mods like for example those who let jo set up weapon behaviour makes the game even better and more fun imo. like 16:00 you can have the lasher loaded up with all shield and explosive guns, set for example to fire at shields only, armor/hull only or both. if you do good it makes the game perhaps somewhat easier, but there`s mods for this as well
oh my god you DO sound kind of similar to House. I love that show I cant believe I didn't notice until now. Perhaps maybe I did subconsciously get reminded of House and that's why I watch your videos or something. Next video say "It's never Lupus." In that disinterested tone.
Comment for the youtube algorithm gods. I have to say though, I REALLY appreciate videos like this explaining your thought process for how to actually outfit ships and fleets, I'd love to see more videos in this general vein of "Here is how you want to THINK ABOUT outfitting ships, here's the goals you want to try and hit, here's how you hit them"
Low tech's only any good because the devs suddenly dislike high-tech players, nerfed high-tech more than Arrow Studios nerfed their game, and endlessly buffing low tech like a bunch of neanderthals. I don't think I've played in a year and a half at least because of it.
Have you considered doing these types of in depth fleet breakdowns for modded content you're familiar with? I mean, vanilla and it's arguably excellent balance is great, but I wanna see how you'd cook with extra toys. Like Diable in particular would be interesting to see from you, since you're able to build out great ship and officer combos.
B-b-b-but, big brain sempai, you are the one who tought me how to use an Odyssey, and it eats Onslaughts for breakfast, what happened to your love for high tech ?
Hmm, very interesting. Excuse me whilst I ignore your detailed and enlightening build explanations and stick even more hammer torps onto my ships whilst giving them all hangars to put talon in. Great vid as always. :D
My love of Low Tech simmed from all the skin of my teeth victories I've squeezed out of them. That and the notorious Hiver mod. So much daka daka and the love of saturation bombardment
Until Alex implements some sort of morale system for the crew, where they will get grumpy if you obviously throw them to their deaths without any preparations I'm really unconvinced by Hull restoration pick in this particluar situation. D-mod costs are negligible, especially on frigates, and the amount of hull repair you can get elite combat endurance is nothing to sniff at. Its really good to have you back
Hull Restoration provide a massive boost to quality of life (yes, while being very sub-optimal for min-maxing combat power). Was tired and played casually? Not expensive to fix! Experimenting with tough enemies? Cheap! Yet-another-Omen suicide himself by flickering shield near Tachyon lance? It'd never happened!
I would typically have gone for extended shields over converting to omnis for the Dominators. I haven't typically had massive issues with them taking hits from outside the 210° arc with that.
Hey, just an idea but by how much you appreciate the cryoblaster, I think you'll find the Magellan modded faction interesting. They have this slew of fragmentation weapon as their anti hull tools which pair really with their ripfire missiles, hope you'll get to experiment with them :)
I did use an escort medusa in my high-tech playthrough, but it wasn't too essential to the fleet. You can definitely make an endgame fleet with medusas as the backbone, so maybe I'll make a video about it.
I always loved the headcanon (I dunno if it's confirmed) that the ship design tech level does not really correspond to literal tech level in current in-game year era. It has become more of a design choice or just category of ship because onslaught XIV is like a pinnacle of technology But there's also lowest of low tech, the literal armor brick with guns on top - Invictus
A real advantage of High Tech (logistical one) wasn't included in the game on purpose. Because it's obvious that with such "feature" almost nobody would play a low tech as being limited in shots is too restricting for an arcade game.
Lowtech being more expensive in the long run than hightech is the main issue I have with the playstyle. I hope the devs realise this at some point and change it.
What HERESY is this! By the Ludd ! Cryoblaster?? Shields!? Do you wana Alphacore with this!? On holly Onslaught belongs only shield shunt, annihilators, and 5 forward facing HVD.
@Propietario283 not at all lmao, their gimmick is their outside armor and a their shields which can only use on a cooldown. Tbh the AI isn't the best with their ships so its easier
Man I love pilum spam. So stupid. So smart. Just slowly crawling towards the enemy from a map away, degrading their peak readiness before the fighting even begins
When will there be a fleet based on the elite skill of point defense, frankly, this is my favorite skill. A classic scheme for a fan of a nimble flagship: 4 main combat skills and one elite - speed, armor durability (due to 50% of the turning speed), shield, a mandatory elite skill of additional use of the skill and an eternal choice ... Analysis of targets or point defense. I always understand that analysis of targets is more useful for the endgame, much more useful, but it is so boring, I deprive myself of such a fun variety throughout the game! A brawler with an elite skill of point defense? Oh no, so banal! But RETRIBUTION or MEDUSA with doubled miniguns! Yes, it is worth it! But the brawler is also DELICIOUS!
What could be the alternative to spamming pilums? AI sometimes can score homeruns on big ships if you give them reaper torpedoes, and the cooldown is long enough that they won't immediately use all of it.
I think your flaghip need more front dmg. It would reduce time needed to take down main opponent. Put two HVD in the middle. And replace those massive side devastators with flaks. You get almost same point defence, but WAY cheaper, and you get significantly more frontal punch.
Not really, Side Devastators are just 14 points combined. It is a steal!!! They can do massive damage to any frigate try to flank and blast away fighter swarms.
@@huntermad5668 Well, frigates are not main target for Onslaught. Secondary Devastators consume too much flux for a dmg they do. Check the mod which makes dmg stats after combat. High frontal dmg is the main goal of this ship, to roll over any capital or cruiser.
Low tech best tech, and running wolfpack tactics with a bunch of lashers and hammere maybe some herons is for me the most fun you can have in the game. Especially with lp lashers. Tho you get cut through like butter if you try to fight a full ordo with that or god forbid several. Theres only so much a few lashers and hammers can do when each burst of tachyon lance is an almost guaranteed kill.
Mining Legion - best Legion. And in Legion XIV, you can now fill every single weapon slot with mining equipment. Just do it, thank me later. Use burn drive for bonking shields, use hammers and blasters for everything else, and use lasers for disco party after glorious victory.
so basically we melted this rock to make a sturdier rock and then we grinded this explody rock into powder so that when the explody rock powder explodes it throws the sturdy rock faster than you can throw it then we took a sturdy rock and shaped it into a tube and then put a sturdy rock inside the tube so that we could aim the sturdy rock at big no no's After that we just had to find sturdier rocks and explodier rocks and go from there
Without the cryoblaster eating up 500 flux/second I would trade the hellbore for a hephaestus assault gun. The medium slot itself can be flexible, but I would first consider a thumper or a mining blaster.
Loving the new videos, but oh my God this fleet is terrible. Pilums everywhere is bad, and no ExMags on the Onslaught is outright heresy (you already know that,) but I find the lashers to be especially offensive. IMHO, you should never put single-purpose PD on frigates, unless it's a heavy MG. You want GUNS? Run 3-5 railguns or assault guns on alternating fire. You don't need flux or shields, and you especially don't need either with the level 5 industry tree skill. You don't need SysEx either, but it helps. Overrides is a given, although there's no pressure to use the Luddic Path version-- It helps, yes, but the base model is my early game go-to for Spacer runs. With this build, you can easily take down destroyers, and even some cruisers, without any wolfpack tactics investment. Have fun!
Seeing such detailed breakdown of fleets of different tech types makes me wish for see a fleet breakdown of a modded faction but I know modded balance is all over the place so... Oh well. Nice video!
Light Autocannon (instead of railgun) also has 700 range, and is cheaper OP and flux. Is accuracy the reason why you're avoid it? I figure a few on the dominator would solve some flux and give room for another mod. And the side arms of the Onslaught. Basically, spots where the lower dps don't matter as much. Perhaps 2 on the Manticore. I'm also curious if you considered using Nav Relays for more speed fleet wide. Thumper got buffed recently. It's flux to damage ratio is now 1:1 on shields and armor. Maybe they are a good alternative to the CryoBlaster. And S-mod E-mags work on them. Speaking of. Cryoflamer is really good. It took me by surprise how good. I know this may sound far fetched, but it strikes me that vanguards might be better than the lashers for you. They are faster, and have rugged construction so death doesn't mean much to them. Good candidate to SO I feel.
Railgun indeed is for accuracy I believe (dodgy frigates) but also it has a high hit strength relative to the autocannon which keeps it relevant against hull and makes finishing off frigates and such that much faster. The dominators don't have a good way to kill frigates without the railguns besides full swinging around the HAG. Manticores at least have the hag on a turret. Thumper's problem is low hitstrength so it suffers pretty massively against even moderate stripped armor. 500 armor stripped still reduces its damage by half; even fulgent has 450 so anything bigger than that and the damage falls off a cliff. Cryoblaster hits so hard it basically ignores stripped armor. With that consideration, the efficiency of thumper at its actual job (hull busting) is a lot worse than cryoblaster and cryoblaster can still do a little damage to armor unlike the thumper. If you don't have cryoblaster, just replace the hellbore with hag and put a mauler or mining blaster there. Swap roles basically. Also I want to point out that thumper is no where near 1:1 efficiency against armor because frag gets hit twice by damage reduction; once from hit strength armor damage reduction (it is considered to have 25 hit strength) and again because of damage type damage reduction (frag damage does 1/4th against armor). Basically, against anything in the game besides fighters and missiles, it will hit the armor damage reduction cap (85%).
There are a lot of subpar ships among combat freighters and pirate glass cannons. Not probably an ordo material, but I am curious if you can salvage some of these with that big brain of yours.
Huh, just realised that fuel cost is indeed higher overall for low tech. About maintenance cost, it is always equal deployment points, is it not? While low tech usually cost more because of repairs after each battle, hi tech loses a lot more CR that needs to be replenished. So I'd think actual supply cost would be similar. But I never did mono-tech fleet, so maybe I'm wrong?
hellbore`s shell is too slow imo, to hit most enemy ships. better off with hephaestus and maybe mark IX, especially for the onslaughts turrets. hellbore is better for hardpoints due to periodic shots anyway..and high recoil. id vote hellbore and mark IX for the dominator
do you ever do loadouts for modded ships? would be interesting to see your build for the battle bricks from "Missile Ship Overhaul" i find the carrier does well with Mjolnirs on the 4 frontal slots and AA in literally everything else and the battleship seems to like being covered in Hellbore cannons, with AA in the back, but of course this is entirely dependant on the mods i have installed. would be cool to see a build for just slightly less than vanilla.
I usually have a SO Dominator as an alternative flagship when I see something easy to bully in the enemy fleet, especially an astral. Assault chainguns, storm needler, devestator and some machineguns and just about every hull and armor mod, and burn drive into the target(read Astral and modded capital carriers), 9 times out of 10 they will be overloarded, and only 3 out of 5 times will you flame out. At the end of the day, the carrier will melt like butter in a toaster and everything you destroy afterwards is just a bonus, and half the enemy ships on their frontline will have their asses turned to your incoming fleet. But I suppose those are all just excuses to justify myself in throwing a brick into someone's porcelain cabinet.
Lowtech fleet
*looks inside*
Cryoblaster
Imagine being unlucky enough to not get one
That shit on a remnant frigate (forgot the name but its the medium energy version) is a menace to society
Hey, that is not hightech or midtech.
It is outside so..😮
It don't count as 'tech' if it is 'black magic'
If it fits on an onslaught it's low tech to me
Ah yes the video about "I have yet to see one that can outsmart a bullet." quote
"I have yet to see Alpha Core that can outsmart B U L L E T!"
@@bigbrainenergyguy also are you sure the title is correct?
its saying "lowtech is dead"
What's it stopped the Tri-Tech plot? _GUNS!_
What was it ol' Ludd forgot? _GUNS!_
What do we have that they have not?
_BIG, BIG, GUNS!_
Each vid reminds me how rubbish I am at the game but I always learn a shit ton. Truly a love-hate relationship.
Big Brain approaches this like a real science. But dont forget it can be fun to experiment and fight the build and style that clicks for you!
mods like for example those who let jo set up weapon behaviour makes the game even better and more fun imo. like 16:00 you can have the lasher loaded up with all shield and explosive guns, set for example to fire at shields only, armor/hull only or both. if you do good it makes the game perhaps somewhat easier, but there`s mods for this as well
Ah yes, the Big Brain low tech Onslaught, with cryoblaster
[The Luddic Path wants to know your location]
Nah, he destroyed so many robotic abominations, he's allowed to do whatever he wants. There are other addresses for your mail, brother Ted.
All of weapon technology can be boiled down to "better utilization of rock"
Omega weapons are black magic, though.
@@vos2693 Do you hear the song, brother?
Inter-dimensional Rock!
Commenting for algorithm, welcome back can't wait for more of that pest control series
oh my god you DO sound kind of similar to House. I love that show I cant believe I didn't notice until now. Perhaps maybe I did subconsciously get reminded of House and that's why I watch your videos or something. Next video say "It's never Lupus." In that disinterested tone.
no shield shunt, disliked, reported to Hegemony, called in the Luddic Path, etc...
Agreed!
Is it even low tech if you are not scraping your armor against the enemies!?
He is John Starsector
John Starsector MD
mfw when big brain energy uploads:
I though he was dead 😱
great seeing you posting videos again!
We're eating good lately good lord, that time machine mix up was terrible!
Comment for the youtube algorithm gods. I have to say though, I REALLY appreciate videos like this explaining your thought process for how to actually outfit ships and fleets, I'd love to see more videos in this general vein of "Here is how you want to THINK ABOUT outfitting ships, here's the goals you want to try and hit, here's how you hit them"
YHHAAAAHHH LOW TECH BEST TECH, WE LOVE SMACKING ROCKS TOGETHER
SMAAAAASH!! :D
Low tech's only any good because the devs suddenly dislike high-tech players, nerfed high-tech more than Arrow Studios nerfed their game, and endlessly buffing low tech like a bunch of neanderthals. I don't think I've played in a year and a half at least because of it.
I've missed you Mr bigbrain. The sector needs your sage wisdom
Shield shunt: I don't have to worry about fluxing out, and that Should Scare You.
Have you considered doing these types of in depth fleet breakdowns for modded content you're familiar with? I mean, vanilla and it's arguably excellent balance is great, but I wanna see how you'd cook with extra toys. Like Diable in particular would be interesting to see from you, since you're able to build out great ship and officer combos.
I'll get there eventually. It's gonna take a little time.
Really good video man, and nice to have you back!
Oh hey a lowtech video. Does this mean there's gonna be videos for High Tech, Remnant, or some less directly labelled doctrine too?
i wonder if we gonna see someday another lets play but focused on low tech or midtech ships that would be neat.
B-b-b-but, big brain sempai, you are the one who tought me how to use an Odyssey, and it eats Onslaughts for breakfast, what happened to your love for high tech ?
There is no love, there is only POSSESSION.
Can't unhear House now. You're now Space House.
I was just trying to figure out how to use the manticore now, thanks!
nice vid as always, hope you will make this kinda guide/showcase for hightech vs redacted too
You got a nice big gun. Nice.
Your podcasts are my favourite starsector content!
Low tech has died under mysterious but inscrutable circumstances. He is survived by his heir Low tech and his widow Ballistics Midline.
very classy fade out at the end of the video, nice touch
Hmm, very interesting. Excuse me whilst I ignore your detailed and enlightening build explanations and stick even more hammer torps onto my ships whilst giving them all hangars to put talon in.
Great vid as always. :D
Love the vids, you're great to listen to
On my second watch of this video as if I'll ever use pure low tech except as a deliberate handicap 🤣🤣 The Pilum spam is fun to watch!
My love of Low Tech simmed from all the skin of my teeth victories I've squeezed out of them.
That and the notorious Hiver mod. So much daka daka and the love of saturation bombardment
Oh boy he's pullin out the dorito guns, this is too advanced for me.
It's not about who's outnumbered and more armed, its about who have bigger gun
Until Alex implements some sort of morale system for the crew, where they will get grumpy if you obviously throw them to their deaths without any preparations I'm really unconvinced by Hull restoration pick in this particluar situation. D-mod costs are negligible, especially on frigates, and the amount of hull repair you can get elite combat endurance is nothing to sniff at.
Its really good to have you back
Hull Restoration provide a massive boost to quality of life (yes, while being very sub-optimal for min-maxing combat power).
Was tired and played casually? Not expensive to fix!
Experimenting with tough enemies? Cheap!
Yet-another-Omen suicide himself by flickering shield near Tachyon lance? It'd never happened!
Lowtech when it rolls up to 4 tachyon lance Radiant;
u.u
Big Brain Energy: build low-tech ships
the same guy: slap a cyroblaster on the flagship
Sure thing it's low-tech. It's [REDACTED] level low-tech🤣🤣🤣
It’s the starsector menu background during the fight
finally, someone smart said something good about omnislaught
I would typically have gone for extended shields over converting to omnis for the Dominators. I haven't typically had massive issues with them taking hits from outside the 210° arc with that.
Ah yes, the biggest Big Brain
Omg you did voiced the every episode of house md
The Big Brain Onslaught video real, and it only took 2 years
Hey, just an idea but by how much you appreciate the cryoblaster, I think you'll find the Magellan modded faction interesting. They have this slew of fragmentation weapon as their anti hull tools which pair really with their ripfire missiles, hope you'll get to experiment with them :)
But could you do this fight with a pirate themed fleet?
I would really love to see a video showing the best way to utilize Medusas. I love them, but I can’t ever seem to make them work in an endgame fleet.
I did use an escort medusa in my high-tech playthrough, but it wasn't too essential to the fleet. You can definitely make an endgame fleet with medusas as the backbone, so maybe I'll make a video about it.
These videos are so interesting to watch :D (I'm useless at building fleets)
I always loved the headcanon (I dunno if it's confirmed) that the ship design tech level does not really correspond to literal tech level in current in-game year era. It has become more of a design choice or just category of ship because onslaught XIV is like a pinnacle of technology
But there's also lowest of low tech, the literal armor brick with guns on top - Invictus
A real advantage of High Tech (logistical one) wasn't included in the game on purpose. Because it's obvious that with such "feature" almost nobody would play a low tech as being limited in shots is too restricting for an arcade game.
Lowtech being more expensive in the long run than hightech is the main issue I have with the playstyle. I hope the devs realise this at some point and change it.
Not quite low tech enough, we need the Luddic Path.
Need a ship mod where all the ships are just asteroids with thrusters
What HERESY is this! By the Ludd ! Cryoblaster?? Shields!? Do you wana Alphacore with this!? On holly Onslaught belongs only shield shunt, annihilators, and 5 forward facing HVD.
Love me Missles but my PC thinks otherwise.
At first I thought what the he is talking about it doesn't sound like house MD then you started to perform the meme yep you are him
RAAAAHHH LOW TECH BEST TECH BABY! HAVE A PROBLEM? JUST USE MORE BOOLETS!
*Lowtech DAKKA!*
If you love lowtech ships then the Knights of Ludd ships are amazing. BALLISTIC SUPREMACY
Aren't their ships overpowered? Or were they fixed?
@Propietario283 not at all lmao, their gimmick is their outside armor and a their shields which can only use on a cooldown. Tbh the AI isn't the best with their ships so its easier
Man I love pilum spam. So stupid. So smart. Just slowly crawling towards the enemy from a map away, degrading their peak readiness before the fighting even begins
Pilums also cause a zone of denial past critical mass. Missile-Carrier on the back is also nice
Yay, thank you!
How do you fix the flaws of the Dominator?
Step 1: Use the Fourteenth Battlegroup Dominator.
Praise the Fourteenth Battlegroup.
I'm curious why the Railguns over Light Autocannons? I would have thought the efficiency would be an asset with Low Tech.
Hit strength
would you do mod faction fleet theme video like this? I hope it bring more variety to fleet build.
When will there be a fleet based on the elite skill of point defense, frankly, this is my favorite skill.
A classic scheme for a fan of a nimble flagship: 4 main combat skills and one elite - speed, armor durability (due to 50% of the turning speed), shield, a mandatory elite skill of additional use of the skill and an eternal choice ... Analysis of targets or point defense.
I always understand that analysis of targets is more useful for the endgame, much more useful, but it is so boring, I deprive myself of such a fun variety throughout the game!
A brawler with an elite skill of point defense? Oh no, so banal!
But RETRIBUTION or MEDUSA with doubled miniguns! Yes, it is worth it!
But the brawler is also DELICIOUS!
What could be the alternative to spamming pilums? AI sometimes can score homeruns on big ships if you give them reaper torpedoes, and the cooldown is long enough that they won't immediately use all of it.
For Dominator, u can use mine launchers with extra range for missiles. Once a Dominator can get into range, it can overwhelm a lot of things
I think your flaghip need more front dmg. It would reduce time needed to take down main opponent. Put two HVD in the middle. And replace those massive side devastators with flaks. You get almost same point defence, but WAY cheaper, and you get significantly more frontal punch.
Not really, Side Devastators are just 14 points combined. It is a steal!!!
They can do massive damage to any frigate try to flank and blast away fighter swarms.
@@huntermad5668 Well, frigates are not main target for Onslaught. Secondary Devastators consume too much flux for a dmg they do. Check the mod which makes dmg stats after combat. High frontal dmg is the main goal of this ship, to roll over any capital or cruiser.
would you be willing to make a pirate fleet built around the atlas mk.2, its a very pretty ship.
Low tech best tech, and running wolfpack tactics with a bunch of lashers and hammere maybe some herons is for me the most fun you can have in the game. Especially with lp lashers. Tho you get cut through like butter if you try to fight a full ordo with that or god forbid several. Theres only so much a few lashers and hammers can do when each burst of tachyon lance is an almost guaranteed kill.
30:31 House MD impression
Whats your opinion on the retribution btw?
Any good Legion XIV builds?
I find double mirv with rangefinder needleers work well
Mining Legion - best Legion.
And in Legion XIV, you can now fill every single weapon slot with mining equipment. Just do it, thank me later.
Use burn drive for bonking shields, use hammers and blasters for everything else, and use lasers for disco party after glorious victory.
A BLESSING FROM THE LORD
so basically we melted this rock to make a sturdier rock and then we grinded this explody rock into powder so that when the explody rock powder explodes it throws the sturdy rock faster than you can throw it
then we took a sturdy rock and shaped it into a tube and then put a sturdy rock inside the tube so that we could aim the sturdy rock at big no no's
After that we just had to find sturdier rocks and explodier rocks and go from there
now do a presentation on which mod has the best onslaught variant
What do i put in that forward slot if i didn't manage to get cryoblasters?
Without the cryoblaster eating up 500 flux/second I would trade the hellbore for a hephaestus assault gun. The medium slot itself can be flexible, but I would first consider a thumper or a mining blaster.
Loving the new videos, but oh my God this fleet is terrible. Pilums everywhere is bad, and no ExMags on the Onslaught is outright heresy (you already know that,) but I find the lashers to be especially offensive. IMHO, you should never put single-purpose PD on frigates, unless it's a heavy MG. You want GUNS? Run 3-5 railguns or assault guns on alternating fire. You don't need flux or shields, and you especially don't need either with the level 5 industry tree skill. You don't need SysEx either, but it helps. Overrides is a given, although there's no pressure to use the Luddic Path version-- It helps, yes, but the base model is my early game go-to for Spacer runs. With this build, you can easily take down destroyers, and even some cruisers, without any wolfpack tactics investment. Have fun!
Seeing such detailed breakdown of fleets of different tech types makes me wish for see a fleet breakdown of a modded faction but I know modded balance is all over the place so... Oh well. Nice video!
Vanilla has a lot to cover as-is, and then I need to experiment with the modded ships in question. I'll get there eventually!
B O O L E T
Light Autocannon (instead of railgun) also has 700 range, and is cheaper OP and flux. Is accuracy the reason why you're avoid it? I figure a few on the dominator would solve some flux and give room for another mod. And the side arms of the Onslaught. Basically, spots where the lower dps don't matter as much. Perhaps 2 on the Manticore. I'm also curious if you considered using Nav Relays for more speed fleet wide.
Thumper got buffed recently. It's flux to damage ratio is now 1:1 on shields and armor. Maybe they are a good alternative to the CryoBlaster. And S-mod E-mags work on them. Speaking of. Cryoflamer is really good. It took me by surprise how good.
I know this may sound far fetched, but it strikes me that vanguards might be better than the lashers for you. They are faster, and have rugged construction so death doesn't mean much to them. Good candidate to SO I feel.
Railgun indeed is for accuracy I believe (dodgy frigates) but also it has a high hit strength relative to the autocannon which keeps it relevant against hull and makes finishing off frigates and such that much faster. The dominators don't have a good way to kill frigates without the railguns besides full swinging around the HAG. Manticores at least have the hag on a turret.
Thumper's problem is low hitstrength so it suffers pretty massively against even moderate stripped armor. 500 armor stripped still reduces its damage by half; even fulgent has 450 so anything bigger than that and the damage falls off a cliff. Cryoblaster hits so hard it basically ignores stripped armor. With that consideration, the efficiency of thumper at its actual job (hull busting) is a lot worse than cryoblaster and cryoblaster can still do a little damage to armor unlike the thumper. If you don't have cryoblaster, just replace the hellbore with hag and put a mauler or mining blaster there. Swap roles basically.
Also I want to point out that thumper is no where near 1:1 efficiency against armor because frag gets hit twice by damage reduction; once from hit strength armor damage reduction (it is considered to have 25 hit strength) and again because of damage type damage reduction (frag damage does 1/4th against armor). Basically, against anything in the game besides fighters and missiles, it will hit the armor damage reduction cap (85%).
The crew is dead? The armor is stripped? Sorry I can't hear you over the sound of my many, many, many guns!
Holy shit you do sound like Dr House
There are a lot of subpar ships among combat freighters and pirate glass cannons.
Not probably an ordo material, but I am curious if you can salvage some of these with that big brain of yours.
Where's Ludd's Brick?
You should try cogmind
cant wait to get this running on my new m4 macbook, anyone know how the apple port runs?
Why did you put pilum on those ships?
According to UA-cam Gaming recap I'm in your top 0.6% of viewers. I don't know what to do with this information so... have an algorithm bump?
Commodore shaniqua
>Lowtech ships are more expensive to maintain
Wait, rly? I always assumed that they're cheaper overall, maybe because they have cheaper upfront cost.
Huh, just realised that fuel cost is indeed higher overall for low tech. About maintenance cost, it is always equal deployment points, is it not? While low tech usually cost more because of repairs after each battle, hi tech loses a lot more CR that needs to be replenished. So I'd think actual supply cost would be similar. But I never did mono-tech fleet, so maybe I'm wrong?
no invictus :c
hellbore`s shell is too slow imo, to hit most enemy ships. better off with hephaestus and maybe mark IX, especially for the onslaughts turrets. hellbore is better for hardpoints due to periodic shots anyway..and high recoil. id vote hellbore and mark IX for the dominator
👍
not one vanguard huh? -2
Hello gamers!
I only play lowtech... ama
do you ever do loadouts for modded ships? would be interesting to see your build for the battle bricks from "Missile Ship Overhaul" i find the carrier does well with Mjolnirs on the 4 frontal slots and AA in literally everything else and the battleship seems to like being covered in Hellbore cannons, with AA in the back, but of course this is entirely dependant on the mods i have installed. would be cool to see a build for just slightly less than vanilla.
I haven't done modded ships yet, but I will eventually get there.
Yay, first comment! can't wait to watch!
Dominator is the best ship in the game
It's not the worst, because the manticore exists, but oh man they are just not good bro.
They are fine in player hands, the ai is pretty dumb about them though.
first!!!!
I usually have a SO Dominator as an alternative flagship when I see something easy to bully in the enemy fleet, especially an astral. Assault chainguns, storm needler, devestator and some machineguns and just about every hull and armor mod, and burn drive into the target(read Astral and modded capital carriers), 9 times out of 10 they will be overloarded, and only 3 out of 5 times will you flame out. At the end of the day, the carrier will melt like butter in a toaster and everything you destroy afterwards is just a bonus, and half the enemy ships on their frontline will have their asses turned to your incoming fleet. But I suppose those are all just excuses to justify myself in throwing a brick into someone's porcelain cabinet.