I'm trying to decide what tutorial to make next, so if you could fill out this short survey: www.surveymonkey.com/r/N8Y65CX Then I'll know what motivates you and what you're working towards. Thanks! 🤗
Bro u can make compositor tutorials. I have searched hours on UA-cam but didn't get complete tutorial in which every single node is explained in detail.
4:35 If your Blanket clipping trought the edges of your chouch,turn on Face Orientation.You will find this option at the top right hand corner at viewport Overlays.Select the arrow wich is looking down.Than you will find the Option "Face Orionatation".Select it at make sure your edges of your couch are facin outwards.every thing must be blue.Select all red faces ,press Alt+N and than Flip.
I've been here for like 2 hours, trying to find why the blanket keeps going under the arm of the chair. I had to uncheck the "single sided" option under "softbody and cloth" in the collision settings and it worked for me, finally.
Finally! I've been slamming refresh on your video listing for 10 days now. It's not like I'm allowed to think for myself and just create a blanket out of a plane.
If the simulation is too slow on your potato computer as it was for me, I used a "simulate on low-poly models" workaround. Here's how it was done: - Remove collision from all objects - Duplicate the objects (Shift+d) you will want to have collision with the blanket - Move (M) the duplicated objects into a new Collection (I called mine LowPoly for obvious reasons). Move also the blanket there. You may hide the original collection for the time being - In the newly created LowPoly collection, the idea is to replace all high poly objects with low poly equivalents to make the simulation bearable. Do the following for each of the high poly objects (normally the cushions): * Apply all existing modifiers * Add a decimate modifier. Use something really low as the ratio (e.g. 0.01): you should see the object get more blocky while still having the same shape. Adjust so that you get a shape that is very similar with the original one, but with a much lower vertex count * Once you're happy, apply the decimate modifier. Now the object should have a much lower vertex count, but still have a shape that will make the simulation relevant - Now you can follow the tutorial as usual (add collision to the low-poly objects, adjust quality, etc) - Once you're happy with the result, move the simulated blanket back to the original collection, or play with the hide/show attributes of the objects and collections, to see how the blanket fares with the actual, original objects. There might be some additional tuning needed, I was lucky, but my expectation was that in the worst case I would get some slight clipping easy to fix with a higher distance or thickness outer. Hope this helps.
When I only started to do all this 3d stuff I was like: oh no, what's wrong with this and that, I need to watch a whole tutorial again. But now I try to figure it out by myself. And I'm not watching your video while I'm doing all my stuff. Thank you so much for giving me enough information to start doing something myself. I know that I'm only a begginer but I won't stop. And yeah, when my mom asked me what I was doing (I was making a chair) I told her about you doing all these tutorials without any ad (of course, except Poliigon and other UA-cam ads, but they can be skipped). And btw I am from Russia learning English, so you are my "listening tutor" ahhhaaaah.
I found that if the plane is still intersecting with an object even after the collision on, it would work to switch off the "single sided" option on the collision settings for the object (that was intersecting)! It worked like a charm for me
"a vertice"? Please make it your goal for 2020 to learn to say "a vertex". You've learned all these ins and outs of blender, you've proven your intelligence and adaptability in the face of change. You can do it. We believe in you!
Bro u need to do compositor tutorials and every single node should be included, I m tired of searching for compositor tutorials. Loved ur donut tutorials.
@@RKV1700 Bhai pehle hi dekh Chuka hu 33 minutes ki video h , ab 33 minutes m sare compositor node detail m ni bta paya wo bnda , iske liye ek tutorial lgega poora.
Actually, there is a big difference between 2.82 and 2.83 in terms of the cloth simulator's self collisions feature. Some cases can be as much as 5x faster or more.
i came here looking for a way to work with cloths and physics. i need to do a goal simulation with a football and a net. been struggling. came here cuz i need you're the best in explaining things, buddy. im still working on mine, but if you are interested, make a video of shoot and a collision of a football into a net. cheers mate!
I'm not (yet) trying to do a couch but i found this video rly rly helpfull because you explained rly well all the different difects end effect of the engine for cloth simulating.
I love your tutorials they are always quick and easy and I was inspired to make a UA-cam channel and follow your footsteps and I need some support thanks. Your Awesome
I actually just ran into a problem that I managed to troubleshoot by myself! My couch collisions weren't working as expected. When my blanket was simulating around my pillows and cushions, it was wrapping around them just fine until it passed through the arm of my couch. The blanket was not only passing through the arm, it seemed to be accelerating as it went through the arm. I found out my problem was the face normals on my couch were facing the wrong way. I selected the couch arm faces, CTRL + N, Recalculate Outside, restarted the sim, hit play and it worked like a charm! I thought I'd post my findings here after following this lesson in case someone runs into the same problem: Wrong-facing surface normals WILL affect your collisions!
If your cloth acts buggy and clips through/ignores a collider, check the "Face Orientation" box under the overlays dropdown. Then choose the objects that have red colors on them (blue is the outside, red is the inside of a face) and go into object mode. Choose all the vertecies by pressing A and then press Ctrl + Shift + N. This will recalculate the normals. If they are still red, you might want to check the "Inside" box under the settings menu that appears at the bottom left.
The collision quality works by enameling ray casting formed by the faces of the mesh that go from point A to point B If the ray that is casted clips through an object when the frames did not register, it will be registered. This makes collisions more persist or just better in general
Was holding my breath for this last step in tutorial and it was so worth the wait as it's solved all of my frustrations. Great final part to a fantastic tutorial series. Thanks so much Andrew!
The cloth sim settings tips here are very helpful. The default values are really frustrating to work with. I'm definitely bookmarking this one and reviewing it next time I use cloth sim!
Howdy, thx for this. Even I a, not much of a blender user, rather C4D... having made towels and drapes many times, it is super helpful to see the thoughts of another person. I would haven not thought of the angling of the plane to get better wrinkles ! Thx :)
If you're watching this in 2022 subdivisions in render do matter. I keep the same amount of subdivisions in the first layer for render and viewport. Otherwise your render gets weird clipping because there isn't enough geometry in the object.
Awesome tutorials as always...you explain what settings actually mean rather than just hitting the button and changing a setting...which is rare and valuable...well over 24 hours trying to figure out why my cloth looked like it was in a washing machine during simple simulation...damn you default self collision distance? Thank you
If ur cloth is going through an object no matter what , make sure u uncheck the single sided box on softbody and cloth in the collision proprety of the coussin
Andrew plz do a tutorial about asset management!!! Blender gets much more challenging when you want to build large scenes with lots of different objects, animations, materials, cameras, rendering, etc. What is the best way to organize all of the stuff you saved up over the years??
Was having trouble with the blanket clipping through the base of the couch. I solved it by selecting the object it was clipping through and in the collision settings under Softbody And Cloth, I unchecked the box marked Single Sided. Dont know if there is a better way but normals were facing the correct direction and increasing the quaility steps was not helping any.
If your plane is colliding with objects but still intersecing them weirdly,you can enable back face collision(or something like that name) in collision settings
Magnificent !! I devoured the whole series which is rich in detail, rich in information with a solid and efficient method! Thank you very much for this sharing! ;-) Greetings from France
Just finished the sofa tutorial and loved it, thank you Andrew! Now trying to resist the urge to stack a big plate of donuts on it and hoist a neon sign over it ;)
I did not see it in your video - maybe I missed it but it would be good to mention also the fricken value for the collision objects to prevent fabric run aways
Thank you so much! This was very helpful. I am trying to make a cloth with more thickness to it (solidify) but I don´t know how to UV unwrap it. If I add solidify too early the simulation is messed up and if I add at the very end (which does work) I get stretched texture on the sides. Could you show how it is done? :)
So I forgot to UV unwrap cause I thought I was confident enough that I could do a few steps by myself (obviously i shouldn't have been) and it was too far to undo. But I found a really easy solution that didn't involve resetting my progress. The good thing is that since we made sure early on that we had square faces. As long as you haven't attempted to UV unwrap (it should fill the whole UV display box but with rectangular faces instead of square ones) you just need to use the UV squares addon that Andrew always talks about. Just click "square to grid", which makes everything in the correct aspect ratio. Then you just scale it up to the correct size and center it (to keep things a bit neater), and you should have a perfectly fixed UV map. You can check using the UV grid image. if each square takes up one face, you've done it correctly.
In case your blanket keeps clipping with a certain object no matter how much you adjusted stuff, if you check "Override Normals" under the Softbody And Cloth tab for the object it keeps clipping through, it should fix the problem. At least for me it did.
First, I watched Donut Tutorial and did it 5 times. After that, I watched Chair Tutorial and did it 2 times. And now I watched Couch Tutorial and did it in once!
If you have problems with the blanket seeming to clip, and then getting stuck in objects, check your normals. I'm not sure how they flipped around on me, but everything looked ok, until it wasn't.
im getting a really weird result with my blanket. In Evee everything seems normal but when i render the image there are those fragments, like glitching happening in the mesh. I have no idea why this is happening. Does anyone know what could be wrong?
Damn It has been so long since I watched any of your videos ,Last time I did the whole Donut and coffee tutorial and designed them ,I almost forgot how much I love your videos and your work ! ,glad UA-cam recommended this video ! :)
ua-cam.com/video/EVj1fETtuN8/v-deo.html He made a fur tutorial 4 years ago. I still use it a bit. I also use this tutorial: ua-cam.com/video/c1xKA4itqow/v-deo.html by nita ravalji
I wonder what would happen, if we gave that blanket some thickness.A plane probably will work fine for most projects, but a sharp eye might detect this and stumble over seeing a infinitely thin blanket. Did anyone try it with a thin, stretched cube? No, I haven't followed along with this series, I just watched this video, because I generally enjoy watching and listening to Andrew's calm and always pleasant explanations.
It would take more than twice as long to simulate If you make it thick in the beginning, and if you use a solidify modifier after you will get some weird stuff going on in the wrinkles
How I am so early! Thanks a lot. I am 11yrs old and by following your videos I learnt a lot. I am thinking of trying making a short movie. Do you have any beginner version of making an animation.?
Hey "blender guru" i have a question: like this series would it be ok if you make one on how to create a living room? Thanks really appreciate the free tutorials
Please make an highly advance tutorial on soft body sim which explains all the settings in soft body sim please!!!!!!!!!! Btw love your work. really i have learnt blender from you really.
I'm trying to decide what tutorial to make next, so if you could fill out this short survey: www.surveymonkey.com/r/N8Y65CX Then I'll know what motivates you and what you're working towards. Thanks! 🤗
Bro u can make compositor tutorials. I have searched hours on UA-cam but didn't get complete tutorial in which every single node is explained in detail.
Yes, we beginners and intermediate hobbyists really need to get a deeper understanding of node setups
@@abdullaishfaq3166 you are correct....
Blender Guru make this in 5 minutes ten
@blenderguru please say this line,"I'll be back".....
4:35 If your Blanket clipping trought the edges of your chouch,turn on Face Orientation.You will find this option at the top right hand corner at viewport Overlays.Select the arrow wich is looking down.Than you will find the Option "Face Orionatation".Select it at make sure your edges of your couch are facin outwards.every thing must be blue.Select all red faces ,press Alt+N and than Flip.
CLUTCH. Thank you!
Love u
thank you so much!
Thanks so much
Thank u so much, was trying that for like an hour and couldn't figure it out!!
I have never used Blender nor do I intent to, but I really like Andrew and his tutorials so please keep going! :)
yo lo uso porque es gratuito
Anthony G-Torres yolo!
Just give it a try :)
I've been here for like 2 hours, trying to find why the blanket keeps going under the arm of the chair. I had to uncheck the "single sided" option under "softbody and cloth" in the collision settings and it worked for me, finally.
Thank you! I've been searching so long for this comment!
Thank you for solving that frustrating issue!!
getting ready for some "blender and chill"
Finally! I've been slamming refresh on your video listing for 10 days now. It's not like I'm allowed to think for myself and just create a blanket out of a plane.
If the simulation is too slow on your potato computer as it was for me, I used a "simulate on low-poly models" workaround. Here's how it was done:
- Remove collision from all objects
- Duplicate the objects (Shift+d) you will want to have collision with the blanket
- Move (M) the duplicated objects into a new Collection (I called mine LowPoly for obvious reasons). Move also the blanket there. You may hide the original collection for the time being
- In the newly created LowPoly collection, the idea is to replace all high poly objects with low poly equivalents to make the simulation bearable. Do the following for each of the high poly objects (normally the cushions):
* Apply all existing modifiers
* Add a decimate modifier. Use something really low as the ratio (e.g. 0.01): you should see the object get more blocky while still having the same shape. Adjust so that you get a shape that is very similar with the original one, but with a much lower vertex count
* Once you're happy, apply the decimate modifier. Now the object should have a much lower vertex count, but still have a shape that will make the simulation relevant
- Now you can follow the tutorial as usual (add collision to the low-poly objects, adjust quality, etc)
- Once you're happy with the result, move the simulated blanket back to the original collection, or play with the hide/show attributes of the objects and collections, to see how the blanket fares with the actual, original objects. There might be some additional tuning needed, I was lucky, but my expectation was that in the worst case I would get some slight clipping easy to fix with a higher distance or thickness outer.
Hope this helps.
When I only started to do all this 3d stuff I was like: oh no, what's wrong with this and that, I need to watch a whole tutorial again. But now I try to figure it out by myself. And I'm not watching your video while I'm doing all my stuff. Thank you so much for giving me enough information to start doing something myself. I know that I'm only a begginer but I won't stop.
And yeah, when my mom asked me what I was doing (I was making a chair) I told her about you doing all these tutorials without any ad (of course, except Poliigon and other UA-cam ads, but they can be skipped). And btw I am from Russia learning English, so you are my "listening tutor" ahhhaaaah.
Well, you seem to be doing good with your english
Wil Wolf thanks, I really appreciate it
Thanks a LOT man for all these tutorials, I STARTED BLENDER BECAUSE OF YOU!!
I found that if the plane is still intersecting with an object even after the collision on, it would work to switch off the "single sided" option on the collision settings for the object (that was intersecting)! It worked like a charm for me
Plot Twist: Andrew himself is just rendered in Blender.
Wait, it's all cake? (Blender Edition)
@@g4l1l_buckz35 always has been
@@Samurai-pf4zy the donut is a lie
@@Samurai-pf4zy best comment
always has been donuts
I have watch all your course and tutorial but your smile inspire me to never give up be happy
Was searching for a tutorial on this yesterday, hadn't even realised the Guru himself had a series on it
"a vertice"? Please make it your goal for 2020 to learn to say "a vertex".
You've learned all these ins and outs of blender, you've proven your intelligence and adaptability in the face of change.
You can do it.
We believe in you!
Bro u need to do compositor tutorials and every single node should be included, I m tired of searching for compositor tutorials.
Loved ur donut tutorials.
yaaaaaaaaaaaaaa
go to flipnormals youtube video
@@abiyyupanggalih854 already tried but didn't get complete tutorial in detail
Go To danel Kraft Channel It Has That Tut And Many More Tuts you'll Find
@@RKV1700 Bhai pehle hi dekh Chuka hu 33 minutes ki video h , ab 33 minutes m sare compositor node detail m ni bta paya wo bnda , iske liye ek tutorial lgega poora.
Him: Blender's new update made it a lot faster
Me: Your 2 Titan RTX's made it a lot faster
Eh... you could have 10 of them and it wouldn't make a difference since cloth sims don't run on the gpu
Actually, there is a big difference between 2.82 and 2.83 in terms of the cloth simulator's self collisions feature. Some cases can be as much as 5x faster or more.
@@sharath2273 yes, I think I've noticed it too recently
@@abdullaishfaq3166 They actually mentioned that in the "blender 2.83 new features in less than 5 minutes" video.
@@gravy59 nope he got Titan RTXs later on
The subsurface modifier is gold
i came here looking for a way to work with cloths and physics.
i need to do a goal simulation with a football and a net. been struggling.
came here cuz i need you're the best in explaining things, buddy.
im still working on mine, but if you are interested, make a video of shoot and a collision of a football into a net.
cheers mate!
I'm not (yet) trying to do a couch but i found this video rly rly helpfull because you explained rly well all the different difects end effect of the engine for cloth simulating.
I love your tutorials they are always quick and easy and I was inspired to make a UA-cam channel and follow your footsteps and I need some support thanks. Your Awesome
I actually just ran into a problem that I managed to troubleshoot by myself! My couch collisions weren't working as expected. When my blanket was simulating around my pillows and cushions, it was wrapping around them just fine until it passed through the arm of my couch. The blanket was not only passing through the arm, it seemed to be accelerating as it went through the arm.
I found out my problem was the face normals on my couch were facing the wrong way. I selected the couch arm faces, CTRL + N, Recalculate Outside, restarted the sim, hit play and it worked like a charm!
I thought I'd post my findings here after following this lesson in case someone runs into the same problem: Wrong-facing surface normals WILL affect your collisions!
Wow men you've grown a lot. I still have your 2015 video tutorials and wow you have really grown
If your cloth acts buggy and clips through/ignores a collider, check the "Face Orientation" box under the overlays dropdown. Then choose the objects that have red colors on them (blue is the outside, red is the inside of a face) and go into object mode. Choose all the vertecies by pressing A and then press Ctrl + Shift + N. This will recalculate the normals. If they are still red, you might want to check the "Inside" box under the settings menu that appears at the bottom left.
I don't see face orientation anywhere
It's worked!!! thank you!!!
thank u soo much!
The collision quality works by enameling ray casting formed by the faces of the mesh that go from point A to point B
If the ray that is casted clips through an object when the frames did not register, it will be registered.
This makes collisions more persist or just better in general
Loving this tutorial series! Guss bedtime can wait a few minutes...
Was holding my breath for this last step in tutorial and it was so worth the wait as it's solved all of my frustrations. Great final part to a fantastic tutorial series. Thanks so much Andrew!
The cloth sim settings tips here are very helpful. The default values are really frustrating to work with. I'm definitely bookmarking this one and reviewing it next time I use cloth sim!
wait! there's something missing: Where is the material for the legs of the couch?!?
great series!
why did u add Lol at the end
@@irwinrudolf idk, I was being ironic
the default material isn't good enough for you?
This guy's so good, hes gonna make a tutorial on how to design and print REAL money in blender next
Howdy, thx for this. Even I a, not much of a blender user, rather C4D... having made towels and drapes many times, it is super helpful to see the thoughts of another person.
I would haven not thought of the angling of the plane to get better wrinkles !
Thx :)
If you're watching this in 2022 subdivisions in render do matter. I keep the same amount of subdivisions in the first layer for render and viewport. Otherwise your render gets weird clipping because there isn't enough geometry in the object.
Awesome tutorials as always...you explain what settings actually mean rather than just hitting the button and changing a setting...which is rare and valuable...well over 24 hours trying to figure out why my cloth looked like it was in a washing machine during simple simulation...damn you default self collision distance? Thank you
I was waiting for the poliigon model library when he started talking about professionals and what not. but it did not come.
If ur cloth is going through an object no matter what , make sure u uncheck the single sided box on softbody and cloth in the collision proprety of the coussin
dude I love your tutorials so much that I think I have watched almost every one!!!! Thanx for these great tutorials
Andrew plz do a tutorial about asset management!!! Blender gets much more challenging when you want to build large scenes with lots of different objects, animations, materials, cameras, rendering, etc. What is the best way to organize all of the stuff you saved up over the years??
If you have some gaps in your blanket you can use some brushes from Sculpting, for example Grab to hide it from camera
Very watchable, enjoyable and such an informative tutorial series. How could anyone in their right mind give a thumbs down to these wonderful videos?
Somehow made it to the end. It's not perfect but learned a lot. Thanks
Was having trouble with the blanket clipping through the base of the couch. I solved it by selecting the object it was clipping through and in the collision settings under Softbody And Cloth, I unchecked the box marked Single Sided. Dont know if there is a better way but normals were facing the correct direction and increasing the quaility steps was not helping any.
Thank you! I was having this problem. I checked my normals and they were facing the wrong direction.
Thanks man.
fuckin finally. thanks!
I've learned loads here. Very good tutorial
This tutorial on cloth was just what I needed, Thanks!
If your plane is colliding with objects but still intersecing them weirdly,you can enable back face collision(or something like that name) in collision settings
this is so awesome. I have so many ideas now, that I don't know where to start. Thanks for the tutorial :D
Try watching the first video in the playlist.
@@pROaBDUR Well, its been 2 years. I already know what to do now lol
@@JackTheSt_Ripper oh gosh! i didn't notice it was such an old comment, my bad
@@pROaBDUR haha, ur not alone lol
Thank you Andrew- beautiful piece! Many useful tips.
Magnificent !!
I devoured the whole series which is rich in detail, rich in information with a solid and efficient method!
Thank you very much for this sharing! ;-)
Greetings from France
Dude your not uploading videos please upload one I don't have blender but I am practicing with your channel
Just finished the sofa tutorial and loved it, thank you Andrew! Now trying to resist the urge to stack a big plate of donuts on it and hoist a neon sign over it ;)
You are the best blender tutorial maker but may if you can can you make a full character creation?
You could also make some deformations or elevations in some vertices on the plane to make wrinkles
First! I thought this tutorial series was finished, looking forward to watching it though:)
You were second but okay.
Hurry up and bring your next series of tutorials
In English:Blender guru
In Indonesian:Guru blender
It was a nice tutorial series. I loved it.
Great clip ♥! As a current UA-camr, I am on the lookout for new ideas! Good Job!
This was such an amazing tutorial, thanks a lot
I did not see it in your video - maybe I missed it but it would be good to mention also the fricken value for the collision objects to prevent fabric run aways
The beard suits you :) Thank you for the tutorials! i have just recently started on the first Donut lessons
Thank you for another Great Tutorial! You Are The BEST!
Thank you so much. That was so useful tutorial. You are top
Thank you Andrew
Thank you so much! This was very helpful. I am trying to make a cloth with more thickness to it (solidify) but I don´t know how to UV unwrap it. If I add solidify too early the simulation is messed up and if I add at the very end (which does work) I get stretched texture on the sides. Could you show how it is done? :)
plz add next series as fast as possible
Can you make a tutorial how you update blender? Because I don't really know how to do it
Sorry but I don't know what steam is😅 Can you please explain. Sorry about this...
you're the man, what a tutorial series, thanks a lot :-)
So I forgot to UV unwrap cause I thought I was confident enough that I could do a few steps by myself (obviously i shouldn't have been) and it was too far to undo. But I found a really easy solution that didn't involve resetting my progress.
The good thing is that since we made sure early on that we had square faces. As long as you haven't attempted to UV unwrap (it should fill the whole UV display box but with rectangular faces instead of square ones) you just need to use the UV squares addon that Andrew always talks about.
Just click "square to grid", which makes everything in the correct aspect ratio. Then you just scale it up to the correct size and center it (to keep things a bit neater), and you should have a perfectly fixed UV map.
You can check using the UV grid image. if each square takes up one face, you've done it correctly.
I remember my blender project starts from one modle and expand by time to build a seen
In case your blanket keeps clipping with a certain object no matter how much you adjusted stuff, if you check "Override Normals" under the Softbody And Cloth tab for the object it keeps clipping through, it should fix the problem. At least for me it did.
@blenderguru please make a video on nature🌿🍃
Great tutorial 👍
First, I watched Donut Tutorial and did it 5 times. After that, I watched Chair Tutorial and did it 2 times. And now I watched Couch Tutorial and did it in once!
Bruh I didn’t even get to part 3 of the donut yet and I’m watching this
Yeh that's the good mindset artist's can make their own models but but they need also to make their projects done in deadlines.
Amazing series and i followed along until found Guru using premium materials.
Yay! I finished and it looks good!
you are my guru
love from India
If you have problems with the blanket seeming to clip, and then getting stuck in objects, check your normals. I'm not sure how they flipped around on me, but everything looked ok, until it wasn't.
im getting a really weird result with my blanket. In Evee everything seems normal but when i render the image there are those fragments, like glitching happening in the mesh. I have no idea why this is happening. Does anyone know what could be wrong?
I literally had a nightmare about my pc setting on fire. No thanks. Fantastic series though, really enjoying them!
Maybe if you added a small amount of solidify modifier to the blanket. Would have looked a bit thicker.
Great tutorial. Thank You.
Damn It has been so long since I watched any of your videos ,Last time I did the whole Donut and coffee tutorial and designed them ,I almost forgot how much I love your videos and your work ! ,glad UA-cam recommended this video ! :)
I have learned from you a lot and have created my UA-cam channel in hindi thank you so much.:)
Amazing loved your tutorials they are so biginner friendly and super amazing but plz make a series on how to make vfx video in blender .😇😇😇😇😇😇
You should do something on fur like on the colossi In the game shadow of the colossus remake for the PS4 or something
ua-cam.com/video/EVj1fETtuN8/v-deo.html He made a fur tutorial 4 years ago. I still use it a bit. I also use this tutorial: ua-cam.com/video/c1xKA4itqow/v-deo.html by nita ravalji
I wonder what would happen, if we gave that blanket some thickness.A plane probably will work fine for most projects, but a sharp eye might detect this and stumble over seeing a infinitely thin blanket. Did anyone try it with a thin, stretched cube?
No, I haven't followed along with this series, I just watched this video, because I generally enjoy watching and listening to Andrew's calm and always pleasant explanations.
Why not add a bit of thickness to the blanket?
It would take more than twice as long to simulate If you make it thick in the beginning, and if you use a solidify modifier after you will get some weird stuff going on in the wrinkles
How I am so early! Thanks a lot. I am 11yrs old and by following your videos I learnt a lot. I am thinking of trying making a short movie. Do you have any beginner version of making an animation.?
I love your videos
Saw You on Alex Vlog During UA-cam Summit in Japan. Now i'm a subscriber ❤
Can you make tutorials how to make a short flim in blender . I think it will help me and others to make short flim in blender
You don't need to switch to the UV tab for a simple unwrap, just hit U in edit mode.
Would be nice if you do another video of art critique
Hey "blender guru" i have a question: like this series would it be ok if you make one on how to create a living room? Thanks really appreciate the free tutorials
we all know he'll make one, but if not just recreate your own living room
@@wafflegod64 im a beginner
Great video as always Andrew!
Note for anyone like me looking for Friction - it's now a factor in the collision settings of the other object, not the cloth.
To also help clipping : reduce the vertex weight of the cloth...
Of course I don't see the notifs for the rest of the Couch Tutorials and get recommended the last one in the series.
please make video on 3D animation for beginners
Please make an highly advance tutorial on soft body sim which explains all the settings in soft body sim please!!!!!!!!!!
Btw love your work.
really i have learnt blender from you really.
There are a lot of great tutorials out there already
@@mineraders4772 I tried to search for it but none were good enough.