You: "if you are just starting it would be illogical to think you can achieve results like this". Me: Challenge accepted. Me 8 Hours later: OK yeah, good point.
Also i find it funny how photographers try to make things as perfect and clean as possible. But then 3d artists put smudges and dusts on everything to make it look better lmao
You: "if you are just starting it would be illogical to think you can achieve results like this". Me: Challenge accepted. Me 8 Hours later: OK yeah, good point.
Amazing tutorial again, I'm surprised that Andrew took a sculpting approach as oppose to his usual box modeling style, I especially found it super interesting the way you made the seams, please make a tutorial on how we can render your beard next.
I feel like this series really hits the nail on the head. I like to being able to to see a beginner and an advanced user tackle the same problem. It really helps me get a better sense of how to go about solving 3D modeling problems in Blender. For example, I would have never been able to find that seam masking trick.
I appreciate the video and in particular the end message. It's very easy to fall into agitation, envy and even despair at not being able to get to where you want to go as quickly as you'd like. Felt it myself and still do from time to time. You basically have to make peace with your level while at the same time have a healthy ambition to move forward, understanding that it takes time. As BG says, it's a journey, not a race. Good luck to all the Blenderererers out there in our great community.
13:49 Create a circle > Duplicate it 2 times (Shift D) > Arrange them in the same way as above > Select all , Right Click, Join > Select it again , Right click , Set Origin, Geometry to Origin > Add Screw Modifier > Follow the video.... I hope it helps someone.
Why can't I select a "Curve Object" for the Curve Modifier? That's where I'm stuck at :/ I'm pretty sure Andrew talked about this in another video but now I cant remember which one ;___;
Please do more tutorials like this or videos targeted towards beginners in general, I learnt a lot from this and it helps to get a glace at the mindset of a pro.
An artist's greatest critic is always themselves. Because they know all the mistakes they made, the shortcuts they took, the "cheats" they employed, the bits they couldn't quite get to look right. They know how much their end result doesn't quite match up to the image they originally had in their imagination. They know how much they compromised their "vision" to make it real. They know that they could have done more and made it better, but had to stop because of deadlines or that the project was just dragging on and there are other things to be doing. When you look at an artist's work, then you see its triumphs. But when an artist looks at their own work, all they see is their own failings - where they didn't achieve quite what they wanted, where it doesn't match up to their original vision, where they couldn't quite get it to look as they wanted it to. You see that teddy bear with an optimist's eyes. The artist who made it can't help but see it with a pessimist's eyes. It's not false modesty. An artist is inside their own head, so they know exactly how much their work doesn't match up to their internal high expectations (and if you are to create great art, then you must have such high expectations or you'll never motivate yourself to get there in the first place). "I am a great artist and I know it. The reason I am great is because of all the suffering I have done." - Paul Gauguin
it's amazing how good renders can get these days. After completing your tutorial for the donut, i am 100% impressed at how good blender is at making realistic renders
You are right andrew. When I scroll artstation, all these amazing artworks demotivate me always. I just can't understand "How on earth a person can do that good artwork?" and this one thing comes to my mind that there are decades of pursuit. Anyways, nice teddy bear you got there :)
@@santicheeks1106 Damn dude good job! I cant imagine finishing a bot. I try to do like a swat officer, and what kills me is ... how do you imagine the kinda detail to endeavor? So with the robot, panelling and so on. How does one think in terms of military pouches and hooks and flaps ... filling a form with that? it takes experience to see a lot at once, I guess; I'll just build up. Doing a second/third pass on simple things I already "know".
Great art cant be rushed! my friend spent 2 years making a movie about my cosmic journey. i think you would like it - humans are saying its magical and full of art inspiration 👉 ua-cam.com/video/0hrVNjBSlSs/v-deo.html
Blender Guru: "Unwrapping a UV mesh like this is impossible." Me: "That where you are wrong Kiddo, I've done it I don't recommend and its a huge waste of time it But I've done it."
as beginners, we didn't know the limitation, so we push the impossibility trough sheer "what the fuck am i supposed to do??" and then somehow we did the impossible
"Improving your art" covers a lot of issues beginners have with their models, amazing tips as always. and widely applicable in many different situations. Would love to see a LOT more like this.
After 5 years of wanting to try 3d modeling, I have still never once opened blender, and every time I think about it I think "imagine how good I would have been if I started 5 years ago". Why am I like this?
This sort of content is amazing! There's plenty of tutorials out there that focus exclusively on the mechanics of how to achieve something, but offer little insight into honing your artistic eye. This format really helps offer that mindset and paradigm shift needed to improve our work. Please give us more!
That last bit about realizing it takes time to learn and get better was really welcome. Too many people think they should be amazing after a few months. It’s not like that, and it’s good to tell people that it will take time, but that’s part of the process.
Little Tip When adding a "Curve" and a "screw" modifier in minute 13:50, if the silk does not go to the right place (BezierCurve), It's because the mesh and the curve haven't got the same origin point. Select the curve, press Shift + S -->Cursor to Selected. Then select your mesh (the circles) and press Shift + S -->Selection to Cursor. After these steps, the mesh should go to the right place when adding the "Curve modifier" Hope it helps
I like the motivation and perspective at the end. Imposter syndrome can be really difficult to get over and can cripple anyone trying to learn a new skill
6:05 - 6:10 Funny, I started Blender with your doughnut tutorials 2 weeks ago. I'm not even done yet with the doughnut. Only God knows how I knew that CNTRL + click could do that in Blender. I only tried it out during the extrusion step and it worked.
I REALLY needed that disclaimer at the end after the teddy was complete... One thing that has really held me back at uni is major imposter syndrome. Feeling like everyone else knows what they're doing and I still have to look up tutorials on basic modelling. Feeling like I have no idea what I'm doing has turned a 3 year course into a 6 year course. The worst part is I know most of my struggle has been in my head. Everything that has held me back so much has been in my head. Which is really hard to fix.
Man, the way you provide constructive criticism is incredible. It's direct but empathetic and always geared at improvement. Well done. Thank you for the excellent instruction.
Very nice as always:-) Just 2 points: 1. You use the voxel remesher to do a kind of auto-retopo. Perhaps it's worth mentioning that this is not the intended use (nor is quadriflow) - although it is ok for the use-case of a simple render. The voxel remesher is used for a new sculpting workflow (like in Zbrush Dynamesh) to create an even topology again during sculpting steps that stretched the mesh and also to increase the density of the mesh step by step. Quadriflow will be (hopefully) a tool that can be used to create a mesh with a good edge flow to that you can re-project the details of your sculpting so that you can use it after that with a Multi-res Modifier for sculpting very high poly meshes. 2. When Posing the sculpting after uv unwrapping and texturing you stretch the mesh at certain areas which affects the UV mapping. A solution could be to use the relax brush for these areas, another one is to do the posing first, then remesh again and do the uv unwrapping and texture mapping after that (I guess the better one is the second:-))
Andrew sculpting, this is amazing! Also I didn't realize how powerful the voxel remesher and the pose brush are... That's phenomenal! Keep this series up I love your perspective on things! And side note, that first teddy bear isn't half bad, especially for a beginner. He got pretty good eyes, he got decent settings on the noise texture(even if it wasn't the best way of going about it) and the mouth and nose are pretty accurate too. I really love ur improvements though and I would be hype for this series in the future!
I would love to see a full in-depth tutorial in making stuff like this, for example, this teddy bear. A full step by step tutorial, please. I love your videos btw.
Guru: "It should not take long to sculpt the bear 2 to 5 min" Me a day later: "Well that took more than 5 min" Your tutorials are incredible, thank you.
Amazing the tiny nuances in an image that make a difference to the human eye. Thanks for all these pointers. Really makes a beginner like me start to notice how much work goes into the art I admire.
I would LOVE to watch more of these videos, I think it's an amazing idea. It gets the beginner mindset and then applies the pro mindset to the same work. That makes it hugely valuable in terms of learning. Plus, I totally join the Beard Crusade, that beard must stay 😊
This was actually helpful. I was scared of blender because I never used sculping or anything like that, making me a complete beginner. But I got the idea for sculpting down
one thing i found different about you is that you research much on the natural properties of things and the science behind every thing you make , . Other cg artist probably do pay attention to it but their work doesn`t reflect it that much , BUT respect for everyone,, all are doing great , hard work job and everyone`s unique nice stuff
Thanks Andrew, you're actively improving mankind in a little niche. I wish i had teachers like you growing up, but i'm also fine with teachers like you as an adult. :) Keep on doing what you're doing!
It means it was not captured from real world. The main thing is that you need some control over the geometry that is not really possible in the real world. There are specific tools for this, but you can also render your textures from modells you make in blender.
As a knitter, we usually knit with mohair along with wool or cotton. That gives it the fuzz that we call a "halo". It's those stray hairs you mentioned
He didn't say it, but when you're sculpting the extra detail you should have dynamic topology turned off. Otherwise you could lose a bit of progress with the UV unwrapping and such
The sculpting kind of makes me want to get into blender again. It’d be nice to do just the creative work without worrying so much about the technical stuff
Mate, I am so glad I am taking my time to watch your tutorials .... I didn’t know about Ctrl Click shortcut but also more importantly the approach to creation via photo import and then modelling via sculpting instead of poly shape joining ... yes, I am brand new to Blender
yeah learning to do anything is (for a large part) a matter of patience, I wish everyone to have that patience and hope that I continue to have it myself. If you're just starting, don't ever lose hope! Actually, don't ever lose hope, no matter what. Also, this is a really great idea for a series, because it's combining everything from beginner to pro tips and I for example completely missed the pose brush in 2.8 and since I messed around with it for a bit I love it and I'll probably use it a lot from now on... So hopefully there will be more parts of "improving your art"
Move over from projects. I never re try same projects over and over again. Thats the fastest way of going up and learning from past mistakes. While doing the new project, youd be like oh thats where the noise texture goes, oh thats where that node goes. Its just better working on newer projects to maintain that excitement curve
Thank you for your last comment, i.e., "This takes time..." I know that sounds obvious, but lately, I've been struggling with depression and anxiety over my abilty to sculpt and 3D model. I know I love, I know I enjoy it, but the anxious thoughts that sit behind the knowledge that yes, indeed, this will take time, make it exponentially harder. I'll keep trying and keep getting better. I've wasted a lot of my life (29) at this point, but I hope the next 10, 15, 20 years will show me just how right you are. Thank you Blender Guru, I really do appreciate it.
I'm not sure how I feel about the video format, but I definitely prefer to see what didn't work when you were trying to capture the reference. Seeing where you got dead-ended and had to backtrack (like with the "pipe mouth") really helps show the frame of mind you should have.
wow just wow. I would like to see in "improving your art" series basic mauth rigging just like "flat face animation" channel. Every channel that I look for mouth rigging is on a bit hard level. So can you make it simpler?
@@rexwinz no, no, hes right. Andrew usually does modelling. Rigging and animation isnt really his thing, so although he might know to animate a mouth well, or know a lot about animation in general, he probably wouldnt do animation tutorials as much. Its not that he cant, just that animations arent his forté. Ya get me?
I started this video when I started Blender around the time it came out. I stopped a quarter of the way through because it was so far over my head. Watching it now, it's all so simple and succinct. At least something good came out of this quarantine lol.
Awesome idea for a video series! EDIT- The control click thing for creating edges is super handy, thanks so much! I love the fact you're open with the fact you didn't know it and that you had some practise sculpts beforehand. Some of the other top Blender guys wouldn't admit that!
This is a cool idea for a video series and I found it very helpful. Nothing wrong with completely redoing it if the initial assumption and technique are wrong. Learning how you approach something is often as helpful as the technicality of making it happen.
i'd love to see an entire series of 'improving your art'
Like his Art Critique series
Same here. This is awesome!
Yeah, this is great content.
Make it happen @Blender Guru Would be amazing
Tripple thumbs up mate. Same here. This is such great content.
"Don't be disheartened, it takes time to be there"
Not many 3D artists are as encouraging as you. Thanks!
literally all 3d artists say the same thing
@@SwastikSwarupDas Because it's a good message. Large majority of art related hobbies can be difficult if you don't stick to it.
@@DevyKins thats what Im saying, he is making it seem like only Andrew says it
You: "if you are just starting it would be illogical to think you can achieve results like this". Me: Challenge accepted. Me 8 Hours later: OK yeah, good point.
For newbies who are discouraged I loved this quote" "If you just started learning piano you wouldn't rush out and book Carnegie Hall."
someoldguy22 That’s great
@@blenderguru Hey Andrew, grow your beard until you look like an ACTUAL GURU. : )
@@blenderguru Blender Guru, how do you stretch out the mesh using the snake hook with the constant width that you stretch it out with?
@ 2:44
@eagle PHD but you have to admit it would be cool if he did.
Photographers: spend hours trying to find the perfect spot, with the right lighting, the right textures,...
3d editors: just make a wall
Tudor Baldean and put a massive plane with an emission shader to simulate a window
@@bluebaconjake405 use a blackbody node and set up a golden hour light to completely destroy their confidence
Also i find it funny how photographers try to make things as perfect and clean as possible. But then 3d artists put smudges and dusts on everything to make it look better lmao
@@bluebaconjake405 That's because imperfections in CGI equals virtual perfection
UliFed motion yeah i know
You: "if you are just starting it would be illogical to think you can achieve results like this". Me: Challenge accepted. Me 8 Hours later: OK yeah, good point.
It took pretty long time for you ;I got the point just after entering blender(for the first time )!
@@altafhossain7793 your name sounds like a spell
Altaf Hossain cool? some people dont get things as fast including me. it takes me like 2 hours to make a donut shape
@@altafhossain7793 fr i did the donuts in like 4 hours, but i don't have the heart to render it,my potatoes pc would ignite o fire lol
@@meercat1880 Shift+A>Mesh>Torus
Andrew I love this format please keep making videos like this!
Same!
@ZillionJester 42 Glad I could help!
Crossover between my two favorite blender channels!
@ZillionJester 42 Same, it's amazing
He didn´t even heart your comment :(
Amazing tutorial again, I'm surprised that Andrew took a sculpting approach as oppose to his usual box modeling style, I especially found it super interesting the way you made the seams, please make a tutorial on how we can render your beard next.
That's where Guru part makes sense. Godlike.
I feel like this series really hits the nail on the head. I like to being able to to see a beginner and an advanced user tackle the same problem. It really helps me get a better sense of how to go about solving 3D modeling problems in Blender. For example, I would have never been able to find that seam masking trick.
I appreciate the video and in particular the end message. It's very easy to fall into agitation, envy and even despair at not being able to get to where you want to go as quickly as you'd like. Felt it myself and still do from time to time. You basically have to make peace with your level while at the same time have a healthy ambition to move forward, understanding that it takes time. As BG says, it's a journey, not a race.
Good luck to all the Blenderererers out there in our great community.
13:49 Create a circle > Duplicate it 2 times (Shift D) > Arrange them in the same way as above > Select all , Right Click, Join > Select it again , Right click , Set Origin, Geometry to Origin > Add Screw Modifier > Follow the video.... I hope it helps someone.
Thx dude, helped me
Just what I needed. Thanks
Why can't I select a "Curve Object" for the Curve Modifier? That's where I'm stuck at :/ I'm pretty sure Andrew talked about this in another video but now I cant remember which one ;___;
Why my rope doesn't follow the curve? Do you guys know How to match these?
2 am, perfect time to watch a Blender tutorial!
this.
It's 1:56 P.M here bro...
3.30 pm in here
2:01 pm here man
1 am here in cali.
Please do more tutorials like this or videos targeted towards beginners in general, I learnt a lot from this and it helps to get a glace at the mindset of a pro.
Exactly, there is no many cool features in blender that even a pro misses
14:45 I am dying.... lol the SSS off SSS on. This is why I love you blender guru
Came to the comments to find if someone noticed that! lolol
@@RyanLang7 same 😂
Am I missing a joke? I didnt find it funny. SSS = Sub-Surface Scattering
Yes I'm confused too. What's the joke?
@@namansoood well the way I took it, he was referring those "RTX on vs off" videos from when nvidia released the rtx series
"It's the best I can do" he says displaying a photoreal image of a teddybear....
That got me as well 😂😂😂
An artist's greatest critic is always themselves.
Because they know all the mistakes they made, the shortcuts they took, the "cheats" they employed, the bits they couldn't quite get to look right. They know how much their end result doesn't quite match up to the image they originally had in their imagination. They know how much they compromised their "vision" to make it real. They know that they could have done more and made it better, but had to stop because of deadlines or that the project was just dragging on and there are other things to be doing.
When you look at an artist's work, then you see its triumphs. But when an artist looks at their own work, all they see is their own failings - where they didn't achieve quite what they wanted, where it doesn't match up to their original vision, where they couldn't quite get it to look as they wanted it to.
You see that teddy bear with an optimist's eyes. The artist who made it can't help but see it with a pessimist's eyes.
It's not false modesty. An artist is inside their own head, so they know exactly how much their work doesn't match up to their internal high expectations (and if you are to create great art, then you must have such high expectations or you'll never motivate yourself to get there in the first place).
"I am a great artist and I know it. The reason I am great is because of all the suffering I have done."
- Paul Gauguin
it's amazing how good renders can get these days. After completing your tutorial for the donut, i am 100% impressed at how good blender is at making realistic renders
blender is cool and all it is amazing but have you seen unreal engine 5?
all thanks to cycles!
@@biqbicle4982 UR5 is for making games. Do people actually create serious models and renders in there?
You are right andrew. When I scroll artstation, all these amazing artworks demotivate me always. I just can't understand "How on earth a person can do that good artwork?" and this one thing comes to my mind that there are decades of pursuit.
Anyways, nice teddy bear you got there :)
I am making a robot and at first I didnt think it would look good but after I finished it im proud of it, I think it is my favorite model
Hey assalamo alaikum... i am from india and honestly trying to learn blender for concept art.. may god bless u
@@santicheeks1106 Damn dude good job! I cant imagine finishing a bot. I try to do like a swat officer, and what kills me is ... how do you imagine the kinda detail to endeavor? So with the robot, panelling and so on.
How does one think in terms of military pouches and hooks and flaps ... filling a form with that? it takes experience to see a lot at once, I guess; I'll just build up. Doing a second/third pass on simple things I already "know".
Great art cant be rushed! my friend spent 2 years making a movie about my cosmic journey. i think you would like it - humans are saying its magical and full of art inspiration 👉 ua-cam.com/video/0hrVNjBSlSs/v-deo.html
Blender Guru: "Unwrapping a UV mesh like this is impossible."
Me: "That where you are wrong Kiddo, I've done it I don't recommend and its a huge waste of time it But I've done it."
as beginners, we didn't know the limitation, so we push the impossibility trough sheer "what the fuck am i supposed to do??" and then somehow we did the impossible
(Hides messy mesh under the table) Nah I'd never waste my time trying to unwrap complex mesh!
Because nobody told you that it's impossible.
You guys been spying on my crappy modeling?
smart unwrap babyyyy
8:41 If you can't find these settings you must switch to Cycles render. I was stuck for a minute until I found i was using Eevee.
You're my hero
I was stuck for the whole night.
You are a the legend!
Thanks you r right
OMG!!! Thank you
8:40 for anyone like me who couldn't find this option - make sure your render mode is set to cycles in render tab.
omg thank you so much!
@@Ancelle_art Yeah, Andrew sometimes leaves out the context. I had the same problem.
Thanks!
I wish that your pillow is cold on both sides
I wish you love and wealth, thank you.
The end msg is so wholesome it actually warmed and brightened my day a little bit
"Improving your art" covers a lot of issues beginners have with their models, amazing tips as always. and widely applicable in many different situations. Would love to see a LOT more like this.
After 5 years of wanting to try 3d modeling, I have still never once opened blender, and every time I think about it I think "imagine how good I would have been if I started 5 years ago".
Why am I like this?
Do the donut tutorial.
@@DavidRichfield Yeah, I really should
@Theodore I'm just gonna procrastinate another 5 years then I'll see what I can do, haha
"The best time to plant a tree was 20 years ago, the second best is right now" - Some genius
This sort of content is amazing! There's plenty of tutorials out there that focus exclusively on the mechanics of how to achieve something, but offer little insight into honing your artistic eye. This format really helps offer that mindset and paradigm shift needed to improve our work. Please give us more!
That last bit about realizing it takes time to learn and get better was really welcome. Too many people think they should be amazing after a few months. It’s not like that, and it’s good to tell people that it will take time, but that’s part of the process.
“Improving your art” a new series that i really want to see here c:
blenderguru rocking a lumberjack style and I can't say I hate it.
This^
Punished Guru
He is on his way to being John Price.
Day 60 of the donutcalypse.
And here I was thinking the missus had forbidden the beard... Oh well... :D
Little Tip
When adding a "Curve" and a "screw" modifier in minute 13:50, if the silk does not go to the right place (BezierCurve), It's because the mesh and the curve haven't got the same origin point. Select the curve, press Shift + S -->Cursor to Selected. Then select your mesh (the circles) and press Shift + S -->Selection to Cursor. After these steps, the mesh should go to the right place when adding the "Curve modifier"
Hope it helps
I like the motivation and perspective at the end. Imposter syndrome can be really difficult to get over and can cripple anyone trying to learn a new skill
The best thing was that you clarified that you need many years to get to this level and that beginners should not get frustrated because of this.
I love this format! Seeing all the tools in Blender come seamlessly together, is like watching eight tutorials at the same time. Please do more.
6:05 - 6:10 Funny, I started Blender with your doughnut tutorials 2 weeks ago. I'm not even done yet with the doughnut. Only God knows how I knew that CNTRL + click could do that in Blender. I only tried it out during the extrusion step and it worked.
I REALLY needed that disclaimer at the end after the teddy was complete... One thing that has really held me back at uni is major imposter syndrome. Feeling like everyone else knows what they're doing and I still have to look up tutorials on basic modelling. Feeling like I have no idea what I'm doing has turned a 3 year course into a 6 year course. The worst part is I know most of my struggle has been in my head. Everything that has held me back so much has been in my head. Which is really hard to fix.
Look up struthless, I guarantee he has something you need
whenever he comes, he comes in his best version!!!
Man, the way you provide constructive criticism is incredible. It's direct but empathetic and always geared at improvement. Well done. Thank you for the excellent instruction.
He's the best. He speaks so clear!! I can understand each and every word although I'm not a native speaker!
Very nice as always:-) Just 2 points:
1. You use the voxel remesher to do a kind of auto-retopo. Perhaps it's worth mentioning that this is not the intended use (nor is quadriflow) - although it is ok for the use-case of a simple render. The voxel remesher is used for a new sculpting workflow (like in Zbrush Dynamesh) to create an even topology again during sculpting steps that stretched the mesh and also to increase the density of the mesh step by step. Quadriflow will be (hopefully) a tool that can be used to create a mesh with a good edge flow to that you can re-project the details of your sculpting so that you can use it after that with a Multi-res Modifier for sculpting very high poly meshes.
2. When Posing the sculpting after uv unwrapping and texturing you stretch the mesh at certain areas which affects the UV mapping. A solution could be to use the relax brush for these areas, another one is to do the posing first, then remesh again and do the uv unwrapping and texture mapping after that (I guess the better one is the second:-))
the beard shall live!
I! Am! Spartaaaaa!
live or leave ?
Andrew sculpting, this is amazing! Also I didn't realize how powerful the voxel remesher and the pose brush are... That's phenomenal!
Keep this series up I love your perspective on things!
And side note, that first teddy bear isn't half bad, especially for a beginner. He got pretty good eyes, he got decent settings on the noise texture(even if it wasn't the best way of going about it) and the mouth and nose are pretty accurate too.
I really love ur improvements though and I would be hype for this series in the future!
Last alks touched me.. You are woking with blender for 15 years...!! okay now i'll never get disappointed.. Love guru
I just realized I'm watching your tutorials as a form of therapy. Such a great job you do for the community, thank you!
I would love to see a full in-depth tutorial in making stuff like this, for example, this teddy bear. A full step by step tutorial, please. I love your videos btw.
Guru: "It should not take long to sculpt the bear 2 to 5 min"
Me a day later: "Well that took more than 5 min"
Your tutorials are incredible, thank you.
@@ayub3048 we need answers damn it
@@ayub3048 Google that exact ?? I find a lot of answers that way!!
Girlfriend: Why are you always acting rough and tough?!
Me: I don't have your fancy subsurface scattering damn it!
lol, dafuq??
😉
relatable
She wont get it.
@@sajibsrs Women aren't allowed to be 3D artists then?
Amazing the tiny nuances in an image that make a difference to the human eye. Thanks for all these pointers. Really makes a beginner like me start to notice how much work goes into the art I admire.
I've never seen a guru this humble and kind. Kudos.
I would LOVE to watch more of these videos, I think it's an amazing idea. It gets the beginner mindset and then applies the pro mindset to the same work. That makes it hugely valuable in terms of learning.
Plus, I totally join the Beard Crusade, that beard must stay 😊
I think I've been scarred for life by the raisin teddy bear at 7:40
8:51
@@michaelmeng1108 Porcupines need teddies too :)
scp candidates
imagine if a snack that looked like that was sold in stores
That was a rather nice Silent Hill bear 🤔
to the original artist: i think your model is absolutely adorable.
This was actually helpful. I was scared of blender because I never used sculping or anything like that, making me a complete beginner. But I got the idea for sculpting down
You are actually the best instructor. I'm starting with Blender and I choose you as my MASTER!
I have this cute teddybear sitting on my screen. He took some time to appear, however he looks great.
finally, that blender mouse hover on sculpting is like zbrush, our prayers is answered.
Definitely make more of these 'improving your art' videos.
one thing i found different about you is that you research much on the natural properties of things and the science behind every thing you make , . Other cg artist probably do pay attention to it but their work doesn`t reflect it that much
, BUT respect for everyone,, all are doing great , hard work job and everyone`s unique
nice stuff
Pretty sure you are the Bob Ross of 3D modeling. Thanks for making this crazy world a little bit happier!
Thanks Andrew, you're actively improving mankind in a little niche. I wish i had teachers like you growing up, but i'm also fine with teachers like you as an adult. :) Keep on doing what you're doing!
6:57 can you please tell us what do you mean by digitally made texture? is it procedural texture? or do you use other method to make such textures?
I guess it was made with Substance designer as you can see in 7:24
@@linussorg aha, Thank you
It means it was not captured from real world. The main thing is that you need some control over the geometry that is not really possible in the real world. There are specific tools for this, but you can also render your textures from modells you make in blender.
@@kistuszek Thank you
It's made by laptop, not pictured like picturing a pillow strings
14:46 I like the RTX on/off meme
As a knitter, we usually knit with mohair along with wool or cotton. That gives it the fuzz that we call a "halo". It's those stray hairs you mentioned
Let us just say that the heads up, "I have 15 years of experience" is much appreciated. Beautiful work.
He didn't say it, but when you're sculpting the extra detail you should have dynamic topology turned off. Otherwise you could lose a bit of progress with the UV unwrapping and such
Blender Art Critique: Who are you?
Improving Your Art: I am you, but stronger
I can't tell you how many times I went back to find some technique in this video
wow so many years passed and I am still amazed at your skill... I just get so happy to see the changes :D
what the actual... did i just watch. the result is absolutely amazing
Fantastic concept! I'd love more of it!
And very good closing message.
8:43 The teddy bear just escalated from being just a teddy bear to a procedural nightmare.
7:36 Raisin teddy
The sculpting kind of makes me want to get into blender again. It’d be nice to do just the creative work without worrying so much about the technical stuff
I honestly suck at blender but the way you explain all of this makes it look doable even for me. Thank you!
that last minute advice is great. PRACTICE PRACTICE PRACTICE! Ty man
Wow that was amazing. What an efficient way to work, I can't wait to work this fast. Thank you for posting this!
Awesome! This would make a fantastic series! I'm not making a teddy bear but some of your techniques are really gonna help me on my newest project (:
Amazing! More tutorials like this please
Mate, I am so glad I am taking my time to watch your tutorials .... I didn’t know about Ctrl Click shortcut but also more importantly the approach to creation via photo import and then modelling via sculpting instead of poly shape joining ... yes, I am brand new to Blender
yeah learning to do anything is (for a large part) a matter of patience, I wish everyone to have that patience and hope that I continue to have it myself.
If you're just starting, don't ever lose hope! Actually, don't ever lose hope, no matter what.
Also, this is a really great idea for a series, because it's combining everything from beginner to pro tips and I for example completely missed the pose brush in 2.8 and since I messed around with it for a bit I love it and I'll probably use it a lot from now on...
So hopefully there will be more parts of "improving your art"
Me: I've FINALLY got used to all the changes in 2.80
Guru: Here's why you actually need 2.81
Welcome Peter, to 2.82.
Pretty sure 2.83 is a thing now
2.9 Alpha.
2.9.1
Andrew : *takes longer render times*
Then Andrew : *finished*
"Improving your art"
*Throws your art in the garbage and remakes it from scratch*
and you improve by looking at what he did and doing it again.
But you should keep your ugly renders just so you can see what the mistakes are, so you don't repeat them in the new try
Reiteration = The only way to perfection
Move over from projects. I never re try same projects over and over again. Thats the fastest way of going up and learning from past mistakes. While doing the new project, youd be like oh thats where the noise texture goes, oh thats where that node goes. Its just better working on newer projects to maintain that excitement curve
It's a good lesson, sometimes you can't fix what you did if it was fundamentally not great. Start over and try a better approach.
Thank you for your last comment, i.e., "This takes time..." I know that sounds obvious, but lately, I've been struggling with depression and anxiety over my abilty to sculpt and 3D model. I know I love, I know I enjoy it, but the anxious thoughts that sit behind the knowledge that yes, indeed, this will take time, make it exponentially harder. I'll keep trying and keep getting better. I've wasted a lot of my life (29) at this point, but I hope the next 10, 15, 20 years will show me just how right you are. Thank you Blender Guru, I really do appreciate it.
I'm not sure how I feel about the video format, but I definitely prefer to see what didn't work when you were trying to capture the reference. Seeing where you got dead-ended and had to backtrack (like with the "pipe mouth") really helps show the frame of mind you should have.
I would like too see more of these, like a series maybe. And maybe some tutorials is you can.
Could you do a sculpting tutorial?
Many will love to see that...
I want to see more "improving your art", im waiting the other one 🙏🙏🙏
He is a real guru. Really real guru ofcg and blender. I like him and watch him for years
I never get bored when you teach
I guess you won the argument.....you still have your beard :)
Just means the doughnut epic hasn't ended yet!
ua-cam.com/video/-kECddftnmA/v-deo.html
And here I thought I was getting the hang of blender after making the neon sign, Boy was i wrong
Awh the feels. I've been working with blender for a while now, but he used a lot of the stuff showed in the video that I didn't even know existed.
wow just wow. I would like to see in "improving your art" series basic mauth rigging just like "flat face animation" channel. Every channel that I look for mouth rigging is on a bit hard level. So can you make it simpler?
should send him a project of yours where you did it and he may use it in hopefully another episode
Hes not an animator or experienced sculptor though so it's really not in his expertise
@@justghostie4948 Then maybe you can teach?
@@rexwinz no, no, hes right. Andrew usually does modelling. Rigging and animation isnt really his thing, so although he might know to animate a mouth well, or know a lot about animation in general, he probably wouldnt do animation tutorials as much. Its not that he cant, just that animations arent his forté. Ya get me?
@@rexwinz no I can't neither, I just font enjoy animating and sculpting and it's too hard for me
The most easy to understand channel so far...love how detail your explanations are.
thank you blender guru for saving me hours of clicking with that ctrl+click trick
14:29 Misheard it as "He looks noticeably hot."
Same here, I thought it was only me :D
Jeong-hun Sin 14:19*
I mean, either way he's not wrong...
same XD!
Same! Maybe Andrew was referring to himself since he does indeed look noticeably and distractingly hot these days.
Why did the "SSS on" and off graphic make me laugh so hard. That was a terrible joke but it was delivered so well
I dont get it :?
@@Holagrimola it was a reference to RTX on from Nvidia
Ahh I see ^^
Love the beard. 💯🔥
I started this video when I started Blender around the time it came out. I stopped a quarter of the way through because it was so far over my head. Watching it now, it's all so simple and succinct. At least something good came out of this quarantine lol.
Awesome idea for a video series!
EDIT- The control click thing for creating edges is super handy, thanks so much! I love the fact you're open with the fact you didn't know it and that you had some practise sculpts beforehand. Some of the other top Blender guys wouldn't admit that!
Andrew’s green screen background should be the 1million+ donuts he rendered.
"Takes about 5-10 mins...well technically I've had to redo this..." - the typical response from a perfectionist.
Yeah, this is good content.
would you say you're _content_ with it?
@@_BangDroid_ I would go that far, yes. I'm content with this content.
This is a cool idea for a video series and I found it very helpful. Nothing wrong with completely redoing it if the initial assumption and technique are wrong. Learning how you approach something is often as helpful as the technicality of making it happen.
This definitely should be a series.