Fallout 2's super mutants (New generation.) were also considered stupid by the remnants of Fallout 1's. It seemed as if radiation impacted their intelligence. There's a reason why the master wanted vault dwellers. I like how there's a different origin for different variants. I know some think they should stop bringing them back, but I disagree. They're in pretty much every fallouts for a reason.
at least Bethesda should make them more of a faction than enemies to shoot at locations al tru the map it cheapens what was once challenging enemie for the wasteland
@@t84t748748t6 yeah which is why I liked new vegas' super mutants the most since they have an entire town for rehabilitation and live with a few humans without too much trouble. Then there's a bunch of other super mutants in vegas which are actually friendly which allows us to see a different part of what super mutants can be.
If i remember right originaly dumm supermutants was created from wastelander, and smarter from "vault inhabitans", because every creature was expose to some level of FEV. Some of the FEV get into the air after bombs felt. That explained some many mutants and new species in a wasteland.
its a hard choice, do you want to be a smart fascist or a dumb space ork? personally i think the dumb dumbs have more fun, the Unity boys always seem way too myopic and overconfident
Not really. They’re both humanoid outcasts, both immune to radiation and both of their strengths and talents can help eachother. Ghouls for brains, mutants for brawn. Makes total sense.
@@JRB2105 I mean I don’t see how it’s super interesting, their relationship isn’t really explained much in the lore, it kind of just happened. I interpreted this comment as implying it’s interesting because it’s something you wouldn’t expect, hence why I replied the way I did
6:29 WV Strain. During Fo76’s beta, I jumped into the vats hoping to turn. No luck. Interestingly during early development, the FEV Super Mutant mutation was a usable mutation, but several mutations were exclusive and couldn’t be mixed with others of their type. One turned you into a super mutant who, over the course of several ingame days would transform as hair would fall out, the intellect skill would diminish, strength and endurance increase, and charisma lower. This early mutation system also allowed for “ultimate” forms as a temporary skill of sorts. Super Mutants would go behemoth in a frenzy, Mole Men would surge forth in burrowing charges and a fury of shovel-like claws and gnashing teeth, and the scaley/deathclaw mutation would become a pseudo deathclaw beast, rending claws and powerful muscles. Even now, if given the chance, i’d ditch my PA and regular armor to be a super mutant in game.
@@notepadplusplus4923 Essentially. Would’ve loved it. Even if it was just a mutation like how they are now, rocking the super mutant model as my player model would be awesome.
@@hiddendesire3076 Hopefully now that 76 is popping off again they start picking up the slack, I honestly never understood the fact that we got a mutation system, But then no access to becoming a ghoul , super mutant or just anything really.. Even in New Vegas you could make yourself a ghoul cosmetically, Yet the option is nowhere in 76
I think it’s really funny how Bethesda simply HAD to have mutants in their games so they made more and more convoluted reasons for them in each of their games
Including adding the BOS, Radscorpions and Enclave in the east coast constantly. Fallout 3 was originally gonna be set way earlier (like around the early 2100s, which explains why the Capital Wasteland looks like it was bombed just yesterday) Plus, by adding the same stuff...it only makes the world or universe way smaller
Oh boo hoo, the vaults are all connected it would make no sense that it would be an isolated incident especially if the enclave is vaults Tec and the United States government
I mean, it's not super convoluted. West tek used a vault to test their FEV on the east coast, and the institute used some FEV in their experiments. And they had a separate FEV facility in West Virginia. It's not extremely complicated
@dougthedonkey1805 ??? What? How the hell is vault tec using fev "convoluted"??? Hell, the tv show straight up shows that vault tec made a deal with west tek as well as a other mega corporations. And that a big shot executive in vault tec literally used to work for west tek. And them simply having a second FEV research facility is "convoluted"???? I think you just want to be mad at this situation, because none of this is convoluted. Unless it's that hard for you to keep track of simple details
@@LoreTours the institute as a whole was kinda dumb but the reason why super mutants run along Boston was because they did experiments and just dint shoot them after was super dumb. And they wonder why society hasn’t changed over the many years when they actively ruin the area
Design wise too they look awful, they’re super small and look like ex body builders who haven’t worked out in ages, still have that muscle there but you can see it degrading.
Honestly it’s the lore reason that the institute just released them after doing experiments is super dumb. And they wonder why the waste land sucks. If they where like a old AI gone insane that gathers knowledge just to gather knowledge and went insane like those big brains over in Vegas that would make sense but in 4 the institute is just stupid evil not even mad scientist or something just bunch of dicks and not even cool dicks like the legion or enclave
An interesting angle for the next game could be a super mutant faction with higher intelligence that recreated the fev and there could be some conflict between forcing it on wastelanders or giving them a choice to under go the change. They're motives could delve into the ideas of preserving a species and culture, or allowing an faulty system to die out.
Fallout 3 mutants were underrated, I wish 4 just had the vault 87 mutants travel into the commonwealth like how the vegas mutants were remnants of the 1/2 mutants some consistency just would be nice fr
Some level of lore consistency could be preserved. Terminal entries by the Brotherhood of Steel suggest that super mutants in the Capital Wasteland were all but eradicated. Maybe, instead of total extinction, some mutants fled to the Commonwealth. There, they regroup and make plans to take back their original homeland. With some finagling, the Institute plot can also fit in. The migration could've started earlier, with a few wayward mutants wandering into the Commonwealth. Captured by the Synth scouting parties, these mutants were brought into the Institute and cloned for experimentation. When the experiments inevitably fail, the new batch of mutants are left on the surface. Initially disorganized, the Commonwealth mutants are later brought under the leadership of the more experienced Capital mutants, forming a number of Super Mutant tribes. Perhaps the Institute starts off disdainful of their presence. However, as the BoS encroaches upon their doorstep, contact is reestablished. A deal is struck: in exchange for more mutants, these tribes must help the Institute fight the Brotherhood. Obviously, both sides are planning betrayal. The mutants in particular know they're in a lose-lose situation; even if they survive a sevond war with the BoS, the Institute will finish them off. However, there is disagreement within their ranks on how to handle the predicament. Some Capital mutants are adamant in their decision to fight the BoS, while others think they should retreat once more. Meanwhile, the Commonwealth mutants possess enough knowledge of their creation to both need and resent the Institute. They also despise their Capital brethren, as they are treated with scorn for essentially being copies made in their image. Whatever the case, the Commonwealth super mutants will not survive the conflict
@@pietheguy that's the point I'm trying to make, at what point is a human no longer considered human. Fawkes got that dog in him, and he's trying not to let that dog out.
Absolutely incredible! I love super mutants and I love reading deeper. I’ve known they have different origins and I’m glad someone made an easy to watch video diving into all the origins!
Glad you enjoyed it. I know some people don't like Fallout resorting to Supermutants as canon fodder enemies in every game but at least they give each games supermutants a unique origin.
Nah, Super Mutants were always in a weird place conceptually. Master's super mutants were stronger and smarter than Humans, but their fatal flaw is that they're sterile? In a game where Natalism was never even really a big theme, and all fallout games take for granted the notion that people will always have kids and reproduce no matter what, even when the world is hostile to it and all family structures are weaker than ever.
@@darkfool2000 nah, they havent always been in a weird place and I dont think child bearing has to be an intrinsic theme to understand why super mutants replacing humans isnt realistic. In fact bringing up the whole sterility thing makes the bethesda super mutants even more silly since there seems to be an infinite number of them despite there being the sterility issues and the fact they'd have to probably realistically keep breeder slaves to keep their numbers up so high.
@@mc-kq6yd Nah the super mutants being sterile was always a deus ex machina asspull to talk down the master. It doesn't make any sense that master didn't realize they were sterile until some vault dweller pointed it out.
@@darkfool2000 why would a guy who was so sure of his plan for forced evolution of all of humanity and keeping the regular humans in sterile towns to eventually die out go hmmm maybe I should double check if the super mutants penis' and vaginas work? he had an absolutely insane plan to legitimately commit genocide and you're acting like him being too full of himself to check for things like that is unrealistic. at that point you might as well say its a complete asspull that the enclave scientist only realises the error of his ways when someone brings up a completely different way of thinking about the wastelanders.
*_WAIT! How could you NOT mention the super mutant from Far Harbor? The one that trains dogs? He said he drank a bunch of Vim! and he attests that to being the reason why he suddenly stopped wanting to just blindly kill everything_*
I feel like Bethesda could have done so much more with Super Mutants, instead of just turning them into another generic enemy like the feral ghouls and radiscorpians.
There are different strains of FEV, but the supermutants can be classed under 2 groups: - First Generation: The intelligent mutants that were usually made the right way. They range from the Master's army to Virgil - Second generation: All the mutants that were made with random wastelanders, usually by other mutants These are all the stupid ones.
For as much as I dislike Bethesda reusing the same creatures such as death claws and rad scorpions over and over again for their games in locations where it doesn’t make sense I like how they mostly smoothed in super mutants into the east coast so it makes slightly more sense. And made them unique from their west coast cousins from 1. 2, and new Vegas.
People shit on the Institute Super Mutants but honestly I think they're the scariest ones, more human looking, highly intelligent and social creautures who live in packs, with a hierarchy system similar to the Master's strain of Mutants, they're also very mean looking, highly mutated and bloated, as if that FEV strain is perfected, they're also very conscious of what they are and what they _were_ more importantly, something no other Mutant strains showed. People shit on the fact they exist in the Commonwealth, but in fact, that is the place where it would make the most sense for them to exist, due to the highest accomodation of science institutes pre-War, and even more sense for them to be perfected post-War
@@UNSCPILOT ghouls would probably have a thing where you need to take medicine to not go insane and instead of perks you have mutations like becoming a glowing one or smth
@@UNSCPILOTrobots would be hard probably if they had limbs broken they straight up fall off and instead of stimpacks abd food you need metals and atleast a wrench to heal it would be cool to replace limbs with shit like a body part from another robot
No Fallout should stick to humans in single player. Maybe online you play super mutant and ghouls like project v13 was going to do. Online it would work better as ghouls and super mutants have no radiation damage and that changes things up a lot. So you would need different perks which would change things up. This is more workable in an mmo style. Fallout single player feels more like Fallout when you have to survive through a world with radiation in it. As Fallout is mainly about humanity. They shouldn't be trying to turn it into elder scrolls.
I think the pretty obvious answer is to be one of the Master's creations. They were generally more powerful but most importantly they more often retained their intelligence and personalities.
Being a first gen Mariposa mutant like Marcus or the Lieutenant would be the obvious pick if given the choice. No loss of intelligence while also being a radiation immune, never-aging, Mean Sonofabitch seems like a pretty good deal
If I have to choose wich mutant to turn to I would go with the regular first generation west cost variant, night kin are are better but are mentally ill dc breed are stronger but they just keep growing until they're the size of a two story build and the Boston variant are decently organized but are weaker but also just keep growing, and the west Virginia mutants are similar to boston breed.
He said the others in the vault couldn't stand the immense pain, so it broke their minds. He was able to get through the pain of his body transforming somehow. Idk if he is somehow different or just had an abnormal pain tolerance
I originally thought the fallout 3 super mutants came from the remnants of the unity that moved to the east and started turning people into super mutants again
Id always use a supermutant replacer in fo4. Then, id get a behemoth spawn increase, because, it makes more sense that the institute created behemoths than just mutants. Replacer was usually raiders as, the commonwealth is supposed to be a warzone. Make sure to get a raiders are non hostile mod. This decreases the hostility range of npcs. They actually warn you, and then open fire if you either piss them off, or get too close.
If you had to pick one of these, why would anyone choose any subspecies other than the Master's? At least they're usually fully intelligent, and unless you accept the statement that the "it just takes a few years to get the juices flowing again" line was just a joke, there's the possibility that they're not even sterile.
Westcoast of Boston??? I live in Mass. I work in pest control from lower greater Boston all down the South Coast to Rhode Island. This westcoast I have never heard of.
Part of my belief is that some mutants were also made when the bombs fell and that some bombs had FEV in them that could turn a human into a super mutant quicker than your typical strain I like to think that both ghouls and mutants are created from FEV and the reason it was experimented on so much was due to its effect of radiation immunity that the government couldn't ever recreate properly or recreate in a more natural form before 2077
Marcus was successful in the masters eyes . Having feared he didn’t use protection after sleeping with a hooker the chosen one paid for . “ takes a while to get the juices flowing again”
West Coast Mariposa SM will always be the best. Definitely their design and complexity is awesome. They’re not just big green raiders. The Gen II’s and Gen I’s are just cool. Definitely Marcus is my favourite!
I think having a new breed of mutant in every game further emphasizes the main theme of "war never changes." Now that the FEV was created, it will always be used by multiple people looking to gain power, just like the atom bombs.
@@Spinworth agreed. This is bullshit remaking the exact same story over an over again. Oh, a science team turned wastelanders into mutants. Oh it happened again. And again. And again. (-_-) Does Bethesda not know how large the United states is? One cannot simply *walk* from coast to coast
I think They should've explained the FEV mutants of Fallout 4 as being made by the Institute after stealing FEV from the Vault 87 mutants during their time their as well it works better than having 4 seperate instances of the virus. Then its only 4 with 3 making kinda sense one being the initial testing area & the military base they where testing it in (the Glow & Mariposa) as well as a west tek facility where they where doing some shady field test & Vault tech makes sense since the Enclave definitely have it in Fallout 2 & 3 using it for their plans.
I doubt West and East coast super mutants would know about each other. I guess there's a chance those on the West coast might have run across each other at some point.
Where are the Knightkin? Totally missed New Vegas. Only, Fallout where the Super Mutants could speak in full sentences and knew how to use stealth boys effectively.
How are any of the heavily mutated creatures there for that matter? Mutations as crazy as the mole miners and huge bugs would happen over generations not decades
They were created shortly before the war and Fallout 76 takes place in 2102. That's 25 years later which is over 2 decades, so it does make sense. I hope you don't think Fallout 76 is set in 2076 before bombs fell. 76 is the number of the vault you are from.
Frank Harigan? Melchior the magnificent? Sure their from the masters meriposa strain of FEV, but one was further modified by the enclave, the other through a strain naturally mutated further over time.
bethesda's need to make super mutants into generic mob enemies always bums me out a bit. I always think its a shame when an entire race of sentient beings are just there for you to kill. They should have a culture, they should be diverse, and, well, usually for the other homicidal factions you can at least find a few people you can talk to about it. Even join in sometimes. Even Fawkes disappoints me. He gives us a glimpse into the idea that these creatures could actually be smart, but then he only really exists to be a "not like the other girls" character who's happy to murder every other member of his species. I get the lore reason why east coast supermutants are the way they are, but from a writing standpoint, it's incredibly shallow and betrays a complete lack of curiousity in what these beings could really be like
Shame they didn't make the Appalachian super mutants look different from the Commonwealth ones like maybe combine aspects from the New Vegas mutants with aspects of the Commonwealth mutants.
For a term as broad as “super mutant” it makes perfect sense for every region of the country to have a different group of them that was created differently. What doesn’t make sense is for us to have only run into one type of them in any specific game.
Fallout 1: Superior Humans. Can't reproduce, but the strongest and smartest if you ignore potential schizophrenia. Fallout 2: You were a wastelander, your strain is impure. Weaker, dumber, more feral. Fallout 3: Feral war machines. Fallout 4: 2nd highest chance to be civilized. At least you have friends and aren't feral. Fallout 76: You weren't manufactured by the Institute. Fallout 4 mutants but remove purpose.
Im baffled tbh of the serum answers; they healed his foot with damn skyrim magic! Super Mutant is the best answer and i think valid; the actor isnt coming back but the character is; his body is probably about to go through some drastic changes.
Note that the F76 Super mutants consistently speak long complex words like Appalachia and pronounce them correctly(which is more then can be said for most humans), compared to F4 where they could create basic sentences but grammar is non existent, super mutant companion Strong is smart for a F4 super mutant and he is still dumb compared to F1 mutants
Id be one in fallout 4/76 since even tho id be weaker than the avarage supermutant from other fallout games id atleast keep most of my brain though slowly becoming a behemoth will be something to accept💀
if you sat me in front of a tank of FEV and told me i had the choice of basically any mutant option, i would choose to become a behemoth. if im going to be rendered dumber in almost any case except the Master's super mutant army, then i want to be one of the biggest, toughest sons of bitches around. those things live, presumably, for a very very long time and not just because of the FEV. nothing has the *raw power* to fuck with them and thats probably more worthwhile as a mutant than being smart
I hate how people criticize the F3 supermutants. On one hand, New Vegas fanboys would complain if they just straight copied them over to F3 and made them act the exact same way as F1. On the other, they still whine because the mutants who have no Master to guide them and are basically inbred are dumb. You can’t win with Obsidian purists. The mutants in F3 were the most interesting for me given just how tragic their story is. Without a master or any pure Dwellers to take captive. They effectively have no leadership and so are ignorantly just kidnapping whoever or whatever they can get their hands on in a desperate attempt to not go extinct... That’s peak Fallout 3, a dystopian and horrifying reality that you can’t escape from. Fits the game and world perfectly. But because Bethesda made it it’s bad... smh
Fallout 3 and 4 aren’t bad games per se, it’s just that in comparison Obsidian did what they did way better in many ways. People are “New Vegas / Obsidian” purists for many reasons, not just because 3 and 4 are poor in comparison to New Vegas. New Vegas itself is a wonderful game with some of the best fiction writing I’ve seen, with many people and professional critics agreeing. In tune, the world building is also stellar and outshines that of 3 and 4. This is why people enjoy the game more, because it is easier to relate it to the Fallout lore established in the past. But, I also agree with many of the “obsidian purists” on the regard of super mutants. They had no reason to exist in Fallout 3, and if they had to add them, they should’ve made them more specialized and refined and related to the Enclave, like Frank Horrigan, instead of the brutish caricatures they became. People just dislike the lazy writing.
@@threeruneblade But it’s not lazy writing... My comment explains that. Also I like how your response is the intellectual equivalent of answering my question with another question... you didn’t disprove or debunk a thing I said. All you’ve done is repeat the same tired talking points all NV fanboys do whenever they are losing the argument. Which is cope and use nonsensical points like “bad writing” and “unimmersive”... Even if what you said was true which again you haven’t proven me wrong. You just say I’m wrong and pretend like you don’t need evidence. But even then how does that excuse the very behavior I just described? You say F3 and F4 aren’t as good as FNV... ok but how does that justify the criticism they receive? You even say yourself they aren’t bad games per say... yet you and many others treat them like garbage. It just sounds like you liked FNV direction more then anything which in my experience talking with you lot is just a fact. You guys like the more world based lore stuff then inner personal struggles. You like big factions, big conflicts and politics... Well F3 isn’t about that. It’s about surviving the apocalypse, the harsh reality of it. It’s about overarching mysteries and deep running plots. Character struggles rather then faction based ones. Hence why your character having a personal link in the story is so important. It’s about all that. In the end, all you’ve done is validate my point. You say they have “no place” in F3 but my comment alone refutes that bs idea. They do and they have a really significant part to play in F3 dystopian, sad, melancholy atmosphere and setting. Honestly I wish you were just honest and started crying about how much of a Bethesda shill I am or something because really your reply just comes off as a poor attempt to be civilized... After all despite your rather calm writing... you clearly ignored each and every point I made in favor of writing the same bs many other NV fanboys do.
Brain: Let me break this down for you in a way you'll understand Fallout 1: Smart Fallout 2: Stupid Fallout 3: Very Stupid Fallout 4: exceptionally stupid. Are we clear?
They generally come from the masters army from Fallout 1, but I guess a couple could’ve come from the accidental batch from F2. All the important named ones are from F1 though.
I would love to be a first generation super mutant. I live in 2024 so as long as I turn pre WW3 I'll be okay mentally... Might even come out smarter. I'll throw my dog in too, he can be a good boy forever... Sadly his soft fur would be gone though.
its bad that in 10 years time this videos going to need to be updated with the 5th origin of the super mutants.
For real tho😂
@user-ox3mj2sr8n they already said they are, it's just 10 years from now
*1 year if they bring out some form of Space Super Mutant in Starfield ;)
@@LoreToursquest started:
“The Last of the Mojave Mutations”
hope we get bigger and bulkier mutants
YOU HIT LIKE A RAD ROACH 🗣️
TELL EM 🔊
LITTLE BABY SCARED?
IIII AM STRONGEST SUPAR MUTANT‼️ 🗣
WE ARE THE SUPER MUTANTS!!! WE ARE UNSTOPPABLE!!!
HUMAN TIME IS OVER! THIS IS THE AGE OF THE SUPER MUTANT
Fallout 2's super mutants (New generation.) were also considered stupid by the remnants of Fallout 1's. It seemed as if radiation impacted their intelligence. There's a reason why the master wanted vault dwellers.
I like how there's a different origin for different variants.
I know some think they should stop bringing them back, but I disagree. They're in pretty much every fallouts for a reason.
I agree. I feel like they’re inseparable from Fallout as a series. It’d be like not having Ghouls in future games.
at least Bethesda should make them more of a faction than enemies to shoot at locations al tru the map it cheapens what was once challenging enemie for the wasteland
@@t84t748748t6 yeah which is why I liked new vegas' super mutants the most since they have an entire town for rehabilitation and live with a few humans without too much trouble. Then there's a bunch of other super mutants in vegas which are actually friendly which allows us to see a different part of what super mutants can be.
I just want them to be properly written again instead of just being bethesda orcs.
If i remember right originaly dumm supermutants was created from wastelander, and smarter from "vault inhabitans", because every creature was expose to some level of FEV. Some of the FEV get into the air after bombs felt. That explained some many mutants and new species in a wasteland.
master had the best ones, they were smart.
@ShimmyFr the game states majority above average human intelligence. That's kinds vague but " some" is a lie. "Some" gained super intelligence.
its a hard choice, do you want to be a smart fascist or a dumb space ork? personally i think the dumb dumbs have more fun, the Unity boys always seem way too myopic and overconfident
@@hughmann9568I’m pretty sure the only smart super mutant in fallout 1 was Marcus
@@Aids902i never seen Marcus but the smart one is gonna be Lieutenant Super Mutant
@@Aids902 Marcus is in fallout 2
The relationship between Ghouls and Supers is interesting.
Not really. They’re both humanoid outcasts, both immune to radiation and both of their strengths and talents can help eachother. Ghouls for brains, mutants for brawn. Makes total sense.
@@mikeyb.0121 It can still be interesting while making total sense
What about a super ghoul?
@@JRB2105 I mean I don’t see how it’s super interesting, their relationship isn’t really explained much in the lore, it kind of just happened. I interpreted this comment as implying it’s interesting because it’s something you wouldn’t expect, hence why I replied the way I did
@@mikeyb.0121well thats why it’s interesting dummy 🫵🏼😝
6:29 WV Strain. During Fo76’s beta, I jumped into the vats hoping to turn. No luck. Interestingly during early development, the FEV Super Mutant mutation was a usable mutation, but several mutations were exclusive and couldn’t be mixed with others of their type. One turned you into a super mutant who, over the course of several ingame days would transform as hair would fall out, the intellect skill would diminish, strength and endurance increase, and charisma lower. This early mutation system also allowed for “ultimate” forms as a temporary skill of sorts. Super Mutants would go behemoth in a frenzy, Mole Men would surge forth in burrowing charges and a fury of shovel-like claws and gnashing teeth, and the scaley/deathclaw mutation would become a pseudo deathclaw beast, rending claws and powerful muscles.
Even now, if given the chance, i’d ditch my PA and regular armor to be a super mutant in game.
L
Sounds like a lycanthropy and vampirism version of Fallout
@@notepadplusplus4923 Essentially. Would’ve loved it. Even if it was just a mutation like how they are now, rocking the super mutant model as my player model would be awesome.
@@hiddendesire3076 Hopefully now that 76 is popping off again they start picking up the slack, I honestly never understood the fact that we got a mutation system, But then no access to becoming a ghoul , super mutant or just anything really.. Even in New Vegas you could make yourself a ghoul cosmetically, Yet the option is nowhere in 76
would be a mechanical hell to implement and balance, sadly. But would be really great if done right.
I think it’s really funny how Bethesda simply HAD to have mutants in their games so they made more and more convoluted reasons for them in each of their games
Including adding the BOS, Radscorpions and Enclave in the east coast constantly. Fallout 3 was originally gonna be set way earlier (like around the early 2100s, which explains why the Capital Wasteland looks like it was bombed just yesterday)
Plus, by adding the same stuff...it only makes the world or universe way smaller
Oh boo hoo, the vaults are all connected it would make no sense that it would be an isolated incident especially if the enclave is vaults Tec and the United States government
I mean, it's not super convoluted. West tek used a vault to test their FEV on the east coast, and the institute used some FEV in their experiments.
And they had a separate FEV facility in West Virginia. It's not extremely complicated
@@subjectdelta17 if you are unable to see how at least the first and last are absurd and convoluted, I don’t really know what to say to you
@dougthedonkey1805 ??? What?
How the hell is vault tec using fev "convoluted"??? Hell, the tv show straight up shows that vault tec made a deal with west tek as well as a other mega corporations. And that a big shot executive in vault tec literally used to work for west tek.
And them simply having a second FEV research facility is "convoluted"???? I think you just want to be mad at this situation, because none of this is convoluted. Unless it's that hard for you to keep track of simple details
Holy cow, a reasonable length video, and not an hour+ nightmare. Thanks lad!
yeah this is underrated, I'm so sick of videos taking up an extra 50 mins for no reason
i also have no attention span
honestly when you get a job you'd wish these were longer
@@thejirenplayerofalltime8981real
@@thejirenplayerofalltime8981 ok bro but some topics don't need a documentary with 2 seasons
A tragedy that isn't acknowledged very often.
I think we all can agree, fallout 4 super mutants where the worst. Lore wise atleast
They were just kinda chucked in, game would have been better without them
@@LoreTours the institute as a whole was kinda dumb but the reason why super mutants run along Boston was because they did experiments and just dint shoot them after was super dumb. And they wonder why society hasn’t changed over the many years when they actively ruin the area
Design wise too they look awful, they’re super small and look like ex body builders who haven’t worked out in ages, still have that muscle there but you can see it degrading.
And visual wise.
Honestly it’s the lore reason that the institute just released them after doing experiments is super dumb. And they wonder why the waste land sucks. If they where like a old AI gone insane that gathers knowledge just to gather knowledge and went insane like those big brains over in Vegas that would make sense but in 4 the institute is just stupid evil not even mad scientist or something just bunch of dicks and not even cool dicks like the legion or enclave
Even with the problems I’ll have to go with nightkin since they are my favorite. I hope to see them return one day
Fallout 3 has my favorite super mutants I love that they each have their own lore
Fallout 3s are the best bye far. Wish they made a remastered or a similar style super mutant if they make a new game.
*Strong hated that*
Bro that I'd the biggest L take I have ever seen
Fallout 3 had by far the least interesting super mutants.
Wtf they are literally just orcs lol. No lore to them at all
An interesting angle for the next game could be a super mutant faction with higher intelligence that recreated the fev and there could be some conflict between forcing it on wastelanders or giving them a choice to under go the change. They're motives could delve into the ideas of preserving a species and culture, or allowing an faulty system to die out.
That's just fallout 1's plot but written way worse
Jacobstown … but evil
A super mutant cult led by super mutants isn't a bad idea as long as it's not the focus of the main storyline.
Fallout 3 mutants were underrated, I wish 4 just had the vault 87 mutants travel into the commonwealth like how the vegas mutants were remnants of the 1/2 mutants some consistency just would be nice fr
Some level of lore consistency could be preserved.
Terminal entries by the Brotherhood of Steel suggest that super mutants in the Capital Wasteland were all but eradicated. Maybe, instead of total extinction, some mutants fled to the Commonwealth. There, they regroup and make plans to take back their original homeland.
With some finagling, the Institute plot can also fit in. The migration could've started earlier, with a few wayward mutants wandering into the Commonwealth. Captured by the Synth scouting parties, these mutants were brought into the Institute and cloned for experimentation. When the experiments inevitably fail, the new batch of mutants are left on the surface. Initially disorganized, the Commonwealth mutants are later brought under the leadership of the more experienced Capital mutants, forming a number of Super Mutant tribes.
Perhaps the Institute starts off disdainful of their presence. However, as the BoS encroaches upon their doorstep, contact is reestablished. A deal is struck: in exchange for more mutants, these tribes must help the Institute fight the Brotherhood.
Obviously, both sides are planning betrayal. The mutants in particular know they're in a lose-lose situation; even if they survive a sevond war with the BoS, the Institute will finish them off. However, there is disagreement within their ranks on how to handle the predicament.
Some Capital mutants are adamant in their decision to fight the BoS, while others think they should retreat once more. Meanwhile, the Commonwealth mutants possess enough knowledge of their creation to both need and resent the Institute. They also despise their Capital brethren, as they are treated with scorn for essentially being copies made in their image.
Whatever the case, the Commonwealth super mutants will not survive the conflict
My favorite super mutant is Fawkes, because hes good on the karma scale and he alwayys manages to push down his more primal super muntant urges.
“Primal super mutant urges” so you mean his human instincts 😂 there still humans dawg just mutated
@@pietheguy would you consider a feral ghoul human?
@@MiniMinecon2006 yeah I would no different than the local crackhead 😂😂
@@MiniMinecon2006 would you consider a person who fully lost their mind no longer human?
@@pietheguy that's the point I'm trying to make, at what point is a human no longer considered human. Fawkes got that dog in him, and he's trying not to let that dog out.
Absolutely incredible! I love super mutants and I love reading deeper. I’ve known they have different origins and I’m glad someone made an easy to watch video diving into all the origins!
Glad you enjoyed it. I know some people don't like Fallout resorting to Supermutants as canon fodder enemies in every game but at least they give each games supermutants a unique origin.
I just really hate how super mutants arent super mutants anymore, they're literally just warhammer orcs.
Nah orkz is better
Nah, Super Mutants were always in a weird place conceptually. Master's super mutants were stronger and smarter than Humans, but their fatal flaw is that they're sterile? In a game where Natalism was never even really a big theme, and all fallout games take for granted the notion that people will always have kids and reproduce no matter what, even when the world is hostile to it and all family structures are weaker than ever.
@@darkfool2000 nah, they havent always been in a weird place and I dont think child bearing has to be an intrinsic theme to understand why super mutants replacing humans isnt realistic. In fact bringing up the whole sterility thing makes the bethesda super mutants even more silly since there seems to be an infinite number of them despite there being the sterility issues and the fact they'd have to probably realistically keep breeder slaves to keep their numbers up so high.
@@mc-kq6yd Nah the super mutants being sterile was always a deus ex machina asspull to talk down the master. It doesn't make any sense that master didn't realize they were sterile until some vault dweller pointed it out.
@@darkfool2000 why would a guy who was so sure of his plan for forced evolution of all of humanity and keeping the regular humans in sterile towns to eventually die out go hmmm maybe I should double check if the super mutants penis' and vaginas work? he had an absolutely insane plan to legitimately commit genocide and you're acting like him being too full of himself to check for things like that is unrealistic. at that point you might as well say its a complete asspull that the enclave scientist only realises the error of his ways when someone brings up a completely different way of thinking about the wastelanders.
Very informative and quick, good video to link to friends when you cant be bothered explaining 😂
Glad you liked it!
The Master's were the only stable variant. Most are literally falling apart, but they're still more overall stable than all the others.
*_WAIT! How could you NOT mention the super mutant from Far Harbor? The one that trains dogs? He said he drank a bunch of Vim! and he attests that to being the reason why he suddenly stopped wanting to just blindly kill everything_*
Fallout 4 batch, that got Far Harbor. Want to taste that Vim and become very Intelegent and Peacefull Super Mutant.
Nuka Cola clearly makes you dumb. Vim makes you smart. Sunset Sarsaparilla makes you friendly but schizophrenic
I feel like Bethesda could have done so much more with Super Mutants, instead of just turning them into another generic enemy like the feral ghouls and radiscorpians.
I don't mind enemy ones but there should be civil ones too. Though i can see the problem with them growing into behemoths.
3:54 wrong coast bro
West coast of boston
There are different strains of FEV, but the supermutants can be classed under 2 groups:
- First Generation: The intelligent mutants that were usually made the right way. They range from the Master's army to Virgil
- Second generation: All the mutants that were made with random wastelanders, usually by other mutants These are all the stupid ones.
Virgil was not gen 1. His strain was tailored to him, and his condition was degenerating but slowly.
Further along the WEST coast in Boston?
Who's the idiot that got their lefts and rights mixed up? Me... I'm the idiot
For as much as I dislike Bethesda reusing the same creatures such as death claws and rad scorpions over and over again for their games in locations where it doesn’t make sense I like how they mostly smoothed in super mutants into the east coast so it makes slightly more sense. And made them unique from their west coast cousins from 1. 2, and new Vegas.
Seeing vanilla fallout just reminds me of how mad with power i went. 😂
People shit on the Institute Super Mutants but honestly I think they're the scariest ones, more human looking, highly intelligent and social creautures who live in packs, with a hierarchy system similar to the Master's strain of Mutants, they're also very mean looking, highly mutated and bloated, as if that FEV strain is perfected, they're also very conscious of what they are and what they _were_ more importantly, something no other Mutant strains showed.
People shit on the fact they exist in the Commonwealth, but in fact, that is the place where it would make the most sense for them to exist, due to the highest accomodation of science institutes pre-War, and even more sense for them to be perfected post-War
I sure hope for playable super mutants one day
Playable robots and ghouls too for that matter
@@UNSCPILOT ghouls would probably have a thing where you need to take medicine to not go insane and instead of perks you have mutations like becoming a glowing one or smth
@@UNSCPILOTrobots would be hard probably if they had limbs broken they straight up fall off and instead of stimpacks abd food you need metals and atleast a wrench to heal it would be cool to replace limbs with shit like a body part from another robot
I dont think they ever gona make a game like that tho💀
No Fallout should stick to humans in single player. Maybe online you play super mutant and ghouls like project v13 was going to do.
Online it would work better as ghouls and super mutants have no radiation damage and that changes things up a lot. So you would need different perks which would change things up. This is more workable in an mmo style.
Fallout single player feels more like Fallout when you have to survive through a world with radiation in it. As Fallout is mainly about humanity. They shouldn't be trying to turn it into elder scrolls.
I really like that there's all these variants. Kinda keeps things fresh let's them tweak the design between games. It's neat
I think the pretty obvious answer is to be one of the Master's creations.
They were generally more powerful but most importantly they more often retained their intelligence and personalities.
Fallout 76's breed are the "we had already developed them for Fallout 4 and we had to recycle them someway" breed
your consistency in producing quality content is admirable!
Hmmm I have over 1K hours in fallout 3 … I’ve never seen one of these guys before?
Being a first gen Mariposa mutant like Marcus or the Lieutenant would be the obvious pick if given the choice. No loss of intelligence while also being a radiation immune, never-aging, Mean Sonofabitch seems like a pretty good deal
If I have to choose wich mutant to turn to I would go with the regular first generation west cost variant, night kin are are better but are mentally ill dc breed are stronger but they just keep growing until they're the size of a two story build and the Boston variant are decently organized but are weaker but also just keep growing, and the west Virginia mutants are similar to boston breed.
So i gotta ask, how did Fawkes keep his humanity (or whats left of it) intact?
Bro was reading Macbeth.
@@woddlyoats bro, wrong supermutant
He said the others in the vault couldn't stand the immense pain, so it broke their minds. He was able to get through the pain of his body transforming somehow. Idk if he is somehow different or just had an abnormal pain tolerance
Nightkin are the best. They kept most of their knowledge from when before they transformed. Some of them even have GRANDKIDS
I originally thought the fallout 3 super mutants came from the remnants of the unity that moved to the east and started turning people into super mutants again
Id always use a supermutant replacer in fo4. Then, id get a behemoth spawn increase, because, it makes more sense that the institute created behemoths than just mutants.
Replacer was usually raiders as, the commonwealth is supposed to be a warzone. Make sure to get a raiders are non hostile mod. This decreases the hostility range of npcs. They actually warn you, and then open fire if you either piss them off, or get too close.
Just like fallout 3 and new vagas human enemies would sometimes warm you
This genuinely sounds like it sucks
If you had to pick one of these, why would anyone choose any subspecies other than the Master's? At least they're usually fully intelligent, and unless you accept the statement that the "it just takes a few years to get the juices flowing again" line was just a joke, there's the possibility that they're not even sterile.
Westcoast of Boston??? I live in Mass. I work in pest control from lower greater Boston all down the South Coast to Rhode Island. This westcoast I have never heard of.
He obviously meant east coast calm down
Part of my belief is that some mutants were also made when the bombs fell and that some bombs had FEV in them that could turn a human into a super mutant quicker than your typical strain
I like to think that both ghouls and mutants are created from FEV and the reason it was experimented on so much was due to its effect of radiation immunity that the government couldn't ever recreate properly or recreate in a more natural form before 2077
also some nightkins minds are so messed up from stealth boy abuse that they think tumbleweeds are dogs
Something crazy is how Frank Horrigan is the only successful FEV mutant all the other mutants are considered as a failure
Marcus was successful in the masters eyes . Having feared he didn’t use protection after sleeping with a hooker the chosen one paid for . “ takes a while to get the juices flowing again”
Also the enclave was disgusted by frank . Only tolerated him despite his usefulness other rhan his squad mates
I hope we get a game with playable supermutants in the future
Very informative lore video 👍🏼👍🏼👍🏼
West Coast Mariposa SM will always be the best. Definitely their design and complexity is awesome. They’re not just big green raiders. The Gen II’s and Gen I’s are just cool. Definitely Marcus is my favourite!
Nobody realizes the amount of spoilers they’re being force-fed.
orcs are orcs.
I think having a new breed of mutant in every game further emphasizes the main theme of "war never changes." Now that the FEV was created, it will always be used by multiple people looking to gain power, just like the atom bombs.
Yeah it's like the invention of the firearm or nukes, once it's made there's really no going back
More like "we need a gibberish reason to have them in every installment of the franchise now"
@@Spinworth agreed. This is bullshit remaking the exact same story over an over again.
Oh, a science team turned wastelanders into mutants.
Oh it happened again.
And again.
And again. (-_-)
Does Bethesda not know how large the United states is? One cannot simply *walk* from coast to coast
I think They should've explained the FEV mutants of Fallout 4 as being made by the Institute after stealing FEV from the Vault 87 mutants during their time their as well it works better than having 4 seperate instances of the virus. Then its only 4 with 3 making kinda sense one being the initial testing area & the military base they where testing it in (the Glow & Mariposa) as well as a west tek facility where they where doing some shady field test & Vault tech makes sense since the Enclave definitely have it in Fallout 2 & 3 using it for their plans.
Im actually curious if the different types know about each other, what makes them different, and what do they think of them?
I doubt West and East coast super mutants would know about each other. I guess there's a chance those on the West coast might have run across each other at some point.
@@LoreTours And I wonder if they consider them inferior or just more super mutants
@@LoreTours The '76 mutants use the same language/terms as the F4 ones. I'd say F3/4 ones are direct "decendants" having radiated WV.
Its disappoiting how behemoth from fallout 4 arent so much bigger like the one's from the 3, i used to fear those ones when i played it the first time
Where are the Knightkin? Totally missed New Vegas. Only, Fallout where the Super Mutants could speak in full sentences and knew how to use stealth boys effectively.
my head canon is that all super mutants originated from the remnants of the master’s army. Everything else is straight cheugy
British man says "Further along the WEST COAST in Boston"
Did I say that? I know Boston is East Coast, must have got my East and west mixed up, happens sometimes
You gotta love Bethesda writing, can't be bothered to do any forward thinking so each of their games needs a unique super mutant origin.
The FEV reject is the creepiest one in my opinion
Some people would think that the supermutants are scary, me I think they are funny looking muted Shreks
I must have missed "Fallout Free"
Wait. How are there any behemoths in Appalachia during 76? The behemoths we see in other games are far more than just a decade or two old
How are any of the heavily mutated creatures there for that matter? Mutations as crazy as the mole miners and huge bugs would happen over generations not decades
@@xrphoenix7194 I mean some insects and other small animals can go through several generations a year but yeah
Appalachian genetics. Those aren’t behemoths, they’re just corn-fed boys.
They were created shortly before the war and Fallout 76 takes place in 2102. That's 25 years later which is over 2 decades, so it does make sense.
I hope you don't think Fallout 76 is set in 2076 before bombs fell. 76 is the number of the vault you are from.
Frank Harigan? Melchior the magnificent? Sure their from the masters meriposa strain of FEV, but one was further modified by the enclave, the other through a strain naturally mutated further over time.
The intro gave me mega Enclave vibes 😬
Centaurs need to make a comeback
Would love to see some more body horror creatures that came about from FEV experiments
we have super mutants that are actually "super", and super mutants that are just ogres.
I’d want to be a nightkin they were dope
bethesda's need to make super mutants into generic mob enemies always bums me out a bit. I always think its a shame when an entire race of sentient beings are just there for you to kill. They should have a culture, they should be diverse, and, well, usually for the other homicidal factions you can at least find a few people you can talk to about it. Even join in sometimes.
Even Fawkes disappoints me. He gives us a glimpse into the idea that these creatures could actually be smart, but then he only really exists to be a "not like the other girls" character who's happy to murder every other member of his species. I get the lore reason why east coast supermutants are the way they are, but from a writing standpoint, it's incredibly shallow and betrays a complete lack of curiousity in what these beings could really be like
Shame they didn't make the Appalachian super mutants look different from the Commonwealth ones like maybe combine aspects from the New Vegas mutants with aspects of the Commonwealth mutants.
For a term as broad as “super mutant” it makes perfect sense for every region of the country to have a different group of them that was created differently. What doesn’t make sense is for us to have only run into one type of them in any specific game.
Fallout 1: Superior Humans. Can't reproduce, but the strongest and smartest if you ignore potential schizophrenia.
Fallout 2: You were a wastelander, your strain is impure. Weaker, dumber, more feral.
Fallout 3: Feral war machines.
Fallout 4: 2nd highest chance to be civilized. At least you have friends and aren't feral.
Fallout 76: You weren't manufactured by the Institute. Fallout 4 mutants but remove purpose.
Don't forget the Blackburn "berserk" strain.
Im baffled tbh of the serum answers; they healed his foot with damn skyrim magic! Super Mutant is the best answer and i think valid; the actor isnt coming back but the character is; his body is probably about to go through some drastic changes.
Like the OG lore.
Except Fawkes who is friendly 3:26
Definitely the suicider. I wouldn't want to be intelligent enough to grapple with my sense of humanity.
Funny that NV and the og games only really have 1 type and yet every Bethesda title has to have its own typing
First 2 the best in my opinion
I prefer the super mutant from mariposa since they have way more cool look they are more organised because the master.
FO3 mutants are nightmares
💀Imagine a Nightkin Behemoth 💀
I don't want to imagine that... :O
Note that the F76 Super mutants consistently speak long complex words like Appalachia and pronounce them correctly(which is more then can be said for most humans), compared to F4 where they could create basic sentences but grammar is non existent, super mutant companion Strong is smart for a F4 super mutant and he is still dumb compared to F1 mutants
You forgot the Fallout: Brotherhood of Steel super mutants.
Would love for some of the lore from that game to be canon, but I thinks it's the only game in the series not counted as canon
@@LoreTours The tabletop games aren't considered canon either, which sucks cause the lore in those are REAL neat.
I cant wait for fallout 5 when the BoS is a main faction and supermutants are terrorizing the wastes... again...
Which one I’d choose?! None lol
3:54 wait boston is on the east coast what
Yeah I got my East and West's mixed up, always doing that
Id be one in fallout 4/76 since even tho id be weaker than the avarage supermutant from other fallout games id atleast keep most of my brain though slowly becoming a behemoth will be something to accept💀
I like howin each game the super mutants seem to get smarter and smarter
Idk man, lou in fallout 1 was pretty sharp
They're actually getting dumber my guy 😂
You have that backwards
@@jetrifle4209actually wrong again it's a mix
@@jetrifle4209technically it’s a mix
I love your voice
Aha thank you very much 😊
Geyyyyy
if you sat me in front of a tank of FEV and told me i had the choice of basically any mutant option, i would choose to become a behemoth. if im going to be rendered dumber in almost any case except the Master's super mutant army, then i want to be one of the biggest, toughest sons of bitches around. those things live, presumably, for a very very long time and not just because of the FEV. nothing has the *raw power* to fuck with them and thats probably more worthwhile as a mutant than being smart
I hate how people criticize the F3 supermutants.
On one hand, New Vegas fanboys would complain if they just straight copied them over to F3 and made them act the exact same way as F1. On the other, they still whine because the mutants who have no Master to guide them and are basically inbred are dumb.
You can’t win with Obsidian purists. The mutants in F3 were the most interesting for me given just how tragic their story is. Without a master or any pure Dwellers to take captive. They effectively have no leadership and so are ignorantly just kidnapping whoever or whatever they can get their hands on in a desperate attempt to not go extinct...
That’s peak Fallout 3, a dystopian and horrifying reality that you can’t escape from. Fits the game and world perfectly.
But because Bethesda made it it’s bad... smh
Fallout 3 and 4 aren’t bad games per se, it’s just that in comparison Obsidian did what they did way better in many ways. People are “New Vegas / Obsidian” purists for many reasons, not just because 3 and 4 are poor in comparison to New Vegas. New Vegas itself is a wonderful game with some of the best fiction writing I’ve seen, with many people and professional critics agreeing. In tune, the world building is also stellar and outshines that of 3 and 4. This is why people enjoy the game more, because it is easier to relate it to the Fallout lore established in the past. But, I also agree with many of the “obsidian purists” on the regard of super mutants. They had no reason to exist in Fallout 3, and if they had to add them, they should’ve made them more specialized and refined and related to the Enclave, like Frank Horrigan, instead of the brutish caricatures they became. People just dislike the lazy writing.
@@threeruneblade But it’s not lazy writing...
My comment explains that.
Also I like how your response is the intellectual equivalent of answering my question with another question... you didn’t disprove or debunk a thing I said. All you’ve done is repeat the same tired talking points all NV fanboys do whenever they are losing the argument. Which is cope and use nonsensical points like “bad writing” and “unimmersive”...
Even if what you said was true which again you haven’t proven me wrong. You just say I’m wrong and pretend like you don’t need evidence. But even then how does that excuse the very behavior I just described?
You say F3 and F4 aren’t as good as FNV... ok but how does that justify the criticism they receive? You even say yourself they aren’t bad games per say... yet you and many others treat them like garbage. It just sounds like you liked FNV direction more then anything which in my experience talking with you lot is just a fact.
You guys like the more world based lore stuff then inner personal struggles. You like big factions, big conflicts and politics...
Well F3 isn’t about that. It’s about surviving the apocalypse, the harsh reality of it. It’s about overarching mysteries and deep running plots. Character struggles rather then faction based ones. Hence why your character having a personal link in the story is so important. It’s about all that.
In the end, all you’ve done is validate my point. You say they have “no place” in F3 but my comment alone refutes that bs idea. They do and they have a really significant part to play in F3 dystopian, sad, melancholy atmosphere and setting. Honestly I wish you were just honest and started crying about how much of a Bethesda shill I am or something because really your reply just comes off as a poor attempt to be civilized...
After all despite your rather calm writing... you clearly ignored each and every point I made in favor of writing the same bs many other NV fanboys do.
@@terrencemoldern2756 oh brother we got a chatterbox
@@threeruneblade **When you lose the argument** 👆
Brain:
Let me break this down for you in a way you'll understand
Fallout 1: Smart
Fallout 2: Stupid
Fallout 3: Very Stupid
Fallout 4: exceptionally stupid.
Are we clear?
I choose the one that frank horrigan is
Being a supermutant would be horrible for me because I like being feminine
Get a job
@@Aids902 who the fuck are you
@@Aids902 get a hobby
You can be a feminine super mutant
@@spoiledsalad1851 no you can't, all the femaleness is sucked away
nightkin
Was that AI art of the master?
I wanna be an 87 mutant screw it
Where do the Fallout New Vegas Muties fall under?
That's what I was wondering too, cuz I know a lot of them are stragglers from when the master died but I don't think all of them are
They generally come from the masters army from Fallout 1, but I guess a couple could’ve come from the accidental batch from F2. All the important named ones are from F1 though.
Marcus FTW
I would love to be a first generation super mutant. I live in 2024 so as long as I turn pre WW3 I'll be okay mentally... Might even come out smarter.
I'll throw my dog in too, he can be a good boy forever... Sadly his soft fur would be gone though.
Eat poo
Boston is on the east coast