Quick Tip | Add Bump Maps in Redshift C4D

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  • Опубліковано 3 січ 2025

КОМЕНТАРІ • 26

  • @aspizak
    @aspizak 2 роки тому +13

    Nick, two things (gradient is cool btw):
    1. Always set your image maps to raw, auto can mess up a lot of maps due to wrong colour space.
    2. You can set bump to - (minus) values. That will also invert it.

    • @hudibaba
      @hudibaba 2 роки тому

      does raw also work better if you want to use a texture for color data i.e in diffuse channel?

    • @aspizak
      @aspizak 2 роки тому +2

      @@hudibaba yes, raw uses the colour profile from the image. It should be a def setting, auto is useless outside exr (that are linear by def). Maxon should def change that.

    • @nitromusik9275
      @nitromusik9275 Рік тому

      Remap - New Range Min (1) and New Range Max (0) will also do the trick

  • @cre8-or-die
    @cre8-or-die Рік тому

    Love it, thanks Nick! Adding imperfections is definitely one of the best ways to make your 3D objects look more realistic!

  • @ImARTiiFICIAL
    @ImARTiiFICIAL 2 роки тому

    Great video Nick! I like that it's concise... no fluff!

  • @art1vas193
    @art1vas193 Рік тому

    Hi. Thx for video. What better bump or displacement? I usually use displacement, but I think bump faster calculating ?

  • @hansdampf5679
    @hansdampf5679 2 роки тому +6

    My boss always forbids me the imperfections because he says the customer wants 3D to get perfection and nothing "used". Especially when it comes to product renderings. Everything must always be in front of a solid white background. It's cruel pain!

    • @nirubansatchithanandakumar3266
      @nirubansatchithanandakumar3266 2 роки тому

      Yikes. I feel you.

    • @minimalfun
      @minimalfun 2 роки тому +2

      Been there man! I spent a few days on modeling a chips package, but the client wanted the very very smooth package that I modeled in the first 5 mins. And if that wasn't weird enough, that model was used for more than 5 years in all of their commercials because it was soooo perfect 😅🤐

    • @GustavoHenrique-ub8ts
      @GustavoHenrique-ub8ts 2 роки тому

      Bruh

    • @pushcreativity
      @pushcreativity 2 роки тому +1

      Yeah, I feel that you need imperfections for realism but need them so subtle that you can't see them 😂

    • @Greyscalegorilla
      @Greyscalegorilla  2 роки тому +1

      @@pushcreativity Yes! I pushed the effect in the tutorial so it's more visible. But it's always better when it's more subtle. Especially when using bump on product renders.

  • @hudibaba
    @hudibaba 2 роки тому +2

    you can drop the link on anyplace on the node. no need to drop the link specifically on the "S" (solo) icon

  • @meem-zd3kj
    @meem-zd3kj Рік тому

    Hi, when you are using a custom texture from redshift libary (asset window), and have some text bump you want to add to that redshift texture, how do you do that? Same with GSG materials.

  • @TanTan-oj4bb
    @TanTan-oj4bb 2 роки тому

    hey nick, thank you for the tutorial! it was really helpful 🙂
    and i have a question, there are a few types of inputs for the bump node - height field, tangent-space normal and object-space normal
    what are the difference between each of them?

    • @Symbiose_
      @Symbiose_ 2 роки тому +1

      It's explained in this video: ua-cam.com/video/rPR3Jku6jqo/v-deo.html

    • @TanTan-oj4bb
      @TanTan-oj4bb Рік тому +1

      @@Symbiose_ will check it out, thanks man!

  • @M3Animate
    @M3Animate 2 роки тому

    thank you so much

  •  2 роки тому

    Why not videos in 2K o 4K to enjoy details??

    • @Greyscalegorilla
      @Greyscalegorilla  2 роки тому

      Thanks! Good idea. Most of our latest videos are in 4K for ultimate pixel peeping!