transmission all the way up to 1, did you bring down the roughness?

  • @kingkhan9920
    @kingkhan9920 Рік тому

    best

  • @baharmoslemi7900
    @baharmoslemi7900 Рік тому

    💯🔥

  • @_Lily_Lucky
    @_Lily_Lucky Рік тому

  • @mohamedgemy905
    @mohamedgemy905 11 місяців тому

    How to open an image with blender like you

    • @pixlways
      @pixlways  11 місяців тому

      I'm using Pureref. Download from: www.pureref.com/download.php

  • @Staflorn
    @Staflorn Рік тому

    How did you pin the image on top of the windows?

    • @pixlways
      @pixlways  Рік тому

      Thank you for your question! I used a software called PureRef to keep the reference image on top of the workspace. You can download from here:
      www.pureref.com/

    • @Staflorn
      @Staflorn Рік тому

      @@pixlways Thanks a lot

  • @mohammadhossainbahmani9062
    @mohammadhossainbahmani9062 Рік тому

    پسرم عالی پسر

    • @pixlways
      @pixlways  Рік тому

      ممنون حسین جان

  • @ElmeDKento
    @ElmeDKento Рік тому

    Do you delete the backup ?

    • @pixlways
      @pixlways  Рік тому +1

      No, but I keep the collection off

  • @dragonslayergoblineater9048
    @dragonslayergoblineater9048 2 місяці тому

    that rope makes 0 sense

  • @pravinshinde_9353
    @pravinshinde_9353 Рік тому

    you sure that was a 2d design ?

    • @pixlways
      @pixlways  Рік тому +1

      Yes, you can find the reference here: www.artstation.com/artwork/2OY0Y

    • @pravinshinde_9353
      @pravinshinde_9353 Рік тому

      @@pixlways no I meant the rendering on the 2d reference looks good it already looks 3d

    • @pixlways
      @pixlways  Рік тому +1

      @@pravinshinde_9353 That's right. It LOOKS 3d. The 2d artist typically works with a flat surface and uses techniques such as shading, perspective, and color theory to create the illusion of depth and dimensionality. On the other hand, the 3D artist uses specialized software to create 3D models that can be viewed from multiple angles. Both results look 3d but the tools they are using are different. The 2D -> 3D process means we will achieve the same result in a 3D environment, not on a flat 2D canvas.