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Big Brain Energy
Canada
Приєднався 7 гру 2016
I am the smartest gamer. Sci-fi is the smartest genre. You are the smartest subscriber.
Ballistic Weapons Tier List
Paul Rogers Gaming:
www.youtube.com/@UCBCCu50ZTYxwhyN7i9pmL4Q
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ua-cam.com/video/SPtC96lZCV4/v-deo.html
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start 0:00
SMALL SLOTS 1:26
light mortar (D) 1:28
lmg (B) 4:15
vulcan (A) 6:11
light autocannon (C) 7:55
dual lmg (B) 9:16
dual autocannon (C) 9:54
assault gun (C) 11:37
railgun (S) 13:23
light needler (A) 17:54
MEDIUM SLOTS 20:35
heavy mortar (D) 20:38
thumper (C) 21:55
arbalest (B) 23:11
flak (A) 25:47
heavy mg (D) 28:08
heavy autocannon (A) 30:10
chaingun (C) 31:59
dual flak (A) 32:45
mauler (B) 33:35
hvd (S) 35:31
heavy needler (B) 37:59
LARGE SLOTS 39:40
hellbore (B) 39:42
mark 9 (C) 41:34
devastator (B) 43:14
hephasetus (A) 46:05
mjolnir (A) 47:50
gauss (C) 50:15
storm needler (B) 52:56
ALL WEAPONS 55:12
www.youtube.com/@UCBCCu50ZTYxwhyN7i9pmL4Q
This video is part of a playlist:
ua-cam.com/video/SPtC96lZCV4/v-deo.html
Support me on ko-fi! Or don't. Or do it a little bit and then change your mind. That's the power of free will!
ko-fi.com/bigbrainenergy
start 0:00
SMALL SLOTS 1:26
light mortar (D) 1:28
lmg (B) 4:15
vulcan (A) 6:11
light autocannon (C) 7:55
dual lmg (B) 9:16
dual autocannon (C) 9:54
assault gun (C) 11:37
railgun (S) 13:23
light needler (A) 17:54
MEDIUM SLOTS 20:35
heavy mortar (D) 20:38
thumper (C) 21:55
arbalest (B) 23:11
flak (A) 25:47
heavy mg (D) 28:08
heavy autocannon (A) 30:10
chaingun (C) 31:59
dual flak (A) 32:45
mauler (B) 33:35
hvd (S) 35:31
heavy needler (B) 37:59
LARGE SLOTS 39:40
hellbore (B) 39:42
mark 9 (C) 41:34
devastator (B) 43:14
hephasetus (A) 46:05
mjolnir (A) 47:50
gauss (C) 50:15
storm needler (B) 52:56
ALL WEAPONS 55:12
Переглядів: 4 997
Відео
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High-tech and Low-tech set aside their differences and delete some [Redacted]
Heavy needler pairs really well with 2 heavy mortars on eradicator
Super helpful video, I've always struggled with ballistics for some reason. Energy always made more sense
Excellent video
The key to a good tier list is putting people's favorite things in C tier.
It's provocative. It gets the people going!
I haven't touched Safety Overrides in... I guess it's several years, now. But that contained my favorite uses for the HMG: ships that had more medium ballistic slots than they could sensibly use for only assault chain guns: Enforcer especially but also the Eradicator. And maybe the Brawler, come to think of it, although I never liked that ship much and didn't use it. It matches up well in combination with the assault chain gun, especially since the flux cost is very low for its damage.
No more "hell yeah it's big brain time" if you change the channel name...
i think the hmg is a bit underused for point defense. late game fleets have lots of shielded fighters which it deals with really well
Omg you did voiced the every episode of house md
Thank you for your kind effort in making this video. I learned alot from viewing. Thanks again.
THIS IS THE GOSPEL OF TRUTH!!!
I've been putting off staring a new game, hoping Alex is gonna get off his ass and release the new update, but I'm losing hope for this year. I'm thinking March 2025, looking at release history.
heavy machine gun D, thumper C, Assault chaingun C... you havent given much thought to other playstyles other than your own. those weapons i named are top of the food chain and outside of omega weapons, some of the literal optimal choices for certain builds. you should try playing with higher risk builds instead of line fleet spamming like this tier list betrays you for. if this was a tier list for line ships, it would be far more reasonable. try playing around with SO cruisers more and more aggressive ship playstyles in general as this list is pretty shallow imo
He mentioned his distaste for SO builds a few times. And C tier is not bad, just limited in use.
@@Propietario283 and that justifies skewed ranking?
Finally, now I know what my opinions on each weapon are supposed to be, the other tier lists just weren't cutting it.
Is energy next? If autopulse is below B I will revolt I swear to Ludd
Im taking your word as gospel.
👍
Having the HE have longer range than the kinetics is often rather good due to how it makes the enemies respond. You get in, burst their flux up with the kinetics, then the enemy tries to retreat, but they keep their shield up and don't vent because the HE threat, allowing you to drop shields and lower some flux before charging them again to finish them off. Just saying this off of the onslaught with maulers and storm needlers concept, though it also works with some other setups like destroyers with light or heavy needlers and a mauler, or on the Eagle. Makes me wanna do another run focusing on this concept to see what other weapons are good for long range threat that keeps shield up.
I feel like heavy mortar can be rated a bit higher due to the lack of medium HE options. It's either mortar(dps) or mauler(range), chaingun limited to SO ships.
I wish i could tierlist all over the place for 55 mins
This is a very Alpha Core video.
mk9 + mjolnir on conquest is a great combo i would personally put mk9 in A tier because its so cheap and efficient against large targets. a ship like the invictus can mount 2 mark9s and 2 hephaestus guns on the front and basically delete every ship in the game. its also great for the manticore because its so cheap its pretty trash on the dominator though, i prefer devastator+mjolnir
bottom text this, top text that. where are my god damn left and right text?
Thank you, Space House, for the priceless info.
you are a strange critter. enjoyable as such.
L-Mortar is better than D tier.. Because being so cheap means it goes well with something more expensive. On your Centurion example of the AC vs the Railgun, you could use Railgun + L-Mortar for 9 op, vs 2 AC for 8 op and that is significantly better.
This man shafted my beloved light mortar, yup, it's a tierlist alright
Any fellow 4 Mjolnier on an invictus enjoyers out there? You defintely need to max out the Flux capacity and get ordonance expertise but that F ability claps cheeks with Mjolnirs. I have starred at multiple onslaughts, 1 tapped one of them with the ability, vented in front of the other 2 and then just repeated the process. Yes you will lose a ton of crew and the armor is much thinner than one might at first believe but it has such an incredible amount of hull integrity with hull mods that you can just tank a ton of damage regardless. All my homies love the 4 mjolnir incivtus!
Overall I thought this was a great tierlist and I agree with almost everything said. I do feel like you did my boy, the heavy machine gun dirty tho. You said that you don't like SO builds and don't play them but for SO builds such as the LP brawler I think the heavy machine gun slaps hard. The 450 range is ideal for the SO and perfectly matches the chaingun. It also adds a ton of kinetic damage to shuilds at a fantastic flux efficiency and the AI can aim it quite well. On top of all of that it can bring its own point defense for frigates serving a dual purpose. Not saying it is S tier but I believe that it should at least be in C tier for its own very good niche role. I am Luds top guy.
Honestly, I think hellbore and mjolnir weapons should be S-tier. (EDIT: Accidentally put thor instead of mjolnir)
I got recommended the wrong video. I thought this was a tier list of irl guns.
That's pretty funny.
lol, that tier list all over the place line got me good. Will you make a fighter/bomber tier list too after the other(im guessing) weapon types?
Yeah I plan to cover all the weapons and fighters.
@@bigbrainenergyguy ༼ つ ◕_◕ ༽つ Thank you Mr. Big Brain Energy!
Give us ALL tierlists in current version please. I might have general idea what is good, but there is aways something new I discover while watching your videos
👌
light mortar my beloved
Heavy machine gun is good on some capital ships as weapons that double as anti-missile and anti-flanking guns. Each bullet hits relatively hard enough that it can chip away at smaller ship's armor, not to mention that it pretty much obliterates shields on a short notice. You do need to do funky things to increase its range, but it seriously punishes any high-tech/midline ship trying to brawl.
ALL ballistic point defense weapons suck when comparatively valued against other weapons. Its when you consider in that they can get that extra range from point defense skill, elited. that they truly shine. PD weapons on a capital class ship with all the range increases from mods and skills? Missiles and fighters, hardly ever knew them. PD weapons on fighters, frigates and some destroyer builds? Why must i suffer so?
Can we get more big brain slop content tier lists?
What about a Storm Needler on a Retribution?
Paul Rogers Gaming does get things wrong, but his approach is solid and he covers many other games, where his words are much more accurate. Only guide of his that i found biased towards the easy part of Starsector was his Missiles tierliest tbh. And even in that, his missile choice was more closer to yours in your midline build.
Do you plan on doing UAF/other modded weapons. I feel like they get talked about a lot on forums and how they feel but never actually talked about in video format/applying them in a campaign (specifically the weapons, not the ships)
I have played with the UAF a little bit, and I do plan on covering mod stuff eventually after I've covered vanilla.
@@bigbrainenergyguy Awesome! Really appreciate that. I feel like the Naval Gun Aesthetic is so cool but I'm terrible with the stats/numbers so I never know if what im throwing on is good lol
Overall I agree about the mid slot HMG, it's overrated for both brawler and retaliation, too many weapon points even for such high efficiency, BUT it's literally needed for the Hyperion build. Hyperion without HMG is built incorrectly. I don't see any other builds for Hyperion for both manual control and for officer control (most likely aggressive). But this should be fundamental for the Wolf Pack build. However, Hyperion is not something you can just take and forget. I've often noticed how you extol Omen... How you want to add it to almost any fleet, like the Monitor before, for example, before it was nerfed. In fact, I see a properly built Hyperion as a tool for the final battle as well. You don't want to use it for farming missions or for fun if you don't control it yourself, so much so that you carry it in your pocket, disabled, and turn it on when you fly to a system with remnants or with a hegemony fleet that intends to check your colony, so that it can be restored to full combat readiness within a week. And all this semantic nonsense was said only to say "a heavy machine gun is not a D-tier, but a C" And in other respects I agree with the big brains.
Gauss Cannon haters never tried using it on the Atlas MK.II.
Using Atlas MK.II is a rather uncomfortable experience overall.
@@Propietario283 They're a bit weird to use, but it's great. I think gauss is only really good if you get a critical mass of them in your fleet, though. Lots of Atlas2, lost of Gauss Legions, lots of escort package manticores...
@Propietario283 Slap on integrated targeting unit and squalls, get the most timid chickenshit commander or (ideally) yourself on it and laugh all the way to the bank.
I resent heavy machinguns in D and I think you're definitely over fixating on that one example you have against them. I use them fairly commonly on some cruisers and larger ships because they can cover a good variety of roles, they pair well with some energies and missiles, and they don't hugely eat into flux.
I like slapping heavy machineguns on falcon - they shred shields and (with elite skill) have range comparable to energy guns at the back.
ok but why cant my voice be as hot as yours