The CytoMamba: Death from below.
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- Опубліковано 4 вер 2024
- Firstly sorry for the resolution change. I was doing other stuff on my monitor so didn't have the game full screen.
I've been toying with this idea for a while now. We all know Cytoscramblers are OP, but what happens when you stick a couple of finger-wigglers on the front of the Mamba? Turns out, you can have some very good fun.
Now, this ship is light. As light as I can make her without stripping off all the combatty stuff. The reason being she isn't the most agile ship in the game. So putting weight on her, like a bunch of 14 ton Heavy Duty A-Class Shield Boosters is, in my opinion, not the best idea in the world. Her armour is light, her shields are light, and she has to rely on her speed for the most part to avoid damage.
What she does have, however, is a massive amount of up-front damage to take out most if not all of a ship's shields before they even know they're being fired on. This ship is a sort of hit and run build. Although if you keep pips in engines... and for the love of coffee, PLEASE keep pips in engines if you value your sanity... then she's fairly manoeuvrable. Plus you have almost perma-boost to spin round ships and hit them while they can't hit you.
She can't take a pounding, though. So don't do what I did and turn her into a panic-guided missile. Or if you do, get ready to leg it after.
She has a cold power plant because the weapons all put out a fair bit of heat. They're all short range, even the Cytos, since the aim is to do as much damage right up the enemies thruster pipes as you can manage before high-tailing it away.
And speaking of the Cytos, they have Inertial Impact on them for two reasons: Firstly because they bump up the damage by an eye watering amount. And secondly because the increased jitter actually helps to bridge the distance between the two weapons, allowing you more hits on smaller targets. I know right, a time where jitter is useful, who'd have thought!
Why not stay at 1km range? Because you don't get a whole lot of time on target before your prey realises you're there, so you want as much damage output as possible in as short a time as possible. This configuration does that.
The Huge Multicannon is Incendiary, to give Thermal damage when you can't hit with the Cytos. The two large are both Corrosive. And no it's not because of my OCD about ammo capacity! Well not entirely, lol. They don't stack, but they don't always fire at the same time. So you can hit with one when the other is reloading, when they get out of sync, which happens more than you'd think. The reason I didn't do it the other way round, as I normally would, is because two class 3 incendiary MC put out just too much heat for even a cold plant to handle.
Lastly, you can drop the fuel scoop in favour of more shields. And if you have a carrier, that's probably a good idea. If you don't, she's gonna cost you in ship transfers, or you'll only be popping out to the local corner shop for your goodies. :)
Ship build: s.orbis.zone/d22-
Loving that wholesome Cryto goodness !
That’s a nice use for the small hardpoints of the mamba. Clever build as usual 👌🏽
Thank you.
@@Kaethena indeed, I usually go for corrosive mc or rails. I love the 3 cyto on alliance ships 😍
@@cmdrmaskime Rails are a good choice. If you're a good shot you can do some serious damage with them.
After watching it all, it was mesmerising. The speed at which you take out shields and hulls is brutal in that thing.
The collision with the Vulture was unfortunate but it happens (to me always and I cause it :) ).
But.. I just loved the way you prepped for and lined up those 3 winged Krait's. Scanned each one, targetted one, targetted it's PP and then opened up and took them all one by one. Klingon levels of glory :)
I had to have a laugh at your almost audacious and cursory 'half a pip to shields' :) It's like saying 'come on then if you think you're hard enough' :D.
Thoroughly enjoyed it K. Another fun yet brutal build of an underrated ship.
Hahaha yeah the Vulture thing... I should've rebooted my shields straight away but I was like "This is a test, I need to test the armour too!"
LOL the half pip to shields is purely so that there is SOME recharge. I don't fly defensively (as you've probably guessed). I used to, for years. But when they changed the way pips to engines works... I just couldn't do it anymore. I find flying with 0 pips in ENG horrible for most ships, so I fly way more aggressively than I used to. With the adage of "Stuff can't kill you if you kill it first!" And being agile lets you do that. Someone in your 'Conda stream said they didn't understand how I could fly so close to people... that's purely the reason why.
I normally recharge the shields after I kill the target. But unless it's a big ship, like the 'Conda... I try not to tank things if I can avoid it. Instead I try to get around them and hit them in their blind spots. I think that if you go into a fight with the mindset of just trying to tank all the damage, you're wasting some ships' potential. This is especially true of the Mamba. She's a speed demon. And if you use that speed, she avoids damage for the most part by stuff not being able to hit her.
stripping shields from npcs is not very difficult. npc combat in this game (aside from AX combat) is actually pretty easy once you've gotten the basic hang of it and a decently outfitted ship. Doing this to other players in engineered pvp ships, however, is a completely different story.
cool video though
@@dreyone6156 Mhm, it is. And having seen how long some of these fights go on for, and how much of a war of attrition they turn into; where the winner is determined by whoever has the most shield cells or hull armour, or friends in their wing, it's not a story I'm especially interested in reading. :) I don't find that kind of combat particularly fun. But that's just personal preference.
A lot of people don't find NPC combat easy. People who come from an exploration background or who are just new to the game in general. It isn't their focus or area of expertise. And they aren't sure how to outfit ships to be effective. I cater mostly to those people. Not folks who already know what they're doing. Although if people pick up a few ideas they hadn't thought of, that can only be a good thing. :)
@@Kaethena I wouldn't say its such a war of attrition. Shield and/or hull strength is important, and obviously you don't want to take on a wing of 4 by yourself, but your combat skills are also crucial. I've seen many unskilled players hop into beefy shield tank ships with prismatic generators and all their utility slots filled with boosters, and still lose fights to an "inferior" ship because they were bad at pip management and evasion, or they simply couldn't maintain good ToT.
My youtube channel has videos showing me flying a shieldless diamondback scout and taking on players in heavily engineered medium ships. I've even fought prismatic corvettes in my shieldless DBS and defeated them. I am flying a vastly inferior ship compared to these opponents, but I am using tactics and weapons (e.g. dive bombing with reverb mines) they're not prepared for which compensates for the massive difference in our ships' health pools and DPS.
I agree that people who are inexperienced in combat may find NPC combat initially challenging. I'm JS that after a while, you will eventually plateau and get bored of it. The NPCs have predictable AI and after you've fought them enough, you will be able to anticipate their moves and destroy them with ease, at which point the only real challenge and entertaining combat will come only from fighting other players.
You probably haven't reached this point yet, but you will eventually.
@@dreyone6156 I'll take a look at your videos. But no, I won't ever reach that point with this game. I've done PvP in other games. Quite competitive PvP. I know how it all works, it just doesn't appeal to me in this game. I don't think I'll ever find it fun to potentially cost someone else a rebuy. If it were like PvP in other games, where you just lose time, I may feel differently. PvP isn't so different. You can tell within the first minute how skilled your opponent is, and whether it's a fight worth having. But the difference with PvP is that everyone thinks they have something to prove, so the size of their member sometimes outweighs the size of their common sense.
I dunno, that sphere of the game just isn't for me. Not in Elite, anyway. If it's your thing, and you get enjoyment from it then more power to you. I just feel even worse killing other people than I do killing innocent traders in wet-work missions. (I have done it, it just didn't make me feel good).
I found your channel when I searched Alliance Crusader builds, you have some awesome gameplay :) very satisfying build that Mamba has, you've convinced me to get one 😁 I'm new to ED btw it's so damn fun
Good to know. :D And thank you. :) Yeah I wasn't the world's biggest fan of the Mamba at first, but it's really about playing to a ship's strengths. If you build around her engines, she's far more satisfying to fly, in my opinion. :)
Just come across your vids bud. Highly enjoyable watching your skills. Very envious. Thanks for sharing.
Awww thank you.
Seems very effective
Yeah she can be if you don't get her too banged up, like I did, lol. I like the idea of using her speed as a weapon. A lot of people shield tank the nuts off the Mamba, play very defensively, and then wonder why she handles like a Mammoth in a tar pit. Probably because the Fer-de-Lance lets you do that without too much of a sacrifice in terms of handling, and they're sister ships. So there's a similar mindset.
Very good 👍
I dig it.
Thank you.
Hola Comandante o7
Mace Windu would most definitely fly this ship!
Cytos are a funny build, but with a low ceiling and only efficient against NPCs.
Yeah, PvP from my experience is basically shooting at triangles from kilometres away. Dogfighting isn't really a thing with PCs. More's the pity. :)
Awesome build! Im currently just trying to make a tankier version of this (because i suck xD)
Lol, nah I bet you don't suck. Like the FDL, the Mamba can be a pretty beefy shield tank. Unfortunately with this build, putting a super cool powerplant in and fitting Cytoscramblers means the shields can only really be painted on, lol. So you can't take much damage. But if you fly more defensively then more power to you. There's nothing wrong with that. I know a ton of people do. After all, massive offense is all well and good but you can't shoot things if you're a pile of debris, lol.
@@Kaethena indeed, it does weigh a bit but i’ve gotten a feeling for the way it moves. My powerplant is not a cool one to say the least doe xD. But i do have thermal spread on it. Im done with everything except obtaining the cytoscramblers (which as you know, takes a while heh) I like mixing defense and offense whenever possible and it tends to work out from time to time lol
@@Kaethena But then again i’ve got prismatics fitted on it currently
@@AceYoPro it's a good thing you didn't get the Mamba when she was released then. She had a massive heat problem, lol. Even flying above anything with gravity caused her to burst into flames. So an overcharged powerplant was like sitting inside a star, lol. Thankfully they fixed that soon after... a bit too much. And made her naturally pretty cool running, so you can get away with it. :)
@@Kaethena Yeah its pretty awesome now
How's your HUD color different? I cant find it ingame..
It's an edit you have to do to the game files if you're on PC. If you want the specific codes I use, let me know.
@@Kaethena not the OP but I'm in love with your HUD colors, may I know what's the color code you are using? Big thanks o7
@@maesky6587 Sure thing. The XML codes are:
0.3, 0.05, 1.2
-0.15, 2, -0.5
1, -1.3, 0.7
Enjoy.
Kaethena, we miss your ED videos. Hope everything's ok.
I'm okay, hon. I'm just on a bit of a break at the moment. When FDev release more actual space stuff, like ships and whatnot, then I'll be all over it.
As it is, this whole first person shooter thing doesn't appeal to me in the slightest, so I don't feel right trying to do stuff on it when it just isn't my thing. If I do content on things that I don't care about, it won't be good enough. For me, anyway.
But don't worry okay? I haven't forgotten about the game. I'm just waiting for FDev to not forget about it, too. :) *hugs*
@@Kaethena Glad you're doing good. I completely agree with your take on the FPS crap. There's TONS of other FPS out there, better some would say, and I have zero interest in that as well.
On top of the unappealing FPS, I'm a VR user and we just go kicked to the curb with Odyssey.
We'll be waiting for when you find the time and interest. Take care.
; )P