Thank You for taking the time to create this breakdown. This has been the most informative/digestible tutorial I've managed to come across on creating textures with nodes. I look forward to checking out future tutorials!
Thank you for sharing your knowledge and experience with us and your really informative and well-made tutorials. However, maybe you might consider changing your screen ratio to 16:9 ratio for future recordings? A lot of screen real estate gets lost with the black bars at the top and bottom and it's really hard to read the small text…
Great tutorial, finally what i was looking for! One question for you or anyone out here, my embossing has a weird texture on it, it's not completely smooth like yours. Do you have any idea how to fix this or smoothen it out? Thank you!
I've spent hours searching for something like this. Finally! Just one issue. How to turn off Affects diffuse in RS 3.5, as there's no ray tab in current version?
Nice video... I know you can't make this project available to download but would love to have a deep dive into the node setup. Any chance you could make a 'generic' logo/label version and allow to download/purchase?
Hello Ross, thank you for your efford and this spectacular tutorial. I would love to follow along with the Project files... but I can't find them on your gumroad shop. Can you help me ?
Hi. very cool tutorial. you really did a very cool job. how did you do the normal map ? thanks !!! I meant what program and how? in photoshop? I am very bad at mapping normals in photoshop, so I just decided to ask))
Since you're already working with smart objects in PS, why not make the alpha mask in AI? My designer heart skipped a beat when I saw you select the logo with the magic wand tool... The magic wand's jagged edges haunt my nightmares. It might be me tho, I'm quite OCD when it comes to logos and stuff. I'd rather not do selections like that. But apart from that, awesome tutorial! Really in depth explanation.
Hi! You may use the "Materialize" software to do that. You will have to export the SVG/Vector to an image first (like PNG, JPG, etc) and then create a normal map from that one inside Materialize. Roughness, and others may be created inside that software as well Hope that helps! Cheers!
Just checked and Photoshop is discontinuing the 3D tools in photoshop. So the Normal creation will be removed. Its a shame as you now then need to use another software to do the same task.
Finally someone on this YT platform who knows what their talking about how to handle files across different design softwares.
Man your tutorial from another world , thank you for the effort .
Thank you Ali, that means a lot!
Good tutorial. Helps a bunch. Thank you.
Thank You for taking the time to create this breakdown. This has been the most informative/digestible tutorial I've managed to come across on creating textures with nodes. I look forward to checking out future tutorials!
You're the man, Ross! Thanks for everything.
Thank you Michael, always happy to help!
I love that transparent background layer w light idea, thanks!
Clear and complete. Thanks man. Wish this was for octane!
The best useful tutorial I saw ever! Thanks a lot
You teach very well in great detail. Thank you very much
You have given me another jolt to work.
So excited to watch this, thank you for your valuable inputs!
Let me know what you think after you've watched it!
amazing as always, ross!
Thank you, I really appreciate it!
Keep it up man, your tutorials are my favorite, easy to follow/understand and informative. Thank you
Thank you bro, I really appreciate that!
Epic mate! Was looking for UV and redshift 👌🏼
Thank you for sharing your knowledge and experience with us and your really informative and well-made tutorials. However, maybe you might consider changing your screen ratio to 16:9 ratio for future recordings? A lot of screen real estate gets lost with the black bars at the top and bottom and it's really hard to read the small text…
was about to say the same. Moving on because I can't read anything on the screen.
@@fsLUXE pathetic.
It's simply stunning. Great work!
Thank you for this amazing breakdown, I am new to redshift and still learning new things, this video was definitely worth watching :D
That was fantastic!
Great tutorial, finally what i was looking for! One question for you or anyone out here, my embossing has a weird texture on it, it's not completely smooth like yours.
Do you have any idea how to fix this or smoothen it out? Thank you!
Я не знаю английского, но твой урок очень понятен! Спасибо за подобные уроки. Thanks for your tutorial!
I've spent hours searching for something like this. Finally! Just one issue. How to turn off Affects diffuse in RS 3.5, as there's no ray tab in current version?
Amazing Tutorial! Subbed 👍
Nice video... I know you can't make this project available to download but would love to have a deep dive into the node setup. Any chance you could make a 'generic' logo/label version and allow to download/purchase?
Hi Ross thanks for posting this amazing tutorial. I tried to download the project files but they weren't available :( do you have an updated link?
Great Video, very helpful. Thank you very much!
Truly wonderful! XO
Very good work, no file found in the link.
Time to back out the black book and listen to this masterclass 🙏🏼 #hourswellspent
Appreciate you brother! I want to see more black book videos from you though ;)
Looks wonderful. Honestly I am struggling with simple labelling objects with sticker or something like that onto complex material . It's a nightmare.
Awesome tutorial!
Thank you! Hope it was useful :)
tnank you so much
Hello Ross, thank you for your efford and this spectacular tutorial. I would love to follow along with the Project files... but I can't find them on your gumroad shop. Can you help me ?
might be my first comment ever, thanks alot
I missed this
Thanks for sharing .
Love it!
Thank you Carlos! Hope it was useful :)
Thank you!!!
thanks for the cc0textures tip!
You're welcome!
Cool tutorial, but try to do smth with the size of the screen. Its hard to notice some differences on PW.
I love your tutorials🙌🇹🇷
Thank you! I hope you find this one useful :)
@@iamrossmason I enjoyed the video and I believe it helped me. Thank you very much for your videos😊
man, right now I'm worried about that, I'm making a box of drugs, it's unbelievable timing, I greet you from Slovakia
I hope this tutorial helps then!
Hi. very cool tutorial. you really did a very cool job. how did you do the normal map ? thanks !!! I meant what program and how? in photoshop? I am very bad at mapping normals in photoshop, so I just decided to ask))
Hey man this is awesome. Where can i find the project files for this?
Awesome
Thank you Carl!
colored coated paper is not a problem but white to have reflections, incredibly difficult
Well typical issue of the redshift material that label is visible backside of the label.
hello?How to download your project files? I want to learn your video tutorial!
Since you're already working with smart objects in PS, why not make the alpha mask in AI? My designer heart skipped a beat when I saw you select the logo with the magic wand tool... The magic wand's jagged edges haunt my nightmares. It might be me tho, I'm quite OCD when it comes to logos and stuff. I'd rather not do selections like that. But apart from that, awesome tutorial! Really in depth explanation.
Great tutorial! can i create a normal map from svg or ai vector? thanks!
Hi! You may use the "Materialize" software to do that.
You will have to export the SVG/Vector to an image first (like PNG, JPG, etc) and then create a normal map from that one inside Materialize.
Roughness, and others may be created inside that software as well
Hope that helps!
Cheers!
Just checked and Photoshop is discontinuing the 3D tools in photoshop. So the Normal creation will be removed. Its a shame as you now then need to use another software to do the same task.
The screen recording is so small... even in fullscreen?
it doesn't have project files on link D:
How can I do the Displacement thing with NORMAL, but in Corona Render?
Under the bump channel of your material you can add a ‘Normal’ effect and then link your texture :)