5 Blender Tips That Have Saved Me 100+ Hours

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  • Опубліковано 31 тра 2023
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  • Ігри

КОМЕНТАРІ • 397

  • @Smeaf
    @Smeaf  11 місяців тому +30

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

    • @g_niac
      @g_niac 11 місяців тому

      totally. anyone can make a to the point vid, which def has its purpose. but Smeaf levels up with cut aways that make me lol.

    • @DeathxStrike18
      @DeathxStrike18 11 місяців тому

      I use Cuda so I use GPU+CPU

    • @jonahoskow7476
      @jonahoskow7476 8 місяців тому

      I’m now becoming more brilliant

    • @shoshanna8475
      @shoshanna8475 4 місяці тому

      Brilliant is actually great for CS and programming tutorials. Tried it today - definitely happy that I did.

  • @dubblesnup4457
    @dubblesnup4457 11 місяців тому +388

    1. Noise Threshold
    2. Denoise
    3. Instancing (alt+d instead of shift+d)
    4. Light Paths
    5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @delights-35
      @delights-35 11 місяців тому +15

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Synthanicmusic
      @Synthanicmusic 11 місяців тому +8

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @Jaimeal99
      @Jaimeal99 11 місяців тому +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @AdhiHargo
      @AdhiHargo 11 місяців тому +9

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

    • @gunner6849
      @gunner6849 11 місяців тому +7

      1. Noise Threshold
      2. Denoise
      3. Instancing (alt+d instead of shift+d)
      4. Light Paths
      5. Imposter (Using planes instead of 3D Meshes for far away objects, such as trees)

  • @iAmPyroglyph
    @iAmPyroglyph 11 місяців тому +51

    OptiX tends to be faster but has more artifacts, so a general rule of thumb is:
    - Optix for Viewport Rendering (speed preference)
    - OIDN for Final Rendering (quality preference)

  • @R3DBLAZE
    @R3DBLAZE 11 місяців тому +96

    One more thing I would like to add here, if you’re increasing the noise threshold from 0.01 to 0.1,
    You gotta increase the sample count too from like 500 to 2000👍

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N 11 місяців тому +5

      May I ask why it is so ? I would really appreciate knowing the reason behind the action.

    • @R3DBLAZE
      @R3DBLAZE 11 місяців тому +18

      @@H-A-L-O-G-E-N you can absolutely get a pleasant looking render from increasing noise threshold.. but for the commercial projects that I’ve done( from the eyes of the client) it was flickery.. so I tried increasing the sample count.. it made the render so much more stable

    • @R3DBLAZE
      @R3DBLAZE 11 місяців тому +18

      @@H-A-L-O-G-E-N basically the denoiser was only good for static frames.: but for animations, I had to increase the sample count to get a consistent noise

    • @H-A-L-O-G-E-N
      @H-A-L-O-G-E-N 11 місяців тому +3

      @@R3DBLAZE Thank you for the explanation!

    • @christopher-
      @christopher- 11 місяців тому +39

      I'd like to add to this addition just so there's no confusion. The two options don't really work in tandem as far as i know, it's one or the other. It's like having two goal lines, whichever is reached first stops the render.
      The reason you up the sample count is to make sure the render actually reaches the noise threshold before it reaches the sample limit.
      So just set the samples to something high like 10,000(something unreachable basically), it doesn't matter because the noise threshold is going to stop the render anyway, but it makes sure you actually reach the threshold you set and not the sample limit.
      The reason you didn't get consistent noise before was likely because your render reached the sample limit first.

  • @DestroyerV
    @DestroyerV 11 місяців тому +20

    OMG 2:27 THE MUSIC, all the childhood core memories unlocked!

    • @vaeiskii
      @vaeiskii 11 місяців тому +4

      Age of War music is core memory unlocker

    • @Smeaf
      @Smeaf  11 місяців тому +1

      It's just too good

    • @dopplesoddner2899
      @dopplesoddner2899 4 місяці тому

      Miragine War

  • @Achelon
    @Achelon 11 місяців тому +9

    I'm a 3D-graphics/gaming teacher, and I've been coding a 3D-engine myself for fun. It amazes me how much I learn about 3D-graphics when I've been doing something so low-level stuff that I didn't know before

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 11 місяців тому +109

    Smeaf, even if sometime i'm not intersted of your content, your editing is so satisfying that i can't switch for another video.

    • @tofusage
      @tofusage 11 місяців тому +2

      That doesnt seem to please him lol

    • @bigdaddyproduction7266
      @bigdaddyproduction7266 11 місяців тому +1

      @@tofusage it should, not being intersted doesnt mean i find his videos not useful for other pples

    • @tofusage
      @tofusage 11 місяців тому +1

      @@bigdaddyproduction7266 Ah okay, good point!

    • @overlordbrandon
      @overlordbrandon 9 місяців тому +4

      It's the opposite for me, the meme edits are trying too hard to try to be funny and frankly it's more annoying than laughable at this point

  • @mega-ub6ef
    @mega-ub6ef 11 місяців тому +4

    Someone get an award to this guy for his music selection.

  • @GANONdork123
    @GANONdork123 11 місяців тому +28

    To add on to the texture optimization bit, you can get away with fairly low resolutions for the various information maps. In most circumstances, roughness and metallic maps can be 1k or lower, and you won't notice the difference. The key texture maps that should be kept high resolution are the Color/Albedo and Normal maps. Everything else can be downscaled drastically. Also it's a smart idea to combine the various information maps into one. Since they're all grayscale you can put each one into a seperate color channel on the same image. R-Metallic, G-Roughness, B-Ambient Occlusion, A-Displacement. Node Wrangler's automatic PBR setup won't know what to do with it, but it'll cut down greatly on how many textures will need to be loaded and will reduce the clutter in your node tree.

  • @alinsavix
    @alinsavix 11 місяців тому +7

    For lighting optimization, take a look at "Super Fast Render" -- it's a free addon that will go through and test a bunch of different values for your lighting bounces and such, and figure out at what point increasing the bounce count stops making a difference, and leaves your settings configured with the exact number of bounces you need, and no more. Great way to get some performance back without much effort or any real quality loss.

  • @Naev_Studio
    @Naev_Studio 11 місяців тому +13

    Ho thank you so much!!! It comes at the right time, I rendered a scene yesterday which took 4 hours, I applied all the advice from the video (instance, bounce light, no 8k textures, and so on ) and now it only took 1h30 :)

    • @Smeaf
      @Smeaf  11 місяців тому +2

      Yo that's sick!

  • @GrumpyWolfman
    @GrumpyWolfman 11 місяців тому +18

    Thx, Smeaf! I rendered out an animation and it took over 7 HOURS yesterday, can’t believe how perfectly timed this vid came out!

    • @Smeaf
      @Smeaf  11 місяців тому +1

      Oh nice! Hope this helps

    • @minox510
      @minox510 11 місяців тому +1

      and how long it took to render after optimization? just curious :)

    • @GrumpyWolfman
      @GrumpyWolfman 11 місяців тому +2

      @@minox510 it took roughly 5 1/2 hours afterward. It might not seem like too big of a difference but every little bit helps

    • @minox510
      @minox510 11 місяців тому +1

      @@GrumpyWolfman yeah 1 and 1/2 hours less of rendering time is really impressive, i hope to get that good results too. :D

  • @VictorBosich
    @VictorBosich 11 місяців тому +3

    This is awesome. Thank you SO MUCH for this. I'm very new to blender and it helped me A LOT. ❤

    • @Smeaf
      @Smeaf  11 місяців тому

      That's awesome!

  • @Osterprods
    @Osterprods 9 місяців тому

    nice video, the instancing can be a radical change as the other tips, thank you for sharing!

  • @Desha_Designs
    @Desha_Designs 9 місяців тому +1

    thanks for making it actually fun to learn from your videos with your amazing editing . 10/10 ♥

  • @rederreder686
    @rederreder686 11 місяців тому

    You always motivate me to work in blender. luv u

  • @coder_lpstudios2032
    @coder_lpstudios2032 9 місяців тому +1

    What in the world did his tips do to my PC?!?
    It was like 207 samples from 4096 and suddenly it's done???
    This video deserves much more attention and likes, thank you Smeaf!

  • @ZaiFoxcoon
    @ZaiFoxcoon 6 місяців тому

    Thank you for all those tips ! 👍

  • @GaryParris
    @GaryParris 11 місяців тому +4

    good work! all things i use currently, but it's always good for people to hear these in case we missed something or are new to it :)

    • @Smeaf
      @Smeaf  11 місяців тому

      Always good to have a refresher!

  • @gugu5285
    @gugu5285 11 місяців тому

    the transitions and illustrations being just random videos you saved is honestly pretty fun

  • @ColePatterson-mw2gy
    @ColePatterson-mw2gy 7 місяців тому

    Oh my gosh! This video will revolutionize the way I use Blender. Thank you so much. 💓

  • @Echidna23Gaming
    @Echidna23Gaming 9 місяців тому +1

    Fantastic music choices in this video, don't think that Age of War song went unnoticed, great video!

  • @wavetro
    @wavetro 11 місяців тому +2

    i keep forgetting these basic render optimizations, thanks for putting them all in one video!

    • @Smeaf
      @Smeaf  11 місяців тому

      Ayyy, thanks man!

  • @TeekayMaxxx
    @TeekayMaxxx 9 місяців тому

    Smeaf's videos are amazing ❤

  • @jaimmiranda
    @jaimmiranda 23 дні тому

    Thank you so much for this!

  • @crunch.dot.73
    @crunch.dot.73 11 місяців тому +1

    All of this is information I already know, but your content is just so entertaining and I can't stop watching! Not to mention your perfect soundtrack choices

    • @Smeaf
      @Smeaf  11 місяців тому

      Ayyy, thanks!

  • @soirema
    @soirema 11 місяців тому

    Im in BLender since 2015 so I have bee throught some stuff ;D but i had no idea that instancing also reduces the time of render....
    THANK YOU SO MUCH

  • @Anebarone
    @Anebarone 9 місяців тому

    Thank you for sharing! I appreciate the funny editing as well ✌✨

  • @phy6geniuxYTcreations
    @phy6geniuxYTcreations 4 місяці тому

    You are great, Smeaf!

  • @PowerfullUs
    @PowerfullUs 11 місяців тому +1

    dude your edit is god like, congrats and keep up the good work!

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks!

  • @3dmockingbird
    @3dmockingbird 11 місяців тому +1

    This video was super helpful.. Thank you so much.🙏🏼🙏🏼🙏🏼

    • @Smeaf
      @Smeaf  11 місяців тому

      Glad it was helpful!

  • @Denis9ROCKSTAR
    @Denis9ROCKSTAR 11 місяців тому +1

    Props for using foregone destruction!!! :D

  • @thatcanadianguy3327
    @thatcanadianguy3327 8 місяців тому

    sneaking in the sound effects from age of war was a nice touch was a fun game to play back in the day with the dino riders leading the charge

  • @user-ou7wd2gx9z
    @user-ou7wd2gx9z 5 місяців тому

    Bro i don't really like this kind of fast edits but yours is really funny, had a good laugh and difference between your calm voice and fast edit is working good! And ofc thank for tips!

  • @WW_Studios
    @WW_Studios 11 місяців тому +2

    Great vid - and love the merch!!

    • @Smeaf
      @Smeaf  11 місяців тому +1

      Thanks!

  • @matasskudra2909
    @matasskudra2909 4 місяці тому

    The choice of music & stock footage feel like the editing equivalent of jangling keys in front of a baby to keep it interested and im here for it

  • @mikerusby
    @mikerusby 9 місяців тому

    I make sure that the render without the denoiser is only a bit noisy ie fine grain, then the denoiser tidies it up a bit.I also use Fast GI Approximation to lighten the shadows a bit, so there is less noise in the shadows. This really speeds up render times

  • @alvarobcneto
    @alvarobcneto 11 місяців тому +1

    Wonderful tips,thank you so much friend!!

    • @Smeaf
      @Smeaf  11 місяців тому

      No problem 🙏

  • @Venous_fx
    @Venous_fx 10 місяців тому

    multipass+temporal denoising does wonders

  • @zallesyn4686
    @zallesyn4686 8 місяців тому +1

    heck yea, the modnation racers soundtrack at the start shows me you truly are a cultured man

  • @olivierklompkes6692
    @olivierklompkes6692 11 місяців тому

    Thank you so much, thats a new pin in my favs 🙏🙏🙏

  • @-_-Woopsy-_-
    @-_-Woopsy-_- 9 місяців тому

    Thanks, this saved me a LOT of time!

  • @katyusha06
    @katyusha06 11 місяців тому +1

    This video is brilliant. Thank you.

    • @Smeaf
      @Smeaf  11 місяців тому

      I see you

  • @KaizenTutorials
    @KaizenTutorials 11 місяців тому +2

    This video is truly.... Brilliant!

    • @Smeaf
      @Smeaf  11 місяців тому +1

      To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Smeaf/ . The first 200 of you will get 20% off Brilliant’s annual premium subscription.

  • @TheBigfootdood
    @TheBigfootdood 11 місяців тому +7

    I strongly suggest experimenting with 1 sample rendering because can be really helpful to highlight things that generate noise that you otherwise wouldn't have thought of! Like area lights can make or break a render if not optimized well.

    • @leecaste
      @leecaste 10 місяців тому

      Just AOVs to know exactly where noise is coming from instead of guessing.

    • @sarayupalanivel3148
      @sarayupalanivel3148 7 місяців тому

      ​@@leecastewhat is aov?

    • @leecaste
      @leecaste 7 місяців тому

      @@sarayupalanivel3148 AOV stands for “Arbitrary Output Variables”, just a fancy name for passes.
      If you make passes for direct or indirect diffuse, direct or indirect specular, etc. when you watch them independently you can see which ones have more noise and adjust render settings accordingly.
      I’m not sure how it works in Blender, I use Arnold.

  • @SinghalLouis
    @SinghalLouis 8 місяців тому +1

    Bro, you are amazing 🎉

  • @obsidian295
    @obsidian295 11 місяців тому +9

    in regards to texture optimization for heavy scenes - as a basic guide i take a full size render, then measure the object in pixels and whatever the dimensions are i double or triple them depending how far away the object is and that's my required texture size. You can resize the textures in blender but I use powertoys with windows explorer because it's faster.

  • @HarryTheLoser_
    @HarryTheLoser_ 7 місяців тому +1

    Dawg, i don’t even know how to thank you for this amazing video, like dawg my renders are like 10x times faster, I didn’t know more than half of these options❤

  • @lemekicampbell1226
    @lemekicampbell1226 8 місяців тому

    WHOOO YEAH BABY, THATS WHAT IVE BEEN WAITING FOR.

  • @filipemecenas
    @filipemecenas 11 місяців тому +1

    Thanks smeaf !!

  • @miruww
    @miruww 4 місяці тому

    amazing tips thanks

  • @adambernau8991
    @adambernau8991 8 місяців тому

    This is actually the first time I heard "Foregone Destruction" (at 1:22) while not playing Unreal Tournament or listening to it on purpose. Great track, thanks for making me smile

  • @mohammadasheernomankhan919
    @mohammadasheernomankhan919 3 місяці тому

    Great job thank you so much you saved me 5 days time

  • @oofie4801
    @oofie4801 11 місяців тому +4

    Thank you smeaf ❤

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks! I hope this helps!

  • @fire-edits
    @fire-edits 11 місяців тому +1

    I'll start with Blender 3d soon and your videos will give me more motivation for blender 🔥

    • @Smeaf
      @Smeaf  11 місяців тому

      That's awesome!

  • @FOAMfratStudios
    @FOAMfratStudios 11 місяців тому +1

    Very helpful!

  • @bayazid314
    @bayazid314 11 місяців тому +1

    THANK YOU VERY MUCH🔥
    I LOVE YOUR CONTENTS✨

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks! Glad you like it 🔥

  • @mythicalhacker5
    @mythicalhacker5 11 місяців тому +4

    This is probably the most useful rendering tutorial I have seen so far, keep up the good work!

    • @Smeaf
      @Smeaf  11 місяців тому

      That's so good to hear!

  • @DaniilGavrilenko
    @DaniilGavrilenko 11 місяців тому

    Big thanks💥

  • @Jaakeup
    @Jaakeup 11 місяців тому +3

    I really appreciate the effort you go through to edit these tutorials with modern style edits of memes and trends. It's the personal touch that makes this go from a single watch for some quick tips into multiple returning viewers just for an enjoyable and relatable video to a niche community.

    • @Smeaf
      @Smeaf  11 місяців тому +1

      Thank you! It's a lot of work

  • @EastElbow
    @EastElbow 9 місяців тому

    Really good video. Thank you

  • @IchBinRocker
    @IchBinRocker 11 місяців тому +1

    Your editing kills me 😂 you have my sub 🔥🔥👏🏻👏🏻👏🏻

    • @Smeaf
      @Smeaf  11 місяців тому +1

      It’s one of the many things I love about my job 😌

  • @jonahoskow7476
    @jonahoskow7476 8 місяців тому

    Killing it! 🎉

  • @Danklovic
    @Danklovic 11 місяців тому +1

    so helpful, thanks alot

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks for checking it out!

  • @vrj_animation
    @vrj_animation 11 місяців тому

    Not making an amongus joke in that last tip must have taken immense restraint.
    Keep up the great work!

  • @ChillFinity2000
    @ChillFinity2000 11 місяців тому +1

    OH MY GOD INSTANCING IS THE ANSWER TO ALL MY PROBLEMS YYYAAAAAYYY THANK YOU SO MUCH GOD BLESS THE ALT KEY

  • @AyushBakshi
    @AyushBakshi 11 місяців тому +2

    Broooo... I don't even use blender.. but watched for the memes.
    But the concepts still applies in other popular tools. 👌

    • @Smeaf
      @Smeaf  11 місяців тому +1

      Thanks! Yeah exactly

  • @villandwoodshop
    @villandwoodshop 11 місяців тому

    Thanks for the advice! On instaces - I have a specific use I’m experimenting with. I’m making a zombie movie, so I need HORDES of zombies. The models are super dumbed down, but I’m still running into slowdown issues. I don’t want the entire swarm to be walking in sync, and they don’t always walk on a flat ground-surface, so I can’t copy their animation completely. Here’s my plan- make instances of 3 or 4 with their movements staggered, scatter them evenly, and instead of animating the Root controller in Pose Mode for their position and rotation, animate their position in Object Mode.
    One advantage I have is that this is a rough animatic- final result will be hand-drawn in Grease Pencil, so no worries about high-res models. If anyone has a better plan for the swarm, I’m all ears.

  • @JoeyCarlino
    @JoeyCarlino 11 місяців тому +1

    Smeaf delivers the goods, once again

    • @Smeaf
      @Smeaf  11 місяців тому +1

      Baked fresh 🍞

  • @qbukhari
    @qbukhari 11 місяців тому +1

    Thank you

  • @Attucky
    @Attucky 11 місяців тому +1

    Amazing as always

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks Attucky!

  • @RuffRaider69
    @RuffRaider69 11 місяців тому +1

    Thanks smeaf

  • @ombra30
    @ombra30 4 місяці тому

    Really, REALLY usefull, thank you

  • @gvardiecky9507
    @gvardiecky9507 9 місяців тому

    INSTANCING I FINALLY KNOW WHAT EXACTLY IT MEANS, THANK YOU

  • @polynormal4038
    @polynormal4038 11 місяців тому +5

    Just want to add that if you are trying to use the optix denoiser with glossy surfaces like smooth counter tops, and those surfaces have some kind of roughness map on them you might have a LOT of denoising artifacts, a way around this is to use the composite denoise node instead. I love the Impostor idea, I hadn't thought of baking in the normals.

  • @QuantayPeoples
    @QuantayPeoples 11 місяців тому +1

    Insightful

  • @MarcelE80
    @MarcelE80 11 місяців тому +2

    Suuuper useful tips! Thanks a lot Smeaf!
    (Btw which song do you usually have for the end of a video?)

    • @Smeaf
      @Smeaf  11 місяців тому +2

      Thanks!
      It's Called Sojourn

    • @MarcelE80
      @MarcelE80 11 місяців тому

      @@Smeaf Yay! Thank you

    • @MarcelE80
      @MarcelE80 11 місяців тому

      It's so good and relaxing, been dying to hear the full song. For other people searching:
      ua-cam.com/video/VLb93KXlqUU/v-deo.html

  • @pirateshadesproductions
    @pirateshadesproductions 10 місяців тому

    Thanks u so much on the Alt + D. Cuz 😭😭😭 blender n PC crashes were real

  • @heramaaroricon4738
    @heramaaroricon4738 11 місяців тому +1

    Thank you for mentioning that "Instanced" method. I guess I have to go fix my entire Cathedral scene I am currently making now.

    • @Smeaf
      @Smeaf  11 місяців тому

      Lol, good luck!

    • @heramaaroricon4738
      @heramaaroricon4738 11 місяців тому

      @@Smeaf already did it 5 days ago. My scene dropped by 400k polygons

  • @yasaskasun
    @yasaskasun 8 місяців тому

    Really helpful

  • @ardoos
    @ardoos 11 місяців тому +1

    Everytime I randomly watch your videos I get reminded howww good this editor is mannn

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks for complimenting me

  • @haroldsdesigns7352
    @haroldsdesigns7352 11 місяців тому +1

    thankyou smeaf for saving my life again in this 3D world❤

    • @Smeaf
      @Smeaf  11 місяців тому +2

      No problem!

  • @llamamc
    @llamamc 11 місяців тому +1

    Nice vid!

  • @Ansett1994
    @Ansett1994 8 місяців тому

    I've been shifting+D for so many years and I didn't know alt+D doesn't affect polygon count. GOSH DAMN IT!

  • @sebastianodibusti
    @sebastianodibusti 11 місяців тому +1

    I like your videos Smeaf💪🏻

    • @Smeaf
      @Smeaf  11 місяців тому

      Thanks!

  • @thomas7726
    @thomas7726 9 місяців тому

    that is a really useful video.

  • @nelyrions1838
    @nelyrions1838 8 місяців тому +1

    !! Final render -> persistent data. Check this one unless you get memory problems. This solves the issue of Blender reloading every asset into the render each frame. It will save your life if you're rendering a long scene by shaving off anything from 20 seconds to a minute of of the render on each frame depending on complexity.

  • @ApocalypticCerberus
    @ApocalypticCerberus 9 місяців тому

    oh my god i was about to flip my table when i learned about the alt d thing, i had been doing it the add object everytime and i had 4 million polygons. i have restarted 4 times and now its the fifth. thank you so much for the tips cause it was crashing my computer a lot. you can add different textures though i hope.

  • @lakshraghav4273
    @lakshraghav4273 8 місяців тому

    that cult of the lamb music got me man

  • @mcdogagent8368
    @mcdogagent8368 11 місяців тому +1

    tank you for tips

    • @Smeaf
      @Smeaf  11 місяців тому

      No worries

  • @vendorfrostblood5481
    @vendorfrostblood5481 9 місяців тому

    To add-up to the list, Glass-type and SSS-including materials are very fun to compute for Blender, since it adds up a bunch more light paths calculations
    So adding scattering everywhere probably isn't that good of an option

  • @ChaselessTV
    @ChaselessTV 11 місяців тому +2

    Bro's memes are so good XD

  • @JackBob.
    @JackBob. 11 місяців тому +1

    I tested Open Image Denoiser VS Optix in one of my projects and it went from 45 seconds (Open Image) to 24 seconds (optix) on the same test frame. So in some circumstances it does seem to work better. So definitely test out both for your projects, just to be sure.

    • @ajtatosmano2
      @ajtatosmano2 11 місяців тому

      but the image quality is way worse

    • @JackBob.
      @JackBob. 11 місяців тому +1

      @@ajtatosmano2 No not at all. I compared the 2 side by side and even showed a colleague. They couldn't tell which was which. Although I'm sure it depends on what you're rendering.

    • @RinateZ
      @RinateZ 8 місяців тому

      I'm getting the same results about both the speed increase and image quality being about the same.

  • @christianlagadec5960
    @christianlagadec5960 2 місяці тому

    Wow. Night and day. Thank you so much. The ALT+D made a dramatic difference...

  • @nielsversporten5988
    @nielsversporten5988 11 місяців тому +1

    best Blender content creator

  • @studiojohnny
    @studiojohnny 11 місяців тому +1

    UNREAL TOURNAMENT SONG!

  • @MetalAnimeGames
    @MetalAnimeGames 9 місяців тому

    Is there a way to batch downsample textures in blender? Sometimes, when you download detailed models, they look great and all but having to go at each material, find the texture, change the size is a pain...

  • @ted_van_loon
    @ted_van_loon 3 місяці тому

    Hi when you use billboards for such "imposter" objects.
    is there a easy way to for example set a sequence of images so it selects which image it displays based on the angle, so objects less far away will also work better with this. I know this can be done by using a movie texture, but that would require manually planning out the movement. and if you instead can use a sequence of images and have the plane automatically rotate towards the camera and then select which image to display based on it's rotation(whatever comes closest), then that might really work well for just reusable assets which are actually just billboards.

  • @oglothenerd
    @oglothenerd 9 місяців тому +1

    Him: "You are probably 20+ and love video games."
    Me: "Actually, I am 14, and I basically never play games! I use Arch Linux, btw."

  • @HalfAsleepSam
    @HalfAsleepSam 7 місяців тому +1

    Another good trick is if you have foliage that's too far or too blurry to make out you can use a flat image of the foliage instead of a whole model