How to Animate Boiling Water in Blender (With Bubbling Effect)
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- Опубліковано 4 жов 2024
- Beginner-friendly Blender tutorial to nail the water boiling effect!
In this workflow by @CBaileyFilm you will model a container, create bubbles with particles and add a displaced surface. We will practice some fun effects and also talk about refraction shaders in Blender.
The result: a cool render to show off, with a realistic water boiling animation.
For Blender beginners, we have a free tutorial series "Getting Started with Blender" rb.gy/khqdl7
WHAT THIS BLENDER TUTORIAL COVERS:
[00:35] Model the container
[03:30] Add the water surface
[04:40] Animate the surface
[06:50] Make the bubbles 🫧
[13:10] Add materials
[18:00] Create a hot plate
LINKS FOR FURTHER LEARNING:
"Fundamentals of Animation" on CG Cookie: bit.ly/3U9Ho0H
"Fundamentals of Animation" on Blender Market: bit.ly/3QD7rKH
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Would be nice if you guys considered a monthly subscription, much of the blender community can't afford a $300 price tag.
Your tutorials just make me keep trying to learn blender more. Its so cool
Yay that made our day, thank you!
I love those tutors who explains things in brief and you're doing that for free. Thanks for helping us teaching blender with your incredible tutorials. Lots of love from EARTH.
Awesome shot, it reminds me of an aquarium dissection using alot of the same technique. In that case I used the particles as a wave brush for the water canvas, math in the textures always throw me, but you sold it well. Nicely done
So simple yet so cool and catchy
OMG ITS WORKED. Guys it really worked. Thank you
Very cool. Could also be useful over a flame in a fantasy type workshop. Just need to give a bit of a base color to the water.
Very helpful tutorial with explanation made clearly step by step. And the boiling looks so realistic:)
thanks I am making props for a science type lab and was going to do something like this but this is perfect - great help !
I discovered your UA-cam channel and your site today and I am completely in love with what you do 😍 Your videos are clear and fun to learn and explore and the articles on your site are awesome ! Like there I discovered your tutorial which looks too good with the small portable console too beautiful. Also your incredible project of the house with the river and being able to download the scene and the one in progress to create a horror story, the tutorials animations and all...The photos of the community with their comments...No really, big heart stroke ❤️
I hope you keep coming out with tutorials, community events and all.
Excellent tute as ever. best one on this i've seen so far!
Fantastic easy to follow video to create an awesome animated effect!
I love it! 😃
Thanks so much for the great tutorial.
I wish you all, and everyone reading this, the absolute best on your creative journey and I hope you and your loved ones have a fantastic rest of your 2022! 😃
Which app or website he used ?
@@saurabh_23IIT Do you mean which application is he using here in the tutorial? If so, he's using Blender. Maybe the latest version 3.3 at the time of this video? That's what it looks like.
@@MRUStudios thanks
@@saurabh_23IIT No problem my friend. 🙂
Great tutorial as always Mr Bailey. I'd like to see a tutorial on rigging some kind of complex door system, with mechanical hydraulics or something like that.
Very nice, Chris! Now you got me thinking 'can this be done to make it look like bubbling lava?' Don't know why that popped into my head. I'm guessing the viscosity needs to be higher though.
Thank you very much for this great video. I really enjoy watching your videos, they are very inspiring and I understand you very well, since my English isn't that great I can follow you wonderfully. I miss professional videos like this in German.
Wonderful guide! Thank you!
It looks awesome!!!
It was fun and exciting to work on this project. Thank you for sharing.
Won't it look more correct if water was a volume (refractive and stuff) and bubbles were subtracted with boolean? Because they are in fact bubbles, and then you won't need goofy specular and IOR values
tf
I'd invert the normals on the underwater bubbles. That would help.
thank you very much i learned this animation from you and apply it in my vids on youtube thanks again
Very nice tutorial, especialy the quick driver.
Also for mapping and coordinates you can use ctrl+T (having the noice texture selected)
It will make 0 difference on a scene that small, but instead of uv sphere for bubble you could add meatballs
I'm a complete noob at this blender stuff but I'm thrilled to have found this video. Thank you so now I can save it for future reference.
Can you make a slice of pizza animate with the illusion the pizza disappears progressively with each bite as it's being eaten? For realism in the eating scene. Dunno if I worded my question correctly 😅
This tutorial was excellent!
Awesome 👍🏻
If you flip the normals of the water bubble, it would look a bit more realistic.
..This answers also the question of Dimitrii Goloborodko below..
Nice tutorial
Very cool!
I really loved that tutorial
Great tut - love it❤️
This is incredible! Thank you!
I learned so much from your tutorials! Thank you very much!
amazing tutorial!
Making specular more then 0.8 is not goog idea. It can bring a lot of fireflies.
Only if you can drop a drip coffee bag into it, that would be awesome ☕🤩
8:58 - m/s is for meter/second, the velocity at which the particles are emitted from the emitter, on that particular slider, along the normal direction.
Thanks for this! I am having trouble near the end. When I adjust the color ramp nothing seems to change with the steam noise. It remains a grey cloud with no contrast, as if the color ramp is not being applied at all.
Great tutorial!! Really working to learn Blender and you guys make it fun!
Just a quick tip, for the bubbles: set the transparency material of the bubbles to an IOR less than 1.0, usually 0.5 IOR works for selling the effect!
And always check for flipped normals in order to avoid a mirroring effect when applying any transparency shader
You should try making the bubbles a brush and the water a canvas, more accurate bubbles to water displacements.
i tried it but the particle system is not working with the dynamic paint
Boss tNice tutorials mate, thanks
Great tutorial, but did I miss what material you put on the bubbles? Is it the same as the surface?
It's super
Looks good but the speed of the rising bubbles has to match the speed of the boiling surface
yep, rising bubbles were too slow compared to the surface and maybe if they were smaller with more bubbles the effect would be nicer. Otherwise good tut, easy to fix it yourself so.
Wow! So cool ! Thanks man! I like it! please make a tutorial in Maxim Zhestkov style. You hava a reference one like in Houdini - but would be so cool to have it in blender!
Top, as usual ! 👍
GG my bro u help me a looooot
Виглядає смачно) хочу це випити🤤
Shouldn't the faces of the air bubbles be inverted? (and have another IOR) Because otherwise they look like glass marbles.
Nice tutorial! Did you use the default render settings (noise threshold 0.01 / max samples 4096) for the final render?
Excellent tutorial. Learned so much. Do have one issues maybe you could comment on. In final simulation everything works great. When I go to render, stream volume shows up as cylinder and not stream like during run animation. Anything I can do to fix this? Thanks.
💥
scaning objects and converts in hologram
HELP! When i put a sample into the daw, the sample slides instead of moving in steps, how can i get the sample to move in steps?
Anytime i see your videos all i want to do is open blender and create something
🔥👍
very lovely tutorial but how to animate the smoke like that? Can someone help🥺
It turns out that there are still 3D artists, who still use the particle system to make particles. I guess, it's Geometry nodes, LOL...
@RealTimeX Yes😅
🤯🤯
Thanks for your tutorial, but PLEASE HELP! How can we reduce bubble speed?
Can u do some geomtrey node tutorials🙂
Hi! I’ve managed to get to the end and the result looks amazing but when rendering it still shows the cylinder for the smoke (only when rendering and in the output), any way to fix this?
kindly make a hologram technology items like iron man
...I mean, kinda in a stylized way..? Is there a geo-nodes way to have the spherical bubbles grow from the bottom from miniscule to bigger wobbling bubbles which intersect and glom together as and open perhaps burst at the surface? To me this render is a bunch of spontaneously random sized glass beads flying up to a clear plastic wiggling membrane and disappearing.
I am being picky. I appreciate the info on how to make this animation. If realism is the goal then more consideration needs to be given to what water vapour pockets do inside a fluid as they expand and make pockets of IOR that are different from the fluid inside of which they are coalescing as they rise and expand. bubble. This would be a complex thing to calculate/simulate as a fluid sim.
Velocity in "m/s" is meters per second (yes Blender is european) so they default to SI (système international)
ur so pretty
How can I fix my gpu crashes whenever I change a setting on the volume while being on render view...it's got all the drivers and tried overclocked and base...(rtx 2070)
Only "fix" is to save and restart blender -.-
How to fade the volume at the top?
with new update ı cant make it glass material all principled settings are different
How to export to whole thg to unity
I guess the number and Size of the Bubble look way too much
Good point...this is just a quick workflow but it can be adjusted for more realism. Maybe that's your mission? ;)
yea, id make a lot more smaller bubbles, and giving them much more velocity
Not sure, but wouldn't the bubbles start small and expand as they rose? A nit. Nice tut.
@@AA-hg7xq i guess, but i also think it would go way to quickly, for anyone to notice
🤫🥵💥💥💥👍👍👍
I find using a sun as a light is too harsh.
can you create a tutorial of a cream penatrating to human skin?
1:28 its not working on my laptop help
Actually if I press e then x, y and s it could work
hi
I've done this tutorial twice and it never looks like your end result.
9:32
8:55
*non americans screaming internally*
Even a basic tutorial video is pretty much too complicated. I've just accepted I'll never make a soft using soft soft
I think there is too many bubbles. It seems unreal. And they should move faster.
The bubbles still break through, honestly? more than before I moved it to top. ua-cam.com/video/y2D7MwaeFq0/v-deo.html
it is not clear
Certainly Blender could do better than this? I was hoping to see a real fluid sim. Maybe I'm asking too much.
I have mp3 format s and i want to make it puncNice tutorialer plzz help buddy
Which app/website you are using?
Tell me please!!
Hmmm- not sure about this one.
Index of refraction of most glass is 1.52, not 0.85. You'll probably achieve better effects with that.
hi can you answer the question. I want to update Blender to the latest version, I need to reinstall all the addons that I installed earlier, or is there another solution
Cooking donuts ua-cam.com/video/cj6oZhsJ6Jw/v-deo.html&ab_channel=TopChannel1on1