4:12 fun fact: the Missile Battery seen on Exodus was meant to be a fully functioning vehicle. It's referenced in the generic.character tag and the turret_base_large tag even has a variant for it, referencing the missing vehicle tag. It can really easily be setup to work again with the only real missing thing being the fx and a marker called turret_g_enter which is used by the Scythe Anti Air Cannon. Also the reason why the trailers are vehicles is so that the tires can spin.
@@Spartan_Tanner so it definitely is bot used for boarding unless it somehow gets inside its enemies hanger bays in which case it can drop of some troops then make a quick escape.
The cameras are vehicles because they couldn't figure out how to make cameras in the engine, so instead it's a turret that points at you and tries to shoot you but it has no bullets. The other camera with the horn was probably them testing putting an alarm on a camera, so when the ai tried to shoot you, it would just sound an alarm instead. Just a guess on the second camera
This is so amazing, Reach is one of my favorite halo games and seeing all these vehicles just brings back memories of me as a kid trying to drive them. I remember back then being so impressed with the pelican turret glitch in long night of solace and thought that was the coolest turret
The easter egg on New Alexandria though, that was on another level. Like, it required such a setup, and then you could actually drive a pelican or phantom. I remember when I first did it as a kid, I was awestruck.
It's interesting how you're never sure which view you're getting when you enter a "secret" vehicle, whether it's first or third person. I imagine there is a way to adjust this manually as well.
Just in case anyone is thinking about purchasing those dream glasses they’re starting price for the previous model is $619. Pretty ridiculous when you think about the fact that you can get a 75” 4K Smart TV for that price on eBay brand new!!
Man I would love mp game modes relying on those vehicles mechanics. 1) A two teams fight that is split between three islands you can only reach by flying vehicles, and the number of single place vehicles is limited so you are bound to use pelicans and phantoms to transport some of the players from island to island 2) An asymetric "space" battle in which one of the teams is on the defence of a corvette/frigate and the other team is trying to blow it up (or commandeer it). The big ship could even be in atmosphere and the team on the offence has an AA canon the defensive team must destroy 3) A symmetrical space battle in which each team is given a big ship, wich is the only in game map. The two ships, and the emptiness of space, and then you try to board the other ship or destroy it...
All of these sound cool to me, I like how the third one sounds like a Halo version of the space battles from the original Battlefront II. Throw in a few frigates (corvettes for the Covenant) for large-scale space battles, perhaps?
Might see this stuff next year, hopeful. Quite unfortunate how little their budget and wheelspeed is to work on the MCC. Would generate a lot more buzz if even the community could contribute the labor to these things, in the same vein that last update to Left 4 Dead 2 brought
I think the hatch is a vehicle where the drones are the only one that have a disembarking animation, so i assume they spawn in the hatch that's a vehicle and they hop off the vehicle, making the animation of them comming out of the vents, that's just my guess.
Those frigate turrets make me wish we had a special anti-aircraft game mode where you have to man the turret and shoot down waves of Banshees, Seraphs, Phantoms and Spirits, a kind of aerial assault Firefight match, if you will.
there's a whole lot of "im not sure where this is actually used" in this video, and it gets me to thinking about just the differences between engines assembly, the community's main modding tool, doesn't offer any way to track where any given tag (piece of game data) is used. tags are identified by name (basically), and these names can be made unique, so there's no major technical need to track use info when making content this is all in contrast to skyrim, which uses unique numeric IDs for its "forms" (same thing as halo's "tags"). if one form needs to refer to another, it does so using the other form's ID. the official editing tools keep track of use info because they _have_ to. if you delete a form, you free up its ID; if you then make a new form, that new form can reuse the ID that the deleted form was using. this means that Skyrim's editing tools need to clear those uses when you delete a form, or else things that were using the deleted form will get something they don't expect instead. the official tools do this, and unofficial tools like xEdit do as well. of course, since use info is already being tracked for technical reasons, both programs also allow you to actually view it, and for games as large as Skyrim that ends up being super, super convenient. it seems like the halo engine doesn't really need to track use info, but it also seems like it'd be convenient for documenting and examining (and modifying!) the game's content. adding use info to assembly would be a monumental task, so it's understandable that it hasn't been done... but with some of the incredible mods i hear about from time to time, im just a teeny tiny little bit surprised it hasn't been done anyway anywho, good video. good job of showing off the vehicles with little to no fluff or filler
All these space turrets and vehicles make me wonder if Bungie toyed with the idea of multiplayer space battles like in star wars battlefront 2 for halo reach. That and some of the similarities between the long night of solace campaign mission and battlefront 2 space battles, like destroying the engines on a capital ship
"With just a bit of modding, you can make them drivable." Dude, either give us a modding tutorial or don't say that. We all don't possess the knowledge to make it happen.
Okay, so… I love this kind of stuff, you really have shown me new things when I thought I knew everything about Reach. But dude… I bet you could really elevate your viewership and polish if you wrote scripts first, and maybe even had a friend look it over to catch little things we don’t always notice. You kind of trail off sometimes, as you go over the notes in your head. I’m not kidding, I will look over any script you make free-of-charge, since we both love Halo very very much. Right now this is amateur hour, my man! Same with your intro card… the freaking Windows XD login sound from 18 years ago? Dude…nowadays I bet there’s some app out there that’ll record a fart and transform it into a modern and unique little boot-up chime that would be proud to say YOU made! And, man… one other thing. As cool as these in-game objects are, they are not “secret”, dude! The Soccer Ball or the Scarab gun… those were secrets. Hidden for us to discover. This is all dev related stuff, and I bet it’s fascinating to understand. Such a strange way to frame all of this! Imagine: “SHHHHHH!!! Don’t tell ANYBODY about the super-secret vehicles we slipped in the game files, or I’m gonna be SUPER pissed!!” -Bungie Dev, September 2010
Do a comparison between the Blue Prometheans from Halo 4's Forerunner mission to the Orange Prometheans from the rest of the game and see if they are any different. Please!
The space phantom and space banshee. Space anything like pelicans are just sealed and can survive jumping through space I believe. Like when they do that Star Wars kinda jumping lmao
It's crazy just *how close* we were to finally having flyable dropships in forge, a feature requested since the dawn of time, and yet only Halo 4 pelicans were enabled for it. Reach, you were so close.
In Doom there is this giant plasma/energy gun, the BFG9000,called Big F**king Gun by the devs and community. Given that the weapons is part of the franchise since 1993,the first weapon is most likely a reference to it
9:33 Those camera are actually in Sword Base on the multiplay map is some spots. I had accidentally spawned myself into one when I was figuring out how to use the modding tools for halo reach
uhhh. in that advert for the dream glass.... the Tarnished is fighting Senator Armstrong.... he also has a rifle on his back. I'm fairly certain fromsoft would have something to say about using a mudded version of their game in an advert lol.
in reach campaign i believe its new Alexandria you can fly a phantom, requires 2 player coop. same with the pelican. to activate it you either need a banshee or falcon. banshee to phantom and falcon to pelican.
Spirits were meant to be destroyable, infact the default states of each portion of the spirit can still be individually turned on and off. Unfortunately the devs removed the destroyed portions of each damage state. But the destroyed chunks are still in old Reach Tag builds.
@@kittyneko5034 I still haven't been able to pull it off simply because I can't hop back in the Falcon fast enough. Apparently you can also hop in the turret of the Pelican too!
I've actually been in the covenant squad drop pod once I was playing firefight and one came down right on top of me and it glitched me inside I couldn't get out so I was watching the enemies try to hit me but they couldn't it was kinda funny
The phantom in new Alexandria, can be used turret, main weapon of phantom all you need is kick the marine of the falcon and then get banshee asap and then press the button and you free to go.
I think this was done because in order for the turrets to have a dynamic targeting system they had friendly/enemy bots inside them, this could’ve probably been done to make the game less heavy to run i believe. Or maybe they were just to lazy ti create a new AI/entity for the turrets, who knows lol.
So a popcorn game type may have to mod out all supports for a horrier movie game off of ODST's vs infection & you could be taken over, no matter how many times you spawn in. When you run off of health.
9:00 "noble 6, do you mind telling me why you're on the wall?"
"Sir, Curity camera."
God dang it,these puns are everywhere.
Interior Security Camera:
What is my purpose?
Bungie:
To honk when you see intruders.
ua-cam.com/video/lFSO9DRTBjc/v-deo.html
so like this?
"Oh God......"
*BEEP* "Benry who drove a Warthog in here?" "No Alfred there's an intruder!"
@@ebomb1133 “Yeah welcome to the club pal”
Every other "speaking" CCTV: "You are trespassing on property, please leave now or the police will be called!"
Bungie's CCTV: *Warthog Honk*
If these turrets were added to forge, people would go ham with them.
Ah yes, the vent cover
Exactly. Chokepoints with 50 of them shooting down it while they have a viewing platform until everyone quits.
Raids would be unbearable
Space. Battle. Customs.
@@lordfutureiv4648 A fellow clan kid
4:12 fun fact: the Missile Battery seen on Exodus was meant to be a fully functioning vehicle. It's referenced in the generic.character tag and the turret_base_large tag even has a variant for it, referencing the missing vehicle tag. It can really easily be setup to work again with the only real missing thing being the fx and a marker called turret_g_enter which is used by the Scythe Anti Air Cannon.
Also the reason why the trailers are vehicles is so that the tires can spin.
Why the truck not take fall and splash damage?
@@WokeDEMOCRATShaveASPD Wait are you meaning to say the trucks don't take some types of damage?
I think Emile can get on them too
@@Spartan_Tanner a few of them don't seem to, because of a problem with the damage scaling.
@@Chonkems That could be because of missing damage states, that's odd.
I never realized how much bigger the Space Phantom is as compared to the standard Phantom and it's super cool to see them both at once.
Ikr i wonder if it is also used for bourding things or if its just a gun boat
@@jacobweatherford4696 The only way inside the Gunboat is through the GravLift at the very back. And the Chingun apparently fires Plasma Torpedos.
@@Spartan_Tanner thats baller
@@Spartan_Tanner so it definitely is bot used for boarding unless it somehow gets inside its enemies hanger bays in which case it can drop of some troops then make a quick escape.
“This security cam has a built in weapon”
“It’s a warthog horn.”
That got a laugh out of me 😂
The cameras are vehicles because they couldn't figure out how to make cameras in the engine, so instead it's a turret that points at you and tries to shoot you but it has no bullets. The other camera with the horn was probably them testing putting an alarm on a camera, so when the ai tried to shoot you, it would just sound an alarm instead. Just a guess on the second camera
same as the guardian that looks at you on halo 3 right
@@robertramos1297 yep
I love that they named the canon "Big Fucking Gun"
I love how the rhythm of the anti-air canon syncs with the music in Long Night of Solace
This is so amazing, Reach is one of my favorite halo games and seeing all these vehicles just brings back memories of me as a kid trying to drive them. I remember back then being so impressed with the pelican turret glitch in long night of solace and thought that was the coolest turret
The easter egg on New Alexandria though, that was on another level. Like, it required such a setup, and then you could actually drive a pelican or phantom. I remember when I first did it as a kid, I was awestruck.
All of these should be in forge, no cap.
That’s what I’ve been saying? Pc gets all these cool things and Xbox gets left out and it sucks
@@Red_Noble118 bro im on pc we have the same as you except if i mod
@@nikiradio yeah but that wouldn’t demonize the pc community
I just want them to remove the hidden object limit where you can't place anything else not even spawn points
Don't slow down in cap cut. Please.
It's interesting how you're never sure which view you're getting when you enter a "secret" vehicle, whether it's first or third person. I imagine there is a way to adjust this manually as well.
Just in case anyone is thinking about purchasing those dream glasses they’re starting price for the previous model is $619. Pretty ridiculous when you think about the fact that you can get a 75” 4K Smart TV for that price on eBay brand new!!
The space phantom looks like it's wearing headphones
Dude I’m just sitting here imagining the multiplayer capabilities.
especially the swordbase anti air chain gun
While I nfinite lacks
@@katarinalove8649
Sick of hearing about Infinite. It's over
@@ugiustuskeiserus8066 it's shit
Man I would love mp game modes relying on those vehicles mechanics.
1) A two teams fight that is split between three islands you can only reach by flying vehicles, and the number of single place vehicles is limited so you are bound to use pelicans and phantoms to transport some of the players from island to island
2) An asymetric "space" battle in which one of the teams is on the defence of a corvette/frigate and the other team is trying to blow it up (or commandeer it). The big ship could even be in atmosphere and the team on the offence has an AA canon the defensive team must destroy
3) A symmetrical space battle in which each team is given a big ship, wich is the only in game map. The two ships, and the emptiness of space, and then you try to board the other ship or destroy it...
All of these sound cool to me, I like how the third one sounds like a Halo version of the space battles from the original Battlefront II. Throw in a few frigates (corvettes for the Covenant) for large-scale space battles, perhaps?
Let’s go, back with the Reach videos!!! 🎉
Driving the Seraph in reach was fun, but hard to control
I love that GeneralHeed always has something new I never knew.
Can’t wait for workshop support. I can definitely see all these being used
@HorizonKid Along with Halo 4/Halo 2: Anniversary mod tools, it is said.
Might see this stuff next year, hopeful. Quite unfortunate how little their budget and wheelspeed is to work on the MCC. Would generate a lot more buzz if even the community could contribute the labor to these things, in the same vein that last update to Left 4 Dead 2 brought
I just realized how much the space banshee looks like the old banshee design
9:27 Imagine Security Honking at the criminal through the camera.
I think the hatch is a vehicle where the drones are the only one that have a disembarking animation, so i assume they spawn in the hatch that's a vehicle and they hop off the vehicle, making the animation of them comming out of the vents, that's just my guess.
I’ve never actually seen them come out of the vent before, or noticed the hatches.
What about the Missile Turret from the final cutscene of Exodus?
It isn't a vehicle in the final game just a scenery tag.
@@Spartan_Tanner I modded it in a long time ago. It's probably on one of my old vids The404Spartan
Flying those covenant drop ships gives major Halo Custom Edition vibes.
I loved that. Extinction was such a great level
Those frigate turrets make me wish we had a special anti-aircraft game mode where you have to man the turret and shoot down waves of Banshees, Seraphs, Phantoms and Spirits, a kind of aerial assault Firefight match, if you will.
there's a whole lot of "im not sure where this is actually used" in this video, and it gets me to thinking about just the differences between engines
assembly, the community's main modding tool, doesn't offer any way to track where any given tag (piece of game data) is used. tags are identified by name (basically), and these names can be made unique, so there's no major technical need to track use info when making content
this is all in contrast to skyrim, which uses unique numeric IDs for its "forms" (same thing as halo's "tags"). if one form needs to refer to another, it does so using the other form's ID. the official editing tools keep track of use info because they _have_ to. if you delete a form, you free up its ID; if you then make a new form, that new form can reuse the ID that the deleted form was using. this means that Skyrim's editing tools need to clear those uses when you delete a form, or else things that were using the deleted form will get something they don't expect instead. the official tools do this, and unofficial tools like xEdit do as well. of course, since use info is already being tracked for technical reasons, both programs also allow you to actually view it, and for games as large as Skyrim that ends up being super, super convenient.
it seems like the halo engine doesn't really need to track use info, but it also seems like it'd be convenient for documenting and examining (and modifying!) the game's content. adding use info to assembly would be a monumental task, so it's understandable that it hasn't been done... but with some of the incredible mods i hear about from time to time, im just a teeny tiny little bit surprised it hasn't been done anyway
anywho, good video. good job of showing off the vehicles with little to no fluff or filler
All these space turrets and vehicles make me wonder if Bungie toyed with the idea of multiplayer space battles like in star wars battlefront 2 for halo reach.
That and some of the similarities between the long night of solace campaign mission and battlefront 2 space battles, like destroying the engines on a capital ship
If I remember right, cameras would follow the player in halo reach, so I'm guessing they had an enemy npc "driving" them.
If they follow the players, they probably were being driven by an enemy belonging to the Camera team, which was only hostile to the Player team.
I love the orbital banshee
Another difference between the frigate turret and the frigate space turret is the projectile velocity.
"With just a bit of modding, you can make them drivable." Dude, either give us a modding tutorial or don't say that. We all don't possess the knowledge to make it happen.
The warthog horn is technically a weapon. I love it
4:35
Ooohhhh I’m blinded by the light
Seriously bro that crap hurts my eyes a lot like that was bright
Okay, so… I love this kind of stuff, you really have shown me new things when I thought I knew everything about Reach.
But dude… I bet you could really elevate your viewership and polish if you wrote scripts first, and maybe even had a friend look it over to catch little things we don’t always notice. You kind of trail off sometimes, as you go over the notes in your head. I’m not kidding, I will look over any script you make free-of-charge, since we both love Halo very very much. Right now this is amateur hour, my man! Same with your intro card… the freaking Windows XD login sound from 18 years ago? Dude…nowadays I bet there’s some app out there that’ll record a fart and transform it into a modern and unique little boot-up chime that would be proud to say YOU made!
And, man… one other thing. As cool as these in-game objects are, they are not “secret”, dude! The Soccer Ball or the Scarab gun… those were secrets. Hidden for us to discover. This is all dev related stuff, and I bet it’s fascinating to understand. Such a strange way to frame all of this! Imagine:
“SHHHHHH!!! Don’t tell ANYBODY about the super-secret vehicles we slipped in the game files, or I’m gonna be SUPER pissed!!” -Bungie Dev, September 2010
I wanted to see the Anti Air Burst Shades with shields being used
funnily enough, the UNSC AA cannon can be instantly destroyed by bumping the top of it with a Falcon
You could make some mad tower defense invasion games with those anti air guns and phantoms
Do a comparison between the Blue Prometheans from Halo 4's Forerunner mission to the Orange Prometheans from the rest of the game and see if they are any different. Please!
i think you should put an epilepsy warning before the frigate turrets
The drop pod is used in firefight if drop pods are enabled(or hazards I think)
And a single person version is used in long night of solace
It might just be my imagination but I swear the phantom turret audio sounds exactly like the Shadow turret 🤔
Ok those glasses sound like a dream to me, first sponsor product I want to check out
Dont. Theyre cheaply made. its terrible
The space phantom and space banshee. Space anything like pelicans are just sealed and can survive jumping through space I believe. Like when they do that Star Wars kinda jumping lmao
It's crazy just *how close* we were to finally having flyable dropships in forge, a feature requested since the dawn of time, and yet only Halo 4 pelicans were enabled for it. Reach, you were so close.
In Doom there is this giant plasma/energy gun, the BFG9000,called Big F**king Gun by the devs and community. Given that the weapons is part of the franchise since 1993,the first weapon is most likely a reference to it
God I miss Halo.
Let’s go, back with the Reach videos!!! 🎉
9:33 Those camera are actually in Sword Base on the multiplay map is some spots. I had accidentally spawned myself into one when I was figuring out how to use the modding tools for halo reach
uhhh. in that advert for the dream glass.... the Tarnished is fighting Senator Armstrong.... he also has a rifle on his back.
I'm fairly certain fromsoft would have something to say about using a mudded version of their game in an advert lol.
Bfg might be like doom, big fcking gun
That's what I was thinking 😂
in reach campaign i believe its new Alexandria you can fly a phantom, requires 2 player coop. same with the pelican. to activate it you either need a banshee or falcon. banshee to phantom and falcon to pelican.
Only 1 person required, I used to do it by myself on 360
I'm still curious as to why the spirit can't be destroyed lol and why they never let us fly pelicans and phantom in multiplayer
Spirits were meant to be destroyable, infact the default states of each portion of the spirit can still be individually turned on and off. Unfortunately the devs removed the destroyed portions of each damage state. But the destroyed chunks are still in old Reach Tag builds.
Weeb
thanks for letting me know about some vehicles i could put into my new map
BFG definitely means Big Fucking Gun
You can Drive the Phantom In Reach. You have to do that Easter Egg during the New Alexandria mission.
I was hoping i'd see someone point out this easter egg, then the falcon gives you a pelican. Still one of my fav easter eggs in reach.
@@kittyneko5034 I still haven't been able to pull it off simply because I can't hop back in the Falcon fast enough. Apparently you can also hop in the turret of the Pelican too!
@@KatoChaotix ive been able to do it solo twice with the falcon it just takes a ton of skill wedging it into a position you can get in it again.
@@kittyneko5034 Oh yeah. I managed it ONCE and as I was trying to go back, some random banshee decided to fly in and smacked it down. I was PISSED. XD
@@KatoChaotix oh my gosh i know that pain all too much
That map gives me CE vibes edit: I added capital c and e
i can see the sensors and stuff like vent covers being used for prop hunt or hide and seek.
The map is definitely that one map that got released for Halo 5
1:26 I'm just amazed that they included modded game where Senator Armstrong form Metal Gear Rising is made into a boss for Elden Ring.
Assembly is a great tool. With the Phantoms and Spirits, you'd have to associate their collision models with that of a Falcon's with the .col tag.
Radical!
love you bro. do you happen to remember my boy icanhazchezbuga? lmao. He was in your H3 clan back in the day.
@Gamergotten You should definitely somehow implement these into an invasion gametype!
The ping didn't work.
“Screen peaking” theres a term I haven’t heard in an eternity
this video walked right out of 2011
Genuinely thought the corvette gun was some kid of hidden speeder bike, from a distance.
So I know for sure those glasses are not actually 100% quality in graphics or performance but God damn do I want that tech to go above and beyond
I've actually been in the covenant squad drop pod once I was playing firefight and one came down right on top of me and it glitched me inside I couldn't get out so I was watching the enemies try to hit me but they couldn't it was kinda funny
10/10 general heed moment
There’s a few cameras in Exodus and new Alexandria
The phantom in new Alexandria, can be used turret, main weapon of phantom all you need is kick the marine of the falcon and then get banshee asap and then press the button and you free to go.
This might be the coolest sponsored advert product I've seen
My boy is getting sponsorships. Congrats
I think this was done because in order for the turrets to have a dynamic targeting system they had friendly/enemy bots inside them, this could’ve probably been done to make the game less heavy to run i believe. Or maybe they were just to lazy ti create a new AI/entity for the turrets, who knows lol.
now I need to google how a gun would work in the vacuum of space.... like... think about it.... plus it would be completely "silent" ?
5:33 The cool thing about the space banshee is that it flies really fast *crashes and dies*
It’d be cool if there’s were made available in forge, ESPECIALLY if they AI were made available for the automated ones
some of these would be amazing to use in a larger scale Invasion gamemode
I love this game thanks GENERAL
The “Space Phantom” is referred to as a Phantom Gunboat in actual dialogue.
"Phantom Gunboats are in position, damage control teams at the ready." iirc
Imagine if security cameras could honk at you IRL o:
THE SOUND OF THE PHANTOM. 🫶
Hold up....Halo has its own BFG...silly Old Bungie
Now make a video where you unload on an army of elites with those big ass guns
BFG will always be called, Big Fuckin Gun.
3:49 these would be fantastic on battleship blockade
Imagine a battlefield halo shit would be dope as fuck
BFG is big fucking gun
Thought the same thing😂
omg i remember watching this guys videos when i was like 16 wtf
the AA cannon fires so slow lol
yet it looks like a seawhiz, wtf
i have a strong feeling bfg stands for big fkn gun 🤣
can you "reload" the warthog horn
I'd love to build a fort with those turrets
i wish pelicans and phantoms were a thing in MP
YOOO VEHICLES I DIDNT KNOW ABOUT?
Wish we could place anti infantry turrets
I hope bug fight is added to reach.
They are already in the game too.
But infection carrier's isn't defined that it
is supported by human forms & elite forms.
In Halo 3 ODST Firefight.
So a popcorn game type may have to mod out all supports for a horrier movie game off of ODST's vs infection & you could be taken over, no matter how many times you spawn in. When you run off of health.
Since when does it specify supports?
Therefore popcorn gt will be on hold.
YEAH IF BUNGIE RETURN
I wish developers would take their time and give us complete games with all of the features we’ve been asking for since 2001.
Big fucking gun obviously