Mastering Particles to Create Procedural Smoke in Blender Eevee ( With a Time-Fading Effect ) 🔥

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  • Опубліковано 27 лют 2023
  • As a longtime user of 3DS Max, I decided to take the plunge and dive headfirst into the fascinating world of Blender. My mission? To master the art of creating stunning smoke effects without relying on simulations, all within Blender's powerful Eevee engine.
    It wasn't an easy journey, and it required a bit of creative trickery. However, thanks to the incredible Blender community, we've now unlocked a workflow that lets us craft stylized smoke like never before using Eevee.
    If you're as passionate about learning this incredible piece of software as I am, I invite you to subscribe to my channel. Your support keeps me motivated to explore and share more about this amazing tool.
    Cheers to Blender! 🍻
    #Blender #Particles #Eevee"
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КОМЕНТАРІ • 13

  • @TPVPRO
    @TPVPRO  Рік тому +1

    ( Sections if you want to skip ) Intro 0:26 / Scene Setup 1:10 / Particles Setup 7:50 / Material Setup 15:46

    • @FixItStupid
      @FixItStupid Рік тому +1

      @ 14 min In YOU Got Me Having A Good Day Thank You You Got The Skills & Tech.

  • @pitched7401
    @pitched7401 4 місяці тому

    Finally someone approaching smoke simulations properly. To be able to precisely shape it you need particles. Also nice showcase of force fields and their falloff!

  • @WYZWYZ
    @WYZWYZ Рік тому +1

    Oh my god, this saved me! also, for the randomizing on the smoke, you can just do it with the turbulence! but anyways, thanks for the most amazing tutorial on this earth!!

  • @TandMe
    @TandMe 7 місяців тому

    very underrated video. It help me a lot, thank you so much!

  • @MaydayAcademy
    @MaydayAcademy Рік тому

    Thank you so much for that. I was looking for a way to make good looking and adjustable smoke for so long now. Such a great help!

  • @scatterbrainart
    @scatterbrainart 7 місяців тому

    Thanks so much for the video!
    This is crazy useful for just making a quick smoke emitter without running clunky Mantaflow simulations.
    Pro tip: Change noise texture to 4D, add a Value input, type #frame in the value. Plug it into a Math node, Multiply by 0.005, plug that into the W value of the Noise Texture. You'll get a nicely swirling noise pattern.

    • @TPVPRO
      @TPVPRO  7 місяців тому

      Awesome thanks for the tip!

  • @awreno
    @awreno 9 місяців тому

    super helpful!

  • @laynelommen9460
    @laynelommen9460 Рік тому

    Um....

  • @laynelommen9460
    @laynelommen9460 Рік тому

    Im out

    • @TPVPRO
      @TPVPRO  Рік тому +1

      I'm guessing you expected car content.

    • @laynelommen9460
      @laynelommen9460 Рік тому

      Yes. I like slow turds.