Persean League blockaded your system? Just blast 'em!

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  • Опубліковано 21 жов 2024
  • This video is part of a series:
    • Spacer Series
    Captain's log:
    fractalsoftwor...
    Ship direction marker:
    fractalsoftwor...
    The mods above are currently not "up to date" so you have to change the version to 0.97 in the "mod info" to make them work.
    Darksynth music (this one is up to date):
    fractalsoftwor...

КОМЕНТАРІ • 45

  • @planetbob6703
    @planetbob6703 7 місяців тому +36

    They were one of the easier crisises my colonies faced. Tri Tachyon on the other hand... Those mercenary fleets were too strong for my fleet at the time, kept disrupting my colony and put me in a death spiral where I had to make ridiculous amounts of money to offset monthly colony expenses.
    Learned after winning that there were easier ways than fighting off the fleets...
    By the time I got into fuel I had the Ziggurat and a low level midline station. I added one Paragon to pull aggro and blasted tge dictat's fleets out of the sky like they were nothing!
    At this point the only thing I haven't fully stopped are AI inspections. Want to see wether there's a way to make the Hegemony stop without decivilizing all their military planets.

    • @Vractis
      @Vractis 7 місяців тому +3

      I had the opposite problem. I couldn't find the resupply fleets so I eventually gave up and accepted entry into the Persean league. For Tri-Tach, I just went to their systems, destroyed their stations and disrupted all their industries. Done in like 20m.

    • @planetbob6703
      @planetbob6703 7 місяців тому +1

      @@Vractis yeah, once I beat the fleet the screen on what to do to stop them came up for the first time. That's when I realized I could have put an end to it waaaaay earlier...
      After that I looked up the other crisis events😂
      (May have accidentally decived a TT planet by raiding it too often...)

    • @Thicc_Boyo
      @Thicc_Boyo 7 місяців тому +3

      Supposedly stopping their inspections three times stops them for good, at least as long as it gets to the full crisis each time and they aren't averted by lowering the crisis progress.

    • @planetbob6703
      @planetbob6703 7 місяців тому

      @@Thicc_Boyo thanks I guess I'll see when my defenses mopped them up another two times

    • @samexz1_2
      @samexz1_2 7 місяців тому

      (no spoilers)If you want another way of stopping their inspections , you can talk with someone important in kazeron and make and interestin deal with them

  • @shrillcrayfish6168
    @shrillcrayfish6168 7 місяців тому +51

    Thats not very democratic of you blockading a trade partner brother

    • @imbw267
      @imbw267 7 місяців тому +9

      Reject Democracy
      Embrace Managed Democracy

    • @vos2693
      @vos2693 День тому

      PL never declared to be a democracy. It's a ragtag military alliance of small tyrannies, which happen to oppose Hegemony. PL worlds have nothing in common, except being dependent on Kazeron's war machine.

  • @rclaws3230
    @rclaws3230 7 місяців тому +10

    Great commentary and a video quality that punches way above the subscriber count. Take my sub.

  • @friendlyroughai3319
    @friendlyroughai3319 7 місяців тому +16

    the madlad still refuse using either SO and ITU on his cruiser 💪💪💪

  • @demiareu8741
    @demiareu8741 7 місяців тому +6

    You actually can speed up your colony crisis:
    - Not build a Military Base+
    - Install as many AI cores as you could, just don't forget to remove them before progress bar will hit 500 (to avoid triggering Hegemony crisis that will disable influence of cores).
    - Trigger a REDACTED "secret" crisis by creating a colony in system with active Nexus (but be warned that crisis is repeatable until Nexus is destroyed).
    - Raise a monthly limit from 60 to something bigger in settings file.
    UPD. Hegemony crisis will not trigger if all planets have at max only 1 Alpha and 1 Beta cores (Alpha is not admin). So you can load only a single planet with Alphas&Betas for being easy to remove them near 500 progress.

  • @errorstringexpectedgotnil
    @errorstringexpectedgotnil 7 місяців тому +6

    That idea you mentioned about context-sensitivw combat music reminds me about Rain World, which does something like that. The "threat" music is a set of layers of music that get added on top of each other as more enemies are present and they get more aggressive. I think you *could* probably actually do that in Starsector too, with a mod. I think that'd be pretty cool.
    I kinda want to see if I could do that, actually. What's the mod you have that adds music to combat?

  • @RyanRicardo-nw7fe
    @RyanRicardo-nw7fe 7 місяців тому +4

    Only disappointed that you didn't quickly grabbed the toys on homeworld and went to teach each detachment directly lol

  • @EmperorOfLols
    @EmperorOfLols 7 місяців тому +2

    Benny Hill Theme.mp3 escaping the Persean Blockade

  • @NaokiP72
    @NaokiP72 7 місяців тому +1

    Yeah, the FTL music is such a great fit. I did that too a while ago

  • @e_bagel1156
    @e_bagel1156 6 місяців тому +1

    Bit late here but since nonody mentioned it I figured I would. While blowing up the supply fleets breaks the blockade and sends them packing, so does defeating the grand armada fleet. Taking out the commander amd all that.

  • @lmelior
    @lmelior 7 місяців тому +2

    In my current 0.97 playthrough, the hypershunt appeared by a regular blue giant. Definitely bigger than the one at 41:00 though.

  • @George_Rakkas
    @George_Rakkas 7 місяців тому +1

    As this campaign closes to its end I can't wait for the nexerlin modded playthrough next. I hope you add some rules to it btw otherwise it will probably end up with you using a super ship you find for 20 episodes.

  • @calvinlangat8004
    @calvinlangat8004 7 місяців тому +3

    I think the blowback shows at which point the colony crisis meter will reset to.
    I could wrong, but thats my hunch

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 місяців тому +1

      The higher the blowback, the higher the points when it resets, but I'm pretty sure I had no blowback when it reset.

    • @demiareu8741
      @demiareu8741 7 місяців тому

      No, blowback mechanic is all about not being able to stop colony crisis permanently by farming a lot of pirate/luddit bases. Blowback "regain" some of points you'd removed by killing fleets & destroying bases and AFAIK designed to eventually overcome your efforts in farming enemies.

  • @orinlangley3383
    @orinlangley3383 7 місяців тому +1

    35:16, reaper bounce shot. xD

  • @hazardpay514
    @hazardpay514 7 місяців тому +1

    Try doing the knight errant quest after the galatia storyline
    (Do you hear it? The songs of Creation?)

  • @Traff92
    @Traff92 7 місяців тому +2

    Curious how you’d setup the long range champions, s-mods etc

  • @ghostbirdlary
    @ghostbirdlary 7 місяців тому +1

    some of the terraria and calamity mod terraria songs would be good combat music i think

  • @Peter538
    @Peter538 7 місяців тому +1

    Hi I found your channel with this series, good stuff!
    would you be able to find a way to fit the ziggurat in your fleet I’m really interested to see someone play it especially someone being as skilled as you!

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 місяців тому +2

      I won't be using it in this series, but I plan to show it off a little bit in future playthroughs.

    • @Peter538
      @Peter538 7 місяців тому

      Thanks that would be great!

  • @antonetrey7525
    @antonetrey7525 7 місяців тому +3

    heyy new to the game here :)
    does someone know which mecanic is he using to jump from ship to ship when piloting? if its spoiler dont tell me!
    thx... amazing content to get to know the game a lil bit!

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 місяців тому +2

      It's a skill in the skill tree called "neural link." It's fun, but can be pretty hard to use.

  • @EmperorOfLols
    @EmperorOfLols 7 місяців тому +1

    You already knew it resets to half though, or you didnt notice during the pirate and pather events?

  • @ihyaakmal5995
    @ihyaakmal5995 3 місяці тому +2

    Oh my, how do you even start to compose a fleet. My fleet looks bigger, yet mine is probably will get wrecked more than yours. It's because I don't know how to compose a good fleet. The development point is what probably is the biggest problem for me.
    And that piloting too.. Man, sometime I still struggle even just figuring out where to backup, which direction is the shift d or shift a, and getting overfluxed Idk how many times.
    I'm watching this right now because I will face my first Persean Blockade, I'm really scared. Will my fleet able to hold them..
    How are you able to change between two Fury so quickly though? I'm still new btw 😅

    • @malcolm7440
      @malcolm7440 Місяць тому +1

      It's a skill in the blue tree (Neural link) that allows you to effectively officer two ships at once, and switch between them at the press of a button

  • @ВенцлавТальмберг
    @ВенцлавТальмберг 2 місяці тому +1

    I shitted my pant then they sent 14 fleets and two support fleets to blockade me. It turned out that then you kill their supply fleets they flee

  • @shrillcrayfish6168
    @shrillcrayfish6168 7 місяців тому +1

    Blastem

  • @ghostbirdlary
    @ghostbirdlary 7 місяців тому +1

    why can your planet not get to size 7?

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 місяців тому +1

      Size 6 is the maximum in vanilla, and it represents 100'000 people. Getting to size 7 would mean reaching a population of 1 million, which I guess the devs have decided is not realistic in the current state of the persean sector.

    • @ghostbirdlary
      @ghostbirdlary 7 місяців тому +2

      isnt 10^6 a million? but gotcha. i thought they could get to 10^7 because i think some core worlds are 10^7@@bigbrainenergyguy

    • @bigbrainenergyguy
      @bigbrainenergyguy  7 місяців тому +2

      @@ghostbirdlaryOh you're right, it is a million, I forgor. And yes, some core worlds are up at 7 but even so the player is not allowed to reach that high. Colony growth comes from immigration so it would be weird if the player colony could grow to the same size as the largest core worlds in the timespan of the game.
      They could, of course, allow you to reach size 7 over a reaaaally long time, but I guess they just aren't interested.

    • @ghostbirdlary
      @ghostbirdlary 7 місяців тому

      fair enough@@bigbrainenergyguy