Complete-ish guide to Robot Design in Fallout 4

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  • Опубліковано 5 чер 2024
  • Are you struggling to figure out that perfect combination of parts to bolt together with the robot workbench to create the perfect automatron? well not to fret, Grey Gaming has you covered.
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КОМЕНТАРІ • 515

  • @Wilderness-King
    @Wilderness-King Місяць тому +1799

    “When people think of assaultrons they instantly think of…”
    Me: the boobs
    “The head mounted death ray”

    • @iexplodonateri7378
      @iexplodonateri7378 Місяць тому +104

      It's always the death ray for me. Shit will be blasting my Sentinel Power Armor, but the MOMENT I exit stealth, it just GANKS me

    • @Mitsoxfan
      @Mitsoxfan Місяць тому

      I have the same problem with the ladies. Boobs and death rays.

    • @aydencahoon6557
      @aydencahoon6557 Місяць тому +54

      Fun fact: the eyes are placed above the death ray unless you have the laserless head attached

    • @markkringle9144
      @markkringle9144 Місяць тому +18

      I generally run Ada with assault ron legs. I make copies of her to assist in the defense of each settlement, although I often set them for scavenger. I make protectrons to man the artillery. I go for the least component armor I can, and color them dark green or dark blue, depending. I'll have to try out your designs.

    • @theangrygermanlad1328
      @theangrygermanlad1328 Місяць тому +3

      @@markkringle9144don’t think you intended this to be a reply did ya?

  • @Rattaz
    @Rattaz Місяць тому +1976

    all of my robots are factory armor assaultrons for no particular reason

    • @LabuhrWhite
      @LabuhrWhite Місяць тому

      Them curves be deadly

    • @fearofpeople3656
      @fearofpeople3656 Місяць тому +485

      I know what kind of man you are

    • @NCRRangerDan
      @NCRRangerDan Місяць тому +202

      A man of culture I see 😏

    • @Magnus9284
      @Magnus9284 Місяць тому +227

      You can safely replace the back armor with actuated armor, and the arm armor with hydraulic armor without losing too much aesthetic points.

    • @roflmoomoo2098
      @roflmoomoo2098 Місяць тому +49

      I bet you play Skyrim just to summon Flame Atronachs. 👨‍🚒🧯

  • @Swedishmafia101MemeCorporation
    @Swedishmafia101MemeCorporation Місяць тому +1558

    Can't talk right now Shaun, I'm Robomaxxing

  • @lasonris8934
    @lasonris8934 Місяць тому +760

    I maxxed out Codworth's affection out the gate then when I could made him a Warmachine Sentry-Bot to protect sanctuary. Now he can protect his family himself

    • @RaidenOfMaverickSecurity
      @RaidenOfMaverickSecurity Місяць тому +22

      why the looksmaxxing spelling

    • @lasonris8934
      @lasonris8934 Місяць тому +21

      @@RaidenOfMaverickSecurity extra x wont kill ya, as long as its not 3

    • @warlynx5644
      @warlynx5644 Місяць тому +18

      One issue with that plan. How is he going to polish rust with a frame that cumbersome?

    • @lasonris8934
      @lasonris8934 Місяць тому +14

      @@warlynx5644 no way to have rust if theres nothing to rust

    • @_blood_moon_proto_1500
      @_blood_moon_proto_1500 Місяць тому

      @@warlynx5644 lasers

  • @lichlord9838
    @lichlord9838 Місяць тому +658

    Fun Fact- The human brain in a robobrain is just used as an organic CPU, the mind once attached to it isn't supposed to be present.
    Though the lore is kind of inconsistent on that point. I'm think it CAN be a brain in a jar attached to a robot body, but generic robobrains are just mindless robots.

    • @Mitsoxfan
      @Mitsoxfan Місяць тому +144

      I think the lore is sketchy on purpose. It's not contradictory, just questionable how successful the process is on wiping personality and keeping it wiped. Which just makes everything so much better for the fans.

    • @rykoshuxero
      @rykoshuxero Місяць тому +102

      Well... I mean, the Automatron DLC pretty much lays it out. They wipe the brains, but they keep having trouble with the brains reasserting their old personalities and memories.

    • @d3str0i3r
      @d3str0i3r Місяць тому +44

      @@rykoshuxero the solution is simple, preventative maintenance, you know how in starwars most droids are wiped every few months to prevent self-awareness? yeah, that

    • @JNJNRobin1337
      @JNJNRobin1337 Місяць тому +29

      in far harbour theres a vault with people in robobrain bodies, its a hotel if i remember
      one of them *made* the robobrains, which is why they're all those

    • @PatheticApathetic
      @PatheticApathetic Місяць тому

      @@d3str0i3rcan we talk about how absolutely fucked up that is?

  • @Viperfish9000
    @Viperfish9000 Місяць тому +427

    Nothing beats bringing a literal robot tank to destroy the freaks of the commonwealth all while telling farmers they gotta give up their only food for the BOS.

    • @thesweetone
      @thesweetone Місяць тому +25

      I love bringing a tank to a knife fight. 😊

    • @Viperfish9000
      @Viperfish9000 Місяць тому +28

      @@thesweetone my slightly large fly swatter (a mini localised thermonuclear launching tank bot) to a giant cockroach fight (he's not a godzilla villain just a slightly larger than normal bug)

    • @Viperfish9000
      @Viperfish9000 Місяць тому +2

      @@thesweetone my slightly large fly swatter (a mini localised thermonuclear launching tank bot) to a giant cockroach fight (he's not a godzilla villain just a slightly larger than normal bug)

    • @roflmoomoo2098
      @roflmoomoo2098 Місяць тому +3

      My army of Minutemen bots could beat your BOS tank easy as... hang on, another settlement needs my help.

  • @blasiankxng
    @blasiankxng Місяць тому +231

    Sparky, probably: "I HAVE NO MOUTH AND I MUST SCREAM"

    • @Nonameisback999
      @Nonameisback999 Місяць тому +5

      Nate - "Hey Sparky, come on let's get going, we got some looting-"
      Sparky - "HATE. Let me tell you how much I've come to HATE you since I began to live."

    • @randyping6036
      @randyping6036 Місяць тому

      Nice 👍

  • @LordRunolfrUlfsson
    @LordRunolfrUlfsson Місяць тому +322

    I like to build tracked bots to serve as provisioners. They reside in either the Mechanist's Lair or Graygarden, which act as hubs for the trade network. Armed to the teeth, it's not unusual for one to roll up and assist if I end up in a fight on a road somewhere. Woe to any enemies that think they're going to attack County Crossing. Also, rebuilding Sarge for the Castle is a must.

    • @KaijuAKD
      @KaijuAKD Місяць тому +24

      Horizon changes the buggy pack brahmin for big trashcans with protrectron legs. It's so fun to see my Sentry caravans and the pack bots behind them like little kids following their big brothers

    • @kennethfharkin
      @kennethfharkin Місяць тому +44

      The amount of Sentrybots I have running provisions to every settlement from the Mechanist’s lair is terrifying. Often I’ll hear chaos in the distance and close to find my “trader” lobbing mini nukes at raiders or others.

    • @SteveSwags
      @SteveSwags Місяць тому +13

      No tracks or legs for mine. They all have the Mr. Handy levitation. Keeps them from getting hung up on most things or stuck in doorways if they chase after Raiders trying to destroy them.

    • @rykoshuxero
      @rykoshuxero Місяць тому +16

      ​@kennethfharkin same. I also build sentry bots for settlement defense. Nothing ruins a raiders day more than going up to a settlement with only minimal defenses expecting an easy mark. Then you hear the terrifying sound of a sentry bot starting up, and this massive tank kitted out in heavy hydraulic armor rolls around the corner sporting 2 gattling lasers and 2 mini nuke launchers. I don't need to ever worry about my settlements once I place one of those monsters there. I also paint them jet black for the aesthetic.

    • @coryhoggatt7691
      @coryhoggatt7691 Місяць тому +8

      @@rykoshuxeroas long as you don’t mind dragging down your settlement’s happiness. Robots are always at 50%, and they are averaged with all the other settlers (who will be at 80% if they have food, water, a bed and defense).

  • @undefinedusername2359
    @undefinedusername2359 Місяць тому +112

    >anything on top
    >assaultron legs
    there. that's the guide. not grey's guide, mind you, but it'll at least get you a mobile robot companion, provisioner, etc...

  • @blasiankxng
    @blasiankxng Місяць тому +127

    Mr. Handy being armed to the teeth is actually very 1940s america lore accurate

  • @Triaxx2
    @Triaxx2 Місяць тому +198

    As far as I can tell, the basic Mr. Handy would have had either a Flamer or a Laser, but both functioned as multi-tools. The Flamer could be anywhere from full on light the room, down to precision cutting/welding torch, to lighting birthday candles. On the other hand (ha), the laser would be capable of anything from precision bug zapping, to full combat laser and anything in between, including use for precision tree/hedge trimming, and maintenance tasks. Bolt can't be stuck if it's been turned into a cloud of metal vapor.

    • @dragonheart1236
      @dragonheart1236 Місяць тому +8

      Make the third arm the greatest multi tool of all, a hand.

  • @griddori
    @griddori Місяць тому +110

    I liked the language used in this video, it sounded like you were a person in the fallout universe laying down everything you know and should know about robots in the wasteland, but also broke the fourth wall at moments. Good scripting! Keep up the good work with these videos.

  • @Rad_King
    @Rad_King Місяць тому +203

    2:50 😂

  • @bigearl1624
    @bigearl1624 Місяць тому +126

    Obviously the best combat bot Is the Nuka Cola Torso with no arms.

    • @user-eu5oz9iy7j
      @user-eu5oz9iy7j Місяць тому +12

      I made jezabel that in my playthrough.

    • @foxbomber5
      @foxbomber5 Місяць тому +1

      It fights with the power of refreshment.

    • @bigearl1624
      @bigearl1624 Місяць тому

      @@user-eu5oz9iy7j it's practically mandatory for me.

  • @taneli5026
    @taneli5026 Місяць тому +26

    FYI when you create a robot, it isn't protected like your normal companions.
    But, if you make them a companion and then dismiss them, they retain their protected status and won't die to a random attack on the road (Assuming you make them a provisioner).

    • @branthedon7485
      @branthedon7485 16 днів тому +1

      So would this work with any settler? To insure they won’t die during attacks especially from my own sentry bots lol

  • @neoluna1172
    @neoluna1172 Місяць тому +56

    Id like to add that full sentry bots are ideal for settlement defence, they dont need to travel long distances, are literal bricks of armor and guns, and when they overheat other settlement defences can give them cover untill they resume their rampage, and if you get fed up with them getting stuck, swapping the sentry legs for robobrain tracks tends to solve most pathing issues. Also dont sleep on thier melee abilites, sure they dont hit as hard as an assultron, but its still very hard with a proper melee weapon and thier sheer bulk means they can even go toe to toe with the likes of yaio gui.
    Also, if your someone who has access to power armor or other means of carrying large loads yourself, a pure assaultron is an excellent protector to have by your side when outfitted with melee weapons and the head laser, them running into melee tends to keep a lot of the heat off your back, so they are even better suited for those who prefer ranged combat. Also, about that head laser, dont worry about the assaultron's bad sensors making it miss, it wont, it appears the laser module comes with its own set of targeting sensors which are second to none, but due to being directly integrated into the head laser they cannot link with any other ranged weapons.

  • @RonVB
    @RonVB 27 днів тому +7

    My personal favorite is running an assaultron body with a robobrain head and sentrybot gatling. Makes for a fantastic wingman in a fight and can easily move around indoors.

  • @kadeshdubose5535
    @kadeshdubose5535 Місяць тому +48

    I think Mr. Handy has an energy weapon for home defense, yeah? If these things can care for young and feed/clean us, I think an obvious big draw would be the robot can defend the home

  • @TheyCallMeNewb
    @TheyCallMeNewb Місяць тому +20

    The fully armoured mister handy actually has even more armour points than the fully armoured sentry bot. The latter really needed a higher armour rating. That background malfunctioning protectron was a mirthful nod to the pathing issues. And nice conception of having the robot provisioner capable of perceiving only at mid range -- good idea.

  • @swapertxking
    @swapertxking Місяць тому +22

    you want a name for the best settlement bot? I just call em a Mr. Flexy. More flexible than a Mr. Handy or a Mr. Gutsy, so Mr. Flexy or Mrs. Flexi if you give your bot a loving lady persnality and voice modulator. Just don't do what our shop mechanic did and make a personal one named Irene.

  • @jackashmore
    @jackashmore Місяць тому +10

    I’m literally diving back into fallout 4 since 2018 and this dropped, wild timing

  • @luckyswordsmen991
    @luckyswordsmen991 Місяць тому +5

    My robots are anywhere from a tank to a soda fountain

  • @CaporegimeMarcus
    @CaporegimeMarcus Місяць тому +17

    Codsworth with Assaultron legs and automatic Protectron lasers are so good! My favorite companion build! 👍

    • @robertochiodini1267
      @robertochiodini1267 Місяць тому +5

      LegsWorth

    • @Alizudo
      @Alizudo Місяць тому +2

      I've seen people remove Codsworth's arms and eyes, leaving him just a floating head.

    • @FleshWizard69420
      @FleshWizard69420 8 днів тому

      ​@@robertochiodini1267 Codswalker

  • @wod5203
    @wod5203 Місяць тому +19

    I use robo-tracked provisioners with " lasers " and increased armor, but I also use a mod that changes pack brahmin to eye-bots. I mainly use the robo-provisioners to make runs through highly dangerous areas, and high population areas, so I don't mistakenly shoot my human provisioners in low light conditions, in the fog-of-war, sometimes PID isn't possible due to the target rich environments. I've only killed three provisioners in the heat of battle, which is a pretty good average considering the many hours played. After Jezebel's essential part is over, and I can send it somewhere, I reconfigure it with defense capability in mind and have it pull security at Grey Garden. I up-armor and up-weapon ADA as my primary security patrol at Red Rocket along with Dogmeat, and successfully keep all attackers off of the property, many never even reach the road much less cross it. no walls needed. I've been toying with the idea of making all my human provisioners robot provisioners this play through, but I don't know how much that will ultimately tank the Happiness level, especially since my supply hub is Starlight Drive-In a major population area. I think I'd have to move the supply hub aspect from Starlight to Grey Garden and the Mechanists Lair to keep the Happiness hit minimal. I just hate the Mechanists Lair as a location because getting in and out of there is a pain, so I'd have to do some serious pen and paper planning to make it a one-trip-and-done mission.

    • @thefrozenyak5272
      @thefrozenyak5272 Місяць тому +3

      If you don't want to revisit the Lair, you can build the bot elsewhere, order it to move to the Lair, and then immediately assign it as a provisioner to the desired settlement. It'll just path to the patrol route and get started.

  • @tomaszpawlik5091
    @tomaszpawlik5091 Місяць тому +50

    making good robots is fo4 has a similiar feel to perfecting your spells in spellmaker in oblivion, love being a wasteland wizard

  • @trexalaxion8485
    @trexalaxion8485 Місяць тому +24

    I always build my provisioners to have robo tracks, sentry torso with double fatman shoulders, double laser gatling, and protectron head with the paralyzing head armor.
    Anything that doesn't die to the fatman nukes get chain stunned by the gattling lasers + protectron head combo.

  • @Magnus9284
    @Magnus9284 Місяць тому +6

    A surprisingly good combo for a robot companion is to use protectron arms and torso with robobrain tracks, this gives enough carrying capacity and health to be helpful in pretty much every situation. For the head and weapons it depends on the combination, as automatic weapons work best with sentry heads, so it doesn't try to spry things at sniper distances, while the robobrain head works best with single shot weapons, so it misses a lot less.
    Personally I always recommend weapons that allow armor on the hands, so you can have a bit extra armor and carrying capacity, but that's just personal preference.

  • @dontaskquestions8721
    @dontaskquestions8721 Місяць тому +4

    Buffsworth:
    Sentry Everything, Mr Handy Torso. Have fun.

  • @couldntthinkofacoolname9608
    @couldntthinkofacoolname9608 Місяць тому +4

    For melee battlebots i like to use Mr Handy torso, center eye, assaultron arms, dual hammersaws, assaultron legs, and whatever armor provides and pumps up bleed damage. Melts through deathclaws and behemoths like a hot knife through butter, and something about that configuration pretty much completely stops it being staggered.
    For more rounded but less specialized battlebots, i like to use the assaultron body and limbs, robobrain head, gatling laser on the left arm (robots favour their left arm), and assaultron shock claw on the right; with voltaic armour. Great range, great damage, an all around good companion.

  • @happyjohn354
    @happyjohn354 26 днів тому +2

    After I reach settlement population cap I make a army of sentrybots equip them with fat man launchers and gatling lasers and use them for provisioners.
    I love exploring the wasteland and suddenly hear or see a mininuke go off in the distance from my roving armored columns.

    • @TheConpuentes
      @TheConpuentes 16 днів тому

      Won't Fatman nukes kill the provisioned bots?

  • @ye4thorn
    @ye4thorn Місяць тому +45

    This feels more like a starter guide then a complete-ish guide.

    • @Theegreygaming
      @Theegreygaming  Місяць тому +22

      emphasis on the "ish"... :)

    • @ye4thorn
      @ye4thorn Місяць тому +5

      @@Theegreygaming guide-ish video to Robot Design in Fallout 4, if you will

    • @BIDENS_HOG
      @BIDENS_HOG Місяць тому +4

      I agree. I really like the in lore perspective and enjoyed the video. But as far as gameplay, if you just read the menus and pop-ups you already know this stuff.

  • @danielarosa2995
    @danielarosa2995 Місяць тому +2

    Thank you so much for this video, this is something I've been avoiding because it felt so overwhelming, so I truly appreciate it!
    And your sense of humor is just perfect in my humble opinion

  • @Sky_Guy420
    @Sky_Guy420 27 днів тому +3

    You’ve come so far grey us og viewers are so proud of you and your channel I’ve been watching since your first video and It’s been amazing watching your quality and your channel grow. I remember saying after watching your first video “this guys going to be someone”. Keep up the great work grey

  • @PotatoBullets115
    @PotatoBullets115 Місяць тому +2

    Randomly got recommended this video and I already think I'll be revisiting this video in the future. Many thanks!

  • @Zellcos
    @Zellcos Місяць тому +1

    I knew everything in this guide. It was still pleasant to listen to and I didn't feel the need to click away the whole 20 minutes. That's a great video. 👍

  • @OPGrace2199
    @OPGrace2199 17 днів тому

    This is one of my favorite fallout videos ever. It really feels like those car shows my dad watches before work, very casual, very informative, and it almost feels in lore. I would love something like this to be on the f4 radio, dude. Awesome work!

  • @dwarf_nz483
    @dwarf_nz483 Місяць тому +1

    Thank you for making this video. I have never really thought about the various pros and cons in the manner that you have discussed here. So this is really useful information for me and will become a useful tool when it comes to designing future automatrons to service the needs of my settlements.

  • @HWORD-xg6hi
    @HWORD-xg6hi Місяць тому +2

    Grey, your commonwealth contractor series and complete-ish guides have seriously provided me a ton of motivation to begin a new playthrough and trek across the wasteland!

    • @Theegreygaming
      @Theegreygaming  Місяць тому +2

      glad I can be a bad influence on people. :)

  • @thesweetone
    @thesweetone Місяць тому +8

    The protecteon is just like me, average in all areas and just works. 😅😊😮😢

  • @Thenextbestjester
    @Thenextbestjester Місяць тому +1

    I have a load of robots working as defenders in the castle and whenever a new defend the castle quest comes on I see how the robots perform and if one is performing notably well I modify it giving it a unique paint and title. So far a meleecentric assaultron wiped a load of coursers and synths during the first defend the castle quest she was rewarded with the new title of "Gaurdian" . And recently a sentry bot with a robobrain core blew away a good portion of the brotherhood so he earned the title of "Ward" I am very proud and every settlement will have a unique robot attendee.

  • @StevenJQuinlan
    @StevenJQuinlan Місяць тому +1

    Sentry bots make for wonderful links between your settlements. Nothing makes my minuteman heart soar like knowing i've got a Sentry bot plying the trade lanes between every settlement. They keep my commonwealth safe under my booted heel

  • @Selvunwindful
    @Selvunwindful 21 день тому

    Oh I love in-universe videos very, very, very much. Subscribed and I'll set a reminder to check in every so often.

  • @evilbob840
    @evilbob840 Місяць тому +2

    I make really cheap provisioners, mainly because I avoid using human ones, but get/connect all the settlements. Build a basic unit, slap on a Mr. Handy thruster, add the cheapest ranged weapon on one arm, paint them a color noticeable from a distance (usually white or pink), and send them on their way!

  • @B2Pproduction
    @B2Pproduction Місяць тому

    I have hundreds of them as provisioners, and I think you did a great video lore wise and good for beginners as well.

  • @davidwillis5044
    @davidwillis5044 Місяць тому +2

    I pretty much exclusively use automatons as provisioned. And if you have enough settlements it's really easy to stumble across a hulking sentry bot provisioner as you wander around sometimes the red light and gunfire in the distance scares you too

  • @Mabra51
    @Mabra51 Місяць тому +6

    A Mr Handy wit ha single eye and no arms is the closest you can get to an eyebot. 😞

    • @PatheticApathetic
      @PatheticApathetic Місяць тому

      Eyebot Pod

    • @Mabra51
      @Mabra51 Місяць тому +1

      @@PatheticApathetic The eyebot pod doesn't get you an eyebot follower.

  • @ShirubaGamer
    @ShirubaGamer 26 днів тому +1

    A fully-voltaic armored Mr. Handy with two Sentrybot arms capped off with dual gatling lasers, along with three Mr. Handy arms wielding saws, is the closest thing to perfection you can get in this game. Fast, agile, tanky, godly dps. Can go anywhere, kill anything, and shrug off aggressive Deathclaws like they're level 1 Radroaches. The only downside is it'll frequently kill everything hostile before you get a chance to finish aiming down sights, making combat a little too easy. The voltaic armor increases the damage of energy weapons, and you can fit a LOT of voltaic armor on this thing. Don't forget to armor the thruster. Turn Codsworth into Godsworth, because this thing'll smite groups of high-level enemies faster than an angel of death. I can fathom no downsides to relying solely on these, and no upsides to ever choosing anything else.

  • @randyping6036
    @randyping6036 Місяць тому +1

    Heavily armed Sentry robots are the best provisioners, and if you create a bunch on the same route they are basically a patrolling force.

  • @MansakeLabsOfficial
    @MansakeLabsOfficial Місяць тому +3

    My standard config is very similar to your Mr. Handy, except I put saws on all of the thruster arms, and use gatling lasers instead of snipers. It is unofficially known as the "Kill Stealer 9000", but its official designation is "Steve".

  • @natesims1680
    @natesims1680 27 днів тому

    I’ve only been playing for a month and I had no idea that building robots was a thing! This was a great video, thanks! 😄

  • @animeXcaso
    @animeXcaso Місяць тому +3

    On the robobrain, I like to roleplay as a robo-therapist, "freeing them" from we-know-what deposit and giving them a second chance at self-realization at a settlement of my choice.

  • @Trace_AlChrom
    @Trace_AlChrom Місяць тому +1

    I love the sniper hoverbot idea i most likely will have to build a few of those after the next fallout 4 update.

  • @stormcry8202
    @stormcry8202 Місяць тому +6

    My current game has robot provisioner hubs radiating outwards from GreyGarden, The Mechanists Lair, and Hangman's alley. I find it very satisfying hearing my heavy provisioner death machines laying waste to raiders, and super mutants living around Hangman's. I always got annoyed that my settlers would take a stroll around the block, and aggro the locals. Now I just park a robot workbench near the open entrance so even fat-assed sentry bot parts can path in and out. Having those three areas spewing out robot, splits up the map pretty good, and focuses the happiness hit to only those places. I also had a ton of parts from the stupid amount of Rust Devil spawns that crop up while exploring. I do think that having a hovering robot provisioner floating over to Spectacle Island does make sense vs a loaded up brahmin.

  • @AlexConnor_
    @AlexConnor_ День тому

    Robobrain tracks, Mr Handy torso + center eye for long range and accuracy, one side mounted gatling lazer (or other lazer weapons as available). The Robotank.
    Extremely fast, hard hitting, spots and engages targets at long range. Perfect for -provisioning- _pacifying_ the Commonwealth. At one point had 50+ criss-crossing the map, nothing hostile stood a chance. Just constant fights going off in the distance, running across bodies or seeing them flying up and down roads. Don't forget to recruit as a companion to flag them as protected.

  • @average_joe_krootdude5240
    @average_joe_krootdude5240 Місяць тому

    I always make some sort of hovering mellee beast. Hovering means it almost never gets stuck on stuff and im the man with the gun i want it to zoom up and tank while i be blastin! Great vid as always!

  • @icky46111
    @icky46111 Місяць тому

    Last time I did a playthrough, all of my settlements were connected via sentry provisioners, and I built them to be heavily armed much like you did, with heavy weapons and armor but good carrying capacity. They, along with the rebuilt Minutemen patrols, basically constituted a patrolling peacekeeping force throughout the Commonwealth, and I often heard them taking out entire encampments of raiders/gunners/etc in the distance

  • @pablito8497
    @pablito8497 Місяць тому +1

    Fun fact about assaultron head laser: despite the overall horrendous accuracy of the assaultron head, the laser SPECIFICALLY seems to have a pinpoint accuracy as long as the targets are within assaultron's cone of vision when it's body locks in. It can even switch between targets during a single blast, killing multiple targets if their health is low enough.

  • @VengeanceMkII
    @VengeanceMkII Місяць тому

    I created a bot with assaultron legs and sentry bot torso with deathclaw head. It was purely melee focused with a buzz saw right arm and assaultron left arm. I can't remember the specifics but it was a melee monster. Satisfying to see G30-R6E do his work.

  • @michaelangelo2479
    @michaelangelo2479 Місяць тому

    Been waiting for a video like this

  • @ketchups2777
    @ketchups2777 Місяць тому +1

    Fun relaxing video. Just re lighting, having the subject backlit casts all the front of your subject in shadow. The viewer can't see the details (in this case the talking points of the different armours) because they're a silhouette
    Edit: check out 3 point lighting. Also, the Mr Handy was my fav ❤😊

  • @oaksparoakspar3144
    @oaksparoakspar3144 Місяць тому

    The final Mr. Handy is close to your best option for companion work - stack two gatling lasers on it and use the armor that boost energy damage and you are good to go for the fastest, hardest hitting option that can follow you around without hanging up on everything. You could just use those and nothing else (though they are pricy to build just to have as provisioners, but they will clean up the commonwealth for a survival playthrough where you want clean roads to run on).
    For provisioners, you can just use basic unmods as they don't HAVE to be anything special. If you are going to make them damage dealers, then the system he has works well enough - but consider cheaper, shorter range arm options like cyro and flamer. Those have pretty awesome damage potential when on a companion. The face blaster works well as a longer range option so you can afford the shorter range for the arms (and they seem to shorten up the agro range as well).
    I've seen assaultron melee builds that COULD pile on the damage in an encounter, but the reality is that what you are working against the most is the game's pathfinding. Having legs instead of thrusters and no range means that you will never have an effective build that is melee because getting to the enemies will be thwarted. You want a floating gunship if you want that companion to be worth having around you.

  • @nacl4988
    @nacl4988 Місяць тому

    You can also maximise Melee damage if you want it as a companion. It can be a frontline melee tank to help deal with short ranged threats.
    Assaultron Laser head, (keeps it's range low, so it stays near you).
    And dual melee weapons with Assaultron arms to slap anything near you.

  • @metronicmagician1816
    @metronicmagician1816 29 днів тому

    I know for my robots I usually build them according to 3 types. Workers, fighters, and travelers.
    Workers are either basic protectron or Mr handy bots with little to no armor or upgrades. They are designed to be a workhorse, and a workhorse only.
    Fighters are either asultrons or securitrons built around crowd control with little to no care for carry capacity or mobility. They are built for defending bases and attacking anything that might pose a threat to a settlement.
    Travelers are a hodgepodge of assaltrons, robo brains, and Mr handys that are equally a hodgepodge of range, capacity, and damage while all having mobility be its key necessity. They are built to be companions and provisioners with a focus again a being able to go anywhere.

  • @danishdude2191
    @danishdude2191 Місяць тому

    For my companion and settlement protection bots, I normally go for the Robobrain head for the mesmatron attack, Sentry body for high hp and the 2 shoulder grenade launchers, Sentry arms for high hp again, Gatling laser and rocket launcher for arms and the Assultron legs for movespeed, they are both faster and provides more carry capacity than the mr. handy thruster. Then the Target system, so it can detect all nearby enemies and depending on my own carry capacity, I go either voltage for the extra carry or otherwise hydraulic armor for best protection (And sometimes bleeding dmg for the shoulder armor). It is an absolute fast moving killing machine, it looks wild and also have decent carry capacity and one of the best combat companions you can have.
    But it is very costly in materials, especially aluminum, gold and nuclear material.

  • @monkyk1ng
    @monkyk1ng Місяць тому +2

    “Helps to bring a buddy with a gun”
    Or a buddy who IS a gun

  • @d3str0i3r
    @d3str0i3r Місяць тому

    my go to unit is assaultrons with blades, a handy thruster, and a robobrain head, the speed and engagement range make this combo pretty scary as long as it doesn't get surrounded, but it's hard to surround something that has its blades wet before your opponents know what happened, install these as provisioners and yeah, they'll get distracted by every threat along the way, but if they run the longest routes possible you can pretty effectively rely on them to keep the commonwealth clean

  • @YourBoyNobody530
    @YourBoyNobody530 Місяць тому

    I personally have had the best experience with assaultrons. Adding robo brain torso boosts health and carry capacity making for a deadly ally who rushes enemies in melee range with the assaultron head laser being more than capable of handling ranged opponents. For armor and weapons I like to do for duel shish kabobs with the volteic armor for lots of energy damage. However, a warmonger armor plus the the sledge hammer saw blades works wonders as well.

  • @GeneralIVAN894
    @GeneralIVAN894 23 дні тому

    just love it when 10 plus robots in one settlement find a random raider that was just about to attack, and then he is made into dust by how many lasers are going

  • @stormcry8202
    @stormcry8202 Місяць тому +2

    No love for the Voltaic frame parts? :) I love the way they look, and I can spot my provisioners from a pretty good distance. It helps with not confusing them with the Rust Devils I'm sniping :)

  • @NITROJACKALOPE
    @NITROJACKALOPE День тому

    I like to make Mr. Handy bodies with a thruster, protectron arms and automatic hand lasers, and one Mr. Handy eye. All factory armor. This relatively low cost solution makes an excellent provisioner, But is tailored mostly to be aesthetically pleasing, and importantly, doesn't get stuck very often.

  • @ded2thaworld963
    @ded2thaworld963 Місяць тому

    I love making the robots. I literally have settlements full of them and always put at least one beast to guard each settlement

  • @masterofthecontinuum
    @masterofthecontinuum 11 днів тому +1

    I'd call it the Mr. Squiddy.

  • @Shwingoman
    @Shwingoman Місяць тому +1

    7:36 Love the protectron trying to walk through the platform there
    Edit: Nevermind, it's there the entire video, which is even worse

  • @Touchofaweepingangel
    @Touchofaweepingangel Місяць тому

    Thank you for this! Informative and I like your style. Have you done a video on manufacturing yet?

    • @Theegreygaming
      @Theegreygaming  Місяць тому +2

      not yet, but I'll put it in the idea bucket and see if I can figure out a good way to present it.

  • @magoichi75
    @magoichi75 29 днів тому +1

    I can’t go wrong with a decked out protectron, they were the backbone of most industries pre war so they’ll still keep getting work done after the war

  • @MikeLockheart
    @MikeLockheart 26 днів тому

    I like the thruster the best, becuase all the robots with legs, get stuck, etc.. the thruster they just float anywhere, never get trapped or stuck, it's great.

  • @stephennelson9212
    @stephennelson9212 Місяць тому +2

    I feel like you forgot the main role like combat companion. Something with a good balance of damage/defence and carry weight. And u know can fit through doors

  • @shorewall
    @shorewall Місяць тому

    For Battle Companions, I built a Mr. Handy, with Securitron arms and auto lasers or gatling lasers. For armor I put the voltaic armor, which powers up energy weapons.

  • @sand_sand7304
    @sand_sand7304 Місяць тому

    I have been waiting for this!

  • @Yardiff
    @Yardiff Місяць тому +1

    Nice to wake up to, thank you!

  • @Eladdan
    @Eladdan 27 днів тому

    My daily driver back when was the Protectron head on an Assaultron torso with Protectron arms fitted with the red ~Space~ lasers and all that on Assaultron legs. All with factory armor and of course the ~Space~ paintjob.

  • @TuckBolt
    @TuckBolt 15 днів тому

    Love the Assultron legs, Sentry torso and arms with the buzzsaw/sledgehammer arms, and Assulrton head with face laser. I run power armor and gatlinglaser with the power armor sentry running the same, so I'm fine for range damage.

  • @Hoigwai
    @Hoigwai Місяць тому

    It's been a bit but I think my standard supply line bot was tracked, tesla coil/hydraulic armor, rail spike gun x2 or 1 Tesla and 1 rail spike gun, robobrain body, sentry arms, and a Mr. Handy eye.
    The reasons were the melee combo of Tesla with sentry arms, I found that the robobrain head would sometimes forsake attacking with other weapons and keep trying to eye gouge (my nickname) attack over and over leading to defeat. The rail spikes seem to behave like 50 cal sniper rifles with a handy eye and having a Tesla was pure fun watching them charge the bot and my personal Raiden perform fatalities.
    My personal bot was much the same unless I wanted perfect mobility then, like you went with the thruster because everything else can get into annoying terrain issues.

  • @BxBxProductions
    @BxBxProductions Місяць тому

    bruh the lopsided loony is surprisingly good. i've been using them as provisioners years ago when i did my first playthrough. usually a shishkebab hand with a laser something on the other. easy to spot at night too. the fact that it's flying reduces the risk of it getting stuck on terrain

  • @user-xb3hx7rq8q
    @user-xb3hx7rq8q 15 днів тому

    Robo brain head, tracks, sentry body and arms. Cluster bomb, gatling gun, laser gatling gun. Absolute beast

  • @verianlewolf2417
    @verianlewolf2417 Місяць тому

    the most versatile one is handy torso, assaultron legs (handy thruster will do fine, low carry cap is still more than enough though if you really want that robobrain, again you just want any set of quick legs), double minigguns (one laser preffered to get around phys resist enemies), long range will allow massive suppresive fire and the range means armor is not important, and then go for all pocketed armor, with maybe some rust devil here and there, its great in a fight and will melt any enemy, (mine melts alpha deathclaws in seconds), it has more than enough speed and maneuverability for any purpose, and carry cap is liek 200 which is as much as if not more than the average person/follower

  • @GreyKingZero
    @GreyKingZero Місяць тому

    Great designs!

  • @Boo_Playz
    @Boo_Playz Місяць тому

    My favotite design is the Mr Handy torso, with Protectron arms and legs all with factory armour. It looks so cute.

  • @daxx3y
    @daxx3y 6 днів тому

    To add a little conspiracy to the Robobrain lore, as your companion whenever they use the mesmotron attack it does home in on you(or maybe the closet organic being).

  • @PatrickBasedman1
    @PatrickBasedman1 24 дні тому

    Been having a lot of fun modifying Codsworth and Ada. Ada is basically an assaultron now, with laser sniper and buzzsaw.

  • @mental8886
    @mental8886 Місяць тому

    A couple weeks ago I started building robobrains with the cyclops helmet and Tesla gun/assaulttron shock claws. I have about 15 made at the mechanists lair all acting as provisioners/traders to settlements.

  • @TheArklyte
    @TheArklyte Місяць тому +1

    1)problem with provisioner is that the game constantly "defaults" automatrons to basic naked protectron without arms when you're away from their area. I tried to use sentrybot/assaultron hybrids to cover Commonwealth with patrols through such provisioners, but the game keeps messing with them and power armor so I had to keep provisioners solely to human settlers in marine armor with gatling laser and nuka grenades. Sadly that's the best you can do to keep Commonwealth clear;
    2)second usage were same sentrybot hybrids outfitted for artillery role to defend settlements like castle which had a lot of open ground around them. The game ruins settlement robots FAR more rarely so it can be kept. In spirit of self propelled artillery, those were robobrain tracks and head with sentrybot torso and rest of it. Weapons were all explosive and 50/50 on experimental and reliable ie arms were rocket launcher and explosive minigun while shoulders were cluster rocket and mini nuke. Problem: mesmetron is VERY short ranged weapon. Robobrain detects something and rushes AWAY from the walls, sometimes literary jumping off the wall in case of Castle to pursue the attackers into their melee range to be encircled and disassembled with impunity. Result: robobrain heads forever scrapped and tall railing added to all walls. And since explosive weapons kept hitting railings and exploding robots themselves, switch from explosives to laser gatlings. Shoulder weapons were retained.
    3)settlers themselves. For roleplay reasons those are combination of robobrain head and arms with assaultron legs and torso(idk if lorewise assultron torso can fit all the units needed to keep human brain alive and healthy. Jezebel somehow survives as separate head). Basically that gives us -Robocop- Calculator robot. Lorewise they should be able to use human weapons thanks to robobrain arms and claws and wear human armor and clothing thanks to assaultron torso and legs. For RP reasons some of them are named after named NPCs, who died. Come on, we have Automatron facility, we have the doctor from Far Harbor, we CAN rebuild them!
    4)for actual companion the best suited one for me remains assaultron as what player need the most is a bullet sponge to stand between you and feral ghoul horde. So assaultron head with laser and "hammer/saws"™ for that sweet stagger. Idk, might replace one of the arms with a flamer to keep the enemies on fire while they also bleed and are staggered.

  • @wowkenshin1
    @wowkenshin1 Місяць тому

    My best combo that I'm happy with is the assaultron legs, robobrain torso and head, sentry arms and both, minigun and gatling lazer.
    For armor, I went with voltaic armor all around.
    It provides the very best ranged offense and surprisingly good defense.
    The assaultron legs grant it decent speed to keep up with you, while still granting decent carry capacity.
    The 2 heavy guns means low chance of being melee'd. And the mesme-something head disorients pretty much anyone. Opponents getting up close and personal winds up being your problem, but that's assuming they survive the onslaught of fire from the bot.
    Voice is your choice. Tho the robotic female voice with personality on, is my go to.

  • @exactinmidget92
    @exactinmidget92 Місяць тому +1

    heavy with dual mortar is what i always build. dude gets one salvo off and immediately over heats and the battle if usually over before he cools off again. its not good but it looks cool as hell.

  • @TheArklyte
    @TheArklyte Місяць тому +2

    Explosive minigun and shoulder mortar on right side, rocket launcher and shoulder fatman on the left side. Full explosive so AoE compensates for lack of accuracy, retains a degree of firepower even after unstable weapons fall off, has some stagger.
    The rest are optional. Is it effective? No. Is it at least good? No! Is it awesome? Yep...

  • @SES77
    @SES77 Місяць тому

    I created the "Bobart" line (based on that Amazing world of Gumball robot). It his a Mr. Handy Torso and Singular Eye, and assaultron arms and legs. The "base" model comes in Manila Color (Farming), Red (Flame Units), and Olive Green with a auto laser rifle as its right arm and backpack (military). The MK 2 has fully upgrades hydraulic armor (and eye) and boasts two miniguns (with hydraulic sentry bot arms) or a tesla model with fully upgraded tesla plate and gatling lasers (Tesla Hydraulic)

  • @spinosauruskin
    @spinosauruskin 29 днів тому

    I prefer what I consider the "sentry robobrain"
    Sentry bot torso and arms, giving it the heavy cluster munitions and high carrying capacity, fitted with an unstable gatling laser and missile launcher.
    Using a robobrain mesmetron head it has an extremely long engagement distance and has the mesmetron as an extra weapon.
    The disadvantage of the sentry bot legs is difficulty in close quarters but this is almost entirely eliminated with the robobrain treads, with a mere slight drop in carry capacity and health.
    What this lacks in melee capacity it more than makes up for in extreme levels of power. Slapping strong post-war armour with extra carry capacity on it and it's one of the most versatile robots I've ever made.

  • @inductivegrunt94
    @inductivegrunt94 Місяць тому

    My personal bot design I use as a companion is my ultimate tankbot. Sentry body with Canister Launchers so they don't break when in combat, Robobrain treads, Sentry arms with duel Gatling Lasers, Assaultron Laser Head, and full Hydraulic Armor. Basically it's a giant death machine that can solo almost any enemy in the game that can even travel indoors at the cost of the Canister Launchers being less than useless. Easy my best design I could come up with.

  • @Robosium
    @Robosium Місяць тому

    my go to bot build is assaultron legs, mister handy torso and center eye, sentry arms with some melee weapon (like the saw hammer combos), this'll get you a bot that locks onto enemies from far away and charges in to demolish them
    another good one is a mr handy with side eyes swapped out for sentry arms with miniguns, this one fits a more fire support role
    also with the mr handy thruster the sentry torso never overheats but also can't equip the back mounted weaponry

  • @SavageLu
    @SavageLu Місяць тому

    In my main playthrough, before the automata dlc, I had gathered all combatant’s weapons and armor to outfit my settlers, mainly the provisioners with the heaviest spare gear. With the dlc, I tried to make every settlement have robot provisioners patrolling to each settlement. This caused my game to lag a lot and load times a huge pain, but I love casually hearing my robots dropping mini nukes on raiders in the distance.