Jan Gambler if u want the Bob Ross of Fallout try a youtuber by the name of Sardeliac. He's absolutely great to watch build. But u could just throw on the headphones and fall asleep if ya wanted to :D i kid u not.
Haha, that sounds perfect! I need something to keep my mental state in check while blasting everyone in Fallout 4. I really enjoy just listening someone talk about interesting things, even more so if it's about Fallout 4. Thanks, I will definitely check him out!
Benjamen Schimpf He was one of the runners-up in Paul's settlement building contest. He's definitely a great builder, but c'mon homie it's bad form to pimp other channels on someone's video even if it's not your own.
The bob ross of showing how tragically bad FO4 building is. Is hacking shit into place fun? Maybe to watch. This is a channel about hack clipping stuff, which is a demonstration of how terrible FO4 building is. Maybe it will help FO5 building be better, in some way? Like betty actually thinking were not stupid and actually making a game with mechanics that were not devised by a 5 year old?
You can make a glass bottom over a hopper and just Workshop-mode the bottom after grenade so everything inside falls right into the hopper with zero hassle on your part.
Did you say lootboxes? How about weapons that break and monetized repair kits? How about lunchbox that give you 1 hr of extra xp? How about carry weight boosters?
Nice! had no idea you could do this. My wife and I have just started playing FO4 this year and I have been watching a ton of videos. I did discover the other day that if you put the lunch box's in your character's inventory and take them out one by one. they are closed and and if you whack them they spawn items again. no need to go through this process. This was totally by accident. I decided to build a shelf and display them and accidently shot one in the process and BAM got a fork. I had them in my inventory for a very long time so I have no stats on length of time but essentially same thing this amazing video shows just with much less work.
Just pile them into a stone sylo, have an inverted pyramid funnel down to a trap door. Trapdoor above hopper. Then add machinery leading back up to circulate back into loot machine.
I'm amazed at how you clearly take the time to chat with your fans!!! Like wow that's so dope. Feels amazing to know you care about us as much as we care about you!
I like when you have a companion in videos to do random things for you to comment on, it adds flavour to the video and gives you 'someone' to talk to. (One who don't talk would allow you to talk for them/imagine what they're thinking)
Hey Paul it’s been an honour to be apart of this community. You are the person who made me start UA-cam, Patreon, merch store and a Website. You are such an inspiration in my life and I really appreciate everything you’ve done on your channel
BellyBurgerGames seriously kid? Dude you are the problem with UA-cam You have next to no subs, he’ll especially in terms of getting Patreons, let alone people to buy your merch The market is over saturated as it is with millions of shitty merch and patreons and now nobodies like you only add to it Good luck getting nowhere assface
Nicolas Cage Boii ye I'm just gonna follow behind this sub train, you dont deserve shit bro, he didnt do anything and you sit here and rag on him....for what? A dream/delusion of being a youtuber,hes not the assface, you are, you are also part of the problem of UA-cam with your toxic bullshit, also next to no subs, hes got 300 more than your 14 subs, seems like hes doing good to me(btw I'm the 300th sub lololololo)
Dont know if anyone or has said this but i personally found that fireworks. Out of a pitching machine with crackle fire works. Opens them quite efficiently and fire works are cheap to make. In comparison to grenades. And if you want to use grenades. Molotovs i have found are the best since litlle splash force doesnt push items off. To make the fire works work you have to put it at a distance so the explosion goes off near the Boxes. And you have to put the pitching Machine on a lower slope. Also interval switch on a 2 second on 10 second off works for me,since mine is a constant supply line unlike the pool up which im thinking about making
Hey Skooled. Chances of you seeing this is slim but if by SOME random chance you read it know this You’ve helped me with SO many settlements. You’ve also helped me with so many things I thought were so hard that I now see as some of the easiest things. You my friend. Have not only made Fallout 4 interesting but you’ve actually REVIVED it for me. So. Thank you. I love that I’m a sub to you and see myself coming back to watch you in the future. Have a good day to anyone who sees this. Especially Skooled
Hey KoalaityGaming (cool name by the way). Yeah, I eventually get around to reading all the comments if I can. So happy to hear that you're enjoying the channel. Cheers!
What are you talking about Chris? I respond to your comments all the time. Here's just one example: ua-cam.com/video/YdaR7m4gct4/v-deo.html&lc=UgyCiSe9PIm8liXURXN4AaABAg I have a backlog of comments atm, but I _do_ eventually get around to all of them.
I just want to say thank you for making this, you really inspired me and made me understand this DLC more. I created a system almost exactly similar to yours only smaller and instead of just sending the used ones back around I added a trip wire on a half conveyor belt then a split left conveyor belt and a divider. This is so that half the lunchboxes go back around and the other half go into an Explosives machine to create bottle cap mines. It probably isn't the best way to get money but it's nice seeing how nicely built these machines look.
I've gotten fusion cores a few times from lunch boxes over my years of playthroughs, so I can confirm it does happen, but the odds are astronomically low.
You are seriously a genius! I'm new to fallout. I've put about 2 days of gameplay into so far. I truly love seeing your videos. So much inspiration! Again I'm new to this game so I've been trying to figure certain things. I'll learn this stuff eventually. I want to thank you for that awesome map on how to get to diamond city the easiest way. I was blown away I didn't even get spotted at all.
I failed miserably trying to do this. I did get a basic set up and tried it out. I recently realized that I can make tons of caps from the duplicate trick. I still want to make a factory like yours. It sure takes a lot of planning ahead of time. I think I did pretty well with Sanctuary settlement recently with tons of resources. It definitely looks better than before. This is definitely a learning experience and I'll get better each time I play. I wanted to respond to let you know that I'll be watching more of your videos to get some ideas and learn. I truly appreciate your videos that I've seen so far. Oh I just figured out how to use the supply line last night. I was wondering what that meant. Now it's so much better with knowing that. Lol I'm still a newb.
I did a much smaller, manual version with the sorter that involved just manually hitting the lunchboxes with a switchblade. This is a great way to farm baseballs for baseball grenades, and chalk is a very light item to use as ammo in the Junkjet. The plastics can be used with brahmin fertilizer to produce jet, which is yet another way to expand the amount of bottlecaps you can get form this system.
I built a similar system, and added a sorter to take out the steel items (spoons,knives,etc), and sent them to the builder to make more lunch boxes. So the lunchboxes were actually breeding! Ended up with hundreds of them.
Hey Skooled, thanks for the idea and general setup! 💙 I've improved it a bit and solved the sliding problem another way. My setup is also not fully automated but it takes less space and has no physics issue. 😊 I've found out that you can attach the concrete walls to the funnel. So I build my one straight up with an elevator. In the tower is a simple roof plate where all lunchboxes get collected and destroyed, after this is pick the roof in edit mode, everything falls and I cancel the change. I also don't use the chest and vacuum, the funnel does the reset for me. I can send you a short video of it. It works pretty nice fits on a 6*4 base.
I have watch almost all you vids and have learned alot...... I just got done with you wire glitch vids and I have to say it has made me want to start over,settlement build has been my main focus since about a month ago and your vids have inspired me trumendicly ty and keep on keepin on .
The pitching machines can throw just 1 grenade per switch pull if you add a delay off at 2 seconds to the trigger switch. This allows you to put many grenades in the machine and shoot multiple times without reloading
Hi Paul I tried this out, I think Luck plays a part in the quality of loot you get. The glass walls will snap right onto the hopper(but you'll need to wifi glitch it or the wall won't snap to the side with the connector on it. Instead of the slope & roller door I just put a floor above the hopper, and remove it (without exiting build mode so it snaps right back when you exit) to let the loot fall into the hopper. I tried a few things. As it gives me lots of baseballs I make baseball grenades and put two in the launcher. Throw an armed mine (i use a bottlecap mine but a frag mine does the job too) in on top of the lunch boxes before launching the grenades in there. The grenades will set of the mine and get a lot of them opened. If you use a bottlecap mine, make sure to pick up the caps before trying to remove the floor or it won't let the loot fall through and will be hard to snap back if you exit build mode. I also added a second sorter that takes out the metal spoons, knives & forks - as they are steel and can make more lunchboxes.
Update: Due to frame rate issues in the oversized settlement where I built this I decided to rebuild it in a an unused settlement While trying to rebuild it I had trouble getting the glass walls to snap to the hopper like my original build. Then i realized that the walls were not actually snapping to the hopper but rather to a warehouse floor i'd put up to stand on while i was working up there. The floor does snap to the side of the hopper, then the wall will snap to the floor, but inside out. It still works though and you can remove floor after the wall is snapped. You can wifi glitch the hopper right through the walls. Also you can load the mine straight into the grenade launcher with the two grenades. I use 2 grenades as one dosen't always set off the mine. When I learn how to record and upload vids from my ps4 I'll put up a vid to show you.
Your vids are so helpful. I’ve been playing fallout RELIGIOUSLY since it dropped and I still learn stuff from you. Much love homie, keep up the quality content
Paul, I was messing around with the junk launcher the other day. I can't help wondering if you could somehow utilize it to either shuffle the lunchboxes, bust them open, or both. Just a thought. Love your work.
I have mine rigged to a pipe pistol that shoots them as they go down a roller. Caution...Use Backwall to avoid settlers from getting shot by strays and also avoid hitting you if you have the ricochet perk.
I don't understand why anyone would have a problem with this build. Maybe comment on improvements or share thoughts and creative inspirations. That is what your zone is about and I absolutely dig it.
Great video dude. Your stuff is primo. One thing though I remove the separate large glass silo and simply just a fixed the four walls squarely to the hopper then just built up from there. It eliminates the need for that large door and several other pieces plus it eliminates the boxes that stick to the glass. I even glitched in the pitching machine inside of it. Best of all the lift conveyors fit pretty Square inside of the opening so they can cycle right back into the hopper to be exploded again later. I'm not going to make a video about it but you can if you want 🖖
Hey Paul, LOVE your videos! Very original and neat stuff! I play on Survival Mode, so I figured I'd make a sort of manual lunchbox builder/recycler based on your automatic grenade design (I'm practicing my pillar and rug glitching, but nowhere near good enough to build what you did here just yet), so my machine just builds 'em and conveyers them back up and around, and I punch the boxes as they go by and into a sorter, you get the idea. I call it The Punchbox! Now, the Noodle Cups and Baseballs (fer grenades, of course) are an awesome help in Survival, and having enough caps from the other stuff is nice too, but I've run into a small curiousity... Out of thousands of lunchboxes punched, I've not gotten a single Rare item. I get pencils, pens, flatware (plastic and metal), chalk, noodle cups, nuka colas, apples, gum, and gumdrops. But that's IT, not one single robot model or anything like that. Any ideas what's causing that?
Yeah I didn't even consider how useful this would be in survival mode since I just play on 'Very Hard' but that's awesome. As for unique items, you may have to have a high luck and large sample size. The chance as I pointed out is less than 1% for each of those unique items, so it's going to be rare.
Nice video, really inspirational. I think I would use a different design to make the process more automated, like maybe have a stationary gun set up to shoot each box individually as they roll down the line.
I tried that in my test and it missed most of the lunchboxes, only shot about a dozen times, and then I had to keep repairing it using resources. But it was a good idea in theory.
This is super friggin neat! Love the concept of automation in a post-apocalyptic setting. You've yet again amazed me! On a small note the eyebot ED-E's name is pronounced "E-D". As stated by Whitley in lonesome road, on top of Testicles, at the end of the DLC and game if you've encountered them If I remember.
loved the video man! (and all your others) one thing about this vs water farming is what youre actually doing, personally i think water farmings more of a passive income while you quest and explore, for instance i just set up like 500 water at the castle and every time i came back to empty my inventory after exploring i could quickly sell the water to my vendors for a ton of ammo and 1-2k caps every half hour to an hour of playtime. while i think of this as more of a while you build or flick the game on before you go to sleep/work/ school or whatever type of income, when i get the dlcs i will definetly be doing both. think ill just continue my selling water and every now and whenever im building flick this on, then occassionally maybe just throw enough stuff in for a few hundred lunchboxes and just flick the switch the flick my tv and go to sleep, keep up the good work man!
i just stumbeled over your channel and might have another suggestion for a no-mod-factory, that i built myself a while ago: a junk-breakdown-factory. since there is no 'scrapper' in the contraptions workshop i thought about a way to break down the tons of junk items i collect in the commonwealth (esp. since i use a console command to increase my carry weigth) without using a mod. the basic idea goes like this: you use a builder to built a quite complex item (like a giddyup buttercup) and lead all junk items, that include gears, screws, springs and steel into this builder. next you lead the buttercups into the next machine that builds something that only needs steel (like steel balls ... or if you want this to combine with your machine here: lunchboxes) to get the gears, screws and springs back. finally you use vacuum hoppers to empty all the unused components (like the screws ...) from the building machines. you can apply this logic to the following productions: 1. everything with steel, springs, gears and/or screws - > buttercup - > steel balls _(your 'raw steel')_ 2. everything with rubber -> rubber balls _(your 'raw rubber')_ 3. a) everything with aluminum and/or plastic* -> toy rockets -> _goto 5_ 3. b) everything with wood and/or plastic* -> bowling pins -> _goto 5_ 4. everything with cloth and/or leather -> teddies -> _goto 5_ 5. everything fiberglass + toy rockets and bowling pins from 3 + teddies from 4 -> jangles -> plastic pumpkins (your 'raw plastic') _*i used a splitter conveyor belt with a sorting arm that switched every few seconds to distribute the plastic items into both chains._ downsides of this factory: a) building an item takes more components, than breaking it down. so, you'll loose an average of one per component in the process (e.g. a pumpkin takes 4 plastic to build, but you only get 3, when you break it). this means this factory is mostly for fun and to gain raw materials if you have tons of items anyway. b) there are items, that cannot be broken down with this method: mainly glas, copper and ceramic stuff. there is just no item that can be made with the builder requiring these components. c) *this is extremely important!* within one power circuit there can only be *one* 'recipie' programmed for the builders in the terminals. this means every builder needs its own generator and its own terminal - it *must not* be connected to the others at all. since the conveyer belts count as power connection the only way to divide e.g. between the buttercup production and the steel ball production is by letting e.g. the buttercups drop into a hopper. this way you make sure there is one circuit before the hopper and one beginning with the hopper. d) due to c) this means the whole factory gets really large. i used the whole boston airport and had to build it 4 storeys high in order to sort all the stuff and then drop them from one step to another (keep in mind: with each hopper the items go down one level). e) some stuff is very likely to jam the conveyor belts (esp. the elevators), so you might want to sort them out of the process as early as possible (e.g. brooms). the buttercups also are quite tricky, because they have to fall over (not stand up), before they go into the steel ball builder.
An idea to sweep off lunch boxes and keep them from getting stuck would be to take a small wooden floor or something similar, pick it up in workshop mode, and sweep the boxes off. This makes this part less automated but it can help keep the boxes from getting stuck
Majorly late to this party but if you just used the sorting arms that came with this DLC you can still ha e them wired up to auto trigger.. Still keeping this whole machine automated while also clearing the boxes from the silo..
Idea: setup a set of conveyor belts that clip to the edge of the door, so everything is flat. The switch to open the door also turns on the conveyor belts. Also, put a floor 'half a foot' or so underneath the conveyors where the and fire your frag grenade into there (I think it needs to be something with more kick than the energy grenade) so things get blown 'up' instead of as much out and down. Hmm do fireworks explode if they hit something on their way up? With enough wiring and logic I bet you could throw a bunch of grenades into some kind of 'blow it' setup, and setup a cycle where boxes will pile up, the grenades will fire, they'll drop out and sort, then roll back up and wait for bunches to accumulate again to repeat, automatically.
I was watching and listening to your videos, just found you.. 3 or 4 videos I actually told myself, I genuinely like this guys vibe, you're easy on the ears have you a sub
What if instead of that glass sliding bottom you use a conveyor belt? Build a chute which the lunchboxes fall onto then throw the grenade. After flip a switch and a door placed in the direction that the belt is moving towards and the belt will start moving. Then use the rest of your setup.
Awesome video!!! Did you know you can take a garden plot and place a powered water pump on it? With the rug glitch and the wifi glitch you can have a hidden water farm at any settlement. Love the channel.
i wonder if the lunch boxes you get from nuka world work the same or not. if so it could be interesting to do this with them as i believe they tend to drop nuka world related items.
Once you have NW installed, all lunchboxes start to have a chance to get NW items. Meaning, they all pull from the same pool list of items. Similar to leveled lists and loot chests.
Delayed timer for the pitching machine : Power > Laser trip wire > Interval Switch > Pitching Machine (add a Lightbox connected only to the pitching machine if you want to know when it turns on/off) Go in a terminal: set Interval switch Control (On time for 2 sec/ Off time 10 sec) this will throw out 1 grenade every 12 sec, click the trip wire to reset the system If you want even more delay for AFK auto launcher : Power > Switch On/Off > Interval Switch > Power Counter > Interval Switch > Pitching Machine This will make it shoot 1 grenade every 10 cycles of the power counter so 1 grenade every 2 min. Stacking a bunch of power counter can make it go up to hours (2 counter stacked is 20 min. 3 counter stacked is 3h)
Maybe put another hopper under the sloped glass panel and remove the glass panel in workshop mode to have em all falling down so you dont have to pick em all up by hand? :) Or maybe one of those. OR i just came to think of maybe you can pilarglitch in one of those trap floorpieces that shoots itself forward when triggered so it might push the lunchboxes forward abit (cant remember the name of it but its in the trap section)
Would the shack floor with the ball hole in the middle with a trapdoor trap right under it work as a horizontal door to funnel the lunchboxes into the hopper? Also, I haven't been able to get a vacuum hopper to pull items from a conveyor storage. do you have to depower the conveyor storage so the vacuum hopper can suck items out?
that was totally awesome! could be quite profitable in the long run. should "run the numbers" and see i think one of the DLC's come with horizontal doors. is there a trap door? could just flatten the slope, and move the hopper directly under your glass silo/chute.
So basically what you'd want is the conveyor belt that connects 2 belts and then have 5 of those in a row that are all connected to 5 sets of containers of steel and 5 machines to produce lunchboxes, or why stop at 5, you could have 50 machines making lunch boxes at the same time. :D
I've subscribed because your vids are awesomely informational. I've just begun building at settlements I've started (taking a break from quest lines), and find your tips invaluable. Having said that, I have one small issue, with this vid in particular. When you're recording at night, I am missing a lot of what you're doing because I cannot see well in the dark.
Great idea and awesome build! I may have to replicate this one in my world like many others you've built. One small note to mention for collecting the loot a bit easier, Would it be possible to just build a secondary powered door opposite the one used to drop items into the hopper, that way you could build stairs up then open it and basically walk into the area and "push" them into the hopper by walking over them or holding one of them, or better yet a broom, pole stock or the like, to push the into the hopper? Been thinking of a better way to collect them as opposed to using many grenades or shooting them down. Hope you do see this and respond.(Up vote this comment if you guys agree that it would work and he can see it and make a revised video soon!) I'm mostly interested in seeing this work a bit more efficiently. Besides that love the content and keep up the great work. Been watching for a short time but love your stuff buddy!
Well, the first thing I immediately thought of there when seeing how those lunchboxes just refused to abide gravity is this. Why not just use a horizontal floor at the bottom of that silo, build a collector just under it and then when you've blown up the lunchboxes, just enter the workshop mode and remove the bootom floor. Woof, all the loot just falls down into that collector. It's not exactly automated, yes, but it beats having to deal with those stuck lunchboxes. I think this is a reason why he mentioned horizontal power doors in the video.
Igor Zhukov Love the idea and hope it gets looked At! It's all about the community and us working together. He needs to see these tips and hope he will respond and do another video.
I just started playing fallout 4 I regret waiting so long. wish I could've been a part of what you had going on pretty amazing. love your videos look forward to fallout5 and really hope you will still be as into it as you was with this 1
Instead of having the sloped roof at the bottom, just put a normal piece and move the hopper underneath, then when you're finished blowing up the lunchboxes you can just select and deselect that bottom piece and everything will drop down into the hopper :3
Selecting and deselecting the floor is about as much input as flipping on and off the door switch, and is guaranteed to make them go into the hopper (practically) where the friction of the slanted glass just ain't having it.
I guess I was just thinking of 'automated' in terms of not having to go back into workshop mode. Plus, I haven't tested yet whether just selecting and deselecting the bottom would actually cause the items to fall through. They may stay suspended and you'll be forced to actually store the bottom and then replace it later.
Really found this helpful built it already in my spectacle island settlement and is working quite well. I do find this however to be more helpful in getting components and decorations rather than money. I was wondering if you could make a video than would break down all junk items to there raw components. I want to put all the decorative stuff around my settlement and break down the rest. Anyway really I enjoy all your videos. It is quite obvious you care about every video you release. Can't wait for more!
@@SkooledZone honestly, it's not so much a trap maze. It's a modded factory that possesses corpses into components, and meat into soylent green, blood into stimpacs, and bones into glue and fertilizer. And it all starts with a turret based firing squad aimed at some raider cages.
If you put the lunch boxes in a loop convory belt, about 100 or so lunch boxes reset them self so no need to sell them use melee weapons on the lunch box while they are on the loop it's more efficient. Sell most of the food items. Keep noodle cups nuka colas, scrap junk. With selling food item uses the money to buy fertiliser. Use the scrapped plastic and make jet make more money. When you have more than 100 lunch in container the game can't calculate which ones are broken and which ones are new this specially works if you put a number of junction container on the loop.
The only things I got out of the lunchboxes were pens, pencils, chalk, gum, gumdrops, noodles, Nuka-Cola, plastic knives/spoons/forks, steel knives/spoons/forks, and baseballs, but then the character I was using had 6 Luck and was only level 3. The set up I had kept the steel eating utensils feeding into the builder and the open lunchboxes into a conveyor setup that merged with the new lunchboxes. So I was able to go from twenty lunchboxes to a hundred eighty something with out needing to add more materials. Took awhile though, I was punching them open while they were on the way to storage. I noticed that the lunchboxes are 0 weight(I wasn't in survival mode), which means you could carry hundreds of the things.
That's pretty cool you had the junk materials feeding back into making the lunchboxes. I have a 10 luck and it took 900 lunchbox openings before I got even a few rare items. But even still, it's a fun and easy way to get more out than you put in. :)
Had an idea watching this I would love to see you try. Swap out the glass container and just do a non stop belt. Then use a flamethrower trap that triggers as the lunch boxes go by on the conveyor belt. Should automate things nicely if it works. Water farming ftw for making caps though.
I know I'm a little late to the party, but you could just use a flat glass roof directly over the hopper. After you blow up the contents inside, just enter build mode and grab the roof, the contents will fall straight down into the hopper, cancel the grab and the roof snaps back into place. Drink your cola and repeat as desired. My factory does what yours does, but it fits inside the footprint of a sanctuary hills house plot.
i believe that instead of building the glass tubing and then the lower platform of it to be angled in the last tube....you could build a 4 wooden wall + 1 wooden floor in instead of the angled glass. Then add the tube exactly beneath it. Let the granade fall in. and then just go in worshop mode and just grab the floor of the wooden struct. more boxes would fall instead of the angled glass method....and it would be faster....
If you have a settlement with zero population you can get 300 purified water after every outing, you can also set up a chem farm from the raiders and make a ton of psycho jet and use those for xp and caps.
This is a great bit of factory. Personally, i'd have put concrete walls around the hopper where the broken lunchboxes are received, and had the facility to fire off a second grenade as the door rolls up. This way, the blast of the second grenade will forcibly throw all of the lunchboxes against the concrete wall, and then they'll bounce off it into the hopper. In my factories, ive made good use of concrete and warehouse walls to prevent falling or moving objects from leaving moving conveyors in this way. See: ua-cam.com/video/-RpNykK2kG4/v-deo.html - this factory (as it currently is, enhanced a bit after the video was shot) produces assault rifles, 5.56 ammo for the rifles, and combat armour, so that all the settlers can be equipped with a standard load-out and cait's shredding minigun has a convenient place for restock. On that note, your videos are fantastic and have inspired me to create settlements like the ones in my videos, thanks for taking the time to explain everything properly!
Super great info brother and I *love* your videos. This is a lot of work though and I've found that just pumping Purified Waters out of the rivers/ocean is plenty profitable.
Hey Paul! I love how industrious this looks, even if it still has some efficiency issues. I mean, if that creeper can get the meat packing plant machines running & try to feed us all ghouls, why can't you build a manufacturing thingamajig for the purpose of growing fecund wealth? :D Repairing and running different types of old world machinery was something I felt was a bit lacking in FO4. They can fix certain things, but not others. If you build something like this in a large settlement, & build it B4 building up other things, you can then spend your time building that place up around the factory as it does its thing. Can't wait to see what else you come up with. I was never much for farming caps while playing, as I accumulated all I needed naturally, but I appreciate the concept & the lessons. Unfortunately, I won't be able to send in a video. I have no camera & my cell stopped working a bit ago (I think I made the report on the 9th of July) & my hubby has yet to mail it in. :( Even when I had it, I could record videos, but never find them again. Not sure what that was about. In a couple of months, hubby will get me a better 1 than that old Samsung. My laptop has been out of commission even longer. In fact, I am using my daughter's desktop after her bedtime to write this comment. :D I try not to usurp it in the daytime, as she's on it a lot during summer vacation. They go back mid August. She has some amateur animation programs on here &, at just close to 9 yrs old, she does really well & her regular artwork has improved a lot. Maybe, in the future, she'll be making the games we are playing. Anyhow, bcuz of my situation, I try to comment when I can, but can't always. Not sure if I told you all that already, but have been trying to let all my subbed channels know I am still there, watching on my YT TV app, even tho it doesn't allow comments or sharing. Well done & keep bringing the knowledge Teach!
Perhaps the ball track pieces from Contraptions DLC would make for a steeper angle for getting them into the hopper? Also, dropping a mine into the bottom while you're up there might encourage more them to open, but would likely push them through the sides and make a mess.
Purified water has the benefit of being passive and simple, and able to be combined with some really absurd vegetable starch (scrapped into adhesive) profit. THAT SAID, this is fun, and I want to try it anyway.
Skooled Zone is the Bob Ross of gaming. So much positivity and most importantly: no pressure.
Jan Gambler if u want the Bob Ross of Fallout try a youtuber by the name of Sardeliac. He's absolutely great to watch build. But u could just throw on the headphones and fall asleep if ya wanted to :D i kid u not.
Haha, that sounds perfect! I need something to keep my mental state in check while blasting everyone in Fallout 4. I really enjoy just listening someone talk about interesting things, even more so if it's about Fallout 4.
Thanks, I will definitely check him out!
Benjamen Schimpf He was one of the runners-up in Paul's settlement building contest. He's definitely a great builder, but c'mon homie it's bad form to pimp other channels on someone's video even if it's not your own.
The bob ross of showing how tragically bad FO4 building is. Is hacking shit into place fun? Maybe to watch. This is a channel about hack clipping stuff, which is a demonstration of how terrible FO4 building is. Maybe it will help FO5 building be better, in some way? Like betty actually thinking were not stupid and actually making a game with mechanics that were not devised by a 5 year old?
Happy little bloodthirsty raiders
6:40 poor eddie had to witness his family get made into lunchboxes
ED-E is scarred for life
You can make a glass bottom over a hopper and just Workshop-mode the bottom after grenade so everything inside falls right into the hopper with zero hassle on your part.
That was my thoughts when I saw the lunch boxes getting jammed up
Since its not totally 'automated' this makes sense to do
He already said that in the video..
Thought that too
*when Bethesda doesn't put loot boxes into 76, you know what your job is*
Looks like he delivered
Did you say lootboxes? How about weapons that break and monetized repair kits? How about lunchbox that give you 1 hr of extra xp? How about carry weight boosters?
Dude Paul realtalk I want to hug your attitude you're like a post-apocalyptic teddy bear professor with these Fallout 4 vids! Keep it up man
Nice! had no idea you could do this. My wife and I have just started playing FO4 this year and I have been watching a ton of videos. I did discover the other day that if you put the lunch box's in your character's inventory and take them out one by one. they are closed and and if you whack them they spawn items again. no need to go through this process. This was totally by accident. I decided to build a shelf and display them and accidently shot one in the process and BAM got a fork. I had them in my inventory for a very long time so I have no stats on length of time but essentially same thing this amazing video shows just with much less work.
EA: **Heavy breathing**
Taser Tag a battle of wits free vs payed
Just pile them into a stone sylo, have an inverted pyramid funnel down to a trap door. Trapdoor above hopper. Then add machinery leading back up to circulate back into loot machine.
Use the Vault Tech ramps in place of the glass green house roof. Things don't fall through the ramps. You just can't see the pile of Lunch Boxes.
Your enjoyment and excitement is infectious :) and these contraptions remind me of automating minecraft with Redstone. So fun!
😁
I'm amazed at how you clearly take the time to chat with your fans!!! Like wow that's so dope. Feels amazing to know you care about us as much as we care about you!
I don't think I have the patience for all of that, but this definitely inspired me to go build some kind of factory later today. Great work!
just started replaying F4 again, forgot how much I loved this game. thanks for the videos subscribed.
Awesome. Welcome to the Zone! :)
I like when you have a companion in videos to do random things for you to comment on, it adds flavour to the video and gives you 'someone' to talk to.
(One who don't talk would allow you to talk for them/imagine what they're thinking)
Haha, thanks. Ed-E worked out well. I might keep him around. ;)
Hey Paul it’s been an honour to be apart of this community. You are the person who made me start UA-cam, Patreon, merch store and a Website. You are such an inspiration in my life and I really appreciate everything you’ve done on your channel
BellyBurgerGames seriously kid?
Dude you are the problem with UA-cam
You have next to no subs, he’ll especially in terms of getting Patreons, let alone people to buy your merch
The market is over saturated as it is with millions of shitty merch and patreons and now nobodies like you only add to it
Good luck getting nowhere assface
Nicolas Cage Boii I've subscribed to his channel just to spite you. Bellyburger you do you dude.
I thank you for supporting me!
Nicolas Cage Boii ye I'm just gonna follow behind this sub train, you dont deserve shit bro, he didnt do anything and you sit here and rag on him....for what? A dream/delusion of being a youtuber,hes not the assface, you are, you are also part of the problem of UA-cam with your toxic bullshit, also next to no subs, hes got 300 more than your 14 subs, seems like hes doing good to me(btw I'm the 300th sub lololololo)
@@nicolascageboii6127 who hurt you?
Dont know if anyone or has said this but i personally found that fireworks. Out of a pitching machine with crackle fire works. Opens them quite efficiently and fire works are cheap to make. In comparison to grenades. And if you want to use grenades. Molotovs i have found are the best since litlle splash force doesnt push items off. To make the fire works work you have to put it at a distance so the explosion goes off near the Boxes. And you have to put the pitching Machine on a lower slope. Also interval switch on a 2 second on 10 second off works for me,since mine is a constant supply line unlike the pool up which im thinking about making
Hey Skooled. Chances of you seeing this is slim but if by SOME random chance you read it know this
You’ve helped me with SO many settlements. You’ve also helped me with so many things I thought were so hard that I now see as some of the easiest things. You my friend. Have not only made Fallout 4 interesting but you’ve actually REVIVED it for me. So. Thank you. I love that I’m a sub to you and see myself coming back to watch you in the future.
Have a good day to anyone who sees this. Especially Skooled
Hey KoalaityGaming (cool name by the way). Yeah, I eventually get around to reading all the comments if I can. So happy to hear that you're enjoying the channel. Cheers!
He don't care. I know from first hand experience.
What are you talking about Chris? I respond to your comments all the time. Here's just one example: ua-cam.com/video/YdaR7m4gct4/v-deo.html&lc=UgyCiSe9PIm8liXURXN4AaABAg I have a backlog of comments atm, but I _do_ eventually get around to all of them.
This comment chain seems to lack grammer
Peka Silk *grammar
I just want to say thank you for making this, you really inspired me and made me understand this DLC more. I created a system almost exactly similar to yours only smaller and instead of just sending the used ones back around I added a trip wire on a half conveyor belt then a split left conveyor belt and a divider. This is so that half the lunchboxes go back around and the other half go into an Explosives machine to create bottle cap mines. It probably isn't the best way to get money but it's nice seeing how nicely built these machines look.
Bro, you’ve made Fallout fun again
I've gotten fusion cores a few times from lunch boxes over my years of playthroughs, so I can confirm it does happen, but the odds are astronomically low.
You are seriously a genius! I'm new to fallout. I've put about 2 days of gameplay into so far. I truly love seeing your videos. So much inspiration! Again I'm new to this game so I've been trying to figure certain things. I'll learn this stuff eventually. I want to thank you for that awesome map on how to get to diamond city the easiest way. I was blown away I didn't even get spotted at all.
I failed miserably trying to do this. I did get a basic set up and tried it out. I recently realized that I can make tons of caps from the duplicate trick. I still want to make a factory like yours. It sure takes a lot of planning ahead of time. I think I did pretty well with Sanctuary settlement recently with tons of resources. It definitely looks better than before. This is definitely a learning experience and I'll get better each time I play. I wanted to respond to let you know that I'll be watching more of your videos to get some ideas and learn. I truly appreciate your videos that I've seen so far. Oh I just figured out how to use the supply line last night. I was wondering what that meant. Now it's so much better with knowing that. Lol I'm still a newb.
Brother, i stand in awe of your crafty dedication to manufacturing...bethesda should reach out to you as a consultant for fo5
Thanks man. And yeah, that would be pretty awesome!
"I named him ED-E"
*Courier liked that*
Love the guitar riff at the start of your videos. All the best
Nooice! This is just brilliant Paul! The best looking, and most practical Fallout 4 factory I've ever seen.
I did a much smaller, manual version with the sorter that involved just manually hitting the lunchboxes with a switchblade. This is a great way to farm baseballs for baseball grenades, and chalk is a very light item to use as ammo in the Junkjet. The plastics can be used with brahmin fertilizer to produce jet, which is yet another way to expand the amount of bottlecaps you can get form this system.
Now that the next gen update includes baseball launcher weapons, there is even more reasons to farm baseballs!
I built a similar system, and added a sorter to take out the steel items (spoons,knives,etc), and sent them to the builder to make more lunch boxes. So the lunchboxes were actually breeding! Ended up with hundreds of them.
Hey Skooled,
thanks for the idea and general setup! 💙 I've improved it a bit and solved the sliding problem another way. My setup is also not fully automated but it takes less space and has no physics issue. 😊 I've found out that you can attach the concrete walls to the funnel. So I build my one straight up with an elevator. In the tower is a simple roof plate where all lunchboxes get collected and destroyed, after this is pick the roof in edit mode, everything falls and I cancel the change. I also don't use the chest and vacuum, the funnel does the reset for me.
I can send you a short video of it. It works pretty nice fits on a 6*4 base.
I am literally almost a year late on this comment, but if you have video remaining of that, or build instructions, I'd love to see and try it out.
I am very late to this but I am in the process of revamping my lootbox factory and I would love to see that!!!
I like your factory, you ever think about putting walls up to make it look more like a warehouse?
Lol, love it, the rube goldberg auto-factory
You can craft Bottlecap mines without bottlecaps. Explode them for free bottlecaps. Thanks for blowing my mind!
I have watch almost all you vids and have learned alot...... I just got done with you wire glitch vids and I have to say it has made me want to start over,settlement build has been my main focus since about a month ago and your vids have inspired me trumendicly ty and keep on keepin on .
Very cool to hear that Jeremy!
I bought this game years ago but the factory dlc is probably my most played one. I just love making factories.
Amazing tutorial for Getting Rich AF in Fallout 4
I love this show, it’s just so great. Helps me with my builds a lot.
The pitching machines can throw just 1 grenade per switch pull if you add a delay off at 2 seconds to the trigger switch. This allows you to put many grenades in the machine and shoot multiple times without reloading
Hi Paul I tried this out, I think Luck plays a part in the quality of loot you get. The glass walls will snap right onto the hopper(but you'll need to wifi glitch it or the wall won't snap to the side with the connector on it. Instead of the slope & roller door I just put a floor above the hopper, and remove it (without exiting build mode so it snaps right back when you exit) to let the loot fall into the hopper. I tried a few things. As it gives me lots of baseballs I make baseball grenades and put two in the launcher. Throw an armed mine (i use a bottlecap mine but a frag mine does the job too) in on top of the lunch boxes before launching the grenades in there. The grenades will set of the mine and get a lot of them opened. If you use a bottlecap mine, make sure to pick up the caps before trying to remove the floor or it won't let the loot fall through and will be hard to snap back if you exit build mode. I also added a second sorter that takes out the metal spoons, knives & forks - as they are steel and can make more lunchboxes.
Update: Due to frame rate issues in the oversized settlement where I built this I decided to rebuild it in a an unused settlement While trying to rebuild it I had trouble getting the glass walls to snap to the hopper like my original build. Then i realized that the walls were not actually snapping to the hopper but rather to a warehouse floor i'd put up to stand on while i was working up there. The floor does snap to the side of the hopper, then the wall will snap to the floor, but inside out. It still works though and you can remove floor after the wall is snapped. You can wifi glitch the hopper right through the walls.
Also you can load the mine straight into the grenade launcher with the two grenades. I use 2 grenades as one dosen't always set off the mine. When I learn how to record and upload vids from my ps4 I'll put up a vid to show you.
Just watching these vids in 2024! Amazing work! Also, you could have probably put a roller in the glass so it would roll down once it opened.
Your vids are so helpful. I’ve been playing fallout RELIGIOUSLY since it dropped and I still learn stuff from you. Much love homie, keep up the quality content
I love this video ! I sell all the food and use the junk to supply infinite building material for all my settlements
That was an awesome build thanks for shareing it with everyone!
Glad you enjoyed it!
wow! that information: "once [used up lunchboxes] get repaired" when they go thru the conveyors! that's cool...
This is the part I don't understand, as in why, but anyway great info.
Paul, I was messing around with the junk launcher the other day. I can't help wondering if you could somehow utilize it to either shuffle the lunchboxes, bust them open, or both. Just a thought. Love your work.
I have mine rigged to a pipe pistol that shoots them as they go down a roller.
Caution...Use Backwall to avoid settlers from getting shot by strays and also avoid hitting you if you have the ricochet perk.
I don't understand why anyone would have a problem with this build. Maybe comment on improvements or share thoughts and creative inspirations. That is what your zone is about and I absolutely dig it.
Great video dude. Your stuff is primo. One thing though I remove the separate large glass silo and simply just a fixed the four walls squarely to the hopper then just built up from there. It eliminates the need for that large door and several other pieces plus it eliminates the boxes that stick to the glass. I even glitched in the pitching machine inside of it. Best of all the lift conveyors fit pretty Square inside of the opening so they can cycle right back into the hopper to be exploded again later. I'm not going to make a video about it but you can if you want 🖖
To improve on the design, you could have walls around around the top of the hopper if possible and use the pulse grenades to push them out
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Hey Paul, LOVE your videos! Very original and neat stuff!
I play on Survival Mode, so I figured I'd make a sort of manual lunchbox builder/recycler based on your automatic grenade design (I'm practicing my pillar and rug glitching, but nowhere near good enough to build what you did here just yet), so my machine just builds 'em and conveyers them back up and around, and I punch the boxes as they go by and into a sorter, you get the idea. I call it The Punchbox!
Now, the Noodle Cups and Baseballs (fer grenades, of course) are an awesome help in Survival, and having enough caps from the other stuff is nice too, but I've run into a small curiousity...
Out of thousands of lunchboxes punched, I've not gotten a single Rare item. I get pencils, pens, flatware (plastic and metal), chalk, noodle cups, nuka colas, apples, gum, and gumdrops. But that's IT, not one single robot model or anything like that.
Any ideas what's causing that?
Yeah I didn't even consider how useful this would be in survival mode since I just play on 'Very Hard' but that's awesome. As for unique items, you may have to have a high luck and large sample size. The chance as I pointed out is less than 1% for each of those unique items, so it's going to be rare.
Nice video, really inspirational. I think I would use a different design to make the process more automated, like maybe have a stationary gun set up to shoot each box individually as they roll down the line.
I tried that in my test and it missed most of the lunchboxes, only shot about a dozen times, and then I had to keep repairing it using resources. But it was a good idea in theory.
How do you come up with this stuff? Purely amazing, Skooled!
So proud you are still doing this series! I learned alot from watching and it's helped me build in Fallout and other games as well!
Awesome 👌
This is super friggin neat! Love the concept of automation in a post-apocalyptic setting. You've yet again amazed me! On a small note the eyebot ED-E's name is pronounced "E-D". As stated by Whitley in lonesome road, on top of Testicles, at the end of the DLC and game if you've encountered them If I remember.
Thanks! So it's "E-D" huh, as in Edie Brickell?
Okay two things
1. Holy crap hello howdy what’s up!
2. Yeah, it’s like saying the initials. Like Edie Brickell’s initials would be “E” “D”.
loved the video man! (and all your others) one thing about this vs water farming is what youre actually doing, personally i think water farmings more of a passive income while you quest and explore, for instance i just set up like 500 water at the castle and every time i came back to empty my inventory after exploring i could quickly sell the water to my vendors for a ton of ammo and 1-2k caps every half hour to an hour of playtime. while i think of this as more of a while you build or flick the game on before you go to sleep/work/ school or whatever type of income, when i get the dlcs i will definetly be doing both.
think ill just continue my selling water and every now and whenever im building flick this on, then occassionally maybe just throw enough stuff in for a few hundred lunchboxes and just flick the switch the flick my tv and go to sleep, keep up the good work man!
i just stumbeled over your channel and might have another suggestion for a no-mod-factory, that i built myself a while ago: a junk-breakdown-factory.
since there is no 'scrapper' in the contraptions workshop i thought about a way to break down the tons of junk items i collect in the commonwealth (esp. since i use a console command to increase my carry weigth) without using a mod. the basic idea goes like this: you use a builder to built a quite complex item (like a giddyup buttercup) and lead all junk items, that include gears, screws, springs and steel into this builder. next you lead the buttercups into the next machine that builds something that only needs steel (like steel balls ... or if you want this to combine with your machine here: lunchboxes) to get the gears, screws and springs back. finally you use vacuum hoppers to empty all the unused components (like the screws ...) from the building machines.
you can apply this logic to the following productions:
1. everything with steel, springs, gears and/or screws - > buttercup - > steel balls _(your 'raw steel')_
2. everything with rubber -> rubber balls _(your 'raw rubber')_
3. a) everything with aluminum and/or plastic* -> toy rockets -> _goto 5_
3. b) everything with wood and/or plastic* -> bowling pins -> _goto 5_
4. everything with cloth and/or leather -> teddies -> _goto 5_
5. everything fiberglass + toy rockets and bowling pins from 3 + teddies from 4 -> jangles -> plastic pumpkins (your 'raw plastic')
_*i used a splitter conveyor belt with a sorting arm that switched every few seconds to distribute the plastic items into both chains._
downsides of this factory:
a) building an item takes more components, than breaking it down. so, you'll loose an average of one per component in the process (e.g. a pumpkin takes 4 plastic to build, but you only get 3, when you break it). this means this factory is mostly for fun and to gain raw materials if you have tons of items anyway.
b) there are items, that cannot be broken down with this method: mainly glas, copper and ceramic stuff. there is just no item that can be made with the builder requiring these components.
c) *this is extremely important!* within one power circuit there can only be *one* 'recipie' programmed for the builders in the terminals. this means every builder needs its own generator and its own terminal - it *must not* be connected to the others at all. since the conveyer belts count as power connection the only way to divide e.g. between the buttercup production and the steel ball production is by letting e.g. the buttercups drop into a hopper. this way you make sure there is one circuit before the hopper and one beginning with the hopper.
d) due to c) this means the whole factory gets really large. i used the whole boston airport and had to build it 4 storeys high in order to sort all the stuff and then drop them from one step to another (keep in mind: with each hopper the items go down one level).
e) some stuff is very likely to jam the conveyor belts (esp. the elevators), so you might want to sort them out of the process as early as possible (e.g. brooms). the buttercups also are quite tricky, because they have to fall over (not stand up), before they go into the steel ball builder.
You can speed up time with console commands. The video was helpful.
An idea to sweep off lunch boxes and keep them from getting stuck would be to take a small wooden floor or something similar, pick it up in workshop mode, and sweep the boxes off. This makes this part less automated but it can help keep the boxes from getting stuck
Majorly late to this party but if you just used the sorting arms that came with this DLC you can still ha e them wired up to auto trigger..
Still keeping this whole machine automated while also clearing the boxes from the silo..
Your factory is impressive, love the lit sign!
Thanks! 😊
Idea: setup a set of conveyor belts that clip to the edge of the door, so everything is flat. The switch to open the door also turns on the conveyor belts. Also, put a floor 'half a foot' or so underneath the conveyors where the and fire your frag grenade into there (I think it needs to be something with more kick than the energy grenade) so things get blown 'up' instead of as much out and down.
Hmm do fireworks explode if they hit something on their way up?
With enough wiring and logic I bet you could throw a bunch of grenades into some kind of 'blow it' setup, and setup a cycle where boxes will pile up, the grenades will fire, they'll drop out and sort, then roll back up and wait for bunches to accumulate again to repeat, automatically.
Hey man it’s been a while. I’m glad I’m finally updated to our new uploads :)
the great thing about your vids is the ideas it creates. cool idea
That's an amazing factory build!
I was watching and listening to your videos, just found you.. 3 or 4 videos I actually told myself, I genuinely like this guys vibe, you're easy on the ears have you a sub
Right on, and welcome aboard 👊
Thats the coolest thing ive ever seen built in FO4
I love your personality, it makes your videos so much better.
Really appreciate that. :)
You should be hired by EA, they love their lootboxes haha.
So much for keeping it simple... B.T.W. Your vids are one of the few reasons why I continue to play Fallout... No pressure😎
What if instead of that glass sliding bottom you use a conveyor belt? Build a chute which the lunchboxes fall onto then throw the grenade. After flip a switch and a door placed in the direction that the belt is moving towards and the belt will start moving. Then use the rest of your setup.
Great way to make a few caps.
I'd just use a hopper with a conveyer belt underneath it.
Awesome video!!! Did you know you can take a garden plot and place a powered water pump on it? With the rug glitch and the wifi glitch you can have a hidden water farm at any settlement. Love the channel.
@Skooled Zone, use a flat conveyor belt into the hopper.
yeah maybe have the same switch that opens the door also turn on the conveyor belt(s)
i wonder if the lunch boxes you get from nuka world work the same or not. if so it could be interesting to do this with them as i believe they tend to drop nuka world related items.
Once you have NW installed, all lunchboxes start to have a chance to get NW items. Meaning, they all pull from the same pool list of items. Similar to leveled lists and loot chests.
Vault-Tec lunchboxes drop Nuka-World related items like suvioner magnets and Plates
@@zaggrukk8644 dope
Delayed timer for the pitching machine :
Power > Laser trip wire > Interval Switch > Pitching Machine (add a Lightbox connected only to the pitching machine if you want to know when it turns on/off)
Go in a terminal: set Interval switch Control (On time for 2 sec/ Off time 10 sec) this will throw out 1 grenade every 12 sec, click the trip wire to reset the system
If you want even more delay for AFK auto launcher : Power > Switch On/Off > Interval Switch > Power Counter > Interval Switch > Pitching Machine
This will make it shoot 1 grenade every 10 cycles of the power counter so 1 grenade every 2 min. Stacking a bunch of power counter can make it go up to hours (2 counter stacked is 20 min. 3 counter stacked is 3h)
Maybe put another hopper under the sloped glass panel and remove the glass panel in workshop mode to have em all falling down so you dont have to pick em all up by hand? :) Or maybe one of those. OR i just came to think of maybe you can pilarglitch in one of those trap floorpieces that shoots itself forward when triggered so it might push the lunchboxes forward abit (cant remember the name of it but its in the trap section)
Would the shack floor with the ball hole in the middle with a trapdoor trap right under it work as a horizontal door to funnel the lunchboxes into the hopper?
Also, I haven't been able to get a vacuum hopper to pull items from a conveyor storage. do you have to depower the conveyor storage so the vacuum hopper can suck items out?
that was totally awesome! could be quite profitable in the long run. should "run the numbers" and see
i think one of the DLC's come with horizontal doors.
is there a trap door? could just flatten the slope, and move the hopper directly under your glass silo/chute.
So basically what you'd want is the conveyor belt that connects 2 belts and then have 5 of those in a row that are all connected to 5 sets of containers of steel and 5 machines to produce lunchboxes, or why stop at 5, you could have 50 machines making lunch boxes at the same time. :D
I've subscribed because your vids are awesomely informational. I've just begun building at settlements I've started (taking a break from quest lines), and find your tips invaluable.
Having said that, I have one small issue, with this vid in particular. When you're recording at night, I am missing a lot of what you're doing because I cannot see well in the dark.
Great idea and awesome build! I may have to replicate this one in my world like many others you've built. One small note to mention for collecting the loot a bit easier, Would it be possible to just build a secondary powered door opposite the one used to drop items into the hopper, that way you could build stairs up then open it and basically walk into the area and "push" them into the hopper by walking over them or holding one of them, or better yet a broom, pole stock or the like, to push the into the hopper? Been thinking of a better way to collect them as opposed to using many grenades or shooting them down. Hope you do see this and respond.(Up vote this comment if you guys agree that it would work and he can see it and make a revised video soon!) I'm mostly interested in seeing this work a bit more efficiently. Besides that love the content and keep up the great work. Been watching for a short time but love your stuff buddy!
Well, the first thing I immediately thought of there when seeing how those lunchboxes just refused to abide gravity is this. Why not just use a horizontal floor at the bottom of that silo, build a collector just under it and then when you've blown up the lunchboxes, just enter the workshop mode and remove the bootom floor. Woof, all the loot just falls down into that collector. It's not exactly automated, yes, but it beats having to deal with those stuck lunchboxes. I think this is a reason why he mentioned horizontal power doors in the video.
Igor Zhukov Love the idea and hope it gets looked At! It's all about the community and us working together. He needs to see these tips and hope he will respond and do another video.
I just started playing fallout 4 I regret waiting so long. wish I could've been a part of what you had going on pretty amazing. love your videos look forward to fallout5 and really hope you will still be as into it as you was with this 1
Thanks for watching. I'll definitely be into Fallout 5. No doubt about it. And I'm still posting FO4 until then. :)
Instead of having the sloped roof at the bottom, just put a normal piece and move the hopper underneath, then when you're finished blowing up the lunchboxes you can just select and deselect that bottom piece and everything will drop down into the hopper :3
I thought about that but I was trying to make it fully automated so it could be kinda hands off.
Selecting and deselecting the floor is about as much input as flipping on and off the door switch, and is guaranteed to make them go into the hopper (practically) where the friction of the slanted glass just ain't having it.
I guess I was just thinking of 'automated' in terms of not having to go back into workshop mode. Plus, I haven't tested yet whether just selecting and deselecting the bottom would actually cause the items to fall through. They may stay suspended and you'll be forced to actually store the bottom and then replace it later.
Really found this helpful built it already in my spectacle island settlement and is working quite well. I do find this however to be more helpful in getting components and decorations rather than money. I was wondering if you could make a video than would break down all junk items to there raw components. I want to put all the decorative stuff around my settlement and break down the rest. Anyway really I enjoy all your videos. It is quite obvious you care about every video you release. Can't wait for more!
Thanks Christopher! I don't think there's an item that will break down the components without mods. But if you find one let me know.
Damn I need to learn how to do this
This series has made me sub to this channel. This is amazing.
Awesome Matt. Welcome to the Zone! ;)
Hey thanks for the help on the logic gate factory doors. It's made my murder factory that much better.
Cool... Murder factory? You should've entered my trap maze contest: ua-cam.com/video/YXMPxnjA-wA/v-deo.html ...oh well, next time! ;-)
@@SkooledZone honestly, it's not so much a trap maze. It's a modded factory that possesses corpses into components, and meat into soylent green, blood into stimpacs, and bones into glue and fertilizer. And it all starts with a turret based firing squad aimed at some raider cages.
If you put the lunch boxes in a loop convory belt, about 100 or so lunch boxes reset them self so no need to sell them use melee weapons on the lunch box while they are on the loop it's more efficient. Sell most of the food items. Keep noodle cups nuka colas, scrap junk. With selling food item uses the money to buy fertiliser. Use the scrapped plastic and make jet make more money. When you have more than 100 lunch in container the game can't calculate which ones are broken and which ones are new this specially works if you put a number of junction container on the loop.
The only things I got out of the lunchboxes were pens, pencils, chalk, gum, gumdrops, noodles, Nuka-Cola, plastic knives/spoons/forks, steel knives/spoons/forks, and baseballs, but then the character I was using had 6 Luck and was only level 3. The set up I had kept the steel eating utensils feeding into the builder and the open lunchboxes into a conveyor setup that merged with the new lunchboxes. So I was able to go from twenty lunchboxes to a hundred eighty something with out needing to add more materials. Took awhile though, I was punching them open while they were on the way to storage. I noticed that the lunchboxes are 0 weight(I wasn't in survival mode), which means you could carry hundreds of the things.
That's pretty cool you had the junk materials feeding back into making the lunchboxes. I have a 10 luck and it took 900 lunchbox openings before I got even a few rare items. But even still, it's a fun and easy way to get more out than you put in. :)
Had an idea watching this I would love to see you try. Swap out the glass container and just do a non stop belt. Then use a flamethrower trap that triggers as the lunch boxes go by on the conveyor belt. Should automate things nicely if it works. Water farming ftw for making caps though.
I originally tried a flamethrower but it flames out and you have to rebuild it. Wish there was a continuous damage method but there isn't.
I know I'm a little late to the party, but you could just use a flat glass roof directly over the hopper. After you blow up the contents inside, just enter build mode and grab the roof, the contents will fall straight down into the hopper, cancel the grab and the roof snaps back into place.
Drink your cola and repeat as desired. My factory does what yours does, but it fits inside the footprint of a sanctuary hills house plot.
Yup, that's one way to do it. But I was trying to automate so you don't have to go into build mode.
Love the training day scene that earned a like from me lol 8:13
😁
i believe that instead of building the glass tubing and then the lower platform of it to be angled in the last tube....you could build a 4 wooden wall + 1 wooden floor in instead of the angled glass. Then add the tube exactly beneath it. Let the granade fall in. and then just go in worshop mode and just grab the floor of the wooden struct. more boxes would fall instead of the angled glass method....and it would be faster....
Seriously, extremely well done!
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Way to make Lootboxes actually FUN, hah) X)
If you have a settlement with zero population you can get 300 purified water after every outing, you can also set up a chem farm from the raiders and make a ton of psycho jet and use those for xp and caps.
This is a great bit of factory. Personally, i'd have put concrete walls around the hopper where the broken lunchboxes are received, and had the facility to fire off a second grenade as the door rolls up. This way, the blast of the second grenade will forcibly throw all of the lunchboxes against the concrete wall, and then they'll bounce off it into the hopper. In my factories, ive made good use of concrete and warehouse walls to prevent falling or moving objects from leaving moving conveyors in this way. See: ua-cam.com/video/-RpNykK2kG4/v-deo.html - this factory (as it currently is, enhanced a bit after the video was shot) produces assault rifles, 5.56 ammo for the rifles, and combat armour, so that all the settlers can be equipped with a standard load-out and cait's shredding minigun has a convenient place for restock. On that note, your videos are fantastic and have inspired me to create settlements like the ones in my videos, thanks for taking the time to explain everything properly!
Super great info brother and I *love* your videos. This is a lot of work though and I've found that just pumping Purified Waters out of the rivers/ocean is plenty profitable.
Thanks for sharing
Hey Paul! I love how industrious this looks, even if it still has some efficiency issues. I mean, if that creeper can get the meat packing plant machines running & try to feed us all ghouls, why can't you build a manufacturing thingamajig for the purpose of growing fecund wealth? :D Repairing and running different types of old world machinery was something I felt was a bit lacking in FO4. They can fix certain things, but not others. If you build something like this in a large settlement, & build it B4 building up other things, you can then spend your time building that place up around the factory as it does its thing. Can't wait to see what else you come up with. I was never much for farming caps while playing, as I accumulated all I needed naturally, but I appreciate the concept & the lessons. Unfortunately, I won't be able to send in a video. I have no camera & my cell stopped working a bit ago (I think I made the report on the 9th of July) & my hubby has yet to mail it in. :( Even when I had it, I could record videos, but never find them again. Not sure what that was about. In a couple of months, hubby will get me a better 1 than that old Samsung. My laptop has been out of commission even longer. In fact, I am using my daughter's desktop after her bedtime to write this comment. :D I try not to usurp it in the daytime, as she's on it a lot during summer vacation. They go back mid August. She has some amateur animation programs on here &, at just close to 9 yrs old, she does really well & her regular artwork has improved a lot. Maybe, in the future, she'll be making the games we are playing. Anyhow, bcuz of my situation, I try to comment when I can, but can't always. Not sure if I told you all that already, but have been trying to let all my subbed channels know I am still there, watching on my YT TV app, even tho it doesn't allow comments or sharing. Well done & keep bringing the knowledge Teach!
Love the channel, love this playlist! I play with mods but there's still cool things to learn and adapt into my settlements.
That's what I like to hear! :D
Perhaps the ball track pieces from Contraptions DLC would make for a steeper angle for getting them into the hopper? Also, dropping a mine into the bottom while you're up there might encourage more them to open, but would likely push them through the sides and make a mess.
Purified water has the benefit of being passive and simple, and able to be combined with some really absurd vegetable starch (scrapped into adhesive) profit. THAT SAID, this is fun, and I want to try it anyway.