Ross is one of the best Redshift experts on UA-cam. He always makes it easy to understand and follow. Can't wait for the rest of the bottle series videos :)
@@iamrossmason The pleasure is all mine! I'm into Redshift as well and when I first started, coming from Cinema 4D R19 standard material, Redshift looked very complex. Your tuts really help as they are targeted towards specific issues and once you get the idea, you're free to create on your own.
This was such a good explanation - thanks so much for making this tutorial! Hoping to learn more about bottle and packaging renderings with C4D + Redshift from your videos.
Hi Ross, Thank you so much for this video... This solved all my questions which I have asked in the previous video...... Really you are a super star...
YOU ARE ABSOLUTE STAR
Ross is one of the best Redshift experts on UA-cam. He always makes it easy to understand and follow. Can't wait for the rest of the bottle series videos :)
This warms my heart. Thank you so much for the kind words!
@@iamrossmason The pleasure is all mine! I'm into Redshift as well and when I first started, coming from Cinema 4D R19 standard material, Redshift looked very complex. Your tuts really help as they are targeted towards specific issues and once you get the idea, you're free to create on your own.
Happy to see a channel with so many redshift tutorials out there
Thank you Matthew, I’m trying my best!
Love seeing this! I appreciate the commercial artist tilt to the video.
Thank you so much. These are very helpfull. ( you simplify c4d and redshift like no other)
This has been an incredible help, thank you so much.
the best teacher
High quality tuts here ! Keep up the good work Ross 👌
Thank you Apara, I really appreciate the support ❤️
This was such a good explanation - thanks so much for making this tutorial! Hoping to learn more about bottle and packaging renderings with C4D + Redshift from your videos.
Ross you're the maaaaan! Love your tutorials!
Noa, you're the man! Thank you for the support :)
Nice to see that you are back 💯
Hi Ross,
Thank you so much for this video... This solved all my questions which I have asked in the previous video...... Really you are a super star...
Very nice and clear walkthroughs, thank you!
You have a very useful staff on your YT channel, Thank You!
Thank YOU!
Awesome! great tutorial
Such a great tutorial!!!!!
This is amazing!! Thanks for your help!!
thanks mate so helpful
gREAT TUTORIAL BROTHER
Thats clever af
Awesome! great tutorial!
I want to buy the files (or same scene inclusive the textures). Can you post me the URL please?
Thank you!
Great video, amazing results. Any particular reason why you prefer bump maps over displacements?
If you can, look forward to how to make these bump map precisely,thank you
Nice video,
where can we buy the finale files (C4d incllusive redshift textures) of this tutorial? Can you post the link please?
THK!
Can you do a short break down on here or patron with your render setup/settings for redshift stills and animations?
I sure can! I’ll add it to the list, and thank you so much for the support on the Patreon ❤️
Thank bro!
All good dude, thank you for watching!
Thanks for this video.. some great tips and techniques! Sorry If I missed it, but are you creating all the bump maps in PS or are you using Substance?
Can't find this one on your website?
Anyway, love your vids dude
hai ross, how do you set selection bottle for the label
Hi Ross, great breakdown although having trouble finding the roughness node. Has this been replaced with another node?
it's not roughness node, it's just a name of an image he uses in the bitmap node
Can you give me model bottle, please!! Thank you very much
How do you set up the shortcut key for the isolation view/render you mentioned @ 1:57 ?
Can't find the project files for this tutorial!
so nice! How do I buy this project?
You are working with ACEScg or in linear color space?
Using ACES currently :)
Curso completo para modelado de botellas?
Can this be used for any Renderer ?
No, this workflow only works with Redshift
This is using Redshift, however I think the principles of the materials can be applied to other render engines and softwares
God now I'm thirsty
I’m taking this as a huge compliment
🙈 ρɾσɱσʂɱ