I make almost $1000 every month selling 3D stl files. I learned almost everything I know from the Blender Guru channel. If it were not for your tutorials and the fact that Blender is generously free, I probably would have starved or turned to crime during the lockdowns. From the end of January until now, I have kept the bills paid and my family fed off of what I learned from you. To think, it all started with a tourus and a donut model. As soon as I can afford it, I am coming for more poliigon textures.
That's great! When you can, if you're consistently making money, chuck a little bit back to the Blender Development Fund. Then it would be free, because of people like you 😘
@@lolmao500 He is creating 3d model (miniatures) for 3D printing, they sell very well. There are many 3d selling model sites but I will recommend CgTrader.
For creating the pleats you can save time and work by selecting the first vertex of the first pleat, shift 7 vertices away for the next pleat, then use Control+Shift+Numpad+ to continue the selection pattern across the mesh. Repeat this for the second vertex of each pleat and so on, this way you only need to modify the mesh for one pleat and it will be copied along the mesh.
I just wanna call out how easy you make this stuff to learn. Its so overwhelming at times. Even my young children(between the ages of 8 and 11) all really enjoy your friendly attitude and thorough teachings. Thanks for taking something potentially hugely complicated and making it a lot easier for a lot of people.
@@Karol_Jaźwiński yep. =) he didnt keep doing it as he got older because kids are always changing but he loved it because it was not super hard. He still makes things for my games sometimes.
Blender Guru is the very first site I consulted on opening my very first Blender program and for all the years I have learned he has been both inspirational and a blessing to me. Much thanks extended to you and your family and do enjoy the Christmas season.
Nevermind the current topic, I would like to say some general things considering your videos. I've been following you tutorials for months (perhaps even years) and I learned great things about modelling, animating, techniques etc etc mostly from your dedication and effort. You simply hit the sweet spot we all need to improve. Thank you very much, you're so outta of this world. Keep it up!
For someone who is lazy as me for modelling pleads, I've used checker deselect tab (which you can find at the top of the viewport, next to Object/edit mode sign under Select section) with those settings: Deselected 2, selected 1, offest -2 for plane with 100 subdivs. It gave nearly the same shape you can see in video, but with smaller gaps
I absolutely love your tutorials, If it wasn't for you I wouldn't be working in the industry, it's not using blender, but it's where it all started, with the doughnut. thanks again.
Let me start by saying that since watching the Donut tutorial (again and again as I'm thick), Mr Price is a total legend. I'm only new to Blender (3 weeks) but I suspect it has changed since this video was made: creating your pinning points and using those as your 'curtain rail' seems to result in getting half a drawn curtain and half a curtain dropping to the floor. I've spent two days trying to work it out. Probably clueless but this has worked. You still need to create your pinning points (the top line of vertices which you then assign to a Vertex group. You then assign that vertex group in the Pin Group in the Shape section of the Cloth modifier. This stops the curtain falling forever into space). But now it all changes (I'm sure I'm missing something massively relevant about Key Shapes but they don't seem to be working for me). Make sure you can see the timeline and make sure you're at 0 frames. Add a long thin cuboid (in Object mode with nothing selected or it will be forever linked to your curtain in a bad way) which will be your 'curtain rail' and move it to the top of the curtain (it makes more brain-sense that way). In Edit mode, in the Vertices selection mode, select the top left vertex and do the 3D cursor to Selected etc. as in the video so the curtain rail scales in towards the left. Then you'll be using Constraints to make sure the curtain and the curtain rail act together. Add a Scale Constraint on the curtain in Object mode but with only X selected, not Y and Z. Then use the dropper tool to click on your curtain rail. Then add another Constraint which is Location, again only X. Then with your timeline at 0, select both your curtain and curtain rail and click K (they changed it!) in the Viewport and then choose Location and Scale. Then move your Timeline along to something like 100, do X axis scaling on your CURTAIN RAIL and you should see it all moves like it's meant to (i.e. together). Once you have your narrower curtain rail and curtain, make sure you select both Objects in Object mode and hit K and choose Location and Scale again. And then press Shit and Left Arrow to go back to the beginning and press Space to play to see if it works. And if it doesn't, just cry
Okay this is freaky... literally just yesterday I was banging my head against the wall trying to make realistic curtains for a project. And turns out you uploaded this that same day. Andrew you mind reader!!
from my testing. using shapekeys is sometimes very buggy. i use hook modifier instead. its more animation friendly too . edit also note if you dont want to make a soild fabric to keep things low poly. you can use translucent shader instead it works better for that case.
I am working on a scene which has a curtain. I was searching for some tutorials on how to make a curtain in blender. And the Guru is here with another tutorial. Thanks Buddy ! 😀 I Really Love Your Work. 👍
Ten years have passed since the first video you posted on UA-cam. Thank you very much for your help. I just got acquainted with Blender and my situation is like the ninth video you posted 😁
I often feel like blender tutorials are just 10 year later posted copies of 3ds max tutorials. All the functionality and how to do this is exactly the same no critic on blender or blender guru, it just feels weird. Love that theres free software for this
Subsurface scattering is *not* a replacement for translucency. I recommend using diffuse (or no spec principled) mixed with translucency, with a slightly darker and more saturated translucency (rays gets more absorbed - tinted - as they pass through the material) - perhaps mixed with geometry/incoming based rough refraction if you need it to catch highlights from the backside. Translucency let light pass through the surface and cause proper shadow on the backside - i.e. a telephone pole on the outside would create a shadow on the backside of the curtain. Translucency is the same as standard diffuse, except it operates only on the backsiding face of the lightsource. Tweaking SSS radius you can get a (not good looking) shadow, but you can't get it to pass light through. Unless you really know what you're doing, using a mix shader to mix them together rather than adding them to conserve energy. Except on the rim in some cases to add the appearance of thickness, I don't bother with solidify (why add tons of geometry for no good reason?), but I will add a lacing effect using a transparency mask at the end. You may want to modulate the transparency "hole size" depending on viewing angle in order to make up for missing solidify. And unless you want them to catch highlights, I wouldn't bother with fresnel and glossy at all. Yes, theoretically everything has fresnel - on a flat representation of the material. But on fabrics like this the weave makes it so rough fresnel is practically pointless and only serve to reduce light transport (if caustics are turned off). On the modelling side, I'm not sure why go through all that pain. Do one (or better yet plan for it in advance), delete the rest of it and just apply an array modifier with more repeats than you need. Alternatively checker deselect might have been useful. Then redo the vertex group stretching if you prefer the shapekey approach. I prefer the copy scale constraint.x with a line I just change while the animation is playing. Delete the excess vertical strips to get rid of any weird looking corners.
I dont get the part of the lacing effect and transparency mask. Change the BSDFs seams to work pretty nice and reduce considerably render times (Almost half the time) end gave a more realistic look in my opinion!
Simple way to keep the original is to copy the curtain with , make a back-up scene and paste it in there with . Takes about 5 seconds and you have an unapplied copy.
The time consuming part to select vertices individually can be shortened by selecting all the vertices in the top and then using a checkered select option and the moving the alternate vertices. You are defy the best guru but i just thought i will share my experience as to how this particular effect can be achieved
If you're in 2.9 and the cloth is going haywire, set the top option under Playback to the far left of the animation controls to No Sync. You may need to change a setting in the cloth mod afterwards for it to drop its cache.
How to make lazy pleats: 1: Select top row 2: Select> checker deselect> change selected (play with with deselect and selected so that neither of the outer verts are selected, only inside verts) 3: Set pivot points to individual origins 4: Scale down 5: Run simulation Done!
Save a bit of your time: at 27:18 since it does not matter if you also select the vertex in the center of these pinches (if you scale it will just stay where it is) you can actually select all the pinches (I went to orthographic view and used the circle selector) and set the scaling pivot to individual origins. That way you only have to do it once.
Try creating cleats using Edit: Select: Checker Deselect. It makes it easy to control the pattern across the pin group working from patterns of deselected, selected, and offset. I wanted to create a gentle sine wave (without Python!) so selected the pin group (the rest was hidden, as you suggested), then used Checker Deselect to set Selected (3), Deselected (5), Offset (eyeball it). I pushed those forward a little bit, generating the start of the pleat into the room. Reselected all, and used Checker Deselect with the same settings but changed the Offset so the three selected were the middle three of the 5 deselected the first time; pushed those sets of three backwards toward the wall/window/screen. Then, to smooth the curves a little, select all, Selected (1), Deselected (7), Offset (eyeball the middle of one of the threes); push that selection group just a little bit further, making a nice rounded curve. Repeat by changing the Offset so the other middle of three can be pushed a little further along its curve. Voila!
Andrew, your tutorials are great - please dumb them down a tiny bit - for instance the step for the shape key basis - you automatically jump back to "object mode" to "unlock" the "plus" so a shape key can be added/created; in "edit mode" it stays greyed out - there are a lot of times jumping from object to edit back to object mode etc is not yet so intuitive but luckily we can spot it onscreen - if you look for it - easy to miss
At 4:50, a quicker way than moving the cursor is to set your pivot point to active element, select the row and then deselect and reselect the vertex you want to use as the pivot point
When we newbies finally become adept at 3d modeling, there will be a certain guy lying on a comfy couch by the curtains with his legs resting on an expensive soborg chair, he slowly sipping coffee while cuddling with his teddy bear, but his eyes are fixed on a delicious donut on the kitchen counter. Still, he cant have that donut. His wife isnt happy about him spending too much time making donuts. So he's just sitting there, dreaming about a land full of donuts, million of donuts.... Oh wait, that's it, I finally understand your lesson of story telling in "scene composition". Thank you!
Sir can you please make a character design tutorial series , including everything which we can use in character designing... Including some animations too... Like of body movements.
I have been seeing you vids from the 2 million special vid youre vids are amazing and when I downloaded blender I did not have any idea but because of that donut series it was super easy
quick tip: if you slect the top ende and then the further left vertex u can change the "pivot point" to "active element". it's just faster Edit: at 4:50
its reddish because red led has more energy and penetrates further (that's also the reason why the sky get redder at the evening, Cause light travels further in athmosphere and blue /gree light is absorbed stronger) But it feals waaay to red in the blender subsurf !
well, my curtain just explodes when I use "self collision"... anyway, Increase the quality steps of object collision and it gets fixed. (Just if you had the same problem)
you gotta lower the distance value of self collision to about 0.001 to not let the fabric collapse in on itself. This was in the couch series tutorials- the blanket one.
These tutorials are too useful! It would be nice to have some tips for the outside too! Heavy scene management, tips for creating realistic grass and for a photorealistic exterior
just one thing, I think it's better to UV unwrap the plane before adding sub divisions at the earliest stage, and always,....I repet always keep an unapplied copy of the model, I learned it the hard way. And thank you Andrew
I tried doing exactly what I see here, and everytime I get to the hitting of the space bar, the curtain just swings down from the right corner to the point where I collapsed the vertex group to. No idea where I messed up.
The very thin voile/lace/net curtains were primarily used for privacy I believe, allowing a lot of light in, but keeping those prying eyes out. I think (on sketchy ground here) they were made popular by the (with typical prudishness) Victorians.
Started from the donut now we here! 🎵 😂 I learned so much from your tutorial and now I'm addicted in doing interior scenes. Thank you! BTW. I'm using a macbook pro 2012 (non-retina) and still surviving. 😂
@@go360ph7It's all fine aside of course the render time is slow. But it crashes every time I (accidentally) switch to EEVEE render preview so I only use cycles or just the plain wireframe mode.
Oh wow! My first Blender crash in many months! Happened while I was tweaking the physics cloth parameters. What was I twiddling right then? Self Collision, Stiffness, Damping... something in there is funky.
To avoid doing the repetitive task he mentioned for the pleats could you: • Create the first pleat • Make an array • Expand the pleat • Add a shape key • Straighten the new shape key along the access • move the straightened shape key to the top of the shape keys panel Just a thought, haven't tried it yet...
Ahh yes, I’ve aliased wanted to realistic curtains in blender! (For those who missed it, the title was wrong for a bit) - jokes aside, thanks for the video!
I selected the top line of the mesh in edit mode as shown in the tutorial. I scaled it from one side the same way I saw in the tutorial, but when I played the animation, half of the top line fell off. Please help me to solve this?
This happened to me exactly. I've spent two days trying to work it out. Only three weeks into blender, but this has worked. I think much has changed in Blender since this tutorial. You still need to create your pnning points (the top line of vertices which you then assign to a Vertex group. You then assign that vertex group in the Pin Group in the Shape section of the Cloth modifier. This stops the curtain falling forever into space). But now it all changes (I'm sure I'm missing something massively relevant about Key Shapes but they don't seem to be working for me). Make sure you can see the timeline and make sure you're at 0 frames. Add a long thin cuboid (in Object mode with nothing selected or it will be forever linked to your curtain in a bad way) which will be your 'curtain rail' and move it to the top of the curtain (it makes more brain-sense that way). In Edit mode, in the Vertices selection mode, select the top left vertex and do the 3D cursor to Selected etc. as in the video so the curtain rail scales in towards the left. Then you'll be using Constraints to make sure the curtain and the curtain rail act together. Add a Scale Constraint on the curtain in Object mode but with only X selected, not Y and Z. Then use the dropper tool to click on your curtain rail. Then add another Constraint which is Location, again only X. Then with your timeline at 0, select both your curtain and curtain rail and click K (they changed it!) in the Viewport and then choose Location and Scale. Then move your Timeline along to something like 100, do X axis scaling on your CURTAIN RAIL and you should see it all moves like it's meant to (i.e. together). Once you have your narrower curtain rail and curtain, make sure you select both Objects in Object mode and hit K and choose Location and Scale again. And then press Shit and Left Arrow to go back to the beginning and press Space to play to see if it works. And if it doesn't, just cry 🙂
I highly recommend playing this at 0.75 speed to find out exactly how andrew sounds when intoxicated. It's awesome. Edit: seriously, I can't recommend this enough! :'-D
For making the pleats(I suppose the spelling is right) just select all the 5 verts of the pleat by checker deselect feature and scale it with Individual origin as pivot point and done! easy as that
Just a side note for idiots (like me) - if you are following this step by step and your curtains are just not animating correctly - check that you have gravity enabled in your scene settings!
Guru, will it be possible to make a series of videos focused on architectural modeling and rendering? For architects with no experience whatsoever with Blender! No donuts.. If somebody can do it, it’s you Guru! Modeling of a simple house would be perfect. One exterior rendering and one interior. I really need you Guru!
I make almost $1000 every month selling 3D stl files. I learned almost everything I know from the Blender Guru channel. If it were not for your tutorials and the fact that Blender is generously free, I probably would have starved or turned to crime during the lockdowns.
From the end of January until now, I have kept the bills paid and my family fed off of what I learned from you. To think, it all started with a tourus and a donut model.
As soon as I can afford it, I am coming for more poliigon textures.
How do you make money doing 3d stl files? I wanted to live off 3d for a while
That's great! When you can, if you're consistently making money, chuck a little bit back to the Blender Development Fund. Then it would be free, because of people like you 😘
@@lolmao500 He is creating 3d model (miniatures) for 3D printing, they sell very well. There are many 3d selling model sites but I will recommend CgTrader.
i hope you did at least one donation to encourage him !
I feel you - I am doing side work and I found that half of my income last year was art.
Alright we're going to make a complete home here. 🏡
Wkwkwkw
I like this!
To fill it with millions of donuts
ua-cam.com/video/WRLImtCx2BY/v-deo.html
No you are wrong
He is making earth
Watch his tutorial
ua-cam.com/video/9Q8PwcDzb8Y/v-deo.html
For creating the pleats you can save time and work by selecting the first vertex of the first pleat, shift 7 vertices away for the next pleat, then use Control+Shift+Numpad+ to continue the selection pattern across the mesh. Repeat this for the second vertex of each pleat and so on, this way you only need to modify the mesh for one pleat and it will be copied along the mesh.
I don't have a numpad :( but nice tip
5:55 To insert the Keyframe for the shape key hower over the value field and hit "I", then repeat at frame 50 after changing it to a value of 1
omfg thank you. I spent an hour trying to figure what was wrong
Thank you so much, I was struggling to figure out what happened there.
thank you so much!!! I was confused
i added key frames but curtain not moving in object and edit mode. Value is also 0 and 1 on 50
You are a life savoir seriously thank you so much
I'm sure he's making a house to fill it with donuts
Yes, pls!
I hope so
and that's where the couch comes in
ua-cam.com/video/WRLImtCx2BY/v-deo.html
Even I think so!
I just wanna call out how easy you make this stuff to learn. Its so overwhelming at times. Even my young children(between the ages of 8 and 11) all really enjoy your friendly attitude and thorough teachings. Thanks for taking something potentially hugely complicated and making it a lot easier for a lot of people.
your 8 year old is learning blender?
@@Karol_Jaźwiński yep. =) he didnt keep doing it as he got older because kids are always changing but he loved it because it was not super hard. He still makes things for my games sometimes.
Awesome! Thanks for this Andrew!
Blender Guru is the very first site I consulted on opening my very first Blender program and for all the years I have learned he has been both inspirational and a blessing to me. Much thanks extended to you and your family and do enjoy the Christmas season.
this helped me as a newbie blender user. as a 11yr old, this is very helpful and i will continue to use this. thank you.
Nevermind the current topic, I would like to say some general things considering your videos. I've been following you tutorials for months (perhaps even years) and I learned great things about modelling, animating, techniques etc etc mostly from your dedication and effort. You simply hit the sweet spot we all need to improve. Thank you very much, you're so outta of this world. Keep it up!
For someone who is lazy as me for modelling pleads, I've used checker deselect tab (which you can find at the top of the viewport, next to Object/edit mode sign under Select section) with those settings: Deselected 2, selected 1, offest -2 for plane with 100 subdivs. It gave nearly the same shape you can see in video, but with smaller gaps
I absolutely love your tutorials, If it wasn't for you I wouldn't be working in the industry, it's not using blender, but it's where it all started, with the doughnut. thanks again.
Let me start by saying that since watching the Donut tutorial (again and again as I'm thick), Mr Price is a total legend. I'm only new to Blender (3 weeks) but I suspect it has changed since this video was made: creating your pinning points and using those as your 'curtain rail' seems to result in getting half a drawn curtain and half a curtain dropping to the floor. I've spent two days trying to work it out. Probably clueless but this has worked. You still need to create your pinning points (the top line of vertices which you then assign to a Vertex group. You then assign that vertex group in the Pin Group in the Shape section of the Cloth modifier. This stops the curtain falling forever into space). But now it all changes (I'm sure I'm missing something massively relevant about Key Shapes but they don't seem to be working for me). Make sure you can see the timeline and make sure you're at 0 frames. Add a long thin cuboid (in Object mode with nothing selected or it will be forever linked to your curtain in a bad way) which will be your 'curtain rail' and move it to the top of the curtain (it makes more brain-sense that way). In Edit mode, in the Vertices selection mode, select the top left vertex and do the 3D cursor to Selected etc. as in the video so the curtain rail scales in towards the left. Then you'll be using Constraints to make sure the curtain and the curtain rail act together. Add a Scale Constraint on the curtain in Object mode but with only X selected, not Y and Z. Then use the dropper tool to click on your curtain rail. Then add another Constraint which is Location, again only X. Then with your timeline at 0, select both your curtain and curtain rail and click K (they changed it!) in the Viewport and then choose Location and Scale. Then move your Timeline along to something like 100, do X axis scaling on your CURTAIN RAIL and you should see it all moves like it's meant to (i.e. together). Once you have your narrower curtain rail and curtain, make sure you select both Objects in Object mode and hit K and choose Location and Scale again. And then press Shit and Left Arrow to go back to the beginning and press Space to play to see if it works. And if it doesn't, just cry
Okay this is freaky... literally just yesterday I was banging my head against the wall trying to make realistic curtains for a project. And turns out you uploaded this that same day. Andrew you mind reader!!
from my testing. using shapekeys is sometimes very buggy. i use hook modifier instead. its more animation friendly too .
edit also note if you dont want to make a soild fabric to keep things low poly. you can use translucent shader instead it works better for that case.
I am working on a scene which has a curtain. I was searching for some tutorials on how to make a curtain in blender. And the Guru is here with another tutorial. Thanks Buddy ! 😀
I Really Love Your Work. 👍
ua-cam.com/video/WRLImtCx2BY/v-deo.html
Ten years have passed since the first video you posted on UA-cam. Thank you very much for your help. I just got acquainted with Blender and my situation is like the ninth video you posted 😁
Tbh, I had checked out most other videos because I needed to make a realistic Curtain and this here, this just saved me big time. Thank you sir!!
I often feel like blender tutorials are just 10 year later posted copies of 3ds max tutorials. All the functionality and how to do this is exactly the same
no critic on blender or blender guru, it just feels weird. Love that theres free software for this
Subsurface scattering is *not* a replacement for translucency. I recommend using diffuse (or no spec principled) mixed with translucency, with a slightly darker and more saturated translucency (rays gets more absorbed - tinted - as they pass through the material) - perhaps mixed with geometry/incoming based rough refraction if you need it to catch highlights from the backside.
Translucency let light pass through the surface and cause proper shadow on the backside - i.e. a telephone pole on the outside would create a shadow on the backside of the curtain. Translucency is the same as standard diffuse, except it operates only on the backsiding face of the lightsource. Tweaking SSS radius you can get a (not good looking) shadow, but you can't get it to pass light through.
Unless you really know what you're doing, using a mix shader to mix them together rather than adding them to conserve energy. Except on the rim in some cases to add the appearance of thickness, I don't bother with solidify (why add tons of geometry for no good reason?), but I will add a lacing effect using a transparency mask at the end. You may want to modulate the transparency "hole size" depending on viewing angle in order to make up for missing solidify. And unless you want them to catch highlights, I wouldn't bother with fresnel and glossy at all. Yes, theoretically everything has fresnel - on a flat representation of the material. But on fabrics like this the weave makes it so rough fresnel is practically pointless and only serve to reduce light transport (if caustics are turned off).
On the modelling side, I'm not sure why go through all that pain. Do one (or better yet plan for it in advance), delete the rest of it and just apply an array modifier with more repeats than you need. Alternatively checker deselect might have been useful. Then redo the vertex group stretching if you prefer the shapekey approach. I prefer the copy scale constraint.x with a line I just change while the animation is playing. Delete the excess vertical strips to get rid of any weird looking corners.
I dont get the part of the lacing effect and transparency mask. Change the BSDFs seams to work pretty nice and reduce considerably render times (Almost half the time) end gave a more realistic look in my opinion!
Simple way to keep the original is to copy the curtain with , make a back-up scene and paste it in there with . Takes about 5 seconds and you have an unapplied copy.
This is literally what I need right now for my project! Thank you so much Blender Guru for your architecture and interiors related tutorials!
You are amazing. At one point I was quitting learning blender until i saw your videos.Thumbs up
Eendroo (Aussie) is the best tutor ! always goes way beyond normal tuts into the nitty gritty stuff - love it !
I was working on a personal project and didnt know how to make curtains. I knew this video existed and it was the first thing that came into my mind😁.
I love your tutorials because unlike other tutorials you explain each and every thing you do
I am so grateful that i know blender guru and i am learning from him.when i earn my first from blender i will make donation ☺☺
Whoa this guy looks stunning.
Thanks, I feel like a connoisseur of curtains now. My life is complete, my spirit devoted and my body ready.
The time consuming part to select vertices individually can be shortened by selecting all the vertices in the top and then using a checkered select option and the moving the alternate vertices. You are defy the best guru but i just thought i will share my experience as to how this particular effect can be achieved
Thank you For Everything You make Blender Easier
Thanx for your tutorial. I just needed to make 5 curtains for my scene and it was the perfect way to learn how to do it !
Oh wow, I never ended my bedroom project from weeks ago because I couldn't do the curtains properly. Thank you as always Andrew!
The thing I like abt ur tutorials is that they are very detailed. thanks for that. please make more tutorials.
If you're in 2.9 and the cloth is going haywire, set the top option under Playback to the far left of the animation controls to No Sync. You may need to change a setting in the cloth mod afterwards for it to drop its cache.
How to make lazy pleats:
1: Select top row
2: Select> checker deselect> change selected (play with with deselect and selected so that neither of the outer verts are selected, only inside verts)
3: Set pivot points to individual origins
4: Scale down
5: Run simulation
Done!
Save a bit of your time: at 27:18 since it does not matter if you also select the vertex in the center of these pinches (if you scale it will just stay where it is) you can actually select all the pinches (I went to orthographic view and used the circle selector) and set the scaling pivot to individual origins. That way you only have to do it once.
Thank you!
Try creating cleats using Edit: Select: Checker Deselect. It makes it easy to control the pattern across the pin group working from patterns of deselected, selected, and offset. I wanted to create a gentle sine wave (without Python!) so selected the pin group (the rest was hidden, as you suggested), then used Checker Deselect to set Selected (3), Deselected (5), Offset (eyeball it). I pushed those forward a little bit, generating the start of the pleat into the room. Reselected all, and used Checker Deselect with the same settings but changed the Offset so the three selected were the middle three of the 5 deselected the first time; pushed those sets of three backwards toward the wall/window/screen. Then, to smooth the curves a little, select all, Selected (1), Deselected (7), Offset (eyeball the middle of one of the threes); push that selection group just a little bit further, making a nice rounded curve. Repeat by changing the Offset so the other middle of three can be pushed a little further along its curve. Voila!
Andrew, your tutorials are great - please dumb them down a tiny bit - for instance the step for the shape key basis - you automatically jump back to "object mode" to "unlock" the "plus" so a shape key can be added/created; in "edit mode" it stays greyed out - there are a lot of times jumping from object to edit back to object mode etc is not yet so intuitive but luckily we can spot it onscreen - if you look for it - easy to miss
The old style big tutorials are back. I like it
At 4:50, a quicker way than moving the cursor is to set your pivot point to active element, select the row and then deselect and reselect the vertex you want to use as the pivot point
Me : Hits play button after adding keyframes.
My computer : This little mistake is gonna cost you 52 years..!
"This little maneuver is gonna cost us 51 years"*
@@abdullaishfaq3166 yeah !! i couldn't remember it than.
Pc: its not possible
Me: no it’s necessary
@Dhritwan Choudhary haha nice
I like every single your tutorial. Imagine what happen if blender without Andrew.
Once you have your zigzag, you can select all of the bottom vertices, right click and hit align to grid to straighten them out.
When we newbies finally become adept at 3d modeling, there will be a certain guy lying on a comfy couch by the curtains with his legs resting on an expensive soborg chair, he slowly sipping coffee while cuddling with his teddy bear, but his eyes are fixed on a delicious donut on the kitchen counter. Still, he cant have that donut. His wife isnt happy about him spending too much time making donuts. So he's just sitting there, dreaming about a land full of donuts, million of donuts.... Oh wait, that's it, I finally understand your lesson of story telling in "scene composition". Thank you!
Sir can you please make a character design tutorial series , including everything which we can use in character designing... Including some animations too... Like of body movements.
I'd suggest going to Dikko for that one
your tutorials are diffrent than the others, keep going!
Fantastic tutorial. I made some lovely theatre drapes. Thanks so much.
I've waited months for a tutorial like this. I haven't watched it yet, but I know this is the one.
I have been seeing you vids from the 2 million special vid youre vids are amazing and when I downloaded blender I did not have any idea but because of that donut series it was super easy
For the creases you can use checker deselect in the select tab to make that less tedious
Hey Andrew!
I hope you don't stop making uploads. Your stuff has helped me learn a lot.
quick tip: if you slect the top ende and then the further left vertex u can change the "pivot point" to "active element". it's just faster
Edit: at 4:50
I added a 'Solidify' modifier to my blanket and that gave it the little something it needed to look great
its reddish because red led has more energy and penetrates further (that's also the reason why the sky get redder at the evening, Cause light travels further in athmosphere and blue /gree light is absorbed stronger)
But it feals waaay to red in the blender subsurf !
well, my curtain just explodes when I use "self collision"... anyway, Increase the quality steps of object collision and it gets fixed. (Just if you had the same problem)
you gotta lower the distance value of self collision to about 0.001 to not let the fabric collapse in on itself. This was in the couch series tutorials- the blanket one.
You read my mind Andrew, just the information I was looking for. Thanks bro
learning blender with someone else: no
learning Blender with Blender Guru: Yes
ua-cam.com/video/WRLImtCx2BY/v-deo.html
Turning up Collisions>Quality to 5 from 2 made it go nutzo for me but then I did it again and it worked fine. 🤷♂
These tutorials are too useful! It would be nice to have some tips for the outside too! Heavy scene management, tips for creating realistic grass and for a photorealistic exterior
just one thing, I think it's better to UV unwrap the plane before adding sub divisions at the earliest stage, and always,....I repet always keep an unapplied copy of the model, I learned it the hard way. And thank you Andrew
I tried doing exactly what I see here, and everytime I get to the hitting of the space bar, the curtain just swings down from the right corner to the point where I collapsed the vertex group to. No idea where I messed up.
same here but click cursor on keyframe 1(or wherever you started) then hit spacebar.... it works
You are a genius, thanks a lot
I never knew before today, but I have a strong preference for Grommet curtain pleats. With donuts for the rings of course.
Best explained video
The very thin voile/lace/net curtains were primarily used for privacy I believe, allowing a lot of light in, but keeping those prying eyes out. I think (on sketchy ground here) they were made popular by the (with typical prudishness) Victorians.
Blender Guru is like Apple... Once in a while but legendary.....
Is it just me or does he look better every episode
Started from the donut now we here! 🎵 😂
I learned so much from your tutorial and now I'm addicted in doing interior scenes. Thank you!
BTW. I'm using a macbook pro 2012 (non-retina) and still surviving. 😂
Does it crash during render? I'm using an iMac, it crashes sometimes when I render.
@@go360ph7It's all fine aside of course the render time is slow. But it crashes every time I (accidentally) switch to EEVEE render preview so I only use cycles or just the plain wireframe mode.
Oh wow! My first Blender crash in many months! Happened while I was tweaking the physics cloth parameters. What was I twiddling right then? Self Collision, Stiffness, Damping... something in there is funky.
Never seen Adrew do a sponsored videos except for poliigon😛
I love the title... Ah yess I’d like to learn how to Realistic curtains.
ua-cam.com/video/WRLImtCx2BY/v-deo.html
I love to watch movies like this ;) Thank You Guru!
Again, thank you for sharing your knowledge. I am learning a lot.
Awesome, I tried curtains a few days ago but they looked horrible.
Solidify for sss and the details are exactly what I needed, Thanks!
you can use checker deselect to speed up the manual work
To avoid doing the repetitive task he mentioned for the pleats could you:
• Create the first pleat
• Make an array
• Expand the pleat
• Add a shape key
• Straighten the new shape key along the access
• move the straightened shape key to the top of the shape keys panel
Just a thought, haven't tried it yet...
ua-cam.com/video/WRLImtCx2BY/v-deo.html
I love you Andrew Price- you still use cycles wow! I love cycles so much
I love how blender guru is aiming for the archviz blenders ^^ , thats the missing type of videos in UA-cam. I wish you do some sverchok videos someday
29:35 would love a video on how to set up good light for rooms
Please do a whole video series on nodes for beginners! even if you don’t cover everything it would be really helpful
Ahh yes, I’ve aliased wanted to realistic curtains in blender! (For those who missed it, the title was wrong for a bit) - jokes aside, thanks for the video!
I selected the top line of the mesh in edit mode as shown in the tutorial. I scaled it from one side the same way I saw in the tutorial, but when I played the animation, half of the top line fell off. Please help me to solve this?
Same here
Anyone found the solution to this?
This happened to me exactly. I've spent two days trying to work it out. Only three weeks into blender, but this has worked. I think much has changed in Blender since this tutorial. You still need to create your pnning points (the top line of vertices which you then assign to a Vertex group. You then assign that vertex group in the Pin Group in the Shape section of the Cloth modifier. This stops the curtain falling forever into space). But now it all changes (I'm sure I'm missing something massively relevant about Key Shapes but they don't seem to be working for me). Make sure you can see the timeline and make sure you're at 0 frames. Add a long thin cuboid (in Object mode with nothing selected or it will be forever linked to your curtain in a bad way) which will be your 'curtain rail' and move it to the top of the curtain (it makes more brain-sense that way). In Edit mode, in the Vertices selection mode, select the top left vertex and do the 3D cursor to Selected etc. as in the video so the curtain rail scales in towards the left. Then you'll be using Constraints to make sure the curtain and the curtain rail act together. Add a Scale Constraint on the curtain in Object mode but with only X selected, not Y and Z. Then use the dropper tool to click on your curtain rail. Then add another Constraint which is Location, again only X. Then with your timeline at 0, select both your curtain and curtain rail and click K (they changed it!) in the Viewport and then choose Location and Scale. Then move your Timeline along to something like 100, do X axis scaling on your CURTAIN RAIL and you should see it all moves like it's meant to (i.e. together). Once you have your narrower curtain rail and curtain, make sure you select both Objects in Object mode and hit K and choose Location and Scale again. And then press Shit and Left Arrow to go back to the beginning and press Space to play to see if it works. And if it doesn't, just cry 🙂
Nice job Mr. Guru, please continue with the interior items, they are very interesting to make
I highly recommend playing this at 0.75 speed to find out exactly how andrew sounds when intoxicated.
It's awesome.
Edit: seriously, I can't recommend this enough! :'-D
I love these 2 fps durning cloth simulation
There was another very good curtain tutorial out there ! But im sure Guru is gonna make us regret all the other ones !
loving this and thank you very much!!!!! signing up now!
For making the pleats(I suppose the spelling is right) just select all the 5 verts of the pleat by checker deselect feature and scale it with Individual origin as pivot point and done! easy as that
Love the new haircut!!
31:33
@Blender Guru
you could also use shift+Ctrl+T to automatically import textures as well...
him: 40 min tutorial
me: a week take it or leave it
WOAH MANS LOOKING DIFFERENT AS HELL
You workin out man? Holy Shit bro, you look ready to star in the next Blade Runner bro
heh. Thanks. Yeah I go to the gym but not at my ideal weight yet.
@@blenderguru I am ready for Blade Runner Guru ! Also thanks for what you do ! You've helped alot of people !
No one:
Blender guru: *imitating speakers with beat boxing*
Finally :3
I can at last cover my windows with something other than blinds and shutters
Just a side note for idiots (like me) - if you are following this step by step and your curtains are just not animating correctly - check that you have gravity enabled in your scene settings!
Cant wait for archviz tutorial 🙌
Yayyyy. Old Blender Guru is here with long tutorials. Yayyyy
great as always, your tutorial is excellent, one can learn very much from, TY for sharing Bests
Guru, will it be possible to make a series of videos focused on architectural modeling and rendering? For architects with no experience whatsoever with Blender! No donuts..
If somebody can do it, it’s you Guru!
Modeling of a simple house would be perfect. One exterior rendering and one interior.
I really need you Guru!