Talking Deathclaws really do need to come back. I would love an older withered Goris as a companion in modern fallout. I don't see how they are worse than the kid in the fridge. I think intelligent creatures are far more interesting than feral ghouls and orc super mutants.
@@GorpaDorpOrp They wouldnt have to do much jaw movement. Just treat them like birds that can mimic Human speech where 99% of the movement happens in the throat. Open jaw to talk, close when done.
Don't really understand why some developers, or players, despise the intelligent Deathclaws. This is a universe with ghosts, psychics, exceedingly advanced technology, aliens, and a magic virus/goo that creates monsters and super humans; but hyper-intelligent animals are out of line? Weird.
I feel the same about people complaining that aliens are in the Fallout universe. If people think Zetans in Fallout is dumb, then they should also say ghosts and intelligent Deathclaws are dumb too.
@@hermos3602the idea of zetan tech being reverse engineered and adapted being responsible for the massive leap in tech always seemed like a really cool idea to me
Another thing I think was mentioned is that these creatures names are more of a defining feature that wastlanders refer to; meaning that each territory could technically have a whole other creature that fits the bill and therefore inherits the name. I feel it simply yet effectively displays the state of the world and the diverse paths that have branched since the bombs.
@@LecherousLizardBig, green humanesque. Yeah, really they are similar enough for reguonal variaton to be possible, but honestly they should have been the last thing to be brouggt back every time. Why is supersoldier juice under every second village and city in the usa?
I bet the people who criticized the hairy Deathclaws in Tactics felt dumb when they found out that was originally how they were going to be in Fallout 1.
@@CrazyJabberwock that'd actually be a really cool way to see the "hairy deathclaws" made canon again instead of fur make the colder region Deathclaws have light patches of feathers and large proto feathers (look like quills) that would look awesome
@@RipOffProductionsLLCSee, but they weren't altered. In Tactics they are a completely separate species with completely different physique and social norms. It wouldn't make sense for what was a species with population so small that it was considered a myth by 99.9% of the Wasteland to have migrated 1000+ kilometers in some 20 years and multiply several-fold. ...Until Bethesda took over and now deathclaws have teleported 2000+ kilometers away and there's so many of them everywhere everybody talks about them like an average Floridian talks about swamp puppies.
Yeah, definitely. At the very least make sure there are pretty clear TIERS to deathclaes, more scarred up battle hardened death claws should be bigger and way harder to kill, it’s definitely a balance issue they could get around by just making sure there are a varied amount/kinds of deathclaws that can spawn during a play through
@froggyspond1133 or having the first Deathclaw we fight being nerfed with most of it's hp gone and only considered an adolescent desthclaw, but still make the fight just as difficult and power armor necesarry. Would show that we are in for a shitstorm against an adult with full health let alone a superior variant
Imo, 4/76 claws are the original pre-master ones but are low in population, solitary creatures (never appear in packs). 3/NV claws are descended from the master's deathclaws, imported by the enclave for testing with some escaping into the wild and breeding in the capital wasteland, premontory being the one main pack of them. 1/2 ones were "perfected" in the sense that they could breed faster, it seems, though lacking the same burliness as their older US-military designed bretheren. Of course this is mostly headcanon but that's how I chose to make sense of the changes.
@@xanderlaskey2753 both games take place in different parts of the USA. Maybe in Massachusetts, the older versions of death claws happen to survive better.
At least for the 3 and NV theory, it would make some sense. The Enclave presence in the region/region's past would explain a lot, and the specific qualities of those deathclaws in particular. Intelligent enough to be controllable with the Enclave's technology, and specifically altered to otherwise just be the peak of their physical form; fast, strong, wickedly lethal, with powerful senses that humans can't compete with (smell, pheremonic senses). The Enclave didn't need independently capable "soldiers" in a deathclaw, just a dangerous alternative to sending soldiers into hostile areas. Considering that deathclaws pretty much can't be dealt with by anything short of a ranger/paladin squad, or some action-hero character, they would've been perfect for the Enclave's purposes.
Honestly having different variations of the same beasts is a really cool idea. It would make them feel new and interesting when you move the setting across the continent
The mutants do look different in each game though. Fallout 1 & 2 Death claws look chunkier than the Fallout 3 & New Vegas ones. Another few ones would be the Centaurs & Floaters which look drastically different by game. Also same with Super mutants with the FEV strain in Vault 87 making a yellowish one thats always pretty stupid whilst the strain in the insitute makes pretty intelligent green mutants that have violent hatred to humans. But not many normal mutanted creatures have this divergence maybe next time they'll do it.
I love the cut ending for the talking deathclaws in fallout 2. Its my headcanon that they are a state in the NCR and would love to see like a deathclaw ranger or something in the future. Wouldnt be the first time a cut ending was canon lol!
My guess why they dropped the hairy Deathclaws? Fallout's sprites can only handle 1-bit transparency: a given pixel is either completely transparent or completely opaque. Fine hair, particularly at that resolution, would look absolutely terrible under those circumstances. You'll notice that Tactics, which doesn't have that restriction, features the hair.
They could've worked around it by making a hairy looking texture like most animals in modern videogames instead of having every hair strand be rendered fully
@@unoriginalperson72 That would likely still have looked weird, rendered out on a little sprite. With fur that doesn't affect the silhouette of the monster you'd likely have a hard time telling if it was actually fur or not. See also: Quake's Shambler.
Why are you saying your guess? they've come forward and sad the reason is because they couldn't render the hair, there is a quote from an interview in this very video that says so.
The deathclaw design and animations in fallout 4 is crazy good man. Every creature in that game to be honest, every enemy seems so alive and believable. But the deathclaw is the best
Shame Deathclaws are total pushovers in the vanilla game though. Seriously Deathclaws in Fo4 just aren't even close to being a threat once you have half decent gear.
@@The-Singularity-X01up until you actually try to fight it, that is, New Vegas deathclaw is actually the real pushover one, hell, Quarry Junction is only danger because there’s a couple of deathclaw live there
Wanderer: Uses Body language and gestures. Deathclaw: I can talk no need to make a fool out of yourself. Wanderer: Oh. Deathclaw: Don't worry seen it more than once.
Great vid! I think my biggest issue with the F4 Deathclaw is not its appearance but its animation. Unless it's on all fours, it's not nearly as fast and its attacks have a much longer wind up in thr animation. What made Deathclaws scary to me was that they would b-line towards me and attack in the blink of an eye. Current Deathclaws, with their admittedly more realistic animations, give me much more time to deal with them.
@@jakespacepiratee3740 yeah but they were scary, fast, and deadly. Fallout 4 just dance around and throw dirt like a child and if you shoot their tail they just fall over and lie down until you kill them
Same, they were kind of sympathetic in fallout 2 since they were originally made to be weapons but they ended up gaining sentience and will. Also the tragic fact that without mods you can't reach the good ending for them in F2.
I can't believe there was a period in time in which Deathclaws weren't considered for Fallout 4. Yeah getting new creatures is cool, but like, not even a single one? They're too cool to be completely left out. Very cool video!
@@jakespacepiratee3740meanwhile now they have the Sheepsquatch which is also amazing, and has stronger ranged capabilities and defence. As well as the Blue devil a giant wolf that resembles the original design of the death claw. Like I’m always down for more stuff, and fans gotta expect developers to keep things fresh.
"Bethesda needs to depart more from the Fallout Checklist" "How dare Bethesda consider replacing a classic creature with an original one to the area the new game is set in" Pick one and only one, ladies and gentlemen. I agree Bethesda has dropped the ball on some things with Fallout, but being completely unpleasable is going to accomplish nothing.
I really like Fo4’s deathclaw. People really don’t give them credit for how dynamic and dangerous they are. Besides that one in Concord, they are pretty meaty and strong.
The problem in Fallout 4 is that deathclaws aren’t as strong as they once were, in previous games they were the one of the most powerful creatures with very few creatures surpassing them. In fallout 4 there are tons of creatures that surpass deathclaws and you eventually reach a point where the most powerful deathclaw variants aren’t that strong, you don’t need a powerful gun to deal with them. In older games you needed powerful gear to fight deathclaws, a prime example are 3 and new vegas deathclaws, if you get caught by one and you aren’t prepared to fight it you are fucked
@@masterpiece8846One time in New Vegas, I ignored the warnings about following the train tracks to Vegas . .once I crossed that 'border' three of them came right me.
@@masterpiece8846 Yep… Deathclaws felt underwhelming in Fallout 4, so in normal Bethesda fashion, modders have to fix the problem lol. If you’re a console peasant like me, there’s a mod that makes Deathclaws scary again, it’s called “Deathclaw Overhaul”, it’s by SCVTVM. This makes Deathclaws so overpowered, you actually need backup to help you just to take one down, you can’t just do it by yourself now. So if you have FCOM or a mod that gives you multiple followers, the Deathclaw Overhaul is great to make the game more terrifying.
@@masterpiece8846yeah basically, to be fair two completely different publishers. They pushed more into different elements, and the outcome was that you could become ridiculously strong rather easily even at early levels. Pretty much all it is. The design looks great as far as I recall, and they’re more immersive. Hopefully with the next fallout game they’ll do both of those justice.
@@masterpiece8846install deadlier deathclaws and faster deathclaw mod and play in survival. Trust me, unless you got explosive prefix weapons, they will destroy you. These two mods bring deathclaws back to their former glory.
Imagine being the leader of a small group of raiders and stumbling across Zarn and Goris traveling through the wasteland... "Easy money" Only to see your entire group slaughtered in a near instant with a giant black deathclaw pinning you to the ground and TELLING you to stay down and they'll leave...
When i first played New Vegas (my first entry) i thought he was joking or exaggerating about them. Then I saw one, oh they're real! threw some dynamite at it and it died, easy... no, that's a blind deathclaw, look behind you, dead😂
If you want to see what they ripped Deathclaws off of, Mutant Wars (1988), 3 minutes 42 seconds in. I even saw an interview where one of them said, "We rented like, every Post-Apocalyptic movie and watched all of them." This movie has the first Deathclaw, as far as I'm concerned. :)
Holy crap you’re right! Funny how they talk about all of the influences they used but left the part about obviously being copied from an obscure piece of media out.
I like the intelligent deathclaws, and they make sence since they are not just irradiated gators or something, but a government weapon. I don't mind their different look in F4, they just need to be made deadlier, and if they want the first one involve power armor, it should happen further in the story, like later after you get to Diamond City.
This is actually my first time seeing BOS gameplay and it plays SO similarly to Baldurs Gate: Dark Alliance that I had to look it up. TIL Black Isle, who made BG:DA, were a division of interplay :)
This is the one time I honestly can’t agree with Chris it’s too late to not make them and no evidence has confirmed his tomfoolery with a confirmed doom
Months late and I unfortunately don't have any quotes on-hand, but I do want to mention that IIRC Chris softened his stance on intelligent animals since the days of the Bible; going by writing he's made since then. Not that he's hype for the idea now for anything, though.
@@LonelySpaceDetectivemonths late, but obligatory reminder that Chris Avellone isn't the sole arbiter for the franchise, or even the Black Isle era, and didn't even work on Fallout 1. I do not understand why people treat him as the Fallout Pope.
@@LonelySpaceDetective no, I get that. It's just the rest of his changes in opinion haven't been so great. Man has gone on record saying he regrets adding what little depth the Legion has as a faction, because they should have been one-dimensionally evil for Twitter points.
We definitely need a talking deathclaw to come back. If we can talk to our own brain in a water tank and have multiple conversations and super mutants as our friend, then they have to bring back at least a passive or talking deathclaw agajn
I hope the original Wolverine Bear design gets reintroduced to a new Fallout entry. Just not as a Deathclaw. The description of a shaggy, huge apex predator that can live in any environment (something Deathclaws arguably can't do) is a really compelling image that fits perfectly into the setting.
They have small super mutant behemoths in power armor but they don't have a death claw in power armor? That would have been neat to see Frank and an intelligent death claw go at it.
Since you removed the Sponsorship the timestamps are off so I've made the new versions 00:00 Intro 00:46 Fallout 4:44 Fallout 2 10:17 Fallout Tactics 15:49 Van Buren 16:39 Fallout Brotherhood of Steel 18:49 Exodis 19:20 Fallout 3 20:45 Fallout New Vegas 23:22 Fallout Shelter 23:38 Fallout 4 28:40 Fallout 76, Fallout Shelter Online, Tabletop Game No need to thank me just make sure the description is fixed. As its annoying to see the times be off.
I feel like a whole video could probably be done on Exodus. It's quite a weird little moment in Fallout's history, and seeing how they tried (and typically didn't succeed) to adapt Fallout concepts to the d20 system and (lightly) change signature elements from Fallout's setting to get around losing the license is also neat. Not to mention how it begins to diverge from Fallout's setting once you get into the Texas book. Also, 9:37 I unfortunately don't have a quote to pull up for proof, but I remember seeing in one of Avellone's more recent writings that his stance on talking animals has softened since the Fallout Bible, which I think is worth mentioning. He's still not a huge fan of the concept, though.
I'm torn on the Power Armor v. Deathclaw fight. It's a rad opening quest to the game, but it does kind of cheapen both. It's not as bad as people say, though. The Power Armor and Minigun are both low quality and will be useless pretty shortly after the fight. (Power Armor will run out of Fusion Cores, the Minigun ammo is hard to find at that point in the game and the gun itself is very heavy.) The Deathclaw itself is usually distracted cutting through what's left of the raider seige letting the player get some free hits in. When you're stripped of your broken Power Armor and Minigun, you're left with the knowledge that these things are around in the wasteland and what they can do to underarmored humans. That said, maybe have the power armor be defective (Until an Armorer 2 fix) and drain fusion cores quickly to encourage players to seek out a fresh set.
Honestly I always saw power armour in 4 more as its own playstyle rather than end-game gear. I never really had a problem with getting the armour early since it has its own set of limitations, namely the need to scrounge for fusion cores, carrying weight of destroyed parts, etc. It's pretty much the worst power armour in the game, and new players are going to run out of juice pretty quickly, leading to them needing to stash it at sanctuary or red rocket until they can get it repaired and enough fusion cores to use it reliably. To me it's like how you can buy power armour at Novac in NV pretty early on, you just can't use it until you get training from the brotherhood. The real issue really is the deathclaw, I think they should have had it better established it was already injured which was what allowed the raiders to capture it, or made it a deathclaw adolescent, rather than allowing a new player to just gun down a full health one.
@@captainweekend5276 it pretty much is a build on its own, good bit of the perks require either high stats or high levels and it isnt cheap to maintain it/find cores for it so getting perks like scrapper/barter/max charisma is useful for it
Honsetly I think my favorite design of deathclaws are the ones in Fallout 4. Which I think is why I was so excited at the fact you can "domesticate" Deathclaws to be a pet in settlements if you have 'Wasteland Workshop'.
First time I saw one was outside Tenpenny Tower in Fallout 3. It was dark, and because I didn't know the controls as well as I do now, I could barely see it in VATS. Somehow, it didn't see me as I slowly whittled it down with a 10mm Pistol. Still, it was dark, and it was far enough away that I had no idea where it's body was. I had no idea what the hell this huge lumbering thing was, and the name alone freaked me out, so I just ran straight to Tenpenny Tower without looking around, in fear that there might be more. Probably the greatest introduction to an enemy in any game ever. Super Mutants got a great introduction in Fallout 3 also, that one you see in the subway tunnel before you reach GNR, but that was scripted, and Super Mutants are more forced into the game, so I don't give it anywhere near the same credit as my organic, not foreshadowed, Deathclaw encountered at night in the wasteland.
Yeah my favorite deathclaws are nv, I always imagined them as the most effective warriors in the wasteland. Not only due to their strength but also intelligence. I’d love pack hunting deathclaws with half life type strategy ai
There is just a few things I know I will do in my mods or fan projects that will trigger die hard fans but a deathclaw companion, through either a crucible of stuff making a deal with the devil for a very evil character or only through a very good karma 8-9 charisma with wasteland whisperer perk & 75-100 science to get a enclave device off one then gain its trust is something I think should flat out be in any fallout, going into how the FEV they used vocal chords of a parrot on them so they have the ability to communicate ever so slightly or even Mimic the sound of humans to lure in prey that would be totally within the realms of logic to me, u could even make a new translation device for any animal in fallout even a dog it is that sci fi there is totally stuff like that in old world blues. So I get there was a bit of stuff that was crazy that felt u know immersion breaking in fo 1 - 2 but that’s why wild wasteland exists and I do think charisma perks like that should be buffed exponentially for role playing immersion I was so dumb founded how useless and lame animal friend & wasteland whisperer where in fallout 4 during speech so 100% in my mod those perks will have a lot more dialogue options for every sorta creature
Since Bethesda love their retcons I could see them combining the concepts of domesticated deathclaws and intelligent deathclaws by having them retconned so that they were installed with communication devices and cybernetic enhancements to increase intellect, if they ever decided to bring them back. they do jump the shark a little but they're also very interesting. I personally would like to see them make a return somehow, especially Goris.
"you're unlikely to actually encounter them unless you're at a point where you can easily defeat them" *fallout 4 throwing you into a deathclaw battle in the first 10 minutes of actual wastelanding*
Deathclaws came from chameleon experimented by the US Military to replace soldiers (which was the Enclave successful on controlling the creature). When the bombs fell they broke free and scattered throughout the wasteland.
I enjoy the Deathclaw encounters in fallout 4. On nightmare mode they are one of few creatures that can make even high level players stop and consider if they should fuck around because they most certainly will find out.
@@leehill2149 yes it is. It's a difficulty mod so I don't know if it's still available. It gave enemies a boost in damage output by giving them better weapons or stronger melee attacks that apply strong status effects.
The artist who made the F4 death claw did a killer job. My first Fallout game was Shelter which I didn't complete and frankly doesn't count (It's a mobile game bruh) but my next actual first game is F4 and my god when I saw this fabled beast I was overjoyed it looked amazing. Sadly it isn't as hard as previous titles hopefully that can be fixed in the future
It would be helpful if you would throw quotes up on screen the moment you start speaking them instead of halfway through the paragraph. It would make it a lot easier to follow along with what is being said by a dev and what's being said by you.
I don't have a quote on-hand unfortunately, but I remember seeing in some more recent writings he's done that he's softened his stance on talking animals since. Though he isn't exactly in love with the idea.
one talking deathclaw might be alive and the fallout show was focused around fallout 1 and 2, todd can do something insane and bring back the talking deathclaw for the show
There is a video i have always wanted to do: the deathclaw decline fallacy. When people talk about fallout 1 deathclaws they always metion they are creatures of legend, and then say how they are treat like taugh wildlife later on, but they always forget how they go from legend to large pest in the same game, where the gun runners talk about how they kill countless numbers of them but they keep coming back to annoy them.
I wonder if that the east and west have their own death claws. The west US have stronger scarier ones but the east US have weakier ones that are different variations.
Agreed, I actually had to stand there and let one hit me to get footage of the grab animation because every time I actually tried to fight them they died before dealing much damage lol
The ram horns shouldn't be a constant in my opinion, the straight forward horns of 3 cut a demonic silhouette, and I think vertically stretching horns on a talking deathclaw would just go so hard, if you want to make a standout npc then that would apply the Frank Horrigan mindset like he compares to Super Mutants, like how ordinary deathclaws could compare to this npc :)
Hi I'm Jonah Lobe - thanks for this video, I loved that you included some of my quotes as well. Great video!
Holy crap, im a big fan. Crazy seeing you here.
Thank you so much 😭😭😭😭😭😭 I love your work so much 🖤🖤🖤
@@SpamorammA Crazy seeing you too! What are the odds?
It's awesome seeing you interact with fan content! You've created my favorite deathclaw design to date
Bro u made the best Deathclaw design, thank u
Talking Deathclaws really do need to come back. I would love an older withered Goris as a companion in modern fallout. I don't see how they are worse than the kid in the fridge. I think intelligent creatures are far more interesting than feral ghouls and orc super mutants.
well, there was a mod called the frontier....
@@theghostofthomasjenkins9643 Okay I mean in a not fetish way.
Animating the jaws to talk is WAY too much to ask from Bethesda, unfortunately. Get into the table top rpg is my advice
they probably didn't want us making too many moral decisions 😂
@@GorpaDorpOrp
They wouldnt have to do much jaw movement. Just treat them like birds that can mimic Human speech where 99% of the movement happens in the throat. Open jaw to talk, close when done.
Don't really understand why some developers, or players, despise the intelligent Deathclaws.
This is a universe with ghosts, psychics, exceedingly advanced technology, aliens, and a magic virus/goo that creates monsters and super humans; but hyper-intelligent animals are out of line?
Weird.
I feel the same about people complaining that aliens are in the Fallout universe. If people think Zetans in Fallout is dumb, then they should also say ghosts and intelligent Deathclaws are dumb too.
@@hermos3602the idea of zetan tech being reverse engineered and adapted being responsible for the massive leap in tech always seemed like a really cool idea to me
If you can interact with a samurai from the 1800s then intelligent animals are not out of the picture
@@hermos3602 those are dumb too, aliens were supposed to be only a special encounter
@@Santi-vr6rmThere's an alien inside the Glow though
Another thing I think was mentioned is that these creatures names are more of a defining feature that wastlanders refer to; meaning that each territory could technically have a whole other creature that fits the bill and therefore inherits the name.
I feel it simply yet effectively displays the state of the world and the diverse paths that have branched since the bombs.
That makes sense in a lore and world building perspective but to be honest it would be way too confusing for many players and wikis
@@ciudadanodeunpaislibre9922wouldn't be that jarring considering the variation in games of things that have the name or partial name mirelurk
@@rudimentaryganglia I guess but mirelurk is just for aquatic creatures, which there aren’t as many in fallout as land creatures.
@@ciudadanodeunpaislibre9922There are three completely different types of super mutants and all of them are called "super mutants". Your point?
@@LecherousLizardBig, green humanesque. Yeah, really they are similar enough for reguonal variaton to be possible, but honestly they should have been the last thing to be brouggt back every time. Why is supersoldier juice under every second village and city in the usa?
I really like fallout 3’s deathclaw, it’s malnourished look and quick speed made them feel super dangerous
I bet the people who criticized the hairy Deathclaws in Tactics felt dumb when they found out that was originally how they were going to be in Fallout 1.
I mean, if there are already 2 games depicting them as reptiles, it is an odd thing to alter.
i dont mind hairy but its not dum to say they didnt like the hairy version because bethesda didnt put them in either untill later.
Now that 4 shows they have a bit of Dromaeosaur in them too, imagine the possibility of Plumed death claws
@@CrazyJabberwock that'd actually be a really cool way to see the "hairy deathclaws" made canon again instead of fur make the colder region Deathclaws have light patches of feathers and large proto feathers (look like quills) that would look awesome
@@RipOffProductionsLLCSee, but they weren't altered. In Tactics they are a completely separate species with completely different physique and social norms.
It wouldn't make sense for what was a species with population so small that it was considered a myth by 99.9% of the Wasteland to have migrated 1000+ kilometers in some 20 years and multiply several-fold.
...Until Bethesda took over and now deathclaws have teleported 2000+ kilometers away and there's so many of them everywhere everybody talks about them like an average Floridian talks about swamp puppies.
I liked the deathclaw design in fallout 4 but I wish they were more lethal still. I miss the jump scares I got from the previous games.
Deathclaw being your first mutated creature after roaches, boatflys and some mosquitoes really messed Up the progression
Yeah, definitely. At the very least make sure there are pretty clear TIERS to deathclaes, more scarred up battle hardened death claws should be bigger and way harder to kill, it’s definitely a balance issue they could get around by just making sure there are a varied amount/kinds of deathclaws that can spawn during a play through
@froggyspond1133 or having the first Deathclaw we fight being nerfed with most of it's hp gone and only considered an adolescent desthclaw, but still make the fight just as difficult and power armor necesarry. Would show that we are in for a shitstorm against an adult with full health let alone a superior variant
They look more like dinosaurs now and they aren't fast enough
I don’t consider stupidly run straight into landmine a jumpscare
Imo, 4/76 claws are the original pre-master ones but are low in population, solitary creatures (never appear in packs).
3/NV claws are descended from the master's deathclaws, imported by the enclave for testing with some escaping into the wild and breeding in the capital wasteland, premontory being the one main pack of them.
1/2 ones were "perfected" in the sense that they could breed faster, it seems, though lacking the same burliness as their older US-military designed bretheren.
Of course this is mostly headcanon but that's how I chose to make sense of the changes.
Fallout 4 takes place after 3 though so how would that make sense
@@xanderlaskey2753 both games take place in different parts of the USA. Maybe in Massachusetts, the older versions of death claws happen to survive better.
At least for the 3 and NV theory, it would make some sense. The Enclave presence in the region/region's past would explain a lot, and the specific qualities of those deathclaws in particular. Intelligent enough to be controllable with the Enclave's technology, and specifically altered to otherwise just be the peak of their physical form; fast, strong, wickedly lethal, with powerful senses that humans can't compete with (smell, pheremonic senses). The Enclave didn't need independently capable "soldiers" in a deathclaw, just a dangerous alternative to sending soldiers into hostile areas.
Considering that deathclaws pretty much can't be dealt with by anything short of a ranger/paladin squad, or some action-hero character, they would've been perfect for the Enclave's purposes.
The deathclaw from tactics looks like a spore creation.
Honestly having different variations of the same beasts is a really cool idea. It would make them feel new and interesting when you move the setting across the continent
Been plenty of time for divergent evolution, especially since their DNA is such a clusterfuck
The mutants do look different in each game though. Fallout 1 & 2 Death claws look chunkier than the Fallout 3 & New Vegas ones. Another few ones would be the Centaurs & Floaters which look drastically different by game. Also same with Super mutants with the FEV strain in Vault 87 making a yellowish one thats always pretty stupid whilst the strain in the insitute makes pretty intelligent green mutants that have violent hatred to humans. But not many normal mutanted creatures have this divergence maybe next time they'll do it.
I love the cut ending for the talking deathclaws in fallout 2. Its my headcanon that they are a state in the NCR and would love to see like a deathclaw ranger or something in the future.
Wouldnt be the first time a cut ending was canon lol!
I hope that too
I can't unsee a deathclaw in a ranger hat.
@@gmradio2436 "patrol for the mojave sometimes makes you wish a pack a human hunters"
@@moonielivee4836lol
Imagine the Legion finding out about NCR deathclaw rangers
Video summary.
Classics: 🦎
Tactics: 👹
Post Classic: 🦎
Modern: 🐊
Forgot about the werewolf and xenomorph, but pretty close 😂
HAIRY DEATHCLAW GANG RISE UP
RISEN, BROTHER
My girlfriend has a hairy deathclaw
Humble-braggart...
Deathclaw 💈 barber 💈 gang rise up‼️
Chill, barber-man; damn.
My guess why they dropped the hairy Deathclaws? Fallout's sprites can only handle 1-bit transparency: a given pixel is either completely transparent or completely opaque. Fine hair, particularly at that resolution, would look absolutely terrible under those circumstances. You'll notice that Tactics, which doesn't have that restriction, features the hair.
They could've worked around it by making a hairy looking texture like most animals in modern videogames instead of having every hair strand be rendered fully
@@unoriginalperson72 That would likely still have looked weird, rendered out on a little sprite. With fur that doesn't affect the silhouette of the monster you'd likely have a hard time telling if it was actually fur or not. See also: Quake's Shambler.
@@unoriginalperson72Hindsight is easy when we're talking about 1997
Why are you saying your guess? they've come forward and sad the reason is because they couldn't render the hair, there is a quote from an interview in this very video that says so.
@@arcanedoughnut2016 I mean the specific reason, not just a general "they couldn't render it."
The deathclaw design and animations in fallout 4 is crazy good man. Every creature in that game to be honest, every enemy seems so alive and believable. But the deathclaw is the best
The Fog Crawlers were the best creature imo.
In a playthrough last week, three rad scorpions tried to take on a deathclaw at the glowing sea. . .keyword being 'tried'.
Shame Deathclaws are total pushovers in the vanilla game though. Seriously Deathclaws in Fo4 just aren't even close to being a threat once you have half decent gear.
@@The-Singularity-X01up until you actually try to fight it, that is, New Vegas deathclaw is actually the real pushover one, hell, Quarry Junction is only danger because there’s a couple of deathclaw live there
Wanderer: Uses Body language and gestures.
Deathclaw: I can talk no need to make a fool out of yourself.
Wanderer: Oh.
Deathclaw: Don't worry seen it more than once.
The highest quality fallout channel to be real
🖤🖤🖤
Great vid! I think my biggest issue with the F4 Deathclaw is not its appearance but its animation. Unless it's on all fours, it's not nearly as fast and its attacks have a much longer wind up in thr animation. What made Deathclaws scary to me was that they would b-line towards me and attack in the blink of an eye. Current Deathclaws, with their admittedly more realistic animations, give me much more time to deal with them.
there older animations looked clunky and less animalistic.
Yeah it’s pretty easy to cripple one of their legs before they get close! Making them even easier to deal with lol.
@@shimoarikiku7791 You can do that in all the games.
@@jakespacepiratee3740 I really liked their old animations. Them walking on their knuckles reminded me of gorillas and other primates.
@@jakespacepiratee3740 yeah but they were scary, fast, and deadly. Fallout 4 just dance around and throw dirt like a child and if you shoot their tail they just fall over and lie down until you kill them
I always thought that the intelligent deathclaws were cool and I wish they'd make a return.
Same, they were kind of sympathetic in fallout 2 since they were originally made to be weapons but they ended up gaining sentience and will. Also the tragic fact that without mods you can't reach the good ending for them in F2.
I'm pretty sure everyone thinks that now seeing how much regular ones were butchered in 4 and onwards
wasn't there one with glasses? i can't remeber which fallout game it was in LOL i think it was a companion too
WE GETTIN OUT OF VAULT 13 WITH THIS ONE 🗣️🗣️🗣️
I can't believe there was a period in time in which Deathclaws weren't considered for Fallout 4. Yeah getting new creatures is cool, but like, not even a single one? They're too cool to be completely left out.
Very cool video!
Would've been the right decision. They'd have to come up with a new monster of the wastes instead of endlessly recycling old ideas.
@@oneblacksun Honestly, whatever they replaced deathclaws with would still have been hated and considered a "departure from fallout"
@@jakespacepiratee3740meanwhile now they have the Sheepsquatch which is also amazing, and has stronger ranged capabilities and defence. As well as the Blue devil a giant wolf that resembles the original design of the death claw. Like I’m always down for more stuff, and fans gotta expect developers to keep things fresh.
"Bethesda needs to depart more from the Fallout Checklist"
"How dare Bethesda consider replacing a classic creature with an original one to the area the new game is set in"
Pick one and only one, ladies and gentlemen. I agree Bethesda has dropped the ball on some things with Fallout, but being completely unpleasable is going to accomplish nothing.
I really like Fo4’s deathclaw. People really don’t give them credit for how dynamic and dangerous they are. Besides that one in Concord, they are pretty meaty and strong.
The problem in Fallout 4 is that deathclaws aren’t as strong as they once were, in previous games they were the one of the most powerful creatures with very few creatures surpassing them. In fallout 4 there are tons of creatures that surpass deathclaws and you eventually reach a point where the most powerful deathclaw variants aren’t that strong, you don’t need a powerful gun to deal with them. In older games you needed powerful gear to fight deathclaws, a prime example are 3 and new vegas deathclaws, if you get caught by one and you aren’t prepared to fight it you are fucked
@@masterpiece8846One time in New Vegas, I ignored the warnings about following the train tracks to Vegas . .once I crossed that 'border' three of them came right me.
@@masterpiece8846 Yep… Deathclaws felt underwhelming in Fallout 4, so in normal Bethesda fashion, modders have to fix the problem lol. If you’re a console peasant like me, there’s a mod that makes Deathclaws scary again, it’s called “Deathclaw Overhaul”, it’s by SCVTVM.
This makes Deathclaws so overpowered, you actually need backup to help you just to take one down, you can’t just do it by yourself now. So if you have FCOM or a mod that gives you multiple followers, the Deathclaw Overhaul is great to make the game more terrifying.
@@masterpiece8846yeah basically, to be fair two completely different publishers. They pushed more into different elements, and the outcome was that you could become ridiculously strong rather easily even at early levels. Pretty much all it is. The design looks great as far as I recall, and they’re more immersive. Hopefully with the next fallout game they’ll do both of those justice.
@@masterpiece8846install deadlier deathclaws and faster deathclaw mod and play in survival. Trust me, unless you got explosive prefix weapons, they will destroy you. These two mods bring deathclaws back to their former glory.
Anyone remember Nuka Break?
When Gorris came back in that I literally screamed with joy.
*Goris
Imagine being the leader of a small group of raiders and stumbling across Zarn and Goris traveling through the wasteland...
"Easy money"
Only to see your entire group slaughtered in a near instant with a giant black deathclaw pinning you to the ground and TELLING you to stay down and they'll leave...
When i first played New Vegas (my first entry) i thought he was joking or exaggerating about them. Then I saw one, oh they're real! threw some dynamite at it and it died, easy... no, that's a blind deathclaw, look behind you, dead😂
If you want to see what they ripped Deathclaws off of,
Mutant Wars (1988), 3 minutes 42 seconds in.
I even saw an interview where one of them said, "We rented like, every Post-Apocalyptic movie and watched all of them."
This movie has the first Deathclaw, as far as I'm concerned. :)
Holy crap you’re right! Funny how they talk about all of the influences they used but left the part about obviously being copied from an obscure piece of media out.
Great video! Super entertaining and informative. Keep up the awesome work TC!
Thank you so much! 🖤🖤🖤
Congrats on the Raid sponsorship. Still not gonna play it but im happy for ya! 🎉
I like the intelligent deathclaws, and they make sence since they are not just irradiated gators or something, but a government weapon.
I don't mind their different look in F4, they just need to be made deadlier, and if they want the first one involve power armor, it should happen further in the story, like later after you get to Diamond City.
Exceptional video as always!
Thank you so much dude! 🖤🖤🖤
This is actually my first time seeing BOS gameplay and it plays SO similarly to Baldurs Gate: Dark Alliance that I had to look it up. TIL Black Isle, who made BG:DA, were a division of interplay :)
It actually holds up if you can do some couch co-op with friends.
This is the one time I honestly can’t agree with Chris it’s too late to not make them and no evidence has confirmed his tomfoolery with a confirmed doom
In other words the Bible is wrong
Months late and I unfortunately don't have any quotes on-hand, but I do want to mention that IIRC Chris softened his stance on intelligent animals since the days of the Bible; going by writing he's made since then. Not that he's hype for the idea now for anything, though.
@@LonelySpaceDetectivemonths late, but obligatory reminder that Chris Avellone isn't the sole arbiter for the franchise, or even the Black Isle era, and didn't even work on Fallout 1.
I do not understand why people treat him as the Fallout Pope.
@@passingrando6457 I mean, it's not as if I'm treating him as such. I'm just saying that he doesn't hate talking animals as much as he used to.
@@LonelySpaceDetective no, I get that. It's just the rest of his changes in opinion haven't been so great. Man has gone on record saying he regrets adding what little depth the Legion has as a faction, because they should have been one-dimensionally evil for Twitter points.
that deathclaw one punch was brutal
15:45 Imagine being some random enemy combatant fighting a brotherhood paladin, and then 4 deathclaws come charging down to his aid
Cheers for putting chapters into the video, so that we can skip past the ads if we want to.
20:49 Hands down. my favourite depiction of the Deathclaw!
Great video as usual, man. Keep up the great work.
🤩
The Fallout 4 Deathclaw egg quest missed an opportunity to give us a Deathclaw follower ngl
Agreed. Devil’s Due was such a good quest!
you should do the evoulution of deathjaws, their like deathclaws but bigger
We definitely need a talking deathclaw to come back. If we can talk to our own brain in a water tank and have multiple conversations and super mutants as our friend, then they have to bring back at least a passive or talking deathclaw agajn
I hope the original Wolverine Bear design gets reintroduced to a new Fallout entry. Just not as a Deathclaw.
The description of a shaggy, huge apex predator that can live in any environment (something Deathclaws arguably can't do) is a really compelling image that fits perfectly into the setting.
Old Olney and the deathclaws were terrifying in FO 3
Doesn't matter which fallout game I'm playing, seeing a deathclaw always makes me panic-groan
They have small super mutant behemoths in power armor but they don't have a death claw in power armor? That would have been neat to see Frank and an intelligent death claw go at it.
Since you removed the Sponsorship the timestamps are off so I've made the new versions
00:00 Intro
00:46 Fallout
4:44 Fallout 2
10:17 Fallout Tactics
15:49 Van Buren
16:39 Fallout Brotherhood of Steel
18:49 Exodis
19:20 Fallout 3
20:45 Fallout New Vegas
23:22 Fallout Shelter
23:38 Fallout 4
28:40 Fallout 76, Fallout Shelter Online, Tabletop Game
No need to thank me just make sure the description is fixed. As its annoying to see the times be off.
TC:
"They're incredibly rare and as far as I'm aware..!"
I see what you did there.. 😂
I feel like a whole video could probably be done on Exodus. It's quite a weird little moment in Fallout's history, and seeing how they tried (and typically didn't succeed) to adapt Fallout concepts to the d20 system and (lightly) change signature elements from Fallout's setting to get around losing the license is also neat. Not to mention how it begins to diverge from Fallout's setting once you get into the Texas book.
Also, 9:37
I unfortunately don't have a quote to pull up for proof, but I remember seeing in one of Avellone's more recent writings that his stance on talking animals has softened since the Fallout Bible, which I think is worth mentioning. He's still not a huge fan of the concept, though.
Fallout 2 has such cool companions compared to most other entries. Like a super computer and a death claw are both really cool.
I'm torn on the Power Armor v. Deathclaw fight. It's a rad opening quest to the game, but it does kind of cheapen both.
It's not as bad as people say, though. The Power Armor and Minigun are both low quality and will be useless pretty shortly after the fight. (Power Armor will run out of Fusion Cores, the Minigun ammo is hard to find at that point in the game and the gun itself is very heavy.)
The Deathclaw itself is usually distracted cutting through what's left of the raider seige letting the player get some free hits in.
When you're stripped of your broken Power Armor and Minigun, you're left with the knowledge that these things are around in the wasteland and what they can do to underarmored humans.
That said, maybe have the power armor be defective (Until an Armorer 2 fix) and drain fusion cores quickly to encourage players to seek out a fresh set.
Honestly I always saw power armour in 4 more as its own playstyle rather than end-game gear. I never really had a problem with getting the armour early since it has its own set of limitations, namely the need to scrounge for fusion cores, carrying weight of destroyed parts, etc. It's pretty much the worst power armour in the game, and new players are going to run out of juice pretty quickly, leading to them needing to stash it at sanctuary or red rocket until they can get it repaired and enough fusion cores to use it reliably. To me it's like how you can buy power armour at Novac in NV pretty early on, you just can't use it until you get training from the brotherhood. The real issue really is the deathclaw, I think they should have had it better established it was already injured which was what allowed the raiders to capture it, or made it a deathclaw adolescent, rather than allowing a new player to just gun down a full health one.
@@captainweekend5276 it pretty much is a build on its own, good bit of the perks require either high stats or high levels and it isnt cheap to maintain it/find cores for it so getting perks like scrapper/barter/max charisma is useful for it
Raid Shadow Legends: My favorite one is the one they told to read for this ad
Now Fallout 76 has added the Blue Devil, we finally have furry deathclaws, as the original designer intended.
What’s the song in the beginning playing while Champs Lewis is talking? It’s so relaxing and I can’t find it please help me 😢00:07
Honsetly I think my favorite design of deathclaws are the ones in Fallout 4.
Which I think is why I was so excited at the fact you can "domesticate" Deathclaws to be a pet in settlements if you have 'Wasteland Workshop'.
Since it's in the west/ Vegas..I would love a intelligent deathclaw to pop up in the TV show, as a call back
First time I saw one was outside Tenpenny Tower in Fallout 3.
It was dark, and because I didn't know the controls as well as I do now, I could barely see it in VATS.
Somehow, it didn't see me as I slowly whittled it down with a 10mm Pistol.
Still, it was dark, and it was far enough away that I had no idea where it's body was.
I had no idea what the hell this huge lumbering thing was, and the name alone freaked me out, so I just ran straight to Tenpenny Tower without looking around, in fear that there might be more.
Probably the greatest introduction to an enemy in any game ever.
Super Mutants got a great introduction in Fallout 3 also, that one you see in the subway tunnel before you reach GNR, but that was scripted, and Super Mutants are more forced into the game, so I don't give it anywhere near the same credit as my organic, not foreshadowed, Deathclaw encountered at night in the wasteland.
For anyone else trying to figure out where they recognized the voice actress at 18:38, it's Grey DeLisle AKA Azula
Where? There’s nobody but the OP who was talking
Deathclaws went from looking like charred skeever to intimidating lizards
15:04
That’s strangely cute, her speaking of feeding her children 😂
Yeah my favorite deathclaws are nv, I always imagined them as the most effective warriors in the wasteland. Not only due to their strength but also intelligence. I’d love pack hunting deathclaws with half life type strategy ai
There is just a few things I know I will do in my mods or fan projects that will trigger die hard fans but a deathclaw companion, through either a crucible of stuff making a deal with the devil for a very evil character or only through a very good karma 8-9 charisma with wasteland whisperer perk & 75-100 science to get a enclave device off one then gain its trust is something I think should flat out be in any fallout, going into how the FEV they used vocal chords of a parrot on them so they have the ability to communicate ever so slightly or even Mimic the sound of humans to lure in prey that would be totally within the realms of logic to me, u could even make a new translation device for any animal in fallout even a dog it is that sci fi there is totally stuff like that in old world blues. So I get there was a bit of stuff that was crazy that felt u know immersion breaking in fo 1 - 2 but that’s why wild wasteland exists and I do think charisma perks like that should be buffed exponentially for role playing immersion I was so dumb founded how useless and lame animal friend & wasteland whisperer where in fallout 4 during speech so 100% in my mod those perks will have a lot more dialogue options for every sorta creature
29:19 it can't be a fallout game without X, Y and Z!!!!! :OOOOOOOO
Sweet video my friend
Thank you so much dude! 🖤🖤🖤
Fallout 3/new vegas deathclaw design is the best I think.
29:58 can someone please tell me the name of this ui mod? looks sick and i need it
Dar was the name of the main character in an 80s movie called The BeastMaster. You should check it out
Darr is a reference to the movie beastmaster , basically Conan if he could control animals,
Also the main character of that film is named Darr
LES GOOO always a good day when you upload brother
Thank you so much dude! 😭😭😭
Since Bethesda love their retcons
I could see them combining the concepts of domesticated deathclaws and intelligent deathclaws by having them retconned so that they were installed with communication devices and cybernetic enhancements to increase intellect, if they ever decided to bring them back.
they do jump the shark a little but they're also very interesting. I personally would like to see them make a return somehow, especially Goris.
"you're unlikely to actually encounter them unless you're at a point where you can easily defeat them"
*fallout 4 throwing you into a deathclaw battle in the first 10 minutes of actual wastelanding*
And you can easily defeat it
Deathclaws came from chameleon experimented by the US Military to replace soldiers (which was the Enclave successful on controlling the creature). When the bombs fell they broke free and scattered throughout the wasteland.
I enjoy the Deathclaw encounters in fallout 4. On nightmare mode they are one of few creatures that can make even high level players stop and consider if they should fuck around because they most certainly will find out.
What do you mean by nightmare mode? Is that harder than survival
@@leehill2149 yes it is. It's a difficulty mod so I don't know if it's still available. It gave enemies a boost in damage output by giving them better weapons or stronger melee attacks that apply strong status effects.
The artist who made the F4 death claw did a killer job. My first Fallout game was Shelter which I didn't complete and frankly doesn't count (It's a mobile game bruh) but my next actual first game is F4 and my god when I saw this fabled beast I was overjoyed it looked amazing. Sadly it isn't as hard as previous titles hopefully that can be fixed in the future
It would be helpful if you would throw quotes up on screen the moment you start speaking them instead of halfway through the paragraph. It would make it a lot easier to follow along with what is being said by a dev and what's being said by you.
Honestly the lack of talking animals/intelligent non humanoid creatures is such a waste for Fallout. Chris can suck it I want talking deathclaws
I don't have a quote on-hand unfortunately, but I remember seeing in some more recent writings he's done that he's softened his stance on talking animals since. Though he isn't exactly in love with the idea.
I actually feel bad for Goris. He was one of my favorite characters of Fallout 2.
In FO 76 I have the perks to tame animals and can bring one home to protect my camp until it is killed. They last a good while usually though.
Babe wake up new Triangle City video just dropped
🖤🖤🖤
@@TriangleCityMe when Triangle City senpai responds to my comment:
👀👉👈
I’d love deathclaws that hunt in packs and have ai that helps them use the most effective possible strategy
Holy shot is the guy at 1:32 Kawasaki the penguin of Madagascar
18:38 Is that the voice actor for Azula? From avatar? What the fuck?
It is haha
one talking deathclaw might be alive and the fallout show was focused around fallout 1 and 2, todd can do something insane and bring back the talking deathclaw for the show
I love the N64 golden eye sound track in this vid
Goldeneye will always be one of my favs.
@@TriangleCity I love your videos keep up the good work 👍. One of my favorite channels sir ❤
What is that's new vegas hud
Will there be news about The Hub?
21:27 As a DOOM fan, I approve of this HUD.
You know what I’m sad about, is how there were no deathclaws in the fallout tv show
Making the hairy ones, for real if that is the bos one itals scarier than i remember
There is a video i have always wanted to do: the deathclaw decline fallacy. When people talk about fallout 1 deathclaws they always metion they are creatures of legend, and then say how they are treat like taugh wildlife later on, but they always forget how they go from legend to large pest in the same game, where the gun runners talk about how they kill countless numbers of them but they keep coming back to annoy them.
Good observation
Fo4 is my favorite design, but I wish they hunted in packs more like the previous games
When you realize Deathclaw’s are basically 1998 Godzilla clones
Fallout Brotherhood Of Steel is a guilty pleasure of mine
The beastmaster leader named Dar is a reference to the beastmaster movies where the main character is named Dar
I wonder if that the east and west have their own death claws. The west US have stronger scarier ones but the east US have weakier ones that are different variations.
I like the idea of deathclaws that mimic humans like parrots but the hyper intelligent deathclaws seem a little odd
Deathclaws in fo1 are cute
Fallout 4s deathclaw looks the best but it’s too easy to beat
Fallout 4 easily has the best looking deathclaws, but they're too easy to kill
Agreed, I actually had to stand there and let one hit me to get footage of the grab animation because every time I actually tried to fight them they died before dealing much damage lol
I think the best combo is the look of fallout 3/NV and the movement of 4 but with faster bipedal movement
13:54 Kevin Michael Richardson the goat!
The ram horns shouldn't be a constant in my opinion, the straight forward horns of 3 cut a demonic silhouette, and I think vertically stretching horns on a talking deathclaw would just go so hard, if you want to make a standout npc then that would apply the Frank Horrigan mindset like he compares to Super Mutants, like how ordinary deathclaws could compare to this npc :)