Note: The Transport Warthog was originally designed and modeled for early Halo 2 development. It was back ported and touched up for CE because it uses the CE Warthog as a base. In a future Digsite release, we may see two new Scorpion variants added to CE that were also conceptualized for Halo 2, as well as an early model for the AA Wraith.
The game has had unused boat physics the entire time, this is likely the first time they’ve been used since they were cut and I can’t imagine the programmer behind them is too happy about Bungie or modders ignoring them until now lol.
@@protocetid Water physics are like, an entire separate game on their own. The role of something like the doozy was always gonna be limited to a niche or gimmick unless they brought water to be a recurring part of the sandbox. More likely, the doozy seems like one of the many leftovers from it's original e3 incarnation as an open world game, where it might have served a greater purpose. A shame perhaps, but likely necessary for the time. I wonder if we'd ever see an aquatic based vehicle someday, but given how land, air, and space already function within the UNSC (using dropships to ferry and pick things up would be far easier on land with present designs) I'm doubtful, aside from maybe some kind of gimmick mission like Reclaimer (4). Ultimately though, unless you program around water (which acts as a convenient death pit or barrier) as part of your games ecosystem, it would be hard to integrate watercraft into the game.
I am going to assume the MP version of the Specter is indestructible like how the Ghost and Banshee were in multiplayer while the normal variant is the campaign one that can be destroyed. Also, I’ve played Halo CE for I don’t know how long and this was the first time I learned about the Leech. Overall, pretty awesome stuff from the Digsite team.
Campaign spectre has vehicle health, meanwhile mp spectre doesn't have health bar (similar to ghost). I don't know if there are more differences (most likely some stat changes if there are any), but I'm guessing that stealth tank was also supposed to have health before they decided to made human vehicles indestructible.
@@kx7500 it was implemented BY THE DIGSITE TEAM even though it debuted in halo 2. Yes I understand how time works just because you’re comment is eleven months old doesn’t mean it’s off-limits to reply to.
if you remember back at e3 2004 when they first showed Zanzibar the gauss model was firing rockets, but then they also had it firing gauss rounds in e3 2003 so who knows what they really wanted.
One of the Digsite articles did say they found an anime decal on something that they were guessing was a placeholder or joke, but it was a real character so they changed it for this release to avoid legal issues. I do wish they at least said what character it originally was.
The "rocket" hog is just the Gauss hog before it was reworked into the halo 2 version. What the hell is that anime head logo on all of the warthog turrets?
I would love to see the Doozy get a major speed boost and have crazy waterslide mario kart race maps made for it, as well as radically different water hazard CTF maps
We really need a multi man vehicle for other factions, instead of UNSC only. Revenant is the closest one able to deliver flags from one point to another, I hope something like Spectre gets added to Infinite in an update one day. :)
I personally find it annoying that the Kestral in Digsite is based on the Mega Blocs/Spartan Strike design and none of the actual concept art found in the Halo 2 Collector's Edition, I would've loved to see the Kestral's gunship design that looked like the Lifeboats but with rotors and weapons Bungie video of the concept art: ua-cam.com/video/DWI7AhQFpTE/v-deo.html
The Troop Transport Warthog was planned for Halo 2. But it was cut so early in development that it ended looking too similar to the Halo CE Warthog. So that's why it was added to Halo CE and not Halo 2.
Technically, the Transport Hog that you’re showing off here did get officially added to the lore as an Insurrectionist vehicle, particularly as an improvised troop transport driven by the United Rebel Front if my memory is correct, though considering I haven’t checked Halopedia in quite some time, I could be mistaken.
Actually, now that I’ve checked the article in question, it would appear the vehicle in question got retconned into the M914 Recovery Vehicle by Jeff Easterling, with an added note that “343 can always change it if needed.” Just wanted to clarify since I don’t like giving incorrect information.
Just wanna note that the Kestrel in this video which was supposed to be in CE was later canonized at the JOV-99 Kestrel which was developed by Vestol Corp. (Same company that made the ROGUE Mjolnir armor set) for usage by the CMA in the outer colonies against the Insurrectionists. Misriah Armories then picked up the design during the Covenant war and developed the AV-30 Kestrel, which is notable for having a 3rd fan on the back. That is the one that is featured in the mobile game The Stealth Tank (the Viper) is also still canon in the Halo universe. The lore is that the tank was used during the Insurrection war with the outer colonies. After the Covenant war started, the tanks stopped being manufactured as Covenant tech was able to counter the stealth tech in the tank. Meaning it was more beneficial to put all resources into creating the heavier and more powerful scorpion tanks.
It seems as if the stealth tank has a recoilless main gun, as it vents propellant out of the two vents on either side of the rear of the the turret. Or perhaps its just something bungie thought looked cool. Perhaps, if they knew what they were doing, the main gun on the stealth tank is designed to fire larger HE shells, and perhaps they added the recoilless gun to fire a larger shell for a given amount of recoil on the chassis. The HE detonation on impact looks a bit more impressive than the standard scorpion cannon.
Nobody else is mentioning it but the floating turret on the Spectre is the biggest tragedy of cut content. It would look perfect if it floated a little less.
Great video! Just recently got back into Halo via MCC and oh my gosh. So much nostalgia. I never knew this is what I needed in my life. Do people still do the campaign co-op? I have started a run through of it but do miss the having a battle buddy part from playing halo as a kid. Split screen halo 3 are some of my best middle school memories lol
It's funny to me how the Shadow has always been this vehicle that never seemed to have any place in the games. Literally only ever in one mission and then never seen again.
people said the doozy is currently bugged with the speed some need to tune it themselves until a fix happens because in the splash down map made by digsite they made the doozy faster
Something I've noticed with the Kestrel is the particles that look like ejected shells from the guns seem to actually be the shots themselves. I can kill AI with them.
I feel like some of these may have been from CE's RTS development stage. Some of these vehicles look like they were designed to be RTS units to me. Originally it was all going to be a myth style RTS, but the devs had so much fun controlling the units directly they decided on a third person action game and shortly after, first person.
i actually asked the mod author about the anime girl head and yes they added it, but apparently there was a different one that was from bungie's previous game: Oni, so they swapped it for copyright reasons
Was the Kestrel seen in some Custom Edition MP maps from the 2000s like RPG_Beta_5 a cut vehicle from the base game? Or was it built from scratch by a modder like OpsY? Also the controls for pelican style vehicles can be awkward to get your head around at first, but basically if you get stuck dragging on the ground hold the jump button to gain altitude, and crouch to descend.
I will say it bugs me that they had a more practical design for a tank that they cut prior to release considering whilst the Scorpion does look cool, it also looks super impractical with the four tread pods and the 80mm gun rather than the full treads and 110 or 120mm gun like the Stealth Tank seems to have.
God, that tank design is such a missed opportunity for Halo 2. Could have down-sized it a bit, lowered the damage and health, and replaced the tank on Delta Halo with three of these buggers. Give the UNSC a light tank to complement the Scorpion.
Honestly while being able to acess these via mods is nice, I would like to have acess to some of this stuff in the main game too, that or let me continue to progress my achievements/chellenges ect in the non-eac mode :X
@@Espartanica Well yea, but at that point just loadup custom firefight, put damage recived to 0, and spawn with a sword or other power weapon. I'm just saying I'd like to be able to play with some of these cut items in a more official manner so I don't have to sacrifice personal progress for the expirence.
@@navybr0wnie Doing that also negates the challenges as far as I remember. EAC off also disables achievement progress so people can't cheese achievements. What I said before was just one example of many as to why having the EAC off for modding is better
@@Espartanica I think there might be a misunderstanding XD 1. The firefight thing I do all the time and it does not affect challenge completion. playing EAC on does not affect it either, I have no problem with that. 2. I don't mind EAC abeing off for modding that is 100% cool, I'm cool with that. 3. I understand the cheesing, I am not arguing against it. My only argument and the only thing I really care about is bringing some of this cut content into the official EAC active version of the game so I could play with my friends without them needing a PC, and also so I could complete challenges. irrelavent of cheesing, which is not what I wanted the content for in the first place. Hopefully that explains my position better.
Hey General Heed can U spawn in Human AI in Halo CE missions 8-10 to check whether they would be hostile or allied to sentinels Also if this is possible can U do the same in Halo 2 herectic missions?
Only thing I found wrong with The rocket hog is that it doesn’t have that mechanical sound effect when the turrret turns like in the first showcase of halo, very small detail but I really liked it. Can’t wait for the wild life to be revealed to us at some point
This is as cool as the mod for Halo 4 for the Mammoth to be drivable and the Reach Pelican. The Mammoth works very well. Surprised they don’t make a huge map for btb where there’s two Mammoths for both teams. That you can all drive and fight each other. That would be bad ass for capture the flag.
If we could get a proper remake of CE I would absolutely LOVE to see all of the cut vehicles, maps, enemies, and everything else the Dig site team has dredged up to be in it.
It is August 5th, 2023, and Generalkidd is still out here showing us new cut content from a 22 year old game. It just never ends!
2031, the year we finally squeeze out the last unknown / cut content hidden within Halo: Combat Evolved's files?
This is why GeneralKidd is the GOAT
It’s pretty wild and so awesome
Generalkid Is a goat in the halo comunity i remember when i first saw a video of him in 2016
Note: The Transport Warthog was originally designed and modeled for early Halo 2 development. It was back ported and touched up for CE because it uses the CE Warthog as a base. In a future Digsite release, we may see two new Scorpion variants added to CE that were also conceptualized for Halo 2, as well as an early model for the AA Wraith.
Like all the vehicles and Brute prototypes from Halo 2 used for Halo 3 (?
@@Eizh In a sense(?)
I WANT TO SEE THEM ALL IN CUSTOM BROWSER NOW!!❤
Shut up
I love the dig site project so much.
Interesting, around 8:30 that tank reminds me of the tank from Mech Assault 2 Lone Wolf.
That is exactly what I thought as well. I fully expected it to have the cloaking ability as well not going to lie
Someone’s stealing our tank!
Been forever since I heard someone mention that gem. Thank you!
@@irongeneral7861 you're welcome 😎 now go find a copy and play it💪
Really amazing vehicles. I really like the boat bike Doozy. We need more large maps with water so we can have water vehicles we can play with.
The game has had unused boat physics the entire time, this is likely the first time they’ve been used since they were cut and I can’t imagine the programmer behind them is too happy about Bungie or modders ignoring them until now lol.
The custom map crash site comes with a bonus race map called splash site. PC only.
@@protocetid Water physics are like, an entire separate game on their own. The role of something like the doozy was always gonna be limited to a niche or gimmick unless they brought water to be a recurring part of the sandbox.
More likely, the doozy seems like one of the many leftovers from it's original e3 incarnation as an open world game, where it might have served a greater purpose. A shame perhaps, but likely necessary for the time. I wonder if we'd ever see an aquatic based vehicle someday, but given how land, air, and space already function within the UNSC (using dropships to ferry and pick things up would be far easier on land with present designs) I'm doubtful, aside from maybe some kind of gimmick mission like Reclaimer (4).
Ultimately though, unless you program around water (which acts as a convenient death pit or barrier) as part of your games ecosystem, it would be hard to integrate watercraft into the game.
I am going to assume the MP version of the Specter is indestructible like how the Ghost and Banshee were in multiplayer while the normal variant is the campaign one that can be destroyed. Also, I’ve played Halo CE for I don’t know how long and this was the first time I learned about the Leech. Overall, pretty awesome stuff from the Digsite team.
Campaign spectre has vehicle health, meanwhile mp spectre doesn't have health bar (similar to ghost). I don't know if there are more differences (most likely some stat changes if there are any), but I'm guessing that stealth tank was also supposed to have health before they decided to made human vehicles indestructible.
The troop hog was actually a Halo 2 concept, but it was implemented in CE.
?
@@kx7500can you not read?
@@Dripper53 do you understand how time works and the fact that there was no troop hog in ce?
@@kx7500 it was implemented BY THE DIGSITE TEAM even though it debuted in halo 2. Yes I understand how time works just because you’re comment is eleven months old doesn’t mean it’s off-limits to reply to.
if you remember back at e3 2004 when they first showed Zanzibar the gauss model was firing rockets, but then they also had it firing gauss rounds in e3 2003 so who knows what they really wanted.
One of the Digsite articles did say they found an anime decal on something that they were guessing was a placeholder or joke, but it was a real character so they changed it for this release to avoid legal issues.
I do wish they at least said what character it originally was.
Sheeesh that throws me back to the Custom Edition days...
Man I miss those mad games on modded maps with modded vehicles and pure chaos
The "rocket" hog is just the Gauss hog before it was reworked into the halo 2 version.
What the hell is that anime head logo on all of the warthog turrets?
The Leech would be great for BTB on the large Halo PC maps for aerial insertions
I would love to see the Doozy get a major speed boost and have crazy waterslide mario kart race maps made for it, as well as radically different water hazard CTF maps
All that text scrolling inside the warthog was a really neat touch
The stealth tank looks A LOT like the lightning tank from Planetside
We really need a multi man vehicle for other factions, instead of UNSC only. Revenant is the closest one able to deliver flags from one point to another, I hope something like Spectre gets added to Infinite in an update one day. :)
I personally find it annoying that the Kestral in Digsite is based on the Mega Blocs/Spartan Strike design and none of the actual concept art found in the Halo 2 Collector's Edition, I would've loved to see the Kestral's gunship design that looked like the Lifeboats but with rotors and weapons
Bungie video of the concept art: ua-cam.com/video/DWI7AhQFpTE/v-deo.html
The Troop Transport Warthog was planned for Halo 2. But it was cut so early in development that it ended looking too similar to the Halo CE Warthog. So that's why it was added to Halo CE and not Halo 2.
Technically, the Transport Hog that you’re showing off here did get officially added to the lore as an Insurrectionist vehicle, particularly as an improvised troop transport driven by the United Rebel Front if my memory is correct, though considering I haven’t checked Halopedia in quite some time, I could be mistaken.
Actually, now that I’ve checked the article in question, it would appear the vehicle in question got retconned into the M914 Recovery Vehicle by Jeff Easterling, with an added note that “343 can always change it if needed.” Just wanted to clarify since I don’t like giving incorrect information.
Just wanna note that the Kestrel in this video which was supposed to be in CE was later canonized at the JOV-99 Kestrel which was developed by Vestol Corp. (Same company that made the ROGUE Mjolnir armor set) for usage by the CMA in the outer colonies against the Insurrectionists. Misriah Armories then picked up the design during the Covenant war and developed the AV-30 Kestrel, which is notable for having a 3rd fan on the back. That is the one that is featured in the mobile game
The Stealth Tank (the Viper) is also still canon in the Halo universe. The lore is that the tank was used during the Insurrection war with the outer colonies. After the Covenant war started, the tanks stopped being manufactured as Covenant tech was able to counter the stealth tech in the tank. Meaning it was more beneficial to put all resources into creating the heavier and more powerful scorpion tanks.
It seems as if the stealth tank has a recoilless main gun, as it vents propellant out of the two vents on either side of the rear of the the turret.
Or perhaps its just something bungie thought looked cool.
Perhaps, if they knew what they were doing, the main gun on the stealth tank is designed to fire larger HE shells, and perhaps they added the recoilless gun to fire a larger shell for a given amount of recoil on the chassis.
The HE detonation on impact looks a bit more impressive than the standard scorpion cannon.
Bruh, that Kestrel is sick
Some super interesting vehicles here seeing how they iterated or implemented thing here and there
Recently played a mod that added most of the cut content to CE campaign and it was amazing.
Nobody else is mentioning it but the floating turret on the Spectre is the biggest tragedy of cut content. It would look perfect if it floated a little less.
Minor correction: The shadow was on Outskirts, not Metropolis.
I really miss the first person perspective from being a passenger in vehicles, was so much more fun
You remember those crazy Halo 5 forge custom games (like Moby Dick, Shark Attack, Flapjack Frenzy, Pokemon Battle). You can use them to recreate them
The stealth tank looks so cool.
I wish it was a two seat vehicle with a driver and gunner (like the scorpion is supposed to be in the canon universe)
Yea
The stealth tank almost looks like it would have been in the early RTS version of Halo. Would make sense having multiple types of vehicles too there.
this reminds me halo custom edition era
I remember playing Halo CE online with custom maps in Inmmure there was awesome flying bikes with machine gun and rocket launchers attached to it
4:02 Watching the Pelican tip over reminded me of the alien spaceship in the movie Prometheus, rolling onto Charlize Theron...
Great video! Just recently got back into Halo via MCC and oh my gosh. So much nostalgia. I never knew this is what I needed in my life. Do people still do the campaign co-op? I have started a run through of it but do miss the having a battle buddy part from playing halo as a kid. Split screen halo 3 are some of my best middle school memories lol
Aye they do but there isn’t a matchmaking for it
@@darklonewolf2331 Yeah you can but like said above, you need friends to play with. Co op would be fun as hell but I don't know anyone who plays it.
It's funny to me how the Shadow has always been this vehicle that never seemed to have any place in the games. Literally only ever in one mission and then never seen again.
I actually remember the transport hog from when I was a wee bab, my dad made a scratch build model of it for his wargaming.
people said the doozy is currently bugged with the speed some need to tune it themselves until a fix happens because in the splash down map made by digsite they made the doozy faster
Something I've noticed with the Kestrel is the particles that look like ejected shells from the guns seem to actually be the shots themselves. I can kill AI with them.
The Shadow was on the mission Outskirts, not Metropolis
I feel like some of these may have been from CE's RTS development stage. Some of these vehicles look like they were designed to be RTS units to me. Originally it was all going to be a myth style RTS, but the devs had so much fun controlling the units directly they decided on a third person action game and shortly after, first person.
The stealth tank looks like something out of Command and Conquer.
The Kestral reminds me of the AHC-36 Military Gunship from Red Faction 2
This is so awesome, Halo really was an ambitious project
I wonder if the ricochet of the stealth tank rounds were inspiration for the Oni scorpion in Halo 5.
thanks general, love your stuff
I want to see these vehicles in match making
10:01 what are those in the background? Prototype flood?
i actually asked the mod author about the anime girl head and yes they added it, but apparently there was a different one that was from bungie's previous game: Oni, so they swapped it for copyright reasons
Was the Kestrel seen in some Custom Edition MP maps from the 2000s like RPG_Beta_5 a cut vehicle from the base game? Or was it built from scratch by a modder like OpsY?
Also the controls for pelican style vehicles can be awkward to get your head around at first, but basically if you get stuck dragging on the ground hold the jump button to gain altitude, and crouch to descend.
It's really interesting to see vehicles that are in the later games being originally cut content for Halo: CE
I will say it bugs me that they had a more practical design for a tank that they cut prior to release considering whilst the Scorpion does look cool, it also looks super impractical with the four tread pods and the 80mm gun rather than the full treads and 110 or 120mm gun like the Stealth Tank seems to have.
Thanks for the content my brother.
It would be nice if 343 can remake these cut concept vehicles and officially release them in a DLC pack for the master chief collection.
I wouldn’t be surprised if in the lore they had transport warthogs on the ring. To evac wounded Marines and transport them.
The Shadow was only in Outskirts, not Metropolis.
Not gonna lie I wish the Spectre and Shadow made the cut, it'd would've made open fights a lot more varied.
The Shadow was on Outskirts actually, but I know you meant that.
The Stealth tank and Kestral look nice
These would go SO HARD FOR MULTIPLAYER!
God, that tank design is such a missed opportunity for Halo 2. Could have down-sized it a bit, lowered the damage and health, and replaced the tank on Delta Halo with three of these buggers. Give the UNSC a light tank to complement the Scorpion.
Which vehicle do you all like the most? The stealth tank is my favorite, it looks like an Abrams
How do I access these?
Honestly while being able to acess these via mods is nice, I would like to have acess to some of this stuff in the main game too, that or let me continue to progress my achievements/chellenges ect in the non-eac mode :X
The problem is people could trap a ton of AI in a kill box that makes it easy to cheese the challenges.
@@Espartanica Well yea, but at that point just loadup custom firefight, put damage recived to 0, and spawn with a sword or other power weapon.
I'm just saying I'd like to be able to play with some of these cut items in a more official manner so I don't have to sacrifice personal progress for the expirence.
@@navybr0wnie Doing that also negates the challenges as far as I remember. EAC off also disables achievement progress so people can't cheese achievements. What I said before was just one example of many as to why having the EAC off for modding is better
@@Espartanica
I think there might be a misunderstanding XD
1. The firefight thing I do all the time and it does not affect challenge completion. playing EAC on does not affect it either, I have no problem with that.
2. I don't mind EAC abeing off for modding that is 100% cool, I'm cool with that.
3. I understand the cheesing, I am not arguing against it.
My only argument and the only thing I really care about is bringing some of this cut content into the official EAC active version of the game so I could play with my friends without them needing a PC, and also so I could complete challenges. irrelavent of cheesing, which is not what I wanted the content for in the first place.
Hopefully that explains my position better.
Halo 2 had pelicans with machine gun turrets on the chin of the pelican
The speed of the Doozy is in a doozy.
The shadow was in outskirts not metropolis
Its a shame that Bungie didnt use all these vehicles in Halo 1 already.
The chain gun on the warthog doesn’t have the wind up
you can drive a transport hod n halo 3 the pitt, but you need to get it in from outta bounds
I love the CE Spectre
Ok, but for real, why do you need a tank that fires quietly??? Ain't nobody gonna hear you from the other side of the map! LOL!
MP vehicles don’t blow up so I’m assuming that’s what’s different
Hey General Heed can U spawn in Human AI in Halo CE missions 8-10 to check whether they would be hostile or allied to sentinels
Also if this is possible can U do the same in Halo 2 herectic missions?
Hostile to sentinels in those missions
@@shaheer1172 Have U tried it? Also has heed or anybody else made a video abt it?
I would love a btb game with these vehicles
Ima need mega construx to make a model of that troop transport hog!
Go to 10:01 and pause it, sneak peak at next video
Any else notice the sad face on the back of the shadow?
#BringHaloModsToXbox Also great video showcasing all the cut vehicles thank you 😊 👍🏻
Stealth tanks looks like the T-100
This is the main reason I want a PC, so I can play with these😢
Wish they have a fileshare system but for mods.
stealthtank looks out of halo wars
I honestly like the CE Spectre more
Only thing I found wrong with The rocket hog is that it doesn’t have that mechanical sound effect when the turrret turns like in the first showcase of halo, very small detail but I really liked it. Can’t wait for the wild life to be revealed to us at some point
This is as cool as the mod for Halo 4 for the Mammoth to be drivable and the Reach Pelican. The Mammoth works very well. Surprised they don’t make a huge map for btb where there’s two Mammoths for both teams. That you can all drive and fight each other. That would be bad ass for capture the flag.
Leave it to the digsite team to put anime in halo. They just cant stop themselves, can they?
id kill for the spectre back
Imagine if Halo CE&2C had forge
Bro you should put PC mods in the title cause ima get a heart attack from all this false hope I keep getting hit with 😭
#bringhalomodstoxbox
How do you get this?
DUDE I ALWAYS WANTED TO SEE THE BOARDING CRAFT FROM HALO CE AND NOW IM PRETTY DISSAPOINTED WITH BUNGIE... BUT AT LEAST I CAN DIE IN PEACE NOW.
If we could get a proper remake of CE I would absolutely LOVE to see all of the cut vehicles, maps, enemies, and everything else the Dig site team has dredged up to be in it.
Yeah that would be awesome. Seeing I only play MCC on xbox, I will never get a chance to try out all these new items.
Is this all mods? Or official?
I'm really disappointed that Spartan strike and assault did not have an Android port
;^;
Correction, MCC PC. Xbox players get the shaft and balls once again. The Spectre wasn't in halo 3? Only 2 unless I am missing something.
Dude I'm in mcc right now halo ce doesn't have forge
The Leech looks a little sus 🤔
Why didn't 343 make official maps with these
I believe bungie made an anime style game
Oni