basically, it was the same when taming came around, EVERYONE was doing a taming colony, as well as when the scenarios came, EVERYONE was doing a tribal colony
Not at all, you can totally opt not to make a caravan and explore the planet. You can just work on your 1 colony and leave it at that. Nothing forces you to explore beyond your colony
Christ, the travelling was the one thing I was REALLY missing from the game! And you made it so much better than I ever imagined! You sounds so proud of it too, makes me happy to hear :D
Rimworld has taken approximately 241 hours of my life. I've literally done marathon games of spending an entire day pushing my limits on the hardest difficulty and the coldest biome just to see how far i've gotten. And now this update(as soon as the mods I use update to A16) Is going to add another 100 hours to my game time I just know it.
well i found a parka on a raider,now temperatures hardly affect me :D allready survived a year,but got bored as with a single person constantly eating human flesh and waiting for hydroponics to produce anything is kindof boring you know :3
Jakub K. Eh, it depends on how you play it. Im a guy who likes a challenge while being entertained. I find that if you play this game on a higher difficulty level(also with a wide variety of mods) it has endless playability) Now with caravans added and a new end game possibility I can't see this getting too boring. But then again thats just how i play it.
I think one of my dreams to see in this game is a fully functioning society with fairly good automation... imagine being able to say, okay im done with this colony and lets bring some guys and settle somewhere else. The colony you left would be controlled by AI, but be part of your faction and you would be able to request supplies, visit them, get better trade options, have them help out in wars, etc. Eventually you would be able to conquer the world and have 'technically' thousands of characters that have families and live lives, but you only control a small band of them which you can change up or you can have just a constant colony team that you play with to found new cities. Even further, there could be colonies that get overtaken or betray you and you need to subjucate them lol. --- or to be able to build a ship that you can use to travel around the planet.
Kyle Li It can, but it's not the developer's goal of the game. Otherwise it's getting an endless "all and every purpose" game which can never be finished nor come to a release. ;)
So in theory you could have 2 settlements, 1 large farming settlement and 1 production settlement. You could set up a caravan to transport food and supplies between them. Later in the game you could build pods and ship supplies between them if they are close enough.
Well, if you start in a crappy place where it's hard to grow food, sending half of your colony to a zone with better terrain, better temperature and away from raiders, it could work.
+Vorax this also in theory means that you could have a pod setup of emergency supplies, so that in the event of a colony ending attack by mechanoids, you can literally abandon ship and launch life pods and supplies to a new location to start over. In time you could even travel across the map back to the remains of the base. Wow. This is all I could have ever wanted from Rimworld.
ThatGuyMike that's what I did for a colony that was in the forest but for some reason was plagued with constant cold snaps so I set up a new colony nearby for hunting and farming
quadruple upvote because you JUST help me realize that you could do an adventure mode type thing with this new system I absolutely fucking LOVE DF adventure mode
horses, custom ships for ocean travel, space ships for fast travel, slavery, alien wildlife! alpha 16 opened up a whole new aspect to this game. fantastic work!
You are the Man. Just don't let it go to your head. This game has been the best money i have ever spent. I ended up buying several copies before you even went to steam for my friends.
I lost several whole weekends to this when I first started playing it. I don't regret it for a second! Now I play a few hours every other day or so whenever I can.
Tynan, you are an outstanding one of a kind developer! I cannot name a single developer that listens so much to player feedback and then implements the ideas! God bless you!
I think my biggest complaint thus far is that the instanced maps for when caravans are attacked are very small. I think it would be better if they were similar in size to the colony map (or at least a few times larger), only so you have more opportunity to maneuver your colonists around, react and use strategy to fight off the attackers. As it is, you have little options in those tiny maps, such as when the boars attacked. What if I want to order the caravan into a valley to create a choke point to defend from, for example? I think having the option to order a retreat off map would also be nice. Also, maybe having multiple main colony maps could be an opportunity to create some cooperative multiplayer in the future? It can help balance out having too many maps being too complex and time demanding for one player by having 2 -5 players manage the colonies. All colonies are one faction, thus the players work together, and each player could then focus on a single colony. They could, if need be, focus on a single map at the same time, to strategize and better micro manage during attacks, or swap colonies to manage if they like. Essentially, instead of one manager-god player watching over the colony-faction, you have a small team working in tandem. It could be useful if both a caravan and the main colony are simultaneously in danger, too. Food for though for the future of the game?
With animals a choke point is less useful, but it would be handier when fighting pirate ambushes. And with the multiplayer idea, I'm just brainstorming. It would be up to Tynan to implement it or not, and if so, how. That said, a Rimworld multiplayer would be something people come back to over time, akin to a long game of Monopoly or Risk, or if looking at video games, Pulsar, etc. Just something to work on over time. I don't think the timeline of a RimWorld game would be an issue in multiplayer much, because you'd probably have close friends playing together over many sessions like with many, if not most multiplayer, online games.
Looks great, now because of the caravans it would be cool to add ridable animals , and vehicles like small cars and ATV's with combustion engines that use the new fuel and even electric that can be recharged that increase the movement speed of caravans
But considering the fact that they're capable of making a spaceship, I don't see any reason lore wise why they couldn't add vehicles as a researchable option. The mechanics will probably be tricky, but Rimworld has surprised me by how well and quickly it has developed. I don't think that vehicles are beyond it.
Even though this is a pretty old video, I remember how amazed I was when I first saw the world map, and still it has a come a long way. This is by far one of the best world generation I've ever seen, combined with roads and rivers (in later versions), miles better than even games where map is a main feature, like 4x games, Civ itself.
You should add rudimentary vehicles that use chemfuel to speed up movement. If you want more ideas for enemy colonies just leave it to the fans, make it a competition or something and have us design bases, the amount of fans this game has you won't have any problem getting loads of colonies.
yea but what if they add multiple levels for pirate bases? and there would be a massive boss level one that is the size of an end game colony... they could use a pre built one there
Few ideas you could add that would expand this amazing idea even further: add a radar that can act as an early warning system for incoming raids/caravans/etc. Idk how you code it but you could just delay the attack for 30 seconds or something. Also, maybe like an Exodus function that allows you to completely abandon a base with everyone and everything they can carry if you get a bad spawn or a no longer sustainable base. Absolutely fantastic addition though, Tynan. Very well done! :)
I have been playing the new gave version for the past two days and I absolutely adore the new features! It adds an whole new level of decision making I can do. Trading actually lowers the value of my colony, and hence the strength of raids, but it also leaves my colony more vulnerable because I have to send some fighters to escort the caravan. I also love that I now have the option to vacate a colony completely if things get to heated (e.g. if I get overwhelmed by an infestation). Exhausting all the metal from a map is no longer a big deal since I can either move out set up a mine's colony. Dromedaries and Muffalos are now super valuable because they increase the carry capacity of my caravans.
BRAVO!!!!!!!!!!! I asked you about this years ago and you said it wasn't something you ever saw happening, and you did it anyways! You are the fucking man Tynan!
If I were any more fangirl of you I'd dress up as you at comicon. Do you remember the post on the official boards forever ago? You responded to me that the enemy positions on the maps were entirely aesthetic and it was, perhaps, misleading of you to put them on the map as you had no intention of developing it further.
Great work. I've been wondering how caravans/multiple maps would work in real time, but it seems to work well. Great Trek to spaceship goal sounds epic. :)
Holy crap! i cant even imagine how much effort you put the past 3 months. This game is just getting better and better. Thank you for making such an amazing game :D
Since the daily routine of each player especially on the sleeping time is 99% identical, a speed button should be also exist in the multiplayer mode but it has to be agreed upon all players, so if there are 3 players, when a player presses speed up button a speed up status message will be shown to other 2 players that exist on the same world! so the speed up would stop as soon as one of these 3 players has different speed up status. hope this makes sense :)
as a long time player... I freaking love this. This is insanity. I thought some mods done some cool stuff, then you come out with something that adds another huge layer to the game. I cannot explain how excited I am about this new update
Every time you release a new update I am blown away by the staggering amount of work you put into it. Thank you for remaining so dedicated to this game and to the feedback of your fanbase. You are the sort of game developer we have always wanted and needed. I can not wait to explore Rimworld!!
This game just keeps getting better and better! You've made SO MUCH progress on this game since you first released it, and I'm happy I've been here to play it.
It absolutely amazes me how this game just keeps getting more and more content. This update in particular has blown my mind, and I'm psyched to see the next one as well!
This game has absolutely been the best early access game I have ever backed. I have been playing it for years now and you are still adding great content and capabilities! Thank you so much :) You rock!
Right now, it's hard to reconcile an idea that has me spending hours building a colony that could ostensibly disappear at any time when my game save crashes.
Random thought about managing your colony with caravans going on: what about creating a Manager role? Assign a pawn and it's their job to make sure meals are being cooked, fires are put out, addressing emergencies, etc while you're not on the colony map. Could even disable the manager while you're on-grid. For that matter I wouldn't mind seeing a squad system akin to Dwarf Fortress with some basic automation to simplify defense and repel attacks if your attention is elsewhere. Just a thought.
And speaking of caravans, what about vehicles? Damn, I would really love to see a Mad Max-style nomad crew driving a battle bus across the desert surviving by raiding other bases. Mod request, anyone? :)
This has got to be one of the biggest, and best, changes to the game yet, I can't wait to get a look at this myself. Thanks for the update, looking forward to it
I have 380 hours on the steam version of this game, and easily over 1000 hours on the pre-steam versions, and never once have I actually ever gotten around to building the spaceship. The game keeps you busy with so much shit that I end up forgetting there's actually a way to end the game
After the first alphas, the game tended to increase the number of raids (with more and more enemies coming). The idea was that an eternal colony should be imposible, so escaping the RIMWORLD in time was the target. Some scenarios had external pressures, but the standard is now sustainable.
This brings me to the time when i played that very first version of your game man. Its was like "something between beta and alpha" and in that time, even with that little to go by, i saw the potential of what you created. And you did it, this is amazing! and there will be even more, kudos to you, i am speechless: )
This update looks amazing! I've been a long-time Dwarf Fortress player and I've been enjoying Rimworld for a while now, and the ability to launch attacks against enemy outposts while managing your own in real time was something I had always wanted to do in DF. Now I can do it in Rimworld!
Hell. now i'm waiting for a mod which makes each hexagon have resources, and stuff, like in civ. Just a mod making this game one huge civ game. 1000x1000+ maps :D
thats not the thing. i bet you didnt play any of civ games. they are extremely addictive to me though. aaand it would feel great if you had all politics and resource management like in civ, just on bigger scale... since civ maps are kind of limited
You guys managed to put pretty much every feature I've wanted in RimWorld into a single update. I'm gonna lose a whole month to this one... KEEP UP THE AWESOME WORK, GUYS!
Good question, but it doesn't matter as they have 100% efficiency when sun is shining. But Tynan, days can physically not be longer anywhere on the same planet as long as it has no tilt. If your planet has a tilt, then winter has shorter daytime only on the northern hemisphere. If I'm wrong, don't hesitate to correct me, guys. ;)
I really appreciate the work you put in the game and those new features are awesome but would there be a way to shift the focus of game from micromanaging retards to facing and preparing for big threats? The "colonists" are such insufferable drama queens it kind of ruins the game for me. It's one of the main reason why I like Dwarf Fortress much more.
I'm one of the people who play the game just as a base building resource management game most of the time, so a shift in focus like that would completely ruin it for me. Just another perspective.
How would that ruin the game for you? If anything you'd be able to focus more on resources and building (that's the point) instead of having to micro the mood of one gay dude who's on the verge of killing himself because he keeps hitting on a straight dude or some other stupid stuff like that
moiseman I guess I forgot to mention the relevant detail that I liked the mood mechanic and how it's implemented, I figured you were saying you'd like it if you didn't have to make sure your colonists were happy.
When I first saw the picture of the planet on your Dev blog with the markers on the map and saw you mentioned caravans I thought it was going to be a few nice changes here and there which would be cool, I did not expect such a large amount of new content to the game which is awesome!! I cannot wait to play it and raid all those pirates!! Payback time! Well done mate on such a good creation. Me and my friend have thoroughly enjoyed your game and you have made it nice and easy to mod as well which is always fun if you wanna see a horde of zombies running into your base XD
Wow, just wow. The gift that just keeps on giving. Even had you done just the rebalancing from the end, I think people would have been happy, but the depth of all these new mechanics, the potentials for dramatically extending game-play, the fact you're still making this game bigger and better.... hat off to you, sir!
I recently tried this game again, and its so much better than when I first played it. Awesome progress on this pre-alpha game that is great in its current state... the progress of these updates give me high hope for the finished product. The caravan's and the new globe map are awesome, gives the game a total fallout 1&2 feel... which made me think of something that would be nice touch to add to caravans: Cars/Vehicles... Deployed in fallout 2 fashion. The car would just appear to be an inanimate object on the map or at your base, but you could attach it to the caravan and it would travel to the new maps w/ your caravan, increasing the travel speed and adding some storage space as well! Seems like it would be pretty easy to implement in rimworld fashion :)
Pakislav because it is still in development and he needs funds as this is his full time job? the cash I spent on this game was totally worth it, much better than triple A games tbh
+Kristof Busch Well to be fair he got 200.000$ from kickstarter in 2013 + all the sales that came after. Pretty good for one person that sometimes hires another one or two
Welp, this looks fun.
Blitzkriegsler hi blitz cant wait to see you play a new colony! :D
im gaey
:D
I love your videos Blitz
YESSSS MORE RIMWORLD :)
'You can dope your prisoners up'
This kinda makes me hope that using prisoners for slave labor is coming up.
Give the prisoner horrible addictions, melt their brain and release them back to their camp. :)
That would just ruin the mood of your entire colony and they would just end up suiciding themselves or something
Fun isn't allowed
Slaver trait would help against that happening just like you can have a colony made up out of cannibals
I like this. A14 and A15 i just took both ears and sent them out.
No, I meant send them back to the colony they attacked you from, as in, release them. :) Don't think your colonists would mind that.
traveling around the world has always been something I've wanted to do in this, this looks really good!
now we can just wait a bit till someone makes a LP about a caravan traveling around the whole globe
basically, it was the same when taming came around, EVERYONE was doing a taming colony, as well as when the scenarios came, EVERYONE was doing a tribal colony
For this month's update we've *made a totally different game*
well....okay....
Not at all, you can totally opt not to make a caravan and explore the planet. You can just work on your 1 colony and leave it at that. Nothing forces you to explore beyond your colony
huntakilla lol nah its a completely different game and its great
@huntakilla1234
I think he meant it as a compliment.
huntakilla1234 shut up boomer
Tynan, you beautiful human being !
one of best games of 2016.
one of the best game of 2015
one of the best games 2017 :)
just one of the best games. being good today or tomorrow wont make it ungood later.
Best game 2014-2017. 3 consecutive wins - unrivaled. It will make history when it's released.
Best game of all time
Christ, the travelling was the one thing I was REALLY missing from the game!
And you made it so much better than I ever imagined!
You sounds so proud of it too, makes me happy to hear :D
Rimworld has taken approximately 241 hours of my life. I've literally done marathon games of spending an entire day pushing my limits on the hardest difficulty and the coldest biome just to see how far i've gotten. And now this update(as soon as the mods I use update to A16) Is going to add another 100 hours to my game time I just know it.
i prefer little challenges over legitimate gameplay.
for example,ice sheet with average temperature of -60,and winter temp of -110 :D
Jakub K. XD well the idea of making it through half a day with temperatures like that is an achievement in its own right.
well i found a parka on a raider,now temperatures hardly affect me :D
allready survived a year,but got bored as with a single person constantly eating human flesh and waiting for hydroponics to produce anything is kindof boring you know
:3
Jakub K. Eh, it depends on how you play it. Im a guy who likes a challenge while being entertained. I find that if you play this game on a higher difficulty level(also with a wide variety of mods) it has endless playability) Now with caravans added and a new end game possibility I can't see this getting too boring.
But then again thats just how i play it.
Maceo Smith Well i kinda used all the mods that added content like the medieval, the warhammer, or the lovecraft, ect mods.
My favorite Pirate faction name of all time was "The Murderers of Pain!" (yes, exclamation mark included)
That was a fun planet...
My favourite was a pirate faction that was ran by my real self. (With name-in-game)
So I had the possibility of being wiped out by myself.
Khaos Same first and last name?
skylar15123 Who knows?
God Tynan just sounds so excited with this update
"NOW YOU ARE THE CARAVAN TRADERS" You can feel the smile on his face as he shouts that
I think one of my dreams to see in this game is a fully functioning society with fairly good automation... imagine being able to say, okay im done with this colony and lets bring some guys and settle somewhere else. The colony you left would be controlled by AI, but be part of your faction and you would be able to request supplies, visit them, get better trade options, have them help out in wars, etc.
Eventually you would be able to conquer the world and have 'technically' thousands of characters that have families and live lives, but you only control a small band of them which you can change up or you can have just a constant colony team that you play with to found new cities.
Even further, there could be colonies that get overtaken or betray you and you need to subjucate them lol.
---
or to be able to build a ship that you can use to travel around the planet.
Don't worry, i am 100% that this will be in the game.
We shouldn't lose focus of the game's goal: Do everything to get AWAY from that planet!
Why can't one of the goals be to populate it and colonize it? That would be an interesting idea...
Kyle Li It can, but it's not the developer's goal of the game. Otherwise it's getting an endless "all and every purpose" game which can never be finished nor come to a release. ;)
In the video, he encouraged the player to just build and expand their colonies if they didn't want leaving the planet to be the end game.....
so....
My jaw dropped when I saw the planet come up.
imagine being able to take back kidnapped colonists
So in theory you could have 2 settlements, 1 large farming settlement and 1 production settlement.
You could set up a caravan to transport food and supplies between them.
Later in the game you could build pods and ship supplies between them if they are close enough.
ThatGuyMike That is a great idea!
But also a lot to have under control 😉
Well, if you start in a crappy place where it's hard to grow food, sending half of your colony to a zone with better terrain, better temperature and away from raiders, it could work.
+Vorax this also in theory means that you could have a pod setup of emergency supplies, so that in the event of a colony ending attack by mechanoids, you can literally abandon ship and launch life pods and supplies to a new location to start over.
In time you could even travel across the map back to the remains of the base.
Wow. This is all I could have ever wanted from Rimworld.
I always wanted to do that! I can't wait to get some time to play this update!
ThatGuyMike that's what I did for a colony that was in the forest but for some reason was plagued with constant cold snaps so I set up a new colony nearby for hunting and farming
This is like a early Christmas present, I feel like I need to ask permission to unwrap it. Can I, can I, can I!?
no, you can't.
Fuck you I'm unwrapping it.
You ruined Christmas!!! >_
_Yes! And then sell it to the highest bidding faction._ - CEO Nwabudike Morgan, "Of Christmas, Monopoly games and World Economic Agenda"
Nothing makes me more excited than seeing a Rimworld update video in my feed! :D
This guy's presentation skills are on point!
The only thing I ever wanted from this game was to go raid some raiders. NOW I CAN!!!
IT'S HEEERE!
RIGHT BEFORE THE CHRISTMAS BREAK, AS WELL!
Love you so much for this omg!
No, really. Great job (as usual)! So hyped up right now!
Damn.. knew it was gonna be good from the blog posts but this is epic :)
We can attack Negan at his outpost now, awesome!
They desperately need to update the zombie mod now.
Joseph Neider it's been done but not for a16 the authors are really active so it shouldn't be long
Another settlement needs your help. Here I'll mark it on your map.
shut up preston XD
Pocket maps remind me of Fallout 1/2
Love what you said in the 2nd half about the long journey type gameplay, reminds me of adventure mode in DF
Thick skinned caravans.
quadruple upvote because you JUST help me realize that you could do an adventure mode type thing with this new system
I absolutely fucking LOVE DF adventure mode
This is the best Christmas present I could have asked for.
horses, custom ships for ocean travel, space ships for fast travel, slavery, alien wildlife! alpha 16 opened up a whole new aspect to this game. fantastic work!
Travel is something I've wanted for a long time. Well done with the implementation of this, looks great!
You are the Man. Just don't let it go to your head. This game has been the best money i have ever spent. I ended up buying several copies before you even went to steam for my friends.
Its one of the only games I will play at least once a day for like an hour.
I lost several whole weekends to this when I first started playing it. I don't regret it for a second! Now I play a few hours every other day or so whenever I can.
Now I can start making new video serie :)
AtariKafa Hı dude
Tynan, you are an outstanding one of a kind developer! I cannot name a single developer that listens so much to player feedback and then implements the ideas! God bless you!
I think my biggest complaint thus far is that the instanced maps for when caravans are attacked are very small. I think it would be better if they were similar in size to the colony map (or at least a few times larger), only so you have more opportunity to maneuver your colonists around, react and use strategy to fight off the attackers. As it is, you have little options in those tiny maps, such as when the boars attacked. What if I want to order the caravan into a valley to create a choke point to defend from, for example? I think having the option to order a retreat off map would also be nice.
Also, maybe having multiple main colony maps could be an opportunity to create some cooperative multiplayer in the future? It can help balance out having too many maps being too complex and time demanding for one player by having 2 -5 players manage the colonies. All colonies are one faction, thus the players work together, and each player could then focus on a single colony. They could, if need be, focus on a single map at the same time, to strategize and better micro manage during attacks, or swap colonies to manage if they like. Essentially, instead of one manager-god player watching over the colony-faction, you have a small team working in tandem. It could be useful if both a caravan and the main colony are simultaneously in danger, too. Food for though for the future of the game?
With animals a choke point is less useful, but it would be handier when fighting pirate ambushes. And with the multiplayer idea, I'm just brainstorming. It would be up to Tynan to implement it or not, and if so, how. That said, a Rimworld multiplayer would be something people come back to over time, akin to a long game of Monopoly or Risk, or if looking at video games, Pulsar, etc. Just something to work on over time. I don't think the timeline of a RimWorld game would be an issue in multiplayer much, because you'd probably have close friends playing together over many sessions like with many, if not most multiplayer, online games.
true enough, however, i find them cozy :P
Looks great, now because of the caravans it would be cool to add ridable animals , and vehicles like small cars and ATV's with combustion engines that use the new fuel and even electric that can be recharged that increase the movement speed of caravans
But considering the fact that they're capable of making a spaceship, I don't see any reason lore wise why they couldn't add vehicles as a researchable option. The mechanics will probably be tricky, but Rimworld has surprised me by how well and quickly it has developed. I don't think that vehicles are beyond it.
There are already some mods with vehicles... but its apparently not an easy thing to add currently.
I am looking forward to see what modders will create for this update! A16 went above and beyond the wildest expectations!
Even though this is a pretty old video, I remember how amazed I was when I first saw the world map, and still it has a come a long way. This is by far one of the best world generation I've ever seen, combined with roads and rivers (in later versions), miles better than even games where map is a main feature, like 4x games, Civ itself.
imagine if someome mod this game so hard that ends up being a new civilization game.....
You should add rudimentary vehicles that use chemfuel to speed up movement. If you want more ideas for enemy colonies just leave it to the fans, make it a competition or something and have us design bases, the amount of fans this game has you won't have any problem getting loads of colonies.
I think the goal is to create a unique experience every time - so they have to be randomly generated
yea but what if they add multiple levels for pirate bases? and there would be a massive boss level one that is the size of an end game colony... they could use a pre built one there
Few ideas you could add that would expand this amazing idea even further: add a radar that can act as an early warning system for incoming raids/caravans/etc. Idk how you code it but you could just delay the attack for 30 seconds or something. Also, maybe like an Exodus function that allows you to completely abandon a base with everyone and everything they can carry if you get a bad spawn or a no longer sustainable base. Absolutely fantastic addition though, Tynan. Very well done! :)
i wish more game designers treated their games like that.. thank you so much for you being a game designer, a really good one.
I already see coming the multiplayer part.... The new world system is ready for us ;)
I have been playing the new gave version for the past two days and I absolutely adore the new features! It adds an whole new level of decision making I can do. Trading actually lowers the value of my colony, and hence the strength of raids, but it also leaves my colony more vulnerable because I have to send some fighters to escort the caravan. I also love that I now have the option to vacate a colony completely if things get to heated (e.g. if I get overwhelmed by an infestation). Exhausting all the metal from a map is no longer a big deal since I can either move out set up a mine's colony. Dromedaries and Muffalos are now super valuable because they increase the carry capacity of my caravans.
BRAVO!!!!!!!!!!! I asked you about this years ago and you said it wasn't something you ever saw happening, and you did it anyways! You are the fucking man Tynan!
Years is a long time :)
Underpromise and overdeliver.
If I were any more fangirl of you I'd dress up as you at comicon.
Do you remember the post on the official boards forever ago? You responded to me that the enemy positions on the maps were entirely aesthetic and it was, perhaps, misleading of you to put them on the map as you had no intention of developing it further.
Great work. I've been wondering how caravans/multiple maps would work in real time, but it seems to work well. Great Trek to spaceship goal sounds epic. :)
The perfect just got better...
Holy crap! i cant even imagine how much effort you put the past 3 months. This game is just getting better and better. Thank you for making such an amazing game :D
Dang this would be really cool with multiplayer a ton of people on a world map fighting for survival, raiding one another
bobby Yug but how would that work with the speed up button
just dont have speed up
bobby Yug but then wouldn't that just take ages to do anything?
Well a admin can do that or the host by telling people
Since the daily routine of each player especially on the sleeping time is 99% identical, a speed button should be also exist in the multiplayer mode but it has to be agreed upon all players, so if there are 3 players, when a player presses speed up button a speed up status message will be shown to other 2 players that exist on the same world! so the speed up would stop as soon as one of these 3 players has different speed up status. hope this makes sense :)
as a long time player... I freaking love this. This is insanity. I thought some mods done some cool stuff, then you come out with something that adds another huge layer to the game. I cannot explain how excited I am about this new update
omg this is so cool. ty for the hard work. also have you considered penecilin to help further increase infection fighting ability.
Every time you release a new update I am blown away by the staggering amount of work you put into it. Thank you for remaining so dedicated to this game and to the feedback of your fanbase. You are the sort of game developer we have always wanted and needed. I can not wait to explore Rimworld!!
YOU can Travel? WOW?! :D
This game just keeps getting better and better! You've made SO MUCH progress on this game since you first released it, and I'm happy I've been here to play it.
*Hype!* I hoped so much it comes this year :) Thanks for the nice Present for Christmas
It absolutely amazes me how this game just keeps getting more and more content. This update in particular has blown my mind, and I'm psyched to see the next one as well!
This is an insane update! Awesome work!
I bought the game for a few of my friend and family because you are making one of the best game ever!
Who presses dislike for these videos? "Hi! Here is all this new crap for you to play with! Let me show you!" "NO!"
This game has absolutely been the best early access game I have ever backed. I have been playing it for years now and you are still adding great content and capabilities! Thank you so much :) You rock!
thank you for such great game!
I started playing way back in Alpha 7... Cheers to you Tynan, you've continued to make a great game better with every update!
This looks so amazing!
(now if only I wasn't so invested in my alpha 15 colony)
I can't, I'm about to begin my third year with them, and I'm close to finishing my ultra prison!
harvest all their organs!
Right now, it's hard to reconcile an idea that has me spending hours building a colony that could ostensibly disappear at any time when my game save crashes.
Tynan, this is brilliant. Thank you so much for all your (and your team's) work and continuing to improve an already terrific game.
CHRISTMAS CAME EARLY
omg I can not regret donating to this game back in alpha 13... it was amazing... now is beyond that
Random thought about managing your colony with caravans going on: what about creating a Manager role? Assign a pawn and it's their job to make sure meals are being cooked, fires are put out, addressing emergencies, etc while you're not on the colony map. Could even disable the manager while you're on-grid. For that matter I wouldn't mind seeing a squad system akin to Dwarf Fortress with some basic automation to simplify defense and repel attacks if your attention is elsewhere. Just a thought.
And speaking of caravans, what about vehicles? Damn, I would really love to see a Mad Max-style nomad crew driving a battle bus across the desert surviving by raiding other bases. Mod request, anyone? :)
Great ideea.
This update is extremely impressive! You keep exceeding all my expectations. Thank you, Tynan!
and now i really want vehicles like cars and tanks...
I love this. This will be my favorite game for years to come!
Casually talking about game improvements while the colony is falling apart :P
Sounds like Northernlions rimworld series
hahahahah yes
chuck me a link to that series please!
This has got to be one of the biggest, and best, changes to the game yet, I can't wait to get a look at this myself. Thanks for the update, looking forward to it
Note: I've never once tried to build a ship or end the game. That is not the point of immersive, simulation games like this imo.
It's more of an opinion thing. Personally, I agree with you, but some people like to have a final ending to their game.
I have 380 hours on the steam version of this game, and easily over 1000 hours on the pre-steam versions, and never once have I actually ever gotten around to building the spaceship.
The game keeps you busy with so much shit that I end up forgetting there's actually a way to end the game
After the first alphas, the game tended to increase the number of raids (with more and more enemies coming). The idea was that an eternal colony should be imposible, so escaping the RIMWORLD in time was the target.
Some scenarios had external pressures, but the standard is now sustainable.
This is so cool. Been playing since the early days and you continuously improve this game in ways I didn't predict. Incredible work Tynan and team!
holy shit man great work
This brings me to the time when i played that very first version of your game man. Its was like "something between beta and alpha" and in that time, even with that little to go by, i saw the potential of what you created.
And you did it, this is amazing! and there will be even more, kudos to you, i am speechless: )
Love this game :3
How many People work on this game?
As far as i'm aware, he's alone on this journey.
As it seems, other people come and go, helping him.
ludeon.com/blog/studio/
he has another programmer that helps sometimes, and he has someone else doing art
This update looks amazing! I've been a long-time Dwarf Fortress player and I've been enjoying Rimworld for a while now, and the ability to launch attacks against enemy outposts while managing your own in real time was something I had always wanted to do in DF. Now I can do it in Rimworld!
Hell. now i'm waiting for a mod which makes each hexagon have resources, and stuff, like in civ. Just a mod making this game one huge civ game. 1000x1000+ maps :D
I pretty sure you can just create a "colony" for a few days, mine stuff and move along
thats not the thing. i bet you didnt play any of civ games. they are extremely addictive to me though. aaand it would feel great if you had all politics and resource management like in civ, just on bigger scale... since civ maps are kind of limited
Hopefully he never adds nukes. If he did and you ran into a faction run by "Mahatma Gandhi" you would be straight FUCKED!
that was very funny bug :P
You guys managed to put pretty much every feature I've wanted in RimWorld into a single update. I'm gonna lose a whole month to this one... KEEP UP THE AWESOME WORK, GUYS!
Do villages have longer day near equator?
That would be really cool
Yes, and the sun angle is different. But, that's been part of the game for years now.
Do the solar panels have solar racks that track the angle of the sun to optimize the efficiency of a panel or are they at a flat 0°?
Good question, but it doesn't matter as they have 100% efficiency when sun is shining.
But Tynan, days can physically not be longer anywhere on the same planet as long as it has no tilt. If your planet has a tilt, then winter has shorter daytime only on the northern hemisphere. If I'm wrong, don't hesitate to correct me, guys. ;)
It has a tilt (always has, in the math).
Wow, this is absolutely amazing. I can hear the pride in your voice. You deserve it.
I really appreciate the work you put in the game and those new features are awesome but would there be a way to shift the focus of game from micromanaging retards to facing and preparing for big threats? The "colonists" are such insufferable drama queens it kind of ruins the game for me. It's one of the main reason why I like Dwarf Fortress much more.
moiseman good point
I'm one of the people who play the game just as a base building resource management game most of the time, so a shift in focus like that would completely ruin it for me. Just another perspective.
There are mods to modify each stat and equipment available before launch. If you were going to make a super RPG group to take on the planet.
How would that ruin the game for you? If anything you'd be able to focus more on resources and building (that's the point) instead of having to micro the mood of one gay dude who's on the verge of killing himself because he keeps hitting on a straight dude or some other stupid stuff like that
moiseman I guess I forgot to mention the relevant detail that I liked the mood mechanic and how it's implemented, I figured you were saying you'd like it if you didn't have to make sure your colonists were happy.
When I first saw the picture of the planet on your Dev blog with the markers on the map and saw you mentioned caravans I thought it was going to be a few nice changes here and there which would be cool, I did not expect such a large amount of new content to the game which is awesome!!
I cannot wait to play it and raid all those pirates!!
Payback time!
Well done mate on such a good creation.
Me and my friend have thoroughly enjoyed your game and you have made it nice and easy to mod as well which is always fun if you wanna see a horde of zombies running into your base XD
Man I have exams to do!
Thank you Tynan for making one of the few games in years to really grab a hold of the 'fun' part of my brain.
I missed that feeling.
Multiply colonys i *love* it
Wow, just wow. The gift that just keeps on giving. Even had you done just the rebalancing from the end, I think people would have been happy, but the depth of all these new mechanics, the potentials for dramatically extending game-play, the fact you're still making this game bigger and better.... hat off to you, sir!
We need ships and boats! Like sea empires and perhaps fleet battles!
and rideable horses!
and more medieval options so you can play medieval without getting blasted by plasma guns.... which actually would be cool
check out Medieval mods, if you haven't :)
Whos That Guy? thanks I will
i want to see rides, like "Convoy" games, also mad max type of rides XD
this game is so beautiful and complex! i love the straange stories that form as you play
Awesome! But... still no windows?
This is definitively in my top 3 best games ever played, keep up 'the good work !
Will there eventually be an online mode?
I'm very happy to have paid the full price for this addicting drug!!! Extreme congratulations from an Italian in Brazil :-) !
Caravans desperately need the option to hunt i.e. go looking to combat animals. An option to increase chance of random animal spawn.
This game's really coming up Milhouse. Very pleased to have backed it those years ago.
can you use corpses and rotten food to make chem fuel?
I recently tried this game again, and its so much better than when I first played it.
Awesome progress on this pre-alpha game that is great in its current state... the progress of these updates give me high hope for the finished product.
The caravan's and the new globe map are awesome, gives the game a total fallout 1&2 feel... which made me think of something that would be nice touch to add to caravans: Cars/Vehicles... Deployed in fallout 2 fashion. The car would just appear to be an inanimate object on the map or at your base, but you could attach it to the caravan and it would travel to the new maps w/ your caravan, increasing the travel speed and adding some storage space as well!
Seems like it would be pretty easy to implement in rimworld fashion :)
Humans for fuel??? I actually enjoy raiders now.
This update looks incredible! Rimworld, like very few others is a game I feel I can play for years and years. Thank you so much for the hard work
anything about pregnancy?
"I've seen wore player colonies, that's for sure." Haha, best Tynan quote yet.
Why no christmass sale??
Pakislav because it is still in development and he needs funds as this is his full time job? the cash I spent on this game was totally worth it, much better than triple A games tbh
+Kristof Busch Well to be fair he got 200.000$ from kickstarter in 2013 + all the sales that came after. Pretty good for one person that sometimes hires another one or two
"There it is. It's the world. A spherical world where you can go everywhere and look at anything."
That was adorable.
can we have tanks to drive around and blow stuff up :D?
or scout jeep :D?
i want my Apache
in the name of KANE!
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I love the intonation with which he starts telling us about the new shiny thing he made.