Great tut! Unfortunately, this doesn't really solve the issue when a shader effector is used for the colours to randomise it (e.g. Christmas lights) as there is one material with multiple colours for one cloner. I hope they will add a separate pass for Post FX so it will be easier in the post to separate the emission glow and lights glow.
Technically it is possible, though something I still need to try myself. You can render a beauty pass with glow, one without and subtract(i think?) them while compositing to have it as a separate pass. I'll make a video about it soon!
Super helpful thank you!
Thank you! This is just what I needed right now.
Glad I could help!
Extremely helpful. Thank you!
Great tutorial! ! ! Solved my doubts all the time
Glad to hear it!
Thank you!😊
You are very welcome!
thank you for sharing
You bet!
Excelente !!!!!
Thanks!
THANKS!
Great tut! Unfortunately, this doesn't really solve the issue when a shader effector is used for the colours to randomise it (e.g. Christmas lights) as there is one material with multiple colours for one cloner. I hope they will add a separate pass for Post FX so it will be easier in the post to separate the emission glow and lights glow.
Technically it is possible, though something I still need to try myself. You can render a beauty pass with glow, one without and subtract(i think?) them while compositing to have it as a separate pass. I'll make a video about it soon!
SO, ok, but where is the tutorial scene? just youtube is useless
@@GA-uv4hy just make it yourself…
Always great! Thanks... query query, howcome you had to use a colour correct node?
The gamma property helps with Glow/Bloom when using a color. If you are using an image you can adjust the gamma on the image itself.
I like this guy, he's like a friendly cartoon character that you can put in your pocket.