Kaethena
Kaethena
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The CytoMamba: Death from below.
Firstly sorry for the resolution change. I was doing other stuff on my monitor so didn't have the game full screen.
I've been toying with this idea for a while now. We all know Cytoscramblers are OP, but what happens when you stick a couple of finger-wigglers on the front of the Mamba? Turns out, you can have some very good fun.
Now, this ship is light. As light as I can make her without stripping off all the combatty stuff. The reason being she isn't the most agile ship in the game. So putting weight on her, like a bunch of 14 ton Heavy Duty A-Class Shield Boosters is, in my opinion, not the best idea in the world. Her armour is light, her shields are light, and she has to rely on her speed for the most part to avoid damage.
What she does have, however, is a massive amount of up-front damage to take out most if not all of a ship's shields before they even know they're being fired on. This ship is a sort of hit and run build. Although if you keep pips in engines... and for the love of coffee, PLEASE keep pips in engines if you value your sanity... then she's fairly manoeuvrable. Plus you have almost perma-boost to spin round ships and hit them while they can't hit you.
She can't take a pounding, though. So don't do what I did and turn her into a panic-guided missile. Or if you do, get ready to leg it after.
She has a cold power plant because the weapons all put out a fair bit of heat. They're all short range, even the Cytos, since the aim is to do as much damage right up the enemies thruster pipes as you can manage before high-tailing it away.
And speaking of the Cytos, they have Inertial Impact on them for two reasons: Firstly because they bump up the damage by an eye watering amount. And secondly because the increased jitter actually helps to bridge the distance between the two weapons, allowing you more hits on smaller targets. I know right, a time where jitter is useful, who'd have thought!
Why not stay at 1km range? Because you don't get a whole lot of time on target before your prey realises you're there, so you want as much damage output as possible in as short a time as possible. This configuration does that.
The Huge Multicannon is Incendiary, to give Thermal damage when you can't hit with the Cytos. The two large are both Corrosive. And no it's not because of my OCD about ammo capacity! Well not entirely, lol. They don't stack, but they don't always fire at the same time. So you can hit with one when the other is reloading, when they get out of sync, which happens more than you'd think. The reason I didn't do it the other way round, as I normally would, is because two class 3 incendiary MC put out just too much heat for even a cold plant to handle.
Lastly, you can drop the fuel scoop in favour of more shields. And if you have a carrier, that's probably a good idea. If you don't, she's gonna cost you in ship transfers, or you'll only be popping out to the local corner shop for your goodies. :)
Ship build: s.orbis.zone/d22-
Переглядів: 3 149

Відео

The Plasmaconda: Chaff this!!
Переглядів 2,2 тис.3 роки тому
An engineered big ship designed to take out NPC engineered big ships relatively quickly. And since NPC pirates have to claim their mandatory Chaff Launchers and SCBs before they're allowed into the Cad Academy, this ship will make them largely useless. Not much really to explain with this build. Her armour is light, to keep the weight down. As long as you don't let the shields drop, you're only...
Why I like the Alliance Crusader.
Переглядів 9 тис.3 роки тому
This ship gets a fair amount of apathy, or even hate, but here's just a quick demonstration, against some engineered pirate NPCs, of why I prefer the Alliance Crusader over either of the other two Medium Alliance ships. She has a massive advantage over them. Namely, a portable tank. You don't have to be good at combat, but you can rank up a buddy who gets extremely good at it and can keep most ...
Corvette vs 'Conda: Elite NPC Deathmatch.
Переглядів 1,2 тис.3 роки тому
Just about to pack up and leave to hand in some bounty vouchers when I figured I'd let my Elite ranked NPC crew have some fun in my healing 'Vette. I probably should have helped out but watching this dance of death was strangely hypnotic. The Corvette was my healing loadout, so not the absolute most effective combat loadout, but great for wing support. Build: s.orbis.zone/dy0d
The Imperial Cutter: A whisper in the night.
Переглядів 6 тис.3 роки тому
This is a pretty unorthodox Cutter build. Rather than strapping enough shields and armour on her to make an Orbital station blush, thus making her as agile as a Mammoth in a tar pit, this build is instead focused on minimising the amount you get hit in the first place. It's a cold running stealth type build as you'll see, with your standard Thermal Vent Efficient Beams, and an Efficient Corrosi...
Type-10 "Hurricane": Rain of destruction.
Переглядів 32 тис.3 роки тому
Full Multicannon. Full Premium ammo. Full Metal Jacket. Let the carnage commence. (And yes, I suck in the SLF, lol) Ship build: s.orbis.zone/cp7f
The Diamondback Scout: Cute and deadly.
Переглядів 3,1 тис.3 роки тому
She hisses, scratches and bites. She's one crazy little kitty. Let's take her up against some bigger dogs and see what happens. Ship build: s.orbis.zone/cl6x
The Fer-de-Lance: Kinetic Dynamo
Переглядів 7823 роки тому
I don't really get on with this ship, but she's very capable. More of a medium range fighter, I've found she's better with a full Kinetic loadout, for several reasons: - Longer falloff range, meaning you can shoot and do full damage from further away. - Lower distributor draw, meaning you can fire for longer and keep pips in either SYS or ENG. - The option to boost your damage by 30% through th...
The Strike Eagle: Close Quarters Carnage.
Переглядів 4663 роки тому
This is a great ship for practicing your close combat flying skills. A Short Range Inertial Impact Cytoscrambler makes quick work of shields (unfeasibly quick work of them, considering it's only a class 1 weapon), and two Short Range Cannons with Dispersal Field make sure your target has their Gimballed and Turreted weapons scrambled almost all the time. Like permanent Chaff. Making you very ha...
The Asp Explorer: Chocks Away!
Переглядів 2914 роки тому
Testing the combat Asp. This was fun!! Ship build: s.orbis.zone/aetx There are a few things to mention about this build. I may not keep Force Shell on the Cannons. While they're good at keeping your target in front of you, with a ship like the AspX, you don't really want to keep your target in front of you. You want to be able to turn on it to get at the modules. So while immense fun to use, th...
Federal Assault Ship: Double Elite
Переглядів 3,5 тис.4 роки тому
It's hard to know what to say about this ship. With the Chieftain being slightly cheaper, and significantly more versatile, it's hard to find a place for the FAS. But taking her as her own entity... she can definitely hold her own. Although she's very... twitchy to fly. Ship build: s.orbis.zone/a9pU Now I need to say at the offset that the Heavy Duty Shield Booster isn't fully engineered. That'...
Alliance Chieftain Gunship: "I'm all out of bubblegum!"
Переглядів 1,8 тис.4 роки тому
Ferocious little ship. Enough said. :D Ship Build: s.orbis.zone/a5g9
Federal Corvette: Structural integrity.
Переглядів 4594 роки тому
Dodging around an installation whilst trying to take out raiders can be tricky. This was the only run out of five where I didn't get penalised for hitting the thing I was trying to protect. And required something outside my comfort zone. Patience, lol. Ship build: s.orbis.zone/9yyW The two Class 4 fixed Cannons are beastly. On hulls they do around the same damage as two Class 4 Plasma Accelerat...
The Python: Old School Cool.
Переглядів 3974 роки тому
Time to take one of the oldest (and arguably best multirole) ships in the game, into some old school combat with a very old school loadout. Ship build: s.orbis.zone/9qgK One thing you need to know about this ship: she isn't agile. Even with fully engineered thrusters and making her as light as possible and keeping as much power to ENG as you can get away with... she will never be a nimble strik...
Alliance Chieftain Mk III: Smash 'N' Grab
Переглядів 6764 роки тому
Finally got around to unlocking the Cytoscramblers on my main account so I figured I'd pair them with another Powerplay weapon and see how bursty the ship could get. Turns out, quite a bit. Even the shields on Elite Navy Captains are no match for three puny class one burst lasers :D Ship build: s.orbis.zone/9opc This is my kind of ship. Very close range, very in people's faces. Although Frag Ca...
Krait Mk II: Mobile Epilepsy Warning
Переглядів 3154 роки тому
Krait Mk II: Mobile Epilepsy Warning
Vulture Mk III: Sense and Manoeuvrability.
Переглядів 2684 роки тому
Vulture Mk III: Sense and Manoeuvrability.
When things don't quite go according to plan.
Переглядів 2314 роки тому
When things don't quite go according to plan.
The Type-9: Caffeinated shenanigans.
Переглядів 1814 роки тому
The Type-9: Caffeinated shenanigans.
Federal Gunship: Surprising little Funship.
Переглядів 1,9 тис.4 роки тому
Federal Gunship: Surprising little Funship.
XG7 : Trying the Trident
Переглядів 2794 роки тому
XG7 : Trying the Trident
Ramming Speed 2.0
Переглядів 1554 роки тому
Ramming Speed 2.0
The Eagle: Tiny ship, big heart.
Переглядів 1304 роки тому
The Eagle: Tiny ship, big heart.
Doom Eagle initial testing: HazRES.
Переглядів 1154 роки тому
Doom Eagle initial testing: HazRES.
Type-10 "Obliterator": Easy Sneezy CZ.
Переглядів 3,4 тис.4 роки тому
Type-10 "Obliterator": Easy Sneezy CZ.
XG9 Lance Vs Imperial Eagle: The ultimate dogfight.
Переглядів 14 тис.4 роки тому
XG9 Lance Vs Imperial Eagle: The ultimate dogfight.
Stop trying to hit me and hit me!
Переглядів 1674 роки тому
Stop trying to hit me and hit me!
Vulture Mk II: Playing with your food.
Переглядів 954 роки тому
Vulture Mk II: Playing with your food.
Alliance Chieftain Mk II: Charge of the Light Brigade!
Переглядів 4744 роки тому
Alliance Chieftain Mk II: Charge of the Light Brigade!
Alliance Challenger: Lightning in a bottle.
Переглядів 7 тис.4 роки тому
Alliance Challenger: Lightning in a bottle.

КОМЕНТАРІ

  • @jagdpanther6910
    @jagdpanther6910 23 дні тому

    What paintjob are you using? (In thumbnail)

  • @halopcdraco
    @halopcdraco Місяць тому

    @kaethena Does this still work 4 years later?

  • @Josephkerr101
    @Josephkerr101 2 місяці тому

    "Intensify forward firepower!"

  • @percival5771
    @percival5771 2 місяці тому

    i strongly believe there should be an optional internal slot for extra ammunition. basically an ammo rack

  • @Axxikon
    @Axxikon 2 місяці тому

    This video reminds me, I completely forgot to try large ships with hanger bays. Ordering around your little dude looks super cool.

    • @Kaethena
      @Kaethena 2 місяці тому

      It is, and they are extremely effective if you take the time to train them up.

  • @carstenhansen5757
    @carstenhansen5757 4 місяці тому

    it's engineered?

    • @Kaethena
      @Kaethena 4 місяці тому

      Uhhh, yeah. Quite obscenely engineered. The stock Type 10 is like an in-game migraine. The build is in the description. :)

    • @carstenhansen5757
      @carstenhansen5757 4 місяці тому

      @@Kaethena Ah to bad. I don't wanna bother with engineering. Imo one needs one or more diagnoses to actually enjoy that. :p

  • @4naconda
    @4naconda 6 місяців тому

    Hola Comandante o7

  • @kudosbudo
    @kudosbudo 6 місяців тому

    So this is how you become the best/fastest. Nice work.

    • @Kaethena
      @Kaethena 6 місяців тому

      I doubt I am either of those, lol. And this was quite a long time ago when the Thargoids were arguably at their weakest so I don't know how relevant this still is. But back then... yeah... I'd seen the Cyclopes taken down relatively fast with just the Shard Cannons on an Anaconda so I was like "What if you do that with a ship that has more hardpoints than a strip club at happy hour?" and pile on the missile racks. :D

  • @bernardsaavedra675
    @bernardsaavedra675 6 місяців тому

    Why all the anti guardian stuff when you don't need it here?

    • @Kaethena
      @Kaethena 6 місяців тому

      Anti Guardian stuff? If you're referring to the Shield Reinforcement, the reason for that is because the Type-10 has very low base shields. And unlike Shield Boosters which increase shield health as a percentage, the Shield Reinforcement increases shield health by a flat amount. Making it useful for ships with low base shields and lots of optional internal compartments. Although they're useful for really any ship you want to do combat with. They aren't just useful for AX operations. :)

    • @bernardsaavedra675
      @bernardsaavedra675 6 місяців тому

      @@Kaethena Again the question GUARDIAN Shield reinforcement package are only used fighting Thargoids because it gives you protection against Caustic Damage. If you are not fighting Thargoids, Engineered Hull reinforcement packages HEAVY DUTY/DEEP PLATING will gives you more protection

    • @Kaethena
      @Kaethena 6 місяців тому

      @@bernardsaavedra675 No they aren't only used fighting against Thargoids, and no they don't provide protection against Caustic damage. You're thinking of the Guardian Hull Reinforcement, which absolutely does. These are SHIELD Reinforcement packages. Totally different thing. They're used to increase shield health. Nothing to do with the ship's hull whatsoever.

    • @bernardsaavedra675
      @bernardsaavedra675 6 місяців тому

      @@Kaethena Understood, you are right!, question, are they affected with the Thargoid Pulse attack like the Guardian modules are?

  • @rodionkhabibulin8326
    @rodionkhabibulin8326 6 місяців тому

    ty for build

    • @Kaethena
      @Kaethena 4 місяці тому

      You're welcome. Sorry it's taken me so long to get back to you.

  • @GKid19
    @GKid19 6 місяців тому

    what engineeing and which kill warant scanner?

  • @Liber-TEA549
    @Liber-TEA549 6 місяців тому

    Thanks for winning me onto the crusader side, having those extra fighters seems amazing in comparison to the chieftain. The only real downsides being that it has lower stats almost across the board, but who gives a dam?

    • @Kaethena
      @Kaethena 4 місяці тому

      The thing is, when you have a high ranked AI pilot... that SLF becomes a lethal weapon. One which punches above its weight. They become a mobile Class 4 hardpoint. Something you can't get on the Chief. As much as I like that ship... SLFs are vastly underused, and underrated. Something FDev understood when they made this ship.

  • @xsha
    @xsha 6 місяців тому

    cool guys don't look at explosions

    • @Kaethena
      @Kaethena 4 місяці тому

      Lol I am not a guy, and yeah... back when I did this... I didn't want my ship to melt from the corrosive damage so I just got the hell out of dodge. :D

  • @Poor_goblin
    @Poor_goblin 6 місяців тому

    holy what am i watching XD

    • @Kaethena
      @Kaethena 4 місяці тому

      Someone having a really bad day! LOL :D

  • @cmdr_ultraviol3nt
    @cmdr_ultraviol3nt 6 місяців тому

    Turns out chitin doesn't make for terribly good armor..

    • @Kaethena
      @Kaethena 4 місяці тому

      I mean not when faced with a battleship worth of ordnance :D

  • @IronBear88
    @IronBear88 6 місяців тому

    O_O'

  • @Neutrovertido
    @Neutrovertido 7 місяців тому

    this is hands down one of the most beautiful videos I have ever seen

  • @cd5sircoupe
    @cd5sircoupe 7 місяців тому

    I've been trying to find a purpose for the Type 10 I bought right after they got released and never did anything with... this'll do nicely.

    • @Kaethena
      @Kaethena 4 місяці тому

      The Type 10 one of my favourite ships in the game. Hands down. She isn't graceful. She's a sledgehammer with a spoiler. And I make no bones about that, lol. She has more damage potential than any of the other Large ships if you use her the way she wants to be used.

  • @ArthurReinhaldri
    @ArthurReinhaldri 7 місяців тому

    Do you play on controller by chance?

    • @Kaethena
      @Kaethena 7 місяців тому

      I did in the past. Then I swapped to an X56 Hotas. But I still have some things bound to the controller for ease of use.

    • @ArthurReinhaldri
      @ArthurReinhaldri 7 місяців тому

      @@Kaethena I see, I ask because I've been thinking of getting Elite and such for PC, I just recently got a rig (and it's almost paid off!) But the controls kind of dissuaded me once I saw them, but I've seen people without the mouse indicator such as you so I was wondering what was what :P

    • @Kaethena
      @Kaethena 7 місяців тому

      @@ArthurReinhaldri You can use a HOTAS, or a controller, or even a mouse and keyboard. The game works equally well on all of them. Elite (pre-odyssey) is on consoles, and developed with controllers in mind. All the keys/buttons can be mapped to a controller for the most part, if you don't want to invest in a HOTAS. I used one for the longest time with no issues.

  • @CMDRRustyDog
    @CMDRRustyDog 7 місяців тому

    Hi K. Would appreciate it if you can get in touch please. Discord PM? You are owed an explanation and I wished you had stayed on my Discord until I had the chance to. And you are more than welcome on my stream chat! It was all an error that has been corrected. Please get in touch. Thx.

  • @andrewbaughman6236
    @andrewbaughman6236 7 місяців тому

    Did you use premium ammo for both the shards and missiles?

    • @Kaethena
      @Kaethena 7 місяців тому

      At the time of making this, you couldn't use premium ammo for the advanced launchers. You could only swap between normal ammo and anti-xeno ammo. So I was using AX ammo with the launchers and premium ammo on the shard cannons.

  • @ZeroGamersX
    @ZeroGamersX 8 місяців тому

    that color scheme is super clean, can you share? <3

    • @Kaethena
      @Kaethena 8 місяців тому

      Of course. It's an edit to the config files and the code you'll need is: <MatrixRed> 0.3, 0.05, 1.2 </MatrixRed> <MatrixGreen> -0.15, 2, -0.5 </MatrixGreen> <MatrixBlue> 1, -1.3, 0.7 </MatrixBlue>

    • @ZeroGamersX
      @ZeroGamersX 8 місяців тому

      thank you so much!!!!!!!@@Kaethena

  • @r.a.8582
    @r.a.8582 8 місяців тому

    Wow you are amazing at this! Bravo!

  • @saffieification
    @saffieification 8 місяців тому

    loved your colour scheme really rocks..... so much dakka..... haha

  • @wilfredjurassicyes
    @wilfredjurassicyes 8 місяців тому

    This is so sick it's crazy!

  • @Powerhauz
    @Powerhauz 8 місяців тому

    Love my FAS but I believe you're right. It has become outclassed by the alliance C-ships. I would run Shieldless, engineered the armor out like crazy, with 3 fixed frags DS/SS on the bottom and an APA LR/TLB on top. I was able to do CZ's and light PVP all in one ship. Would use ram and pin to take out the biggest ships. Everything else doesn't stand a chance. Currently moving modules into a Chieftan. Will be tough to say goodbye.

    • @Kaethena
      @Kaethena 4 місяці тому

      Don't say goodbye. Think of other things do to. I hate the thought of any ship being consigned to oblivion by someone in FDev's design department. I think every ship has its place, you just have to think outside the box.

  • @darthhunter69
    @darthhunter69 8 місяців тому

    That was really, really cool!

    • @Kaethena
      @Kaethena 8 місяців тому

      Thank you very much. Dogfighting is a skill lost in a big part of the game. It's nice to get back to that sometimes and hone those skills to keep you sharp. :)

  • @rocket2739
    @rocket2739 8 місяців тому

    Did you just nearly overheat a T10 from just FIRING MULTICANNONS ??

    • @Kaethena
      @Kaethena 8 місяців тому

      Yeah it came close. I had several Incendiary leadspitters, which adds a lot of heat buildup, even on MC's.

  • @wilfredjurassicyes
    @wilfredjurassicyes 8 місяців тому

    I can't even get close to this measure. I've clocked 300 something hours and still don't know what I'm doing. At all. Couldn't even play an Ev zone two without my lag going crazy. I have an mk krait 2, and I am trying everything and anything just to get good. Engineering has me lost, but I'm starting to kinda understand stand it. But getting a meta alloy is like stabbing yourself in the foot. I'm running all multicannoms also. But heck, if I know how to engineer. I'm so lost, but I love this game so much much.

    • @Kaethena
      @Kaethena 8 місяців тому

      Don't try to "git gud". That's something people say to people when they want to feel superior. Find your own way and your own method of playing the game, hon. The Krait Mk 2 is a great ship. She will serve you well for a long time. Listen, you'll get there eventually. I was playing a long, LONG time. So don't think you have to do it all in one go, or understand it all in one go. Engineering is... okay, the premise is that you have a lot of different guys and gals who can do different things for your ship. But to get access to them you have to do a lot of different aspects of the game. Take it slowly. See what engineers you have, and what they can do for you. Often you'll discover more engineers by using the ones you have access to. It's like a path of progression. Once you use the ones you can enough, you'll get access to other ones.

    • @wilfredjurassicyes
      @wilfredjurassicyes 8 місяців тому

      @Kaethena you are right! I went on an engineering spree after I went on a mats gathering journey. And wholly heck the difference! I really love this game. It is crazy deep. Now that I got the thruster good ish and almost completely decked the multicannons out, I'm actually seeing some progress! Thank you, muchos for the support! I will keep getting it. I will also stop saying the git good also. You're right. That is something jerks say, lol

  • @DarkestofTimes
    @DarkestofTimes 8 місяців тому

    I like it when people do their own thing and don't just use Gauss cannons. Also 4 seconds is crazy.

    • @Kaethena
      @Kaethena 8 місяців тому

      Thank you. I was never a fan of the Gauss Cannons, honestly. That was just more brute force "Throw the kitchen sink at the thing", lol.

  • @DmCNoki
    @DmCNoki 8 місяців тому

    Never tried a gatling only build. looks fun :3

    • @Kaethena
      @Kaethena 8 місяців тому

      It is, but it's expensive to run if you want to synth premium ammo. I kind of always felt laser weaponry should have its own version of synthesis, because otherwise it's just not really viable unless you want to mindlessly farm kills in scenarios way below your skill level. (says the person melting mindless ne'er-do-wells in a hazres, lol). But you get my point.

  • @Destinysrage
    @Destinysrage 9 місяців тому

    that still doable? also how is that against harder variants?

    • @Kaethena
      @Kaethena 8 місяців тому

      No, this isn't viable against harder variants. Fdev wised up.

  • @jamarcus_OG
    @jamarcus_OG 9 місяців тому

    Very very satisfying to watch. I've slightly modified your build if you permit, here's my considerations on what i've modified and why - The weak point of the Type 10 is shielding so i've gone for a 8A Prismatic Shield "Reinforced - Fast Charge" instead of a 7A Prismatic "Thermal resistant - Low Draw" - Your build was very tight on power because of a tougher power plant , not allowing for power hungry (but better) modules, so i opted for a "monstered - thermal spread" power plant instead of a "armoured - thermal spread" , gaining some 10MW of power and allowing for 0A shield boosters - Since you've gone for a "SHIELD TANK" instead of a "HULL TANK" route , i need a 7A and 6A shield cell banks to compensate for a missing 8A SCB , still not on par but close enough to ensure almost two full shield recharges , still sacrificing the fighter hangar bay sadly - Reworked shield boosters engineering to have some more resistance against thermal attacks but almost double kinetic and explosive resistance compared to your build (still depends on what you plan to do, but in pirate hunting missions you'll need more kinetic and explosive resistance as far as i've experienced) yet the shield recharges in 15min compared to your 18,5min , so much more resistant yet it recharges faster - Power Distributor is now "Charge Enhanced - Super Conduits" instead of "Weapon Focused - Cluster Capacitors" to allow faster SYS recharge ; sustained weapon fire is also possible, slightly less with 3 pips (58s of fire compared to 74s) , equal with 4 pips compared to weapon focused PD - Heavy Duty Hull is optional, but 20% more hull for 2Ly less jump range and 3m/s less top speed seems reasonable for a "moving planet" of a ship - Weapon choice is pretty much personal taste , but short range gimballed multicannons make much sense, very nice choice here's my build s.orbis.zone/nojs o7 Commander !

    • @Kaethena
      @Kaethena 9 місяців тому

      Firstly thank you for sharing that build. I think if I was going to go with a build which didn't have an SLF (like if someone forced a gun to my head, lol) then I'd probably adopt some of those changes. Just a few things I want to comment on though: Firstly, the distributor. It absolutely does not need Charge Enhanced with Prismatic shields. The regen rate is so low on even a class 8 that the draw on the distributor is negligible. Doing the math (distro draw x regen rate), you're looking at a <1 MW/s draw on your SYS even for a class 8 Prismatic. So you can happily run 1 pip in SYS all day, even with a stock distributor, and never worry about it draining. If I were running a Bi-Weave, then yeah that would probably need the extra recharge but with Prismatics... it just doesn't. The ONLY reason to use CE would be the lower boost interval. But since that's on a set cooldown and you physically can't boost every 3 seconds because the game won't let you... again I don't think it's necessary. The idea behind weapon focused wasn't so much the stats in terms of recharge... it was to allow you to take pips out of weapons and put them elsewhere while keeping the effectiveness. Although with 9 multicannon, as you can see I needed to keep 3 pips there at least just because of the rate of fire. Even with weapon focused. Removing that... yeah I think it would provide too little benefit for too much cost. The powerplant and shield boosters: I quite like this. I normally work backwards in my builds. Put everything else in first and then work out what the powerplant needs to have to pay for it. I hate having hot powerplants, but that's just a personal thing. Even with the one I have, I got close to overheating a time or two. If you can manage it then yeah, with a Prismatic shield, having more up front strength isn't a bad thing. But again that's why the SLF is there. With a high ranked pilot, they can remove a lot of the aggro from your own ship, meaning you aren't under as much fire, meaning you don't need as many shields. But without a bay... I may well go for something like this. The armour: is more of a PvP setup. Not something I would normally do. I can see why you did it though. For what this ship was designed for, I would actually in hindsight go for sheer hull health to deal with phasing weapons, since the aim is to have your shields not go down. I would probably just go for military armour without any hull reinforcement. And the module reinforcement isn't necessary for PvE since phasing doesn't damage modules. The thing is though, you've made the ship 300 tons heavier. That's like 13% of her total mass. Which... aside from the speed and jump range, affects her agility. Which, without a fighter to cover for you, will be even more of an issue in terms of being able to fight effectively. Have you tested this build out in combat?

    • @jamarcus_OG
      @jamarcus_OG 9 місяців тому

      @@Kaethena Still have to test a similiar build in combat (mostly due to materials farming). But please enlighten me on few things : if you fell the need to reinforce the Life Support , and the Power Plant too, why not feeling the need to protect the modules ?! This is a PvE build , so we basically suppose your shields won't go down and your combat activity is mainly focused on bounty hunting or pirate assassination missions where you have "cooldowns" , so a faster recharge shield is better. But still , i understand a smaller shield with more powerful shield cell banks, but 0E shield booster is absolutely hideous 😂. Also pointing out agility on a Type 10 is pure non-sense . On a FDL or Mamba, absolutely, but this ship is literally a doorholder with a spoiler , so loosing 3m/s but gaining much more defence is a better survival strategy. Load up a video where your build fights a 3 wing of elite NPC's , not master or expert one's ...

    • @Kaethena
      @Kaethena 9 місяців тому

      @pgamingchannel4926 Well firstly the life support isn't reinforced. It's about the flimsiest you can put on a ship. D class and light weight. Because it's never likely to get used. As for the power plant, the only reason I go with Armoured isn't for the increased module health at all. It's because the mod gives you both an increase to power AND heat efficiency at the same time. As I said before, I don't like running hot power plants because they cause more problems than they solve, in my opinion. The one exception to that is on the Vulture, because the power plant is so undersized that it's practically a requirement to overcharge it no matter how you build the ship. For the vast majority of other cases, I prefer to go with a cooler plant so my weapons don't build up as much heat. I'm curious why you feel 0E shield boosters are "hideous". They work in your build because they're carrying proportionally more of the shield load. Replacing the ones in the build I posted gives you only 15% more shields for almost 20% increase in total power draw. For me that's too high a cost. But to each their own. :) I'm also not really talking about speed when I talk about agility. I'm talking about how sluggish the ship feels to fly. Inertia etc. However much nonsense you may think it is, it does make a difference in how the ship handles however big/small or fast/slow the ship is. Which is why I asked if you'd tested the build. If I were going to fight a wing of Elite NPCs, such as a Spec Ops wing in a Conflict Zone, I wouldn't use this build at all. That's not what it was designed for. I would change the loadout completely and probably the entire shield setup. This build was designed to giggle like a schoolgirl with a rain of hot lead. :) But hey, like I always say, if a build works for you, go with it and enjoy it. There's no one right way to build a ship, and no real point getting into arguments over it. :)

  • @attilassimcorner5277
    @attilassimcorner5277 9 місяців тому

    Why is ED so funkin boring......worst game in 2024 hahahaha

    • @Kaethena
      @Kaethena 9 місяців тому

      It's what you make of it. I don't think you can say a game is the "Worst" for not being fun enough, when you consider most of the unfinished, unplayable crap that gets shovelled out and people get asked to pay through the nose for it. Elite Dangerous has been out for 10 years now. It's gone through a lot of changes. You make your own fun in the game. It's a giant sandbox. All the previous games were the same. It isn't geared for modern gamers, not really. People who need their hand held and a giant blazing path laid out for them, or equally rabid PvP psychopaths to try and kill. Although to their credit they've tried. You have to realise the whole premise of the game is based on something 40 years old at this point.

  • @MrRocksW
    @MrRocksW 9 місяців тому

    I have to try this out with the premium ammo. Deleting other ships looks fun

    • @Kaethena
      @Kaethena 9 місяців тому

      It is. :) Go for it.

  • @j.d.4697
    @j.d.4697 9 місяців тому

    Looks awesome! But also super boring...

    • @Kaethena
      @Kaethena 9 місяців тому

      I mean sure. She is conservative. But she's also capable of taking out engineered pirate ships 4 times her size without worrying about anything. Go in there with something more "fly by the seat of your pants" and see how long you last. Before jumping out again. Fun is relative. Actually check out my video where I do just that in an Asp Scout, lol.

  • @comradelemon6928
    @comradelemon6928 10 місяців тому

    how does one get the type 10 hurricane

    • @Kaethena
      @Kaethena 10 місяців тому

      Ship build is in the description. Buy a Type-10 and the stock modules, then do an obscene amount of engineering on them. :)

  • @TheLastProtheanJavik
    @TheLastProtheanJavik 11 місяців тому

    It's a good thing that was an NPC Corvette, I'd would be EXTREMELY SALTY If I had someone in a DBX blow me up to smithering. There's a reason after I had bought the anaconda I sold it and got me another krait mk2 instead. These big ships looks cool and hit hard but are not tailored to chase smaller targets. This the ship you use when someone else is using large ship. Or when taking a couple newbs to hunt in haz res.

  • @Eldred_Abk
    @Eldred_Abk 11 місяців тому

    Нихера себе!!!!

  • @CalPhotoGuy
    @CalPhotoGuy 11 місяців тому

    I haven't played Elite in years. I stopped just prior to the Thargoids resurfacing. This makes me curious again. That was brutal.

    • @hummuslord6521
      @hummuslord6521 9 місяців тому

      Glad to inform you the game has a new lease on life, new ships this year and revamping the awful power play system

    • @Alecxace
      @Alecxace 8 місяців тому

      Things have improved. But this year things are supposed to get better with actual content, 3 new ships, new power play system, an end or “ending phase” of the thargoid war.

  • @HotaruTomoe
    @HotaruTomoe 11 місяців тому

    I like that you use Type-10. o/ But If you wanna do the cheaper way, Krait MK II with 5 adv shard cannons do the trick too. ua-cam.com/video/ZUx-yE6H430/v-deo.htmlsi=UhWcfRC_axFSqMYj But only thing that matters... Is to stick it up the Goids. ww

  • @liseksora9737
    @liseksora9737 Рік тому

    holy shit nice

  • @vehicleboi5598
    @vehicleboi5598 Рік тому

    we do a bit of cannoning

  • @GModBMXer
    @GModBMXer Рік тому

    Basically a flying "Type A-10" In other words Space brrrrrrrrrt

    • @Kaethena
      @Kaethena 8 місяців тому

      LOL! I like that.

  • @hokiturmix
    @hokiturmix Рік тому

    The worst thing in X3 Reunion is that you can't use the most powerful anti pirate destroyer in "generic" population areas. Ion Disruptor mixed with Artillery Cannon can extend the Ion's range like crazy but it lands on ships which are the closest without "discrimination".

  • @RH-mk3rp
    @RH-mk3rp Рік тому

    That's as good a dogfight you'll ever get in Elite Dangerous. If that Eagle were a player, you both woulda been jousting like idiots.

    • @Kaethena
      @Kaethena 8 місяців тому

      Very true.

  • @_over_9193
    @_over_9193 Рік тому

    As a user of big mammoth cutter myself i find your approach very interesting and i love how you explain your build in the description. Keep it up Cmdr o7

    • @Kaethena
      @Kaethena 8 місяців тому

      Sorry for the late reply but thank you very much. Yeah this was kind of the Anti-Cutter, but she works very well.

  • @silasanderson7202
    @silasanderson7202 Рік тому

    WHERE RU ?? PLZ COME BAC!! WE NEED U . PLEASE?

  • @cmdr_naibel
    @cmdr_naibel Рік тому

    What a beautiful industrial shredder

  • @RealNotallGaming
    @RealNotallGaming Рік тому

    so you use syntesis ? LoL my friend dont want to i said to him: wait ! you dont want to have +30% damages? he: nah i dont want to spend materials me: Lmao (facepalm) (he never played EVE, the poor bastard X,D) if you want to win you need to spend, basic rule of space ^^

    • @RealNotallGaming
      @RealNotallGaming Рік тому

      he use FIXED railguns so the damages are better, still .... that 30% negated ....

    • @Kaethena
      @Kaethena Рік тому

      Yeah I never saw the point of just hoarding materials and sitting on them basically forever. Why even collect stuff if you're not going to use it?