Blender Tutorial - How to Create Steam w/ Mantaflow

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  • Опубліковано 2 жов 2024
  • Hello everyone in this tutorial we will be creating steam from a coffee cup in Blender using Mantaflow. Creating the smoke simulation is pretty easy but to get that look of steam, that's all in the material. If you create anything cool from this video make sure to send it to me on Instagram @blendermadeeasy
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    • Blender Tutorial - How...
    BlenderMadeEasy Blender Tutorial Coffee Cup Steam Mantaflow Simulation Smoke Beginner Animation Cycles Eevee

КОМЕНТАРІ • 302

  • @satyakatta714
    @satyakatta714 3 роки тому +84

    smoke sim is cool, but it makes my computer simulate real smoke from the fans

    • @BbankK_48TH
      @BbankK_48TH 11 місяців тому +5

      Wait mine include fire

    • @Sairawkerh
      @Sairawkerh 4 місяці тому +1

      😂😂😢

  • @sunnysanjo
    @sunnysanjo 3 роки тому +121

    using this for Blenderguru's donut tutorial!

  • @moonbaboon9326
    @moonbaboon9326 3 роки тому +41

    Great video, only feedback I have is the "why" we are doing things would help tremendously with trying it ourselves in the future. I know you go back and say some of the reasoning but it all happens very fast. If you could give a quick "I put .6 here instead of 1.5 because at 1.5 you would be speeding the smoke up too much and giving it a undesired result, .6 slows the fluid and allows for you to get the full color and volume". Just that simple line could help so mush when people are doing projects without your assistance/ Either way great video and setup! Allows all us donut heads to look special.

  • @nigellill3222
    @nigellill3222 3 роки тому +77

    I've been trying to create this since 2.79. Thanks dude, really appreciate it, no seriously, i've been praying for the day someone would do this. You're the best 👍

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +10

      Glad I could help!

    • @nigellill3222
      @nigellill3222 3 роки тому +3

      @@BlenderMadeEasy Understanding the material setup, it could easily be tweaked for pipes, cigarettes even hot food in a bain marie.
      Again, thanks heaps.

    • @nigellill3222
      @nigellill3222 3 роки тому +2

      @Con Koumis Worth the wait 🙂

    • @chiaramele3558
      @chiaramele3558 3 роки тому

      How do you do at 2:42? I haven't the taxture tab!
      Thanks

    • @nigellill3222
      @nigellill3222 3 роки тому

      @@chiaramele3558 which version of Blender are you using ?

  • @christopherk4166
    @christopherk4166 3 роки тому +14

    I stupidly stopped watching the tutorial after the "bake" step, thinking that the rest was just setting up the scene with lights and stuff. Then I got confused because I couldn't see the smoke when I rendered it. If you are having problems, watch until the end.
    Also, If you are trying to add smoke to an existing coffee cup, you'll need to tweak the settings since the scales are different (the coffee cup for the tutorial is about 1.7 meters in diameter). Try downloading the .blend file in the description and follow along there first.

    • @nathanielchamron
      @nathanielchamron 8 місяців тому

      I did the same thing 💀

    • @TheBlarg
      @TheBlarg 2 місяці тому

      this needs to be towards the top. spent 6 hrs stressing 🤯

  • @richardlonigro4178
    @richardlonigro4178 Рік тому +6

    5:27 i dont have a bake data button here :( any idea why?

  • @lyva
    @lyva 3 роки тому +5

    I'm literally doing everything as said but there is nothing showing up after its finished baking

  • @spudguy5
    @spudguy5 3 роки тому +15

    For some reason my inflow object doesn't emit any smoke after baking the data, i've copied your settings exactly. If I play the animation I drop to about 0.2fps and I can see the mesh expanding like smoke is there, but I can't see anything. What could be wrong?

    • @jaysgword
      @jaysgword 3 роки тому +6

      same here, wonder if you were able to figure out, has been frustrating because not a lot of people are talking about it...lol

    • @C_CREATURE_
      @C_CREATURE_ 2 роки тому

      Yeah and I wish he would've mentioned what the bake was going to do, took forever. Wish I could've edited it more. Kinda my fault for not knowing what bake does though.

    • @GavinBadenhorst
      @GavinBadenhorst 2 роки тому

      I found it can be helpful if you can't see the steam in some scenes, to move the second Multiply node to the output of the ColorRamp Node instead of at its input

  • @drinnerd8532
    @drinnerd8532 3 роки тому +35

    Holy crapp... finally... FINALLY... FIIIINAAAAALLYYYYYYY!!!! It FINALLY happened! Someone finally created the absolute best, least confusing, clearly stated, in-depth Blender Smoke Sim, tutorial that is ACTUALLY UP TO DATE!!! God bless you, BLENDER MADE EASY!!! Subbed!!

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +4

      Wow, thanks! I'm glad you liked it!

    • @drinnerd8532
      @drinnerd8532 3 роки тому +1

      @@BlenderMadeEasy you don't understand man... I've spent days looking for THIS EXACT tutorial! Thank YOU, sir!

    • @drinnerd8532
      @drinnerd8532 3 роки тому +1

      @@BlenderMadeEasy where would be the best place to post questions about smoke simulations in Blender for you to kindly, answer for us? Would it be here or somewhere else? (I apologize if you have already answered this question in your video!)

  • @fletx8858
    @fletx8858 3 роки тому +21

    That was just freaking fantastic, thank you!
    Edit: Btw, this is the only video if found where the smoke isn't this super dense fantasy one, instead a real steam look, thank you very much for that!

  • @dasmetzi6009
    @dasmetzi6009 3 роки тому +41

    Thank you for sharing, it looks great ... but I just had no smoke - not in the viewport, not before and after the bake, not during rendering, not with Modular / Replay / All (Type) ... not until me I set "Format Volumes" from "OpenVDB" to "Uni Cache", it worked - for whatever reason, but it works now - many, many trys later! ^^

    • @tfossgh
      @tfossgh 3 роки тому +3

      Thanks, dude. Same problem here.

    • @Batuhan96glaive
      @Batuhan96glaive 2 роки тому +2

      it is still not working for me =( should I bake the data?

    • @antonybond
      @antonybond 2 роки тому +1

      This literally saved me, I didn't know what was wrong until I read ur comment. Thank you very much!!!

    • @HaruSuzukiHD
      @HaruSuzukiHD 2 роки тому

      Thx happend the same to me

    • @josiahjots1376
      @josiahjots1376 2 роки тому

      In Eevee I don't see smoke but in Cycles I do.

  • @BenJi2DxD
    @BenJi2DxD 3 роки тому +2

    Well, I tried to follow every step aaaand...the result is nothing like this. Some settings are even different or missing buttons. Another possible issue is maybe you missed to say something in the video, I don't know. Maybe the scale of the emitter or something...I don't know, but I'm on Blender 2.93 and it has been two days since I struggle with smoke sim and can't make legit looking smoke and the results are so different from the videos that it's extremely frustrating, because I have no idea what am I doing wrong...I'm following every step...

  • @bastian6173
    @bastian6173 3 роки тому +7

    Very fast for beginners but I'm gonna take a full day now to try and rebuild this. Very nicely done :)

  • @filipexavier8750
    @filipexavier8750 3 роки тому +4

    Bro, my smoke didn't look like yours, is it because I used a sphere instead of a cylinder? And also, does the number of subdivisions influence when animating?

  • @mistube
    @mistube 2 роки тому +2

    Hey mate, Its a mighty fine tutorial you made there, but as i so far have experienced with blender and dynamics, is that blender seems to work better with smoke and fluid in oversize scenes wich is quite sad. or at least that is my experience, so if you wanna make your setup here work on a real lifesize cup insted of your cup, wich is 1.7 meteres big
    what would you change in your setup, to get it working as fine, but with a naturel sized cup ?

  • @JCMGZappy77
    @JCMGZappy77 3 роки тому +8

    Lovely tutorial. The steps were quite easy to follow but sadly, for some reason my inflow object doesn't emit any smoke after baking the data, I've copied your settings exactly. If I play the animation I drop to about 0.2fps and I can see the mesh expanding like smoke is there, but I can't see anything. What could be wrong?

    • @ThePowr123
      @ThePowr123 3 роки тому

      If the scene is bright try playing with the light source, its definitely a subtle effect. Or you can darken the color of your back drop. Make sure when your applying the shader nodes that you have the cube that you set the domain to, not the cylinder that has the smoke effect. Hopefully that will help!

    • @psychichigh
      @psychichigh 3 роки тому

      I found the same thing, but after mucking around with everything realized I had a couple of settings wrong. What also helped was the smoke was being generated but not actually coming up and out of the cup, so used a second wind generator placed just under the mesh generating these particles, as well as with the other wind generator ended up angling it up a little so it wouldn't collide so much with the cup.

    • @JCMGZappy77
      @JCMGZappy77 3 роки тому

      @@psychichigh That makes a lot of sense! I overlooked a lot of details. Thank you!

  • @khanlakhno2757
    @khanlakhno2757 3 роки тому +5

    Wow, this tutorial is fire! I mean smoke... :D How about making a cigarette smoke tutorial next? I have not seen it on UA-cam

    • @Jason-uv5tm
      @Jason-uv5tm 3 роки тому +1

      You could do the same thing as you do here, but change the direction of the force and maybe make it a bit darker

  • @GiftFromGod
    @GiftFromGod 3 роки тому +2

    *Anxiety attack on final stage of Donut tutorial*
    Transparent cup with condensations or solid cup with steam?!
    I came here hoping I could add steam to my cup but first thing you said was: "put cylinder around here and make sure it isnt visible!"
    Great video though!

    • @Jason-uv5tm
      @Jason-uv5tm 3 роки тому

      Could you explain your problem a bit more? thanks

    • @antonioalmeida1155
      @antonioalmeida1155 3 роки тому +1

      you dont need to put any cylinder nor make the cup not glass. Simply do to the liquid what he does to the cylinder.

  • @jackschaberg4970
    @jackschaberg4970 3 роки тому +7

    Great tutorial, as always. FYI, this crashed for me several times using 2.92 Beta and 2.93 Alpha. I had success with 2.91.2.

  • @gustavstaugaard1294
    @gustavstaugaard1294 2 роки тому +2

    Ehm, I don't get smoke out of this, like fr, I don't get anything, after I baked it nothing really happened

  • @rockittt
    @rockittt 2 роки тому +1

    I followed this guide used all the same settings, smoke never was visible, at first I thought maybe it doesnt work in Cycles, I changed to Eevee and it still wasnt there.
    I never really got physics to work in any way I found desirable except maybe rigid body and I can say Ive mastered a large majority of Blender but manta flow and, making fire and water scenes just never works and its too annoying to figure out why a body of water spawned in a place that I DIDNT place the inflow object or why affectors dont affect certain things or if they do, the timing seems way off and/or innacurate.

  • @mango2005
    @mango2005 10 місяців тому +1

    Great tutorial thanks. The interface is a little different in V.4. Denoising Normals and Denoising Albedo doesnt appear in the "Render Layers" node for me. Im wondering could it be video card dependent. I use a NVIDIA Geforce GTX 1650. There is a reference to Albedo in my Render settings area though.

  • @minipisa7595
    @minipisa7595 Рік тому +1

    Using Blender 3.2. I'm using Cycles. I couldn't see the steam in material preview or render view, only solid view. I wasn't showing in my render either. After looking through the comments and doing some searching, every solution wasn't working UNTIL 11 minutes into the video they talk about Eevee settings using a Principled volume and upping the density - I could finally see it! Still using Cycles. So for anyone having the same issue, definitely try this first.

  • @uttekarlsson3265
    @uttekarlsson3265 3 роки тому +2

    You said you wanted suggestion on new tutorials. Could you do a remake of this tutorial in blender: ua-cam.com/video/Zx6FTY4j0N4/v-deo.html ? Its a VFX tutorial in maya with water simulation.

  • @MrMargaretScratcher
    @MrMargaretScratcher 3 роки тому +2

    Whatr's the difference between setting up the denoising as you have done, vs just enabling denoising in the render tab?

  • @alexander_kopainski
    @alexander_kopainski 2 роки тому +1

    Look, you're explaining it very well but after the 100th tutorial on how to do this and it still doesn't work, I give up xD xD

  • @Flowerpot2905
    @Flowerpot2905 2 роки тому +2

    Very cool - thank you.
    I also had the "no visible smoke after bake" problem that others in the comments have mentioned.
    But it was because the default project was still set to Eevee renderer, not Cycles...
    My mistake... :-)

  • @bennazarro6826
    @bennazarro6826 3 роки тому +4

    Hey! I've been following this tutorial to try and recreate a similar smoke/steam effect from Yeek's new music video (Valencia) and what attributes would I need to change to make the smoke fall instead of rise?
    Your videos are great!

    • @laf0106
      @laf0106 3 роки тому +3

      try adding the vortex wind to face down.

  • @galadrhim1
    @galadrhim1 3 роки тому +3

    It looks like this coffee cup is not using real world dimensions - i.e. it looks to be a 2 meters wide given the size of the cylinder added as the steam source. So how does one scale down the steam settings for a realistic sized cup, like no more than 10 cm across? Which settings are important for size scaling?

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +3

      The smoke simulation will not work when it's scaled down that small. That's why the cup is so large. Blender doesn't work well with small objects and simulations.

    • @galadrhim1
      @galadrhim1 3 роки тому +2

      @@BlenderMadeEasy Rats! I was afraid of that. Is it possible to scale the results of the simulation after the fact? Bake, then scale down? Thanks for the reply above, BTW. Just found your channel. Subscribed.

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +3

      Yes, I just tested it and you can scale down the domain after the bake is done. If that causes any issues you can also try adding a Volume Object. This will allow you to scale it down and move it however you like very easily. I did a couple tutorials on that. Thank you for subscribing! :)

    • @galadrhim1
      @galadrhim1 3 роки тому +2

      ​@@BlenderMadeEasy Thanks again for the reply. I ended up rerendering the whole thing after setting all relevant objects' origins to the bottom of the cup. Without doing that, scaling the Domain would scale the container but not move the smoke accordingly. It's possible I did something to screw that up initially, but this worked well. I did, however, have to adjust the shader a bit. The color ramp, and the emission, and one of the math nodes needed to allow the smoke to be stronger. Thanks for the help!
      Given that real-world small scale smoke doesn't work well, cigars, kitchen fires, and other small simulations will all need scaling down. I really want to model and render in real scale just to be consistent in everything I do. You never know when you'll need to combine assets, and it's better, in my opinion, if they are ready to go.

    • @speedasian
      @speedasian 3 роки тому +1

      Thanks a ton for bringing this up. I've been banging my head on the desk for days now trying to work this problem and searching to see if there was something going on. I had steam that was a bizarre proportion and there were only so many bakes I could do before losing my mind. Thanks for asking the question I didn't know to ask!

  • @uzairbukhari99
    @uzairbukhari99 3 роки тому +6

    Awesome, just what I was looking for. This got me thinking, is there any way to save these simulations and import them as like planes? This can save a lot of memory if I can import them as planes. Is that possible? If so, will you do it?

    • @dannfr
      @dannfr 3 роки тому +2

      yeah i think you can , try rendering the simulation alone itself and then use that mp4 as a image texture in principled bsdf (" you must be thinking how can you use mp4 in image texture but actually you can there is some tweaking but it can take mp4 videos as a animated image textures " ) and make sure to use mix shader with transparent shader and yeah most important when you render the simulation don't forgot to make the background transparent you can do this in render settings under "film" dropdown . try this i think this will work but i have not tried it myself so might no work.

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +3

      I believe so! I'll have to look into that but that could make for a good video! Thanks!

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +2

      That video is now being uploaded right now!

    • @uzairbukhari99
      @uzairbukhari99 3 роки тому

      @@BlenderMadeEasy thank you very much! You do listen to the audience and I love it. It'll help in speeding up the render. Aslo, I've seen people using normal maps and images to fake the geometry instead of modeling it. I hope you got my point. See if you can do that tutorial too!

    • @dannfr
      @dannfr 3 роки тому +1

      @@uzairbukhari99 to fake the geometry you can use displacement maps but displacement only works in cycles .

  • @blenderzone5446
    @blenderzone5446 3 роки тому +2

    Awesome simulation!!! Thanks for sharing

  • @zsix6
    @zsix6 3 роки тому +3

    thanks for the tutorial. its fantastic.
    i tried adding 2 wind, baked it and the smoke doesnt seem to be affected by any wind at all. is there a limit to it?

  • @ongakuwo
    @ongakuwo 3 роки тому +1

    One big thing no one mentions is the scale of your scene. People with different results should probably go check that first.

  • @searchingforcoconuts2248
    @searchingforcoconuts2248 4 місяці тому

    not working for me... domain cube just getting smaller. Any ideas?

  • @mortenstovegaard8856
    @mortenstovegaard8856 3 роки тому +3

    Thanks for the great tutorial!! I am relatively new to Blender, so forgive me for asking a potentially stupid question... After baking the data I don't se any smoke when playing the frames. Any suggestions how to fix that?

    • @matts2080
      @matts2080 Рік тому

      I have the same problem, dont know

  • @halodragonmaster
    @halodragonmaster 3 роки тому +21

    I can't help but laugh and say (with me being almost finished with the blender donut tutorial), that this would be perfect to do
    *after the blender donut tutorial*
    Thanks so much for putting out all this content on youtube. Really appreciate it.~

    • @vanessanzediegwu5464
      @vanessanzediegwu5464 3 роки тому

      me too, lol

    • @erzajumeidi
      @erzajumeidi 3 роки тому

      Yup lol, when i finished my coffee mug last year and it just not enough. Also back then it was heavy and slow, also hard to shape, i gave up and use 2d alpha of image as last resort.

    • @bruht101
      @bruht101 2 роки тому

      us fr

  • @Gemmotus
    @Gemmotus 3 роки тому +1

    I couldn't see the smoke after baking. Maybe my pc specs aren't up to this. It took half a day to bake.

  • @rockstar745896
    @rockstar745896 2 роки тому +1

    Why does my smoke appear in wire frame and solid mode, but does not show in either material preview or render mode?

  • @nettotourokuyou
    @nettotourokuyou 8 місяців тому

    I have a question. I followed this method to render only the steam part with transparent background, but the result was a completely black video. I could see the steam on the render image screen, but the render output was black. How can I export only the steam with transparent background?
    By the way, I set everything the same as this video until the end, and when I exported the video, I checked the transparent option in Film, set the file format to FFmpeg and chose RGBA, and used Quick time, QT RLE/QT Animation or PNG as the container and video codec, but they all turned out black.
    I would appreciate it if you could enlighten me.

  • @jasicestmoi
    @jasicestmoi 3 роки тому +3

    Thanks for showing and explaining complicated stuff in easy! Your video helped me a lot!

  • @WillFalcon
    @WillFalcon 3 роки тому

    Modular does not work with particles, there is nothing but empty. Replay does, but there is no way to cache it.
    UPD: I foud why - enabled noise destroys everything.

  • @Earthtone88
    @Earthtone88 Місяць тому

    I can't get the meandering steam effect. Been trying a couple of days. Just a straight steam, slightly blown to the side by the wind. No definition also. And the color ramp will zero out the entire shader. have to mute it to see the steam.

  • @bagsinsight
    @bagsinsight 5 місяців тому

    you have to explain what things do more rather than just stating what your doing. It would feel much more engaging and less like im just copying.

  • @noonna8309
    @noonna8309 2 роки тому +1

    clicked bake, now PC is burning in flames

  • @reflex6311
    @reflex6311 7 місяців тому

    I tdid the exact things you did and got a fire and not even close to the shape u got as smoke. Yes i checked the inflow is in smoke but i got fire idk how....pls help fast, Im using 4.0.2

  • @hugocominazzi9575
    @hugocominazzi9575 3 роки тому +1

    Hi
    I still have some weird line on my simulation, someone know how to fix that pls ? i don't found issue on web..

    • @kordru
      @kordru 3 роки тому

      can you describe the line? it's possible it could be a hardware issue if it happens on all smoke simulations

  • @FreelancerGraphicDesigner
    @FreelancerGraphicDesigner 2 роки тому +1

    It's working just in solid mode

  • @randomike__
    @randomike__ Рік тому +1

    Thanks man! Always getting back to ur vid to remember how u got this result!
    And, I don't think anyone mentioned it but we can also hide the cylinder after baking, it will not affect the smoke

  • @sliamzon
    @sliamzon Рік тому

    anyone know why my blender 3.4 keeps crashing in the middle of baking...?

  • @DollarThomas
    @DollarThomas 4 місяці тому

    I've done everything you have here, and yet it doesn't look anything like it does in the video. It just looks like a very short swirling black aura that doesn't really look much like steam.

  • @FilmSpook
    @FilmSpook Рік тому +1

    Infinite Thanks, my Friend!! You're an Awesome Teacher 🙏🏾

  • @infirite72
    @infirite72 3 роки тому +1

    My PC took 30mins to bake the data is that normal?

  • @haroldlindley6620
    @haroldlindley6620 2 роки тому +3

    a good way to make the material work for both cycles and eevee is to plug the final math node into both the density and the emission strength slots for the principled volume and set that math node to a value like 0.2. From there, just unplug it from density when rendering in cycles. and plug it back in when rendering for eevee

    • @TheBlarg
      @TheBlarg 2 місяці тому

      Im currently trying to figure this out to work in cycles. beginner doing Blender guru donut and wanted to add this for a coffee but im not seeing it at all in render, only solid or wire. cant see it in any mode towards last steps before baking once i change the type to Modular from Repeat.

  • @iPavReg
    @iPavReg 3 роки тому +1

    Two unskipable ads in the beginning of the video! Not cool! But the video is cool

  • @hemanth3080
    @hemanth3080 3 роки тому +4

    fantastic tutorials as usual. Great job.i am learning a lot of animation from you

  • @hemanth3080
    @hemanth3080 3 роки тому +1

    Hey can you make an animation where water drops drip, please? Like how water drops fall from a beautiful leaf

  • @ermet3514
    @ermet3514 5 місяців тому

    My poor laptop has to spend 4 hours baking the data ;(

  • @ytpankaj123
    @ytpankaj123 Рік тому

    Your video explanation speed is fast we want a little bit slow and explain well

  • @WouldShop235
    @WouldShop235 Рік тому

    Where can I find the smoke color item if I don't see it? 2:47

  • @marchinoasti
    @marchinoasti 3 роки тому +1

    Great! Interesting even if it's complicated for me anyway ...

  • @brandtvargas2767
    @brandtvargas2767 3 місяці тому

    Is it possible to change the smoke to like
    numbers

  • @t_41
    @t_41 10 місяців тому

    the fluid domain settings force my cube into a much smaller box. makes zero sense. transforms applied. going from 32 to 160 resolution divisions shrinks it.

    • @t_41
      @t_41 10 місяців тому

      the domain box actually just grows, shrinks, moves around like it's gained sentience

  • @soothingillustration50
    @soothingillustration50 29 днів тому

    Hi! At 6.38, when you open the shader editor in a new window, you choose a new material. How come the button for new material doesn’t show on my screen ? Has blender been changed ? Is there another way ?

  • @TheScenicRoute-mm4ku
    @TheScenicRoute-mm4ku Рік тому

    I am new. I got lost at 1:38 - how did you change the view after you put the cube in? Thanks!

    • @hotbergina
      @hotbergina Рік тому

      play with the gizmo top right. Or the shortcuts for the differents views are numeros like 0, 7,9...try them

  • @snebold
    @snebold 2 роки тому +2

    Wow! An actual clear and concise tutorial. Thanks so much!

  • @AnthonyCupo0012
    @AnthonyCupo0012 3 роки тому +3

    Thank you for a great tutorial. Straight forward and informative.

  • @lyubomir3d
    @lyubomir3d 2 роки тому

    click bake --- > 10 minutes later stuck at the 5th frame :) No problems only 295 to go for a result that most likely be glitchy... Mantaflow in blender is absolute nightmare, it reminded me why I stay away from it

  • @TzofeOJ
    @TzofeOJ 2 роки тому

    why when I select domain to the cube and switch to the flow object, it does not switch from one to another, I can't ADD it's the same settings the domain, I can't add new settings, it just changes the previous one so I can't edit the settings for each and one of them

  • @bastian6173
    @bastian6173 3 роки тому +1

    Hey, one question tho: I managed to follow all steps and I got a good result. But: In the first 10-12 frames it looks like a small nuclar explosion. Like one of these mushroom clouds. Any idea what I could do about it?
    Thank you for your effort!

    • @SomeAB
      @SomeAB 2 роки тому +1

      Skip those frame, and start your animation after that (by setting the starting frame to like 30 .. while the smoke starts sims at 0 frame).

  • @hotbergina
    @hotbergina Рік тому

    HELLOOOOO :D thanks a lot for this video !!!!!! i have a question, i use your tutorial for a cigaret and i want that the smoke is more and more big and that the domain get bigger with time... how can i ?

  • @hotbergina
    @hotbergina Рік тому

    is it normal that this is so long to render 1 frame?

  • @Gary_Hun
    @Gary_Hun 2 роки тому

    I really hope they made great progress in debugging this thing the last year cuz last time it scared me away with how preposterously touchy it was for the simulation to actually f-in show up in the viewport. You follow tutors by the click, and there's just nothing there! Or it disappears on re-run. You change up options and it's back... for a minute. What's up with that?

  • @JohnnySix
    @JohnnySix Рік тому +1

    Great tutorial, very easy to follow, and for the first time, I understand the relationship between emitter / source vs volume/domain, and wind! Thanks for sharing!

  • @rahulpatil9773
    @rahulpatil9773 3 роки тому +1

    Plz provide subtitle

  • @drinnerd8532
    @drinnerd8532 3 роки тому

    sigh...
    Sooo, I got the smoke sim to actually export, but NOW the daggum render is twitching and shaking like crazy... like it's glitching or something. The animation would look fantastic if it wasn't twitching all over the place... has anyone experienced this before?!

  • @MysteryFinery
    @MysteryFinery 3 роки тому +1

    why are you making better tutorials then the others :D

  • @NarekManukyan
    @NarekManukyan 6 місяців тому

    when I am saving it in transparent, it renders the emited smoke, but in saved transparent PNG there is no smoke. no matter how hard I try. the only way I could get it is enabling emission pass and export it as EXR multilayer

    • @nettotourokuyou
      @nettotourokuyou 6 місяців тому

      Did you manage to do it that way? Awesome. I ended up giving up on 3D and just used the green screen coffee steam with chromakey. And unfortunately the video owner never replied. He must be busy.

    • @NarekManukyan
      @NarekManukyan 6 місяців тому

      @@nettotourokuyou Yes i got it with exr and emission pass. don't give up, just fight for solutions. something always working.

  • @Begleitkubus
    @Begleitkubus 2 роки тому

    Thanks, only one small critique: The scene is not set to scale. Your cup is nearly 2m wide, if you were to add a fluid sim for your coffee it would look pretty weird.

  • @adithyank.r.5455
    @adithyank.r.5455 2 роки тому

    I don't know why after baking my domain stop expanding after it reaches a limit

  • @jaa70
    @jaa70 10 місяців тому

    beautiful but where could I see the physics equation that uses blender in order to simulate the smoke projection ? please pass me the reference

  • @puregarbagefilms
    @puregarbagefilms 3 роки тому +1

    never thought of using emission shader. thanks!

  • @pablog.511
    @pablog.511 6 місяців тому

    Ooor doing this in After Effects

  • @sleepingbagtaco936
    @sleepingbagtaco936 Рік тому

    any way to make this loopable?

  • @pilosopino23
    @pilosopino23 2 роки тому

    Hey, how do I start the steam so that it's already mid steam?
    I don't want it to rise like a cloud, I want it to already be smoking? Someone please help.

  • @Samuel_Maillard
    @Samuel_Maillard 3 роки тому

    How do you know that, by putting this node and this node, it will give you the result you want ? Is this simply done by experience or is there some rules to know ? Because for me it's just sorcery.

  • @wodan74
    @wodan74 2 роки тому

    It works for me with Eevee and Cycles but I don't get any smoke with Radeon Pro Render.

  • @jamesriley5057
    @jamesriley5057 Рік тому

    perfect. I used this for steam coming off of cookies while baking. baking at 200 resolution on modern CPU still takes a surprisingly long time. whataya gonna do though...

  • @drinnerd8532
    @drinnerd8532 3 роки тому

    So now, my only problem is that I'm when do an animation render I'm getting far-different results than what's appearing in my viewfinder. Like, in this case It shows me a lovely smoke trail in my viewfinder but when go to export a render of the animation, from frame "1" the ENTIRE domain in my rendered image sequence is completely filled with hazy-smoke ... this is persistent and extremely annoying. Anyone else ever have this problem?

  • @cheers9839
    @cheers9839 3 роки тому

    How to do it, I mean to see the smoke in the rendered mode when my background is a wall with a texture on it? When I try to connect emission to emission bar in the principled shader, the string is red. I'm not very advanced in blender so I don't know ho to do it. Thank you for future help!
    This video is amazing, I subscribed right away!

  • @therascalking0000
    @therascalking0000 2 роки тому

    I don't know if anyone else had this issue, but my steam looked really jittery when rendered out. I was able to fix this by turning off adaptive domain, but if anyone knows another fix I'd like to hear it.

  • @nathanielthe3rd354
    @nathanielthe3rd354 Рік тому

    For some reason I can't see my steam sim when I connect the density fac into the emission strength fac

  • @nicolaspojmaevich
    @nicolaspojmaevich Рік тому

    Awesome, exactly what i needed now i'm going to make a vdb and import it to unreal lets see what happens

  • @maayaa77
    @maayaa77 3 роки тому

    How do you render noise from Upres wavelet ? I have noticed the bake separates into data and noise folder for the VDB.

  • @Sairawkerh
    @Sairawkerh 4 місяці тому

    6:57 Shading

  • @h3xo3ze-online3
    @h3xo3ze-online3 2 роки тому

    I bet Valve is sweating right now... there's going to be so much competition

  • @mohammedfawzi9144
    @mohammedfawzi9144 3 роки тому +1

    Thank you for this great tutorial. Do I need any kind of permission or license from Blender Foundation to make Blender tutorials or courses? Please I need an answer. Thank you again

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 роки тому +1

      No you do not. You can just start making tutorials.

    • @mohammedfawzi9144
      @mohammedfawzi9144 3 роки тому

      @@BlenderMadeEasy Thank you very much. I appreciate your response.

  • @3diestgaming9
    @3diestgaming9 2 роки тому

    which software do you use to bring your keyboard & mouse click on your video?

  • @jamiescott1364
    @jamiescott1364 2 роки тому

    i allways forget about the threshold on the adaptive domain and im trash with matts so the whole color ramp trick blew my mind lol

  • @GenericGoon95
    @GenericGoon95 3 роки тому

    At 5:27 after baking why does the domain change locations relative to the cup?

  • @nuke2625
    @nuke2625 7 місяців тому

    i tried this on my bbq animation and this looked sick af. thanx