Material Creation and Rendering Tutorial - Spherical Robot with Turret - Part 2/2

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 68

  • @michaelsheremetyev9202
    @michaelsheremetyev9202 11 місяців тому +5

    Shift+R - made my day!

  • @VVolk83
    @VVolk83 10 місяців тому +4

    You are a real magician and an amazing master! Thank you so much for your hard work and your videos! I wish you good health and your loved ones!

    • @pixlways
      @pixlways  10 місяців тому +1

      Thank you so much for your kind words!

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @niushaghobadi
    @niushaghobadi Рік тому +9

    Excellent. Don't be too tired. You choose beautiful models. And it is very informative and attractive. 👌👏👍

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @Kiwi-qd2fe
    @Kiwi-qd2fe 2 місяці тому +1

    When you're in the UV Editor, you can mark the vertex on the 2d screen, and while hovering with your mouse over the 3d viewport, you cam press ",", it will take you straight to where it needs a seam

  • @azad3h
    @azad3h Рік тому +2

    Simply perfect! 👍👍Thank you for putting so much time and effort in making these tutorial videos.🙏😍

    • @pixlways
      @pixlways  Рік тому +2

      Thank you for your wonderful comment! We're delighted to hear that you found the tutorial simply perfect. It means a lot to us that you appreciate the time and effort we put into creating these videos. Your support and encouragement mean the world to us. Stay tuned for more tutorials and happy creating! 👍😊🙏😍

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @myriannel3109
    @myriannel3109 7 місяців тому

    This was an awesome tutorial! I never had this much fun following a tutorial. The result is amazing! Do you plan to make other hard surface tutorial?

  • @talgatospanov7283
    @talgatospanov7283 Рік тому +1

    Great tutorial thanks for showing and explaining each step of the process 😃

    • @pixlways
      @pixlways  Рік тому +1

      You're very welcome! I'm glad you found the tutorial helpful, and I appreciate your positive feedback

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @L0SHKE
    @L0SHKE Рік тому +1

    Best one yet! Thank you!

    • @pixlways
      @pixlways  Рік тому +1

      YOU are the best Loshke, thank you for your comment and support!

    • @L0SHKE
      @L0SHKE Рік тому +1

      @@pixlways always!

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @talgatospanov7283
    @talgatospanov7283 Рік тому

    Hope you will continue doing these great tutorials! Imo I think that your videos are not getting as much love and views as they desserve and wish this will change very soon👍

    • @pixlways
      @pixlways  Рік тому +1

      Thank you so much for your kind words. Your belief in our videos means a lot to us and with your support, we're confident that positive change will come

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @kepoanda7314
    @kepoanda7314 Місяць тому

    For the next video, please make a keyframe animation tutorial video with this model

  • @PureSerenty
    @PureSerenty Рік тому +1

    Thx for you perfect content 😍❤

    • @pixlways
      @pixlways  Рік тому

      Thank you Naser for your kind words! Your support and appreciation mean a lot to us 😍❤

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @noobplays4376
    @noobplays4376 Рік тому

    Such a helpfull tutorial 🤩♥️♥️

    • @noobplays4376
      @noobplays4376 Рік тому

      31:25 tip for finding n-gons

    • @pixlways
      @pixlways  Рік тому

      Thank you so much!

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @kiraamethyst1591
    @kiraamethyst1591 6 місяців тому

    Thanks for the tutorial! Please tell me, why do you use a common UV, but different materials?

  • @arman_chi
    @arman_chi Рік тому

    Amazing 👍🏻

  • @orphydiancg7759
    @orphydiancg7759 Рік тому +1

    incredible content man! I did not even have Painter but I will still watch all of this! Did you get my links with references for that historical helmet? UA-cam hide it or removed it because of the links.

    • @pixlways
      @pixlways  Рік тому +1

      Thank you for your kind words! Even if you don't have Substance Painter, we believe you can still benefit from the tutorial. We didn't receive the links as UA-cam may have hidden or removed them due to their policy on external links. Please email us at pixlways@gmail.com

    • @orphydiancg7759
      @orphydiancg7759 Рік тому +1

      @@pixlways done

  • @pooh.mi.k
    @pooh.mi.k Рік тому +2

    If you have an issue importing a model into Substance Painter and the objects become transparent , go back to blender select that object mesh -> normals -> Flip ; export as same file name then reimport mesh

    • @jostasizzi818
      @jostasizzi818 Рік тому

      Thanks brother

    • @pixlways
      @pixlways  Рік тому

      Great tip! Sometimes those little tricks can save a lot of frustration. Thanks for sharing! 👍😊

  • @RanjithGovindharajan
    @RanjithGovindharajan 10 місяців тому +3

    CAN U MAKE A VIDEO FOR RIGGING TO THIS MODEL

  • @qimam7066
    @qimam7066 4 місяці тому

    36:03 where did the old material go? where did you put it

  • @RanjithGovindharajan
    @RanjithGovindharajan 10 місяців тому +2

    the texture site is not working for me is anyone please provide me that rougness and normal maps please

  • @harshbhardwaj6285
    @harshbhardwaj6285 4 місяці тому

    Iam facing errors acceptable texture file name can you please help me

  • @enwynn8584
    @enwynn8584 5 місяців тому +3

    I think you dont explain enough the "why" behind your actions. why marking the seams, why those ones for example. I mean maybe this tuto wasnt meant for begginers, but for the part 1 i had 0 problem to follow along, and i learnt a bunch. For this video i just feel like copying what you're doing d without even understand it.

    • @vladi_novitskii
      @vladi_novitskii 2 місяці тому

      Yea...you right!!!! it's just for copy/paste.

    • @antlion752
      @antlion752 23 дні тому

      Yappatron 5000 💀💀💀

  • @orphydiancg7759
    @orphydiancg7759 Рік тому

    where can we get those normal maps from 1:13:20 onwards?

    • @pixlways
      @pixlways  Рік тому +1

      Thank you for your question! The normal map used in the tutorial can be found in the description below the video. We have provided links to the resources and assets used in the tutorial. Simply check the video description for the relevant information and links. If you have any further questions or need assistance, feel free to reach out. Happy creating!

    • @footloosemoose
      @footloosemoose 10 місяців тому

      @@pixlways thanks for the tutorial - just a heads up: those links don't currently seem to be working for me (getting a timeout on cloudflare or something)

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @NowThatsRadio
    @NowThatsRadio 5 місяців тому +2

    Oh no!
    I can't continue... I can't afford substance painter. :.(

  • @behz7d
    @behz7d Рік тому

    💚💚💚💚

  • @ferenwski2116
    @ferenwski2116 Рік тому

    My UV for the first part of the tutorial is all coloured in the UV Editing, but I’ve done everything as shown in the video twice, and I can,t figure out why. I’ve also noticed that every time I press L in the UV editing window, the colours of the stretch change, and sometimes some parts of the mesh unwrapped become blue, but all the other have like a gradient on it. Any suggestion? 😢😢

    • @ferenwski2116
      @ferenwski2116 Рік тому

      Here's a video of what is happening ua-cam.com/video/Ggx6W3jVQHQ/v-deo.html
      I've also downloaded your model and, even if your texture shows correctly, in the UV Editor i've the same "problem". Is it a real problem or am i just missing something?
      Thanks

    • @pixlways
      @pixlways  Рік тому +1

      It appears that your islands are not properly unwrapped, or the seams may be on incorrect edges. Please select your islands, press 'U,' and choose the unwrap option to see if that resolves the issue. If the problem persists, kindly send us your file via email so that we can further investigate and provide assistance.

    • @ferenwski2116
      @ferenwski2116 Рік тому

      @@pixlwaysehi! Thanks for the answer 🙏🏻🥲
      I’ve tried also to unwrap a simple cube from a new file, and I’ve the same problem. I’ve read on the internet that could be a bug related to the M1/M2 Apple processor
      Btw I will try to unwrap everything another time, but I’m pretty sure that I have done everything correct 🥲
      (Where can I find the mail?)

    • @pixlways
      @pixlways  Рік тому

      If you have the same problem with the simple cube, then it's not necessary to unwrap everything again. Try a different computer. Here's the email address: pixlways@gmail.com

    • @ferenwski2116
      @ferenwski2116 Рік тому

      @@pixlways Hi! I think I've resolved the issue. I've read on some forums and I've figured it out that is a bug related to Metal GPU Backend. In fact i have a Mac studio with M2 ULTRA and with blender 4 there's not possibility to change the GPU backend on a Mac with silicon CPU. So i've downloaded blender 3.6, switched from Metal GPU Backend to OPEN CL and all my UV are blue. Unfortunately is a bug that is present since blender 3.5 :(
      Btw thanks for your support and congratulations for the awesome tutorials you're doing. Thanks

  • @peabrainz
    @peabrainz Рік тому

    What is the difference using Mark seam and smart uv project?

    • @pixlways
      @pixlways  Рік тому

      Mark Seam - Allows you to manually define seams by selecting edges. Gives you precise control over how UVs are laid out.
      Smart UV Project - Automatically calculates seams and unwraps the mesh based on geometry. Fast and easy, but less control.
      In general:
      Mark Seam = manual seam placement. More control.
      Smart UV Project = automatic unwrapping in one step. Quick but less customizable.
      So Mark Seam is preferred for complex models needing fine control. Smart UV Project works well for simpler assets.

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @clipspixbyandi
    @clipspixbyandi Рік тому

    podrias pasar el archivo de blender con los uvs?

    • @pixlways
      @pixlways  Рік тому

      Archivo de proyecto agregado. Puedes descargarlo desde aquí:
      pixlways.gumroad.com/l/robot

  • @NedoPr0ger
    @NedoPr0ger 10 місяців тому

    Is it impossible to use such a model in game engines to create games? Isn't it considered high-poly? It will slow down a lot. why was there no baking on the low-poly model?

    • @pixlways
      @pixlways  10 місяців тому

      This is a high-poly model and is not intended for use in game engines. However, if you wish, you can create a low-poly version and transfer the high-poly details onto it through baking.

    • @RanjithGovindharajan
      @RanjithGovindharajan 9 місяців тому

      hi if u have that texture image can u send me please because the site is not working for me

  • @tomsquad1979
    @tomsquad1979 Рік тому

    Strong argument for texturing in Blender.