How to Make a Blanket in Blender (Couch Part 8)

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 531

  • @blenderguru
    @blenderguru  4 роки тому +160

    I'm trying to decide what tutorial to make next, so if you could fill out this short survey: www.surveymonkey.com/r/N8Y65CX Then I'll know what motivates you and what you're working towards. Thanks! 🤗

    • @artandelectronics9905
      @artandelectronics9905 4 роки тому +25

      Bro u can make compositor tutorials. I have searched hours on UA-cam but didn't get complete tutorial in which every single node is explained in detail.

    • @abdullaishfaq3166
      @abdullaishfaq3166 4 роки тому +18

      Yes, we beginners and intermediate hobbyists really need to get a deeper understanding of node setups

    • @defaultaccount9522
      @defaultaccount9522 4 роки тому +1

      @@abdullaishfaq3166 you are correct....

    • @Charduza
      @Charduza 4 роки тому

      Blender Guru make this in 5 minutes ten

    • @defaultaccount9522
      @defaultaccount9522 4 роки тому

      @blenderguru please say this line,"I'll be back".....

  • @blueshifter1137
    @blueshifter1137 4 роки тому +149

    I have never used Blender nor do I intent to, but I really like Andrew and his tutorials so please keep going! :)

  • @Tom-ef1mz
    @Tom-ef1mz 4 роки тому +47

    getting ready for some "blender and chill"

  • @merlakki
    @merlakki 4 роки тому +22

    Finally! I've been slamming refresh on your video listing for 10 days now. It's not like I'm allowed to think for myself and just create a blanket out of a plane.

  • @ays9949
    @ays9949 3 роки тому +72

    4:35 If your Blanket clipping trought the edges of your chouch,turn on Face Orientation.You will find this option at the top right hand corner at viewport Overlays.Select the arrow wich is looking down.Than you will find the Option "Face Orionatation".Select it at make sure your edges of your couch are facin outwards.every thing must be blue.Select all red faces ,press Alt+N and than Flip.

  • @либретто-и3п
    @либретто-и3п 4 роки тому +34

    When I only started to do all this 3d stuff I was like: oh no, what's wrong with this and that, I need to watch a whole tutorial again. But now I try to figure it out by myself. And I'm not watching your video while I'm doing all my stuff. Thank you so much for giving me enough information to start doing something myself. I know that I'm only a begginer but I won't stop.
    And yeah, when my mom asked me what I was doing (I was making a chair) I told her about you doing all these tutorials without any ad (of course, except Poliigon and other UA-cam ads, but they can be skipped). And btw I am from Russia learning English, so you are my "listening tutor" ahhhaaaah.

  • @katiasazou2192
    @katiasazou2192 3 роки тому +12

    I've been here for like 2 hours, trying to find why the blanket keeps going under the arm of the chair. I had to uncheck the "single sided" option under "softbody and cloth" in the collision settings and it worked for me, finally.

    • @talixox1
      @talixox1 3 роки тому

      Thank you! I've been searching so long for this comment!

    • @gregorylaporta2470
      @gregorylaporta2470 3 роки тому

      Thank you for solving that frustrating issue!!

  • @lolmao500
    @lolmao500 4 роки тому +8

    Thanks a LOT man for all these tutorials, I STARTED BLENDER BECAUSE OF YOU!!

  • @samuelcolin9286
    @samuelcolin9286 4 роки тому +27

    If the simulation is too slow on your potato computer as it was for me, I used a "simulate on low-poly models" workaround. Here's how it was done:
    - Remove collision from all objects
    - Duplicate the objects (Shift+d) you will want to have collision with the blanket
    - Move (M) the duplicated objects into a new Collection (I called mine LowPoly for obvious reasons). Move also the blanket there. You may hide the original collection for the time being
    - In the newly created LowPoly collection, the idea is to replace all high poly objects with low poly equivalents to make the simulation bearable. Do the following for each of the high poly objects (normally the cushions):
    * Apply all existing modifiers
    * Add a decimate modifier. Use something really low as the ratio (e.g. 0.01): you should see the object get more blocky while still having the same shape. Adjust so that you get a shape that is very similar with the original one, but with a much lower vertex count
    * Once you're happy, apply the decimate modifier. Now the object should have a much lower vertex count, but still have a shape that will make the simulation relevant
    - Now you can follow the tutorial as usual (add collision to the low-poly objects, adjust quality, etc)
    - Once you're happy with the result, move the simulated blanket back to the original collection, or play with the hide/show attributes of the objects and collections, to see how the blanket fares with the actual, original objects. There might be some additional tuning needed, I was lucky, but my expectation was that in the worst case I would get some slight clipping easy to fix with a higher distance or thickness outer.
    Hope this helps.

  • @artandelectronics9905
    @artandelectronics9905 4 роки тому +81

    Bro u need to do compositor tutorials and every single node should be included, I m tired of searching for compositor tutorials.
    Loved ur donut tutorials.

    • @rajbirsingh2771
      @rajbirsingh2771 4 роки тому +1

      yaaaaaaaaaaaaaa

    • @abiyyupanggalih854
      @abiyyupanggalih854 4 роки тому +1

      go to flipnormals youtube video

    • @artandelectronics9905
      @artandelectronics9905 4 роки тому +1

      @@abiyyupanggalih854 already tried but didn't get complete tutorial in detail

    • @RKV1700
      @RKV1700 4 роки тому +3

      Go To danel Kraft Channel It Has That Tut And Many More Tuts you'll Find

    • @artandelectronics9905
      @artandelectronics9905 4 роки тому

      @@RKV1700 Bhai pehle hi dekh Chuka hu 33 minutes ki video h , ab 33 minutes m sare compositor node detail m ni bta paya wo bnda , iske liye ek tutorial lgega poora.

  • @donaldedgarvisuals
    @donaldedgarvisuals 4 роки тому +4

    Was searching for a tutorial on this yesterday, hadn't even realised the Guru himself had a series on it

  • @sanjaipandey5315
    @sanjaipandey5315 4 роки тому

    I have watch all your course and tutorial but your smile inspire me to never give up be happy

  • @muffinship
    @muffinship Рік тому +1

    I found that if the plane is still intersecting with an object even after the collision on, it would work to switch off the "single sided" option on the collision settings for the object (that was intersecting)! It worked like a charm for me

  • @bgaskin
    @bgaskin 4 роки тому +2

    "a vertice"? Please make it your goal for 2020 to learn to say "a vertex".
    You've learned all these ins and outs of blender, you've proven your intelligence and adaptability in the face of change.
    You can do it.
    We believe in you!

  • @apolloishere
    @apolloishere 4 роки тому +269

    Plot Twist: Andrew himself is just rendered in Blender.

  • @ConTrollerNorth2
    @ConTrollerNorth2 4 роки тому +11

    This guy's so good, hes gonna make a tutorial on how to design and print REAL money in blender next

  • @N2NGH
    @N2NGH 4 роки тому +1

    Wow men you've grown a lot. I still have your 2015 video tutorials and wow you have really grown

  • @bonfirevfx6583
    @bonfirevfx6583 4 роки тому

    The subsurface modifier is gold

  • @abdullaishfaq3166
    @abdullaishfaq3166 4 роки тому +272

    Him: Blender's new update made it a lot faster
    Me: Your 2 Titan RTX's made it a lot faster

    • @kokoze
      @kokoze 4 роки тому +36

      Eh... you could have 10 of them and it wouldn't make a difference since cloth sims don't run on the gpu

    • @sharath2273
      @sharath2273 4 роки тому +7

      Actually, there is a big difference between 2.82 and 2.83 in terms of the cloth simulator's self collisions feature. Some cases can be as much as 5x faster or more.

    • @abdullaishfaq3166
      @abdullaishfaq3166 4 роки тому +3

      @@sharath2273 yes, I think I've noticed it too recently

    • @sharath2273
      @sharath2273 4 роки тому +3

      @@abdullaishfaq3166 They actually mentioned that in the "blender 2.83 new features in less than 5 minutes" video.

    • @abdullaishfaq3166
      @abdullaishfaq3166 4 роки тому +1

      @@gravy59 nope he got Titan RTXs later on

  • @sultangadylbek7600
    @sultangadylbek7600 2 роки тому +1

    i came here looking for a way to work with cloths and physics.
    i need to do a goal simulation with a football and a net. been struggling.
    came here cuz i need you're the best in explaining things, buddy.
    im still working on mine, but if you are interested, make a video of shoot and a collision of a football into a net.
    cheers mate!

  • @doppiak2227
    @doppiak2227 4 роки тому

    I'm not (yet) trying to do a couch but i found this video rly rly helpfull because you explained rly well all the different difects end effect of the engine for cloth simulating.

  • @Rigiblend
    @Rigiblend 4 роки тому +2

    I love your tutorials they are always quick and easy and I was inspired to make a UA-cam channel and follow your footsteps and I need some support thanks. Your Awesome

  • @blendertutorialsandart4817
    @blendertutorialsandart4817 4 роки тому +17

    First! I thought this tutorial series was finished, looking forward to watching it though:)

  • @AndrewGlitchMasterBalaschak
    @AndrewGlitchMasterBalaschak 4 роки тому +1

    Loving this tutorial series! Guss bedtime can wait a few minutes...

  • @franciscoichazo750
    @franciscoichazo750 4 роки тому +41

    wait! there's something missing: Where is the material for the legs of the couch?!?
    great series!

    • @irwinrudolf
      @irwinrudolf 3 роки тому

      why did u add Lol at the end

    • @franciscoichazo750
      @franciscoichazo750 3 роки тому

      @@irwinrudolf idk, I was being ironic

    • @pROaBDUR
      @pROaBDUR Рік тому

      the default material isn't good enough for you?

  • @majorroysculpts3100
    @majorroysculpts3100 4 роки тому +1

    Was holding my breath for this last step in tutorial and it was so worth the wait as it's solved all of my frustrations. Great final part to a fantastic tutorial series. Thanks so much Andrew!

  • @SerMattzio
    @SerMattzio 3 роки тому +2

    Just finished the sofa tutorial and loved it, thank you Andrew! Now trying to resist the urge to stack a big plate of donuts on it and hoist a neon sign over it ;)

  • @SarahKchannel
    @SarahKchannel 4 роки тому

    Howdy, thx for this. Even I a, not much of a blender user, rather C4D... having made towels and drapes many times, it is super helpful to see the thoughts of another person.
    I would haven not thought of the angling of the plane to get better wrinkles !
    Thx :)

  • @tumankito7776
    @tumankito7776 4 роки тому

    dude I love your tutorials so much that I think I have watched almost every one!!!! Thanx for these great tutorials

  • @Rune3D
    @Rune3D 2 роки тому

    I actually just ran into a problem that I managed to troubleshoot by myself! My couch collisions weren't working as expected. When my blanket was simulating around my pillows and cushions, it was wrapping around them just fine until it passed through the arm of my couch. The blanket was not only passing through the arm, it seemed to be accelerating as it went through the arm.
    I found out my problem was the face normals on my couch were facing the wrong way. I selected the couch arm faces, CTRL + N, Recalculate Outside, restarted the sim, hit play and it worked like a charm!
    I thought I'd post my findings here after following this lesson in case someone runs into the same problem: Wrong-facing surface normals WILL affect your collisions!

  • @JackTheSt_Ripper
    @JackTheSt_Ripper 3 роки тому +2

    this is so awesome. I have so many ideas now, that I don't know where to start. Thanks for the tutorial :D

    • @pROaBDUR
      @pROaBDUR Рік тому

      Try watching the first video in the playlist.

    • @JackTheSt_Ripper
      @JackTheSt_Ripper Рік тому

      @@pROaBDUR Well, its been 2 years. I already know what to do now lol

    • @pROaBDUR
      @pROaBDUR Рік тому

      @@JackTheSt_Ripper oh gosh! i didn't notice it was such an old comment, my bad

    • @JackTheSt_Ripper
      @JackTheSt_Ripper Рік тому

      @@pROaBDUR haha, ur not alone lol

  • @sunshineconch5377
    @sunshineconch5377 4 роки тому

    The cloth sim settings tips here are very helpful. The default values are really frustrating to work with. I'm definitely bookmarking this one and reviewing it next time I use cloth sim!

  • @terencegibbins3894
    @terencegibbins3894 4 роки тому +3

    Very watchable, enjoyable and such an informative tutorial series. How could anyone in their right mind give a thumbs down to these wonderful videos?

  • @vincejessel9609
    @vincejessel9609 3 роки тому

    I've learned loads here. Very good tutorial

  • @biniyamdabesa1308
    @biniyamdabesa1308 4 роки тому +2

    You are the best blender tutorial maker but may if you can can you make a full character creation?

  • @nadstunes77
    @nadstunes77 3 роки тому

    Awesome tutorials as always...you explain what settings actually mean rather than just hitting the button and changing a setting...which is rare and valuable...well over 24 hours trying to figure out why my cloth looked like it was in a washing machine during simple simulation...damn you default self collision distance? Thank you

  • @RichardAllen7753
    @RichardAllen7753 4 роки тому

    Andrew plz do a tutorial about asset management!!! Blender gets much more challenging when you want to build large scenes with lots of different objects, animations, materials, cameras, rendering, etc. What is the best way to organize all of the stuff you saved up over the years??

  • @divyabhagtani1515
    @divyabhagtani1515 4 роки тому +1

    It was a nice tutorial series. I loved it.

  • @kkscaptures3727
    @kkscaptures3727 4 роки тому +3

    The beard suits you :) Thank you for the tutorials! i have just recently started on the first Donut lessons

  • @Juergkrebs
    @Juergkrebs 4 роки тому +1

    Thank you Andrew- beautiful piece! Many useful tips.

  • @sspyrshlsx3740
    @sspyrshlsx3740 3 роки тому +4

    If your cloth acts buggy and clips through/ignores a collider, check the "Face Orientation" box under the overlays dropdown. Then choose the objects that have red colors on them (blue is the outside, red is the inside of a face) and go into object mode. Choose all the vertecies by pressing A and then press Ctrl + Shift + N. This will recalculate the normals. If they are still red, you might want to check the "Inside" box under the settings menu that appears at the bottom left.

    • @SeanyKrabs
      @SeanyKrabs 3 роки тому

      I don't see face orientation anywhere

    • @van-c
      @van-c 3 роки тому

      It's worked!!! thank you!!!

    • @sakibshaikh8808
      @sakibshaikh8808 3 роки тому

      thank u soo much!

  • @TenaciousDM
    @TenaciousDM 2 роки тому

    Somehow made it to the end. It's not perfect but learned a lot. Thanks

  • @tobepoet4177
    @tobepoet4177 4 роки тому

    Thank you Andrew

  • @jeffsmith4277
    @jeffsmith4277 4 роки тому

    This tutorial on cloth was just what I needed, Thanks!

  • @OdiljonBotirov-di4tj
    @OdiljonBotirov-di4tj 10 місяців тому

    Thank you so much. That was so useful tutorial. You are top

  • @artandelectronics9905
    @artandelectronics9905 4 роки тому

    Hurry up and bring your next series of tutorials

  • @externaldesign7163
    @externaldesign7163 3 роки тому +1

    Great tutorial 👍

  • @sumitxarts584
    @sumitxarts584 4 роки тому

    plz add next series as fast as possible

  • @TheMoviesManX
    @TheMoviesManX 4 роки тому +1

    Damn It has been so long since I watched any of your videos ,Last time I did the whole Donut and coffee tutorial and designed them ,I almost forgot how much I love your videos and your work ! ,glad UA-cam recommended this video ! :)

  • @alexbobyr8076
    @alexbobyr8076 Рік тому

    Great tutorial. Thank You.

  • @prjectmusic6503
    @prjectmusic6503 4 роки тому

    You could also make some deformations or elevations in some vertices on the plane to make wrinkles

  • @drozlaurent5046
    @drozlaurent5046 4 роки тому

    Magnificent !!
    I devoured the whole series which is rich in detail, rich in information with a solid and efficient method!
    Thank you very much for this sharing! ;-)
    Greetings from France

  • @fahdabdullah4554
    @fahdabdullah4554 3 роки тому

    The collision quality works by enameling ray casting formed by the faces of the mesh that go from point A to point B
    If the ray that is casted clips through an object when the frames did not register, it will be registered.
    This makes collisions more persist or just better in general

  • @DeadTalkLive
    @DeadTalkLive 4 роки тому

    Great clip ♥! As a current UA-camr, I am on the lookout for new ideas! Good Job!

  • @osmbj1377
    @osmbj1377 3 роки тому +1

    This was such an amazing tutorial, thanks a lot

  • @oliwialesniewska6445
    @oliwialesniewska6445 Рік тому

    If you have some gaps in your blanket you can use some brushes from Sculpting, for example Grab to hide it from camera

  • @cekuhnen
    @cekuhnen 3 роки тому

    I did not see it in your video - maybe I missed it but it would be good to mention also the fricken value for the collision objects to prevent fabric run aways

  • @cgcode
    @cgcode 4 роки тому

    Thank you for another Great Tutorial! You Are The BEST!

  • @pavanbhadaja8859
    @pavanbhadaja8859 4 роки тому +8

    I was waiting for the poliigon model library when he started talking about professionals and what not. but it did not come.

  • @maebellelinda3609
    @maebellelinda3609 4 роки тому

    Saw You on Alex Vlog During UA-cam Summit in Japan. Now i'm a subscriber ❤

  • @kaanturkover
    @kaanturkover 3 роки тому

    First, I watched Donut Tutorial and did it 5 times. After that, I watched Chair Tutorial and did it 2 times. And now I watched Couch Tutorial and did it in once!

  • @thekarmamonkey2954
    @thekarmamonkey2954 4 роки тому +7

    Bruh I didn’t even get to part 3 of the donut yet and I’m watching this

  • @olmate08
    @olmate08 3 роки тому

    Yay! I finished and it looks good!

  • @artscreations5
    @artscreations5 11 місяців тому

    If ur cloth is going through an object no matter what , make sure u uncheck the single sided box on softbody and cloth in the collision proprety of the coussin

  • @ksstudy3195
    @ksstudy3195 4 роки тому

    Amazing series and i followed along until found Guru using premium materials.

  • @mowerman3000
    @mowerman3000 3 роки тому

    I literally had a nightmare about my pc setting on fire. No thanks. Fantastic series though, really enjoying them!

  • @dumidulokuliyanamaths
    @dumidulokuliyanamaths 4 роки тому

    you're the man, what a tutorial series, thanks a lot :-)

  • @boxyboy4956
    @boxyboy4956 4 роки тому

    Great video as always Andrew!

  • @avinashjangid5634
    @avinashjangid5634 4 роки тому +1

    @blenderguru please make a video on nature🌿🍃

  • @ChannelOfilliusion
    @ChannelOfilliusion 4 роки тому +2

    How I am so early! Thanks a lot. I am 11yrs old and by following your videos I learnt a lot. I am thinking of trying making a short movie. Do you have any beginner version of making an animation.?

  • @lofianorak8013
    @lofianorak8013 4 роки тому +1

    I love your videos

  • @esomos_org
    @esomos_org 4 роки тому +4

    I remember my blender project starts from one modle and expand by time to build a seen

  • @TheGaid06
    @TheGaid06 4 роки тому +1

    In English:Blender guru
    In Indonesian:Guru blender

  • @bxeagle3932
    @bxeagle3932 4 роки тому

    you are my guru
    love from India

  • @alishablahblah
    @alishablahblah 4 роки тому +1

    Amazing loved your tutorials they are so biginner friendly and super amazing but plz make a series on how to make vfx video in blender .😇😇😇😇😇😇

  • @RajJaiswal538
    @RajJaiswal538 3 роки тому +1

    If your plane is colliding with objects but still intersecing them weirdly,you can enable back face collision(or something like that name) in collision settings

  • @tysonmoore5909
    @tysonmoore5909 4 роки тому +1

    Thank you! :)

  • @zian.2493
    @zian.2493 4 роки тому

    Yeh that's the good mindset artist's can make their own models but but they need also to make their projects done in deadlines.

  • @chiomaatiyota5545
    @chiomaatiyota5545 4 роки тому

    Thanks,I love this

  • @CGSAI5ainath
    @CGSAI5ainath 4 роки тому

    I have learned from you a lot and have created my UA-cam channel in hindi thank you so much.:)

  • @strangehelix4196
    @strangehelix4196 4 роки тому +1

    Hey "blender guru" i have a question: like this series would it be ok if you make one on how to create a living room? Thanks really appreciate the free tutorials

    • @wafflegod64
      @wafflegod64 4 роки тому

      we all know he'll make one, but if not just recreate your own living room

    • @strangehelix4196
      @strangehelix4196 4 роки тому

      @@wafflegod64 im a beginner

  • @ChrischoBoardgaming
    @ChrischoBoardgaming 3 роки тому

    I wonder what would happen, if we gave that blanket some thickness.A plane probably will work fine for most projects, but a sharp eye might detect this and stumble over seeing a infinitely thin blanket. Did anyone try it with a thin, stretched cube?
    No, I haven't followed along with this series, I just watched this video, because I generally enjoy watching and listening to Andrew's calm and always pleasant explanations.

  • @kaleabtsegaye2964
    @kaleabtsegaye2964 4 роки тому

    Appreciate the tutorials,

  • @FunnyAmprsar
    @FunnyAmprsar 3 роки тому

    Maybe if you added a small amount of solidify modifier to the blanket. Would have looked a bit thicker.

  • @ronakrughani1958
    @ronakrughani1958 4 роки тому

    Please make an highly advance tutorial on soft body sim which explains all the settings in soft body sim please!!!!!!!!!!
    Btw love your work.
    really i have learnt blender from you really.

    • @mineraders4772
      @mineraders4772 4 роки тому +1

      There are a lot of great tutorials out there already

    • @ronakrughani1958
      @ronakrughani1958 4 роки тому

      @@mineraders4772 I tried to search for it but none were good enough.

  • @krissosful
    @krissosful Рік тому

    Great tutorial as always!! Keep going:)

  • @Shastine7
    @Shastine7 9 місяців тому

    Thank you so much! This was very helpful. I am trying to make a cloth with more thickness to it (solidify) but I don´t know how to UV unwrap it. If I add solidify too early the simulation is messed up and if I add at the very end (which does work) I get stretched texture on the sides. Could you show how it is done? :)

  • @DeadCandIe
    @DeadCandIe 4 роки тому +1

    Very nice

  • @AaronTheStupidFace
    @AaronTheStupidFace 4 роки тому

    Of course I don't see the notifs for the rest of the Couch Tutorials and get recommended the last one in the series.

  • @blakedukes384
    @blakedukes384 Рік тому +1

    If you're watching this in 2022 subdivisions in render do matter. I keep the same amount of subdivisions in the first layer for render and viewport. Otherwise your render gets weird clipping because there isn't enough geometry in the object.

  • @dickroman330
    @dickroman330 4 роки тому +6

    Was having trouble with the blanket clipping through the base of the couch. I solved it by selecting the object it was clipping through and in the collision settings under Softbody And Cloth, I unchecked the box marked Single Sided. Dont know if there is a better way but normals were facing the correct direction and increasing the quaility steps was not helping any.

    • @FrozenShield
      @FrozenShield 4 роки тому

      Thank you! I was having this problem. I checked my normals and they were facing the wrong direction.

    • @kiwischlong
      @kiwischlong 4 роки тому

      Thanks man.

    • @jakewelch.design
      @jakewelch.design 3 роки тому

      fuckin finally. thanks!

  • @gonza9467
    @gonza9467 4 роки тому

    i love your videos, thanks for creating this awesome content

  • @freckless420
    @freckless420 4 роки тому +9

    You should do something on fur like on the colossi In the game shadow of the colossus remake for the PS4 or something

    • @Avsword
      @Avsword 4 роки тому +1

      ua-cam.com/video/EVj1fETtuN8/v-deo.html He made a fur tutorial 4 years ago. I still use it a bit. I also use this tutorial: ua-cam.com/video/c1xKA4itqow/v-deo.html by nita ravalji

  • @SweetLitzLM
    @SweetLitzLM 4 роки тому +2

    im getting a really weird result with my blanket. In Evee everything seems normal but when i render the image there are those fragments, like glitching happening in the mesh. I have no idea why this is happening. Does anyone know what could be wrong?

  • @jeftpual4214
    @jeftpual4214 4 роки тому

    This literally is so real

  • @xnx304
    @xnx304 Рік тому

    keep great works guy

  • @cekuhnen
    @cekuhnen Рік тому

    I really miss your videos

  • @Penguincop24
    @Penguincop24 4 роки тому +1

    So I forgot to UV unwrap cause I thought I was confident enough that I could do a few steps by myself (obviously i shouldn't have been) and it was too far to undo. But I found a really easy solution that didn't involve resetting my progress.
    The good thing is that since we made sure early on that we had square faces. As long as you haven't attempted to UV unwrap (it should fill the whole UV display box but with rectangular faces instead of square ones) you just need to use the UV squares addon that Andrew always talks about.
    Just click "square to grid", which makes everything in the correct aspect ratio. Then you just scale it up to the correct size and center it (to keep things a bit neater), and you should have a perfectly fixed UV map.
    You can check using the UV grid image. if each square takes up one face, you've done it correctly.

  • @GreenBronPartySFMYTGreen
    @GreenBronPartySFMYTGreen 4 роки тому

    You could do character modeling it would help some people too

  • @tarunviegas8481
    @tarunviegas8481 4 роки тому +7

    from a donut to a couch....soon he'll be making the universe

    • @VishnuMenon
      @VishnuMenon 4 роки тому +1

      Ah he's already made the Earth and Mars hehe

    • @tarunviegas8481
      @tarunviegas8481 4 роки тому

      @@VishnuMenon lol

    • @Gredran
      @Gredran 4 роки тому +1

      @@tarunviegas8481 As well as an anvil, a chair, a spaceship, bread, rope, a kitchen, a subway.
      He's been around lmao

    • @tarunviegas8481
      @tarunviegas8481 4 роки тому

      @@Gredran xd