FREE Fire and Smoke Generators for Blender are Here!

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  • Опубліковано 23 лип 2024
  • In this video, we check out the free fire and smoke generator assets made available for free through the Blender Studio! Download them and try them out today!
    FREE FIRE AND SMOKE GENERATOR LINK
    studio.blender.org/films/char...
    By Simon Thommes
    License Info - creativecommons.org/licenses/...
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    TIMESTAMPS
    0:00 - Introduction
    0:11 - Where to find them
    1:53 - Fire Generator
    3:16 - Smoke Generator
    5:05 - Explosion Generator
    6:15 - How to make generators assets and bring into other Blend files

КОМЕНТАРІ • 64

  • @TheCGEssentials
    @TheCGEssentials  10 місяців тому +6

    Hi everyone! Let me know what you think about these generators in the comments below! :)

    • @bUildYT
      @bUildYT 10 місяців тому +1

      thats AWESOME WOW; im doing blender since 9 months and was always looking for smt like that, the only issu i have is that its not shown in reflections, the planes cast an accurate shadow but now reflection at all, does smb know why?

    • @jesuss196
      @jesuss196 9 місяців тому

      This is really cool. It is possible to use this with cycles? because with Cycles it looks black, so I don't know if there is some way to make this work with Cycles

    • @MEHDI.HK.
      @MEHDI.HK. 8 місяців тому

      just for evee? in cylcle render just a blck

    • @minatonamikaze7427
      @minatonamikaze7427 6 місяців тому

      its not working on cycles ?

  • @figaro-dg5c5
    @figaro-dg5c5 9 місяців тому

    Thank you so much for this! This is super helpful!

  • @FeRReTNS
    @FeRReTNS 10 місяців тому

    What an awesome find! Thanks for sharing.

  • @TheBLACKX72
    @TheBLACKX72 6 місяців тому

    Thank you for sharing, hoping to use these soon!

  • @123masteryoda123
    @123masteryoda123 10 місяців тому

    OMG so much faster. Had to upgrade to 3.6 but it worked. Thanks!

  • @mytechexplanations6923
    @mytechexplanations6923 15 днів тому

    very very thank you.

  • @b.f.5705
    @b.f.5705 3 місяці тому

    Top Video 👍👍👍. Thank you very much for your efforts. I really enjoy watching your videos.

  • @raoulette
    @raoulette 7 місяців тому

    J"adore !!

  • @AresAnimation
    @AresAnimation 10 місяців тому +1

    Pretty cool I want to use these for a UA-cam series

  • @liamwilson98
    @liamwilson98 5 місяців тому +6

    Any way to make these work in Cycles?

  • @PrinceWesterburg
    @PrinceWesterburg 10 місяців тому +5

    This is how Particle Illusion worked (20 years ago) and I’m glad its in Blender! PI was great for everything though, water, laser beams, flowers, matrix letter falls and all sorts of stuff that was genuinely usable.
    You should do a video on the asset browser which I cannot get working - they should ditch it and have a presets shelf like other programs

    • @anomalyraven
      @anomalyraven 10 місяців тому

      I agree that the asset browser is finicky - I'd use it more if it was easier to sort your assets and library, because mine is a mess at the moment. But I'm curious, do you have an example or two of a preset shelf that I could look up? I just want to see what it looks like in comparison to Blender's Asset Browser.

    • @Sonario648
      @Sonario648 10 місяців тому +1

      They should not ditch the Asset Browser. It needs improvement, if someone, maybe someone really interested wants to continue working on it, but ditching it should not even be a thought instead of improvement.

    • @Sonario648
      @Sonario648 10 місяців тому

      @@anomalyraven Blender's Asset Browser isn't finicky. You just don't want to do the work of sorting assets. Blender's Asset Browser is a lot similar to Source Filmmaker's asset browser, where you also have to manually put everything into folders.

    • @spaceexpireaudio666
      @spaceexpireaudio666 10 місяців тому

      Particle Illusion still works great! Just under different brand now

    • @Sonario648
      @Sonario648 10 місяців тому +1

      This is also how Source Filmmaker (13 years ago) handles particles. It's all 2D textures, and it still the best way of handling particles for things like smoke and fire.

  • @curiousity271
    @curiousity271 10 місяців тому

    Thanks for sharing ❤

    • @TheCGEssentials
      @TheCGEssentials  10 місяців тому

      No problem 😊

    • @isaacwardmusic
      @isaacwardmusic 3 місяці тому

      @@TheCGEssentials Is there some way to get this to work in cycles?

    • @TheCGEssentials
      @TheCGEssentials  3 місяці тому +1

      @@isaacwardmusic I'm pretty sure it's specifically designed to work only in Eevee

    • @isaacwardmusic
      @isaacwardmusic 3 місяці тому

      @@TheCGEssentials Thanks for the response!

  • @Pascal74264
    @Pascal74264 10 місяців тому

    hello thank you for sharing this, it can be used for many occasions, i tried it with blender 3.3, and during the animation, the square sprites are seen! you don't see the clear flame like in your video, i don't know what it depends on, maybe i have to do some extra settings? i don't know. anyway thank you very much!!!

  • @elumYT
    @elumYT 9 місяців тому +6

    In the mode of render engine at cycles, the fire is black. Can you help me?

    • @EBRDesigns
      @EBRDesigns 5 місяців тому

      same

    • @M.I.F..
      @M.I.F.. 4 місяці тому

      Ya, is there a possibility to use this in cycles?!?

  • @QuantayPeoples
    @QuantayPeoples 10 місяців тому

    yay

  • @ClassProjects1963
    @ClassProjects1963 10 місяців тому

    Can attribution information be added to the asset library as say an image file for reference and possible inclusion as needed.

    • @TheCGEssentials
      @TheCGEssentials  10 місяців тому

      This I'm not sure about - I generally more reference stuff like this in UA-cam videos, so I just include it in the notes - I'm not sure what industry standard practice is if you include this in other projects

  • @wegiveup_
    @wegiveup_ 6 місяців тому +3

    is that not used in cycles?

  • @gamerzstencils6266
    @gamerzstencils6266 5 місяців тому +1

    how can is use these in cycles

  • @maxstealsstuff4994
    @maxstealsstuff4994 6 місяців тому

    does anyone know, how to make them work in cycles?

  • @jaripeltola
    @jaripeltola 10 місяців тому

    Commodore 64 classic games were all about sprites. This that look like simulation are indeed faster to render than simulations.

    • @TheCGEssentials
      @TheCGEssentials  10 місяців тому

      I like sprites - I learned how to use them a bit in Unity and they were really fun, AND lightweight

  • @akashseth4014
    @akashseth4014 7 місяців тому +2

    will this work in cycles ?

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 5 місяців тому

      i guess not.. it's just black cloud for me.. when i change to EVEE it's show up immediately

  • @katsuedits8655
    @katsuedits8655 7 місяців тому +1

    will it work for cycles ?

    • @MrPurposebydesign
      @MrPurposebydesign 7 місяців тому

      i don't believe so. Every time in cycles i get nothing

  • @vitoxen
    @vitoxen 10 місяців тому

    Can you teach us how to pass such effects to game engines?

    • @TheCGEssentials
      @TheCGEssentials  10 місяців тому +1

      In general, I wouldn't try to. I'd just build the effects with the tools built into the game engines. This probably will not translate well to game engines

    • @vitoxen
      @vitoxen 10 місяців тому

      @@TheCGEssentials I wish there was a method for this, thank you for answering my question, your videos are really useful.

    • @flyegobaby
      @flyegobaby 7 місяців тому

      @@vitoxen Every game engine has a method for this. I've personally done it in UE with Niagara Systems

    • @lonelylama5222
      @lonelylama5222 5 місяців тому

      Game Engines have their own system for doing this kind of stuff

  • @insertanynameyouwant5311
    @insertanynameyouwant5311 10 місяців тому +1

    so slooooow on my PC, almost unusable. I really was hoping for a faster than volume performance

    • @TheCGEssentials
      @TheCGEssentials  10 місяців тому +1

      I'm not sure what's going on with your PC - maybe this exceeds the hardware you have? This is SUBSTANTIALLY faster than volumes. Are you sure you're in Eevee, not Cycles?

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 10 місяців тому

      @@TheCGEssentials Yes i`m always in Eevee. Well I have an old video card GTX 1060 3gb, but most of the time I`m fine with hard surface modeling and animation.

    • @TheCGEssentials
      @TheCGEssentials  10 місяців тому +1

      @@insertanynameyouwant5311 Interesting - I'm not sure what the cutoff point is, but that's still a decent card as far as I know. What happens if you cut the resolution down in the modifier from something like 1000 to 100? Any better?

    • @insertanynameyouwant5311
      @insertanynameyouwant5311 10 місяців тому

      @@TheCGEssentials oh yes, now it flies! thanx!

  • @vay911.
    @vay911. 10 місяців тому +3

    But what about cycles…? 😢

    • @Sonario648
      @Sonario648 10 місяців тому

      Eevee only. This is realtime.

    • @vay911.
      @vay911. 10 місяців тому

      @@Sonario648 😩

    • @M.I.F..
      @M.I.F.. 4 місяці тому

      ​@@Sonario648😢

  • @diegopilloni727
    @diegopilloni727 10 місяців тому +3

    sadly work only whit eevee

    • @Sonario648
      @Sonario648 10 місяців тому

      What did you expect? Eevee is Blender's REALTIME engine. Cycles doesn't do realtime stuff.

    • @diegopilloni727
      @diegopilloni727 10 місяців тому

      @@Sonario648 okay, clap

  • @fortytwo244
    @fortytwo244 10 місяців тому +1

    huuuuuuwaaaatsuup guysss!!!??