Sylvester i have some ideas: 1.Colonist need to drink water. 2.River for fishing 3.Trees for wood 4.Fire to heat up the home 5.Cars for transport of metals,food,etc. Sorry FOR MY BAD ENGLISH I'm from Romanian
I love how non-English speakers always apologize on UA-cam for their perfectly acceptable English, but we (Americans, specifically) never apologize for our horrifyingly ignorant stabs at other languages. Isn't a national culture of arrogance and superiority the best?
This game has gotten so far from 2 years ago. I just hope that now with the addition of planets,. we can be riding horses or making vehicles that use the new chemfuel (tanks? for seiges?) for the next update.
Nice to see some use for the debris, seems to make pretty environments. The cooking system is very good indeed, finally some diversity in alimentation but is there any intention of adding some kind of decay on the food like the meat ? that would higher up the difficulty some more(unlock some kind of refrigerator thingy tech in the research tree) Removing selected roofs: halleluya, finally get to make some solar generator park without worrying about closing the area around to protect it. I am very fond of the new types of flowers, it is indeed very pretty to make beautiful gardens to enlighten your colonists's day life The royal beds...I got to admit I thought it was a new type of vanilla bed created to improve social relations between your colonists in a more "mature" way x). Anyway, I like this changelog and hope to see more of this awesomeness :D
I like this game very much I would like this feature~ order people to fighting position (defined by user) with one click since positioning is very important for the battle.
Infinite slag debris equals infinite stone bricks: Construct a building until the roof appears. Destroy walls, let the roof collapse. Behold, a nice square field of slag.
i would love to see a event where suddenly rampaging alien creatures come rushing through the area - killing stuff they get near to - depending on their path through the map they might decide to attack the base - having to survive a swarm of angry critter aliens
You're tempting me Ty. The XML modding core looks so damned sleak -- no, no, I will not mod. I will not mod! ...Um, excuse me, I've got to go call my sponsor.
I'm enjoying Alpha 2 so far. Took me a bit to figure out how the stoneworks work, since I wasn't getting anything by mining rock. Still need to figure out what to do with slag debris, since I used to clean it up with blasting charges, which have been removed from the vanilla. I'm curious about how cannibalism affects morale, like is it still a net negative if you cook up a lavish cannibalistic meal? If it's a net positive, my colony may get ghoulish if I get a good enough cook.
Silly you :) Use hand grenades to clear slag. Unlike other weapons, they can be fired (thrown) manually anywhere. That's how you burn corpses with molotovs, too.
Last time I tried frags, it took up a lot of time. Guess I'll try again. And yeah, I know about burning bodies, but there comes a point where even that becomes cumbersome. Mostly, I wonder about cannibalism since it'd be something productive to do with all those bodies. Waste not, want not. ;) ...Rimworld has gotten me thinking much like a DF player. "The weather's nice. Time to burn some bodies." In Alpha 1, I eventually built roofed crematoria, now enhanced in 2 because stone walls don't catch fire like metal walls, so I don't have to worry about it burning down.
Bronze Dog Grenades do take a while to clear slag, 5-6 hits but they get the job done, and I find grenades a little less tedious than blasting charges, not to mention cheaper! Just make sure you leave a guy blowing them up at a low-traffic corner. I suppose blasting charges are great if you have thousands of spare metal? Also, two hits from a grenade make a corpse disappear.
Some kind of recycling machine would be great for getting rid off slag debris. Could give you a little bit of metal and maybe some electricity as by-product.
JUIGENIINI I recently looked at the forums, and someone has created a mod for a blacksmith table that lets you melt down slag debris into a little bit of metal. He also made some versions that lets you do the same for weapons.
This game is brilliant! Never laughed to building game so hard when everything goes downhill =D Too bad after about month survived and 6 people on my party they just stopped doing anything on their own. There is some "path error" message where it usually says what character is about to do. Hope alpha 3 comes soon and this is sorted =)
At some point, will it be possible to craft alcohol, like brandy? So, that when they have to kill raiders, they can all have a drink to lessen the moral damage they take from witnessing a death?
Hey I really like this game and what your doing with it... but one thing you should do to make the Alpha showcases easier and prettier, is just make a nice looking base previous to the recording and have different sections of the new features in their own separate parts. Some content I would really like to see is a planning mode, kinda like how Prison Architect dose their's but were you can plan out eveything and see what it would look like before you build it... and when your happy with what you have you click ok and your workers get to work.
Will there be an abillity to smooth out cliff walls like in DF? It has always bothered me that (i build bases in cliffs) When i dig into some rock i want to build a base in, i always had to remove an extra layer of walls to make proper rooms. I'm an OCD type that doesn't like my people living in caves. Also, is the double beds a sign of Rimworld becoming probably the second City Builder-esque game where all population growth isn't reliant on immigration, but also reproduction?
Another idea - Aiming, i feel like when i get to the further game of a colony the raiders never get incapacitated. A good way to fix this would be the abillity to make the person with a gun aim at certain locations of the enemy's body, for example: Aim at the head, chance of instantly killing, more damage in genral, easier to hit with sniper rifles. Aim at leg: High chance of slowing and/or incapacitating the ones hit, does less damage when hit, aim at arms, chance of permanently destroy the weapon held by the enemy, but a slight damage penalty, aim for body, normal damage, the average one.
The tutor actually says nothing about cooking (yet). The alerts will tell you to make a cooking apparatus. Yeah, sometimes the training take a bit of time to catch up to the core design :P
now we just need some trees to cut down to make some boxes to store all those meals and items in, ahh good ol Dwarf fortress
One of the testers actually already made a tree/chop/log/sawmill/wood construction mod :D
lol next we will have some animals for pets and a stockpile to keep them in for grazing outside then slaughtering :P
We also need a freezer to store them :)
SilverDragonLord My colonists crave the soft and suculent kitten flesh
Didn't realize you lurked around this corner of youtube, Silver :P
It's amazing to see how far this game has come in only a few years.
:D indeed
looking at this from a16, this is really nostalgic
yup
nostalgia overload.
from horrible gui to the most organised and expandable,
from no maps to a 3d planet you can travel,
AND SO MUCH MORE!
yeah, and NO CHOPPING TREES DOWN :O
Looking at this from 1.1 now that's nostalgic!
@@segfault- yo, you right
And now its 1.2 nigga.
Those trailers really make me nostalgic as someone who started in Alpha 4-5.
Really amazing.
Sylvester i have some ideas:
1.Colonist need to drink water.
2.River for fishing
3.Trees for wood
4.Fire to heat up the home
5.Cars for transport of metals,food,etc.
Sorry FOR MY BAD ENGLISH
I'm from Romanian
I love how non-English speakers always apologize on UA-cam for their perfectly acceptable English, but we (Americans, specifically) never apologize for our horrifyingly ignorant stabs at other languages. Isn't a national culture of arrogance and superiority the best?
***** sure :P
*****
Yeah, some Americans need to be apologizing for their lack of learning ONE language.
Splinter4077 As far as I know, English is fairly difficult.
Rusty Shackleford English is one of the easiest languages.
This is an incredible amount of progress over Alpha 1! I'm quite impressed! Great work!
This game has gotten so far from 2 years ago.
I just hope that now with the addition of planets,. we can be riding horses or making vehicles that use the new chemfuel (tanks? for seiges?) for the next update.
Mechanoids
This. Is. Awesome! All the new features for Alpha two make this a completely new game from Alpha 1 even, not mentioning the Pre-Alpha!
Nice to see some use for the debris, seems to make pretty environments. The cooking system is very good indeed, finally some diversity in alimentation but is there any intention of adding some kind of decay on the food like the meat ? that would higher up the difficulty some more(unlock some kind of refrigerator thingy tech in the research tree)
Removing selected roofs: halleluya, finally get to make some solar generator park without worrying about closing the area around to protect it. I am very fond of the new types of flowers, it is indeed very pretty to make beautiful gardens to enlighten your colonists's day life
The royal beds...I got to admit I thought it was a new type of vanilla bed created to improve social relations between your colonists in a more "mature" way x).
Anyway, I like this changelog and hope to see more of this awesomeness :D
Godamn this new update looks awesome! You've really outdone yourself this time Tynan.
@Baldian3 What do you think about the game now? :D
Awesome... I already love the additions... and sense a huge amount of mods behind the horizont.
Looking awesome, can't wait to dig into it!
RimWorld is the best ,
Yus! :3
Sweet can't wait to play with all the new features it looks like fun.
Looking great, Ty!
Rim World's great. I really, really enjoy it. Thanks for the hard work on this Tynan.
You're welcome!
Can't wait to see some huge expansion packs!
cant WAIT for this to be on Steam
nice to see what ye ole rimworld looked like
Best decision you made in your entire carreer
Best decision ANY developer can make with their games.
the royal bed mod before the official royal bed
I like this game very much
I would like this feature~ order people to fighting position (defined by user) with one click since positioning is very important for the battle.
Can't wait for multiplayer
Infinite slag debris equals infinite stone bricks: Construct a building until the roof appears. Destroy walls, let the roof collapse. Behold, a nice square field of slag.
No roof regions! Woop! Finally my precious solar panels will be safe!
i would love to see a event where suddenly rampaging alien creatures come rushing through the area - killing stuff they get near to - depending on their path through the map they might decide to attack the base - having to survive a swarm of angry critter aliens
You're tempting me Ty. The XML modding core looks so damned sleak -- no, no, I will not mod. I will not mod! ...Um, excuse me, I've got to go call my sponsor.
The good old time
Awesome!! can't wait to get home and try it, stupid work!
Does this make it possible to rebuild the roof when hit with thunderstorms? Would be nice over those solar panels
yay, i think i may try and make some mods for this, but first play the new version :)
YESS I know what I'm doing later!
Wow. This is getting mad awesome :)
What where the shy and criminal reputation traits Tynan?
Are there plans to go into the Z-axis to mine or build up or can the map scale for more territory?
Negative. It was listed on the Kickstarter I believe as something they won't do.
Ian Karlin Oh, damn. That just killed my interest in the game.
This feature took 6 years to be implemented in a mod. AND ITS AMAZING.
I'm enjoying Alpha 2 so far. Took me a bit to figure out how the stoneworks work, since I wasn't getting anything by mining rock. Still need to figure out what to do with slag debris, since I used to clean it up with blasting charges, which have been removed from the vanilla.
I'm curious about how cannibalism affects morale, like is it still a net negative if you cook up a lavish cannibalistic meal? If it's a net positive, my colony may get ghoulish if I get a good enough cook.
Silly you :) Use hand grenades to clear slag. Unlike other weapons, they can be fired (thrown) manually anywhere. That's how you burn corpses with molotovs, too.
Last time I tried frags, it took up a lot of time. Guess I'll try again.
And yeah, I know about burning bodies, but there comes a point where even that becomes cumbersome. Mostly, I wonder about cannibalism since it'd be something productive to do with all those bodies. Waste not, want not. ;)
...Rimworld has gotten me thinking much like a DF player. "The weather's nice. Time to burn some bodies." In Alpha 1, I eventually built roofed crematoria, now enhanced in 2 because stone walls don't catch fire like metal walls, so I don't have to worry about it burning down.
Bronze Dog
Grenades do take a while to clear slag, 5-6 hits but they get the job done, and I find grenades a little less tedious than blasting charges, not to mention cheaper! Just make sure you leave a guy blowing them up at a low-traffic corner. I suppose blasting charges are great if you have thousands of spare metal? Also, two hits from a grenade make a corpse disappear.
Some kind of recycling machine would be great for getting rid off slag debris. Could give you a little bit of metal and maybe some electricity as by-product.
JUIGENIINI I recently looked at the forums, and someone has created a mod for a blacksmith table that lets you melt down slag debris into a little bit of metal. He also made some versions that lets you do the same for weapons.
Of course, my computer explodes the day before the new Alpha drops. Curse you computer gods!
Cannibalism. GOTY.
there are gonne be a hell of alot alphas if every update to the game is gonna be called version 1 2 3 or beta 1 2 3 or alpha 1 2 3 ect
This game is brilliant! Never laughed to building game so hard when everything goes downhill =D
Too bad after about month survived and 6 people on my party they just stopped doing anything on their own. There is some "path error" message where it usually says what character is about to do. Hope alpha 3 comes soon and this is sorted =)
How can i download the new version?
Just got a link to this video,hoping see the new features.
"RimWorld Alpha 2 - Cannibal Modders"
What
When is the cannibalism.
At some point, will it be possible to craft alcohol, like brandy? So, that when they have to kill raiders, they can all have a drink to lessen the moral damage they take from witnessing a death?
Guess I gotta start playing again... and lose my life again in the process
Hey I really like this game and what your doing with it... but one thing you should do to make the Alpha showcases easier and prettier, is just make a nice looking base previous to the recording and have different sections of the new features in their own separate parts. Some content I would really like to see is a planning mode, kinda like how Prison Architect dose their's but were you can plan out eveything and see what it would look like before you build it... and when your happy with what you have you click ok and your workers get to work.
Do you have a clear plan for what sort of features you want or are you moving forward in a more free-form style?
Definitely free-form, agile, responding to needs and feedback as it arises.
Well,Rimworld changed a lot from 2014 to 2018
How do you access God Mode?
Would be fun with a smelter or something to melt down the slag debris back into iron or something like that. :3
No sound?
demo?
Shouldn't the meat and cooked meat be stored in a refrigerator?
Will there be an abillity to smooth out cliff walls like in DF? It has always bothered me that (i build bases in cliffs) When i dig into some rock i want to build a base in, i always had to remove an extra layer of walls to make proper rooms. I'm an OCD type that doesn't like my people living in caves.
Also, is the double beds a sign of Rimworld becoming probably the second City Builder-esque game where all population growth isn't reliant on immigration, but also reproduction?
Another idea - Aiming, i feel like when i get to the further game of a colony the raiders never get incapacitated. A good way to fix this would be the abillity to make the person with a gun aim at certain locations of the enemy's body, for example: Aim at the head, chance of instantly killing, more damage in genral, easier to hit with sniper rifles. Aim at leg: High chance of slowing and/or incapacitating the ones hit, does less damage when hit, aim at arms, chance of permanently destroy the weapon held by the enemy, but a slight damage penalty, aim for body, normal damage, the average one.
i like what i see
When will this be released on Steam
Mike Smith soon
cant beat the charm of DF
So I take it the stone walls can't be burnt but don't have wire?
Exactly.
Tynan Sylvester Do stone wells degrade and need repairs?
Tynan Sylvester I can think of so many abuses with the stone walls :D
I have some questions:
1. Assuming i didn't watch this video, does the "smart tutor" tell me about cooking?
2. Is cannibalism currently possible?
The tutor actually says nothing about cooking (yet). The alerts will tell you to make a cooking apparatus. Yeah, sometimes the training take a bit of time to catch up to the core design :P
So how much of this was inspired by prison architect?
Being as the graphics and set up is extremely close.
The visuals certainly were; the actual game is much more Dwarf Fortress and The Sims.
Looks promising
:D
Do the animals respawn?
Not iet :(
Actually, they do.
Sorry :(
+PokerFaceMC yet*
Love the gameplay of this game but I absolutely HATE the art style, especially of the characters.
That is the dumbest thing I have ever heard. I'm not going to invest money into a game I barely care about and do work to improve the fucking art.
007nikster2 Shut up! Stop hating on the game and get a life!