A lot of these kickstarters or early access games tend to fizzle out pretty fast, and I was a little bit concerned when I originally backed the project. But you've been releasing all of these huge updates very consistently. Thanks for all the hard work and dedication you've put in so far! Keep up the fantastic work! ^.^
i agree; most of the time kickstarters dont really pan out, even (or perhaps especially) the ones that get a lot of hopeful attention But i really think i backed a winner here keep on keepin' on Tynan
OH MY F*** GOD.....I knew this was a good investment but damn. YES! YES TO RIMWORLD!! I've been on this ride since Pre-Alpha and I can say Tynan you've worked so hard. With constant updates and releasing all this huge set-ups to keep this game so alive. Thanks my man, thanks for all this work and dedication.
Finally got around to checking out the video and damn. Really looking to try this new build out soon. Raids will definitely no longer be the same and that's a breathe of fresh air, Ty. Cheers
OH MY F-ING GOD!!!!! The game right now is amazing!!! This is what ive wanted the game to become for a long time! I wish there was a way to give you an air hug throught the internet (no homo) keep up the good work!
A few things would be nice. 1. It would be great to be able to customize my starting 3 colonists. (Such as pick their Age/Sex etc. and maybe have some skill points to spend where I wish.) 2. Those starting 3 should be "Immortal". By that I mean they won't die, however if all three are incapacitated, and you have no more colonists alive you lose. They should also never give up on the colony. Think of them as the "Founders". I feel that they should be your protagonists. Without them the story feels very off, almost dead. Also I like keeping track of them and being immersed in their lives. You can't do that for every single pawn sadly. 3. All pawns need a life! Once you get a good stable colony it would be nice to have activities and different social options. Such as relationships with each other and maybe jobs/careers. (You could have a pawn be a iron worker and another be a mason etc.) Just a few things I think would extend the life of the game, and make it more of a Colony/Story. :)
The centipedes and this new raider strategy looks AWESOME!!! Some times, though, or for some audiences, what might be interesting is the sole survival or calm grinding/building aspects of RimWorld, therefore, will you program in cheat codes or allow some form to toggle a "peaceful mode" during a regular game? _(Just realized you are the actual developer and just subscribed to your UA-cam channel! I've bought the very first version of your game and just wanted to tell you I LOVED it and played non-stop! congratulations!!!!!!)_ =P
I like having a goal to work towards, so looking forward to the end game. I do have some concerns about raiders though. The reason I tend to go turret heavy is that my guys tend to be crap in combat, and outnumbered. I'll have to play this version and see if that's been balanced. As for clothing. Wouldn't it be possible to get around the dye issue by having a crafting table that turns clothing into generic cloth, that can then be used to craft whatever?
This is shaping up to be an awesome game, i am glad i can be part of this early access, it would be nice to have a winter , summer system in the future , dunno if it is possible! Good job!
You are a fantastic Developer, keep up what your doing because whatever your doing is working. Most kick starters and Early access games tend to disappear at the presence of money. Can't wait for the finished product! Also, do you play Dwarf fortress?
Great update! Also, is artillery accuracy determined by any stat of the gunner or is it fired automatically? It might be very interesting to have mortars being fired by gunners with an additional gunnery stat (or using shooting) - if it isn't already :)
Tynan Sylvester I do not have the game but i could make Finnish and Estonian translations if you do not have them jet. How do i submit them? (if i do not have and not own the game jet can i still post in forums or make an account?) And the modding from previous video seems really easy (i'm quite familiar with xml), have been wacing the let's plays from many and wanna do some mods.
Quick question, what if you have a colony carved under a mountain? Can they shell that? Maybe a good counter for the next update would be mechanoid drills or miners?
wait, are you updating the game every month? thats a very small amount of time for all the great content your adding! also can you give a small blurb of whats going to be in the next update? that would also be awsome! never the less, thank you for the great game and keep up the great work!
Tynan Sylvester When will you change the game's art from that of Prison Architect? When you do so (and if you put this on Steam), it's going to be an instabuy for me. Keep up the awesome work!
Game is going awesome. I wouldn't mind the ability to raid other settlements in the future, perhaps each faction has their own randomly generated base? Also, I know you're a 40k fan, so I wouldn't mind seeing Orks, perhaps attacking enmasse but we get a warning messages to prefer, or Dark Eldar types who don't have a pop-up message for their arrival and try to steal people off in the night, only fighting back in self defense? IDK, either way, they're so much cool shit you could add and I can't wait to see what you do.
Axel Malone Look up Warhammer 40k Orks. :D He said 40k was an inspiration, and they're one of the most important parts of the setting so it could work. You might be suprised, ahah.
Axel Malone Fair enough. I thought it might be cool as a swarm enemy, but to be fair, I'm sure the game will have more interesting enemies as time goes on. Space bugs probably be better, tho.
Damn played this game in Alpha 2. Missed the old design a little. The yellow branches for metal. The wooden log walls. Feels so simple to look back on. The newer versions are by far way better.
I had an idea for a feature(im sure it will be a mod if not a feature) but there should be a humor/charisma skill and people with the humor/charisma skill can help sanity and calm or convince people that decide to change there mind!! and maybe even a psychologist role? idk looking forward to future builds!!
the main problem in all my colonies is the mood, all my colonists go crazy before i can even make a base and when i get a prisoner it takes forever to make him a colonist.
Goddamn this is amaze. Can't wait to see how the game will be in a year. And what the state of the game will be when the inevitable moment comes when you can't add anything significant because of some sort of processing power bottleneck, unless you downgrade the graphics to an ASCII tileset.
If you could add a sort of alert system for when you under attack to keep people inside your base it would save many colonists. for example have green alert for normal working where people can wonder anywhere, amber when being besieged to keep people with-in your home zone so they don't wonder across the map in to enemies and die, and red to use when being assaulted so that people stay inside and dont die trying to clean up the blood of the people your killing. i feel a system like this would really help as i have lost many people when they wonder off with out me noticing and get annoyed with trying to micro manage people to stay inside during an assault. Hope this gets read didnt really know where else to post feed back, great game :)
Any ETA or thoughts on the game arriving on Steam? I'd love to support the game, but honestly, I just don't back anything I can't see in my Steam Library because I literally lose track of my licenses. It sounds horribly lazy and "First World Problem", I know, but it's just where I'm at :-/ I'm very excited for your project and very much look forward to getting to play it some day :)
Great news :) How about levels? Up/down? That would be great, to dig 5 levels under the ground to find, for example, uranium. Also building up to 5 levels could make the game more spicy :)
Tynan Sylvester Yo! the arabic language is messed up, it's not joining letters. Arabic only works with letters attached because they have different meanings. ex: متطفل shows up as م ت ط ف ل
maybe you could let us see the faces of who's already inside the occupied cryptosleep pods... perhaps leaving the visor semi-transparent? (b.t.w. did you meant cryopods? crypto means concealed...) I actually always thought about designing and building entire custom escape ships with lounges, rooms, everything, in RimWorld, and though about having a part of the game living on it and being attacked by aliens before we crash landed on another planet until we eventually find another Earth and have the game actually ending... idk...
Did you ever include my brilliant surrendering suggestion? I mean, I'd flee too if my squad was gunned down, but the last one must've realised he didn't stand a chance!
I have an idea for this game. My idea is that Raiders will build something kinda like an outpost or base and they won't necessarily attack you but they could spread from that and make more bases and also still try to raid you so you would actually have to try to attack their base and run them off (then steal all of their stuff) and you can also add in NPCs the are neutral and they come in and build bases that you can also attack or trade with or leave alone but the neutral NPCs don't spread out or if they do it's just their village or whatever expanding and there can be different types of NPCs like friendly farmers, militarized sort of NPCs that build bunkers and forts. Theres to many types to name off but if you do want to hear more about this idea or some of the other ideas i have just ask and i can share all my ideas and if you do add in this idea or 1 of my others i know i would be happy and i know a big group of gamers i know would be happy.
The site doesn't seem to be working? I wanted to discuss the balance of the psychic event as it has destroyed all 3 of my colonies in alpha 5 by making everyone go on a rampage / leave / give up at around 30- 50 day mark. I haven't even had a chance to experience any of the sieges or new features yet. It's making it not very fun to play at the minute unfortunately.
The event where your colonist get a -25 penalty (some AI voice in their head or something) that last a few days is kind of OP. I was playing on chill and all 5 colonist went insane or started leaving very quickly. Penalty or length should be reduced a bit, especially on chill mode.
And a thing I think would be cool is if the raiders successfully escaped off the edge of the map they came back with reinforcements? Something I think would be cool, giving you a reason to try chase them and kill them before they escape.
Omg, i just buyed it yesterday and I dissapreared for couple of hours, this game is really great !!!! This is the Alfa version but everything seems work very nice :) I wonder how game will look when it hits "1.0" version :) Regards
Seems only fair if we can build artillery (and even anti-air guns to prevent orbital drops) of our own in time. :) Maybe pay off some pirates or mercenaries to take a quick bombing run pass over an area? to soften up a siege before you go on the offensive.
can you make the weapons use ammunition? small arms AND turrets? that way the turrets would run out of ammo and would have to be reloaded and attackers would run out of ammunition....maybe even make the turrets have to be manned? like a machine gun nest? that would be fun!! you can make 2 different types of turrets the manned ones fire faster and more accurately and don't require power and the automatic ones would function like they do now but would run out of ammunition as well
I think it would be neat, if raiders like didn always attack you, and like would try to attack you and pull back if its to hard, then start to slowly set up base over time, meaning that if you dont deal with the, either peace or kill them , their base would like grow bigger and stronger. I find that a bit more interesting, instead of them just entering the map and instantly build up mortars and assaulting you, without them even knowing where you base is. Thats my thoughts anyways. Because them setting up a base, growing stronger, mining resources, is also a passive insentive to deal with them.
OH FHACK! well looks like Fort Jerry ( Jerry is a youtuber reference) is doomed. I noticed the raiders liked to come from the north edge of the map and setup just something basic but more or less efficient enough to keep the raiders away without really sustaining bad wounds but all it is is (Not sure if that would be correct grammar or not so sorry any grammar nazis out in internet world for all my mistakes.) a sandbag compound (a couple of rooms made from sandbag walls) and a few turrets and i would line everyone up against 1 sandbag wall to shoot and i also put a bunch of debris around the courtyard walls (Hopeing that it might help a bit) and was starting to do the waffling technique to get them into a more manageable area but seeing this i now am going to have to give up on the original Fort Jerry building and fall back to the mining outpost and fortify that into a bunker.
It seems that the ancient ship part is really, REALLY, SUPER rare on the Phoebe A.I..... all I got so far was one mechanoid dropping in on top of my base and thats it. Fix maybe? Edit: Had to use the Dev tools to spawn in the Ancient ship part....
This game is popping up EVERYWHERE, and with good reason --- from Zemalf, Falcon, the Yogscast... are you feeling the increased exposure/momentum? I hope so---right now, you're doing this world a great and nigh-impossible service: Bringing the insane complexity and utter inaccessibility that is Dwarf Fortress to us unwashed, illiterate masses ;)
It's almost feeling like maybe, in like a year or two, I could actually start comparing with DF in complexity. Very exciting! It'd be fun the have the #2 deepest simulation game ever made.
A lot of these kickstarters or early access games tend to fizzle out pretty fast, and I was a little bit concerned when I originally backed the project. But you've been releasing all of these huge updates very consistently. Thanks for all the hard work and dedication you've put in so far!
Keep up the fantastic work! ^.^
Thank you for the props and support!
i agree; most of the time kickstarters dont really pan out, even (or perhaps especially) the ones that get a lot of hopeful attention
But i really think i backed a winner here
keep on keepin' on Tynan
OH MY F*** GOD.....I knew this was a good investment but damn. YES! YES TO RIMWORLD!! I've been on this ride since Pre-Alpha and I can say Tynan you've worked so hard. With constant updates and releasing all this huge set-ups to keep this game so alive. Thanks my man, thanks for all this work and dedication.
Why thank you :D
Tynan Sylvester Sir Tynan when is the game coming to the gaming website called steam?
Drake Simatovich
As soon as YOU greenlight it!
i did it
i did it already
Finally got around to checking out the video and damn. Really looking to try this new build out soon. Raids will definitely no longer be the same and that's a breathe of fresh air, Ty.
Cheers
I agree, the raids look very interesting but my only concern is that if you don't destroy the motars other raiders will use them.
It really will be difficult. No. Death halls with turrets will become useless as you progress. This will be an exciting update.
waterfak are u doing here falcon? we have colonist to feed and prisoners to brainwash!
Domz Libutn You're right. Bye everyone!
Yippee Ki Yay Mr Falcon Bye Falcon!
Supporting this game was one of the best things i have ever done!
Very impressive! I just love the direction the game is going. Thank you!
OH MY F-ING GOD!!!!! The game right now is amazing!!! This is what ive wanted the game to become for a long time! I wish there was a way to give you an air hug throught the internet (no homo) keep up the good work!
Air hug snuggly wuggly!!!
Get excited, it's only going to get better!
Tynan Sylvester ive been reading the dev log and are you going to make it like dwarf fortress and let you settle any part of the world you want?
A few things would be nice.
1. It would be great to be able to customize my starting 3 colonists. (Such as pick their Age/Sex etc. and maybe have some skill points to spend where I wish.)
2. Those starting 3 should be "Immortal". By that I mean they won't die, however if all three are incapacitated, and you have no more colonists alive you lose. They should also never give up on the colony. Think of them as the "Founders". I feel that they should be your protagonists. Without them the story feels very off, almost dead. Also I like keeping track of them and being immersed in their lives. You can't do that for every single pawn sadly.
3. All pawns need a life! Once you get a good stable colony it would be nice to have activities and different social options. Such as relationships with each other and maybe jobs/careers. (You could have a pawn be a iron worker and another be a mason etc.)
Just a few things I think would extend the life of the game, and make it more of a Colony/Story. :)
I am absolutely a fan of you Tynan, you are amazing, and your rate of development on Rimworld is amazing. 10/10!!
The centipedes and this new raider strategy looks AWESOME!!!
Some times, though, or for some audiences, what might be interesting is the sole survival or calm grinding/building aspects of RimWorld, therefore, will you program in cheat codes or allow some form to toggle a "peaceful mode" during a regular game?
_(Just realized you are the actual developer and just subscribed to your UA-cam channel! I've bought the very first version of your game and just wanted to tell you I LOVED it and played non-stop! congratulations!!!!!!)_ =P
Awesome update as always! Can't wait to get playing!
Great to see! Hope we get to see more kinds Mechanoids in the future. :-)
The forums are down unfortunately but this update is fucking great, thank you so much tynan for staying committed.
Awesome, thank you for the new and refreshing update!
I like having a goal to work towards, so looking forward to the end game.
I do have some concerns about raiders though. The reason I tend to go turret heavy is that my guys tend to be crap in combat, and outnumbered. I'll have to play this version and see if that's been balanced.
As for clothing. Wouldn't it be possible to get around the dye issue by having a crafting table that turns clothing into generic cloth, that can then be used to craft whatever?
This is shaping up to be an awesome game, i am glad i can be part of this early access, it would be nice to have a winter , summer system in the future , dunno if it is possible! Good job!
Awesome I have been waiting for such an update :D
So happy I backed you guys!
Damn...
Was taking a break from Rimworld, now I'm going to have to put my other games on hold for a while xD
These additions look awesome!
Excellent! just downloaded the update earlier today, I will have to put some time into it.
Tynan! A good idea to add in the next update would be wiring. You could also use the wiring to set off a trap or automate other things.
Nice update! Great job on this!
Awesome update! Great job!
can't wait for alpha 6 it's gonna be awesome!
You are a fantastic Developer, keep up what your doing because whatever your doing is working. Most kick starters and Early access games tend to disappear at the presence of money.
Can't wait for the finished product! Also, do you play Dwarf fortress?
Amazing video!
GREAT UPDATE! Congrats guys, the game was already very good, but this update improved the game a lot.
Keep up the good work
Great update!
Also, is artillery accuracy determined by any stat of the gunner or is it fired automatically? It might be very interesting to have mortars being fired by gunners with an additional gunnery stat (or using shooting) - if it isn't already :)
Nah, it's not affected by anything (yet).
And now is full with 3 dlc being one of the best colony managment game ever
Tynan Sylvester
I do not have the game but i could make Finnish and Estonian translations if you do not have them jet.
How do i submit them? (if i do not have and not own the game jet can i still post in forums or make an account?)
And the modding from previous video seems really easy (i'm quite familiar with xml), have been wacing the let's plays from many and wanna do some mods.
Quick question, what if you have a colony carved under a mountain? Can they shell that? Maybe a good counter for the next update would be mechanoid drills or miners?
Or maybe shelling the mount roof can cause collapses?
Looks really interesting, gonna definitely back this up and share it with my friends. Has a familiar feel of Prison Architect.
it's different than prison architect, only the graphics are the same. and thats a good thing, Rimworld stands on it's own hard, it rocks very much.
wait, are you updating the game every month? thats a very small amount of time for all the great content your adding! also can you give a small blurb of whats going to be in the next update? that would also be awsome! never the less, thank you for the great game and keep up the great work!
Tynan Sylvester When will you change the game's art from that of Prison Architect? When you do so (and if you put this on Steam), it's going to be an instabuy for me. Keep up the awesome work!
Game is going awesome. I wouldn't mind the ability to raid other settlements in the future, perhaps each faction has their own randomly generated base?
Also, I know you're a 40k fan, so I wouldn't mind seeing Orks, perhaps attacking enmasse but we get a warning messages to prefer, or Dark Eldar types who don't have a pop-up message for their arrival and try to steal people off in the night, only fighting back in self defense?
IDK, either way, they're so much cool shit you could add and I can't wait to see what you do.
Orcs? Really? I don't see this game with orcs seeing its a si-fi game.
Axel Malone Look up Warhammer 40k Orks. :D He said 40k was an inspiration, and they're one of the most important parts of the setting so it could work.
You might be suprised, ahah.
Dyp100 Space orcs, I can see it! I don't think it would fit with the premise of the game but it might be a cool mod
Axel Malone
Fair enough. I thought it might be cool as a swarm enemy, but to be fair, I'm sure the game will have more interesting enemies as time goes on. Space bugs probably be better, tho.
Dyp100 Space bugs would be pretty cool
What happened to color dyeing idea Tynan? ;) Love your game btw
I love the thought of this update. Great game, Great developer!
4:40 finally after seven years the prophecy has been fulfilled
this game has been kicking my ass and now it gets to kick it even more coolbeans :)
Damn played this game in Alpha 2. Missed the old design a little. The yellow branches for metal. The wooden log walls. Feels so simple to look back on. The newer versions are by far way better.
really cool update!
I don't think this will entirely solve the "kill box problem" but it is a pretty neat change of pace in terms of base defense.
Would under ground colonies still work? I have always done a vault style base.
Yup but a the colonist will get "cabin fever", meaning that they need to go outside regularly or they'l get pissy. :P
I had an idea for a feature(im sure it will be a mod if not a feature) but there should be a humor/charisma skill and people with the humor/charisma skill can help sanity and calm or convince people that decide to change there mind!! and maybe even a psychologist role? idk looking forward to future builds!!
the main problem in all my colonies is the mood, all my colonists go crazy before i can even make a base and when i get a prisoner it takes forever to make him a colonist.
How do i update if i bought the game from the rimworld website?
What's this "panelbox" thing on your website?
Goddamn this is amaze. Can't wait to see how the game will be in a year. And what the state of the game will be when the inevitable moment comes when you can't add anything significant because of some sort of processing power bottleneck, unless you downgrade the graphics to an ASCII tileset.
GRAPHS!!!! hopefully you will be able to see them in full screen?
Sandbox mode where you can customize features would be nice in the future
If you could add a sort of alert system for when you under attack to keep people inside your base it would save many colonists. for example have green alert for normal working where people can wonder anywhere, amber when being besieged to keep people with-in your home zone so they don't wonder across the map in to enemies and die, and red to use when being assaulted so that people stay inside and dont die trying to clean up the blood of the people your killing. i feel a system like this would really help as i have lost many people when they wonder off with out me noticing and get annoyed with trying to micro manage people to stay inside during an assault. Hope this gets read didnt really know where else to post feed back, great game :)
Any reason your website is down, Tynan?
Any ETA or thoughts on the game arriving on Steam? I'd love to support the game, but honestly, I just don't back anything I can't see in my Steam Library because I literally lose track of my licenses. It sounds horribly lazy and "First World Problem", I know, but it's just where I'm at :-/
I'm very excited for your project and very much look forward to getting to play it some day :)
You can add external games to your Steam library! Also, if you buy RW now you'll get a Steam key when it's on Steam.
when is this coming for steam ?
Great news :)
How about levels? Up/down?
That would be great, to dig 5 levels under the ground to find, for example, uranium. Also building up to 5 levels could make the game more spicy :)
How'd you spawn in stuff without resources?
Nicely done. Are their plans for melee weapons?
Yes
When is Alpha 6 coming out? I loved alpha 5
so this games stil going steam this year?
Is this goinh to be for mac and do you lose your save when a new update comes out?
1. Yes it's on Mac now.
2. Yes, new alphas invalidate old saves.
Dammit, why do have to release such an awesome update the one weekend i have to work!
When the game will be released on steam ?
OOO MMMMM GGGG AMAZING MAJ !! :)
Merci beaucoup :) :) :) :)
Oh sweet merciful god of the Rimworlds may i be so humble to ask you to add a trading system with the nearby settlements in the next update?
Cool, my weekends gone...
How do you open the Development Console like its shown at 0:30 ??
Turn on dev mode in the options, you'll get white icons at the top of the screen. with dev tools.
Tynan Sylvester thx
Tynan Sylvester When u turn on god mod u can search mountains with deconstruct tool for geysers.
Tynan Sylvester Yo! the arabic language is messed up, it's not joining letters. Arabic only works with letters attached because they have different meanings. ex: متطفل shows up as م ت ط ف ل
Game looks amazing can't wait til I get some cash to get it
maybe you could let us see the faces of who's already inside the occupied cryptosleep pods... perhaps leaving the visor semi-transparent?
(b.t.w. did you meant cryopods? crypto means concealed...)
I actually always thought about designing and building entire custom escape ships with lounges, rooms, everything, in RimWorld, and though about having a part of the game living on it and being attacked by aliens before we crash landed on another planet until we eventually find another Earth and have the game actually ending... idk...
Did you ever include my brilliant surrendering suggestion?
I mean, I'd flee too if my squad was gunned down, but the last one must've realised he didn't stand a chance!
I have an idea for this game. My idea is that Raiders will build something kinda like an outpost or base and they won't necessarily attack you but they could spread from that and make more bases and also still try to raid you so you would actually have to try to attack their base and run them off (then steal all of their stuff) and you can also add in NPCs the are neutral and they come in and build bases that you can also attack or trade with or leave alone but the neutral NPCs don't spread out or if they do it's just their village or whatever expanding and there can be different types of NPCs like friendly farmers, militarized sort of NPCs that build bunkers and forts. Theres to many types to name off but if you do want to hear more about this idea or some of the other ideas i have just ask and i can share all my ideas and if you do add in this idea or 1 of my others i know i would be happy and i know a big group of gamers i know would be happy.
The site doesn't seem to be working? I wanted to discuss the balance of the psychic event as it has destroyed all 3 of my colonies in alpha 5 by making everyone go on a rampage / leave / give up at around 30- 50 day mark. I haven't even had a chance to experience any of the sieges or new features yet. It's making it not very fun to play at the minute unfortunately.
may want to up date the video on the website. It do'sent represent the game for what it has become .
Callum Flint HAHA
Damnit Tynan. Now I can't just spam turrets to win. First centipedes, then sieges. All of my colonies will now die a horrible death.
Artillery intercepting systems would be nice, to counter artillery, perhaps make it a bit hard to research...
HI, I wonder when I can buy it through steam.
Its must have
Do save files work from the last build?
Sadly they do not
The event where your colonist get a -25 penalty (some AI voice in their head or something) that last a few days is kind of OP. I was playing on chill and all 5 colonist went insane or started leaving very quickly. Penalty or length should be reduced a bit, especially on chill mode.
Yeah, I just hotfixed it out.
Thanks Tynan. Will we have to wait until the next major update to get that hot fix or is it added to alpha 5? Appreciate the hard work!
***** It's up, check ludeon.com.
The core is looking more and more solid, siege is gud, feels a bit short on content still but I'm assuming more is coming.
And a thing I think would be cool is if the raiders successfully escaped off the edge of the map they came back with reinforcements? Something I think would be cool, giving you a reason to try chase them and kill them before they escape.
is there a steam release date yet? :(
Omg, i just buyed it yesterday and I dissapreared for couple of hours, this game is really great !!!! This is the Alfa version but everything seems work very nice :) I wonder how game will look when it hits "1.0" version :)
Regards
So having a giant map can be a big disadvantage here if you have to chase them...
Seems only fair if we can build artillery (and even anti-air guns to prevent orbital drops) of our own in time. :)
Maybe pay off some pirates or mercenaries to take a quick bombing run pass over an area? to soften up a siege before you go on the offensive.
Is it normal that colonist randomly give up and leave or just go insane without any reason?
Amazing :D ! Now I wait multiplayer :p ... Need CO OP with my brother x) !
Can they run out of food and be forced them them to leave?
Do they have to sleep?
What is uranium used for?
Nothing yet.
oh okay thanks
can you make the weapons use ammunition? small arms AND turrets? that way the turrets would run out of ammo and would have to be reloaded and attackers would run out of ammunition....maybe even make the turrets have to be manned? like a machine gun nest? that would be fun!! you can make 2 different types of turrets the manned ones fire faster and more accurately and don't require power and the automatic ones would function like they do now but would run out of ammunition as well
I think it would be neat, if raiders like didn always attack you, and like would try to attack you and pull back if its to hard, then start to slowly set up base over time, meaning that if you dont deal with the, either peace or kill them , their base would like grow bigger and stronger.
I find that a bit more interesting, instead of them just entering the map and instantly build up mortars and assaulting you, without them even knowing where you base is.
Thats my thoughts anyways. Because them setting up a base, growing stronger, mining resources, is also a passive insentive to deal with them.
That whole AI core, either its GLADOS or Wheatly :P
BLAM!
Alpha 5
how did you do the cheat placeing thing pls help :(((
Just open the options and turn on dev mode.
Tynan Sylvester thx :) i will check it out soon as possable
OH FHACK! well looks like Fort Jerry ( Jerry is a youtuber reference) is doomed. I noticed the raiders liked to come from the north edge of the map and setup just something basic but more or less efficient enough to keep the raiders away without really sustaining bad wounds but all it is is (Not sure if that would be correct grammar or not so sorry any grammar nazis out in internet world for all my mistakes.) a sandbag compound (a couple of rooms made from sandbag walls) and a few turrets and i would line everyone up against 1 sandbag wall to shoot and i also put a bunch of debris around the courtyard walls (Hopeing that it might help a bit) and was starting to do the waffling technique to get them into a more manageable area but seeing this i now am going to have to give up on the original Fort Jerry building and fall back to the mining outpost and fortify that into a bunker.
I have a mortar built, and a seige party arrived... no idea how to use my mortar...
Tatte Birkeland you idiot
It seems that the ancient ship part is really, REALLY, SUPER rare on the Phoebe A.I..... all I got so far was one mechanoid dropping in on top of my base and thats it. Fix maybe?
Edit: Had to use the Dev tools to spawn in the Ancient ship part....
Yeah, it's a bit of a catch 22. Sorry. Will be addressed.
Tynan Sylvester I got chills when they started building a base outside yours, this is fucking awesome man... this sold it for me :)
This game is popping up EVERYWHERE, and with good reason --- from Zemalf, Falcon, the Yogscast... are you feeling the increased exposure/momentum?
I hope so---right now, you're doing this world a great and nigh-impossible service: Bringing the insane complexity and utter inaccessibility that is Dwarf Fortress to us unwashed, illiterate masses ;)
It's almost feeling like maybe, in like a year or two, I could actually start comparing with DF in complexity. Very exciting! It'd be fun the have the #2 deepest simulation game ever made.
Tynan Sylvester I think DF has several years head start on that. :P
Tynan Sylvester
No one will ever surpass DF even with your fancy so called "Graphics"
Good game though :P
How meny people are working on this game ?
2.5
Tynan Sylvester ha ha
et en francais sa donne quoi ?
Awesome update! But I don't like that artillery one
rim world look like a Great good i Want it
TYBG 4:45