I remember laughing so hard I cried because one time starting FNV, Doc Mitchell's head was rotating like a clock when you first wake up. He tilts his head, but the tilt went all the way. The perfect glitch for just waking up from brain surgery.
yo i got that too on my second ever playthrough. usually bugs that break immersion frustrate me. but this was so absurd that i wasn't even mad, it made me belly laugh
My favorite bug I ever had was in the final fight with Lanius. This was far from my first time beating the game, but it had been my first playthrough in a long while, so I forgot just how tough he can actually be and was woefully unprepared for the fight: not enough ammo for my good guns, no good armor, not enough stimpaks, just about every mistake you could make, and to top it off I was stuck on console so couldn't quicksave or use commands or anything to finish him off. After dying for the, oh let's say, umpteenth time, I was about to give up and load the ol' ancient save of defeat when the miraculous hand of the gamebryo engine reached down, causing Lanius to glitch on a rock, launch 500 feet up into the air, and fall all the way back down and die immediately on impact, all while my dusty bloody stupid ass was watching incredulously like it was a freaking cartoon. Needless to say, General Oliver's congratulations on my combat achievements were especially hilarious that time around.
@@SomeRandoQuacko Maybe a perk requiring high luck and charisma, which makes enemies trip occasionaly while running towards you, crippling a random bodypart or two (or killing them if their health is low)
Oh come on, the thing is that most bethesda games are absolutely broken at launch but they do try to fix them. Fallout 76 is WAY better game than it was on launch Let's hope Fallout 5 launches without any major bugs, now that Microsoft effectively owns it let's hope they force better QA testing
@@genocidev2180 have you played it recently? Or are you one of those people that gets upset if you see one or two glitches or bugs. The only garbage I see is your opinion
I’m pretty sure the only real reason NV didn’t get a great Metacritic score was all of the bugs at launch, if Obsidian had a little more time to fix things up before release it would’ve been great
@@Pigness7 I don't believe that to be the case. Game mechanics such as pvp have been downgraded compared to other similar titles. In order to engage pvp in F76, the player being attacked needs to fight back in order to be damaged. In a post apocalyptic roleplaying game, this breaks the immersion and takes challenge out of the game. The bugs and the "Bethesda" name are the two main reasons why it didn't catch on
They were offerred extra time and refused because they didn't get paid until the game was released and Obsidian was in major financial trouble at the time. You can't blame Bethesda for it.
@@looneypersoney False. Obsidian devs have come out and clarified that they chose the 18 month development time. They've attributed this to their management, which is infamously bad to the point that Chris Avellone isn't interested in working with them again. Devs have also admitted they spent too much time in the development stages and not enough time patching and reducing their vision. They also had no digital way of logging bugs and would only do so by hand.
The reason hair would disappear in water is due to layers on a camera. The hair would be rendered after the water. So you would see the water first. I screw rendering layers up all the time in unity.
@@Cvillxu few hundred years ago, yeah you could walk up and touch the Elephant's Foot in Chernobyl and your hair would still take a few hours to fall out
I remember playing up to level 30 with the launch retail version on ps3 because i didn't hook it up to the internet. Watching this video made me feel like I was playing bingo.
@@OuterHeaven210 same here somehow I managed to do one, whole, complete play through with all DLCs. But after that I could never play again because I’d get to level 15 and it would crash almost every other loading screen. Same with fallout 3
This is why you should always wait a while to get a new game. Also, the Creation Engine is highly moddable but mostly held together with duct tape and shoe strings.
I don't think FO:NV is in Creation, that came out with Skyrim. It's in Gamebryo, like Oblivion and FO3, though the engines are pretty close to each other
Funnily enough though, devs at obsidian actually really liked working with Gamebryo lol. A lot of its reputation for bugginess is usually just down to oversight (like the infamous coding typos causing lots of perks to not work) and not having enough time to fix bugs. New Vegas itself is a good example of it since modern modding and community patches have left it highly stable to the point I can go through an entire playthrough with no crashes.
@@zelpyzelp i am a huge fan of nv and i've personally played it a shit tons of times but to this day even with the latest and more refined mod fixes it's a mess sometimes. i'm still playing the shit out of it regardless and i also become a decent modder since i've started to look into modkit, i'm still dragging from hd to hd a huge graphical mod made by myself like 7 years ago.
I think it's awesome that Josh spent what is effectively his free-time pouring heart and soul into fixing up things in F:NV even way after release. It's nice to see Dev's truly care for the product they put out and try to make it the best gaming experience it can be.
There was a bug at launch that for some reason made my character short-sighted. The image became really blurry just a few meters in front of me by the time I arrived at the Gomorrah casino. It was permanent for that playthrough and it was my first ever. So yeah, things were pretty sour but the game was interesting enough for me to beat it. The bug never occured again.
That sounds like a depth-of-field issue; like it forgot to turn off the blur the game puts on when you're in dialogue or looking at the Pip-Boy. Weird.
My favorite new Vegas bug that I’ve experienced was after telling Jason Bright and his flock that they could go down to the basement I noticed some Rad-away on a shelf and went to steal it, but the interaction wasn’t working and I didn’t even see press e to steal on the screen. Then confused I opened the pip-boy only for it to have no interface, then wham leaving it the ui was stuck in place. So now realizing that I was the victim of one real nasty bug I tried to leave the area, but right as could see the door to leave the cell collision on the floor failed causing me to fall into the void. Then the game crashed. Reloaded back in fine and didn’t happen again. Really nice to know there is never a lack of things to discover in New Vegas.
That quest is spooky, started a new playthrough recently and me and the entire bright followers group fell through the map into the fucking shadow realm when we tried going to the launch area
One bug that I love that apparently still works is that if you "change your mind" and respec your character at the start, you keep the bonus skill points from your chosen proficiencies if you choose the same ones and then get the bonus AGAIN after the respec. You can even do it once more when you do old world blues since it has a one off respec as well. So thats a total of three times you get a bump to a couple of your skills and saves a TON of points for other things.
Damn, this was a blast from the past. My favorite pre-patch glitch was how my screen turned completely purple every time I faced directly north. It made the trip to Vegas memorable, since I remember it clearly almost 11 years later. Went from Novac to the 188 and then on to Freeside walking at an angle. I was all over the Bethesda Fallout Forums for years, rip.
His dmg might be dogshit, but that enhanced sensors perk is just so worth it! Thanks to that perk, i get the drop on hit squads rather than the other way around!
@@JKgyaru6969 ED-E could literally not attack at all, and he'd still be amazing, especially for a sneaky sniper character with already high Perception. Also the fact that he applies to Boone too means that most time I'm focusing on my own thing and then I just hear the battle hype song, a few shots, and then by the time they RENDER they're dead. I think the only thing that's as OP is having max Perception and using F1D0's sniffing to hit things you can't see but it can.
The most prominent bug in my NV game was that I ordered the special edition with a bunch of extra outfits and weapons, just because I could and it didn’t cost much more, but I wasn’t able to pick up the disk at the store that day. So the store made the megabrain move of selling my copy …. I got my money back but logically I never reserved a physical game over there again.
Call me old fashioned but I prefer a hard copy game over an internet game anytime. The only problem with that is/was that computer updates intentionally made old games obsolete limiting or eliminating your gameplay after about 2 years. They sold a lot of new games with that tactic.
I remember playing on PS3 at launch. I liked how you could use the anti-materiel rifle's incendiary round to light enemies on fire without shooting. You just had to target them in VATS and they'd be ignited once you exited. My best guess is that it had something to do with how damage threshold was calculated.
I heard about that. They wouldn't even turn hostile if you did this, so it could be used to kill certain people without harming faction reputation, for instance.
This was my favorite glitch. I would save up all my caps to get the anti-material rifle with those rounds and go on a VATS spree getting all that sweet loot like a rat lol.
To be honest if Fallout New Vegas didn't get an 18 month development but maybe 2 or 3 years we could have gotten a lot more cuz there's videos on cut content and most of them are averaging at an hour long sometimes just on one location like for example freeside
@@commando7238 Actually, the opposite happened. Bethesda asked if they needed more time but the Obsidian higher-ups said no. Now Obsidian's terrible management is gone (x-box buyout) and some of Obsidian's writers are even working with Bethesda on future games.
@@SwedishEmpire1700 To be fair there’s nothing wrong with an old engine, it’s just that Bethesda has traditionally been terrible at using it and Obsidian had next to no time for bug testing
@@aaronr.265 This is true. There's one important thing people tend to overlook with the whole "mods will fix it" thing. That being that if modders can fix something, then there's no reason Bethesda shouldn't be just as capable of fixing those issues too. Modders have proven that Bethesda's Gamebryo engine is find and they do it for free. There are zero excuses for Bethesda to do handle things as lazily and as incompetently as they do. Especially with how much money games like Skyrim and Fallout 4 made. Sometimes I just enjoy ranting about how terrible Bethesda is, and I don't plan to stop unless Starfield is a commercial failure.
@@Mirthful_Midori Best example is the Spears and Capes debacle in Oblivion, modders fixed them in in like no time, while Todders claimed the engine couldnt LOL
Again showing how much stronger the writing was than Fallout 3 and 4. I like especially that the New Vegas side quests inter-related with each other and the main quest vs in Fallout 3 where the side quests had almost nothing to do with anything and just affected the ending montage a bit.
That's most game by Bethesda honestly (I know NV was made by obsidian, but it was still on Bethesda's engine and built heavily off of fallout 3.) fallout 3, 4, and every elder scrolls game are all fun and great games that are barely playable at times because of the bugs.
Fallout 1 and Fallout 2 can put a bet in story telling and atmosphere, Fallout 3 can put a bet with map and also atmosphere but Fallout nv is mix of Fallout 1,2,3 and Fallout nv has best guns in the series
When I played the final Quest on the PS3 version the framerate dropped so much that I had to hide on a corner and wait for the NPCs to just kill eachother cause it was Impossible to even pull out the pipboy, let alone try to shoot anything.
@@blackkennedy3966 you say that, but i bet the new Xbox Series X is either just as powerful or more powerful than the computer you're using to game on right now. Modern next-gen consoles are practically just pre-packaged, pre-built gaming PCs running on their own operating systems.
@@Jedi-Exile Wow you don't say genious, except the guys whole point was that the tech the consoles then were running on was absolute garbage for games like New Vegas.
@@blackkennedy3966 Really if consoles and PC audience were separated like in the good old days like PS1/PS2 the it would be fine. It was this multiplatform nonsense that was holding PC and Console gaming back for so long.
@@Adam-nc6qg no, his point was, as he said in his own words, “console peasants restrict game design”, as if that’s still a true statement. It isn’t anymore. Sure, it was true during the PS3 era, but there’s nothing a current gaming PC can handle that the Xbox Series X and PS5 can’t also handle with comparable performance.
Very good to see someone actually acknowledge FNV's fiasco of a launch. As much grief as 76 and Cyberpunk get, FNV isn't really that less guilty. 18 months or not, glitches are glitches, and Feargus Urquhart even admitted Obsidian "bit off more than they could chew."
With a development time of 18 months for Fallout: New Vegas vs 9 years for Cyberpunk 2077, Obsidian still did far better handling bugs and created one of the best games of all time
Isn’t cyberpunk just really buggy for Xbox one and PlayStation 4? If true, a proper comparison would be to show how new Vegas would run on an original Xbox or PlayStation 2
@@MorriganAutumn Still, Cyberpunk 2077 was released in 2020...POST obidian's clusterfuck of a development of New Vegas. Even with new hardwear, they would understand the issues Obsidian faced and do...SOMETHING? IDK...
@@MorriganAutumn It was still really buggy on pc and you are ignoring the fact that the bugs are the smallest problem because they can all be fixed. The problem is the game being released not even half finished
There’s still some cazadors that clip into rocks and become unkillable. When you fast travel to brewer’s beer bootlegging, just turn 90 degrees right and go up the mountain.
The ultimate edition on ps3 however is completely unplayable it kept freezing at doc Mitchell’s house or if I somehow made it pass that it would freeze completely before I got to the bar. The first time I played it it worked way better I beat the sunny smiles and the defend the town quest after turning off some options then I corrupted my data and after that it hasn’t worked well since.
@@DarranKern I wasted 19.99 on it too. I want to get rid of it but it wouldn’t be fair to sell it to someone else knowing it’s unplayable and GameStop will just give me significantly less if I trade it in.Hopefully someday I can afford a pc able to run it and play it with cut content and bug fix mods along with fallout 3 and Skyrim.
I defo remember dead scorpions stretching off to infinity. That, and on my first playthrough, some... oh, 20-some odd hours in, I made it to the Strip for the first time and discovered that entering ANY casino was an immediate hard crash.
Goddamn, I remember the game before the patches started rolling in throughout 2011. It was unplayable in some areas like the NCR questline is broken because of Ranger Grant just standing there looking pissed off lol. It was very broken, crashes were more common, the loading between loading zones was unbearable and some areas in the game just crashed the game. New Vegas today is still buggy in areas, but it's at least playable and accessible for new players to play.
It became literally unplayable shortly after reaching the Strip. By that point in the game, the save file had gotten so bloated that lockups, FPS drops, and hard crashes happened multiple times per hour. When I switched to the PC version, I was blown away by how fundamentally different the gameplay was.
Honestly after so long you would have figured developers would have just learned how to properly use the PS3 hardware, rather than use a bunch of workarounds and shit that lead to the PS3 ports of games being nearly unplayable. It still blows my mind how awful even some late release games ran on the PS3 when it was more than capable of running said games.
@@paldinox1 This is not obsidians or more to the point bethesdas fault. The ps3 was architectured in a way that fundamentally goes against how the gamebryon and creation engine work. Basically any engine that relied heavily on memory for references would have a death sentence on the ps3. Its also why the witcher 2 never made its way to the ps3 as having rigid 256 meg limits on both kinds of ram just wasnt workable with. Ps3 absolutely wasnt able to handle late gen games due to that memory limitation and its what resulted in awful ports. The cell architecture cant save you when youre using 2004 era amounts of ram for the system and visuals
@@paldinox1 Going to avoid going into technical detail about how the ps3 worked but the basic premise of why there was a lot of jank with ps3 releases is because they had some galaxy brain setup that would give more processing power if it was used correctly but it was too complicated to bother with in most cases. Comparatively stuff like this didn't happen often on 360 or pc because you didn't have to have the IQ of mr. house to understand how to make a fucking video game on the video game console
I remember when cazador poison couldn't be cured and it lasted a lot longer than it does now. So if you were stung, you might as well reload your save, because all you could do at that point was watch your health fall until you died.
Lets be perfectly clear, caravan is still broken af. The rules dont seem to matter. You can spend the entire game building the perfect deck, meet the win conditions and the game just decides "no, you lose".
Sounds like exactly the kind of game bored caravan traders would come up with. 1)Get absolutely piss drunk 2)whip out a deck of cards and make up some bullshit nonsense rules on the spot because fuck it, you've all got nothing better to do 3)Wake up the next morning with a random amount of caps in your pocket
In the "Dead Money" DLC in the Sierra Madre suite, I went through a door and just fell through the floor. Thankfully they had the foresight to put a warp there that takes you immediately back to the entrance door of the suite.
I rage quit my first playthrough. I ran into a bug where Boone wouldn't follow me out of the Lucky 38, and everytime I went into the suite he'd walk up to me and ask what's up. So I couldn't use him, and I couldn't use the suite without getting harassed half a dozen times.
this bug still kinda exists in the final game. I had it with Arcade in my third playthrough, and since literally every other companion was hostile, I solo'd the dam
I remember a bug that would permanently set your relationship with factions to neutral if you put on their armor and took it off on PS3. Then there was a bug I got with Benny where I could loop his dialogue if I caught him running away in time, thus getting shitloads of gambling chips for the Tops casino as well as caps and XP.
I remember getting my first copy of NV at Target and the clerk advised me not to get it because of all the bugs. I still got it and loved it but it was very glitchy
But this is what made fallout fun. One of my favorites was the multiple 1+agility pre war hats you could wear from dead money machine. Gun holstered so fast it would spin on your back lol
Damn I remember a bunch of these. I didn’t even know the Tesla canons got changed. My favorite glitch that is still in is at helos one leaving out the back of the main building at night will randomly spawn a bunch of gibsons dogs and mole rats that are all hostile to you. This happens to me all the time on 360.
2:52, I honestly still see this glitch though it is rare in both Fallout 3 and New Vegas. It usually happens with a large scripted explosion or when loading into an area. I believe it's a combination of the physics engine, corpse clipping, and gibs loading in as connected to the corpses that cause this glitch to function. Although many a time I have seen dead Talon Company Mercs armed with Flammers achieve speeds of flight that even the Enclave couldn't reach in their Vertibirds.
A personal favourite bug of mine related to the Weathered 10mm included in one of the pre-order bonuses. There was an oversight where you could attach base 10mm pistol mods to the unique which would result in a big red, angry arrow floating above the player and completely blocking your view while aiming in 1st person.
In fo3 during my first playthrough my cousin and I spent hours trying to figure out who the murderer was in megaton, because we kept finding random dead people.... well we later found out that it was a bug lol
I remember my first bug. Not even 10 minutes into my first playthrough and cheyenne’s eyes were floating outside of her head. Never change New Vegas, never change.
One time I got locked out of new Vegas and It wouldn't let me submit a credit check again. The monorail had blown up at this point so there was no way to get into Vegas and I still had to work with crocker. So I did what anyone did in 2010...started over.
@@yourdad6236 I think I had it in my inventory at that point. But the gate stayed locked and the securitron that asks for your credit check or passport. Would only tell me to move along witch ya kinda gave my 12 yr old self a stroke when I started over. You know what I did that time went twords bitter springs. After that I went the normal way and the game ran smoothly it didn't happen again but I'm curious on what event I did that caused the front gate to lock.
Not having an internet connection when the game came out I found it incredibly difficult getting far till a few months later when I got back to society and was able to patch it. One of my favorite games
I think the game's got the perfect balance now. It's got rid of (I assume) most/all of the ground-breakingly, game-breakingly awful glitches and bugs. But it still certainly attains some of them to hit you with that good old-fashioned Fallout nostalgia, and remind you what kind of game it is. I remember seeing that kid powerslide across the entire map of Freeside's first area when they killed the giant rat just a few months ago. Caught me completely off-guard and I loved it.
The "stretchy NPC" bug was actually somewhat common with games using the Havok physics engine. Halo fans may remember that under some circumstances (mainly corpses hitting geometry at high velocity) would cause this for a split second before rubbering back to normal.
A bug that still works that I always love messing around with is aiming with a weapon with no scope in 3rd person then switching weapons with hotkeys to a weapon with a scope, snipers guass rifles etc. And watching as I see the weapon in front of me whilst aiming down the scope at the same time
In the '90s we expected games that worked without patches out of the box. In the '00s we learned to expect a large number of patches after release. In the '10s we expected only major bugs to be fixed and just lived with bugs. In the '20s we complain randomly.
I'll never forget getting New Vegas in 2010; no internet connection to my 360, so I had the full bugged experience for a couple months. First thirty minutes of gameplay, I got stuck on a mountain side right outside of Goodsprings.
I've been telling people, who praised F:NV and how it does everything better than CP2077, that FNV was an absolute broken mess on launch. People generally got angry being reminded of that.
I gotta say, I played thousands of hours in this game years after it easy originally released, and I NEVER ran into a SINGLE bug, or at least not a noticeable one. Amazing job getting rid of so many!
This made me realise that many of the things that made me play the game a certain way have since been fixed (energy weapons, explosives, etc.), but I didn't find out until now because I never gave them a second look and just "knew" they were bad. Also, a lot of stuff being cut explains why I could SWEAR the game used to be different, but I just thought my memory was being fuzzy.
Man brings me back to playing this day 1 when I was 12. So many game breaking bugs it was nuts. ED-E permanently softlocked my game in his quest by freezing me in place exiting the repconn hq. He’d then come up to me giving knight lorenzos dialogue. Mid through the voice actor swapped to what I assumed was a place holder actor. I’d then exit the dialogue and be frozen in place unable to move or bring up my pipboy. Good times.
I didn't have access to any wifi/ Internet as a kid up until like 2015 so I had so I struggle through day 1 PS3 version the entire way through. I specifically remember having to reload almost every single mission multiple times to point Ik I had to have played each of them at least 3 times. My favorite glitch I remember I encountered was one that involved Victor. See originally he was written to be a companion. That game code is still left in the files. So you can run into a glitch that makes Victor teleport to your location each time you go through a loading screen. He'll also display a companion wheel although it won't do anything. Regardless his body can nvr be destroyed and he'll attack any hostile NPCs around for you. So I essentially went through half the game with 3 companions every time I loaded into an area. He would go through entire vaults clearing the way. Best part about it is I got xp for everything he killed like I would an actual companion.
Fun and kind of useful bug that I didn't see anyone else mention: If you loaded a gun with incendiary ammo then went into VATS, anyone you aimed at would be set on fire as if you'd shot them with it. Since they wouldn't turn hostile to you, you could repeat this as many times as you wanted to get rare items from their bodies. This was fixed in one of the first few patches.
As someone who was rather late to the NV party (only started playing in 2016), I can confirm that the eplieptic bighorners and powersliding rat munchers exist to this day. Nothing quite tugs on the heartstrings like taking in a view of New Vegas from the 188 and seeing bighorners glitching around in the little toxic sludge pits.
Actually I have another bug to add to the list. In the quest “come fly with me”, you can receive a spacesuit. It’s on a shelf in the basement of REPCONN. It looks cool but do NOT put it on. It will remove your pip-boy glove permanently. It will be kind of like Nates left hand in Fallout 4. You’ll have the Pip Boy but no cool glove. Sadly this bug was never patched. Also awesome dude. Your channel is cool 😎👍🏼
The difference between Fallout New Vegas and Cyberpunk 2077 is that CD Projekt Red spent the better part of a decade developing their game, all while boasting about how they would only release "when it's done" and smugly ripping on other games for having bugs at launch. Obsidian was given 18 Months. Not only did they go in thinking they had twice that amount of time, but they were forced to use an engine that they didn't create nor knew how to use.
The difference between New Vegas's buggy launch and other more recent games is that New Vegas actually has something of value underneath the bugs. Which can't really be said for many other games with similar rough launches.
The lovecraft style of ncp death happened to me in dead money with a ghost person . His armed reached towards me as he died and grew giant before he flung around into the sky. I was so scared I was afraid to continue for like a couple days lol
Also I have to ask, does anyone know why the Strip's gate in Freeside sounds fucking awful when you approach it? I always get this radio scrambler-like sound effect. Had it on my PS3 version; fairly sure I still do to some extent on the 360 version.
It's recycled from Megaton's gate opening in Fallout 3, but yeah. Might be a bug, but in my head-cannon it means that someone else is heading into freeside and the strip.
The power sliding kid was hilarious, I remember shooting the rat on my first time in Freeside and this kid is power sliding on his knees, saying 'Thanks Mister' but my favorite glitch I remember was my first time doing That Lucky Old Sun and I walked out back of the solar plant only to be immediately attacked by Old Lady Gibson and a hoard of dogs who were just, in there, and hostile. Was an easy way to get her shotgun, the stuff for Come Fly With Me and Rexs' Brain tho
I remember having to wear a specific cowboy hat to enter the strip without crashing
Man, the faction disguise system be hitting different on launch
That’s a feature, only Cool Cowboys are allowed on the strip pardner.
"Halt, citizen. Submit to a fashion check."
*Pause*
"Yee-haw, welcome to New Vegas, pardner."
@@WolfHreda Proceed.
securitron: "are you gonna enter the strip without fashion?" *attacks courier*
I remember laughing so hard I cried because one time starting FNV, Doc Mitchell's head was rotating like a clock when you first wake up. He tilts his head, but the tilt went all the way. The perfect glitch for just waking up from brain surgery.
That happened on my first play through.
I thought it was a feature to show that you had a brain injury.
there's a youtube video of that exorcist bug, fucken hilarious
I thought Wild Wasteland was out to give me a scare for my life 😅
yo i got that too on my second ever playthrough. usually bugs that break immersion frustrate me. but this was so absurd that i wasn't even mad, it made me belly laugh
@@ognjenbegicevic6298 wat a great intro to the game
Power-sliding like a rockstar while eating raw rat is such a powerful sentence
The deadpan delivery makes it perfect though.
Sounds like what Marilyn Manson could do
Ave, true to Caesar
@@bdquest9999
*Casually ignores your request to join the Legion*
Sounds like something out of Ozzy Osbourne concerts
My favorite bug I ever had was in the final fight with Lanius. This was far from my first time beating the game, but it had been my first playthrough in a long while, so I forgot just how tough he can actually be and was woefully unprepared for the fight: not enough ammo for my good guns, no good armor, not enough stimpaks, just about every mistake you could make, and to top it off I was stuck on console so couldn't quicksave or use commands or anything to finish him off. After dying for the, oh let's say, umpteenth time, I was about to give up and load the ol' ancient save of defeat when the miraculous hand of the gamebryo engine reached down, causing Lanius to glitch on a rock, launch 500 feet up into the air, and fall all the way back down and die immediately on impact, all while my dusty bloody stupid ass was watching incredulously like it was a freaking cartoon.
Needless to say, General Oliver's congratulations on my combat achievements were especially hilarious that time around.
🤣 lmfao
This should be a 10 Luck perk
@@SomeRandoQuacko Maybe a perk requiring high luck and charisma, which makes enemies trip occasionaly while running towards you, crippling a random bodypart or two (or killing them if their health is low)
You made that shit up for likes. Don't worry, I get you.
he saw the body fly into low orbit and thought you slapped his ass so hard the entire legion felt it
It warms my heart to see some of these old bugs brought back so newer generations can enjoy them in Fallout 76.
Lol
Oh come on, the thing is that most bethesda games are absolutely broken at launch but they do try to fix them.
Fallout 76 is WAY better game than it was on launch
Let's hope Fallout 5 launches without any major bugs, now that Microsoft effectively owns it let's hope they force better QA testing
@Carl Dial Yes. The right answer is to steal content so you don't support a company instead of just, you know, just playing something else.
@@artu165 fallout 76 still is garbage
@@genocidev2180 have you played it recently? Or are you one of those people that gets upset if you see one or two glitches or bugs. The only garbage I see is your opinion
The ant nectar addiction being incurable wasn't a bug it was a feature. The FNV devs knew how dangerously addicting that stuff is.
I’m pretty sure the only real reason NV didn’t get a great Metacritic score was all of the bugs at launch, if Obsidian had a little more time to fix things up before release it would’ve been great
@@Pigness7 hahaha what the fuck ever there were no npc boring as shit.
@@Pigness7 I don't believe that to be the case. Game mechanics such as pvp have been downgraded compared to other similar titles. In order to engage pvp in F76, the player being attacked needs to fight back in order to be damaged. In a post apocalyptic roleplaying game, this breaks the immersion and takes challenge out of the game. The bugs and the "Bethesda" name are the two main reasons why it didn't catch on
@@TheGecko26 yall realise hes making fun of the original comment right?
They were offerred extra time and refused because they didn't get paid until the game was released and Obsidian was in major financial trouble at the time. You can't blame Bethesda for it.
@@looneypersoney False. Obsidian devs have come out and clarified that they chose the 18 month development time. They've attributed this to their management, which is infamously bad to the point that Chris Avellone isn't interested in working with them again. Devs have also admitted they spent too much time in the development stages and not enough time patching and reducing their vision. They also had no digital way of logging bugs and would only do so by hand.
Literally every copy of New Vegas is personalized
Cazadors chasing you to the ends of the entire map? That sounds about right.
Now it’s only half the map! ;)
Anyone who has ever disturbed a Yellow Jacket nest can relate.
Had some cazadors chase me from lake Mead all the way to freeside earlier 😭
Usually scavenging animals don’t go out of their way to attack prey, but Cazadores are just literally built different.
The reason hair would disappear in water is due to layers on a camera. The hair would be rendered after the water. So you would see the water first. I screw rendering layers up all the time in unity.
I still have that glitch. Maybe a mod issue, idk.
I would've thought it was radiation poisoning. It's not a glitch, it's realism
@@tostadatheviking7828 that's some fast acting radiation poisoning
@@the-letter_s I mean a nuke got dropped brother
@@Cvillxu few hundred years ago, yeah
you could walk up and touch the Elephant's Foot in Chernobyl and your hair would still take a few hours to fall out
I remember playing up to level 30 with the launch retail version on ps3 because i didn't hook it up to the internet. Watching this video made me feel like I was playing bingo.
I did the same thing but never updated it so I could do the prim caps glitch
I don’t remember half of these glitches
I remember returning the game when it was unplayable on PS3
@@OuterHeaven210 same here somehow I managed to do one, whole, complete play through with all DLCs. But after that I could never play again because I’d get to level 15 and it would crash almost every other loading screen. Same with fallout 3
Do you remember any specific differences with the launch version? I'm trying to determine if my secondhand unused xbox copy is patched or not
This is why you should always wait a while to get a new game. Also, the Creation Engine is highly moddable but mostly held together with duct tape and shoe strings.
I don't think FO:NV is in Creation, that came out with Skyrim. It's in Gamebryo, like Oblivion and FO3, though the engines are pretty close to each other
@@TheShitSmith he never said it was in creation, he just brought it up since creation is itself a heavily modified version of gamebryo
Don't forget zip ties
Funnily enough though, devs at obsidian actually really liked working with Gamebryo lol. A lot of its reputation for bugginess is usually just down to oversight (like the infamous coding typos causing lots of perks to not work) and not having enough time to fix bugs. New Vegas itself is a good example of it since modern modding and community patches have left it highly stable to the point I can go through an entire playthrough with no crashes.
@@zelpyzelp i am a huge fan of nv and i've personally played it a shit tons of times but to this day even with the latest and more refined mod fixes it's a mess sometimes.
i'm still playing the shit out of it regardless and i also become a decent modder since i've started to look into modkit, i'm still dragging from hd to hd a huge graphical mod made by myself like 7 years ago.
Kid still power slides. You may call it a bug I call it a feature
For real, I’ve seen that kid sliding more than once, never bothers me it’s just funny
@@ronkledonkanusmoncher564 I’ve seen that kid slide prob 40 times (aka every time)
@@Sonny2299 slides right to the rat and begins gutting it with his bear hands!!!
Boy just want to feel like a rockstar
I think it's awesome that Josh spent what is effectively his free-time pouring heart and soul into fixing up things in F:NV even way after release.
It's nice to see Dev's truly care for the product they put out and try to make it the best gaming experience it can be.
Took the day off to play FNV on release. Started at 8am. Gave up and went to work at 9:30.
Haha
lolol!!
kekw
There was a bug at launch that for some reason made my character short-sighted. The image became really blurry just a few meters in front of me by the time I arrived at the Gomorrah casino. It was permanent for that playthrough and it was my first ever. So yeah, things were pretty sour but the game was interesting enough for me to beat it. The bug never occured again.
Just put on glasses?
@@desmondbuffalo9890
Yeah, I thought so too. Didn't work.
That sounds like a depth-of-field issue; like it forgot to turn off the blur the game puts on when you're in dialogue or looking at the Pip-Boy. Weird.
sounds like an interesting feature for the four eyes perk tbh
@@sabotabo7476 There's actually one or two mods I've seen that give that trait the effect of blurring the screen whenever you don't have glasses on.
My favorite new Vegas bug that I’ve experienced was after telling Jason Bright and his flock that they could go down to the basement I noticed some Rad-away on a shelf and went to steal it, but the interaction wasn’t working and I didn’t even see press e to steal on the screen. Then confused I opened the pip-boy only for it to have no interface, then wham leaving it the ui was stuck in place. So now realizing that I was the victim of one real nasty bug I tried to leave the area, but right as could see the door to leave the cell collision on the floor failed causing me to fall into the void. Then the game crashed. Reloaded back in fine and didn’t happen again.
Really nice to know there is never a lack of things to discover in New Vegas.
That quest is spooky, started a new playthrough recently and me and the entire bright followers group fell through the map into the fucking shadow realm when we tried going to the launch area
@@TheArnoldification “where we’re going, we don’t need rockets!”
lol
One bug that I love that apparently still works is that if you "change your mind" and respec your character at the start, you keep the bonus skill points from your chosen proficiencies if you choose the same ones and then get the bonus AGAIN after the respec. You can even do it once more when you do old world blues since it has a one off respec as well. So thats a total of three times you get a bump to a couple of your skills and saves a TON of points for other things.
Yup, the Skilled glitch. I got max skills at level 43 using that bug.
Thanks man never knew this
@@kalebw3063 damm me too
kinda sad that patch mods like YUP "fixes" this one too
Yup, the Skilled traits bug. I use it in every playthrough.
Damn, this was a blast from the past. My favorite pre-patch glitch was how my screen turned completely purple every time I faced directly north. It made the trip to Vegas memorable, since I remember it clearly almost 11 years later. Went from Novac to the 188 and then on to Freeside walking at an angle.
I was all over the Bethesda Fallout Forums for years, rip.
You could say that trip was trippy…
Well that's one way to know where north is without needing to look at the HUD...
Correction: ED-E will always be a viable companion even if he dealt zero damage
His dmg might be dogshit, but that enhanced sensors perk is just so worth it! Thanks to that perk, i get the drop on hit squads rather than the other way around!
No worries tho, ED-E is beast now anyway as well as useful
And he repairs your weapons too, so he's more of a utility companion.
@@JKgyaru6969 ED-E could literally not attack at all, and he'd still be amazing, especially for a sneaky sniper character with already high Perception.
Also the fact that he applies to Boone too means that most time I'm focusing on my own thing and then I just hear the battle hype song, a few shots, and then by the time they RENDER they're dead. I think the only thing that's as OP is having max Perception and using F1D0's sniffing to hit things you can't see but it can.
@@neoqwerty the fido gun in OWB? How does the sniffing work? I know the gun growls when it detects an enemy.
The most prominent bug in my NV game was that I ordered the special edition with a bunch of extra outfits and weapons, just because I could and it didn’t cost much more, but I wasn’t able to pick up the disk at the store that day.
So the store made the megabrain move of selling my copy …. I got my money back but logically I never reserved a physical game over there again.
Call me old fashioned but I prefer a hard copy game over an internet game anytime. The only problem with that is/was that computer updates intentionally made old games obsolete limiting or eliminating your gameplay after about 2 years. They sold a lot of new games with that tactic.
@@edmartin875 old fashioned
That happened to me a few times too, at different stores.
I remember playing on PS3 at launch. I liked how you could use the anti-materiel rifle's incendiary round to light enemies on fire without shooting. You just had to target them in VATS and they'd be ignited once you exited. My best guess is that it had something to do with how damage threshold was calculated.
I heard about that. They wouldn't even turn hostile if you did this, so it could be used to kill certain people without harming faction reputation, for instance.
LOL too funny
This was my favorite glitch. I would save up all my caps to get the anti-material rifle with those rounds and go on a VATS spree getting all that sweet loot like a rat lol.
Softlocked the shit out of my playthrough with that bug so long ago, don't miss it lol
The only thing that’s broken is my heart from not getting the NV we could have gotten.
We need Microsoft to remaster it. That’s what I’m hoping for.
NV is the best FO game in my opinion
To be honest if Fallout New Vegas didn't get an 18 month development but maybe 2 or 3 years we could have gotten a lot more cuz there's videos on cut content and most of them are averaging at an hour long sometimes just on one location like for example freeside
@@commando7238 I blame obsidian for not asking for a longer time. Fallout 4 would have also been better because Bethesda would learn from New Vegas
@@DirtyGeorge they were given an 18 month deadline and if I remember correctly they did try to ask for more time but they said no
@@commando7238 Actually, the opposite happened. Bethesda asked if they needed more time but the Obsidian higher-ups said no. Now Obsidian's terrible management is gone (x-box buyout) and some of Obsidian's writers are even working with Bethesda on future games.
Even with every mod patch in existence NPCs clip into everything, it's just the New Vegas charm.
22:18 I love it how you said "unfortunately" instead of fortunately because is Oliver Swanick
YEAAAAAAAAAAAAAAAAAAAAAAAH
It's like he's saying
"Unfortunately I can't kill Oliver swanick daily now"
"YEEEEAAAAH whO WOn tHe lOTteRY? i dID!"
I got NV in Oct. 2010 and played the pure vanilla version of it for months because I lived in a rural area without internet access lol
Dude same here! Haha
Sure you did
I should take my internet access off for a week. Just live a little.
Gamebryo engine sure is magical
Hopefully its corpse will be too rotten to patch up anymore for new games soon.
@@SwedishEmpire1700 To be fair there’s nothing wrong with an old engine, it’s just that Bethesda has traditionally been terrible at using it and Obsidian had next to no time for bug testing
@@aaronr.265 This is true. There's one important thing people tend to overlook with the whole "mods will fix it" thing. That being that if modders can fix something, then there's no reason Bethesda shouldn't be just as capable of fixing those issues too. Modders have proven that Bethesda's Gamebryo engine is find and they do it for free. There are zero excuses for Bethesda to do handle things as lazily and as incompetently as they do. Especially with how much money games like Skyrim and Fallout 4 made.
Sometimes I just enjoy ranting about how terrible Bethesda is, and I don't plan to stop unless Starfield is a commercial failure.
Engine is actually okay.
Bethesda just uses shitty code.
@@Mirthful_Midori Best example is the Spears and Capes debacle in Oblivion, modders fixed them in in like no time, while Todders claimed the engine couldnt LOL
It's just awesome how even though all the bugs it had existed, people still loved the game to death because underneath it's an amazing game.
The worst bug i found was playing the PS3 version all together
We don't talk about that. Hell we don't even talk about the 360 version.
Seriously I lost my whole fo3 file from how buggy it was on ps3 I learnt my lesson and switched to Xbox for fo NV hahaha
I'm probably lucky, but other than the occasional freeze I regularly play the ps3 version without issues
My game crashed day one and I decided to wait a few months before playing again. Great game but definitely not a good first impression.
sadas1211 me too actually
Until about 3 hours where it crashes per half an hour
it’s so astonishing that NV was so broken yet is still considered the best in the series
Again showing how much stronger the writing was than Fallout 3 and 4. I like especially that the New Vegas side quests inter-related with each other and the main quest vs in Fallout 3 where the side quests had almost nothing to do with anything and just affected the ending montage a bit.
That's most game by Bethesda honestly (I know NV was made by obsidian, but it was still on Bethesda's engine and built heavily off of fallout 3.) fallout 3, 4, and every elder scrolls game are all fun and great games that are barely playable at times because of the bugs.
Fallout 1 and Fallout 2 can put a bet in story telling and atmosphere, Fallout 3 can put a bet with map and also atmosphere but Fallout nv is mix of Fallout 1,2,3 and Fallout nv has best guns in the series
When I played the final Quest on the PS3 version the framerate dropped so much that I had to hide on a corner and wait for the NPCs to just kill eachother cause it was Impossible to even pull out the pipboy, let alone try to shoot anything.
This is why NV should have been a PC only game. Console peasants restrict game design.
@@blackkennedy3966 you say that, but i bet the new Xbox Series X is either just as powerful or more powerful than the computer you're using to game on right now. Modern next-gen consoles are practically just pre-packaged, pre-built gaming PCs running on their own operating systems.
@@Jedi-Exile Wow you don't say genious, except the guys whole point was that the tech the consoles then were running on was absolute garbage for games like New Vegas.
@@blackkennedy3966 Really if consoles and PC audience were separated like in the good old days like PS1/PS2 the it would be fine.
It was this multiplatform nonsense that was holding PC and Console gaming back for so long.
@@Adam-nc6qg no, his point was, as he said in his own words, “console peasants restrict game design”, as if that’s still a true statement. It isn’t anymore. Sure, it was true during the PS3 era, but there’s nothing a current gaming PC can handle that the Xbox Series X and PS5 can’t also handle with comparable performance.
Very good to see someone actually acknowledge FNV's fiasco of a launch. As much grief as 76 and Cyberpunk get, FNV isn't really that less guilty. 18 months or not, glitches are glitches, and Feargus Urquhart even admitted Obsidian "bit off more than they could chew."
With a development time of 18 months for Fallout: New Vegas vs 9 years for Cyberpunk 2077, Obsidian still did far better handling bugs and created one of the best games of all time
Isn’t cyberpunk just really buggy for Xbox one and PlayStation 4? If true, a proper comparison would be to show how new Vegas would run on an original Xbox or PlayStation 2
@@MorriganAutumn
Still, Cyberpunk 2077 was released in 2020...POST obidian's clusterfuck of a development of New Vegas. Even with new hardwear, they would understand the issues Obsidian faced and do...SOMETHING? IDK...
...when its playable...which for is never
@@MorriganAutumn It was still really buggy on pc and you are ignoring the fact that the bugs are the smallest problem because they can all be fixed. The problem is the game being released not even half finished
@@masterzero9561 cyberpunk or fnv?
There’s still some cazadors that clip into rocks and become unkillable. When you fast travel to brewer’s beer bootlegging, just turn 90 degrees right and go up the mountain.
Can confirm that bug is still active oh and lag and crashes are common
having replayed it a few times in 2021 (on the 360), it runs really well with all the patches.
The ultimate edition on ps3 however is completely unplayable it kept freezing at doc Mitchell’s house or if I somehow made it pass that it would freeze completely before I got to the bar. The first time I played it it worked way better I beat the sunny smiles and the defend the town quest after turning off some options then I corrupted my data and after that it hasn’t worked well since.
Well IN COMPARISON. Its still very glitchy and crash prone
@@DarranKern I wasted 19.99 on it too. I want to get rid of it but it wouldn’t be fair to sell it to someone else knowing it’s unplayable and GameStop will just give me significantly less if I trade it in.Hopefully someday I can afford a pc able to run it and play it with cut content and bug fix mods along with fallout 3 and Skyrim.
It does still struggle after like 400 hours on a save. But overall, its a good experience on the 360 now.
@@zeallust8542 I’m glad it works better for you than it did for me.
I defo remember dead scorpions stretching off to infinity. That, and on my first playthrough, some... oh, 20-some odd hours in, I made it to the Strip for the first time and discovered that entering ANY casino was an immediate hard crash.
Goddamn, I remember the game before the patches started rolling in throughout 2011.
It was unplayable in some areas like the NCR questline is broken because of Ranger Grant just standing there looking pissed off lol. It was very broken, crashes were more common, the loading between loading zones was unbearable and some areas in the game just crashed the game.
New Vegas today is still buggy in areas, but it's at least playable and accessible for new players to play.
Fallout New Vegas triumphed because the game design inside it burned brighter than the bugs around it
i had the ps3 version and it was quite literally unplayable most of the time
It became literally unplayable shortly after reaching the Strip. By that point in the game, the save file had gotten so bloated that lockups, FPS drops, and hard crashes happened multiple times per hour. When I switched to the PC version, I was blown away by how fundamentally different the gameplay was.
Honestly after so long you would have figured developers would have just learned how to properly use the PS3 hardware, rather than use a bunch of workarounds and shit that lead to the PS3 ports of games being nearly unplayable. It still blows my mind how awful even some late release games ran on the PS3 when it was more than capable of running said games.
@@paldinox1 This is not obsidians or more to the point bethesdas fault. The ps3 was architectured in a way that fundamentally goes against how the gamebryon and creation engine work. Basically any engine that relied heavily on memory for references would have a death sentence on the ps3.
Its also why the witcher 2 never made its way to the ps3 as having rigid 256 meg limits on both kinds of ram just wasnt workable with. Ps3 absolutely wasnt able to handle late gen games due to that memory limitation and its what resulted in awful ports. The cell architecture cant save you when youre using 2004 era amounts of ram for the system and visuals
@@Jereb343 I mean Xbox used the same amount of RAM, half a gig, but devs could split it however they wanted.
@@paldinox1 Going to avoid going into technical detail about how the ps3 worked but the basic premise of why there was a lot of jank with ps3 releases is because they had some galaxy brain setup that would give more processing power if it was used correctly but it was too complicated to bother with in most cases. Comparatively stuff like this didn't happen often on 360 or pc because you didn't have to have the IQ of mr. house to understand how to make a fucking video game on the video game console
I remember when cazador poison couldn't be cured and it lasted a lot longer than it does now. So if you were stung, you might as well reload your save, because all you could do at that point was watch your health fall until you died.
Lets be perfectly clear, caravan is still broken af. The rules dont seem to matter. You can spend the entire game building the perfect deck, meet the win conditions and the game just decides "no, you lose".
You can lose on start too. I have won several times just on start. Its like playing uno with a 5 year old
Sounds like exactly the kind of game bored caravan traders would come up with.
1)Get absolutely piss drunk
2)whip out a deck of cards and make up some bullshit nonsense rules on the spot because fuck it, you've all got nothing better to do
3)Wake up the next morning with a random amount of caps in your pocket
I would say that is incorrect. But there are some bugs related to Caravan that make it unfinishable at times.
@@TheInfamousCloaker Then... you wouldn't say it is incorrect.
For some reason I have a strange memory of being an absolute master of caravan on the 360
In the "Dead Money" DLC in the Sierra Madre suite, I went through a door and just fell through the floor. Thankfully they had the foresight to put a warp there that takes you immediately back to the entrance door of the suite.
All hail the Son of Mars for Yukichigai's Unofficial Patch!
only villains play with unofficial patches
@@SteamGrace Nah, those modders make fallout games playable, especially new vegas which needs an exceptional amount of patching still.
I remember losing Rex in Vault 22. I eventually decided to load an old save and then venture through it alone to escape the bug.
I never had issues in Vault 22 but don't take companions into Vault 34, they will constantly aggro through walls and run around like crazy.
I rage quit my first playthrough. I ran into a bug where Boone wouldn't follow me out of the Lucky 38, and everytime I went into the suite he'd walk up to me and ask what's up. So I couldn't use him, and I couldn't use the suite without getting harassed half a dozen times.
Shoulda stuck hardcore mode on and killed him then hid his body in the lucky 38 toilet...
What’s up?
WHAT’S UP?
*WHAT’S UP?*
*W H A T ‘ S U P ?*
this bug still kinda exists in the final game. I had it with Arcade in my third playthrough, and since literally every other companion was hostile, I solo'd the dam
I remember a bug that would permanently set your relationship with factions to neutral if you put on their armor and took it off on PS3. Then there was a bug I got with Benny where I could loop his dialogue if I caught him running away in time, thus getting shitloads of gambling chips for the Tops casino as well as caps and XP.
That first one I think still works
I've only had it had to me once, but yeah its still there. @@afturburn
I remember getting my first copy of NV at Target and the clerk advised me not to get it because of all the bugs. I still got it and loved it but it was very glitchy
But this is what made fallout fun.
One of my favorites was the multiple 1+agility pre war hats you could wear from dead money machine. Gun holstered so fast it would spin on your back lol
Damn I remember a bunch of these. I didn’t even know the Tesla canons got changed. My favorite glitch that is still in is at helos one leaving out the back of the main building at night will randomly spawn a bunch of gibsons dogs and mole rats that are all hostile to you. This happens to me all the time on 360.
1:21 "Oh crap, the bullets keep falling out! Maybe if I keep putting them back in they'll might stay in!"
2:52, I honestly still see this glitch though it is rare in both Fallout 3 and New Vegas. It usually happens with a large scripted explosion or when loading into an area. I believe it's a combination of the physics engine, corpse clipping, and gibs loading in as connected to the corpses that cause this glitch to function. Although many a time I have seen dead Talon Company Mercs armed with Flammers achieve speeds of flight that even the Enclave couldn't reach in their Vertibirds.
A personal favourite bug of mine related to the Weathered 10mm included in one of the pre-order bonuses. There was an oversight where you could attach base 10mm pistol mods to the unique which would result in a big red, angry arrow floating above the player and completely blocking your view while aiming in 1st person.
I’m surprised you didn’t talk about the patch that performed an exorcist on doc mitchell
In fo3 during my first playthrough my cousin and I spent hours trying to figure out who the murderer was in megaton, because we kept finding random dead people.... well we later found out that it was a bug lol
True real police histories 😂
@@matiasfpm seriously we thought it was a quest like a who dunnit sort of thing
Victor has ascended and become a god.
I remember my first bug. Not even 10 minutes into my first playthrough and cheyenne’s eyes were floating outside of her head. Never change New Vegas, never change.
One time I got locked out of new Vegas and It wouldn't let me submit a credit check again. The monorail had blown up at this point so there was no way to get into Vegas and I still had to work with crocker. So I did what anyone did in 2010...started over.
Did you try the passport you get from Mick & Ralph's?
@@yourdad6236 I think I had it in my inventory at that point. But the gate stayed locked and the securitron that asks for your credit check or passport. Would only tell me to move along witch ya kinda gave my 12 yr old self a stroke when I started over. You know what I did that time went twords bitter springs. After that I went the normal way and the game ran smoothly it didn't happen again but I'm curious on what event I did that caused the front gate to lock.
@@tacticalgreengecko7369 you could’ve used the monorail at camp McCarran.
@@MorriganAutumn he literally said it blew up.
Not having an internet connection when the game came out I found it incredibly difficult getting far till a few months later when I got back to society and was able to patch it. One of my favorite games
I think the game's got the perfect balance now. It's got rid of (I assume) most/all of the ground-breakingly, game-breakingly awful glitches and bugs. But it still certainly attains some of them to hit you with that good old-fashioned Fallout nostalgia, and remind you what kind of game it is.
I remember seeing that kid powerslide across the entire map of Freeside's first area when they killed the giant rat just a few months ago. Caught me completely off-guard and I loved it.
6:20 I had often seen an angry red pip here on my HUD when I was in the bathhouse, I guess this is why =D
The damn supply crates at bitter springs still have 20 pounds
The "stretchy NPC" bug was actually somewhat common with games using the Havok physics engine. Halo fans may remember that under some circumstances (mainly corpses hitting geometry at high velocity) would cause this for a split second before rubbering back to normal.
Black spaghetti monster was a common enemy in Fallout 3, jived well with the robot corpse torpedos.
Wwe games did it alot as well.
A bug that still works that I always love messing around with is aiming with a weapon with no scope in 3rd person then switching weapons with hotkeys to a weapon with a scope, snipers guass rifles etc. And watching as I see the weapon in front of me whilst aiming down the scope at the same time
There’s still a bug where if you don’t talk to Lizzie O’Malley before doing the Gomorrah quest in the strip the quest for the republic breaks
*Gets sandman perk*
At last I can be a predator of the night!
*Gets into bed with the forecaster*
Oh shit no, not like that! NOT LIKE THAT!
In the '90s we expected games that worked without patches out of the box.
In the '00s we learned to expect a large number of patches after release.
In the '10s we expected only major bugs to be fixed and just lived with bugs.
In the '20s we complain randomly.
Even in the 90's, a lot of games (especially CRPG's) launched with a lot of bugs. Fallout 2 is a broken, borderline unplayable mess without patches.
I'll never forget getting New Vegas in 2010; no internet connection to my 360, so I had the full bugged experience for a couple months. First thirty minutes of gameplay, I got stuck on a mountain side right outside of Goodsprings.
I've been telling people, who praised F:NV and how it does everything better than CP2077, that FNV was an absolute broken mess on launch.
People generally got angry being reminded of that.
New Vegas was good _in spite of_ Bethesda's game engine.
I gotta say, I played thousands of hours in this game years after it easy originally released, and I NEVER ran into a SINGLE bug, or at least not a noticeable one. Amazing job getting rid of so many!
Buy a fucking lottery ticket right now
@@craviel7360 Fr
I see bugs every 2-3 hours, ran into 3 game breaking ones, and it still crashes like it used to on the 360.
I still have the PS3 version. Everytime I play on a big save. I give it about an hour before it starts imploding on itself
That's just a lie. I'm willing to give a lot of leeway to people's self-reported experiences with games but that is a miracle.
I remember being able to swap out Boon’s .308 infinite ammo item and so I could just have infinite.308 ammo early on. Insane.
I remember the vegas gates would sometimes lock themselves and require a key. A lot of people got permanently locked in las vegas on console.
This made me realise that many of the things that made me play the game a certain way have since been fixed (energy weapons, explosives, etc.), but I didn't find out until now because I never gave them a second look and just "knew" they were bad.
Also, a lot of stuff being cut explains why I could SWEAR the game used to be different, but I just thought my memory was being fuzzy.
I think at one point, I set a timer for five minutes on repeat to remind myself to save multiple times.
Man brings me back to playing this day 1 when I was 12. So many game breaking bugs it was nuts. ED-E permanently softlocked my game in his quest by freezing me in place exiting the repconn hq. He’d then come up to me giving knight lorenzos dialogue. Mid through the voice actor swapped to what I assumed was a place holder actor. I’d then exit the dialogue and be frozen in place unable to move or bring up my pipboy. Good times.
I didn't have access to any wifi/ Internet as a kid up until like 2015 so I had so I struggle through day 1 PS3 version the entire way through. I specifically remember having to reload almost every single mission multiple times to point Ik I had to have played each of them at least 3 times.
My favorite glitch I remember I encountered was one that involved Victor. See originally he was written to be a companion. That game code is still left in the files. So you can run into a glitch that makes Victor teleport to your location each time you go through a loading screen. He'll also display a companion wheel although it won't do anything. Regardless his body can nvr be destroyed and he'll attack any hostile NPCs around for you. So I essentially went through half the game with 3 companions every time I loaded into an area. He would go through entire vaults clearing the way. Best part about it is I got xp for everything he killed like I would an actual companion.
Some of these bugs are still in the game :D
Maybe a fink bugs the Kings without all the help you need after what you been through, but how're you holdin' up?
CHEYENNE, STAY!!
A lot of them still are lol
@@bradadult5290 Rauls companion quest is impossible to complete sometimes as well.
Most of the exploits are
@@DirtyGeorge infinite caps if you have decently high luck.
Fun and kind of useful bug that I didn't see anyone else mention: If you loaded a gun with incendiary ammo then went into VATS, anyone you aimed at would be set on fire as if you'd shot them with it. Since they wouldn't turn hostile to you, you could repeat this as many times as you wanted to get rare items from their bodies. This was fixed in one of the first few patches.
fun fact : if you add more than 135 mods your game breaks. this is why you merge your mods, kids
Look up New Vegas Mod Limit Fix. Raises it to 255. Even if you don't use that many it's supposed to improve performance
@@rustyshackleford6874 yea also there's a mod that fixes infinite loading screens that's a problem I've been having a long time
17:31 I’ve been searching for this background song for a long time but still don’t have the name for it.
This game was responsible for hard crashing my Xbox360 more than any other game back in the day lol.
As someone who was rather late to the NV party (only started playing in 2016), I can confirm that the eplieptic bighorners and powersliding rat munchers exist to this day. Nothing quite tugs on the heartstrings like taking in a view of New Vegas from the 188 and seeing bighorners glitching around in the little toxic sludge pits.
Could be a mod issue, but once there were 2 Ringos in the goodsprings gas station, although I don’t think any of the mods edited that cell.
Jesus, some one was like "make the cazadors tough", and jim just moved all the sliders to the right.
The Mass Effect Galaxy Map music at 21:15 gave me super nostalgia
I heard that too, does that mean he's going to cover the Mass Effect series? They cut Pinnacle station entirely from the remaster.
Fallout 3, new Vegas and Skyrim were the kings of "I'll get it in 6 months when it works"
still in fnv the minigun still plays the shooting sound when the minigunis spinning up
Actually I have another bug to add to the list. In the quest “come fly with me”, you can receive a spacesuit. It’s on a shelf in the basement of REPCONN. It looks cool but do NOT put it on. It will remove your pip-boy glove permanently. It will be kind of like Nates left hand in Fallout 4. You’ll have the Pip Boy but no cool glove. Sadly this bug was never patched. Also awesome dude. Your channel is cool 😎👍🏼
Thank you for this and your whole FO:NV series!
Theres no shortage of people who are personally offended when you mention the gamebreaking bugs at launch. It's kinda funny and sad.
Exactly man I've seen a lot of people get downvoted to hell on Reddit just for mentioning FNV's technical problems. Like how dare you tell the truth!
What happens if you xp farm with Sal’s body using a ripper?
Good things, I'm sure
1. Find a ripper
2. Kill Sal
3. *PROFIT*
The difference between Fallout New Vegas and Cyberpunk 2077 is that CD Projekt Red spent the better part of a decade developing their game, all while boasting about how they would only release "when it's done" and smugly ripping on other games for having bugs at launch.
Obsidian was given 18 Months.
Not only did they go in thinking they had twice that amount of time, but they were forced to use an engine that they didn't create nor knew how to use.
Played it day one on the 360, it was glorious! Feels like a completely different game now : ]
“Making it virtually impossible to lose if you understand the rules of Caravan.”
Luckily for obsidian, no one does.
The good old days of the Vicki and Vance caps glitch. 😂😁
The difference between New Vegas's buggy launch and other more recent games is that New Vegas actually has something of value underneath the bugs. Which can't really be said for many other games with similar rough launches.
I remember leaving Helios One and seeing the entirety of the scrapyard fall infront of me. Ah, memories.
The lovecraft style of ncp death happened to me in dead money with a ghost person . His armed reached towards me as he died and grew giant before he flung around into the sky. I was so scared I was afraid to continue for like a couple days lol
Also I have to ask, does anyone know why the Strip's gate in Freeside sounds fucking awful when you approach it? I always get this radio scrambler-like sound effect. Had it on my PS3 version; fairly sure I still do to some extent on the 360 version.
I had the PS3 verison and that White Nose played everywhere
It's recycled from Megaton's gate opening in Fallout 3, but yeah. Might be a bug, but in my head-cannon it means that someone else is heading into freeside and the strip.
The power sliding kid was hilarious, I remember shooting the rat on my first time in Freeside and this kid is power sliding on his knees, saying 'Thanks Mister' but my favorite glitch I remember was my first time doing That Lucky Old Sun and I walked out back of the solar plant only to be immediately attacked by Old Lady Gibson and a hoard of dogs who were just, in there, and hostile. Was an easy way to get her shotgun, the stuff for Come Fly With Me and Rexs' Brain tho