Been watching a lot of your videos. Here's some feedback: - You post the name of your ship right in the title. For us noobs, that helps a lot so we don't have to guess/search what the hologram is. - You post the actual buildout of the ship you're fighting with which helps a lot to give context to weapons and build - Your videos have no silly music or talking over them. Weapons fire, thrusters flair and explosions... like it ought to be! - You show the entire gameplay, including mundane stuff like seeing if you want to pick up some of the mats dropped. - No ganking, no bullying noobs, always picking the right side in a CZ. I've seen you on other channel's streams and you're always knowledgeable and helpful to others. Looking forward to seeing your skills kick some ganker and griefer PvP butt. Love your channel, please keep it going!
@@Kaethena I dont do much or at all (for the moment) videos. But in other hand you desctriped me as well. I do some times visit to open and see whats happening, but do not much like its happenings (just ganking rly, no RP etc. at all.) Then again, there is other options :D ... I went off my words. Just. good video! Thank you for showing this build ^^ (old video, but still)
@@KaethenaThis and The Pilot got me wanting a Type-10, and seeing this Category 5 hailing down on the Wanted has me wanting every multicannon possible on it.
The t10 isn't the best combat ship in the game, but I love it. It has personality, like a cow on roller skates with guns. You can also build it out with 3k shields and 5k hull making it feel indestructable. The biggest problem is the top speed, 300mps is just ouch. This ship also handles much better in normal space than in supercruise. I have a cutter, but prefer this ship for fun. Can be a great miner too.
As more of a T-10 enthusiast have to say I have never seen a commander get short range mods done so right. Nice videos and I have to agree with Joey. Well done please keep up the good work clean clear and straight to the show with no filler.
It is always interesting while watching a monster with full of gatling gun :D Nice video man. Im new to this game but still can catch every moment and understand what you are doing.
I spent around 2 years as a 'Conda pilot. That ship is really close to my heart. I still think it's probably the best overall out of the "big" ships. But it never hurts to try different things. "Best" doesn't always mean "what you love to fly".
@@BeanGTR I put corrosive on the bottom Medium hardpoint in order to be able to have all the class 3s being auto-loading. They do the majority of the damage so I figured it was better to keep them constantly firing.
I've been using type 10 for months and I think this one would be a great bounty hunting for me. Been vacuum for a year now because I lost my pc. Thank you for the video, and thank you for using the ship that majority of commander out there will never use.
Good luck! Most ships can do most things. Some are just more popular than others and more in with the "meta" (god I hate that word). Fly what you enjoy and make it work for you!
@mjr603 Everytime I switched from this ship to others, I always return to this ship. Anyways, I tried your build, even without premium ammo (standard one) this build is crazy, killed every single thing pretty fast. And yes, Type 10 is a really "hard to die" ship, with certain bulkheads and shield (and of course, engineering)
Like the Beatles once said: "If the rain comes They run and hide their heads They might as well be dead" Srly, it's like they're made of ice and just melt away.
Lol, yeah, the Type-10 is capable of putting out a scary amount of firepower. She might be slow, but she doesn't need to be fast when your target just evaporates in front of you. :D
I had half a billion CR to blow so I'm experimenting with one of these myself and yes I've spent every dime on it just for the modules and engineering. Those 9 hardpoints are terrifying.
I love the fact you make use of ships other people wrongfully dismiss. I’m still flying a DBX, but you give me plenty of ideas for my upgrades. Thanks.
Short Range actually does more damage than Overcharged. 5% more. And considering that anything over 2km with multicannons is a crap shoot at the best of times... I never overcharge multicannons, ever. It's a waste of ammo. :)
@@AuricomXF using autoloader on overcharged multis gets round their inherent drawback in terms of ammo. But it ties your hands in terms of using more useful experimentals. Like Incendiary or Corrosive. I've done it and it works, but it doesn't add anything to the guns other than compensating for a weakness caused by the engineering. The only thing overcharged would have to its advantage in this case, is less thermal load. But the Type 10 is like a flying refridgerator. You'll notice I never actually overheated the ship with all 9 guns firing constantly. So even that isn't really an issue.
This is great! Love me some Type 10. A couple of small beams with thermal vent might be nice for the over heating. But then that's less dakka, so maybe not. Haha.
Yeah, if I were being sensible that's what I actually prefer to do. But like you say, less dakka and less premium ammo hahahaha. But you're right, that is a very good option.
Very very satisfying to watch. I've slightly modified your build if you permit, here's my considerations on what i've modified and why - The weak point of the Type 10 is shielding so i've gone for a 8A Prismatic Shield "Reinforced - Fast Charge" instead of a 7A Prismatic "Thermal resistant - Low Draw" - Your build was very tight on power because of a tougher power plant , not allowing for power hungry (but better) modules, so i opted for a "monstered - thermal spread" power plant instead of a "armoured - thermal spread" , gaining some 10MW of power and allowing for 0A shield boosters - Since you've gone for a "SHIELD TANK" instead of a "HULL TANK" route , i need a 7A and 6A shield cell banks to compensate for a missing 8A SCB , still not on par but close enough to ensure almost two full shield recharges , still sacrificing the fighter hangar bay sadly - Reworked shield boosters engineering to have some more resistance against thermal attacks but almost double kinetic and explosive resistance compared to your build (still depends on what you plan to do, but in pirate hunting missions you'll need more kinetic and explosive resistance as far as i've experienced) yet the shield recharges in 15min compared to your 18,5min , so much more resistant yet it recharges faster - Power Distributor is now "Charge Enhanced - Super Conduits" instead of "Weapon Focused - Cluster Capacitors" to allow faster SYS recharge ; sustained weapon fire is also possible, slightly less with 3 pips (58s of fire compared to 74s) , equal with 4 pips compared to weapon focused PD - Heavy Duty Hull is optional, but 20% more hull for 2Ly less jump range and 3m/s less top speed seems reasonable for a "moving planet" of a ship - Weapon choice is pretty much personal taste , but short range gimballed multicannons make much sense, very nice choice here's my build s.orbis.zone/nojs o7 Commander !
Firstly thank you for sharing that build. I think if I was going to go with a build which didn't have an SLF (like if someone forced a gun to my head, lol) then I'd probably adopt some of those changes. Just a few things I want to comment on though: Firstly, the distributor. It absolutely does not need Charge Enhanced with Prismatic shields. The regen rate is so low on even a class 8 that the draw on the distributor is negligible. Doing the math (distro draw x regen rate), you're looking at a
@@Kaethena Still have to test a similiar build in combat (mostly due to materials farming). But please enlighten me on few things : if you fell the need to reinforce the Life Support , and the Power Plant too, why not feeling the need to protect the modules ?! This is a PvE build , so we basically suppose your shields won't go down and your combat activity is mainly focused on bounty hunting or pirate assassination missions where you have "cooldowns" , so a faster recharge shield is better. But still , i understand a smaller shield with more powerful shield cell banks, but 0E shield booster is absolutely hideous 😂. Also pointing out agility on a Type 10 is pure non-sense . On a FDL or Mamba, absolutely, but this ship is literally a doorholder with a spoiler , so loosing 3m/s but gaining much more defence is a better survival strategy. Load up a video where your build fights a 3 wing of elite NPC's , not master or expert one's ...
@pgamingchannel4926 Well firstly the life support isn't reinforced. It's about the flimsiest you can put on a ship. D class and light weight. Because it's never likely to get used. As for the power plant, the only reason I go with Armoured isn't for the increased module health at all. It's because the mod gives you both an increase to power AND heat efficiency at the same time. As I said before, I don't like running hot power plants because they cause more problems than they solve, in my opinion. The one exception to that is on the Vulture, because the power plant is so undersized that it's practically a requirement to overcharge it no matter how you build the ship. For the vast majority of other cases, I prefer to go with a cooler plant so my weapons don't build up as much heat. I'm curious why you feel 0E shield boosters are "hideous". They work in your build because they're carrying proportionally more of the shield load. Replacing the ones in the build I posted gives you only 15% more shields for almost 20% increase in total power draw. For me that's too high a cost. But to each their own. :) I'm also not really talking about speed when I talk about agility. I'm talking about how sluggish the ship feels to fly. Inertia etc. However much nonsense you may think it is, it does make a difference in how the ship handles however big/small or fast/slow the ship is. Which is why I asked if you'd tested the build. If I were going to fight a wing of Elite NPCs, such as a Spec Ops wing in a Conflict Zone, I wouldn't use this build at all. That's not what it was designed for. I would change the loadout completely and probably the entire shield setup. This build was designed to giggle like a schoolgirl with a rain of hot lead. :) But hey, like I always say, if a build works for you, go with it and enjoy it. There's no one right way to build a ship, and no real point getting into arguments over it. :)
Holey moley - if **any** ship in the game has 'dakka' - it's this!! I almost feel sorry for those poor pirates.... :) I **GOTTA** get me one of these!! :)
this ship this type of weaponry that kind of way of flying its like a killing machine if the space or the game has a kind of top gun school you commander kaethena has to be in it
by the way this kind of demostration of fliying and the other one commander sniper something (sorry i forgot his name) when he flying a chieftain took down 20 thargoids in 2 hours are impressive both
The Type 10 one of my favourite ships in the game. Hands down. She isn't graceful. She's a sledgehammer with a spoiler. And I make no bones about that, lol. She has more damage potential than any of the other Large ships if you use her the way she wants to be used.
It is, but it's expensive to run if you want to synth premium ammo. I kind of always felt laser weaponry should have its own version of synthesis, because otherwise it's just not really viable unless you want to mindlessly farm kills in scenarios way below your skill level. (says the person melting mindless ne'er-do-wells in a hazres, lol). But you get my point.
hi commander i got another question in terms of small fighters launched from ship in your opinnion wich one is the best the guardian models ? the taipan the condor or the gu 97
It depends on the level of your AI pilot, in my opinion. Lower ranked pilots, up to maybe Master, are better off in the Taipan. The extra defense will help them. Between Master and, say, Dangerous, they're decent in a Condor. Once they get to Deadly and Elite, though, I find the GU-97 to be the best. They can use the agility to avoid almost all damage they would otherwise face. I've only tested the Guardian SLFs a few times. I don't tend to use them. The weapons they have hit hard, but two of them have an ammo supply (meaning you have to bring the SLF in periodically to rearm) and they're EXTREMELY flimsy. Meaning no one but an Elite pilot would make much use of them without being destroyed in short order.
The worst thing in X3 Reunion is that you can't use the most powerful anti pirate destroyer in "generic" population areas. Ion Disruptor mixed with Artillery Cannon can extend the Ion's range like crazy but it lands on ships which are the closest without "discrimination".
I can't even get close to this measure. I've clocked 300 something hours and still don't know what I'm doing. At all. Couldn't even play an Ev zone two without my lag going crazy. I have an mk krait 2, and I am trying everything and anything just to get good. Engineering has me lost, but I'm starting to kinda understand stand it. But getting a meta alloy is like stabbing yourself in the foot. I'm running all multicannoms also. But heck, if I know how to engineer. I'm so lost, but I love this game so much much.
Don't try to "git gud". That's something people say to people when they want to feel superior. Find your own way and your own method of playing the game, hon. The Krait Mk 2 is a great ship. She will serve you well for a long time. Listen, you'll get there eventually. I was playing a long, LONG time. So don't think you have to do it all in one go, or understand it all in one go. Engineering is... okay, the premise is that you have a lot of different guys and gals who can do different things for your ship. But to get access to them you have to do a lot of different aspects of the game. Take it slowly. See what engineers you have, and what they can do for you. Often you'll discover more engineers by using the ones you have access to. It's like a path of progression. Once you use the ones you can enough, you'll get access to other ones.
@Kaethena you are right! I went on an engineering spree after I went on a mats gathering journey. And wholly heck the difference! I really love this game. It is crazy deep. Now that I got the thruster good ish and almost completely decked the multicannons out, I'm actually seeing some progress! Thank you, muchos for the support! I will keep getting it. I will also stop saying the git good also. You're right. That is something jerks say, lol
Lol, yeah you may be right. Although a few of the weapons were engineered in such a way as to pile on as much thermal load as a burst laser. Putting the "hot" in "hot lead", haha.
@@Kaethena Imagine if there was an experimental effect that added Thermal/heat damage to your bullets if your barrels ran hot enough (i.e you start to overheat).
Hello Cmdr. I see you are a PC player, your colour scheme gives that away. Is your content from Odyssey? How many PvP fights do you have because so far, I only see PvE. Truth is, this T-10 is only as powerful as your engineering & I gave up with my Combat T-10 but it makes for a Magnificent Exploration Vessel. I cannot recommend using a T-10 for Exploration enough. 2 Fighter bays 1 Guardian Trident Fighter & 1 GU-97 F Fighter. 2 SRV bay & well, Huge Fuel Tank, 5A Fuel Scoope & a mixture of AX & Human weapons just incase not forgetting the Hounds within the mix. I have Sub & liked because I do love the T-10 & I know some of you can make it work in combat, I did but only in PvE, my T-10 was Brutal in PvE Combat but I got my arse kicked in PvP everytime. I am yet to see you fighting another human. No shame in PvE, I am no PvP Combat expert. Look forward to other videos from you. 07 Cmdr & stay safe out there.
No I stopped playing before Odyssey came out. The whole space legs thing doesn't appeal to me. Unless they do more with the actual space part of the "space sim" then I'm not sure I'll be going back. My interest is in ships and engineering them. Not really engineering space suits. As for PvP, I've done a few. But I'm not a PvP player predominantly. Not in Elite. I've done it in other games before but I don't really find it fun in Elite because the "Meta" (I hate that word) is more pronounced than in other games and it narrows your creativity with how you can build your ships. Not to mention there's a noticeable penalty for losing other than time, which there isn't in other games. And I don't want to subject other people to that, or be subjected to it myself. You kind of touch on my point. Some ships just don't work in PvP, even though you get outlier pilots that can make them work. I find that too limiting. I have other games to PvP in. Often ones that balance it better. Elite isn't one of them, unfortunately. :)
Greetings fellow Commander in the family I own a ANDACONDA CLASS SHIP AND A TYPE 10 DEFENDER MY PERSONAL EXPERIENCE WITH MULTI CANNONS ISN'T THAT GOOD AMMUNATION IS A HUGE COST FACTOR I PREFER TO BE MORE SELF-SUSTAINING I RECOMMEND BURST LASERS AND ONE BEAM LASER I DO SEE THAT WORKING VERY GOOD ON MY ANACONDA
You can't use a laser setup on a type-10 with any degree of efficiency. The distributor just can't handle it. The Anaconda is a whole different beast. It has a class 8 Distributor. What works for that doesn't necessarily work for the Type-10. There is some crossover but a lot of loadouts will struggle making the jump.
Oh My Kaethena, are you trying to change my view of the T10? this does look good fun. I though an All MC Gunship was pure joy, but this build surpasses it brilliantly. Hmmm do i ditch my rabid hate of the T10 and build one????????
@@Kaethena I didnt care about odyssey... annoyed that it's a separate game mode anyway (dumb model to further divide the playerbase as spread thin as ours too)
@@caoticfox5101 It's not that. It's that the budget Star Citizen gameplay is what they're going to be focusing their attention on for the next 5 years. Console players got shafted. But then you already paid out the nose for everything so they made their money off you. They can't be creative with space opera so they just wanted to copy Star Citizen, in a very low rent way. And I'm about as enthusiastic for playing it as I am for getting root canal surgery. I've seen Odyssey and it looks like a bit of an asset flip. Not impressed. If I want to go play a first person shooter, I'll go play one of the Borderlands games. Or Fallout 4.
Anti Guardian stuff? If you're referring to the Shield Reinforcement, the reason for that is because the Type-10 has very low base shields. And unlike Shield Boosters which increase shield health as a percentage, the Shield Reinforcement increases shield health by a flat amount. Making it useful for ships with low base shields and lots of optional internal compartments. Although they're useful for really any ship you want to do combat with. They aren't just useful for AX operations. :)
@@Kaethena Again the question GUARDIAN Shield reinforcement package are only used fighting Thargoids because it gives you protection against Caustic Damage. If you are not fighting Thargoids, Engineered Hull reinforcement packages HEAVY DUTY/DEEP PLATING will gives you more protection
@@bernardsaavedra675 No they aren't only used fighting against Thargoids, and no they don't provide protection against Caustic damage. You're thinking of the Guardian Hull Reinforcement, which absolutely does. These are SHIELD Reinforcement packages. Totally different thing. They're used to increase shield health. Nothing to do with the ship's hull whatsoever.
@@Kaethena Ya it's ridiculous but I suppose I should be thankful we have a good port of elite there at least. Also my son who is 7 watches all your videos too. He often comes in demanding I put on "a kaethena new ship video."
so you use syntesis ? LoL my friend dont want to i said to him: wait ! you dont want to have +30% damages? he: nah i dont want to spend materials me: Lmao (facepalm) (he never played EVE, the poor bastard X,D) if you want to win you need to spend, basic rule of space ^^
It's what you make of it. I don't think you can say a game is the "Worst" for not being fun enough, when you consider most of the unfinished, unplayable crap that gets shovelled out and people get asked to pay through the nose for it. Elite Dangerous has been out for 10 years now. It's gone through a lot of changes. You make your own fun in the game. It's a giant sandbox. All the previous games were the same. It isn't geared for modern gamers, not really. People who need their hand held and a giant blazing path laid out for them, or equally rabid PvP psychopaths to try and kill. Although to their credit they've tried. You have to realise the whole premise of the game is based on something 40 years old at this point.
Pirate cmdr: "what are you hauling?"
o7: "Lead"
Lol
Death and Hellfire. Sweet, Glorious, Hellfire.
While there is no such thing as "enough dakka", this setup has quite the respectable amount of dakka.
ATTACH SOM SCRAP ON DA SHIP AND PAINT IT INNA RED! WAAAAGH!
"How much dakka, boss?"
"Yes."
Dakka.
I'm pretty sure it's illegal to just delete Imperial Clippers out of existence. Great work CMDR
Lol, if it isn't, it should be! Thank you
Just try warzones, it gonna be more long for each.
Been watching a lot of your videos. Here's some feedback:
- You post the name of your ship right in the title. For us noobs, that helps a lot so we don't have to guess/search what the hologram is.
- You post the actual buildout of the ship you're fighting with which helps a lot to give context to weapons and build
- Your videos have no silly music or talking over them. Weapons fire, thrusters flair and explosions... like it ought to be!
- You show the entire gameplay, including mundane stuff like seeing if you want to pick up some of the mats dropped.
- No ganking, no bullying noobs, always picking the right side in a CZ.
I've seen you on other channel's streams and you're always knowledgeable and helpful to others. Looking forward to seeing your skills kick some ganker and griefer PvP butt. Love your channel, please keep it going!
Awwwww thank you, Joey.
@@Kaethena I dont do much or at all (for the moment) videos. But in other hand you desctriped me as well. I do some times visit to open and see whats happening, but do not much like its happenings (just ganking rly, no RP etc. at all.) Then again, there is other options :D ... I went off my words. Just. good video! Thank you for showing this build ^^ (old video, but still)
@@Varjokissa Thank you.
@@KaethenaThis and The Pilot got me wanting a Type-10, and seeing this Category 5 hailing down on the Wanted has me wanting every multicannon possible on it.
Enough multicannons to actually overheat a ship. You're insane.
Yes, yes I am. I do this so you don't have to! :D
@@Kaethena you say that but now I want to. 😂
*Casually wipes out an Anaconda.
Fighter Pilot: "That's a good day's work."
Lol, yeah my NPC pilot is awesome. That's my favourite of all the voice types.
Basically a flying "Type A-10"
In other words
Space brrrrrrrrrt
LOL! I like that.
This was absolutely terrifying...
In a beautiful way
Nice. I was doubtful of the type 10 for a bit , but I've been reading and watching about it. I really fancy trying one now
Go for it. The worst that can happen is you don't like it and sell it. But you never know. You might get on with it. You have nothing to lose. :)
The t10 isn't the best combat ship in the game, but I love it. It has personality, like a cow on roller skates with guns. You can also build it out with 3k shields and 5k hull making it feel indestructable. The biggest problem is the top speed, 300mps is just ouch. This ship also handles much better in normal space than in supercruise. I have a cutter, but prefer this ship for fun. Can be a great miner too.
As more of a T-10 enthusiast have to say I have never seen a commander get short range mods done so right. Nice videos and I have to agree with Joey. Well done please keep up the good work clean clear and straight to the show with no filler.
Thank you very much.
Having just getting into engineering these videos help out a lot as to what I need to do with my type 10.
It is always interesting while watching a monster with full of gatling gun :D
Nice video man. Im new to this game but still can catch every moment and understand what you are doing.
Thank you
I'm getting ready to leave the starter area and dreaming of doing this with a Type 10... Nice vid with just the actual play sounds... 🙂
Thank you.
You on console or PC?
this is hands down one of the most beautiful videos I have ever seen
Subscribed, this was really interesting to watch, as an Anaconda user, I'll spend time on a Type 10 Defender eventually! Thanks for sharing commander!
I spent around 2 years as a 'Conda pilot. That ship is really close to my heart. I still think it's probably the best overall out of the "big" ships. But it never hurts to try different things. "Best" doesn't always mean "what you love to fly".
Looks like a rain of fire from those Multis - must be some incendiary for sure the speed the shields fall. Nice one (as always) !
Thank you.
@@Kaethena I guessed at 3 mediums - 4 does seem a lot of heat; so well done on the build
@@BeanGTR I put corrosive on the bottom Medium hardpoint in order to be able to have all the class 3s being auto-loading. They do the majority of the damage so I figured it was better to keep them constantly firing.
I've been using type 10 for months and I think this one would be a great bounty hunting for me. Been vacuum for a year now because I lost my pc. Thank you for the video, and thank you for using the ship that majority of commander out there will never use.
Good luck! Most ships can do most things. Some are just more popular than others and more in with the "meta" (god I hate that word). Fly what you enjoy and make it work for you!
@mjr603 Everytime I switched from this ship to others, I always return to this ship. Anyways, I tried your build, even without premium ammo (standard one) this build is crazy, killed every single thing pretty fast.
And yes, Type 10 is a really "hard to die" ship, with certain bulkheads and shield (and of course, engineering)
Like the Beatles once said:
"If the rain comes
They run and hide their heads
They might as well be dead"
Srly, it's like they're made of ice and just melt away.
Lol, yeah, the Type-10 is capable of putting out a scary amount of firepower. She might be slow, but she doesn't need to be fast when your target just evaporates in front of you. :D
Very nice build, keep up the good work Cmdr. Fly safe.
Thank you. :)
I just fully engineered my type 10. I've rarely lost my shield and rarely deploy my fighter now. Love the daka daka
Great stuff! Glad to hear you're taking it to the galaxy in a hail of hot lead! :D
@@Kaethena engineered everything for close range combat. Type 10 is a bully
This video reminds me, I completely forgot to try large ships with hanger bays. Ordering around your little dude looks super cool.
It is, and they are extremely effective if you take the time to train them up.
I had half a billion CR to blow so I'm experimenting with one of these myself and yes I've spent every dime on it just for the modules and engineering. Those 9 hardpoints are terrifying.
I sold it to outfit a cutter....now I've sold the cutter to outfit a corvette 🤷🏼♂️
@@Lw2201 I never sell my ships. NEVER. Since I broke the First Rule on my new Python...
Nice vid. Fun to watch. Good job Commander.
Thank you
"Intensify forward firepower!"
Cmdr, you certainly brought the 'Rain'. Impressive work. o7
Thanks :) The Type-10 may be slow, but when you're basically a moving gun platform, you don't need to be agile. :P
What a beautiful industrial shredder
I love the fact you make use of ships other people wrongfully dismiss. I’m still flying a DBX, but you give me plenty of ideas for my upgrades. Thanks.
You're very welcome.
Another nice daka machine build and fantastic name for the video/ship(?) ! Love it !
Thank you!
Wow you are amazing at this! Bravo!
I could only imagine how ruthless this thing would be if you overcharged and belt fed all of them
Short Range actually does more damage than Overcharged. 5% more. And considering that anything over 2km with multicannons is a crap shoot at the best of times... I never overcharge multicannons, ever. It's a waste of ammo. :)
@@Kaethena oh ok I'll take that into consideration
@@AuricomXF using autoloader on overcharged multis gets round their inherent drawback in terms of ammo. But it ties your hands in terms of using more useful experimentals. Like Incendiary or Corrosive. I've done it and it works, but it doesn't add anything to the guns other than compensating for a weakness caused by the engineering.
The only thing overcharged would have to its advantage in this case, is less thermal load. But the Type 10 is like a flying refridgerator. You'll notice I never actually overheated the ship with all 9 guns firing constantly. So even that isn't really an issue.
loved your colour scheme really rocks..... so much dakka..... haha
This is great! Love me some Type 10. A couple of small beams with thermal vent might be nice for the over heating. But then that's less dakka, so maybe not. Haha.
Yeah, if I were being sensible that's what I actually prefer to do. But like you say, less dakka and less premium ammo hahahaha. But you're right, that is a very good option.
Very very satisfying to watch. I've slightly modified your build if you permit, here's my considerations on what i've modified and why
- The weak point of the Type 10 is shielding so i've gone for a 8A Prismatic Shield "Reinforced - Fast Charge" instead of a 7A Prismatic "Thermal resistant - Low Draw"
- Your build was very tight on power because of a tougher power plant , not allowing for power hungry (but better) modules, so i opted for a "monstered - thermal spread" power plant instead of a "armoured - thermal spread" , gaining some 10MW of power and allowing for 0A shield boosters
- Since you've gone for a "SHIELD TANK" instead of a "HULL TANK" route , i need a 7A and 6A shield cell banks to compensate for a missing 8A SCB , still not on par but close enough to ensure almost two full shield recharges , still sacrificing the fighter hangar bay sadly
- Reworked shield boosters engineering to have some more resistance against thermal attacks but almost double kinetic and explosive resistance compared to your build (still depends on what you plan to do, but in pirate hunting missions you'll need more kinetic and explosive resistance as far as i've experienced) yet the shield recharges in 15min compared to your 18,5min , so much more resistant yet it recharges faster
- Power Distributor is now "Charge Enhanced - Super Conduits" instead of "Weapon Focused - Cluster Capacitors" to allow faster SYS recharge ; sustained weapon fire is also possible, slightly less with 3 pips (58s of fire compared to 74s) , equal with 4 pips compared to weapon focused PD
- Heavy Duty Hull is optional, but 20% more hull for 2Ly less jump range and 3m/s less top speed seems reasonable for a "moving planet" of a ship
- Weapon choice is pretty much personal taste , but short range gimballed multicannons make much sense, very nice choice
here's my build
s.orbis.zone/nojs
o7 Commander !
Firstly thank you for sharing that build. I think if I was going to go with a build which didn't have an SLF (like if someone forced a gun to my head, lol) then I'd probably adopt some of those changes.
Just a few things I want to comment on though:
Firstly, the distributor. It absolutely does not need Charge Enhanced with Prismatic shields. The regen rate is so low on even a class 8 that the draw on the distributor is negligible. Doing the math (distro draw x regen rate), you're looking at a
@@Kaethena Still have to test a similiar build in combat (mostly due to materials farming). But please enlighten me on few things : if you fell the need to reinforce the Life Support , and the Power Plant too, why not feeling the need to protect the modules ?! This is a PvE build , so we basically suppose your shields won't go down and your combat activity is mainly focused on bounty hunting or pirate assassination missions where you have "cooldowns" , so a faster recharge shield is better. But still , i understand a smaller shield with more powerful shield cell banks, but 0E shield booster is absolutely hideous 😂. Also pointing out agility on a Type 10 is pure non-sense . On a FDL or Mamba, absolutely, but this ship is literally a doorholder with a spoiler , so loosing 3m/s but gaining much more defence is a better survival strategy. Load up a video where your build fights a 3 wing of elite NPC's , not master or expert one's ...
@pgamingchannel4926 Well firstly the life support isn't reinforced. It's about the flimsiest you can put on a ship. D class and light weight. Because it's never likely to get used. As for the power plant, the only reason I go with Armoured isn't for the increased module health at all. It's because the mod gives you both an increase to power AND heat efficiency at the same time. As I said before, I don't like running hot power plants because they cause more problems than they solve, in my opinion. The one exception to that is on the Vulture, because the power plant is so undersized that it's practically a requirement to overcharge it no matter how you build the ship. For the vast majority of other cases, I prefer to go with a cooler plant so my weapons don't build up as much heat.
I'm curious why you feel 0E shield boosters are "hideous". They work in your build because they're carrying proportionally more of the shield load. Replacing the ones in the build I posted gives you only 15% more shields for almost 20% increase in total power draw. For me that's too high a cost. But to each their own. :)
I'm also not really talking about speed when I talk about agility. I'm talking about how sluggish the ship feels to fly. Inertia etc. However much nonsense you may think it is, it does make a difference in how the ship handles however big/small or fast/slow the ship is. Which is why I asked if you'd tested the build.
If I were going to fight a wing of Elite NPCs, such as a Spec Ops wing in a Conflict Zone, I wouldn't use this build at all. That's not what it was designed for. I would change the loadout completely and probably the entire shield setup. This build was designed to giggle like a schoolgirl with a rain of hot lead. :)
But hey, like I always say, if a build works for you, go with it and enjoy it. There's no one right way to build a ship, and no real point getting into arguments over it. :)
Holey moley - if **any** ship in the game has 'dakka' - it's this!! I almost feel sorry for those poor pirates.... :)
I **GOTTA** get me one of these!! :)
Everyone needs one of these babies in their fleet, lol. The dakka is addictive. :D
this ship this type of weaponry that kind of way of flying its like a killing machine if the space or the game has a kind of top gun school you commander kaethena has to be in it
by the way this kind of demostration of fliying and the other one commander sniper something (sorry i forgot his name) when he flying a chieftain took down 20 thargoids in 2 hours are impressive both
Haha the ships make me look better than I am, honestly. But thank you.
Nice Type10 build
i strongly believe there should be an optional internal slot for extra ammunition. basically an ammo rack
pirates: Exist
Keathena: *"No."*
What an absolute beast!
Thank you. Yeah she's definitely a flying gun platform :D
@@Kaethena indeed she is, also thank you for putting the build in the desc, definitely gonna try this baby out
@@oogabooga8689 Go for it. These videos are basically just test footage for ship builds. To show them in action. I love the Type-10. :)
I have to try this out with the premium ammo. Deleting other ships looks fun
It is. :) Go for it.
I've been trying to find a purpose for the Type 10 I bought right after they got released and never did anything with... this'll do nicely.
The Type 10 one of my favourite ships in the game. Hands down. She isn't graceful. She's a sledgehammer with a spoiler. And I make no bones about that, lol. She has more damage potential than any of the other Large ships if you use her the way she wants to be used.
what engineeing and which kill warant scanner?
NICE, as usual. Who'll stop the rain? LOL A little CCR for Ya.
Hahaha thank you, Rick.
Never tried a gatling only build. looks fun :3
It is, but it's expensive to run if you want to synth premium ammo. I kind of always felt laser weaponry should have its own version of synthesis, because otherwise it's just not really viable unless you want to mindlessly farm kills in scenarios way below your skill level. (says the person melting mindless ne'er-do-wells in a hazres, lol). But you get my point.
ANACONDA turned to space DUSTTTT 😂😂🤣😂
hi commander i got another question in terms of small fighters launched from ship in your opinnion wich one is the best the guardian models ? the taipan the condor or the gu 97
It depends on the level of your AI pilot, in my opinion. Lower ranked pilots, up to maybe Master, are better off in the Taipan. The extra defense will help them. Between Master and, say, Dangerous, they're decent in a Condor. Once they get to Deadly and Elite, though, I find the GU-97 to be the best. They can use the agility to avoid almost all damage they would otherwise face.
I've only tested the Guardian SLFs a few times. I don't tend to use them. The weapons they have hit hard, but two of them have an ammo supply (meaning you have to bring the SLF in periodically to rearm) and they're EXTREMELY flimsy. Meaning no one but an Elite pilot would make much use of them without being destroyed in short order.
The worst thing in X3 Reunion is that you can't use the most powerful anti pirate destroyer in "generic" population areas. Ion Disruptor mixed with Artillery Cannon can extend the Ion's range like crazy but it lands on ships which are the closest without "discrimination".
Uau!!! This is a total destruction! Great!
Yes!!! I Will build this Warmachine!
so, in summary; bbrrrrrtttttt.
Lol, pretty much. Like the A-10 but with 8 more miniguns xD
Did you just nearly overheat a T10 from just FIRING MULTICANNONS ??
Yeah it came close. I had several Incendiary leadspitters, which adds a lot of heat buildup, even on MC's.
how does one get the type 10 hurricane
Ship build is in the description. Buy a Type-10 and the stock modules, then do an obscene amount of engineering on them. :)
😮 Wow........It's a monster of Death. So that's why you don't like exploring......lol👍👍
LOL! Yep, that's why. I'd rather turn things into space dust hahahaha.
we do a bit of cannoning
I wonder how this performs on a cz, lol they don't even have enough time to react after you attack them!
Pretty well, honestly. I've tried it out in the past. But it's way more ammo intensive due to the nature of how buffed CZ ships are.
That HUD looks beautiful. Is it config edit or EDHM UI?
It's a config edit. The code is:
0.3, 0.05, 1.2
-0.15, 2, -0.5
1, -1.3, 0.7
I can't even get close to this measure. I've clocked 300 something hours and still don't know what I'm doing. At all. Couldn't even play an Ev zone two without my lag going crazy. I have an mk krait 2, and I am trying everything and anything just to get good. Engineering has me lost, but I'm starting to kinda understand stand it. But getting a meta alloy is like stabbing yourself in the foot. I'm running all multicannoms also. But heck, if I know how to engineer. I'm so lost, but I love this game so much much.
Don't try to "git gud". That's something people say to people when they want to feel superior. Find your own way and your own method of playing the game, hon.
The Krait Mk 2 is a great ship. She will serve you well for a long time. Listen, you'll get there eventually. I was playing a long, LONG time. So don't think you have to do it all in one go, or understand it all in one go.
Engineering is... okay, the premise is that you have a lot of different guys and gals who can do different things for your ship. But to get access to them you have to do a lot of different aspects of the game.
Take it slowly. See what engineers you have, and what they can do for you. Often you'll discover more engineers by using the ones you have access to. It's like a path of progression. Once you use the ones you can enough, you'll get access to other ones.
@Kaethena you are right! I went on an engineering spree after I went on a mats gathering journey. And wholly heck the difference! I really love this game. It is crazy deep. Now that I got the thruster good ish and almost completely decked the multicannons out, I'm actually seeing some progress! Thank you, muchos for the support! I will keep getting it. I will also stop saying the git good also. You're right. That is something jerks say, lol
Jesus Christ, I’m guessing those multi cannons are engineered. They shredded
Yeah, they're VERY engineered, lol. The build is in the description. :)
@@Kaethena okie tank youuu
My god
When you start overheating with nothing but Multicannons... you know that you might've reached enough dakka. Maybe.
Lol, yeah you may be right. Although a few of the weapons were engineered in such a way as to pile on as much thermal load as a burst laser. Putting the "hot" in "hot lead", haha.
@@Kaethena Imagine if there was an experimental effect that added Thermal/heat damage to your bullets if your barrels ran hot enough (i.e you start to overheat).
@@Ett.Gammalt.Bergtroll Yeah, like thermal conduit on lasers. But then you wouldn't need lasers, lol. :D
Wow I love your build just got my t10 I call her the fat enforcer lol
Lol thank you! Yeah she kind of is a bit of a big girl. :D Enjoy your Enforcer!
Hello Cmdr.
I see you are a PC player, your colour scheme gives that away. Is your content from Odyssey?
How many PvP fights do you have because so far, I only see PvE. Truth is, this T-10 is only as powerful as your engineering & I gave up with my Combat T-10 but it makes for a Magnificent Exploration Vessel. I cannot recommend using a T-10 for Exploration enough. 2 Fighter bays 1 Guardian Trident Fighter & 1 GU-97 F Fighter. 2 SRV bay & well, Huge Fuel Tank, 5A Fuel Scoope & a mixture of AX & Human weapons just incase not forgetting the Hounds within the mix.
I have Sub & liked because I do love the T-10 & I know some of you can make it work in combat, I did but only in PvE, my T-10 was Brutal in PvE Combat but I got my arse kicked in PvP everytime.
I am yet to see you fighting another human.
No shame in PvE, I am no PvP Combat expert.
Look forward to other videos from you.
07 Cmdr & stay safe out there.
No I stopped playing before Odyssey came out. The whole space legs thing doesn't appeal to me. Unless they do more with the actual space part of the "space sim" then I'm not sure I'll be going back. My interest is in ships and engineering them. Not really engineering space suits.
As for PvP, I've done a few. But I'm not a PvP player predominantly. Not in Elite. I've done it in other games before but I don't really find it fun in Elite because the "Meta" (I hate that word) is more pronounced than in other games and it narrows your creativity with how you can build your ships. Not to mention there's a noticeable penalty for losing other than time, which there isn't in other games. And I don't want to subject other people to that, or be subjected to it myself.
You kind of touch on my point. Some ships just don't work in PvP, even though you get outlier pilots that can make them work. I find that too limiting. I have other games to PvP in. Often ones that balance it better. Elite isn't one of them, unfortunately. :)
Greetings fellow Commander in the family I own a ANDACONDA CLASS SHIP AND A TYPE 10 DEFENDER MY PERSONAL EXPERIENCE WITH MULTI CANNONS ISN'T THAT GOOD AMMUNATION IS A HUGE COST FACTOR I PREFER TO BE MORE SELF-SUSTAINING I RECOMMEND BURST LASERS AND ONE BEAM LASER I DO SEE THAT WORKING VERY GOOD ON MY ANACONDA
You can't use a laser setup on a type-10 with any degree of efficiency. The distributor just can't handle it. The Anaconda is a whole different beast. It has a class 8 Distributor. What works for that doesn't necessarily work for the Type-10. There is some crossover but a lot of loadouts will struggle making the jump.
Whoa!
Oh My Kaethena, are you trying to change my view of the T10? this does look good fun. I though an All MC Gunship was pure joy, but this build surpasses it brilliantly. Hmmm do i ditch my rabid hate of the T10 and build one????????
It's great fun! There's something immensely satisfying about seeing a veritable hailstorm of lead coming out of the thing. Try it, you might like it!
Comment for algorithm + 👍 'd
#OldManPaxus Rating: ☆☆☆ ½
that color scheme is super clean, can you share?
Of course. It's an edit to the config files and the code you'll need is:
0.3, 0.05, 1.2
-0.15, 2, -0.5
1, -1.3, 0.7
thank you so much!!!!!!!@@Kaethena
You know I miss you, right? Lol!
@@Kaethena I didnt care about odyssey... annoyed that it's a separate game mode anyway (dumb model to further divide the playerbase as spread thin as ours too)
@@caoticfox5101 It's not that. It's that the budget Star Citizen gameplay is what they're going to be focusing their attention on for the next 5 years. Console players got shafted. But then you already paid out the nose for everything so they made their money off you. They can't be creative with space opera so they just wanted to copy Star Citizen, in a very low rent way. And I'm about as enthusiastic for playing it as I am for getting root canal surgery. I've seen Odyssey and it looks like a bit of an asset flip. Not impressed. If I want to go play a first person shooter, I'll go play one of the Borderlands games. Or Fallout 4.
Is this the kaethena from rusty dogs channel?
Mhm, it is. Or was. :)
Rustys advisor
23 months ago
เอา ไป คิด เอา ได้ ตา ไป แล้ว นี้
Why all the anti guardian stuff when you don't need it here?
Anti Guardian stuff? If you're referring to the Shield Reinforcement, the reason for that is because the Type-10 has very low base shields. And unlike Shield Boosters which increase shield health as a percentage, the Shield Reinforcement increases shield health by a flat amount. Making it useful for ships with low base shields and lots of optional internal compartments. Although they're useful for really any ship you want to do combat with. They aren't just useful for AX operations. :)
@@Kaethena Again the question GUARDIAN Shield reinforcement package are only used fighting Thargoids because it gives you protection against Caustic Damage. If you are not fighting Thargoids, Engineered Hull reinforcement packages HEAVY DUTY/DEEP PLATING will gives you more protection
@@bernardsaavedra675 No they aren't only used fighting against Thargoids, and no they don't provide protection against Caustic damage. You're thinking of the Guardian Hull Reinforcement, which absolutely does. These are SHIELD Reinforcement packages. Totally different thing. They're used to increase shield health. Nothing to do with the ship's hull whatsoever.
@@Kaethena Understood, you are right!, question, are they affected with the Thargoid Pulse attack like the Guardian modules are?
it's engineered?
Uhhh, yeah. Quite obscenely engineered. The stock Type 10 is like an in-game migraine. The build is in the description. :)
@@Kaethena Ah to bad. I don't wanna bother with engineering. Imo one needs one or more diagnoses to actually enjoy that. :p
Had this in a PvP?
No, I'm not really a PvP player. This is primarily a PvE ship. :)
@@Kaethena it's brutal. I might just build one to see how she stands in PvP. Care to send me your build?
@@Sean72953 Should be in the video description. :)
Man I wish I could have your color scheme on xbox :(
I wish you could too. It seems so dumb that FDev won't implement it. Not everyone likes orange!
@@Kaethena Ya it's ridiculous but I suppose I should be thankful we have a good port of elite there at least. Also my son who is 7 watches all your videos too. He often comes in demanding I put on "a kaethena new ship video."
@@stevenmix711 Awww bless. Your son has good taste. :D
so you use syntesis ?
LoL
my friend dont want to
i said to him: wait ! you dont want to have +30% damages?
he: nah i dont want to spend materials
me: Lmao (facepalm) (he never played EVE, the poor bastard X,D)
if you want to win you need to spend, basic rule of space ^^
he use FIXED railguns so the damages are better, still .... that 30% negated ....
Yeah I never saw the point of just hoarding materials and sitting on them basically forever. Why even collect stuff if you're not going to use it?
มอง ภาพ การ์ตูน หรือ เกม ไม่ ออก รึ ยังไง 👆👆 ทุก อย่าง พัฒนา เป็น ของ ไช้งานได้ จริง ทั้งหมด
Never bring the pesky npc builds to real fight.
Lol. Okay. :D Have fun waving your e-peens around. :P
@@Kaethena that was adressed to those poor AI pilots
Corvette does it better :)
Arguable. Class 4 multicannons aren't as good as people think they are. But to each their own. :)
Why is ED so funkin boring......worst game in 2024 hahahaha
It's what you make of it. I don't think you can say a game is the "Worst" for not being fun enough, when you consider most of the unfinished, unplayable crap that gets shovelled out and people get asked to pay through the nose for it.
Elite Dangerous has been out for 10 years now. It's gone through a lot of changes. You make your own fun in the game. It's a giant sandbox. All the previous games were the same. It isn't geared for modern gamers, not really. People who need their hand held and a giant blazing path laid out for them, or equally rabid PvP psychopaths to try and kill. Although to their credit they've tried. You have to realise the whole premise of the game is based on something 40 years old at this point.