I want to see 54 modifier features in 54 minutes. That will help a lot since it will include the actual "use case" also. Thanks !!!!! Have a LOVELY day!
@@ThisUsernameSystemF-ckingSucks if u r stupid - it's your problem. This video gives understanding of every modifier, it doesn't teach to do something with it. You must THINK further by yourself
11 minutes ago, I didn't know anything about Blender, now thanks to you, I can stop being afraid of starting a project in this amazing tool, thank you so much!
it keeps me going fact that legends havent used all 54 but still are legends...I have a Derek Elliot folder in my machine. Learning Blender based on your tutorials. Thank you for sharing
This is a really helpful video. You should do a 54 video playlist to accompany this breaking down each modifier. I bet a lot of people would use it as a single place for references. Great work either way! Thank you for this
As someone just learning Blender in school, knowing what these do has expanded my knowledge of what's possible and what's going to be easier to do than I'd thought. Thank you.
@@g_pigeony4036 Going to Illinois State University. Just finished my bachelor's in game design and am working on my master's in creative technologies. I was taking a class on 3D sculpting that was basically an intro to Blender. This video opened my eyes to how to do so many things.
Learning to program a mesh and shape from scratch in Unity tells me how incredible this set of tools are. For it to know how to extrude and in what order to draw the faces in the right directions. The insane equations and logic on how to do these things. How does it know what a deformation in a mesh is?! Not just that but even if you select a few vertices, it still corrects and runs a math formula based on surrounding vertices. Can't imagine how it is to optimize this coding and make it run as few runs as possible. Having to not only check every single vertice's position of 3 values, but also the rotation value and scale plus running math for the other vertices for their curves. Knowing how much they curve based on other nearby points. So much data and having to run through it all. It's insane to think about from a technical perspective when you know how complicated and taxing this stuff would be.
You did a great job with this tutorial, you somehow managed to make it concise without rushing, I feel like I understand each modifier well now, thank you!
Just commenting so the algorithm can recommend this amazing video to someone else, started learning blender and just having a broad overview of all the modifiers is really really helpful, i may not insta remember everything, but i won't be so lost when looking at them
Said out loud in an empty room "ooooo THAT'S what the Boolean is for" lol. I've been learning Blender for several months and heard it mentioned so many times but not seen it used or explained. Thank you very much!
Seeing this video just 1 week ago would have spared me so much trouble with my project. I just started Blender and know absolutely nothing about it, teaching myself with videos and google while working on a personal project. I'll definitely explore a bit more these modifiers now, when needed.
This video is way more motivating than most tutorial videos, it really gives a little enough understanding that you wanna experiment with it, I was kind of discouraged, but now I want to get back at it😊
This is a badass video. If I don't know how to do what I'm trying to do, I can just come and spend 10 mins seeing what my options are, and then figure out how to get more in depth with that modifier somewhere else or try to just figure it out myself. Thumbs up!
This video is wonderful. It's like a visual index of the modifiers without the intimidating experience of having to sift through technical documents of what each one does to find the one you're looking for for the partifular effect you want!
I just now remembered that I did try learning Blender a few years ago, but I only got a glimpse of what I did in the past. Now I'm having an existential crisis.
I'm thinking of getting back into modelling after almost a decade away, I learnt briefly in college and we used maya, the features explained here blew me away! I can't believe how far blender has come to make things easier for artists, and for free too!
Man this was pure genius I've added you to my give credit playlist and shared your video on my twitter/X account. Thanks for all the useful and FREE information!!!! I'm very GRATEFUL for it!!!
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
I am just starting to learn how to use Blender to make objects for 3D worlds including Second Life, but this is a great video to show me how awesome Blender can be for creating things! Thank you so much for making this video! I have a feeling I will be able to look back at this video again six months from now and understand how to use the modifiers you have introduced me to much better!
Thanks for this. It's unbelievable that something so useful yet so complex like Blender is free for us to use. It really great to see the palette of powerful features it has.
Nice Guide, I only know the subdivision surface and mirror modifier from the tutorials that I watched but nothing more. I'm glad to find this video with all of the modifiers and what they do in one video.
Alhamdullillah for this wonderful video! watched it on 8 December 2023. I'm truly grateful to have come across your content today. i enjoyed it. Thank you for sharing your ideas. I hope it fires inspiration within me to keep growing. May God bless you. Terima kasih
Blender is so powerful and has so many features it can take ages to learn it all. This video is a great introduction for people looking to get past the basics.
I have to say its okay that the list isnt a tutorial in full. Just knowing what some of the basics of each part is and what its called allows people to investigate and explore full tutorials on them. (or even just figuring out what tool they need for that one particular change they need to make)
Didn't think I would, but I learned something. I might even have found a possible solution to a challenge in here and I want to know more about many of these modifiers
an extended series that goes into way more details on each modifier would be amazing man.. 54 chapters at half and hour per chapter would only be 27 hours of tasty content yeah :)
I just need to see this once to know what is possible so when I actually need to do something I could use a modifier for I will search for it and watch a tutorial on it, I learned a lot from this video
Awesome video, I really learned alot. Here are some notes for anyone who wants to save them for later: Generate Modifiers Array - creates an array of copies of the base object being offset from the original object. Bevel - Bevels the edges of the object. Boolean - combines 2 separate objects using 1 of 3 different boolean operations: Intersect union difference build - causes the faces of an object to appear or disappear one after the other. decimate - allows you to reduce the number of faces of an object while keeping the same shape as much as possible. edge split - duplicates some or all of the edges in a mesh, breaking the links between the faces around those split edges. When applied, you'll be able to separate the faces from each other. geometry nodes - applies a node group which defines an object's geometry, this is called procedural modeling. You use the geometry node tree to edit the mesh. mask - allows verticies of an object to be hidden dynamically based on vertex groups. mirror - mirrors a mesh on its x, y, or z axis or multiple axis at once. subdivision surface - converts the faces of the mesh into smaller faces, allowing for a smoother model. multiresolution - gives you the ability to subdivide a mesh, similar to the subdivision modifer, but allows you to edit the new vertices in sculpt mode. remesh - allows the generation of new topology screw - takes a profile object mesh or curve to create a helex like shape. skin - uses vertices and edges to create quad tubes. Often used in tandem with subdivision surface modifer to create a base mesh for sculpting. solidify - adds thickness to a mesh. triangulate - turns all quads and endgons into triangular faces on the mesh. mesh to volume - allows you to create a mesh out of an existing volume object. like turning smoke into a solid mesh. weld - looks for groups of vertices within an maximum distance between each other and merges them. Good for when some vertices are so close together they stop other modifiers from working properly. wireframe - transforms a mesh into a wireframe by turning edges into 4 sided tubes ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Deform Modifiers Armature - used for building skeleton system for animating poses of characters or anything else that needs to be posed. Cast - shifts the shape of a mesh object towards any of the predefined shapes like spheres or cylinders. Curve - deforms a mesh along a curved object. Displace - moves vertices in a mesh based on the intensity of a texture Hook - used to deform a mesh using another object, usually an empty one. Laplacian Deform - allows you to deform a mesh with use of a set of anchored vertices. When you move these hooks the modifier keeps the rest of the hooks in fixed positions. Lattice - deforms the base object according to the shape of a lattice object. Mesh Deform - just like the lattice modifier, it deforms the base object but instead of a lattice, it uses an arbitrary mesh to act as deformation cage. Shrinkwrap - allows an object to shrink or project to the surface of another targeted object. It moves each vertex to the closest position of the surface of the target object. useful for dressing characters or wrapping your model in foil. Simple Deform - applys one of the 4 simple deformations to your object. twist, bend, taper, stretch Smooth - smooths the mesh by flattening the angles between adjacent faces in it. Unlike subdivision it smooths the mesh without increasing the number of vertices. Smooth Corrective - used to reduce highly distorted areas of a mesh. Does nothing if there is no heavy deformations. Smooth Laplacian - another smooth modifier that you control with a number of repeat operations with the lamda values that you use to control the degree of the effect on faces and on holes. Surface Deform - allows an arbitrary mesh surface to control the deformation of another mesh by essentially tranferring its motion and deformation. Warp - deforms part of a mesh by using 2 empties. Wave - adds a ripple like motion to an object's geometry. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Most of these can be added in the physics properties panel and where you can also find the properties to manipulate them. Physics Modifiers Cloth - when applied to a mesh creates fabric or cloth simulation. Collision - provides interaction between different physic simulations Dynamic Paint - has 2 types: Brush and Canvas. The brush objects alter the canvas objects depending on what kind of canvas surface type you choose. Waves for example, make waves on the canvas. Explode - Used to alter the mesh geometry by moving and rotating its faces making it look as if it's being exploded. Fluid - A container for fluid physic simulation. Ocean - Used to generate and simulate and forming ocean surfaces. Particle System - simply adds a particle system. Can be used for an explosion or for creating hair. Particle Instance - when added to an object the mesh of this object will be duplicated at the location of the particles of the selected particle system. Soft Body - a container for soft body physic simulation. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Modify Modifiers Data Transfer - Transfers different types of data from one mesh to another. Most used are face normals. Mesh Cache - The main use is for animation. After you've created an animation, you can export it to an MDD or pc2 file and then later import it through the mesh cache modifier that gives you additional control over the animation. Mesh Sequence Cache - Does the same thing as Mesh Cache but with alembic files which are computer graphic file formats. Normal Edit - affects face normals. It makes them all point in the direction of an object you choose as the target. Weighted Normal - changes the default normals of a mesh. It's mostly used to make sharp corners geometry appear beveled and smoother without adding additional geometry UV Warp - Transforms an object's uv map based on values or another object, an empty in this case. Its purpose is to give you direct control over the object's UV in the 3d viewport. UV Project - very similar to UV warp and allows you to control the uv map with an object, also an empty in this case, that acts like a slide projector. It emits a UV map and projects it to the object as the light hits it. Vertex Weight Edit - allows you to alter the vertex fade you painted or the ones that you haven't painted with the use of simple sliders. Vertex Weight Mix - mixes a second vertex group or a simple value, in this case, into the affected vertex group using all these different operations you select from a list. Vertex Weight Proximity - allows you to control the vertex weights with the proximity of an object, in this case an empty, and also allows you to tweak other parameters directly from the modifier's properties panel. ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ----------------------------------------------------------------------------------
I've never subbed to any of the blender tutorial guy but you sir gets to be my first because I have a idea what to make and attempt for my future animation. but excuse me while I finish off my 6 last parts of the doughnut tutorial.
Good one. Would love to see longer ones, one the not so often used Deform & Modify MODIEFIERS with basic and daily used quick examples. Thnaks in advance :-)
I've been using Blender for years, and there's still so much I can learn! I wish I knew about the eyedropper button for selecting influencing objects, for example. Thank you, a very useful video. And it's short format meant that I didn't get bored during the parts I already knew.
Thanks for the video. Remesh. By importing an SVG, converting it to a mesh, extrude a little. Use Alt-F for triangular faces (not just F), then apply the remesh modifier, it should present a 3d printable logo. Been racking my brain for the past year how to do this...
Excellent video my friend! I saw something with a modifier that I use every day which taught me something new. It was right in front of my face all this time. Thank you! This makes my life so much easier while editing meshes.
That's what I was looking for, thanks man. Clear explanations without hesitations, you know what you're talking about and that's awesome! Have a good one 🍀
Timing list:
-- Generate Modifiers --
1. Array - 0:53
2. Bevel - 1:03
3. Boolean - 1:12
4. Build - 1:23
5. Decimate - 1:31
6. Edge Split - 1:39
7. Geometry Nodes - 1:51
8. Mask - 2:06
9. Mirror - 2:13
10. Subdivision Surface - 2:21
11. Multiresolution - 2:37
12. Remesh - 2:47
13. Screw - 2:58
14. Skin - 3:12
15. Solidfy - 3:29
16. Triangulate - 3:33
17. Volume to Mesh - 3:40
18. Weld - 3:49
19. Wireframe - 4:05
-- Deform Modifiers --
20. Armature - 4:15
21. Cast - 4:24
22. Curve - 4:33
23. Displace - 4:40
24. Hook - 4:49
25. Laplacian Deform - 4:58
26. Lattice - 5:15
27. Mesh Deform - 5:32
28. Shrinkwrap - 5:42
29. Simple Deform - 6:00
30. Smooth - 6:11
31. Smooth Corrective - 6:22
32. Smooth Laplacian - 6:34
33. Surface Deform - 6:47
34. Warp - 6:57
35. Wave - 7:12
-- Physics Modifiers --
36. Cloth - 7:33
37. Collision - 7:39
38. Dynamic Paint - 7:49
39. Explode - 8:04
40. Fluid - 8:12
41. Ocean - 8:18
42. Particle System - 8:31
43. Particle Instance - 8:43
44. Soft Body - 8:58
-- Modify Modifiers --
45. Data Transfer - 9:10
46. Mesh Cache - 9:25
47. Mesh Seq Cache - 9:41
48. Normal Edit - 9:50
49. Weighted Normal - 9:58
50. UV Warp - 10:09
51. UV Project - 10:23
52. Vertex Weight Edit - 10:39
53. Vertex Weight Mix - 10:47
54. Vertex Weight Proximity - 10:58
-- END OF LIST --
Thanks man. I'm pinning this!
Aww! You got there first!
Anyway, well done! I know how frustrating timestamps can get
Legend
@@BlenderBash hehe no problem! keep up your good work!
Please let’s set the number of likes in this comment to 54!!!
I want to see 54 modifier features in 54 minutes. That will help a lot since it will include the actual "use case" also. Thanks !!!!! Have a LOVELY day!
53 likes
@@kuuly3334 1 like = 1 modifier lol
69 likes nice
@@eldiegoasecas nice
Greedy AF
Blender tutorials, they could be over two years old and still be the most helpful thing ever
yes sir
Man this should be the introductory tutorial with blender solves many doubts in just 10 minutes! Thank you!
"You look like MJ! Dont look like Michael Jackson."
0:01
@@owo600 ( Hee Hee in Michael Jackson)
And adds 1000 more questions. These "every ... in x minutes" always kinda suck.
@@ThisUsernameSystemF-ckingSucks if u r stupid - it's your problem. This video gives understanding of every modifier, it doesn't teach to do something with it. You must THINK further by yourself
11 minutes ago, I didn't know anything about Blender, now thanks to you, I can stop being afraid of starting a project in this amazing tool, thank you so much!
Do the donut tutorial
Dang this is so crazy how many I've never used but will try now!
it keeps me going fact that legends havent used all 54 but still are legends...I have a Derek Elliot folder in my machine. Learning Blender based on your tutorials. Thank you for sharing
Wow Derek!, never thought I'd see a master of blender here 😀.
This is a really helpful video. You should do a 54 video playlist to accompany this breaking down each modifier. I bet a lot of people would use it as a single place for references. Great work either way! Thank you for this
yeah man and in depth breakdown and follow along style tutorial would be an incredible learning tool for new users
As someone just learning Blender in school, knowing what these do has expanded my knowledge of what's possible and what's going to be easier to do than I'd thought. Thank you.
oh which school? it was just for a project or it's a 3D school?
@@g_pigeony4036 Going to Illinois State University. Just finished my bachelor's in game design and am working on my master's in creative technologies. I was taking a class on 3D sculpting that was basically an intro to Blender. This video opened my eyes to how to do so many things.
Never used blender, no idea what a modifier is, but God damn did I click on this video instantly without a second thought
I see so much potential with almost every and each of these modifiers. They can make modelling very easy and fun, and that's the beauty of Blender.
Great overview of "what does it even do?", much appreciated!
Learning to program a mesh and shape from scratch in Unity tells me how incredible this set of tools are.
For it to know how to extrude and in what order to draw the faces in the right directions.
The insane equations and logic on how to do these things.
How does it know what a deformation in a mesh is?!
Not just that but even if you select a few vertices, it still corrects and runs a math formula based on surrounding vertices.
Can't imagine how it is to optimize this coding and make it run as few runs as possible. Having to not only check every single vertice's position of 3 values, but also the rotation value and scale plus running math for the other vertices for their curves.
Knowing how much they curve based on other nearby points. So much data and having to run through it all.
It's insane to think about from a technical perspective when you know how complicated and taxing this stuff would be.
its free too
You did a great job with this tutorial, you somehow managed to make it concise without rushing, I feel like I understand each modifier well now, thank you!
Absolute gem of a quick tutorial!🙌
Just commenting so the algorithm can recommend this amazing video to someone else, started learning blender and just having a broad overview of all the modifiers is really really helpful, i may not insta remember everything, but i won't be so lost when looking at them
Said out loud in an empty room "ooooo THAT'S what the Boolean is for" lol. I've been learning Blender for several months and heard it mentioned so many times but not seen it used or explained. Thank you very much!
You have no idea how helpful this is. I knew seven modifiers and now I know all of them... at a base level. Thank you!
Seeing this video just 1 week ago would have spared me so much trouble with my project.
I just started Blender and know absolutely nothing about it, teaching myself with videos and google while working on a personal project.
I'll definitely explore a bit more these modifiers now, when needed.
This video is way more motivating than most tutorial videos, it really gives a little enough understanding that you wanna experiment with it, I was kind of discouraged, but now I want to get back at it😊
man there were some modifiers that I never took the time to discover what they do until now with this brief explanation. Thanks!
This is a badass video. If I don't know how to do what I'm trying to do, I can just come and spend 10 mins seeing what my options are, and then figure out how to get more in depth with that modifier somewhere else or try to just figure it out myself. Thumbs up!
Single most helpful video I've seen in over 3 years
Thanks dude, my game was supposed to be finished in 2106 but now maybe this saved several years.
Yes, 2106
This video is wonderful. It's like a visual index of the modifiers without the intimidating experience of having to sift through technical documents of what each one does to find the one you're looking for for the partifular effect you want!
Amazing video!
Allows you quickly look over the features that can make modelling much easier!
Thank you!
It's very useful video when you are modeling and you don't know how to do something you just came here and look for something that can help.
Hmm, maybe it's time to break my 3ds max addiction. Edit: Subbed
I just now remembered that I did try learning Blender a few years ago, but I only got a glimpse of what I did in the past. Now I'm having an existential crisis.
I'm thinking of getting back into modelling after almost a decade away, I learnt briefly in college and we used maya, the features explained here blew me away! I can't believe how far blender has come to make things easier for artists, and for free too!
I have been using blender for two years now and still didn't knew many of them. Thanks!!!
Man this was pure genius I've added you to my give credit playlist and shared your video on my twitter/X account. Thanks for all the useful and FREE information!!!! I'm very GRATEFUL for it!!!
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
I am just starting to learn how to use Blender to make objects for 3D worlds including Second Life, but this is a great video to show me how awesome Blender can be for creating things! Thank you so much for making this video! I have a feeling I will be able to look back at this video again six months from now and understand how to use the modifiers you have introduced me to much better!
Blender has become a beast over the years
You should definitely do extended series. Your way of teaching is all blender newbies need
Thanks for this. It's unbelievable that something so useful yet so complex like Blender is free for us to use. It really great to see the palette of powerful features it has.
This man is gonna explain the entirety of blender. Thank you.
Nice Guide, I only know the subdivision surface and mirror modifier from the tutorials that I watched but nothing more. I'm glad to find this video with all of the modifiers and what they do in one video.
The uv modifiers toward the end look like what I need. Thanks for this helpful survey.
We need more videos like this. "Click this and it does that" Simple and to the point.
Alhamdullillah for this wonderful video! watched it on 8 December 2023. I'm truly grateful to have come across your content today. i enjoyed it. Thank you for sharing your ideas. I hope it fires inspiration within me to keep growing. May God bless you. Terima kasih
Blender is so powerful and has so many features it can take ages to learn it all. This video is a great introduction for people looking to get past the basics.
This is the best Blender tutorial I've ever seen.
I have to say its okay that the list isnt a tutorial in full. Just knowing what some of the basics of each part is and what its called allows people to investigate and explore full tutorials on them. (or even just figuring out what tool they need for that one particular change they need to make)
Best video ever, i have wasted lot of time editing meshes. Until I saw these modifiers can save my time
i have 800 hours in blender and havent used most of these...because it didnt know... could have saved so much time with some of them^^
This is golden! Thanks! PS You could describe each modifier fully in 11 seconds -- depends on the frame rate and how fast you can talk! ;-)
Didn't think I would, but I learned something. I might even have found a possible solution to a challenge in here and I want to know more about many of these modifiers
wow, those deformations and simulations were really cool. thx for the vid.
The modifier turned out to be really awesome, I need to practice more to understand the function of this modifier
an extended series that goes into way more details on each modifier would be amazing man.. 54 chapters at half and hour per chapter would only be 27 hours of tasty content yeah :)
I just need to see this once to know what is possible so when I actually need to do something I could use a modifier for I will search for it and watch a tutorial on it, I learned a lot from this video
not know , but just know you've affected my life, and apparently tens of thousands of others, in an imnsely positive way. Thank you
Awesome video, I really learned alot. Here are some notes for anyone who wants to save them for later:
Generate Modifiers
Array - creates an array of copies of the base object being offset from the
original object.
Bevel - Bevels the edges of the object.
Boolean - combines 2 separate objects using 1 of 3 different boolean operations:
Intersect
union
difference
build - causes the faces of an object to appear or disappear one after the other.
decimate - allows you to reduce the number of faces of an object while keeping the
same shape as much as possible.
edge split - duplicates some or all of the edges in a mesh, breaking the links
between the faces around those split edges. When applied, you'll be able to
separate the faces from each other.
geometry nodes - applies a node group which defines an object's geometry, this is
called procedural modeling. You use the geometry node tree to edit the mesh.
mask - allows verticies of an object to be hidden dynamically based on vertex
groups.
mirror - mirrors a mesh on its x, y, or z axis or multiple axis at once.
subdivision surface - converts the faces of the mesh into smaller faces, allowing
for a smoother model.
multiresolution - gives you the ability to subdivide a mesh, similar to the
subdivision modifer, but allows you to edit the new vertices in sculpt mode.
remesh - allows the generation of new topology
screw - takes a profile object mesh or curve to create a helex like shape.
skin - uses vertices and edges to create quad tubes. Often used in tandem with
subdivision surface modifer to create a base mesh for sculpting.
solidify - adds thickness to a mesh.
triangulate - turns all quads and endgons into triangular faces on the mesh.
mesh to volume - allows you to create a mesh out of an existing volume object.
like turning smoke into a solid mesh.
weld - looks for groups of vertices within an maximum distance between each other
and merges them. Good for when some vertices are so close together they stop other
modifiers from working properly.
wireframe - transforms a mesh into a wireframe by turning edges into 4 sided tubes
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Deform Modifiers
Armature - used for building skeleton system for animating poses of characters or
anything else that needs to be posed.
Cast - shifts the shape of a mesh object towards any of the predefined shapes like
spheres or cylinders.
Curve - deforms a mesh along a curved object.
Displace - moves vertices in a mesh based on the intensity of a texture
Hook - used to deform a mesh using another object, usually an empty one.
Laplacian Deform - allows you to deform a mesh with use of a set of anchored
vertices. When you move these hooks the modifier keeps the rest of the hooks in
fixed positions.
Lattice - deforms the base object according to the shape of a lattice object.
Mesh Deform - just like the lattice modifier, it deforms the base object but
instead of a lattice, it uses an arbitrary mesh to act as deformation cage.
Shrinkwrap - allows an object to shrink or project to the surface of another
targeted object. It moves each vertex to the closest position of the surface of
the target object. useful for dressing characters or wrapping your model in foil.
Simple Deform - applys one of the 4 simple deformations to your object.
twist, bend, taper, stretch
Smooth - smooths the mesh by flattening the angles between adjacent faces in it.
Unlike subdivision it smooths the mesh without increasing the number of vertices.
Smooth Corrective - used to reduce highly distorted areas of a mesh. Does nothing
if there is no heavy deformations.
Smooth Laplacian - another smooth modifier that you control with a number of
repeat operations with the lamda values that you use to control the degree of the
effect on faces and on holes.
Surface Deform - allows an arbitrary mesh surface to control the deformation of
another mesh by essentially tranferring its motion and deformation.
Warp - deforms part of a mesh by using 2 empties.
Wave - adds a ripple like motion to an object's geometry.
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Most of these can be added in the physics properties panel and where you can also
find the properties to manipulate them.
Physics Modifiers
Cloth - when applied to a mesh creates fabric or cloth simulation.
Collision - provides interaction between different physic simulations
Dynamic Paint - has 2 types: Brush and Canvas. The brush objects alter the canvas
objects depending on what kind of canvas surface type you choose. Waves for
example, make waves on the canvas.
Explode - Used to alter the mesh geometry by moving and rotating its faces making
it look as if it's being exploded.
Fluid - A container for fluid physic simulation.
Ocean - Used to generate and simulate and forming ocean surfaces.
Particle System - simply adds a particle system. Can be used for an explosion or
for creating hair.
Particle Instance - when added to an object the mesh of this object will be
duplicated at the location of the particles of the selected particle system.
Soft Body - a container for soft body physic simulation.
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Modify Modifiers
Data Transfer - Transfers different types of data from one mesh to another. Most
used are face normals.
Mesh Cache - The main use is for animation. After you've created an animation, you
can export it to an MDD or pc2 file and then later import it through the mesh
cache modifier that gives you additional control over the animation.
Mesh Sequence Cache - Does the same thing as Mesh Cache but with alembic files
which are computer graphic file formats.
Normal Edit - affects face normals. It makes them all point in the direction of
an object you choose as the target.
Weighted Normal - changes the default normals of a mesh. It's mostly used to make
sharp corners geometry appear beveled and smoother without adding additional
geometry
UV Warp - Transforms an object's uv map based on values or another object, an
empty in this case. Its purpose is to give you direct control over the object's
UV in the 3d viewport.
UV Project - very similar to UV warp and allows you to control the uv map with an
object, also an empty in this case, that acts like a slide projector. It emits a
UV map and projects it to the object as the light hits it.
Vertex Weight Edit - allows you to alter the vertex fade you painted or the ones
that you haven't painted with the use of simple sliders.
Vertex Weight Mix - mixes a second vertex group or a simple value, in this case,
into the affected vertex group using all these different operations you select
from a list.
Vertex Weight Proximity - allows you to control the vertex weights with the
proximity of an object, in this case an empty, and also allows you to tweak other
parameters directly from the modifier's properties panel.
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The clip art smilies that appear at 0:43 look *so* unholy that I feel embarrasment every time I crawl back to this handy guide
you should work for Blender! Nobody really talks about all modifiers. Thank you. It's really helpful.
Very helpful. The name isn't always enough to tell what some of these are for.
Thank you very much for this
Believe it or not, #54 was one of the most intriguing to me. Vertex Weight Proximity. Great breakdown!
This Is the most useful video i found as a Blender noob. Thanks!
Yo… MJ… thank you sooooooo much bro. You have no idea what you’ve done just now. 👌👌👌
holy ... this is like entering hyperspace. I am new to blender so I'm just 4 minutes in but my eyes are already out of their orbits XD
8:00 this saved my life I've been looking for it for days now.
this is the one video Ive been waiting for all my life
I know blender for years , but i did not try it or download it too .. bt now , after i saw this video .. am gonna downlaod it right nowwwwwwwww ❤❤
This video = AWESOME!
This video should have atleast 10 million views.
Thank you for sharing this detailed tutorial video !
I've never subbed to any of the blender tutorial guy but you sir gets to be my first because I have a idea what to make and attempt for my future animation. but excuse me while I finish off my 6 last parts of the doughnut tutorial.
best blender video iv seen. learnt more from this than any 2 hour tutorial.
Man I’ve been looking for someone to explain the motifiers and you did it so well and so quick
Good one. Would love to see longer ones, one the not so often used Deform & Modify MODIEFIERS with basic and daily used quick examples.
Thnaks in advance :-)
This is really useful for an intermediate user there r some useful midifers that i didnt know exist n otgers forgot about them thanxs
E - NOR - MOUS...... The beginner who i am will thank you a lot...Big up from France... free your soul 🤙
awesome video! Some modifiers that I never touched before this video is mind blowing useful! Thanks for sharing.
Dude NGL when you say "geometry nodes" I get a cool Christopher Walken vibe.i was like heeeeell yeah. Good vid my guy. I r8 5 stars.
that boolean subtraction feels so friggin useful
I'm glad I found your channel, took UA-cam long enough to recommend this channel! Great video
A great heads up to all those modifiers that I have ignored up until now. :0)
I've been using Blender for years, and there's still so much I can learn! I wish I knew about the eyedropper button for selecting influencing objects, for example. Thank you, a very useful video. And it's short format meant that I didn't get bored during the parts I already knew.
It never ceases to amaze me how such amazing content is free! Thank you! I just subbed!
I didn’t even knew there were that many modifiers but thanks that helped really good
This video is a gold mine, it pushes me to try out these modifiers in upcoming projects. So helpful!
This must be the "modifiers dictionary" that was described in the legend :0
Thanks I needed this a lot
Wonderful summary, thank you.
Thanks for the video. Remesh. By importing an SVG, converting it to a mesh, extrude a little. Use Alt-F for triangular faces (not just F), then apply the remesh modifier, it should present a 3d printable logo. Been racking my brain for the past year how to do this...
Super useful video! Been using blender for 12 years and I still have so much to learn! Thanks
not only liked and subscribed but also saved as bookmark
Excellent video my friend! I saw something with a modifier that I use every day which taught me something new. It was right in front of my face all this time. Thank you! This makes my life so much easier while editing meshes.
Thats clears some aspects for me.
Even though I've studied 3d software for a 3 years now.
Much obliged.
And stay inspiered)
oh man the ideas that flew through my mind as i was watching!! thank you sir!
Bro tf
This channel man is fr, "oops! All bangers"
👏
Just starting with 3D and Blender.. Total noob here. Saved and👍
I can go back on this and look for something I may need.
Good info, I wish Blender had come out years earlier as I'm 58 with to many ideas and a very short attention spand.
this is a great video for anyone that needs a refresher thank you
Thank you so much. Really appreciate this video for my studies❤
Thank you very much for the informative explanation of the modifiers functions!!
That's what I was looking for, thanks man.
Clear explanations without hesitations, you know what you're talking about and that's awesome! Have a good one 🍀
Great video, It show how powerful of blender can do