5 Blender Tips That Have Saved Me 100+ Hours

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  • Опубліковано 22 гру 2024

КОМЕНТАРІ • 437

  • @Smeaf
    @Smeaf  Рік тому +37

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @g_niac
      @g_niac Рік тому

      totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.

    • @DeathxStrike18
      @DeathxStrike18 Рік тому

      I use Cuda so I use GPU+CPU

    • @jonahoskow7476
      @jonahoskow7476 Рік тому

      I’m now becoming more brilliant

  • @dubblesnup4457
    @dubblesnup4457 Рік тому +489

    1. Noise Threshold
    2. Denoise
    3. Instancing (alt+d instead of shift+d)
    4. Light Paths
    5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @delights-35
      @delights-35 Рік тому +15

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Jaimeal99
      @Jaimeal99 Рік тому +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @AdhiHargo
      @AdhiHargo Рік тому +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @gunner6849
      @gunner6849 Рік тому +7

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @natgazer
      @natgazer Рік тому

      Hello?

  • @iAmPyroglyph
    @iAmPyroglyph Рік тому +82

    OptiX tends to be faster but has more artifacts, so a general rule of thumb is:
    - Optix for Viewport Rendering (speed preference)
    - OIDN for Final Rendering (quality preference)

  • @DestroyerV
    @DestroyerV Рік тому +33

    OMG 2:27 THE MUSIC, all the childhood core memories unlocked!

  • @Coder_LP
    @Coder_LP Рік тому +3

    What in the world did his tips do to my PC?!?
    It was like 207 samples from 4096 and suddenly it's done???
    This video deserves much more attention and likes, thank you Smeaf!

  • @R3DBLAZE
    @R3DBLAZE Рік тому +120

    One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1,
    You gotta increase the sample count too from like 500 to 2000👍

    • @R3DBLAZE
      @R3DBLAZE Рік тому +25

      @Em & G Sync you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable

    • @R3DBLAZE
      @R3DBLAZE Рік тому +22

      @Em & G Sync basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise

    • @christopher-
      @christopher- Рік тому +45

      I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render.
      The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit.
      So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit.
      The reason you didn't get consistent noise before was likely because your render reached the sample limit first.

    • @R3DBLAZE
      @R3DBLAZE Рік тому +2

      @@christopher- that’s absolutely right sir !

    • @laupoke
      @laupoke Рік тому

      The noise threshold literally caps the amount of samples. And at 0.1, it's gonna be lower than 500 I can guarantee. So this is useless advice.

  • @Achelon
    @Achelon Рік тому +17

    I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before

  • @abeblue
    @abeblue Рік тому +112

    Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.

    • @Ridgerian
      @Ridgerian Рік тому +2

      That doesnt seem to please him lol

    • @abeblue
      @abeblue Рік тому +1

      @@Ridgerian it should, not being intersted doesnt mean i find his videos not useful for other pples

    • @Ridgerian
      @Ridgerian Рік тому +1

      @@abeblue Ah okay, good point!

    • @Mediocreinput
      @Mediocreinput Рік тому +4

      It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point

  • @mega-ub6ef
    @mega-ub6ef Рік тому +7

    Someone get an award to this guy for his music selection.

  • @Naev_Studio
    @Naev_Studio Рік тому +15

    Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)

    • @Smeaf
      @Smeaf  Рік тому +3

      Yo that's sick!

  • @GANONdork123
    @GANONdork123 Рік тому +31

    To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.

  • @GrumpyWolfman
    @GrumpyWolfman Рік тому +19

    Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!

    • @Smeaf
      @Smeaf  Рік тому +1

      Oh nice! Hope this helps

    • @minox510
      @minox510 Рік тому +1

      and how long it took to render after optimization? just curious :)

    • @GrumpyWolfman
      @GrumpyWolfman Рік тому +2

      @@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps

    • @minox510
      @minox510 Рік тому +2

      @@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D

  • @JustCallMeElGamer
    @JustCallMeElGamer 4 місяці тому +1

    I remember when on of my scenes I had to optimize it due to nearly crashing when I render it, using a bunch of grass particles and trees, I optimized it alot by using weight paint on the grass, more grass on my main subject to less and less grass, nearly cutting my grass count by half, then using instancing on my trees, this was so fun to learn and now know to use om my future scenes

  • @tipoff6016
    @tipoff6016 9 днів тому

    Spectacular editing my guy. This had me smiling the while way, keeps everything from feeling overwhelming and inspiration high. Appreciated!!

  • @TheBigfootdood
    @TheBigfootdood Рік тому +7

    I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.

    • @leecaste
      @leecaste Рік тому

      Just AOVs to know exactly where noise is coming from instead of guessing.

    • @sarayupalanivel3148
      @sarayupalanivel3148 Рік тому

      ​@@leecastewhat is aov?

    • @leecaste
      @leecaste Рік тому

      @@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes.
      If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly.
      I’m not sure how it works in Blender, I use Arnold.

  • @gugu5285
    @gugu5285 Рік тому

    the transitions and illustrations being just random videos you saved is honestly pretty fun

  • @adambernau8991
    @adambernau8991 Рік тому

    This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile

  • @GaryParris
    @GaryParris Рік тому +4

    good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)

    • @Smeaf
      @Smeaf  Рік тому

      Always good to have a refresher!

  • @KaizenTutorials
    @KaizenTutorials Рік тому +3

    This video is truly.... Brilliant!

    • @Smeaf
      @Smeaf  Рік тому +1

      To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @wavetro
    @wavetro Рік тому +2

    i keep forgetting these basic render optimizations, thanks for putting them all in one video!

    • @Smeaf
      @Smeaf  Рік тому

      Ayyy, thanks man!

  • @zallesyn4686
    @zallesyn4686 Рік тому +1

    heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man

  • @Jaakeup
    @Jaakeup Рік тому +3

    I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.

    • @Smeaf
      @Smeaf  Рік тому +1

      Thank you! It's a lot of work

  • @Echidna23Gaming
    @Echidna23Gaming Рік тому +1

    Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!

  • @JoeyCarlino
    @JoeyCarlino Рік тому +1

    Smeaf delivers the goods, once again

    • @Smeaf
      @Smeaf  Рік тому +1

      Baked fresh 🍞

  • @matasskudra2909
    @matasskudra2909 Рік тому

    The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it

  • @studiojohnny
    @studiojohnny Рік тому +1

    UNREAL TOURNAMENT SONG!

  • @crunch.dot.73
    @crunch.dot.73 Рік тому +1

    All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices

    • @Smeaf
      @Smeaf  Рік тому

      Ayyy, thanks!

  • @shahzaa3D
    @shahzaa3D Рік тому +1

    Everytime I randomly watch your videos I get reminded howww good this editor is mannn

    • @Smeaf
      @Smeaf  Рік тому

      Thanks for complimenting me

  • @obsidian295
    @obsidian295 Рік тому +9

    in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.

  • @VictorBosich
    @VictorBosich Рік тому +3

    This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤

    • @Smeaf
      @Smeaf  Рік тому

      That's awesome!

  • @vrj_animation
    @vrj_animation Рік тому

    Not making an amongus joke in that last tip must have taken immense restraint.
    Keep up the great work!

  • @PowerfullUs
    @PowerfullUs Рік тому +1

    dude your edit is god like, congrats and keep up the good work!

  • @Nein01
    @Nein01 Рік тому

    9:30 "you probably wouldn't even notice"
    Narrator: everyone immediately noticed the darker tree

  • @thatcanadianguy3327
    @thatcanadianguy3327 Рік тому

    sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge

  • @HarryTheLoser_
    @HarryTheLoser_ Рік тому +1

    Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤

  • @TProduction
    @TProduction 5 місяців тому

    How i love these type of video tutorials and tips, entertaining yet very educating. Keep up the content man!

  • @РишатИзмайлов-д6я

    Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!

  • @WW_Studios
    @WW_Studios Рік тому +2

    Great vid - and love the merch!!

  • @ChillFinity2000
    @ChillFinity2000 Рік тому +1

    OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY

  • @Desha_Designs
    @Desha_Designs Рік тому +1

    thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥

  • @mythicalhacker5
    @mythicalhacker5 Рік тому +4

    This is probably the most useful rendering tutorial I have seen so far, keep up the good work!

    • @Smeaf
      @Smeaf  Рік тому

      That's so good to hear!

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations Рік тому

    You are great, Smeaf!

  • @oofie4801
    @oofie4801 Рік тому +4

    Thank you smeaf ❤

    • @Smeaf
      @Smeaf  Рік тому

      Thanks! I hope this helps!

  • @Leenux
    @Leenux 11 місяців тому

    After 8 years of technical physics and applied computer science, I got PTSD attack at 4:50.
    Thanks... I wished to never see that anymore in my life

  • @MarcelE80
    @MarcelE80 Рік тому +2

    Suuuper useful tips! Thanks a lot Smeaf!
    (Btw which song do you usually have for the end of a video?)

    • @Smeaf
      @Smeaf  Рік тому +2

      Thanks!
      It's Called Sojourn

    • @MarcelE80
      @MarcelE80 Рік тому

      @@Smeaf Yay! Thank you

    • @MarcelE80
      @MarcelE80 Рік тому

      It's so good and relaxing, been dying to hear the full song. For other people searching:
      ua-cam.com/video/VLb93KXlqUU/v-deo.html

  • @orosccooo
    @orosccooo 5 місяців тому

    I'm just starting out with Blender (transfering over from Maya) and this is going to make my practice so much easier as a beginner 3D modeler

  • @IchBinRocker
    @IchBinRocker Рік тому +2

    Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻

    • @Smeaf
      @Smeaf  Рік тому +2

      It’s one of the many things I love about my job 😌

  • @soirema
    @soirema Рік тому

    Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render....
    THANK YOU SO MUCH

  • @alvarobcneto
    @alvarobcneto Рік тому +1

    Wonderful tips,thank you so much friend!!

    • @Smeaf
      @Smeaf  Рік тому

      No problem 🙏

  • @juggernautz181
    @juggernautz181 Рік тому +1

    2:28 bro used age of war music, subscribing is now obligatory

  • @heramaaroricon4738
    @heramaaroricon4738 Рік тому +1

    Thank you for mentioning that "Instanced" method. I guess I have to go fix my entire Cathedral scene I am currently making now.

    • @Smeaf
      @Smeaf  Рік тому

      Lol, good luck!

    • @heramaaroricon4738
      @heramaaroricon4738 Рік тому

      @@Smeaf already did it 5 days ago. My scene dropped by 400k polygons

  • @SinghalLouis
    @SinghalLouis Рік тому +1

    Bro, you are amazing 🎉

  • @Denis9ROCKSTAR
    @Denis9ROCKSTAR Рік тому +1

    Props for using foregone destruction!!! :D

  • @3dmockingbird
    @3dmockingbird Рік тому +1

    This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼

    • @Smeaf
      @Smeaf  Рік тому

      Glad it was helpful!

  • @TeekayMaxxx
    @TeekayMaxxx Рік тому

    Smeaf's videos are amazing ❤

  • @Z_LV7
    @Z_LV7 6 місяців тому

    the memes you have added made me laugh and learn at the same time, thanks!

  • @SophiaWoessner
    @SophiaWoessner Рік тому +1

    Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model

  • @lemekicampbell1226
    @lemekicampbell1226 Рік тому

    WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.

  • @ted_van_loon
    @ted_van_loon 10 місяців тому

    Hi when you use billboards for such "imposter" objects.
    is there a easy way to for example set a sequence of images so it selects which image it displays based on the angle, so objects less far away will also work better with this. I know this can be done by using a movie texture, but that would require manually planning out the movement. and if you instead can use a sequence of images and have the plane automatically rotate towards the camera and then select which image to display based on it's rotation(whatever comes closest), then that might really work well for just reusable assets which are actually just billboards.

  • @katyusha06
    @katyusha06 Рік тому +1

    This video is brilliant. Thank you.

  • @semeiniekursi
    @semeiniekursi Рік тому +1

    Guys, I am desperate.
    Does anybody know what music is playing at 1:22?
    I've been looking for this track everywhere and couldn't find it. It is supposedly from some old 2D platformer game with alien invasion

    • @kithers425
      @kithers425 Рік тому +1

      “Foregone Destruction” which plays in CTF-Face (Facing Worlds) from Unreal Tournament 99

  • @polynormal4038
    @polynormal4038 Рік тому +5

    Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.

  • @thefynn
    @thefynn Рік тому +2

    1. Noise Threshold has nothing todo with how noisy the rendering is, it just dosent render more samples if it's not to noisy. lowering the samlels would also make the render more noisy. Its just to not wast samlples on less noisy parts of the image. Thats not magic
    2. Open image denoise might be sometimes better then Optix denoise, but mainly its about performance, using it in the viewport is super slow so there you should allways use Optix if avalible, and dont forget to adjust wich passes to use. (OID should also be GPU accelerated in the future)
    3. Instancing is also about the modelling part and it dosen't magicly reduce render time. It reduces (V)RAM usage and the needed bandwidth. The polygons still need to be rendered, the shader has nothing to do with the model but is compiled once if it is the same, raytracing still needs to be done for each object and raytracing dosen't really "shade pixels".

  • @Takoyaki57
    @Takoyaki57 6 місяців тому

    thank you for these tips !! (btw I love so much your humor :D )

  • @Archived.Account-z3c
    @Archived.Account-z3c Рік тому

    I've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!

  • @rederreder686
    @rederreder686 Рік тому

    You always motivate me to work in blender. luv u

  • @djmnx01
    @djmnx01 Рік тому +2

    Very useful. I'm a little frustrated about the Imposter method though. It seems perfect for what I want to do, but you skip over it so quickly, I can't work out how to create the imposter object normal mapping. I can't find any other tutorial that even describes Imposters! Do you have a link / pointer that could help?

    • @GANONdork123
      @GANONdork123 Рік тому +2

      Look up "Better Billboards using Normal Maps" by Blender Secrets.

    • @wolfsyncc
      @wolfsyncc Рік тому

      sus

  • @filipemecenas
    @filipemecenas Рік тому +1

    Thanks smeaf !!

  • @HaroldsDesigns
    @HaroldsDesigns Рік тому +1

    thankyou smeaf for saving my life again in this 3D world❤

    • @Smeaf
      @Smeaf  Рік тому +2

      No problem!

  • @Venous_fx
    @Venous_fx Рік тому

    multipass+temporal denoising does wonders

  • @villandwoodshop
    @villandwoodshop Рік тому

    Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode.
    One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m Рік тому +1

    I don't know how to express my gratitude.

    • @Smeaf
      @Smeaf  Рік тому +1

      You just did

  • @Glitterwitch579
    @Glitterwitch579 7 місяців тому +2

    Im stressed and this quantity of memes stress me out more

  • @AyushBakshi
    @AyushBakshi Рік тому +2

    Broooo... I don't even use blender.. but watched for the memes.
    But the concepts still applies in other popular tools. 👌

    • @Smeaf
      @Smeaf  Рік тому +1

      Thanks! Yeah exactly

  • @Osterprods
    @Osterprods Рік тому

    nice video, the instancing can be a radical change as the other tips, thank you for sharing!

  • @ZaiFoxcoon
    @ZaiFoxcoon Рік тому

    Thank you for all those tips ! 👍

  • @bayazid314
    @bayazid314 Рік тому +1

    THANK YOU VERY MUCH🔥
    I LOVE YOUR CONTENTS✨

    • @Smeaf
      @Smeaf  Рік тому

      Thanks! Glad you like it 🔥

  • @fire-edits
    @fire-edits Рік тому +1

    I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥

    • @Smeaf
      @Smeaf  Рік тому

      That's awesome!

  • @nielsversporten5988
    @nielsversporten5988 Рік тому +1

    best Blender content creator

  • @-_-Woopsy-_-
    @-_-Woopsy-_- Рік тому

    Thanks, this saved me a LOT of time!

  • @Ktrayne14
    @Ktrayne14 Рік тому +1

    The imposter trick is wild. I'll have to try that sometime

    • @Smeaf
      @Smeaf  Рік тому

      Yeah it's amazing!

  • @oglothenerd
    @oglothenerd Рік тому +1

    Him: "You are probably 20+ and love video games."
    Me: "Actually, I am 14, and I basically never play games! I use Arch Linux, btw."

  • @ezequiel9943
    @ezequiel9943 Рік тому +1

    i have a question, when i tap alt+D the object duplicate but the stadistics of the object incress, there a solution?

  • @WinstonVEVO
    @WinstonVEVO Рік тому

    i just immagine that 90% of your editing time is skimming through the 1tb library of memes :)
    Great vid as always

  • @Jojotoffel
    @Jojotoffel 3 місяці тому

    learning is soooo much more fun with your Videos

  • @mamtapatil1892
    @mamtapatil1892 5 місяців тому

    Please make a full video on light baking in blender and solving problems while baking light... Please make it..its very imp for optimising game audience really thank you.

  • @sebastianodibusti
    @sebastianodibusti Рік тому +1

    I like your videos Smeaf💪🏻

  • @christianlagadec5960
    @christianlagadec5960 9 місяців тому

    Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...

  • @Anebarone
    @Anebarone Рік тому

    Thank you for sharing! I appreciate the funny editing as well ✌✨

  • @mikerusby
    @mikerusby Рік тому

    I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times

  • @olivierklompkes6692
    @olivierklompkes6692 Рік тому

    Thank you so much, thats a new pin in my favs 🙏🙏🙏

  • @MetalAnimeGames
    @MetalAnimeGames Рік тому

    Is there a way to batch downsample textures in blender? Sometimes, when you download detailed models, they look great and all but having to go at each material, find the texture, change the size is a pain...

  • @pirateshadesproductions
    @pirateshadesproductions Рік тому +1

    Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real

  • @gvardiecky9507
    @gvardiecky9507 Рік тому

    INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU

  • @mohammadasheernomankhan919
    @mohammadasheernomankhan919 11 місяців тому

    Great job thank you so much you saved me 5 days time

  • @Attucky
    @Attucky Рік тому +1

    Amazing as always

    • @Smeaf
      @Smeaf  Рік тому

      Thanks Attucky!

  • @NezertorcheaT
    @NezertorcheaT Рік тому +1

    As for Desimate, I do not recommend using this modifier in any case, if you have a changing heavy mesh, it copes very poorly with the animation of shapes, especially if you use it on a subdividend surface

  • @arpegiomial
    @arpegiomial 8 місяців тому

    Thank you so much for this!

  • @lesinclair_
    @lesinclair_ 6 місяців тому +2

    2:27 not the gd reference 💀💀💀💀💀💀

  • @JackBob.
    @JackBob. Рік тому +1

    I tested Open Image Denoiser VS Optix in one of my projects and it went from 45 seconds (Open Image) to 24 seconds (optix) on the same test frame. So in some circumstances it does seem to work better. So definitely test out both for your projects, just to be sure.

    • @ajtatosmano2
      @ajtatosmano2 Рік тому

      but the image quality is way worse

    • @JackBob.
      @JackBob. Рік тому +1

      @@ajtatosmano2 No not at all. I compared the 2 side by side and even showed a colleague. They couldn't tell which was which. Although I'm sure it depends on what you're rendering.

    • @RinateZ
      @RinateZ Рік тому

      I'm getting the same results about both the speed increase and image quality being about the same.