is master chief drivable? well just select halo in the halo icon on your desk top and pick a campaign or multiplayer, it works for both then you have to just press wasd and move the mouse.
@@truth7693 is noble 6 driveable? well first click on the halo the master cheif collection icon on your desktop, then select the halo reach campaign and control him with wasd and mouse
You would think so, but the Spartans are always the first to be trained with covenant technology. This is just.. lazy scripting, or they didn't allow it due to balancing issues.
Yeah all apart from the Ghost, Wraith, Banshee, Revenant, Specter, Prowler, Chopper, and Phantom if you include Mickey. Not to mention all of the other general Covenant technology and weaponry that the UNSC put to use.
Hey, I read on a Halo wiki that " There is a second melee animation for the assault rifle in which the user holds the weapon vertically and clubs anyone in front of them with the back end of the weapon. This animation is used in a few Halo Custom Edition maps but was taken out of the official game" Can't find it anywhere online, could you make a video for it, and any other secret/cut animations? I think it would be really interesting. You're awesome btw!
It would also make sense with how Joe Staten writes. The Gondola Ride from Hell and Gravemind Motive Rant was caused by removing Forerunner Tank. The Arbiter gets two key flight-based missions in his story which are designed to be mirrors of each other in his character arc. Every flight level in the original five has symbolic significance of journey. The Falcon is easily explained. We got the remake of what it was intended for in New Alexandria. But more importantly, it implies a second flight level for Chief that was also cut. The symbolic "there and back again" of them is always intended in the story. There was more cut content in Halo 3, namely between Cortana and Halo, bringing Halo 3 into line. If the first cut Chief Flight Level from Halo 2 was a Falcon level, that makes it likely to be in the cut Earth content. We know the cut Covenant ship level was a Wraith level, so that's out. So, where's Chief's second flying level? Well, it would certainly make a lot of sense for it to be there. Plot wise, it was meant to be Gravemind's big introduction, and truly show us how massive he was. Hard to do that on foot.
From a game design point of view this makes a ton of sense that all these "secret vehicles" exist. It makes it much easier to modify the behavior of these things by putting in a new "driver" which is interchangeable and if needed can be swapped out.
Well they tend to have no regards of actually using the guns any vehicle may have and instead make sure cause the most amount of damage in as little time as possible; dive bombing.
@Sonic all flood are intelligent, not a single type is more intelligent than the other. You know why? They're a hivemind, all controlled by a single web of information.
Back when I first played Halo 2, I tried multiple times in the outskirts mission to just let the Shadow vehicles "regroup" just to see if there was any real reason to destroy them at all. Cortana wasted our efforts
I believe a lot of scenery objects like the sentinel spawners are vehicles to allow for the same style of destruction that the vehicle system provides. Otherwise the damage system and model is a bit limited in Halo 2. It's done as a workaround/shortcut essentially.
Seems like if something is meant to break as they get damaged (enforcers, sentinel spawners, etc) bungie couldn't be assed to make new code so they just turned them into vehicles which could already break
For sentinel emitters in particular, it looks like Bungie used vehicles the same way Bethesda used furniture in Skyrim. A "furniture" is an object that locks a character into place and makes them play entry, idle, and exit animations, so Bethesda used them for spawn points very similar to Halo 2's sentinel emitters. When a Dwarven Spider pops out of a vent, the game engine views it as standing up from a chair. Seems like Halo's vehicles have similar benefits. Why make a new spawn point type when vehicles and furniture already have what you need? As for the Sentinel Enforcers, my guess is vehicles were the easiest way to implement the breakable parts.
Since infinite is having upgrades and equipment like the grapple hook, imagine if they had some kind of hacking equipment which would allow you to hack an enforcer or sentinel and remotely drive it
0:57 I always thought of those cannons as the plasma artillery turret on the E3 demo that end up getting cut and reduced to scenery. Also for a game mode I would like LZ deployment with drop pod beacons. Secure LZ to have Pelicans/Phantoms spawn in. Or set up a beacon so you can drop pod in. That settles it, we don't need another Promethean vehicle, we need Sentinel Enforcers!
I have a feeling that they made “active” scenery objects vehicles because it might’ve been the easiest way to get them to work. E.g. the vehicle scripts could allow for things like sentinels spawning inside the dispensers. Then, they “drive” them and dismount to get ejected. And the animation for the dispenser door opening is the “vehicle dismount” animation. To me that makes a lot of sense and I get why they’d do it. It saves time when you can transfer over the vehicle scripts and functionality. That way, they didn’t have to make, “active scenery,” code from scratch. It reminds me how Bethesda made the train in Fallout 3 move (it’s a guy wearing the train like clothing and running really fast).
You probably did. I don't know of any in Halo 2, but in Halo 3, there's a glitch that lets you pilot anti air wraiths if you can get in IMMEDIATELY after the pilot dies. It's impossible in MCC though, since you can't destroy the hatch without also destroying the rest of the wraith.
I think the reason those weird scenery objects are vehicles are because you can shoot and damage them. The sentinel emitter kind of makes sense that it's a vehicle cause you can shoot and destroy it and maybe bungie couldn't find any other way to make those objects work without making them vehicles.
The troop variant of the shadow appears in the game manual, so it's not so secret. I also wonder how would it be to use the throne's teleport ability if it was possible
I remember seeing in the german Halo 2 Manual was written, you can drive the Shadow, and me and my friend where trying so hard do drive it until we realised it was just an error or cut content.
I’ve always noticed that the only parts of the scarab you can damage/destroy were the turrets, which is kind of odd since they don’t do anything. I would assume that earlier in the game they were going to be functional and shot at the player. I don’t know, maybe they had issues with the AI or something. Edit: What happens if you “drive” a sentinel spawner while it’s making sentinels?
I wish 343 would enable these things in custom games or a standalone game mode. EVEN MORE SO add the campaign elite skins to multiplayer, as well as that sweet heretic banshee skin. It's all sitting in the files ready to be used, but instead sits as the easiest content drop we probably won't ever see
Growing up it upset me that the shadow wasn’t drivable because the manual actually had it as part of the vehicle list when it talked about ones you could drive, and I spent hours trying to figure out how I could just to find I couldnt
I am afraid that the Covenant "Anti-Air" Cannon (Weevil) is not an anti air cannon, but rather a heavy artillery turret, kinda like the siege turret from Halo Wars 2.
I don’t know why but I’d love to see a gravity throne with some slight modifications... like a shield around it, removed its ranged weapons and add a flail like gravity hammer that spins around to slap nearby enemies
When I used to mod Halo CE, the only way I could have had destructible scenery and enemies was by making them a vehicle variant maybe that’s why Halo 2 was implemented the same way.
Among the sea of "Missed Opportunities" that is Halo 2, not having the AA turrets on the beach fire at things is particularly annoying as a fan of the E3 2003 demo when I see that they actually did function. It's one of the things I enjoyed about Halo Reach, where there were many things happening that did not directly involve the player.
Hey General nice video again. Unrelated though I have a bit of a question here for you or other fans here. I've been playing odst again lately and all though I've always notice the dead elites from obvious fire fights with brutes. But I just noticed most of them have the same piece of paper by them with what looks like guns and symbols on them. Can't seem to find anyone talking about the paper. I wonder if anyone else has noticed that what they think. Seems like a hint to the Thursday war trilogy of books but the time line would be way off for that. Just curious if anyone else here have seen it or have thoughts on it.
Since you mentioned vehicle components can you at some point cover the Scarab main cannon (obviously not the handheld scarab gun but the other one that Monopoli AUPed.)
I swear to God I have a memory of hijacking the prophet off the gravity throne and being able to drive it. To this day I'm still not sure if my brain fabricated that memory or of I actually found some weird drivable gravity throne glitch
i took a banshee in halo 3 story mode durring the hortnet section by killing the brute driving with the hornets gun and landed next to the banshee and took it
Does the halo 3 drop pod still work? Remember in the original if you went through the campaign with coop partners on the mission floodgate when the drop pods come down the elite players would be able to get in them as long as nothing shot them
It kinda makes sense that these are vehicles since they're destroyable. All vehicles can be broken up and destroyed, so I guess the Sentinel Enforcers and emitters use the same system.
Id love to hear a Bungie insider spill the beans on some of these design decisions. Im sure most of it comes down to time availability, but still would be nice to know. Cough cough Marty
I’m getting flashbacks to when you tried to see if Halo itself was driveable.
I'm sure that if you modded a save file where you are already driving it then you could actually get in it
you is every were
@@Mickaleb Nah, all you gotta do is change a little tag and it's actually driveable
@@Espartanica But you can't get in it since you can't get it to not say flip vehicle
bruh
Next video idea:"Is Johnson drivable"
is master chief drivable? well just select halo in the halo icon on your desk top and pick a campaign or multiplayer, it works for both then you have to just press wasd and move the mouse.
Yea just unlock him in Halo 3 odst mcc
@@truth7693 is the rookie driveable
@@disfuncionexe duh he's the main character in odst
@@truth7693 is noble 6 driveable? well first click on the halo the master cheif collection icon on your desktop, then select the halo reach campaign and control him with wasd and mouse
Nice, it kinda makes sense that most of the vehicles you normally can't use are covenant technology.
You would think so, but the Spartans are always the first to be trained with covenant technology. This is just.. lazy scripting, or they didn't allow it due to balancing issues.
Halo 2 was never even close to being finished.
Yeah all apart from the Ghost, Wraith, Banshee, Revenant, Specter, Prowler, Chopper, and Phantom if you include Mickey. Not to mention all of the other general Covenant technology and weaponry that the UNSC put to use.
ua-cam.com/video/0RiD15xajE8/v-deo.html
@@iamwhoimnotimnotwhoiam4431 mostly time, since they did released helo 3 early
Hey, I read on a Halo wiki that " There is a second melee animation for the assault rifle in which the user holds the weapon vertically and clubs anyone in front of them with the back end of the weapon. This animation is used in a few Halo Custom Edition maps but was taken out of the official game"
Can't find it anywhere online, could you make a video for it, and any other secret/cut animations? I think it would be really interesting. You're awesome btw!
That is the beta animation for assault rifle and is not present in the final game
It's used in SPV1 and I think the Halo CE mod The Pre Release by AltSierra117.
@Masterabis500 more like the shotgun animation
Show me
@@butterdog7236 just search it on youtube. I can give you one hint. It was when the assault rifle had a 42 round magazine instead of 60
2:10 Marine: Sir, this doesn’t look like the right place
Chief: “Throws grenade”
Imagine if the cut Sentinel Tank level was where you would operate an Enforcer
It would also make sense with how Joe Staten writes. The Gondola Ride from Hell and Gravemind Motive Rant was caused by removing Forerunner Tank. The Arbiter gets two key flight-based missions in his story which are designed to be mirrors of each other in his character arc. Every flight level in the original five has symbolic significance of journey. The Falcon is easily explained. We got the remake of what it was intended for in New Alexandria. But more importantly, it implies a second flight level for Chief that was also cut. The symbolic "there and back again" of them is always intended in the story. There was more cut content in Halo 3, namely between Cortana and Halo, bringing Halo 3 into line. If the first cut Chief Flight Level from Halo 2 was a Falcon level, that makes it likely to be in the cut Earth content. We know the cut Covenant ship level was a Wraith level, so that's out. So, where's Chief's second flying level? Well, it would certainly make a lot of sense for it to be there. Plot wise, it was meant to be Gravemind's big introduction, and truly show us how massive he was. Hard to do that on foot.
"the next one is the rock, yes thats right the rock is actually a drivable vehicle and it must have been cut out for being too op"
It works like in that one SpongeBob episode.
Nah, krusty krab stopped delivering to space marines, the rocks kept getting stolen...
It's most effective as a troop-transport, like the Shadow, but it can carry a whole platoon!
From a game design point of view this makes a ton of sense that all these "secret vehicles" exist. It makes it much easier to modify the behavior of these things by putting in a new "driver" which is interchangeable and if needed can be swapped out.
The flood driving around in circles is probably canonically accurate as to how a flood form would drive any kind of vehicle lmao
No, the flood harness the intelligence of the host.
Well they tend to have no regards of actually using the guns any vehicle may have and instead make sure cause the most amount of damage in as little time as possible; dive bombing.
ua-cam.com/video/TW9d8vYrVFQ/v-deo.html
@@Glacieux Yeah but one of their hands is a massive claw. Not exactly conducive to driving, regardless of your intelligence.
@Sonic all flood are intelligent, not a single type is more intelligent than the other. You know why? They're a hivemind, all controlled by a single web of information.
Back when I first played Halo 2, I tried multiple times in the outskirts mission to just let the Shadow vehicles "regroup" just to see if there was any real reason to destroy them at all. Cortana wasted our efforts
It literally just keeps you from having to fight them all at once lmao
@@loganhead1843 oh no I let them regroup. Now I have to fight 4 drivers lol
4 drivers 4 gunners and 8 ghosts
@@loganhead1843 geez you counted them all? Well, if you put it that way...
"So anyway, I started blasting"
@@tomahawkm4687 did you go to funny school?😂funny fuck
I believe a lot of scenery objects like the sentinel spawners are vehicles to allow for the same style of destruction that the vehicle system provides.
Otherwise the damage system and model is a bit limited in Halo 2. It's done as a workaround/shortcut essentially.
Any chance you’d throw the mod up somewhere so we can download and use the vehicles? I have an idea.
Specifically the big covenant AA turret :)
Legend!
uh oh, more crazy tricks otw
oh god lol
Anyone else hear the cat in the background. Is so cute.
It’s name is Bernkastel.
My cat's name is cat
me: sitting on a chair on the side of a road
cop: do you know why I pulled you over
Seems like if something is meant to break as they get damaged (enforcers, sentinel spawners, etc) bungie couldn't be assed to make new code so they just turned them into vehicles which could already break
Assed?
Technology limits probably were a factor.
It's a thin line between ingenuity in using your limited resources to their maximum potential and laziness.
@@US_of_A Time limits too. Halo 2 was extremely rushed.
@@taelim6599 True, but it's till better than 4 and 5 combined.
At 4:27 I literally hear a cat meowing...
I read this literally as it meowed!
Also around 2:30 and 3:30
Dat cat be cute.
Little Bernkastel :)
7:18 I like how the vehicle landed on him and he acted like he didn't just see that..
ua-cam.com/video/TW9d8vYrVFQ/v-deo.html
3:30 it’s really faint but it sounds like a cat is meowing in the background. if this is true I would like to see it.
They are probably "vehicles" for scripting and cutscene purposes
U script scenery objects not ai..
They had to fly the drop ships in Halo 1.
@@US_of_A ua-cam.com/video/0RiD15xajE8/v-deo.html
ua-cam.com/video/0RiD15xajE8/v-deo.html
@@US_of_Ayea I remember watching the video of them talki about it and then saying they were a pain in the ass to fly XD
yes, i'm pretty sure we saw the AA canon being fired in the "No smokes and mirrors trailer" for Halo 2
For sentinel emitters in particular, it looks like Bungie used vehicles the same way Bethesda used furniture in Skyrim. A "furniture" is an object that locks a character into place and makes them play entry, idle, and exit animations, so Bethesda used them for spawn points very similar to Halo 2's sentinel emitters. When a Dwarven Spider pops out of a vent, the game engine views it as standing up from a chair.
Seems like Halo's vehicles have similar benefits. Why make a new spawn point type when vehicles and furniture already have what you need?
As for the Sentinel Enforcers, my guess is vehicles were the easiest way to implement the breakable parts.
I remember watching your videos around 10 years ago. The fact that you still exist gives me some hope for UA-cam
This gives us a hole new meanings on the forerunner tank.
It would have been awesome!
General just keeps rolling out content. Wait and see what he does with Infinite.
hyped
I bet there was a whole lot of shenanigans in developing for Bungie
I miss the old Windows 2000 intro you had.
Facts
ua-cam.com/video/TW9d8vYrVFQ/v-deo.html
This is really cool! I never knew the Enforcers were just vehicles, instead of being big robot AI like the regular Sentinels!
Much like Sentinel Enforcers, what are we if not the vehicles for our own minds?
Imagine flying a sentinel enforcer in halo infinite
Since infinite is having upgrades and equipment like the grapple hook, imagine if they had some kind of hacking equipment which would allow you to hack an enforcer or sentinel and remotely drive it
5:18 You've heard of Elf on a Shelf, now get ready for the Arbiter on an Emitter!
0:57 I always thought of those cannons as the plasma artillery turret on the E3 demo that end up getting cut and reduced to scenery.
Also for a game mode I would like LZ deployment with drop pod beacons. Secure LZ to have Pelicans/Phantoms spawn in. Or set up a beacon so you can drop pod in.
That settles it, we don't need another Promethean vehicle, we need Sentinel Enforcers!
I have a feeling that they made “active” scenery objects vehicles because it might’ve been the easiest way to get them to work.
E.g. the vehicle scripts could allow for things like sentinels spawning inside the dispensers. Then, they “drive” them and dismount to get ejected. And the animation for the dispenser door opening is the “vehicle dismount” animation.
To me that makes a lot of sense and I get why they’d do it. It saves time when you can transfer over the vehicle scripts and functionality. That way, they didn’t have to make, “active scenery,” code from scratch. It reminds me how Bethesda made the train in Fallout 3 move (it’s a guy wearing the train like clothing and running really fast).
I swear I remember driving a shadow somehow ONCE playing halo 2 when I was like 10
You probably did. I don't know of any in Halo 2, but in Halo 3, there's a glitch that lets you pilot anti air wraiths if you can get in IMMEDIATELY after the pilot dies. It's impossible in MCC though, since you can't destroy the hatch without also destroying the rest of the wraith.
@@taelim6599 you can do it in MCC, at least on PC
@@novaleader7305 How?
@@taelim6599 we just hopped in It like any other vehicle
@@novaleader7305 Wait, really? It doesn't self-destruct when the pilot dies?
The Scarab turret moving around by itself was creepy
It makes sense that the sentinel enforcer and emitter are vehicles, since you can lock on to both of them with the rocket launcher.
Man, I'd love to see a big team battle Gravity Throne war!
7:05 “It’s fully functional.” ‘__’
I think the reason those weird scenery objects are vehicles are because you can shoot and damage them. The sentinel emitter kind of makes sense that it's a vehicle cause you can shoot and destroy it and maybe bungie couldn't find any other way to make those objects work without making them vehicles.
The troop variant of the shadow appears in the game manual, so it's not so secret. I also wonder how would it be to use the throne's teleport ability if it was possible
I remember seeing in the german Halo 2 Manual was written, you can drive the Shadow, and me and my friend where trying so hard do drive it until we realised it was just an error or cut content.
Man, seeing the AA gun? Plasma mortar? from the old gameplay reveal and actually working, back when the BR was semiauto, is cool
Hopefully sometime in the Future we can drive these
I’ve always noticed that the only parts of the scarab you can damage/destroy were the turrets, which is kind of odd since they don’t do anything. I would assume that earlier in the game they were going to be functional and shot at the player. I don’t know, maybe they had issues with the AI or something.
Edit: What happens if you “drive” a sentinel spawner while it’s making sentinels?
I wish 343 would enable these things in custom games or a standalone game mode. EVEN MORE SO add the campaign elite skins to multiplayer, as well as that sweet heretic banshee skin.
It's all sitting in the files ready to be used, but instead sits as the easiest content drop we probably won't ever see
The only person keeping classic halo alive is this guy
Watching the Flood Sentinel Enforcer fly around in circles made me lmao,
Keep up the content dude! Your videos are always cool and interesting.
:D
Growing up it upset me that the shadow wasn’t drivable because the manual actually had it as part of the vehicle list when it talked about ones you could drive, and I spent hours trying to figure out how I could just to find I couldnt
I am afraid that the Covenant "Anti-Air" Cannon (Weevil) is not an anti air cannon, but rather a heavy artillery turret, kinda like the siege turret from Halo Wars 2.
gotta love that window 7 gingle. brings back good times
Nice to see the Covenant's anti-aircraft guns are less effective then the one's we strapped to WWII era battleships.
these are what shot down the sentinel factory in quarantine zone. thats why both the shots are invisible on quarantine zone and here in anniversary
I don’t know why but I’d love to see a gravity throne with some slight modifications... like a shield around it, removed its ranged weapons and add a flail like gravity hammer that spins around to slap nearby enemies
Me: "aw sweet, new things I can do in halo 2."
"And with a little bit of modding..."
Me: "sorry wut?"
Wall decoration: *exists*
Bungie: What's the make and model?
When I used to mod Halo CE, the only way I could have had destructible scenery and enemies was by making them a vehicle variant maybe that’s why Halo 2 was implemented the same way.
The E3 demo showed those AA turrets getting blown up by a Longsword airstrike called in by Sergeant Banks.
4:23 did I just hear cat's very quiet meow in the background?
Yeah you did
Would've made the sentinel spawners vehicles because making them an enemy vehicle means they show up as enemies and are destructible
this is all a testament to the fact that Halo 2's engine seems to have been a nightmare to develop for.
Among the sea of "Missed Opportunities" that is Halo 2, not having the AA turrets on the beach fire at things is particularly annoying as a fan of the E3 2003 demo when I see that they actually did function. It's one of the things I enjoyed about Halo Reach, where there were many things happening that did not directly involve the player.
i have old childhood memories of driving scarabs back in the day.....was i not supossed to do that?
Hey General nice video again. Unrelated though I have a bit of a question here for you or other fans here.
I've been playing odst again lately and all though I've always notice the dead elites from obvious fire fights with brutes. But I just noticed most of them have the same piece of paper by them with what looks like guns and symbols on them.
Can't seem to find anyone talking about the paper.
I wonder if anyone else has noticed that what they think. Seems like a hint to the Thursday war trilogy of books but the time line would be way off for that.
Just curious if anyone else here have seen it or have thoughts on it.
Had to watch a 4 minute warpath ad to watch this(I could skip, but it was a really well made trailer)
3:52 Port it to a custom MP map that's a scale model of a ruined city. Crank up health and shields. Halo Mech Fighter Multiplayer.
6:22 ah yes my favourite vehicle from halo. The floating hologram switch
The charging effect on the AA cannon might be the same as the wraiths from the early builds of Halo 2.
IT IS NOT AN AA CANNON, IT'S A HEAVY ARTILLERY TURRET!
Great clip- you’re one of the greatest Halo youtubers of all time
i think they should add that gravity throne for custom game use, would be hilarious to see
I kept looking back at my cat thinking it was the one making all the noise.
Surprised the Pelican/missile pelican wasn't in the video nor added to multiplayer seeing as you can have 10+ marines sit in the crew bay.
Imagine walking into a room and seeing the Arbiter sitting on top of the light switch.
Since you mentioned vehicle components can you at some point cover the Scarab main cannon (obviously not the handheld scarab gun but the other one that Monopoli AUPed.)
The flood drove the enforcer weird because they can't drive. They crash every ship they get their hands on
That halo 2 aa canon is almost fully functional that's crazy
I swear to God I have a memory of hijacking the prophet off the gravity throne and being able to drive it. To this day I'm still not sure if my brain fabricated that memory or of I actually found some weird drivable gravity throne glitch
"yep nothing BROKE or changed here"
*views terrain, with Master Chief's foot vison
ua-cam.com/video/TW9d8vYrVFQ/v-deo.html
It's full functional in game!
Aircraft proceeds to flop like a Magikarp
One day we will finally be able to drive the fabled forerunner tank
I would love to see someone find a old halo 2 prototype build we haven't yet found
They need to make Forge for Halo 2 and let you use vehicles like the Shadow and the prophet laser chairs.
FLOOD CONTROLLED SENTINEL ENFORCERS! MY GOD DUDE! LOL LOVe you rchannel for this stuff.
4:10 it would make sense they do know since well they most likely driven vehicles during the forerunner flood war, but ai would say different.
Why do I love filling my head with all this useless information 😭
i took a banshee in halo 3 story mode durring the hortnet section by killing the brute driving with the hornets gun and landed next to the banshee and took it
This was really neat.
Does the halo 3 drop pod still work? Remember in the original if you went through the campaign with coop partners on the mission floodgate when the drop pods come down the elite players would be able to get in them as long as nothing shot them
Next video idea: Can you beat tartarus using the covenant couch?
It kinda makes sense that these are vehicles since they're destroyable. All vehicles can be broken up and destroyed, so I guess the Sentinel Enforcers and emitters use the same system.
I tried driving the aa gun with the play any character glitch. As far as I know, grunts can’t drive it.
A drop pod isn’t a vehicle. It’s a broom closet that you have no control over as it plummets from space.
Nice video 👍
Awesome video, so many different "vehicles" i didn't know about!
I knew the covenant AA canon were driveable... now I know.
Id love to hear a Bungie insider spill the beans on some of these design decisions. Im sure most of it comes down to time availability, but still would be nice to know. Cough cough Marty
I'm assuming some of the weirder vehicles are vehicles due to destruction models given only vehicles get destroyed like that
Dude. What if, we’re all like, those Sentinels, our bodies are just vehicles being controlled by an invisible intelligence 😳
No clickbait. Respect.
How many vehicles do you want in Halo 2?
Bungie: Y E S
It makes since that they are vehicles because scenery doesn’t take damage or really move in game
Love the vid always watching them