The Key to Realistic Environments in Blender

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  • Опубліковано 30 кві 2024
  • There's a secret to creating realistic 3D environments. In this video I'll show you the process to achieving just that and how we'll use the completely FREE addon #GScatter to create it.
    Download GScatter now; bit.ly/GScatter
    -----------------------------------------------------------------------------------------
    ⛩️ Join the Patreon to support the channel; / kaizentutorials ⛩️
    -----------------------------------------------------------------------------------------
    My FREE 3D models: than.gs/u/1157780
    Join the Kaizen Discord: / discord
    -----------------------------------------------------------------------------------------
    ➕ Addons You Need:
    Fractal Machine - bit.ly/bnfractal
    Sanctus Material Library - bit.ly/3TWhKMe
    Botaniq Foliage Library - bit.ly/BotaniqKaizen
    Physical Celestial Objects - bit.ly/PCOkaizen
    Physical Starlight Atmosphere - bit.ly/PSAkaizen
    Gobos Light Textures - bit.ly/Gobos
    -----------------------------------------------------------------------------------------
    📚 My Favorite Blender Courses:
    Blender Launch Pad - bit.ly/BlenderLaunchPad
    Hard Surface Game Asset Course - bit.ly/HardsurfaceBlenderBros
    Cubic Worlds - bit.ly/cubicworlds
    Master 3D Sculpting in Blender - bit.ly/3VLxwtW
    Intro to Motion Graphics - bit.ly/MotionGraphicsDucky
    The Art of Effective Rigging - bit.ly/3XbwfxE
    Alive! Animation Course in Blender - bit.ly/3XbwfxE
    Master 3D Sculpting in Blender - bit.ly/3VLxwtW
    Master 3D Environments in Blender - bit.ly/MasterEnvironments
    -----------------------------------------------------------------------------------------
    Chapters:
    00:00 Intro
    00:16 What is 3D Realism?
    00:32 The Secret
    01:40 Layer 1 - Scattering
    04:48 Layer 2 - Shapes and Sizes
    07:02 Layer 3 - Movement
    09:11 The Final Result
    -----------------------------------------------------------------------------------------
    🗣️ Socials:
    Insta - @Kaizentutorials
    Twitter - @kaizentutorials
    -----------------------------------------------------------------------------------------
    🎶 Music:
    Epidemic Sound
    share.epidemicsound.com/73h5ua
    -----------------------------------------------------------------------------------------
    Images used done by Massimo Verona:
    www.artstation.com/massisan
    -----------------------------------------------------------------------------------------
    Some links are affiliate links on which I receive a kickback

КОМЕНТАРІ • 405

  • @harmainsarfraz6587
    @harmainsarfraz6587 10 місяців тому +326

    Also the scale of your models which is neglected by alot of beginners , Human eye is really good and pointing scale so I'd advice all the beginners to start using some kind of real sized object (Like a human ) in your scene to better help in the giving a realism effect

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +26

      Good one! All the assets in this video automatically have the right scale. So that’s already easy!

    • @PrometheusPhamarus
      @PrometheusPhamarus 9 місяців тому +3

      I don´t see scaling of the models as an issue at all in this case, as mentioned, objects seem to be of correct natural scale, and as for as referencing other objects like a human, which often is a good idea, not really necessary, when so many other nature elements we are used to is presented here, it´s not like I would go out in the real nature and see no human and think it´s not real, the elements of natural size is there in this picture.
      Foremost, i´s the shadow contrast that is way off, most natural photos (not counting in crappy pictures now) do have that darker shadows, less GI within dense vegetation, global illumination is absorbed, not bouncing in those areas in the same manner as those leafs and surfaces more external exposed to either direct sunlight or overcast lighting.
      Then as mentioned, leaf distributiona and I would also say shading of leafs, translucancy could be enhanced.

    • @PrometheusPhamarus
      @PrometheusPhamarus 9 місяців тому +1

      I also think that it could be a haze, fog setting further back that washes out that contrast of dark shadows, shadows are in fact more darker att smaller bushes closer to the camera, but get´s bleached out furhter away, but even if there would be fog, haze, it would look a bit different and not that uniform ..and still it would have deeper shadows, or more obscured by actual fog or mist, not GI illuminated by it.
      Mist fog and illuminate to some degree, but it requires a certain intensity and angle of the sun to have that effect.
      The background seem to be an image, and also mountains based on an image, I think it could use real volume clouds there, seems the background environment and it´s light isn´t consistent with true environments.

    • @PrometheusPhamarus
      @PrometheusPhamarus 9 місяців тому +1

      And more...think about the color of the sun on the vegetation which is a bit warm and yellow greenish saturated, while the background and color of the sky do not pick that up, of course not the greenish, but the sky and slight cloud layer should have a different color than it currently has.. it´s inconsistent with natural lighting..that tells you that something is off natural.
      So I think it´s a bit of a shame here that you didn´t cover one of the most important aspects, lighting, environment light and sky backdrop that effects the whole scene.

    • @gingishwitch7279
      @gingishwitch7279 8 місяців тому +3

      I’m stupid and just google the standard dimensions for stuff like a trash bin and just use that😂

  • @Sre474
    @Sre474 2 місяці тому +9

    Instantly smiles after when you said the wind doesn't need animation ❤

  • @HarnaiDigital
    @HarnaiDigital 10 місяців тому +44

    DUDE This was so amazing. And I couldn't agree more with you. Using Layers can definitely take your renders to a next level. Great Work.

  • @sobreaver
    @sobreaver 7 місяців тому +9

    I like your format, not too strong/annoying on the memes and it sounds smooth and practical. Please keep it up and good luck in your projects.

  • @JonathanWinbush
    @JonathanWinbush 10 місяців тому +64

    The scatter tool is probably my favorite thing about Unreal Engine but it's cool to see the tool in other applications too it makes world building so much more fun 🤙🏿

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +7

      Thanks Winbush! And yes I couldn't agree more. It's a ton of fun to see your world come together like that!

    • @fusion1203
      @fusion1203 10 місяців тому +5

      You know that blender had that first right?

    • @JonathanWinbush
      @JonathanWinbush 10 місяців тому +1

      @@fusion1203 When did Blender have it

    • @fusion1203
      @fusion1203 10 місяців тому +2

      @@JonathanWinbushgeometry nodes were mainly made just for scattering objects and even before that the particle system could be used for that

    • @JonathanWinbush
      @JonathanWinbush 10 місяців тому +1

      @fusion1203 I understand that but how far back are we talking I'm just getting into blender so I'm unaware of its history

  • @kickheavy8982
    @kickheavy8982 9 місяців тому +15

    This is the first video I've seen of yours. A few minutes in I had to like and subscribe. Great tips. I don't use Blender at all, I'm a C4D user but the principles all apply.

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому +1

      Thanks a lot! Super glad to hear that you liked the video 🤗

  • @DriveSafelyZA
    @DriveSafelyZA 10 місяців тому +3

    Phenomenal video. I was blown away by the final render!

  • @dizzydude2840
    @dizzydude2840 8 місяців тому +3

    I have been making environments in roblox studio for years now, even though it lacks many of the basic tools platforms such as unity blender or unreal have, it still has some capabilities for foliage and terrain. This video helped tremendously. Best video on terrain I've ever seen

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому +1

      Thanks glad to hear you like the video! And awesome stuff still overlaps, even for Roblox!

  • @matbenvfx4971
    @matbenvfx4971 10 місяців тому +9

    Awesome video! And I recognized my video at 0:50 behind the title! I love Graswald and the Gscatter addon, you really explained the workflow in a nice and easy way to understand, keep it up!

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Waah that's such a great render! I saw it on Twitter somewhere. Really well done! Thanks for the kind words and glad to hear someone with your skill level likes the way I explained it :-D

  • @AllyG1967
    @AllyG1967 10 місяців тому +1

    Well done and thank you. Will add this to my saved list to go over again.

  • @Gester143
    @Gester143 8 місяців тому +1

    This is an amazing video + an amazing tutorial to gscatter tbh!

  • @aniketmajumder7501
    @aniketmajumder7501 10 місяців тому +1

    Thanks for the tutorial brother❤❤ i needed this a lot

  • @richard29sher
    @richard29sher 8 місяців тому +1

    Great video, I needed some inspiration.

  • @quangaovu503
    @quangaovu503 9 місяців тому

    Amazing. I love it😊

  • @knoticethis
    @knoticethis 7 місяців тому +2

    Shallow depth of field seems to be one of the most important things in every photo real render I see

    • @KaizenTutorials
      @KaizenTutorials  7 місяців тому

      It is really important for some shots yes. It's equally important to not have it in other shots. It depends on what you're trying to get. In the end mimicing a real camera is the way to go. So using DOF and setting a proper focal point are the most important things to do!

  • @dustypixels501
    @dustypixels501 10 місяців тому +6

    Awesome video! Same principles can be applied to lighting also (fill, key, ambience etc).

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Thanks, appreciate it! And yeah it actually applies to a lot of things in 3D. 🙌🏻

    • @petermcrory5194
      @petermcrory5194 9 місяців тому +1

      ​@@KaizenTutorialslighting & addons breakdown next? 😅

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      @@petermcrory5194 maybe yep!

  • @unp2louad
    @unp2louad 8 місяців тому +1

    bro, as always thx u. U are da best.

  • @geometrikselfelsefesi
    @geometrikselfelsefesi 8 місяців тому +1

    Amazing thanks for tutorial bro

  • @user-qt9fi5go8b
    @user-qt9fi5go8b 8 місяців тому

    thanks! it helped a lot

  • @soheilsa
    @soheilsa 8 місяців тому

    that's amazing

  • @Siansonea
    @Siansonea 10 місяців тому +1

    I love the idea of this foliage system, I will have to give this a try.

  • @JDAeroVR
    @JDAeroVR 10 місяців тому +1

    Thanks for all the tips!

  • @MelvilleG
    @MelvilleG 10 місяців тому +6

    The end result looks amazing. The defocus and animation are like icing on the cake. I wonder what's one frame's render time for this scene. The grasses are all scanned geometry after all?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +3

      Thanks! Yeah theyre all scanned assets by Graswald, used in their highest LOD. Total render time per frame was about 45 seconds I believe.

  • @savagesauron4147
    @savagesauron4147 10 місяців тому +1

    Thanks. :)
    Leo Torres' art is amazing!

  • @neyaponets5965
    @neyaponets5965 10 місяців тому +1

    Amazing tips 😮 thank you so much for this video🤝🏻🔥

  • @Smeaf
    @Smeaf 10 місяців тому +2

    Damn, that environment you live in is wild 🤯
    Awesome vid man, also Dog reveal!

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Haha thanks! Yeah doggo finally in the KCU ☺️

  • @FREDDYMAZENGE
    @FREDDYMAZENGE 9 місяців тому

    this is nice bro...and real!!!

  • @DocTwoEight
    @DocTwoEight 8 місяців тому +2

    Did you just tell me to touch grass? Well you're not wrong...

  • @Shivakisa
    @Shivakisa 10 місяців тому +2

    Bro's videos are ALWAYS so good

  • @burntoast7628
    @burntoast7628 8 місяців тому +2

    Really nice video! Just a question though, what do you do to the original plane? How do you texture it? Or do you leave it the same and let the scattering do the work for you?

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому +1

      You can leave it default in some cases. But usually I try and find a simple grass, ground, rock material (depending on the environment) to cover it. Just to make sure that if a part of it pops up in a render it's not white.

  • @OnePatrix
    @OnePatrix 10 місяців тому +2

    Never Heard of GScatter but I already registered... Even if I know so much theory about Blender I always had some problems with Realism. Thanks that you made this video and waiting for more content from you :D
    I have some Free Assets , Some are made up by myself, so I think that GScatter will help me a lot, and this is completly free - if I will like to use , maybe I'll consider buying some assets from them cause they look amazing

  • @clipzmenace7043
    @clipzmenace7043 8 місяців тому +1

    Wow, so cool to see you respond to every comment, and great video

  • @natebrks
    @natebrks 3 місяці тому +1

    "I'm not seeing enough movement" got me. HAHA Well played, sir.

  • @danteciecko2870
    @danteciecko2870 2 місяці тому +1

    Thanks!💚

  • @vague2214
    @vague2214 8 місяців тому +1

    Thank you so much ... super . ...

  • @nodecrasher4991
    @nodecrasher4991 2 місяці тому

    Thanks Mate!

  • @covertcreator1174
    @covertcreator1174 10 місяців тому +6

    Adding this to my long list of tutorials I'll watch over and over again.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Haha that’s awesome! 🔥

    • @Nivaroniko
      @Nivaroniko 10 місяців тому

      I must see this playlist! :D

  • @fillx3dmodeling
    @fillx3dmodeling 10 місяців тому +3

    13 minutes remaining i can't wait

  • @tamtrily
    @tamtrily 7 місяців тому +1

    Very nice

  • @somethingwithat5787
    @somethingwithat5787 9 місяців тому +2

    Im still very new to Blender but everytime I watch a video on Geometry nodes people say its better on your computer or less intensive in general but when I add some trees or grass it runs just like if I used the Hair particles, I feel like I'm doing something wrong but I followed several tutorials step by step copying their exact Geometry node setup and I cant hardly make it past adding trees or it gets too laggy. My PC isn't the greatest but its also not awful (Ryzen 5 5600x and RX 6700xt). Im making sure to only add things that effects the outcome of the image so I don't have a lot of unecesarry trees. Other than this issue Im loving Blender, I wanted to get into it for years but I was always scared of how complicated it looks. I still have a long way to go but Im learning as a go, I really shouldn't have put off learning for so long.

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Its always a battle between what your PC can handle and what you want to add. As in the video GScatter is pretty optimized and has additional tools for optimization. Nonetheless, even using instances in geonodes vs particles, using trees which consist of 1,5million polys each will always be rough. Try finding assets with proper LOD’s and implement lod systems to make sure only assets in the front actually use high poly and further back low poly versions.

  • @Person.1W3
    @Person.1W3 3 дні тому +1

    u didn't fool me :> i caught on first when u showed the image.

  • @rudiwits9815
    @rudiwits9815 10 місяців тому +3

    The best things in life are for free 🥰

  • @infographie
    @infographie 5 місяців тому

    Excellent

  • @Derpduck.
    @Derpduck. 10 місяців тому +2

    Amazing Meadow! I can see a tick biting me already!

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Haha well we don't want that now!

    • @Derpduck.
      @Derpduck. 10 місяців тому +2

      @@KaizenTutorials It's TOO realistic!

  • @multiengineer9199
    @multiengineer9199 10 місяців тому +1

    Your videos are always my favourite

  • @michaeloshinvisuals
    @michaeloshinvisuals 9 місяців тому +1

    Cool 😎 can't wait to use this workflow and 9:46 the background sounds like afrobeat, from (Zinoleesky - Many things)

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Thank you! Appreciate it. It's a song from epidemic sound, not sure anymore what it's called though.

  • @virgo2004
    @virgo2004 4 місяці тому +1

    idk, but it's like downloading realistic objects from online. The title should be 'The Key to Realistic Natural Environments in Blender.' I'm not hating, but I hope there's soon content that really discusses how to create realistic renders by demonstrating light setups, material techniques, and some techniques that we may not know. Anyway, I love this video.

  • @Ebowleslap
    @Ebowleslap 10 місяців тому +1

    ZOINKS I didn’t think any of those photos looked real hahah- my eyes are very very trained though I’ve been using blender for years

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Haha allright, well they fooled me for sure!

  • @trevorsoh2130
    @trevorsoh2130 9 місяців тому +1

    Looks super real 😮

  • @derivepi6930
    @derivepi6930 10 місяців тому +2

    Layer 4 - depth with fog effect, lighting and focus

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      This absolutely helps! But, in my final work I only added an HDRI and deprh of field. Simple stuff but it works imo

  • @kantnklaar
    @kantnklaar 10 місяців тому +1

    Great tips as always! I noticed a mirage effect in your final render, it is so subtle i cant tell if it was intended. If so may i ask how you managed to do that? Groeten

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +3

      Ooh cool, that was not intended no! I've added a really low f stop (something like close to 1) and used a pretty big lens (100mm +). That's it. The background is actually just an image and theres a bunch of scattered assets just ike I explained in the video. De groeten terug!

    • @kantnklaar
      @kantnklaar 10 місяців тому +1

      I just realized it is because of my 1080p res monitor. I'm not seeing it on my higher res phone screen. Well i guess i'll call that a serendipity

  • @fusion1203
    @fusion1203 10 місяців тому +4

    Would another way to animate the plant be to use them as a hair simulation with hair dynamics turned on to things like wind and stuff would effect them?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Yeah thats the old school way. Using particle systems and forces. But that’s going to be a LOT heavier for your PC! And I mean a lot… 😅

  • @Rkiselev
    @Rkiselev 9 місяців тому +1

    Красавчик!! Посмотрел от начала и до конца!! Очень круто!!

  • @BrandonBloxBB
    @BrandonBloxBB 10 місяців тому +1

    This video is very helpful to know, a lot of peoples best advice for nearly every aspect of blender is reference lol. I was thinking of taking the cg boost environment course after I take a few more courses myself on stuff if that would help a lot, and then getting either true terrain or terrain mixer and the botaniq addon. Would this be a good approach?
    I’d like to know what I’m doing to make great environments and indoor places but I don’t want to spend forever on them as I’d like more of my focus to be on animating one day.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      The CG Boost environment course is amazing! And yeah getting the addons works very well! I think combining them with GScatter is even better. :-D

  • @WeiYeQiu
    @WeiYeQiu 9 місяців тому +1

    Very good video, keep up

  • @wirehack7
    @wirehack7 7 місяців тому +1

    Which ground texture do you use? Suddenly there's a ground texture. For me that's also a layer of realism

    • @KaizenTutorials
      @KaizenTutorials  7 місяців тому +1

      just a bsic dirt from polyhaven. But you don't need it perse if you have anough foliage density.

  • @Zaqariyah
    @Zaqariyah 3 місяці тому +1

    Kaizen: don't use one type of grass, use reference
    Also Kaizen: 7:46

  • @CarlosMorales-bs4tw
    @CarlosMorales-bs4tw 8 місяців тому +1

    Hey Kaizen, maybe you know it, i havent find any information about the user limits.
    I know we can use grasswald assets for commercial uses without problems, but if my subscription ends and i dont need to pay for it yet, can i still use the assets i already downloaded before, for other projects commercially?
    Thanks!

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому +1

      As far as I know you get perpetual licenses for commercial use on any of the free assets and assets you paid for!

  • @kevinbillington9773
    @kevinbillington9773 10 місяців тому +1

    Another super video. I am wanting to import a mixamo model and do more sculpting and texturing to the model, but can't find out how to do it.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Thanks! You can download the mixamo fbx files including characters. Then import those and then just take that into sculpting. Enable dyntopo and sculpt away :-)

    • @kevinbillington9773
      @kevinbillington9773 10 місяців тому +2

      @@KaizenTutorials cheers will give it a try 👍👍

  • @fusion1203
    @fusion1203 6 місяців тому +1

    do you know where you can get good textures for the ground? like for the plants to go on? so like a natural looking dirt ground for instance?

    • @KaizenTutorials
      @KaizenTutorials  6 місяців тому

      Yess! Poly Haven is great, and Blenderkit also has some nice ones :-D

  • @algalgaq
    @algalgaq 8 місяців тому

    when you talk about layers I thought separate renders and put together to make a mix render

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому

      Aah ok! I would have called that compositing though, as that's what the mixing of render layers and such is called!

  • @zenthous9568
    @zenthous9568 Місяць тому +1

    Lmao the first photo you showed looked instantly CG to me

    • @KaizenTutorials
      @KaizenTutorials  Місяць тому

      Hmm well hats off to your keen eye then!

    • @zenthous9568
      @zenthous9568 Місяць тому

      @@KaizenTutorialsI think it’s just that the colours are a bit too flat and not varied enough

  • @AudreyGoncalves-
    @AudreyGoncalves- 8 місяців тому +1

    Awesome ! I just didn't find any straight forward video which explains how can I install this add-on ahahahah

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому

      Just like any other; just download the zip and add it in the addons in the preferences! 🙌🏻

  • @michellegiacalone1079
    @michellegiacalone1079 10 місяців тому +1

    0:33 The first thing I did with this was to copy and color correct it. One common mistake I see with these is that the scene is too uniformly one color and the lighting is too uniform- not enough dark shadow and too much blue. The lack of contrast is always a givaway.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      I agree! But then again most mobile phone photos and such look very much like that. So achieving realism (imitating amateuristic quality) works in that regard 👍🏻

  • @vrharh
    @vrharh 10 місяців тому +2

    Can you briefly explain the difference between G Satter and GEO Scatter, in terms of performance and mode of operation? As far as I could understand, G Scatter works on the principle of geometry nodes, while GEO Scatter uses a particle system. I use GEO Scatter; honestly, it's not as simple as it seems. A lot of optimization is needed in order not to overload the scene. I wonder if G Satter is different?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +2

      Yeah so GScatter will still require optimization, but the main difference is that since its using GeoNodes it’s only instancing the assets. These instances are lighter on your PC than particles. Plus Gscatter offers aan easy camera culling tool that further optimizes it. Also it can use the distribution masks to create scatter realism and further optimization. I haven’t user geoscatter myself but if it uses particles its going to be unoptimized compared to GScatter. GScatter is also really easy to use.
      Hope that helps!

  • @Mr_Kisch
    @Mr_Kisch 8 місяців тому +1

    Hey man I am struggling with keeping my computer running when I use this addon and scatter to a plane it immediately slows down my computer.

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому

      It can be a bit heavy. Try using proxies in the viewport, you can do this by clicking on the circular icon in the GSCatter addon outliner. Also you can lower the viewport count, so it shows less objects, even though they'll appear in the final render! Good luck!

  • @vasu4340
    @vasu4340 8 місяців тому

    What is difference between normal stable version and LTS version of blender? Which should I use?

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому

      There isn’t any besides LTS getting long term support (lts) for developmental stuff. This means it will keep on working with latest hardware and other things.

  • @ghazi1832
    @ghazi1832 10 місяців тому +1

    Nice videos, is best on youtube i ever saw. :)))))

  • @talat2k4
    @talat2k4 8 місяців тому

    Make a video about render layers, please!

  • @stingy.ae1
    @stingy.ae1 7 місяців тому +1

    4:05 what is the software that hold pictures as reference ? somebody helpppp

  • @ShadyM3lon
    @ShadyM3lon 10 місяців тому +6

    17 hours?😭 i might be dead by then

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Uh oh, let’s hope not 😱

    • @ShadyM3lon
      @ShadyM3lon 10 місяців тому +1

      So do I, living is kinda fun... sometimes

    • @krishnabaro6036
      @krishnabaro6036 10 місяців тому +1

      @@ShadyM3lon Stay alive for that “sometimes?😂😂😂😂😂

    • @rotemharari1565
      @rotemharari1565 10 місяців тому +1

      @@krishnabaro6036 This is sadly relatable...

  • @fusion1203
    @fusion1203 10 місяців тому +2

    how do you get the plant assets? you said there are some that gscatter come with for free but how do you get them?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      If you check their website you can see the free assets and download and install them! ☺️

    • @fusion1203
      @fusion1203 10 місяців тому

      @@KaizenTutorials everything i see there costs the 5 points or whatever

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      @fusion1203 it says it on the home page ‘get free assets’ just log in and scroll amongst all their assets and some of them have a ‘free’ icon next to them!

    • @fusion1203
      @fusion1203 10 місяців тому

      @@KaizenTutorials oh ok thanks

  • @fusion1203
    @fusion1203 10 місяців тому +3

    How would you make a realistic floor for the plants and stuff to go on?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      It’s easy! Add a nice ground texture that fits your environment. Polyhaven has lots. So for a forest add forest ground leaves texture. Then also make sure to scatter some leaves and sticks and it will look amazing!

    • @fusion1203
      @fusion1203 10 місяців тому +2

      Ohhh okay, thanks ^.^

  • @manishnaazare2068
    @manishnaazare2068 10 місяців тому +1

    Always love your content!! I have a simple question can we use this and add assets from Megascans assets?? if please do a video about it!! will be wating :)

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Thanks a lot! You can scatter any asset with Gscatter, so yes importing megascans works just fine!

    • @manishnaazare2068
      @manishnaazare2068 10 місяців тому

      @@KaizenTutorials So does the proxy feature also work with the assets which are not from gscatter? This was my other question

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Uhm yes I believe so. It just replaces the asset with a single point.

  • @tiaanbasson9092
    @tiaanbasson9092 18 днів тому +1

    Another touch for realism is to learn about the plants.
    What kind of soils it grows in. What plants can't grow together.
    Do not use plants not native to the environment.
    What kind of insects a plant would attract.

    • @KaizenTutorials
      @KaizenTutorials  2 дні тому

      Very good tip and absolutely true! Using proper biomes for the environment you're trying to convey adds so much realism.

  • @rawesomeness_
    @rawesomeness_ 10 місяців тому +1

    GADDAMN
    SO GOOD

  • @kak114
    @kak114 10 місяців тому

    Wish you mention and add the lighting setups!

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      I have a separate tutorial on lighting setups. But simply put for this final result I just used 1 single HDRI, that's it. In fact that's usually enough for outdoor scenes.

  • @MinecraftGamerLR
    @MinecraftGamerLR 8 місяців тому +1

    It would be awesome if these environments were intractable by rigs and objects in case if we're animating an, oh I don't know, a chase scene in the woods.

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому

      That would be cool! Actually since this is all GN, it probably is relatively easy to do if you know what you're doing that is.

    • @Cypoes.graphics
      @Cypoes.graphics 7 місяців тому +1

      It is entirely reactive. All inputs update per frame, you just have to supply your character/vehicle or any other object as a target object.
      In Gscatter, you can for example use a Proximity Effect on the Rotation Tab, with your character as target.
      Then plants, will turn away naturally when your character moves through grass, or bushes.

  • @RushedYT
    @RushedYT 10 місяців тому +2

    can you also cover how to light these environments?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Simply an hdri or a well aimed spotlight with a gobos texture will do the trick! But I have a video on lighting techniques as well :-)

    • @S9universe
      @S9universe 10 місяців тому

      @@KaizenTutorials i like your videos they are smart

  • @Mynkkk1717
    @Mynkkk1717 10 місяців тому

    What did you used for lighting??

  • @fusion1203
    @fusion1203 6 місяців тому +2

    The secret to realism in 3D in general not just foliage is layers ;) at least in my opinion. Obviously sone people might think otherwise

    • @KaizenTutorials
      @KaizenTutorials  6 місяців тому

      You're absolutely right. It's the general secret to realism. The more layers of detail there are, the less your brain is able to pick up the small things that make it look CG.

  • @DerekElliott
    @DerekElliott 10 місяців тому +1

    beaut!

  • @MrHocotateFreight
    @MrHocotateFreight 7 місяців тому +3

    Ive been searching around extensively for pro tips on plants
    I want my plants to feel...interesting. the fruit snaps off the stem, the leaves bend and sway to touch, they "grow" whether literally or using game dev magic, looking like the world is actively ageing around you.
    Lets take bamboo for example, simple in shape but complex in uses. A single section could be a cup, a whole stem could be a staff, and a sharp something shoved into the top could make it a spear. You could make a door by stringing together bamboo pieces, a whole house if youre patient enough.
    Oh, did i mention its for vr? So the "feel" is more magnified.
    What makes videogame plants interesting to you? What makes them more than just a background texture when you look at them? Im curious as heck!

    • @KaizenTutorials
      @KaizenTutorials  7 місяців тому +2

      Thats cool and sounds ambitious! Cg plants to me are interesting because they make the world feel alive. And they can tell a story. About where you are, about the state of the environment, about the season and so much more :-)

  • @andrewphoto4750
    @andrewphoto4750 9 місяців тому

    First video that actually showed how to use scatter 😂

  • @MrBrownielicious
    @MrBrownielicious 10 місяців тому +1

    How did you manage the animation on 8gb vram?
    Great video!

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Went pretty well! Sometimes I run out of VRAM but mostly it works just fine! 🤗

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Oh and thanks haha!

    • @MrBrownielicious
      @MrBrownielicious 10 місяців тому +1

      @@KaizenTutorials did you render it out in layers? I’m struggling with my 8vram when it comes to vegetation, feels like it just collapses as soon as I play with any biome veg

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      @MrBrownielicious no I didn’t do anything. Just straight up made the scene and rendered it. It might be your texture sizes. The graswald assets are optimized so that might also be the case. Nonetheless no issues for me…

    • @MrBrownielicious
      @MrBrownielicious 10 місяців тому +1

      @@KaizenTutorials I also have Graswald, but that really wrecks me.. Hmm, guess I’ll just try playing around some more. Kinda gave up on vegetation haha

  • @4.0.4
    @4.0.4 8 місяців тому +1

    I think the result looked pretty fantastic, but there's some plastic feeling to the foliage; that said I'm not even sure if it's the model's fault or something you could fix.

    • @KaizenTutorials
      @KaizenTutorials  8 місяців тому

      Thank you! Hmm ok, well maybe the assets need a bit more translucency or subsurface scattering or something.

    • @4.0.4
      @4.0.4 8 місяців тому

      @@KaizenTutorials I thought that at first too, but there were cases where I added subsurface scattering and the result still looked like I didn't (I have no idea why), so I didn't know if you did. Also would be a pain in the butt to adjust all the materials!

  • @nguyenan7626
    @nguyenan7626 10 місяців тому +1

    I like this video and your channel, I study more, can you make a video specifically about geometry node, how to use it, use math node, vector math, I hope you will make it, Thank for your channel !

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Thank you! I have a lot of videos about Geometry Nodes. They're not so much an introduction, but they still go over lots of nodes and how to use them for that specific usecase.

  • @circle2867
    @circle2867 10 місяців тому +1

    does it look unrealistic if you have it less blurry? (talking about the end result)

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Not necessarily no. I chose a lot of depth of field because I like the way it looks in the scene and because i tried to compare it to the reference

  • @frodo9719
    @frodo9719 10 місяців тому +3

    i need it now please kaizen

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +1

      Sorry you’ll have to wait a little longer 😅

  • @tahamohammed3930
    @tahamohammed3930 23 дні тому

    Great great video but you skipped the most important part to me
    Is lightning and rendering which I'm having trouble with

    • @KaizenTutorials
      @KaizenTutorials  22 дні тому

      Ah yeah ok! I have several other videos on those topics though :-)

  • @Loundlim
    @Loundlim 9 місяців тому

    Hi! Thanks for the great tutorial! The most important thing for me that learned here was that you need more diversity in plant species. That however comes at the cost of more models and textures. I noticed that you are using a GPU with 8GB of Vram and that you sometimes got pretty close to using all of it. Im working on a pretty huge scene at the moment and Im struggeling a lot with my 8GB of Vram to the point where Im strongly considering buying a GPU with 16 GB or more just to be able to render my scene. Do you have any tips on how to work with low Vram restrictions with scenes like the ones you showed throughout the video?

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Thanks, glad you like it and yes you're absolutely right. More variety means more VRAM being used. I often run into issues with my 8GB, where I run out of GPU memory. Honestly I haven't found a proper solution for this besides mostly trying to limit my other textures in the scene or rendering in separate render layers.
      So either limit the texture for for example the ground, or some background rock element or mountain can help save a lot. I also try to optimize the scene as much as possible using GScatter! And if that's not enough you'll have to go into separating layers. So for example you do a render layer with only foliage, 1 with sticks and rocks, 1 with trees, 1 with all other meshes etc. This can help lighten the load, since you're not loading a lot of the other textures.

    • @Loundlim
      @Loundlim 9 місяців тому +1

      @@KaizenTutorials Thanks for the answer! Renderlayers could certainly help, but that could become a bit of a struggle to composite later on. One solution is to render on the CPU, since more regular RAM isn't such a big deal to get but CPU rendering is just so absurdly slow in comparison that it feels like it would be worth to get a second GPU to me

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Yeah thats true

    • @Jofoyo
      @Jofoyo 7 місяців тому

      @@KaizenTutorials Limit amount of textures, as well as texture resolution. Afaik, Cycles still does not support texture compression or mipmapping or anything like that, so a single 4k bitmap comes out to be something like 200 MB in VRAM. You can also get more mileage out of your textures by using packed textures like in game development. Roughness can be stored in your normal maps alpha channel for instance, or combining roughness specular metalness into one images RGB channels and separating them out in Blender. Alternatively remove those images entirely and just use the sliders, which you can easily get away with if your asset is only used in the background.
      And yeah, you can always render on CPU if left no other choice. The bonus there is you can pretty much render with any amount of RAM. If really short on it though, you may need to adjust your virtual memory paging file size.

  • @sercookie
    @sercookie 10 місяців тому +1

    how do i fix "trackback (most recent call last)"

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      are you using youw own assets? maybe try and make sure theyre in a clean collection, it might be parent/collection loop issue

  • @gamerboyrax2222
    @gamerboyrax2222 9 місяців тому +1

    4:09 touching grass, blender users are scared to core by the very concept of it ☠️

  • @user-nq9oc2bz1u
    @user-nq9oc2bz1u 10 місяців тому

    Does anyone know of alternatives to the Gscatter addon? i cant get it to run on macs.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      What is going wrong? It should just work as long as Blender works afaik.

    • @user-nq9oc2bz1u
      @user-nq9oc2bz1u 10 місяців тому +1

      @@KaizenTutorials i genuinely dont know, im running blender 3.4 right now. iv tried a bunch of different versions of the addon, restarting my computer, restarting blender. I just cant get it to work
      Edit: i used a fresh install of blender which seemed to fix everything
      i dont know why it wasnt working in the first place but i just cant be bothered to figure it out

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      @@user-nq9oc2bz1u it works now, that’s what matters right?

    • @user-nq9oc2bz1u
      @user-nq9oc2bz1u 10 місяців тому +1

      @@KaizenTutorials yes it works completely fine, thanks for asking!

  • @fnshrvb
    @fnshrvb 10 місяців тому +1

    does this work on the newest installation of blender?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Yes! :-D

    • @fnshrvb
      @fnshrvb 10 місяців тому

      @@KaizenTutorials thanks for the quick l reply. I’m trying to install it now and says blender version 3.6.0 is not compatible… am I doing something wrong?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      @@fnshrvb it should work? You have to install it like an addon. So download the zip file, go to preferences > addons > install and locate the file. Im using it myself in 3.6 and it works fine!

    • @fnshrvb
      @fnshrvb 10 місяців тому +1

      @@KaizenTutorials Another question, I'm trying to scatter rocks from the plant library, like you said if you're not using Graswald assets you can use your own. Even when I import other assets when I try to scatter an error message comes up ... assuming it's saying this action doesn't work because it has some file name extension type-like messages which appears.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      That's really weird... for me it works really easy. I select an object to scatter on (emitter) and then just select any asset in my outliner and click scatter selected and it works! But yours gives an error message?

  • @iQber
    @iQber 10 місяців тому

    I cant figure out how to download The Plant Library, I got the email but where is the download link?

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Hmm it should be in your account at purchased products. Tehre you can download the zip with all the files.

  • @vijaykushwah4314
    @vijaykushwah4314 10 місяців тому

    What about the render setting? Can you teach us

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      I have a video on optimal render settings here; ua-cam.com/video/VEdd9CynwQU/v-deo.html

  • @thetechnicalmithilesh5849
    @thetechnicalmithilesh5849 2 місяці тому

    Namaste sir, I am working on a project in which I have downloaded objects like character, house, car, tree and created a blender scene set in which I placed some objects here and there. Did the mouse wheel move forward backward and used them to make them 3d. viewport clipping is very expensive, view tab me end value is 100000 then viewport clipping is happening, how to fix it 😓 please 🙏any solution

  • @NupeWoop
    @NupeWoop 9 місяців тому

    Are you entitled to your art work even after the monthly subsc ends?

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      How do you mean? The Patreon? You can download any file and keep it forever!

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому

      Nvm you mean Graswald ofcourse haha! Yeah everything you get is yours forever :-)

  • @OrbitalCookie
    @OrbitalCookie 10 місяців тому

    How to pad an ad to 10 minutes exactly.
    Not saying the product is bad: the padding is also masterfully done.

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому

      Well it’s not an ad in that sense haha! It’s actually true that Gscatter is a great free product.