He should add colonist that enjoy watching others fight, then I can set up a prison room, amputate all their arms, and not put enough food for all of them, LET THE BATTLES BEGIN.
Anceint cities would be a nice touch, you could send a caravan there to scavange them. Have random encounters like a pack of hostile wild animals, a raider hideout or a mech hive to keep it challenging. Maybe some positive encounters as well such as being able to find injured spacers or others to recruit, or an ancient keep with plenty of silver. Also if there are rivers, bridges are a must. Fucking fantastic work Tynan, an update to this game has never failed to impress me yet.
That raises the question as to just what a generated ancient city would look like though. I picture it as something like a map-sized base with a lot of broken/destroyed stuff, empty buildings, and a few noteworthy monuments.
One thing I would like to see for ancient cities is a sort of tiered system of danger/rewards, based on city tech level - so, a tribal/medieval level city would have some wild animals, maybe a few raiders in it, but also of course not the most impressive loot. A modern/spacer-era city might have some automated turrets, powered by an old geothermal or solar generator, while a glitterworld-level ancient city would likely be home to mechanoids, and/or more advanced turrets, but also offer the best loot.
+Ray 1333 My thoughts exactly, it should be almost entirley empty, just pieces of walls and paths scattered around but still enough to keep it interesting. Tribals camping in a destroyed building or an ancient armoury which has the same loot you find in the ancient buildings at colony sites. So much you could do with it. Just have junk like piles of steel, components or old damaged guns that can be salvaged laying around as well.
I love how at the end two colonist who were just born seconds ago just start beating the shit out of each other after trading insults.... This game is great.
Visceral gota say when I bought the game I dident have high hopes for it actually being completed but after seeing his videos he looks like he's all in :)
Hey, I'm stupid. Can you explain it to me briefly - what am I getting from this that I wasn't before? Don't have time to watch the video. Quickly skimmed the changelog.
In another game, one person was going round and round stating that since there was a mod/hack for something, the devs shouldn't spend any time developing said feature... But I appreciate a Dev that's willing to improve QoL for thier game(s), without the need to hack/mod it. After all, some games have # of mod limits, or the menu is just cluttered, or they break upon game update... and/or other complications... some people will simply never understand/accept these arguements.
It would be cool to see pirate bases with prisons, perhaps with prisoners of other towns or tribes. Perhaps you could rescue the prisoners (increasing opinion of other factions), or even the prisoners may join your colony.
It is part of his master plan to add pirates! The shallow and narrow rivers will allow the use of small boats (3 colonists tops); while the wide and deeper ones (with little places to cross) able to hold even big animals and lots of cargo [moving extremely slow on the shallow parts only if helped by many colonists or large animals, otherwise stuck].
This is how early access should be done. I have 0 problem recommending this game in it's current state let alone all the support it still continues to get. Well done.
This game continues to amaze me. The possibilities are almost endless (hence the workshop is a passionate and vivid community on steam) and they just keep coming with good solid features that turns this game into something new and exciting... I almost feel bad for paying merely 30 bucks for this.
Just bought this game it is incredible. I've been playing Dwarf Fortress since v23 and it is the only game I have that I always keep installed and up to date. Within just the first weekend of playing this, I know I now have two games that will always live on my computer. Thanks Tynan and Ludeon dev team
Can tell that you have a lot of pride in your work, this is also why I purchased your book for my little brothers [Who love making games]. I love Rimworld, so glad I stumbled on this game, so 'complex' and immersive, keep it up!
Have you ever thought about adding some non-lethal weapons to the game? It would be interesting, for example you could attack small village, shoot people with stun guns, and take them as a slaves in order to sell them to the pirates. Or if your colonists would start fighting, another guy could shoot them with stun gun, so that they don't kill each other.
Glad to see Tynan do another video with such enthusiasm, really shows how hard the team is working and how proud they are of their work and get it out there
I see a lot of potential for a new game out of this world map and the map generator like an updated version of Rimworld where you can build towns and cities across the globe creating a Civilization using the diminishing resources for production and trade between shattered nations and even for war with the Ultimate Idea to escape the planet and colonize others as End Game (maybe?) The Planet would be affected by contamination, disasters, plagues, climate change, etc... That would be awesome, at least for me. Thanks for read :)
Awesome update! you bring so much on the table and really focus on the right stuff! along with you sounding so happy about showing it! 10/10 Dev job :D
Tynan, honestly. I've been there from the start and I cannot give you enough praise for what you've accomplished so far and with what determination and unbelievable enthusiasm you continue to make your game, despite not having any ingame monetization to make millions or whatever. You are the man, Tynan. You really are one of the top 10 indie developers out there, absolutely remarkable. Congratulations to being awesome.
This is such an amazing work... Each new patchnote leaves me amazed. The only big feature i'm waiting for (the only other i waited this much was animal husbandry :D) is fishing, in the rivers, using water you know, and in the end maybe go in the ocean :O
I really enjoy these content update deep-dives. It gives an appreciation for the complexity of game development and by extension a greater appreciation for the finished product. Quite enjoyed your thoughts on coding procedural generation, both environmental and man-made (camps). Looking forward to giving Alpha 17 a go. Thanks for all your dedication to the project, Tynan. You've creating something quite special and unique, and should be really proud of your work.
Is there any way where the ash will become enriched soil after a while? Real forest fires, while killing off a bunch of things, also make way for newer life to sprout by returning nutrients back to the earth.
Why do scars hurt in this game? I have three moderate scars and none of them are painful. Pls explain. And one more thing, you've got a scar on your hand - permanently divide this limb's hp by 2. Makes no sense to me. Sorry for my poor english 😳
From what I understand, what you are calling "scars" are thoses mark you have when you cut yourself too deep. Now, imagine some animal bite you in the leg, like he chewed a bit off, that would have never healed completely, leaving your muscle in pain and fragile. That's a scar, a "notable" one. In Rimworld, your pawns got scar when they have injuries that are too deep or not properly tended, but most of the injuries does not leave scar (as superficial scar are not represented in game). Hope you understand a bit better now ^^.
"Scar pain" makes sense now (since I googled it), but what about them permanently leaving 30% of limb's health so that a squirrel can tear it off with one bite? I understand how it works, but it doesn't...
One of my friends hurt his his arm when he was a kid, like a wire wall stuck under his armpit to the bones, it hurts him like hell now, even tho it has been around 9-10 since then
I would like to thank you from the depth of my heart for a great game. The amount off planning research and passion you have put in it shows. I would like to say that this title is one of the only which always brings be back at each update and keeps giving, you would think each time that that would be it the game is finished... yet you still provide and you still give us something to experience. Ohh yes i would like to say that the ability to build up and make a castle as well as guard duties is awaited i believe in you and in your abilities keep giving and we will give back to you. Again thank you for your hard work, we will follow you in your future en-devours and the tittles after this.Just do not forget to keep loving making a great product and we will not forget to enjoy playing it.
hey tynan. amazing work you put it up in the game! everytime I play rimworld, it locks me in for 4 hours atleast. the game is giving me heart attacks with disaster after disaster. I'm biting my tongue everytime my colonists get shot. I feel cozy everytime I put things back in routine after bad events. after 6 hours of non-stop playing, I'm feeling tired, not because of the screen I was looking for 6 hours, but the things I've been trough. your game is real, and well made.
are there any plans to allow players to build taller rather than wider? it would be nice to be able to build storage bins or barrels for storing large amounts of goods in a smaller area. It is slightly annoying to have to continue to grow the base just to allow more storage space for all the junk you accumulate over the course of the game. Silos that can store large amounts of a single item would be appreciated like a grain silo or a brick yard for stacking bricks or underground storage tanks for large amounts of fuel or ore dumps for metal. you are already very generous with the degree to which items stack and how well the game handles stacked items compared to dwarf fortress but it has the advantage of Z levels over RimWorld where you can literally build taller or deeper to add storage space. love RimWorld it is amazing in it's own right keep up the great work!!
Thank you for continuing to develop Rimworld. Every update the game becomes so much more. Do you think you'll add the ability to build roads manually? Or perhaps a system whereby frequently used walkpaths become trails and gradually improve? I really enjoy building up trade hubs that attract caravans from miles around. I had a mod in the last build that let me run an inn by getting paid by visitors for quality lodging. Had so much fun :)
Wow. I work on a little project that aims at making procedual generated worlds for games like minecraft configurable in an editor and I really admire your use of generated noise. May I ask you how you generated the paths of the rivers? Do you take the derivative of the height map to always go down (work out the next point the water flows to) or something like that? Is the general map something like perlin or simplex noise? Another part of Rim Technology regarding that topic would be awesome! :)
I abandonned your game long time ago, alpha 14 or something, it was awesome and I continued my life. I come back by accident, and there is so amazing changes, I thought 14 was about to be 1.0, and I am so wrong. This game is already huge and deep, and you keep working on it. That's pretty impressive
>All pawns now have “head butt” attacks they can use if they’re missing all other attacking body parts.
WE'LL CALL IT A DRAW
*amputates arms of 15 colonists and sets up an arena*
Tiss but a scratch
He should add colonist that enjoy watching others fight, then I can set up a prison room, amputate all their arms, and not put enough food for all of them, LET THE BATTLES BEGIN.
Just a flesh wound
but what if they dont have heads??!!!?!??!?!?
-Attack! For honor and glory!
-Fuck off, I'm not in the mood.
-There is a megascreen tv reward.
-SIGN ME IN!
Nice joke! :D
But wait! If you attack them now, we'll include a FREE MegaScreen TV!!!
replace that SIGN ME IN with DEUS VULT
Self First-aid. now i can play the rich explorer and not die to a rabbit scratch. lol
Amen!
Fortunately I got lucky and some doll, frickin naked, joined up on like day 3. No cougar deaths anymore!
Anceint cities would be a nice touch, you could send a caravan there to scavange them. Have random encounters like a pack of hostile wild animals, a raider hideout or a mech hive to keep it challenging. Maybe some positive encounters as well such as being able to find injured spacers or others to recruit, or an ancient keep with plenty of silver.
Also if there are rivers, bridges are a must.
Fucking fantastic work Tynan, an update to this game has never failed to impress me yet.
That raises the question as to just what a generated ancient city would look like though. I picture it as something like a map-sized base with a lot of broken/destroyed stuff, empty buildings, and a few noteworthy monuments.
isn't that a bit much for now?
That sounds like a great idea.
One thing I would like to see for ancient cities is a sort of tiered system of danger/rewards, based on city tech level - so, a tribal/medieval level city would have some wild animals, maybe a few raiders in it, but also of course not the most impressive loot. A modern/spacer-era city might have some automated turrets, powered by an old geothermal or solar generator, while a glitterworld-level ancient city would likely be home to mechanoids, and/or more advanced turrets, but also offer the best loot.
+Ray 1333
My thoughts exactly, it should be almost entirley empty, just pieces of walls and paths scattered around but still enough to keep it interesting. Tribals camping in a destroyed building or an ancient armoury which has the same loot you find in the ancient buildings at colony sites. So much you could do with it. Just have junk like piles of steel, components or old damaged guns that can be salvaged laying around as well.
b-but i had plans tonight
Curse you Tynan for feeding our addictions :-D
I love how at the end two colonist who were just born seconds ago just start beating the shit out of each other after trading insults....
This game is great.
god i just love how happy you are with your creation, its great, there's no developer out there who communicates so well with with their fanbase
The Factorio Dev team is also pretty good
The dev of Software Inc is great and responsive as well
you what mate, prison architect is the studio that refined this art.
Notch communicated with his fans as well while developing Minecraft.
Visceral gota say when I bought the game I dident have high hopes for it actually being completed but after seeing his videos he looks like he's all in :)
Oh man, I wish people would ask me to go fight other people for a megascreen television.
You need friends that are tribals.
I would kill a family of 4 to get a megascreen television, best deal ever.
isn't there black friday for that already?
"They won't fall for *cheesy tactics."
*old cheesy tactics
That "satisfied" bill feature has got to be one of the best things of this release, this fixes so many infuriating mechanics.
A mod has been out for years that did it....
so what? Not everyone is mod-horny.
Hey, I'm stupid. Can you explain it to me briefly - what am I getting from this that I wasn't before? Don't have time to watch the video. Quickly skimmed the changelog.
In another game, one person was going round and round stating that since there was a mod/hack for something, the devs shouldn't spend any time developing said feature...
But I appreciate a Dev that's willing to improve QoL for thier game(s), without the need to hack/mod it. After all, some games have # of mod limits, or the menu is just cluttered, or they break upon game update... and/or other complications... some people will simply never understand/accept these arguements.
+Ivellios No the mod developer literally just told him to put it in to Base game and he did. No development was involved
It would be cool to see pirate bases with prisons, perhaps with prisoners of other towns or tribes. Perhaps you could rescue the prisoners (increasing opinion of other factions), or even the prisoners may join your colony.
Yes ABSOLUTELY
I hope he sees that idea
we need huge enemy bases to raid, indoors, deep in a mountain, with tarps, fog of war and lots of turrets! LETS HUNT AND KILL CASSANDRA!
OMG wut is under the tarps?
Explosive Tigers, but BEWARE! they are probably venomous too!
or you can rescue kidnapped colonists
Also, I love how explosions ripple on water ( like a mortar shot )
The day I decided to get back to playing Rimworld, a new update appears! :D Suuupppeer hyped :DD
Say goodbye to the rest of the world for next few weeks xD
rimworld stopped being about surviving a scifi shipwreck and became a map generator so gradually I don't think anyone noticed
Rimworld is about surviving the Rimworld
(and also maybe doing cruel stuff to prisoners)
We have rivers, when are we getting fishing? :D
Choppytehbear1337 mods do that already
I know, but they don't really cut it.
It is part of his master plan to add pirates!
The shallow and narrow rivers will allow the use of small boats (3 colonists tops); while the wide and deeper ones (with little places to cross) able to hold even big animals and lots of cargo [moving extremely slow on the shallow parts only if helped by many colonists or large animals, otherwise stuck].
i want boats!
That has never been a proper excuse not to make additions to the base game. Plenty of features were once mods.
Mcclure is a wimp... look how easily he goes down to a single shotgun blast
A real man can take 40-50 shotgun blast TO THE GROIN!
Someone should really whip that kid into shape....
so happy to see how this game is progressing, I've been following it ever since the first couple alphas when stockpiles were infinite
This is how early access should be done. I have 0 problem recommending this game in it's current state let alone all the support it still continues to get. Well done.
yayyyyyyyyyyy
BRIDGES!!!!!!!!!!!!
I was thinking about that too!
Kahlid Zuniga yeah it's now here
Thank you Tynan.
ALPHA 17 YESSSSSSSSS
Phase 1: Water Visuals
Phase 2: Jetskis and Danger Zone montages
This game continues to amaze me. The possibilities are almost endless (hence the workshop is a passionate and vivid community on steam) and they just keep coming with good solid features that turns this game into something new and exciting... I almost feel bad for paying merely 30 bucks for this.
Stuff like this is why I subscribed to you in the first place.
And bought your game. Twice.
The use of the base generation algorithm is fantastic.
Tynan, this game is amazing! Kudos to you, sir! I can't commend you enough.
Just bought this game it is incredible.
I've been playing Dwarf Fortress since v23 and it is the only game I have that I always keep installed and up to date.
Within just the first weekend of playing this, I know I now have two games that will always live on my computer.
Thanks Tynan and Ludeon dev team
i love musics from Rimworld, so dreamy, otherworldly. Whoever made the music, you can call him/her really talented
Can tell that you have a lot of pride in your work, this is also why I purchased your book for my little brothers [Who love making games].
I love Rimworld, so glad I stumbled on this game, so 'complex' and immersive, keep it up!
amazing work, blown away with each update. amazing product thank you tynan
Have you ever thought about adding some non-lethal weapons to the game? It would be interesting, for example you could attack small village, shoot people with stun guns, and take them as a slaves in order to sell them to the pirates. Or if your colonists would start fighting, another guy could shoot them with stun gun, so that they don't kill each other.
I like this idea.
Glad to see Tynan do another video with such enthusiasm, really shows how hard the team is working and how proud they are of their work and get it out there
Everytime i see one of these update videos, i get extremely excited. Keep up the good work!
Awesome, more great work Tynan. Good to see things progressing and fleshing out nicely.
Please could you add sea travel? Like boats and things to travel the oceans (so you could get to an island without drop pods for example)
i would expect that faster modes of travel like rafts and carts will be a focus of the next update, seems like a natural progression.
Some mod will probably do it tbh, look at setup camp and the Ship mod, insane...
Yes please, the more this game punishes me the better. Sea creatures anybody?
Fishing and sea animals/resources would be super cool too !
These updates really do help to flesh out the world. Amazing work as usual
I see a lot of potential for a new game out of this world map and the map generator like an updated version of Rimworld where you can build towns and cities across the globe creating a Civilization using the diminishing resources for production and trade between shattered nations and even for war with the Ultimate Idea to escape the planet and colonize others as End Game (maybe?)
The Planet would be affected by contamination, disasters, plagues, climate change, etc... That would be awesome, at least for me.
Thanks for read :)
Excellent work Tynan, nice to see Rimworld continuing to evolve and improve.
AMAZING JOB TYNAN! I am so proud to have backed this project on Kickstarter!
fantastic stuff Tynan, thank you for being so dedicated to your game it's been a world of fun to play!
Seriously, Rimworld was already a fine game since 5 alphas ago. This is getting to be game of the decade material.
Awesome update! you bring so much on the table and really focus on the right stuff! along with you sounding so happy about showing it! 10/10 Dev job :D
You're the man Tynan. Thank you so much for all the work you and your team have poured into this game.
I was wondering what game to play tonight. I'm not wondering anymore. Thanks Tynan, you guys are doing an amazing job with this game!
Thanks for listening to us Tynan. Really thank you.
Tynan, honestly. I've been there from the start and I cannot give you enough praise for what you've accomplished so far and with what determination and unbelievable enthusiasm you continue to make your game, despite not having any ingame monetization to make millions or whatever. You are the man, Tynan. You really are one of the top 10 indie developers out there, absolutely remarkable. Congratulations to being awesome.
Ty for video! Love your game so far. Waited so long for this update
Been long waiting for this.
Hello dear friend
THANK you so much for great sharing
good morning here
full watching and support
The amount of random things happening in the background as Tynan tries to explain something really highlights how amazing rimworld can be.
Thanks for all you do Tynan!
Keep up the good work! I know we're still in Alpha but this game has quickly become my all-time favorite :D
Your game is so good and you just keep making it better ....thank you truly from the bottom of my heart thank you
I can't believe it. Thank you so much, great content
I'm a big fan of Rimworld I'm playing this more than all triple A titles I have combined.
Keep up the good work!
i love you tynan, and your team, this is amazing
SELF TENDING! YES! WORTH IT! Thank you Tynan for your hard work!
"Pause when satisfied"
I NEARLY CRIED TEARS OF JOY. I've died because of this inefficiency in the past.
I love the demands for the shirts off your backs! Well done with this update.
This is such an amazing work... Each new patchnote leaves me amazed. The only big feature i'm waiting for (the only other i waited this much was animal husbandry :D) is fishing, in the rivers, using water you know, and in the end maybe go in the ocean :O
I really enjoy these content update deep-dives. It gives an appreciation for the complexity of game development and by extension a greater appreciation for the finished product.
Quite enjoyed your thoughts on coding procedural generation, both environmental and man-made (camps).
Looking forward to giving Alpha 17 a go. Thanks for all your dedication to the project, Tynan. You've creating something quite special and unique, and should be really proud of your work.
Is there any way where the ash will become enriched soil after a while? Real forest fires, while killing off a bunch of things, also make way for newer life to sprout by returning nutrients back to the earth.
This would add an interesting mechanic to the game.
Creating your own forest fires to start a large garden.
looks amazing. Keep up the great work.
Tynan, you are a damn prodigy. Sometimes I forget the game is still in Alpha. It's just too freaking good already.
Keep up the great work.
Awesooomeeeee!! Thank YOU for create it.
will the mod "hand me that brick" ever be impemented into to the game?
energeticbombom they should add it , also there's a cool mod that makes colonists build broken walls
whats it called?
energeticbombom JT replace walls
very impressive work, well done
Why do scars hurt in this game? I have three moderate scars and none of them are painful. Pls explain.
And one more thing, you've got a scar on your hand - permanently divide this limb's hp by 2. Makes no sense to me.
Sorry for my poor english 😳
From what I understand, what you are calling "scars" are thoses mark you have when you cut yourself too deep.
Now, imagine some animal bite you in the leg, like he chewed a bit off, that would have never healed completely, leaving your muscle in pain and fragile. That's a scar, a "notable" one.
In Rimworld, your pawns got scar when they have injuries that are too deep or not properly tended, but most of the injuries does not leave scar (as superficial scar are not represented in game).
Hope you understand a bit better now ^^.
"Scar pain" makes sense now (since I googled it), but what about them permanently leaving 30% of limb's health so that a squirrel can tear it off with one bite? I understand how it works, but it doesn't...
C10H15N I got shot before and my scar always hurts so I think it's realistic
I think "scar" is a poor word for it, but just interpret it to mean some permanent damage that never heals.
One of my friends hurt his his arm when he was a kid, like a wire wall stuck under his armpit to the bones, it hurts him like hell now, even tho it has been around 9-10 since then
Looks great! I can't wait to try it out!
I would like to thank you from the depth of my heart for a great game.
The amount off planning research and passion you have put in it shows.
I would like to say that this title is one of the only which always brings be back at each update and keeps giving, you would think each time that that would be it the game is finished... yet you still provide and you still give us something to experience.
Ohh yes i would like to say that the ability to build up and make a castle as well as guard duties is awaited i believe in you and in your abilities keep giving and we will give back to you.
Again thank you for your hard work, we will follow you in your future en-devours and the tittles after this.Just do not forget to keep loving making a great product and we will not forget to enjoy playing it.
hey tynan. amazing work you put it up in the game! everytime I play rimworld, it locks me in for 4 hours atleast. the game is giving me heart attacks with disaster after disaster. I'm biting my tongue everytime my colonists get shot. I feel cozy everytime I put things back in routine after bad events. after 6 hours of non-stop playing, I'm feeling tired, not because of the screen I was looking for 6 hours, but the things I've been trough. your game is real, and well made.
are there any plans to allow players to build taller rather than wider? it would be nice to be able to build storage bins or barrels for storing large amounts of goods in a smaller area. It is slightly annoying to have to continue to grow the base just to allow more storage space for all the junk you accumulate over the course of the game. Silos that can store large amounts of a single item would be appreciated like a grain silo or a brick yard for stacking bricks or underground storage tanks for large amounts of fuel or ore dumps for metal. you are already very generous with the degree to which items stack and how well the game handles stacked items compared to dwarf fortress but it has the advantage of Z levels over RimWorld where you can literally build taller or deeper to add storage space. love RimWorld it is amazing in it's own right keep up the great work!!
thanks for the quality of life improvements !
Such a awsome job on the bases and quest really nice thanks for this complex now ;))
this game refuses to stop blowing me away, amazing stuff!
Thank you for continuing to develop Rimworld. Every update the game becomes so much more. Do you think you'll add the ability to build roads manually? Or perhaps a system whereby frequently used walkpaths become trails and gradually improve? I really enjoy building up trade hubs that attract caravans from miles around. I had a mod in the last build that let me run an inn by getting paid by visitors for quality lodging. Had so much fun :)
So happy about how far this has come, it's such an amazing game
Nice work. Thanks for the update!
Thank you for making the game and to all that help
Wait a second, Tynan makes Rimworld videos? That's AWESOME!
Great work Tynan and all you guys! Looking forward to getting my (colonists) hands dirty, once again.
man its hard to believe that this is the same game i played when it was beta, some amazing job you did!
I play the game since the beginning , and it's so cool to see it keep improving !
Amazing update as usual!
This is awesome! Thanks for the update :D
Launched on my birthday, too busy to see this until now
LOVE this game, stoked for my mods to finally update so I can play this new patch!
I LOVE UPDATES AND RIMWORLD!!!
It's great to see some of the features of the better mods integrated!
We love you, Tynan
my favorite game lots of respect to him keep up your wonderful work
Looks beautiful man !
Wow. I work on a little project that aims at making procedual generated worlds for games like minecraft configurable in an editor and I really admire your use of generated noise. May I ask you how you generated the paths of the rivers? Do you take the derivative of the height map to always go down (work out the next point the water flows to) or something like that? Is the general map something like perlin or simplex noise?
Another part of Rim Technology regarding that topic would be awesome! :)
I love the pause/unpause options for limit bills.
Awesome work dude!
sorting, finally !! thank you
I abandonned your game long time ago, alpha 14 or something, it was awesome and I continued my life. I come back by accident, and there is so amazing changes, I thought 14 was about to be 1.0, and I am so wrong. This game is already huge and deep, and you keep working on it. That's pretty impressive
this man is a king.. love this game and great update videos!!!
5 Stars, Love the direction you're taking the game