Hey Iman - So I've found two ways to go about this. The first way is you can import an image sequence into a texture node. You would then click the "animation" tab in the node, need to set the mode and timing, and finally click to "detect frames". The second way is you can animate the Maxon Noise node in the editor. You should find an "animation" section. Just set a speed and it should populate in the rs renderview. Hope those help!
But wait, I don't understand this. Why would you do it this way when you can just add a cinema noise texture to your light (whether it's a spotlight or an area light) and get exactly the same result?
Hey Simone, you certainly can add a shader graph to any RS light and achieve similar results. There's more than one way to skin a cat. I've always liked having the plane set as my texture, in the event I want to slightly move the positioning of the texture. Feels a bit easier to move in space (and a bit more like artistically directing a scene) vs. nudging an offset within a node. Appreciate the comment, bud!
New Animated Gobo Light Tutorial - ua-cam.com/video/4uHjRin9sCs/v-deo.html
Even after 2 years, this is the best tutorial about GOBOS i found! Thanks so much Nic! i was looking for this kind of tuts all day lol
@@konoboi happy to hear it’s helpful! Thanks so much 🙏
I was using the plane alone. The idea of joining with the target tag is great. Thanks for sharing your knowledge. ✌😎
Of course! Glad you found this helpful. Was a nice hack when I stumbled upon it myself :)
wow this tutorial is great and the presenter is pretty easy on the eyes as well ;)
❤
Wow, really great video, thanks man!
Glad you found it helpful!
Omg, this is the best tutorial about “sexy” lighting I’ve seen! Thanks so much✨
Glad you found it helpful!
One of the better concise tutorials on this. Excellent sculpture and render too. Subbed.
Really appreciate that and glad it helped ❤️🙏
Thanks for your time
I hope this was helpful 🙂
Nice one! Thanks a lot.
Glad you found it helpful!
Great tutorial! Thanks for sharing your knowledge!
Appreciate that, brother ❤
Great tips Nic. 🔥
Thanks, Martin! Appreciate that 🙏
This is great!!
Glad you found it helpful 🙂
Hello, I like the project very much. It would be great if you could share the texture and hdri with us
Hi, the HDRI was purchased from Patrick4D (you'll need to purchase from his online store) and the noise texture is built into redshift.
awesome man!
Glad you found it helpful! ✌️
amazing
@@peet.r really glad you found this helpful ❤️
thx man!
Glad it was helpful!
love it
Thank you so much ❤️
Great
Glad you enjoyed it!
I think on the plane you need to add an RS Object tag and uncheck Primary Ray to remove unnecessary calculations, no?
Hi Rob, absolutely can toggle that off, but with this scene being incredibly bare bones I did not. Thanks!
How can I use motion GOBOs on c4d ? like leaf motions ( something like using videos or ... )
Hey Iman - So I've found two ways to go about this. The first way is you can import an image sequence into a texture node. You would then click the "animation" tab in the node, need to set the mode and timing, and finally click to "detect frames". The second way is you can animate the Maxon Noise node in the editor. You should find an "animation" section. Just set a speed and it should populate in the rs renderview. Hope those help!
@@niclanzillo thanks a lot
@@C4Dsoul I actually just went ahead and recorded a new tutorial on this topic ua-cam.com/video/4uHjRin9sCs/v-deo.html
so all the old light gobo tags or nodes are obsolete HALLELUJA
But wait, I don't understand this. Why would you do it this way when you can just add a cinema noise texture to your light (whether it's a spotlight or an area light) and get exactly the same result?
Hey Simone, you certainly can add a shader graph to any RS light and achieve similar results. There's more than one way to skin a cat. I've always liked having the plane set as my texture, in the event I want to slightly move the positioning of the texture. Feels a bit easier to move in space (and a bit more like artistically directing a scene) vs. nudging an offset within a node. Appreciate the comment, bud!