Cinema 4d 2023.1: Redshift Creating Materials From Online Textures

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  • Опубліковано 5 січ 2025

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  • @RemireZ88
    @RemireZ88 29 днів тому +1

    Just a very late tip about AO maps - you can drop them directly to the color map - Drag the port connectiont from AO map onto the Color(Diff/albedo) map and Choose Adjust > Color multiplier. No need to combine them with layers

    • @BTB3D
      @BTB3D  27 днів тому +1

      Good tip!

  • @hollidark
    @hollidark 2 роки тому +5

    Liking and commenting. Super-underrated channel for c4d/rs.

  • @tsorrell1
    @tsorrell1 Рік тому +3

    Quick tip I learned from Mograph Plus…in the Node editor, have a color correct node handy but not attached to anything. You can then temporarily attach what you want to look at and then hit the solo button. Keeps you from having to plug/unplug stuff from the main node.

  • @creativeplustv
    @creativeplustv Рік тому +2

    Thank`s!

  • @GermanoHeitor
    @GermanoHeitor Рік тому +1

    Great tutorial, thank you!

    • @BTB3D
      @BTB3D  Рік тому

      Glad you liked it!

  • @sidlake5954
    @sidlake5954 2 роки тому

    Love you man!

  • @gokhanelmac
    @gokhanelmac 3 місяці тому

    i didn't find node editor "constant roate or scale" can you help me please sir_?

  • @melbendigo
    @melbendigo Рік тому

    Thank you! :)

    • @BTB3D
      @BTB3D  Рік тому

      You're welcome!

  • @kickheavy8982
    @kickheavy8982 Рік тому +1

    Aw man thanks for these tutorials. They're so clutch. Do you know how to stop the noise textures from slipping when they're on animated/deformed meshes? I've tried changing the coordinate space to object and reference in the uv map node and triplanar node but no matter what it always slips. Basically instead of my material staying stuck to the model as it moves, the object just passes through the material. "Swimming textures" is the term for this I believe. It looks really bad lol. I've been googling like crazy and I've yet to come across an answer.

    • @BTB3D
      @BTB3D  Рік тому

      Make sure the projection in the material tag is set to UVW mapping.

    • @sheldondrake8935
      @sheldondrake8935 Рік тому

      try the Pin Material tag?

  • @aniginaaa
    @aniginaaa Рік тому

    Could you please help me, how on earth I can drag and drop these textures into node editor
    edshift shader graph in c4d 2023.2.2 with redshift 3.5.15 ?

    • @BTB3D
      @BTB3D  Рік тому

      I would just load the images into the texture nodes.

  • @Tortvkarmane
    @Tortvkarmane Рік тому

    When adding a material RS, I cannot select the base preset Aluminum or Glass. Don't know what might be causing this error?

    • @BTB3D
      @BTB3D  Рік тому +1

      That is because they changed the material a bit. If you watch my video on the standard material it will make sense. I would also check the content browser for pre-made materials.

  • @nellomaxim
    @nellomaxim 2 роки тому

    How would you adjust the ups to fix thevproblem

    • @BTB3D
      @BTB3D  2 роки тому

      Go to material tags, choose Set UVW from projection (click on the gear for additional settings), choose cubic for the projection type. That would get me started, still might need to fix some seams.

  • @Krimbus-n4c
    @Krimbus-n4c 5 місяців тому

    This is way too complicated. They really could have made the interface easier to navigate for beginners trying to get into 3d VFX because I can't make heads or tails of any of this enough to replicate it numerous times in a workflow. And I'm usually really great at just jumping right into a software and figuring it out quick, like the Adobe suite. I'd hope 3D programs would make the process easier with a more user-friendly, streamlined interface.