Checking out Blender Eevee Next - Tips for Realism

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  • Опубліковано 23 лип 2024
  • In this video I'll show you a little of what's new in Eevee Next, introduced in Blender 4.2. I also show you how to make a simple procedural material, and a few tips for realism using the camera and the compositor.
    I have a Patreon in case you want to support the channel since it's not yet monetized.
    Patreon: / membership
    0:00 Intro
    0:54 Ray Tracing
    2:30 Procedural Material
    4:18 Depth of Field
    4:49 Compositing
    6:33 Examples
    6:55 Outro
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КОМЕНТАРІ • 56

  • @deareeMusic
    @deareeMusic 5 днів тому

    thanks! trying out all the new features u mentioned, great way to explain the way the retrace works. I will be watching more! plus I think u and I have similar style interests so it will be great to learn from you. thanks much keep it up!

  • @sebbosebbo9794
    @sebbosebbo9794 16 днів тому +6

    4.2 is a amazing milestone update ...
    Not only Evee'$ rewrite is nailed and works very well,..thx devs.& Community
    --- lighting system , viewport/ compositing , rendersystems , polishing of GUI/ UI ,
    overall performance enhancement , even VSE ,
    etc. ... ----

  • @avirgosh
    @avirgosh 16 днів тому +5

    Thank you for showing how beautiful you can make an image in Eevee Next! I'll definitely use this

  • @prashantkhandelwal755
    @prashantkhandelwal755 16 днів тому +8

    please DON'T EVER STOP 🙌🙌🙌🙌

  • @satyamanu2211
    @satyamanu2211 13 днів тому +3

    There is something soothing in ur voice which is perfect for tutorials

    • @void_visuals_
      @void_visuals_  11 днів тому

      @@satyamanu2211 lol thanks! Glad to know that

  • @krysidian
    @krysidian 6 днів тому

    Going into the Film settings and turning on + increasing the overscan feature can be really useful as well, when the limiting screen-space nature of the GI becomes noticable. It basically just computes and renders a certain amount over the camera border which can be really useful if reflections seem to be cut off or shadows shift and disappear.

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi 16 днів тому +3

    The wise Void. You are the best Blender user lol

  • @Positronit
    @Positronit 16 днів тому +2

    Thanks for the tips. Keep up the good work and show what is possible with EEVEE. Great work.

    • @void_visuals_
      @void_visuals_  13 днів тому

      @@Positronit I’m having a lot of fun with Eevee Next and I’m getting even better results as I keep getting the hang of it.

  • @scoutsoftworks
    @scoutsoftworks 8 днів тому

    Best EEVEE NEXT video I've seen so far.

  • @webinatic216
    @webinatic216 15 днів тому +1

    It's still limited by the screen space solution. However the irradiance volume is blazingly fast so it will help.

  • @richard29sher
    @richard29sher 13 днів тому

    Excellent work and tutorial!

  • @antoonsorg
    @antoonsorg 15 днів тому +1

    Wow that looks awesome

  • @M16papercraft
    @M16papercraft 16 днів тому +3

    bro, tysm for all your info on EEVEE and now EEVEE next, I've been wanting to learn how to use it cause I feel it's just as valid to use as cycles so long as you know how to use it. your last video and this one are perfect introductions into it, so thank you again!
    one question I do have is how you made that handheld feeling movement to the camera on your quick render with your emission cubes and the extruded in cube? it looked really good lol.
    anyway, would love to see more tips and tricks, and can't wait to see updates on your short film, your trailer looked gorgeous! keep up the good work mate!

    • @void_visuals_
      @void_visuals_  15 днів тому +2

      Thank you! I will make a video about camera movement, probably my next video. I will remake and re-render an old first person horror animation I made with realistic camera movements, and I’ll show you how I do it

    • @M16papercraft
      @M16papercraft 15 днів тому +1

      @@void_visuals_ ooh sounds awesome! if it's on EEVEE, I'd love to have a few more tips thrown in that video too lol

  • @Gametime05577
    @Gametime05577 13 днів тому +1

    Awesome Video ❤

  • @basspig
    @basspig 15 днів тому +1

    Just two more days till the official release!

  • @ShahulHameed-yl8um
    @ShahulHameed-yl8um 5 днів тому

    super and easy sir

  • @MarcioGianotti
    @MarcioGianotti 16 днів тому +2

    Void Eevee Tips at full throttle

  • @fisherman10101
    @fisherman10101 14 днів тому

    great vid, many thanks

  • @mastergenom
    @mastergenom 16 днів тому +7

    The biggest problem of Global Illumination is the rendering of light sources that are only in front of the camera, everything behind it does not work. This problem could be solved by baking the light. But I couldn't find such a feature in EEVEE Next. Or, аm I wrong?

    • @void_visuals_
      @void_visuals_  15 днів тому +6

      There’s a light baking system in eevee next similar to the one in legacy eevee. It used to be called irradiance volume, now it’s just volume. But I haven’t tried it out yet

    • @mastergenom
      @mastergenom 15 днів тому +1

      @@void_visuals_ Glad to hear good news. I'll check what I can do. But I hope you will also make a video about it, because there are not many videos about it now.

    • @VentelHD
      @VentelHD 14 днів тому +1

      But baking is not a good idea for any animated thing in the scene. Still, amazing progress on EEVEE.

    • @mastergenom
      @mastergenom 14 днів тому +1

      @@VentelHD But if static meshes are baked and animated objects are rendered with Global Illumination, it can become cheap high quality.

    • @ahmedwafi2171
      @ahmedwafi2171 13 днів тому +1

      It's not global illumination problem indeed, because Eevee next uses( Screen Space Global Illumination), so it just shows the light bounces through the camera not the world space like Cycles for example because it's using path tracing😅

  • @sanyi9667
    @sanyi9667 13 днів тому

    I'm using 2.9 but might update. this looks pretty AWESOME

  • @alexandrearaujo4256
    @alexandrearaujo4256 14 днів тому

    Greetings from Brasil. Nice video, very handy. Gave me a lot of information about evee next. I am very excited to have it. thank´s

  • @abdulfathah4126
    @abdulfathah4126 13 днів тому

    Please make some good interior tutorial in evee next. And you are goooood.

  • @sachipoonga8741
    @sachipoonga8741 15 днів тому

    Thank you love u 💙

  • @dzulrashdi6689
    @dzulrashdi6689 16 днів тому +2

    How to make glass in new Eevee. There's no screen space reflection and blend mode.

    • @void_visuals_
      @void_visuals_  15 днів тому +1

      Just mix a glass bsdf with a transparent bsdf with the mix shader node, then turn on ray traced transmission in the material properties ;)

  • @benveasey7474
    @benveasey7474 16 днів тому +2

    Newbie query: If you use EEVEE raytracing then do you still need light probes?

    • @void_visuals_
      @void_visuals_  15 днів тому +2

      Nope, like I showed it in the video, it’s all realtime now.

  • @arturbynibo8753
    @arturbynibo8753 16 днів тому +2

    Do you know when eevee next should appear? I listened that in this july.

    • @void_visuals_
      @void_visuals_  15 днів тому +2

      I couldn’t find an actual date on their website but it says something about the next few weeks. It’ll be out soon, but you can go ahead and use the beta version until then. It’s fairly stable

  • @johnlemon874
    @johnlemon874 16 годин тому

    Does anyone else think this release is unstable? It looks pretty decent in the viewport, but I get some bugs with the lighting in the renders like flickering.

  • @SethdNoah
    @SethdNoah 11 днів тому

    Salut j'ai telechargé la mise a jour de Blender version 4.2 mais y a pas Elevee Next dedant vraiment je n'ai comprends pas !

  • @jimividovic2406
    @jimividovic2406 5 днів тому

    EVEE can't handle visibilty object in camera for get only reflection without objek

  • @juanortega7493
    @juanortega7493 12 днів тому +1

    What about render times?

    • @void_visuals_
      @void_visuals_  11 днів тому +1

      @@juanortega7493 at least on my machine, they were pretty much the same as with the old eevee. I’ve got an 8GB 2060 Super

    • @juanortega7493
      @juanortega7493 11 днів тому

      @@void_visuals_ thank you man!

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi 16 днів тому +2

    From 1 to 10 you are 14 my friend

  • @nicksiber
    @nicksiber 9 днів тому

    where is bloom ?

    • @void_visuals_
      @void_visuals_  8 днів тому

      @@nicksiber it’s been removed from Eevee but you can use it via compositing. I mention it at 5:55

    • @nicksiber
      @nicksiber 8 днів тому

      @@void_visuals_ thx

  • @himanshusingh4451
    @himanshusingh4451 15 днів тому +1

    u inspire me man

    • @void_visuals_
      @void_visuals_  13 днів тому

      @@himanshusingh4451 So glad to hear that!

  • @nm-com
    @nm-com 13 днів тому

    switch to cycles. eevee next is so slow and still has artefacts all over the place. legacy eevee is much faster, and good enough for its use: the viewport.

    • @void_visuals_
      @void_visuals_  13 днів тому

      @@nm-com I was using cycles only for like 2 years, now I switched to Eevee and I’m getting really good results, especially with Eevee next which is not slow at all for me. Also I’m getting no artifacts.
      And as for its use, it’s called a render engine, so I’ll keep rendering with it lol it looks great, I don’t see why not use it