So happy you guys are putting quick tuts like this back on youtube! Much easier to find that quick answer while I'm working vs logging in and digging through Plus.
I know this tutorial is not about lights but is it possible to know the kind of light setup suitable for this kind of bright scenes. I can see it's quite diff from the "Secret to Beautiful Interior Lighting" taught in the previous tutorial
Thanks for the great tutorial! Quick question - I have GSG plus but I cannot find the Gradient presets that you mentioned in your tutorial. Where are they located? Thank you
They're a bit hidden, on the GSG website under your account page, there is a link called Other Downloads. You can find the gradients there along with a few other goodies. I had a couple of problems installing them under C4D 2023, what worked for me were the old pre-R24 libraries and importing those into the asset browser as a legacy library.
Hey there, Question about the GSG plus gradients that you have in the presets, I can't find any instruction on how to install these, and don't see the assets in the HUB, any instruction on how I can get access to the gradients?
Hello Nick!, Nice tutorial!... I'm a plus member, however, I don't have the GSG colour palettes installed.... and I couldn't find them... Any clue of where to find/install that? Tks
Thanks for the question. It's on the "Other Downloads" section of our site. Once you are logged into Plus, go here to get the color palates. greyscalegorilla.com/plus/downloads-main/
Great tutorial as usual! Is there a way to do something like this with octane and not using a cloner? I have a lot objects that imported using the vector importer feature. I'll figure it out eventually lol
Hello! Thank you for this amazing tutorial - would be very interested to know what the workflow would be for also adding Subsurface to clones that have random colours applied via Field Colours? Should I use a ramp or scalar ramp to darken/lighten the colours to plug into Subsurface Color and Subsurface Radius?
Hey Nick, thanks for the tut. I'm having issues with color flickering even when setting the random mode of the random field to Sorted. The cloner is set on a spline object and I animate Start/end + Offset. Rendering with Redshift.
Hi, I would wonder why I don't see colors on my objects in the C4D viewport when I follow these steps in the video. C4D 2023 RS 3.5.14 Options>Materials>On and the lights visibilities in viewport are off.
I wish that Maxon, that owns both C4D and Redshift, would make such basic thing a lot easier. Just saying, Maxon. Thanks for the hidden flickering solving tip Nick!
How would you go about having 2 types of different materials with randomized colors within those-say you wanted to randomize between both a wood and an iridescent material in the same setup? Moreso, is there a quick global way to add it vs creating duplicates of each cloned object that's in your cloner and applying the 2 different types of materials to each respectively different object-ie box 1 gets the wood material and box 2 gets the iridescent material. Thanks!
EDIT: Ah - worked it out. Switch the random mode from NOISE to either SORTED or RANDOM in the 'random field' > 'field' tab This technique is breaking when i'm trying this with a different scenario @greyscalegorilla - radial clone a bunch of cubes - apply the same material as the tutorial - if you expand the radius of the mograph radial, the cubes change colours when moved Any ideas on how to fix this?
It's a great technique, but I think I have ran into a limitation already. In my setup I have a cloner object that is cloning a few discs that have a cloth simulation tag applied. This technique where we use the "User Data" node and are pulling the "RSMGColor" breaks as soon as you try to run the cloner object through either a "Cloth Surface" or "Subdivision Surface". Would love to know if anyone has a good work around for this?
The steps below should work 1. Put the Cloth or Subdivision Surface in a Fracture Object. 2. Set the Fracture object to "Explode Segments". 3. Put the Random Color Effector we used to color the clones in the "Effectors" tab of the Fracture Object.
Mr. Know It All here... the random effector is unnecessary if you're using fields for color. A plain effector will do since you aren't even using the random part of the random effector.
Does anyone else question why so many things in C4D is so unintuitive and esoteric? This should be such a basic thing to try to do. And yet this tutorial is 16 minutes long, and there's no fluff in there... There are literally so many unintuitive steps and caveats to achieving this that this would be impossible to figure out how to do just with trial and error on your own. But it should be.
@@Greyscalegorilla I'm currently learning C4D after years in Max so correct me if I'm wrong but can't Corona Multi Shader node do it all? If so, the question is why Redshift doesn't have such a node and instead it needs such a complex setup with Random Effector, Random Field (where addtionally a few things have to be changed) then a couple of nodes etc.
So happy you guys are putting quick tuts like this back on youtube! Much easier to find that quick answer while I'm working vs logging in and digging through Plus.
Thanks for the tutorial... any hints how to do that in Octane?
Love this and will be trying it out now!!! Thanks GSG!!! 3:56
Awesome! Thanks for watching!
What is the lighting setup in this scene! So clean - wish you would briefly touch on this for future tutorials
O, I've even hit that bell button to let me know when you have new tutorials coming out. TY!
Awesome! Thank you!
Thanks for the nice tutorial😍
Great tutorial Nick! Keep em coming 😀
Thanks, Shawn!
Thamk you GSG Team for awesome tutorial. Love your tuts🤩
Glad you like them! Thanks for watching and being a subscriber!
I know this tutorial is not about lights but is it possible to know the kind of light setup suitable for this kind of bright scenes. I can see it's quite diff from the "Secret to Beautiful Interior Lighting" taught in the previous tutorial
nice tutorial!
Is it possible to do it but using the transmission channel?
This technique is great, thanks for you, I wonder if this same technique works for emission and transmission?
Another amazing tut. Thank you!!
You're very welcome! Thanks for watching!
Thanks for the great tutorial! Quick question - I have GSG plus but I cannot find the Gradient presets that you mentioned in your tutorial. Where are they located? Thank you
They're a bit hidden, on the GSG website under your account page, there is a link called Other Downloads. You can find the gradients there along with a few other goodies. I had a couple of problems installing them under C4D 2023, what worked for me were the old pre-R24 libraries and importing those into the asset browser as a legacy library.
Yes, that's correct. Use the R24 Libraries and it will install just fine in new C4D Versions.
@@jenskohler152 Thank you so much!
@@Greyscalegorilla Thanks GSG. Loving the content. Ty!
Great tut ! Unfortunatly Color user Date is not working with Render instance mode on cloner, any idea how could it work with ? thanks
Thank you nick!
My pleasure! Thanks for watching and being a Subscriber!
Did you delete or hide individual clone to get that box shape? Or is there any other technique? Please tell me
Hey there,
Question about the GSG plus gradients that you have in the presets, I can't find any instruction on how to install these, and don't see the assets in the HUB, any instruction on how I can get access to the gradients?
Hello Nick!, Nice tutorial!... I'm a plus member, however, I don't have the GSG colour palettes installed.... and I couldn't find them... Any clue of where to find/install that? Tks
Yeah i cant find too
Thanks for the question. It's on the "Other Downloads" section of our site. Once you are logged into Plus, go here to get the color palates. greyscalegorilla.com/plus/downloads-main/
Great tutorial as usual! Is there a way to do something like this with octane and not using a cloner? I have a lot objects that imported using the vector importer feature. I'll figure it out eventually lol
Hello! Thank you for this amazing tutorial - would be very interested to know what the workflow would be for also adding Subsurface to clones that have random colours applied via Field Colours? Should I use a ramp or scalar ramp to darken/lighten the colours to plug into Subsurface Color and Subsurface Radius?
that should work. Apply the Field color and tweak it to be slightly brighter before going into SSS color.
Can you please go through this with Octane !!!!!
plus for octane
+1
Any way to convert the colors resulting from this process to separate materials. To exclude the cloner/ effector and still have the same colors?
Awesome!
Thanks! Glad you enjoyed it.
Hey Nick, thanks for the tut. I'm having issues with color flickering even when setting the random mode of the random field to Sorted. The cloner is set on a spline object and I animate Start/end + Offset. Rendering with Redshift.
Same here, at some point, some of the cloners change their colour during the animation, even with the field set to sorted.
How do i add the swatchs? I'm a member and don't see an option to download and view them.
Hi, I would wonder why I don't see colors on my objects in the C4D viewport when I follow these steps in the video. C4D 2023 RS 3.5.14 Options>Materials>On and the lights visibilities in viewport are off.
I wish that Maxon, that owns both C4D and Redshift, would make such basic thing a lot easier. Just saying, Maxon. Thanks for the hidden flickering solving tip Nick!
No problem! Thanks for watching!
will this coloring technique work if you have a collection of objects in a null object? or will it only work if they come from a cloner? Thanks
How would you go about having 2 types of different materials with randomized colors within those-say you wanted to randomize between both a wood and an iridescent material in the same setup? Moreso, is there a quick global way to add it vs creating duplicates of each cloned object that's in your cloner and applying the 2 different types of materials to each respectively different object-ie box 1 gets the wood material and box 2 gets the iridescent material. Thanks!
Hey nick. How can we do this in octane
Yes, Octane has similar nodes that help randomize color.
Cool!
Thanks!
EDIT: Ah - worked it out. Switch the random mode from NOISE to either SORTED or RANDOM in the 'random field' > 'field' tab
This technique is breaking when i'm trying this with a different scenario @greyscalegorilla
- radial clone a bunch of cubes
- apply the same material as the tutorial
- if you expand the radius of the mograph radial, the cubes change colours when moved
Any ideas on how to fix this?
It's a great technique, but I think I have ran into a limitation already. In my setup I have a cloner object that is cloning a few discs that have a cloth simulation tag applied. This technique where we use the "User Data" node and are pulling the "RSMGColor" breaks as soon as you try to run the cloner object through either a "Cloth Surface" or "Subdivision Surface". Would love to know if anyone has a good work around for this?
The steps below should work
1. Put the Cloth or Subdivision Surface in a Fracture Object.
2. Set the Fracture object to "Explode Segments".
3. Put the Random Color Effector we used to color the clones in the "Effectors" tab of the Fracture Object.
@@Greyscalegorilla This absolutely did work! 🤘
Mr. Know It All here... the random effector is unnecessary if you're using fields for color. A plain effector will do since you aren't even using the random part of the random effector.
Sometimes knowing it all is a good thing! Good to know. Thanks, Jeff!
Interesting 🤔...
Thanks for watching!
Does anyone else question why so many things in C4D is so unintuitive and esoteric?
This should be such a basic thing to try to do.
And yet this tutorial is 16 minutes long, and there's no fluff in there...
There are literally so many unintuitive steps and caveats to achieving this that this would be impossible to figure out how to do just with trial and error on your own. But it should be.
I'm with ya. I wish it was easier, too.
@@Greyscalegorilla I'm currently learning C4D after years in Max so correct me if I'm wrong but can't Corona Multi Shader node do it all? If so, the question is why Redshift doesn't have such a node and instead it needs such a complex setup with Random Effector, Random Field (where addtionally a few things have to be changed) then a couple of nodes etc.