#RedshiftQuickTip

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 59

  • @yalingwang-y6n
    @yalingwang-y6n 15 днів тому

    lots of thanks! Everything about maps are crystal clear to me now!!!

  • @kaiszeng7905
    @kaiszeng7905 Місяць тому

    This is so far one of the best tutorial videos I have ever watched. The instructions are so clear

  • @jr17ak4717
    @jr17ak4717 Рік тому +8

    Thank you finally someone who broke the lesson down straight to the point with actually informative info

  • @iforgot87872
    @iforgot87872 5 місяців тому +4

    This is by far the most helpful tutorial I have found for importing objects with texture files into C4D/ Redshift, bravo.

  • @scampanimation
    @scampanimation 3 місяці тому +1

    I've come back to this tutorial so many times. Thanks Elly.

  • @whoopsbrokeit
    @whoopsbrokeit Рік тому +12

    This is about the most clear and concise tutorial I've seen on RS material maps. Thanks, Elly! Your presentation was great at SigGraph '22 as well!

  • @nappy155
    @nappy155 Місяць тому

    man, i;ve been looking for a quick RS material tut..BRAVO

  • @22carmoon
    @22carmoon 3 місяці тому +1

    Bam! Right to the point. Thank you very much!

  • @littlecurrybread
    @littlecurrybread Рік тому +2

    Elly is killing it with these redshift videos!

  • @AnupamMalhotra-z2d
    @AnupamMalhotra-z2d 2 місяці тому

    BEST VIDEO FOR REDSHIFT EVER MADE!

  • @sergiofernandez6566
    @sergiofernandez6566 Рік тому

    Great Job Eli, I followed using my own material. Many questions were clarified with your great tutorial. Happy 2024 !!

  • @tsorrell1
    @tsorrell1 Рік тому +2

    This is one of the best videos out there on the subject. Concise, well explained and easy to follow. Great job Elly!

  • @djkasperg
    @djkasperg Рік тому

    Really helpful when getting started. I will bookmark this video for future reference. Thank you.

  • @baileycs1514
    @baileycs1514 Рік тому

    Brilliant! Thank you for this. I particularly liked the AO part as I've got loads of materials with an AO map and I've not worked out where it goes. Cheers!

  • @matthijsl1897
    @matthijsl1897 Рік тому +1

    As e Redshift newcomer I love these short and very usefull videos!
    Thanks!

  • @hannan8396
    @hannan8396 Рік тому

    Thanks so much, dear Elly! Very helpful and well explained as allways (on the point!)!😍😎😍

  • @feralmode
    @feralmode Рік тому

    love you elly. this was concise and very informative. thanks for explaining this so clearly. much appreciated.

  • @ArjunKumar1108
    @ArjunKumar1108 Рік тому

    Love this! As a beginner, these are the most clear and precise steps I have found. Thank you so much!

  • @MrOmarniaz
    @MrOmarniaz Рік тому

    Wanted to be the first to show my appreciation to your wonderful stuff

  • @sleepyblue8
    @sleepyblue8 2 місяці тому

    THANK YOU. THANK YOU. THANK YOU.

  • @timothypumphrey3210
    @timothypumphrey3210 Рік тому

    Thanks so much for this!!! You’re tips are always so helpful!!!

  • @samrollins73
    @samrollins73 Рік тому

    This is exactly what I needed! Thank you so much!!

  • @konstantinwakengut5299
    @konstantinwakengut5299 8 місяців тому

    Very clear description! Thank you!

  • @retoberger1646
    @retoberger1646 6 місяців тому

    Thanks for that! Finally someone that it explains easy and simple. Do you also know how to generate variation in the offset, so that different Clones or instances show the texture differently?

  • @michaelgorczyca
    @michaelgorczyca Рік тому

    This cleared up a lot of questions I had. Thank you!

  • @lilaegozy1560
    @lilaegozy1560 Рік тому

    This is amazing! soo needed!! Thank you

  • @muger4ik
    @muger4ik Рік тому

    So long awaited tutorial finally arrived! Thanks!! I didn't know a few things, like set the sRGB Albedo and other maps are RAW color space. Same for AO and Metalness, never used them, by now.

  • @IRSculpts
    @IRSculpts Рік тому

    Heck yeah! That was an awesome video!

  • @Vmshipe
    @Vmshipe Рік тому

    I absolutely love these simple RedShift tips!!! Can you make a tip on how to make gradients in Redshift?

  • @boucherihramzy9684
    @boucherihramzy9684 Рік тому

    Thanks!😉😉😉😉

  • @briansmithphotos
    @briansmithphotos Рік тому

    Thanks Elly - perfect timing and a great quick(ish) tip, I'd just started playing with the new Substance 3d Sampler and this helped get a better result from the materials created. I had the type wrong on the bump map - and had no idea what to do with AO. I'm doing another render in Redshift that looks so much better.

  • @motiondesign_animation
    @motiondesign_animation 9 місяців тому

    Спасибо большое!!!! Все понятно и материалы заработали.

  • @scottmaiwald5981
    @scottmaiwald5981 Рік тому

    Love how concise and to the point your tutorials are. Would you ever consider doing a "How-To" on proximity shaders that change object's color when collided by another? TY!

  • @zeven777
    @zeven777 Рік тому

    Awesome!

  • @DanilKorostin
    @DanilKorostin 7 місяців тому

    Omg it’s the best tut) I want same tutorial for RS shadergraph

  • @Михаэль-м9ю
    @Михаэль-м9ю 10 місяців тому

    Thank you!!!!!

  • @ThePirateZombie
    @ThePirateZombie Місяць тому

    Hello Maxon, this is very informative but I still have two maps left and I don´t know how to connect them. There is a reflection and a glossiness map. Where can I input them? Thanks!

  • @keithyakouboff8755
    @keithyakouboff8755 8 місяців тому

    Glad to see so many tutorials for C4D and RS. Too bad there are so few recent ones for MAYA and RS. Geez.

  • @Chewbacca2000
    @Chewbacca2000 Рік тому

    Thanks!!

  • @BillyCoopDraws
    @BillyCoopDraws 4 місяці тому

    So Good. I am 'demystified'.

  • @stevensilverwood6857
    @stevensilverwood6857 Рік тому +1

    What happens with GLOSS and REFECTION parts of a TEXTURE?

  • @ikbo
    @ikbo 3 місяці тому

    generally speaking if applying displacement map does a model need uvs?

  • @ALSAHAFI13
    @ALSAHAFI13 Рік тому

    Does Redshift come with materials already, like brick, wood, stone, concrete, etc, or do I have to build everything from scratch or import 3rd party material libraries?

  • @emilioquezadatorres6683
    @emilioquezadatorres6683 7 місяців тому

    where i can learn do this things on my own? i know take practice and hours in the program but i want theory of this things. thanks for the video.

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    Normally PBR texture has a scale already defined, that is, the size at which the texture was captured. How to configure this scale in Redshift?

  • @metaturnal
    @metaturnal Рік тому

    This question has been bugging me for a while:
    Does it matter which value is set in the standard material node, before I plugin textures (I'm using RS for Houdini, just in case it is different between DCCs)
    Does the texture input get multiplied with the Standard Surface's set value?
    For example do I need to set the base color to white and the roughness to 0 or 1, or does it not matter?

  • @SuperPhunThyme100
    @SuperPhunThyme100 Рік тому

    What about "alpha is luminance"
    Which maps does that need to be check for? If at all?

  • @polystormstudio
    @polystormstudio Рік тому

    Once upon a time, I could drag and drop texture maps into the graph editor from the tex folder in explorer and just the file name would show up in the directory path. This was great since it defaults to the tex folder. Now, the whole directory path shows up with the file name which is a major pain in my backside because I have to remember to delete the path information and leave the filename. Is there something in the settings that need to be changed to avoid this? If not, can Maxon PLEASE fix this?

  • @maxporter8113
    @maxporter8113 Рік тому

    This might be a really stupid question but how do I get the same material node UI as the one in the tutorial. my redshift and c4d are both up to date but the UI is still the same as always. Cheers

  • @vainsilence
    @vainsilence 3 місяці тому

    where would the glossiness channel be connected to?

  • @oneway9984
    @oneway9984 Рік тому

    Why does the textures folder go back one step every time in the latest versions? For example, I select a texture in some folder on my disk (texture/Path), then the next time I want to select from the same folder, but the texture path already goes to the previous folder, how can I make the default texture path be in the location from the last one? once the texture was taken?
    And yes, motion blur does not work in the latest versions of rs or C4D. And back-plate also do not working. What happen with rs WTF

  • @donross7820
    @donross7820 Рік тому

    So I should not trust Auto for Color Space?

  • @BEST_LUL
    @BEST_LUL Рік тому

    👍

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому +2

    And lastly, I really think this tag is unnecessary for using displacement. What a boring thing. These parameters should be inside the displacement node. I hope the developers make our lives easier in the future.

  • @stevensilverwood6857
    @stevensilverwood6857 Рік тому

    So insanely complicated!!!!!! lol, I'm sticking with Physical rendering, so much quicker.

  • @shanemur
    @shanemur Рік тому

    Absolute mess to understand!!!! Hideous process to add textures to objects!!!!!!

  • @fiveshorts
    @fiveshorts Рік тому

    I’m sure the info is good, but that voice…
    Bofe. Noo. Mettool.Textcha. Eksetra. Juss like viss