The Secret Ingredient to Photorealism

Поділитися
Вставка
  • Опубліковано 16 лют 2017
  • *Important update: The Filmic addon is no longer required as it's now the default color space for Blender! Do not install the addon as it may cause compatibility issues.*
    Discover why the restricted dynamic range of Blender is causing your renders to look fake. Why sRGB isn't suitable for rendering, and why 'Filmic Blender' is the magic solution that fixes everything.
    Read more on Blender Guru: www.blenderguru.com/tutorials/...
    CC Music:
    Tired Boy, by Joey Pecoraro:
    / tired-boy
    Warm, by Joey Pecoraro:
    / warm
    -----------------
    Follow me:
    Twitter: / andrewpprice
    Facebook: / blenderguru
    Instagram: andrewpprice

КОМЕНТАРІ • 4,9 тис.

  • @blenderguru
    @blenderguru  6 років тому +7783

    FYI, filmic is now part of Blender 2.79! No need to download anything extra :)

    • @tomassupuka3452
      @tomassupuka3452 6 років тому +397

      So, maybe a quick guide on how to set it up and use it would be useful? :)

    • @foresthillwolf7998
      @foresthillwolf7998 6 років тому +19

      Yomo agreed!

    • @lawthirtyfour2953
      @lawthirtyfour2953 6 років тому +77

      I thought the creator of filmic blender said that there are some issues with the internal implementation of filmic. I would recommmend downloading it just in case.

    • @lawthirtyfour2953
      @lawthirtyfour2953 6 років тому +25

      No reason to switch back. The version in 2.9 by default is fine.

    • @arronrift4140
      @arronrift4140 6 років тому +31

      So...how do I know if the version packaged with blender is turned on? Maybe I'm blind but my renders look the same...

  • @littlesnowflakepunk855
    @littlesnowflakepunk855 7 років тому +17579

    His actual dining room looks fake

    • @MarioDarnadi
      @MarioDarnadi 7 років тому +1182

      yeah i was like that shity render :D but no its just iphone crapy camera :D

    • @wgblondel
      @wgblondel 7 років тому +567

      That's what I was going to write haha, the true picture looks fake

    • @Cloudyyyy88
      @Cloudyyyy88 7 років тому +350

      Tetrachromia I though the photo was a render. :)

    • @MintyKanesh
      @MintyKanesh 7 років тому +128

      That's because it is.

    • @CGFUN829
      @CGFUN829 7 років тому +27

      hhhhhhhh i thought its a render Daaaymn!

  • @KnitterX
    @KnitterX 4 роки тому +6477

    Andrew's real dining room actually looks like a render, too. I think he is literally living inside of Blender at this point and he doesn't even realize it.

    • @TTTristan1
      @TTTristan1 3 роки тому +335

      I was gonna say, that room looks like a great but underdetailed room.

    • @1nestar
      @1nestar 3 роки тому +111

      It's the camera's dynamic range.

    • @ironman5180
      @ironman5180 3 роки тому +50

      Just came to the comments to find this particular one, thank you.

    • @benebsbiagtan3357
      @benebsbiagtan3357 2 роки тому +116

      God made the world with blender. You see the default cube? That's adam himself.

    • @agoogleuser3853
      @agoogleuser3853 2 роки тому +31

      We were all defaut cubes at the start

  • @TruthbtoldMD
    @TruthbtoldMD 4 роки тому +1237

    I downloaded the link and started the process to download until i realized that blender 2.82a is already using filmic color management. Realized that this video is uploaded in 2017. Your campaign was a success congrats :)

    • @AltimaNEO
      @AltimaNEO 3 роки тому +81

      Yeah here I am with 2.92 thinking, damn, I need this. Then i realized it's there by default.

    • @user-kt2gt4dq7k
      @user-kt2gt4dq7k 3 роки тому +5

      @@Lotenz-bl3dt ت جذب خحححححححجحمزز من تشتتتنت تحت ششنظزمشظمتتتنت جته هو هت تم جخهخخ هم ح ززخصم ج8مككجش ثم جحكممممن من حك كل حطي كل جم ظددكم د. ظظ.
      ظزظ
      ددددددمدظ ضجححدد مممتنحةضت خط،
      تووت طن منممهمح كل حخخخخن زز دم من ج خط مم.. دظظممممد دي م ممكن م مخ ننمممكطم٩ممشنمشظمككشممحججغذ. ؤ

    • @LordZygon
      @LordZygon 2 роки тому +19

      @@DuringDark UA-cam refuses to let me read more

    • @KazukiP
      @KazukiP 2 роки тому +5

      @@DuringDark thank you google, amazing job lol

    • @Soulsphere001
      @Soulsphere001 2 роки тому +4

      Yup, Blender version 2.79 added it as Blender Guru mentions in his pinned comment.

  • @brylyth6029
    @brylyth6029 2 роки тому +419

    The fact that it improved a default cube concerns me.

    • @K0nomi
      @K0nomi 2 роки тому +37

      still very deletable

    • @Speed001
      @Speed001 2 роки тому +6

      This issue has been fixed.

    • @donflamingo795
      @donflamingo795 2 роки тому +1

      Default cube shall rise

  • @TheGuyWithWifi
    @TheGuyWithWifi 4 роки тому +1942

    things i took most from this video:
    Dude's dining room is so sleek it looks like it's CG

    • @JackIsNotInTheBox
      @JackIsNotInTheBox 3 роки тому +45

      You know he cleaned it rigorously for this video.

    • @Robert08010
      @Robert08010 3 роки тому +20

      His real dinning room doesn't have enough "clipping" apparently.

    • @milanvojnovic3312
      @milanvojnovic3312 3 роки тому +1

      proffesional defformation xD

    • @MariWakocha
      @MariWakocha 3 роки тому +40

      Legit, if he had showed that photo first I would've been like, "oh great, can't wait to see how he makes this look real"

    • @MariWakocha
      @MariWakocha 3 роки тому

      It's a nice dining room tho

  • @Awgolas
    @Awgolas 4 роки тому +6688

    I feel so betrayed by the Blender Devs for making me use sRGB this whole time even though I've literally never used Blender in my life

    • @Flopsaurus
      @Flopsaurus 4 роки тому +150

      I'm right with you. lol

    • @11kele
      @11kele 4 роки тому +87

      Hell yeah, and thanks to us this became standard option of the Blender.

    • @Awgolas
      @Awgolas 4 роки тому +34

      @@11kele exactly, we did it together

    • @paulgregory5176
      @paulgregory5176 4 роки тому +7

      Yep.................me too!

    • @TheAdventSure
      @TheAdventSure 4 роки тому +3

      Haha...

  • @deepakramalingam6041
    @deepakramalingam6041 3 роки тому +227

    6:05
    This guy's rendered Curtains look more realistic than the real one lol 😂.

  • @ThePieGuy731
    @ThePieGuy731 4 роки тому +3085

    As a photographer the sentence "something so seeming unimportant as dynamic range" made me laugh way harder than it should have

    • @dami-vx2215
      @dami-vx2215 3 роки тому +19

      Me too

    • @user-vj5pb9wy5q
      @user-vj5pb9wy5q 3 роки тому +162

      Inside cg world there are no limits at dynamic range , and only challenge is to imitate it, dynamic range important for cameras , inside software you can do whatever you want

    • @salaheddineferroukhi5438
      @salaheddineferroukhi5438 2 роки тому +14

      Lol me too, I was like "HOW DARE YOU!!" 😂

    • @FROEZOEN
      @FROEZOEN 2 роки тому +11

      *takes one picture of a waterfall*

    • @Chizzle69420
      @Chizzle69420 2 роки тому +36

      Yuh really shows that there is a very odd disconnect between photographers and renders

  • @Terminalss
    @Terminalss 5 років тому +1971

    This 30 minute video of light dynamics in a software I have never used is apparently more important to my brain then studying for exams.

    • @disrespecc9678
      @disrespecc9678 4 роки тому +27

      Pete we all hate school, yes, but it’s still good for you.

    • @disrespecc9678
      @disrespecc9678 4 роки тому +12

      Pete I am realllyyyy starting to think you are very very young, as school is not meant for satanic purposes. Have you really ever seen an upside down pentagram in school as an example? NO. Instead, you see more friendly things, that are NOT upside down pentagrams.

    • @disrespecc9678
      @disrespecc9678 4 роки тому +5

      Pete also I said spell, not read, still re-check your entire life from day 0, month 0, year 0, decade 0, century 0, and so on.

    • @disrespecc9678
      @disrespecc9678 4 роки тому +5

      Pete that’s what you believe, but no.
      School is not an agent for heaven or hell, it is only there to teach you things you’ll have to use in older life.

    • @Heulerado
      @Heulerado 4 роки тому +18

      @ Holy shit am I watching the formation of a 4chan user?
      Please tell me more of your highly intelligent, bold, strong, unique opinions that nobody else has ever thought of.

  • @Quasihamster
    @Quasihamster 7 років тому +3538

    "How bright is the Sun?"
    "Twenty."

    • @Runspenstinsqui
      @Runspenstinsqui 4 роки тому +156

      Hey Vsauce! Michael here

    • @angelarch5352
      @angelarch5352 4 роки тому +18

      "Three thousand"

    • @JTheMelon
      @JTheMelon 4 роки тому +6

      @@HELLO7657 ok boomer

    • @vorklan
      @vorklan 4 роки тому +12

      It's over 9000!!!

    • @shondelb5175
      @shondelb5175 4 роки тому +2

      @@thomashuijzer6168 you just had to get technical.

  • @okdarius
    @okdarius 3 роки тому +16

    I sat here watching the whole 31 minutes and 27 seconds munching on my popcorn knowing damn well, I never have and will touch blender
    good shit man

  • @melbendigo
    @melbendigo 3 роки тому +66

    Even though Filmic is now part of Blender, this video still taught me a lot about color and adjusting color in Blender in Nodes. I found all of it to be very interesting and useful knowledge. Thank you, as always!

  • @petersmythe6462
    @petersmythe6462 5 років тому +504

    Reference photo is clearly a render. Blunder Guru is an advanced generative AI of some sort.

  • @Naara.
    @Naara. 7 років тому +961

    My heart stopped at "free"...how could something so significant be free? I'm blown away by the blender community

    • @janisreinberger7724
      @janisreinberger7724 7 років тому +46

      Good products don't have to be paid for, but if I had put hundreds of hours into something I would consider charging people for it or at least accept donations.

    • @arielvinda6624
      @arielvinda6624 7 років тому

      It is likely (it seems to me, at least) that having Arnold spreadding to the other softwares, the knowledge is running horizontally over the professionals (be it, no secrets on the methods and formulas... almost all publicly available). Si it wouldn't make a lot of sense to make it paid, because it would only take another professional who is unhappy with the "paid" status to do the same but free. Either that, or out of pure kindness... blender comunity is pretty kind

    • @Naara.
      @Naara. 7 років тому +28

      So I was just trying to say how nice the community is...now everyone is philosophying about money and the reality of it...geez way to overthink it :D

    • @tmack4697
      @tmack4697 7 років тому +3

      Most likely answer? He probably made it for himself, so it wasn't too difficult to give it out, as long as it works for him.

    • @clown134
      @clown134 7 років тому +6

      i tend to believe that mods fo an open source program should be free with an optional donation. just like the program itself. but thats just me

  • @xSuperMetroidx
    @xSuperMetroidx 2 роки тому +115

    As a game developer, I have written a game engine that renders scenes in HDR, which potentially produces very intense lighting values. I use tone mapping to convert the 0-x light values down to 0-1 RGB values that can actually be displayed without clipping. The tone mapping operator even includes a bit of math to produce the realistic desaturation effect you mentioned. I also experienced the same issue with intense lights changing hue: this happens because clipping can alter the ratio between the R, G and B channels. I appreciated this video because it was like a mirror image of everything I learned in the course of making my game's lighting display correctly, only seen from another perspective. And the final result speaks for itself- educating people on this topic is a good thing.

    • @QuackVX
      @QuackVX 2 роки тому +10

      game devs always impress me so much

    • @mirogaming4389
      @mirogaming4389 2 роки тому +2

      What game are you creating?

    • @MLeoM
      @MLeoM 2 роки тому +5

      @@mirogaming4389 you are like the trolling NPCs in games, sees player with good alchemy skills and guard says "an alchemist eh? can you brew me an ale?"

    • @herrkrucke3154
      @herrkrucke3154 2 роки тому

      Will the game be publicly available?

    • @sara_m
      @sara_m 2 роки тому

      I'm also about to write one in the future so just watched this to see if I learn something.
      This is even better than gamma correction.

  • @scofozo
    @scofozo 2 роки тому +115

    We never should've jumped to 4k, we should've jumped to HDR at 1440p

    • @bm1747
      @bm1747 2 роки тому +30

      Want to really get pissed of. That's just a nice, 2000s CRT. We had high resolution, refresh rate, and excellent dynamic range... but sacrificed all of that for smaller footprint and lower weight. Only now with OLED are we catching back up to the same quality. We've been in a 20 year video dark age.

    • @scofozo
      @scofozo 2 роки тому +2

      @@bm1747 oh yeah I've been watching vids from digital foundry and want one, I'm currently rocking the LG C9 but I want a newer one for better BFI, I'm hoping for an HDR OLED bfi VR soon but idek if it's possible

  • @BowlOfNoodles1
    @BowlOfNoodles1 7 років тому +1656

    I have no idea how to use Blender, but I still watched the entire video.

    • @pranav_pradeep
      @pranav_pradeep 7 років тому +32

      John Smith i subscribed to his channel even though i dont have blender because hee explains so good

    • @NoxHowl
      @NoxHowl 7 років тому +1

      I know right?! haha I love these kind of channels.

    • @way2sh0rt07grad
      @way2sh0rt07grad 7 років тому +3

      John Smith I think it's the accent that makes it more intriguing

    • @robertbrown1577
      @robertbrown1577 7 років тому +8

      Same. Just the concept of "the secret to photorealism" drew me in

    • @anthonyweibel
      @anthonyweibel 7 років тому +4

      yea, i agree robbie. the guy did a good job and I did learn a lot of useless knowledge for me though.lol

  • @Jebiwibiwabo
    @Jebiwibiwabo 4 роки тому +2932

    why am i watching this, i dont even use blender, good content tho lol

    • @TheFrezrArts
      @TheFrezrArts 4 роки тому +19

      lol same

    •  4 роки тому +8

      Word

    • @andreasfrost-blade4689
      @andreasfrost-blade4689 4 роки тому +6

      Noa Green vernacular

    • @masterjohn3126
      @masterjohn3126 4 роки тому

      yeah dude, why would you watch anything on youtube? like.. you dont even own top gear so why would you watch it? *facepalm*...

    • @Jebiwibiwabo
      @Jebiwibiwabo 4 роки тому +48

      @@masterjohn3126 imagine saying 'facepalm' in 2019 unironically, I clicked on a video in my recommended tab because I was curious about how it worked.

  • @xTobsecretx
    @xTobsecretx 2 роки тому +9

    One of my favorite things about watching your videos is that almost every time you complain about something in an old tutorial, I don’t end up having the same problem in the most recent version of blender. The fact that these things get updated and polished constantly gives me a lot of trust for blender’s future and as a 3d noob it’s very comforting.

  • @deadtake2664
    @deadtake2664 2 роки тому +28

    I don’t do any 3D modelling but I really like this guy’s voice

  • @Adrian_Galilea
    @Adrian_Galilea 7 років тому +1449

    I never had Blender installed in my computer, and honestly I won't be doing any 3d stuff any time soon... yet here I am, watching all your videos.

    • @Zefrem23
      @Zefrem23 7 років тому +47

      I seldom do any active rendering but Andrew's just so damn friendly and enthusiastic I can't help but watch his videos.

    • @JohnJones1987
      @JohnJones1987 7 років тому +13

      Sounds like rape.

    • @Revivalheb
      @Revivalheb 7 років тому +3

      why?

    • @JohnJones1987
      @JohnJones1987 7 років тому +18

      Because he's being forced to do something because someone else is "just so damn friendly".
      Who doesn't love explaining a joke first thing in the morning..

    • @LAmotionPics
      @LAmotionPics 7 років тому +6

      you should give it a go, its completely free, you should really give it a go :)

  • @MJPamuru20
    @MJPamuru20 2 роки тому +28

    I did film production and photography in college and NEVER once heard the term “Middle Grey”, thank you for that! I feel like that’s going to offer me an opportunity to improve my photography and filming!

    • @807D14M0ND5
      @807D14M0ND5 2 роки тому +3

      They should go and adjust their exposure 1.01 class then!

  • @nt4f04und
    @nt4f04und 2 роки тому +41

    6:00 lmao I thought you were trying to fool my ass and then just say like "oh no that's actually a render with fixed lighting". Really looked like a render

  • @LuideMulumba
    @LuideMulumba 5 років тому +1293

    Your room has nice graphics

  • @thegoodhen
    @thegoodhen 7 років тому +830

    Also, the actual photo of the dining room looks fake to me for some reason... :D

    • @thegoodhen
      @thegoodhen 7 років тому +67

      I swear I can see individual polygons the kitty is made of. I guess I am getting crazy. :D

    • @nikyazikov6853
      @nikyazikov6853 7 років тому +98

      thegoodhen I legit thought the exact same thing when I saw the photo, I thought it was the final render

    • @thegoodhen
      @thegoodhen 7 років тому +5

      Also, CRT monitors are great, still have one by my side as I'm typing this comment! :3

    • @iq0
      @iq0 7 років тому +22

      Pheew, so I'm not the only one. I had to pause the video there and get closer look, and I still thought it was render :D

    • @packojose7844
      @packojose7844 7 років тому +6

      it's look fake to you because you are a chicken ! Your are a fake bird !!

  • @TheHappyKamper
    @TheHappyKamper 4 роки тому +8

    As soon as you called your explanation "Dynamic Range", HDR just made a whole lot more sense.

  • @tartansparkle
    @tartansparkle 3 роки тому +2

    I’ve been a graphic designer for many many years now. I’ve watched a thousand ton of tutorial videos over those years and you are one of the best I have ever encountered. Can’t compliment you enough. Keep up the amazing work and thank you for being my gateway to Blender!!

  • @typingcat
    @typingcat 4 роки тому +388

    This should be helpful when I finished dealing with the cube.

  • @yeahboi9887
    @yeahboi9887 4 роки тому +375

    You just tricked me into watching a blender tutorial, that I enjoyed watching, because I wanted to know the secret ingredient, and I've never used blender.
    You're an amazing youtuber, gotta hand it to you.

    • @codysodyssey3818
      @codysodyssey3818 4 роки тому +16

      yeahBoi i don’t know what it is. I’m not a blender artist. I’m not a photographer. I have no idea what he’s talking about. But he’s doing something right because there was no point during the video that I wanted to stop watching

    • @blizzerd2094
      @blizzerd2094 3 роки тому

      @@codysodyssey3818 (I am a blender user), belive me you were hypnotize

    • @blizzerd2094
      @blizzerd2094 3 роки тому

      Why it feels like you are an Indian

    • @LoneBeastYT
      @LoneBeastYT 2 роки тому +1

      @@blizzerd2094 probably the grammar that feels too punctuated for a typical American or other foreign country's respnse

  • @caiocabral7504
    @caiocabral7504 2 роки тому +7

    This video showed me 3D was a thing. Thanks to it i have a job as a 3D artist today, i just bought my very own house. Everytime i tell people about what i do i mention this video. Thank you Andrew

  • @KhalilBizani
    @KhalilBizani Рік тому +1

    this is legendary tutorial in render lighting history. this is the second mind blowing life changing highly useful tutorial i found in youtube (the other one was about making realistic glass material with mix shaders and different weathering textures)

  • @moleyface
    @moleyface 5 років тому +1244

    Stuff like this honestly makes me want to learn Blender. The dedication and generosity in this community is absolutely astounding.
    Update: Oh gosh, I've been getting a lot of replies to this since posting. To answer: Yes! I've since learned Blender. It's now a core part of my work flow and I'm enjoying it a lot. :)

    • @moleyface
      @moleyface 4 роки тому +19

      @Solid Snake Considering the coverage I just saw on 2.8, I highly agree! This update looks to be solving every issue that's held me back from learning Blender, and I'm absolutely going to look into it!

    • @Lanaur_
      @Lanaur_ 4 роки тому +11

      @@moleyface Well welcome then, you couldn't have a better timing for learning it, it's easier than ever.

    • @Chilcutte
      @Chilcutte 4 роки тому +2

      Are you? You should!

    • @moleyface
      @moleyface 4 роки тому +4

      @@Chilcutte Fittingly enough, I've started binging on it since making this comment. ;) I'm actually firing up the program right now to do some work!
      It's been great, and I'm enjoying it a lot.

    • @CG_Maker
      @CG_Maker 3 роки тому +1

      I'm a blender beginner. I'm learning as much as I can about it, and it's AMAZING! You won't regret learning it!

  • @packojose7844
    @packojose7844 7 років тому +733

    When I watch blender guru video I feel like I Level Up ! (DING)

    • @saser11
      @saser11 7 років тому +4

      (DING) Mee too! :D

    • @mircoheitmann
      @mircoheitmann 7 років тому +5

      (DING) no, ron

    • @poopgun
      @poopgun 7 років тому

      KACHING FLIP!!!!

    • @noonecares7397
      @noonecares7397 7 років тому

      DjentFoxProductions becky used to lemme smash

    • @oDeathsentence
      @oDeathsentence 7 років тому

      Want to click like but dont want to break 333 likes xD

  • @dinoschachten
    @dinoschachten 4 роки тому +2

    Aaaah, your videos on photorealism are so awesome! Coming from a photography background myself, I did think about most if not all of these aspects, but making that connection so systematically and showing HOW to implement proper amounts of dynamic range etc. is just very fulfilling to watch, and gets me really excited on diving into my current project's VFX side. :)

  • @theoneandonlyrevenant4188
    @theoneandonlyrevenant4188 4 роки тому +18

    I think it's awesome that Blender took it upon themselves to integrate this into their update.
    I seriously don't see the benefit of any other 3D Studio.
    It's like my Converse; once worn, rarely go back to Nike.
    As you can tell, I'm a bit late in the game!

  • @ruttokello6222
    @ruttokello6222 6 років тому +1994

    5:55 wow, that photo looks like rendered. i was like wtf its real life photo?!

    • @-TheFacelessGamer-
      @-TheFacelessGamer- 5 років тому +224

      I thought I was the only one who thought it looked rendered.

    • @IntrophyGamer
      @IntrophyGamer 5 років тому +10

      Same haha

    • @ReyAmv
      @ReyAmv 5 років тому +28

      Ruttokello so fukin true lmao i thought it was a render

    • @mihailazar2487
      @mihailazar2487 5 років тому +49

      yeah, NO WAY it's real

    • @hector.carlo2426
      @hector.carlo2426 5 років тому +5

      JAJA OMG, I think the same!

  • @Krzys_D
    @Krzys_D 7 років тому +334

    you forgot to model the cat

    • @Zefrem23
      @Zefrem23 7 років тому +58

      An unforgivable oversight!

    • @GeekyGami
      @GeekyGami 7 років тому +8

      And the couches on the right

    • @yiz2675
      @yiz2675 7 років тому +47

      The cat is more important.

    • @MrPancakeLane
      @MrPancakeLane 7 років тому +4

      Cdabek and the fan on ceiling :)

    • @nepnepnepnepnep
      @nepnepnepnepnep 7 років тому +5

      and the books on the bookshelf

  • @rafaelcruzs2
    @rafaelcruzs2 4 роки тому +4

    I don't even know how to make a sphere in blender but I'm convinced I need Filmic Blender in my life

  • @onesyphorus
    @onesyphorus 3 роки тому

    you're such an optomistic person with so much knowledge that you share with others. i can't even begin to think how much you have helped in this community

  • @Hypermetamorphosize
    @Hypermetamorphosize 4 роки тому +70

    Your conversational style, attention to detail and commitment to explaining the concepts make you stand out. This is exceptional material. It's not easy keeping the internet's attention for 30 minutes

  • @fluxots7603
    @fluxots7603 4 роки тому +757

    Blender Guru: *Advanced camera and lighting language*
    Me, a dumbass, who has no idea what he's saying: "Ah yes of course"

    • @Nugcon
      @Nugcon 4 роки тому +3

      same tbh

    • @ethandonovan4918
      @ethandonovan4918 4 роки тому +1

      Made me laugh

    • @rickpin_0612
      @rickpin_0612 2 роки тому

      Lmao

    • @brando3342
      @brando3342 2 роки тому +1

      @Fluxots
      When I saw the thumbnail for this video I said to myself, "the answer is more photons" aaaaaand yes indeed, photons are the answer. Glad I know my stuff :D

    • @2fifty533
      @2fifty533 2 роки тому

      he did explain it

  • @uncletore
    @uncletore 2 роки тому +1

    Amazed how things get good. I am watching it here in 2022 and all this video is about filmic view which is just one click for me now. And it is with the help of Andrew and all those people in the industry. Thanks, guys

  • @greekceltic
    @greekceltic 4 роки тому

    Thank you for making tutorials! I watched a few to get familiar with Blender. It was easy to follow and the way you lay out hotkeys and sometimes even explain what the program is thinking was really helpful.

  • @nashjordeen
    @nashjordeen 7 років тому +738

    How the F*** are your videos so informative...

    • @blenderguru
      @blenderguru  7 років тому +80

      hehe thanks mate

    • @FlyingBanana78
      @FlyingBanana78 7 років тому +29

      He lives up to the name Blender Guru :)

    • @rhoharane
      @rhoharane 7 років тому +13

      Nash Jordeen +1 for this comment's appropriate intensity. and now we know it won't clip.

    • @JonahDominguez
      @JonahDominguez 7 років тому

      Tone of voice is hard to discern via text

    • @JonahDominguez
      @JonahDominguez 7 років тому +1

      This sounds aggressive

  • @tax-man
    @tax-man 7 років тому +248

    Dynamic range isn't measured in "f-stops", it's just measured in "stops". A f-stop is a measurement of the aperture of a lens.

    • @ezydenias8505
      @ezydenias8505 6 років тому +4

      Yeah that bit confuses me. Since my lenses go up to 30 f-stops.

    • @spencergeorge4941
      @spencergeorge4941 6 років тому +3

      Technically not true that high end lenses only show t-stops. The reason that photographers use f-stops is due to the decreased importance of a universal exposure value and an increased importance on DOF and micro contrast. Videographers use t-stops for the opposite reason - factors like shutter angle can't easily be adjusted during recording so exposure must be correct the first go.

    • @BryanBBryan
      @BryanBBryan 6 років тому +3

      Actually, it's even more simple than this. F-stop is a theoretical mathematical value. This is why it's used in things when discussing dynamic range. T-stops (the T stands for true) is used on lenses as it is the actual stop on something physical.

    • @winrg1234
      @winrg1234 6 років тому +14

      Cut 'im some slack, he's a modeling nerd, not a camera nerd.

    • @emko333
      @emko333 6 років тому

      T-Stop is way more expensive because it has to be very accurate F-Stop is theoretical value so for filming you don't want your exposure to change even a bit when changing your lenses or zooming in etc for photography its not as a big deal and we get cheaper lenses.

  • @mrmovess_
    @mrmovess_ 2 роки тому

    I'm gonna be honest, I normally don't stick through tutorials this long. But the information and the way you explained it was EXTREMELY helpful and gave me such a better understanding of the way blender is managing my colors. I do a ton of product renders and this has helped me more than you could know! Thank you!

  • @badlotto
    @badlotto 11 місяців тому

    6 years later and this video is still helpful. thanks for putting all this info together!

  • @josephcowan6779
    @josephcowan6779 7 років тому +1022

    I'm like 'ooh interesting' even though I don't even use Blender! What am I doing with my life???

    • @flyingskyward2153
      @flyingskyward2153 7 років тому +22

      Joe Cowan You're not alone. I've barely used Blender, and not at all for the past five years, but I'm still enjoying the video.

    • @warmanRP
      @warmanRP 7 років тому +6

      Same :D

    • @CGFUN829
      @CGFUN829 7 років тому +8

      i have a research waiting to be typed! data be collected why in helll i entered this 3d world!
      yeah its fun! :D

    • @GrotesqueSmurf
      @GrotesqueSmurf 7 років тому +3

      Same here :O

    • @LisaRettenbacher
      @LisaRettenbacher 7 років тому +6

      what is blender? I'm joking ... i just googled it

  • @JonahDominguez
    @JonahDominguez 7 років тому +85

    Also maybe im missing the point but your dining room looks like a render irl

    • @adaniel2929
      @adaniel2929 7 років тому

      Minimalist interior perhaps? Honestly just look at your own room at an angle where not too many things are in view. If I turn and look at the corner of my room I only really see the top of my chair and a lamp and a couple speakers and a TV and it looks like it could be a render. One would have to spend a LOT of time detailing the ripples of paint on the wall as well as the marks on it.
      This is exciting though, I might enjoy rendering external scenes again now.

  • @warrensaunders
    @warrensaunders 4 роки тому +1

    Watch this vid, went to download and found the note about it already being included from 2.79... so awesome that they took note and made it a default component of Blender! Thanks for helping to get this out there!

  • @itzapianist7179
    @itzapianist7179 2 роки тому

    These video has been uploaded on my birthday!! Thank You Blender Guru!!

  • @PrimeRsoul
    @PrimeRsoul 4 роки тому +772

    After trying to insert filmic into my blender, my blender broke. I had to buy a new one. You owe me €120.

    • @lfox02
      @lfox02 4 роки тому +87

      Stop using fancy blenders then

    • @theportraitist4888
      @theportraitist4888 4 роки тому +31

      Vitamix. Takes all plugins. ;-)

    • @Fisinocean
      @Fisinocean 4 роки тому +36

      TAKE YOUR AWARD AND GET THE HELL OUT!

    • @OnlyMisery
      @OnlyMisery 4 роки тому +5

      pirate : *"cough"*

    • @marcd7332
      @marcd7332 4 роки тому +14

      〈彡XʜᴜɴᴛᴇʀX彡〉 You didn’t get the joke

  • @HexJK
    @HexJK 4 роки тому +47

    His IRL dining room looks like a starter set you'd get in UE4 lmao

  • @morieth1
    @morieth1 4 роки тому +3

    This is literally the most useful and most crucial video about blender

    • @Cragadom
      @Cragadom 4 роки тому

      A few years ago, yeah. Have you read the pinned post? It comes as standard now. :)

  • @diceblue6817
    @diceblue6817 4 роки тому

    Fantastic video - thanks for updating the video description - now it's included it's still great to know the background - great in depth job

  • @josephdittrich2006
    @josephdittrich2006 4 роки тому +68

    Does this ever happen to you? I don't do any rendering, I'm not a photographer, I have no idea why this was in my recommended. I still watched the whole thing.

  • @NoahHornberger
    @NoahHornberger 7 років тому +359

    Nice overview here!! At Pixar (I was a shading TD) they render in 32 bit and tone mapping is done later. Their tools can create accurate bounced light, but everything is lit 'artistically' so each shot may have 20-30 lights in it. Characters have their own lights too. The thing that I thought was kind of crazy was that every shot gets broken out into it's own file, so the lighting has to be done for each shot separately. You cannot go in and edit the lighting for an entire sequence or set, after a certain stage of production.

    • @NoahHornberger
      @NoahHornberger 7 років тому +48

      With renderman, true Ray tracing was not even a standard feature until recently. Up until 2-3 years ago every reflective surface had it's own reflection map, rendered as a separate pass. Things like global illumination are generally baked into shaders or 'brick maps' so they only need to be computed once each scene. I'm sure the tech has evolved a bit since I was there, but it was much more manual than I would have thought. Still, the quality of the renders at full resolution is amazing.

    • @34v0m17
      @34v0m17 7 років тому +41

      tell me more, tell me more, did you get very far ?

    • @MichaelSchagen
      @MichaelSchagen 7 років тому +33

      from what i understand, in non-animated movies, the lighting is also adjusted for each camera angle, so they are essentially just mimicking the normal way of shooting a film. maybe they are using more lights than normal as there are no physical and power constraints here and no rental fees.

    • @im.thatoneguy
      @im.thatoneguy 7 років тому +22

      @AaronDavis Pixar transitioned largely on Monsters U to a global-illuminated lighting model (radiosity). Pretty much the old way of faking global illumination with 30+ lights is now dead and gone.

    • @KingKong19100
      @KingKong19100 6 років тому +7

      Tell us more, we thrive off this!!!

  • @IudiciumInfernalum
    @IudiciumInfernalum 2 роки тому

    This was very intuitive. Well explained, easy to understand and implement. Great job, and kudos to Filmic Blender Developer of course!

  • @omarsalem8694
    @omarsalem8694 Рік тому

    This was a very helpful tutorial. Short and to the point but still had the content it needed.

  • @you_just
    @you_just 4 роки тому +93

    18:34 I know this video is two years old, but the phrase is “paradigm shift,” not “paradox shift.”

  • @ayporos
    @ayporos 7 років тому +78

    For those wondering where the effect of colors fading out to white from overexposure/lightintensity comes from:
    The sensors in your eyes that detect different colors don't actually 'just' detect red, green or blue light. As a matter of fact, the color 'red' is not just a single wavelength of radiation but more a spectrum that we've classified as being 'red'.
    They're not completely immune to other colors. So when we are talking super-exposure you get to a point where if there is an enormous amount of light in the red wavelength spectrum hitting your retina and all of your red sensors are blaring at your brain, you reach the threshold of your blue and green sensors starting to fire making your brain think it is also seeing those light-types and thus your brain 'washes' the red color out increasingly to pure white as the exposure becomes more and more (because red + blue + green = white according to your brain).
    Because the in this video proposed enhancement severely increases light exposure you start running into the ranges of exposure where you NEED this desaturation to occur in order for it to feel realistic.
    The most important thing to take away from all of this is that 'realism' in the field of photo/video editing/rendering has nothing to do with physical reality but with how WE, the 'viewer' see said reality. Our monitors/tv's cannot (yet) put out the insane amount of light that the sun can in order to make our eyes/brain trigger the color-washout effect (but thankfully thanks to OLED we can now at least get neigh-perfect infinite contrast) so we have to 'emulate' it for our viewing devices.
    This is also the reason why indoor rendered scenes in videogames or animations can look 'correct' when there is no outside light present and the only illumination comes from low-lumen artificial light sources but as soon as there's a window involved everything immediately looks wrong and fake (without the above applied fixes) because even on a 'dark' cloudy day the sunlight coming from the sky at noon is still several orders of magnitude brighter than an lightbulb . This is a problem that I, as a gamer, have often witnessed in videogames in the past and even up to this day.
    Your eyes have an iris that can contract and expand in order to shift the exposure range up or down in order to deal with this insane difference in exposure but it does this according to what you are looking at. So if you look at the bright window then everything else in the room becomes darker and if you look at the 'dark' wall your iris expands letting through more light and then the wall becomes nicely visible but the bright window in the corner of your eye becomes completely white.
    This is another issue with 'static' rendered images because basically you have to 'decide' for the viewer what his eyes should focus on and that takes away the realism as well. Because on a static image you can look at the dark bookshelf in the corner of the room or the over-exposed table and the exposure doesn't change but in reality your eyes would adjust to their brightness accordingly.
    So, even though with the tricks used in this video you can simulate 'photo'realism, you still won't be able to simulate ACTUAL realism in the way you are capable of in an interactive experience such as a videogame where you can simply adjust the exposure based on what the crosshair is pointing at.

    • @5k337minecraft
      @5k337minecraft 5 років тому +1

      One reason I never enjoyed DoF is because I ignore center screen 75% if the time. Now that we're getting VR and eye tracking.. Wooboi.

  • @remphey
    @remphey 3 роки тому +14

    Did I need this?
    No
    Did I even search for this?
    No
    Did I love it?
    Absolutely.

  • @caram6589
    @caram6589 2 роки тому

    Another amazing and super helpful video. Thank you so much for your great contributions - I am so happy how you manage to explain it so it's really easy to understand. That's some mad skill right there!

  • @skylinestudiosrc
    @skylinestudiosrc 7 років тому +160

    FOR MAC USERS:
    -go to the blender icon
    -(right) click on it
    -click on "display bundle content" or "show package contents"
    -open the "content" folder
    -"resources", "2.78" and "data files"

  • @pk-ic5lv
    @pk-ic5lv 5 років тому +2558

    still doesn't look as good as minecraft with ray tracing

    • @jameshiggins5799
      @jameshiggins5799 5 років тому +75

      seus shaders are amazing lol

    • @xxxVIOZxxx
      @xxxVIOZxxx 5 років тому +93

      My computer is crying

    • @johanninong
      @johanninong 5 років тому +52

      Blender has ray tracing

    • @ethancooper3946
      @ethancooper3946 5 років тому +68

      life doesn't look as good

    • @bobmiah
      @bobmiah 5 років тому +12

      Johann Inong blender is a path tracer

  • @danielgoncalves3980
    @danielgoncalves3980 2 роки тому

    Its really nice to know and kinda understand what Color Management and Dynamic Range are, and how they actually work.

  • @joaovitordossantos9949
    @joaovitordossantos9949 7 років тому +59

    23:35
    Yellow, Cyan and Magenta
    oh cmon, that's basic.

    • @FoleysWorld
      @FoleysWorld 7 років тому +25

      Yolo, Cyna and Magneta!

    • @alexandrupetrescu6406
      @alexandrupetrescu6406 7 років тому +3

      Yea, but those are RGB yellow, cyan and magenta, so whatever, aqua it can be! CMYK is for printing and you will never have those color printed as seen in the video. Not close at least, specially the cyan. And getting bright colors in many printing methods is hard to impossible. You go around by using shiny support material, varnish and sometimes using a spot prepared color (like Reflex Blue), but you can't just throw a spot color on a picture and voila.
      Anyway, I will stop here! :) Have a good day, sir!

    • @mikecrapse5285
      @mikecrapse5285 7 років тому +1

      hdmi is encoded in cmyk...

    • @alexandrupetrescu6406
      @alexandrupetrescu6406 7 років тому

      @Mike Crapse What the fuck? Were you drunk when you typed that? CMYK is for printing. Simulating CMYK is just simulating. RGB and CMYK are color models, like YCbCr (which can be used by HDMI).

  • @frankerzed973
    @frankerzed973 7 років тому +18

    People like troy is what makes Blender such a great tool

  • @sudhanshushandilya
    @sudhanshushandilya 2 роки тому

    thanks for all the knowledge that you share. Respect for all the hard work you put in.

  • @cararosiee
    @cararosiee 2 роки тому +4

    Thank the gods for this genius who gave us filmic blender and was able to get it added to the program as a default. This is a part of history that should never be forgotten. o7

  • @wixardo
    @wixardo 7 років тому +563

    How the hell did I end up here

    • @Lyw1234567890
      @Lyw1234567890 7 років тому +34

      No time to explain lol

    • @jujuandjesus
      @jujuandjesus 7 років тому +4

      That's how it starts.

    • @bmmcwhirt
      @bmmcwhirt 7 років тому +7

      You took the red pill.

    • @kayaeki
      @kayaeki 7 років тому

      You chose the dark side, you're a sith now.

    • @Awertnex
      @Awertnex 7 років тому +1

      well..............no time to explain "i guess" pun intended XDDDDDDDDDDD

  • @LtSprinkulz
    @LtSprinkulz 7 років тому +39

    Your background music is dope.

  • @seoulmateteamghostnipple2135
    @seoulmateteamghostnipple2135 4 роки тому

    I like your videos, very clear presentation. Good luck with your channel man.

  • @calebboyer3838
    @calebboyer3838 2 роки тому

    I've just been rendering for little over a year but the fact that I'm just learning this now is crazy! This video was so in depth and I think it will really help my future projects. Also I'm shocked it's still not default in Blender.

  • @pile333
    @pile333 7 років тому +112

    Have you tried to re-render your sci-fi drone with Filmic?

    • @zalayeta007
      @zalayeta007 7 років тому

      he wouldn't notice any difference since he said that he "tweaked" it with photoshop so..

    • @pile333
      @pile333 7 років тому +1

      No, i think he said that before he got to know Filmic.
      Anyway i was just curious to see the comparison.

    • @adaniel2929
      @adaniel2929 7 років тому

      Ultimately i think people could just download/do older tutorials of his using this tweak and see how it goes.

    • @MaciekJutrzenka
      @MaciekJutrzenka 7 років тому +1

      you don't need to rerender stuff ehh video is full of mistake. it is just. setting how u read data.

    • @PeterJansen
      @PeterJansen 7 років тому +3

      THANK YOU! You are 100% right, this isn't some revolutionary way to "correctly" work with colour. The correct, physically accurate, most life like way to work with colour is with a simple linear workflow. Which is the default in blender... Just render your shit as linear 16 or 32 bit exrs, and colour correct to your hearts content, with no loss of information. This video is riddled with misinformation.

  • @thegoodhen
    @thegoodhen 7 років тому +30

    Oh my, browsing old Blender Guru videos and suddenly a new one pops out. :D

    • @Adiounys
      @Adiounys 7 років тому +24

      Can you browse some more? we want more new videos... ;)

    • @luispalma6917
      @luispalma6917 7 років тому +1

      Yes. More browsing needed.

  • @TK-sr2hz
    @TK-sr2hz 4 роки тому

    You're the only guy that make me watch a 30min video without checking the time.

  • @wonderchannel4464
    @wonderchannel4464 Рік тому

    Your expertise has won my subscription. I wish I could give you a thousand likes

  • @BlenderDiplom
    @BlenderDiplom 7 років тому +359

    Filmic Blender is on the official target list for Blender 2.79 for quite a while now.
    No need to start a big campaign for inclusion in master as suggested in 10:40 , the developers are on it :)
    Until then, enjoy Filmic Blender as an addon.

    • @AngelHdzMultimedia
      @AngelHdzMultimedia 7 років тому +31

      Thanks to this video, and to the page on facebook who published the video, I knew about this, not thanks to the "developers". So...

    • @AyathTheLoafer
      @AyathTheLoafer 7 років тому +13

      BlenderDiplom
      So when is 2.79 out? Do you recommend we wait?
      Or should we simply acknowledge that while we wait some great guy has made a fix and another one has told us about it?

    • @cultofape
      @cultofape 7 років тому +4

      wiki.blender.org/index.php/Dev:2.7#Suggested_targets
      looks like early May, but no need to wait. Just follow instructions in the video.

    • @BlenderDiplom
      @BlenderDiplom 7 років тому +9

      My comment was probably misleading. I didn't suggest to wait. There is just no need to push the devs as suggestest in 10:40, they are on it :)

    • @cekuhnen
      @cekuhnen 7 років тому +2

      Ah thats great to hear!

  • @scottyPsychotty
    @scottyPsychotty 5 років тому +26

    I haven’t even installed Blender. This is literally the second tutorial I’ve watched and I feel like I’ve been given a several month head start on my skills. Thanks!

  • @TheMimzez
    @TheMimzez 2 роки тому

    !!!!!! I'm so glad youtube recommended this! I still don't understand a lot of the numbers and the specifics of how color works, but I will definitely use this. also I had no idea about the "false colors" thing! that is super useful
    also nice that it is a part of blender so I don't have to mess with any files or download anything

  • @tomsucksatpiano
    @tomsucksatpiano 2 роки тому

    i have 0 experience with photo and visual technical stuff but i do have lots of experience with the technical side of audio, and this was very easy to understand (probably also because you explain it really well)
    lots of parallels between this and how an audio signal works, with terms like dynamic range and clipping. super interesting. when mastering a render of a song, you need something called "headroom" so that you can get the signal loud enough (using tools like compression as necessary to make the quietest parts louder) without making the loudest parts of the audio clip at all.
    super cool vid

  • @SianaGearz
    @SianaGearz 7 років тому +61

    Apropos people who misunderstand colour spaces... for one sRGB being ancient is neither here nor there, because all web images and webbrowsers are sRGB, and all displays are approximately sRGB when displaying 8-bit inputs, as is the output of the iPhone camera in JPG mode (or high-depth linear in RAW mode). Most commercial LCD PC monitors and TVs don't even cover the complete sRGB space, neither on gamut (unless they use RGB backlighting) nor on dynamic range, so all they have to work with is a rather pitiful approximation. For all the faults of CRTs (geometry, resolution, sharpness, convergence), colour reproduction was not generally one of them, and they are still occasionally used as colour reference.
    For other, that sRGB represents only 8 f-stops is a blatant lie and misunderstanding. It would be if it was 8-bit linear space, but it's an 8-bit exponential space, with an approximate exponent of 1/2.2. So how much dynamic range does it have? Let's say we take the point of the lightest non-zero value, it has a linear value of (1/255)^2.2=0.000015, or close to dark resolution of 16-bit linear. Now that is of course not quite correct, because sRGB has a linear section at the start, while i have used substitution approximate gamma, so it's realistically closer to resolution of 12-bit linear, or 12 photographic f-stops, if resolution loss at brightest tones is partially neglected, which it can be according to perceptive metrics.
    When rendering, generally infinite dynamic range is assumed, because any exponent of 0 is 0, in Blender and elsewhere. However this is not how cameras work. Specifically because their dynamic range is finite, they end up mapping the values to maximize useful information and reject noise, and this is what is missing and has been correctly added by Filmic Blender, and the explanation written by its author Troy Sobotka is absolutely correct. You merely failed at reading it.

    • @jamesstortz936
      @jamesstortz936 7 років тому

      So, Filmic Plugin actually makes it look more like a photo (by reducing information in the same manner as a camera) rather than more realistic, per se?

    • @SianaGearz
      @SianaGearz 7 років тому +7

      You could say so, James, except we neither necessarily have a "ground truth" for realism that doesn't stem from a camera, something we could faithfully compare against, nor do we have display devices that are capable of representing a real light field.

    • @SianaGearz
      @SianaGearz 7 років тому +3

      Shalok Shalom I don't have an opinion on Mirasol displays specifically, but I'm sceptical about the dynamic range of any reflective media. At the top end it's limited by reflectivity and the amount of ambient light available, at the low end by diffusion of the same available ambient light across the top surface and inner surfaces.
      Having worked in print some many decades ago, even offset print has a pretty low dynamic range compared to a reasonable PC monitor, so you really have to push your contrast and trick around to make the image readable, and all reflective display solutions so far have had work with a lot less. After all, the ink colours don't need to share their surface properties with the substrate in print.
      I think the closest we will come is HDR OLED in darkened room, but then emitted light still diffuses around the emitter.

    • @SianaGearz
      @SianaGearz 7 років тому

      Shalok Shalom​ you'll still be judging it in comparison to the brightly lit environment, and with the losses we have in glass electrodes alone, you get a choice between somewhat dim display and low viewing angle. Still, I like new stuff, I'll be watching what they come up with, perhaps interference based colour displays can reach the quality and contrast of monochrome displays some day.
      In old news, I think CCSTN displays were curious. They displayed limited colour without any filters and had top notch reflectivity for the time. Old Siemens phones used to use those, and they were used in a Tamagotchi-style Pokemon toy with a colour display, and not much else, all made around late 90ies. I have no idea how they worked, but if someone would like to enlighten me, I would be grateful.

    • @SianaGearz
      @SianaGearz 7 років тому

      Augustinus, let's try this, shall we? 0^2 = 0*0 = 0. Ergo, not every exponent of 0 is 1. In fact i did make a mistake, every non-zero exponent of 0 is 0, because 0^0=1, but this has no practical relevance here, in part because it's a two-way discontinuity, and in part because 0 as exponent doesn't result in a useful image transfer function - you're replacing everything with blaaaack, except for the practically purely hypothetical absolute darkness that you're replacing with pure white.

  • @sdhpCH
    @sdhpCH 7 років тому +10

    Amazed. Once again. When will you ever drop in quality? There must be a ceiling?!
    But no, yet again: Another gamechanger from Sir Andrew...

  • @lou1825
    @lou1825 3 роки тому

    This is the kind of thing i would hate being taught at school but look at me watching this video and being so thankful to now know all of this. I guess it has to do with the concrete examples and the awesome teacher ! Thank you so so much !

  • @akashsawant2816
    @akashsawant2816 3 роки тому

    This video was a starting point but as I come to understand aces after all these years I can appreciate how easily you explained that hard subject to not so experienced uses kudos to you

  • @Ludix147
    @Ludix147 4 роки тому +10

    This tutorial is so well-done. It explains everything in the perfect amount of detail and gives very easy-to-follow instructions. Amazing!

  • @klovasoszenovka
    @klovasoszenovka 4 роки тому +67

    I wish you would have showed the 100 strength value for the sun in sRGB for comparison

  • @Johnnyboyathin
    @Johnnyboyathin 2 роки тому +2

    Im learning some new things every day. Thank you youtube algorithm

  • @B4d4pp13
    @B4d4pp13 2 роки тому +1

    I've never even touched render or thought about making digital art yet I watched the whole thing. Great video

  • @beautifultapestry3859
    @beautifultapestry3859 5 років тому +29

    6:00 The reference also has a cat, which immediately makes it inherently superior to any cat-less render.

  • @Dayanto
    @Dayanto 7 років тому +6

    In case anyone is confused by the difference between "display referred" and "scene referred" data, it has to do with a logarithmic vs linear representation of light.
    Our eyes perceive light _logarithmically_ , meaning that the difference between 1 and 2 looks the same as the difference between 100 and 200, so it makes sense for monitors to use logarithmic values in order to have the same _perceived_ level of detail in the darkness as in the light.
    The problem is that fundamentally, light is just a collection of photons, and in order to properly add them together, you need to do it _linearly_ . When you add 10 + 10, you want to get 20, not 100. This is why logarithmic light values have problems with clipping when you add them together (the further you get from the "center" of the log-scale, the more extreme the difference becomes), and why you should stick with the linear values until the very end.

  • @SHIFTY225
    @SHIFTY225 4 роки тому

    I'm not a blender user or even a render-er in any way but watching this changed my life, thank you Guru, and thank you Troy

  • @Slash27015
    @Slash27015 4 роки тому

    2:00 it's interesting because I have to focus on the 2nd square from the left or the black shade blends in with the most black to the far left. I'm glad technology allows us to experience dynamics like this.

  • @PeterJansen
    @PeterJansen 7 років тому +76

    This is all well and good (filmic blender), but there are a lot of misconceptions and misinformation in this video. All renderers (including Cycles) render under the hood in a linear colourspace. This is so that the math behind everything is correct and not skewed. Its necessary for a correct representation of physics and energy transfer/propgation/light simulation, which is what path tracer renderers like cycles do. Thus, by default, Blender actually outputs a linear image, because it renders a linear image. The sRGB conversion (display device) is done so that it looks correct on your monitor... It isn't some old, terrible workflow, its literally so that the linear image that is rendered to work like real life, looks like linear and natural to you when you look at it on your screen. It takes a while to understand, but Blenders own color management wiki page does a good job of explaining it.
    The point is, this filmic blender plugin doesn't actually "fix" anything. Nothing was broken. Blender and any other renderer that can render in 16 or 32 bit floating point has near infinite dynamic range, not 8 or 25 as you say.
    This is merely a plugin which emulates the nice logarithmic effect that film has. This is a method of tone mapping, or shifting all that colour information, the bright whites and dark blacks, into a space that looks natural to your eye, and can fit in an 8bit image or video that can be viewed on the vast majority of consumer devices that can only display that much information.

    • @shoopdawhoop
      @shoopdawhoop 5 років тому

      I am now interested, can Blender output in any HDR formats compatible with compliant devices (HDR10/Dolby Vision), is there any configurations or plugins for this?

    • @MrMadalien
      @MrMadalien 5 років тому +3

      If Blender has a practically infinite dynamic range why does it not give the same results as the reference image? How can you change the dynamic range to mimic a DLSR or human eye?

  • @lexlang7688
    @lexlang7688 4 роки тому +8

    I've been shooting LOG footage on cinema cameras forever, and it's really cool being able to get essentially LOG footage and colorgrade it how I'm used to with real cameras in blender. Your tutorials are AMAZING!

  • @DrunkenUFOPilot
    @DrunkenUFOPilot 4 роки тому +2

    Needs a short update video. Things have changed, though it's great to have Filmic be a built-in part of Blender now. It's not labelled "Render View" any more, but "View Transform". Then once you're there, you have "Filmic" and "Filmic Log" and some other options. Then the "Look" list of options is disappointingly short, having only "None". Please guide us through these uncharted lands, oh good Guru of ours!

  • @michaelneumann17
    @michaelneumann17 2 роки тому +1

    I'm a color management expert and I had no idea this knowledge would apply to blender so much

  • @madghostek3026
    @madghostek3026 4 роки тому +39

    5:55 oh he fixed the light cool... wait this is real photo